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-rw-r--r--src/net/manaserv/effecthandler.cpp12
-rw-r--r--src/net/manaserv/effecthandler.h1
-rw-r--r--src/net/manaserv/manaserv_protocol.h1
3 files changed, 14 insertions, 0 deletions
diff --git a/src/net/manaserv/effecthandler.cpp b/src/net/manaserv/effecthandler.cpp
index d0aaf081..22d1f9cf 100644
--- a/src/net/manaserv/effecthandler.cpp
+++ b/src/net/manaserv/effecthandler.cpp
@@ -23,6 +23,7 @@
#include "actorspritemanager.h"
#include "effectmanager.h"
+#include "localplayer.h"
#include "log.h"
#include "gui/viewport.h"
@@ -37,6 +38,7 @@ EffectHandler::EffectHandler()
static const uint16_t _messages[] = {
GPMSG_CREATE_EFFECT_POS,
GPMSG_CREATE_EFFECT_BEING,
+ GPMSG_CREATE_TEXT_PARTICLE,
GPMSG_SHAKE,
0
};
@@ -53,6 +55,9 @@ void EffectHandler::handleMessage(MessageIn &msg)
case GPMSG_CREATE_EFFECT_BEING:
handleCreateEffectBeing(msg);
break;
+ case GPMSG_CREATE_TEXT_PARTICLE:
+ handleCreateTextParticle(msg);
+ break;
case GPMSG_SHAKE:
handleShake(msg);
break;
@@ -80,6 +85,13 @@ void EffectHandler::handleCreateEffectBeing(MessageIn &msg)
logger->log("Warning: CreateEffect called for unknown being #%d", bid);
}
+void EffectHandler::handleCreateTextParticle(MessageIn &msg)
+{
+ const std::string &text = msg.readString();
+ if (local_player)
+ local_player->addMessageToQueue(text);
+}
+
void EffectHandler::handleShake(MessageIn &msg)
{
int16_t intensityX = 0;
diff --git a/src/net/manaserv/effecthandler.h b/src/net/manaserv/effecthandler.h
index de81fea9..f5f31b11 100644
--- a/src/net/manaserv/effecthandler.h
+++ b/src/net/manaserv/effecthandler.h
@@ -36,6 +36,7 @@ class EffectHandler : public MessageHandler
private:
void handleCreateEffectPos(MessageIn &msg);
void handleCreateEffectBeing(MessageIn &msg);
+ void handleCreateTextParticle(MessageIn &msg);
void handleShake(MessageIn &msg);
};
diff --git a/src/net/manaserv/manaserv_protocol.h b/src/net/manaserv/manaserv_protocol.h
index bfa737d8..0cc4524c 100644
--- a/src/net/manaserv/manaserv_protocol.h
+++ b/src/net/manaserv/manaserv_protocol.h
@@ -181,6 +181,7 @@ enum {
GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }*
GPMSG_CREATE_EFFECT_POS = 0x0320, // W effect id, W*2 position
GPMSG_CREATE_EFFECT_BEING = 0x0321, // W effect id, W BeingID
+ GPMSG_CREATE_TEXT_PARTICLE = 0x0322, // S text
GPMSG_SHAKE = 0x0330, // W intensityX, W intensityY, [W decay_times_10000, [W duration]]
// Guild