diff options
-rw-r--r-- | ChangeLog | 4 | ||||
-rw-r--r-- | src/engine.cpp | 18 |
2 files changed, 4 insertions, 18 deletions
@@ -1,3 +1,7 @@ +2005-10-15 Björn Steinbrink <B.Steinbrink@gmx.de> + + * src/engine.cpp: Removed some legacy debug code. + 2005-10-13 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/game.cpp: Prevent Alt+p/s/f from appearing in chatbox. diff --git a/src/engine.cpp b/src/engine.cpp index 9b26f08d..5e175e32 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -26,10 +26,6 @@ #include <list> #include <sstream> -#ifdef DEBUG -#include <guichan/widgets/label.hpp> -#endif - #include "being.h" #include "floor_item.h" #include "game.h" @@ -43,7 +39,6 @@ #include "gui/gui.h" #include "gui/minimap.h" -#include "gui/windowcontainer.h" #include "resources/image.h" #include "resources/iteminfo.h" @@ -60,10 +55,6 @@ extern int frame; char itemCurrenyQ[10] = "0"; int camera_x, camera_y; -#ifdef DEBUG -gcn::Label *debugInfo; -#endif - std::map<int, Spriteset*> monsterset; ItemManager *itemDb; /**< Item database object */ @@ -78,12 +69,6 @@ Engine::Engine(): mCurrentMap(NULL) { // Initializes GUI -#ifdef DEBUG - debugInfo = new gcn::Label(); - // Oh, come on guichan folks, how useful is it to have a single widget gui? - // (Well, the BasicContainer interface isn't that much more useful... ;) - dynamic_cast<WindowContainer*>(gui->getTop())->add(debugInfo); -#endif // Load the sprite sets ResourceManager *resman = ResourceManager::getInstance(); @@ -132,9 +117,6 @@ Engine::~Engine() attackTarget->decRef(); delete itemDb; -#ifdef DEBUG - delete debugInfo; -#endif } Map *Engine::getCurrentMap() |