diff options
-rw-r--r-- | ChangeLog | 2 | ||||
-rw-r--r-- | NEWS | 2 | ||||
-rw-r--r-- | src/game.cpp | 14 |
3 files changed, 16 insertions, 2 deletions
@@ -4,6 +4,8 @@ beings blocking the road. This is done by allowing walking over other beings, but at an additional cost so that it is preferable to walk around them. + * src/game.cpp: Worked around a Guichan exception thrown for mice with + many buttons (patch by Roel van Dijk). 2006-11-09 Eugenio Favalli <elvenprogrammer@gmail.com> @@ -1,6 +1,8 @@ 0.0.21.2 (...) - Changed to new update host (http://updates.themanaworld.org) +- Worked around a Guichan exception thrown for mice with many buttons - Fixed money field to no longer hide below the bottom of the window +- Fixed pathfinding to allow walking through beings when they block your path 0.0.21.1 (30 October 2006) - Reload wallpaper after loading updates diff --git a/src/game.cpp b/src/game.cpp index b07c5c9a..ba65298f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -29,6 +29,7 @@ #include <string> #include <guichan/sdl/sdlinput.hpp> +#include <guichan/exception.hpp> #include "beingmanager.h" #include "configuration.h" @@ -627,8 +628,17 @@ void Game::handleInput() } // Push input to GUI when not used - if (!used) { - guiInput->pushInput(event); + if (!used) + { + try + { + guiInput->pushInput(event); + } + catch (gcn::Exception e) + { + const char* err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } } } // End while |