diff options
-rw-r--r-- | src/inventory.cpp | 1 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 14 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.h | 17 |
3 files changed, 23 insertions, 9 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp index 202c3e52..0e5108ac 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -83,7 +83,6 @@ void Inventory::setItem(int index, int id, int quantity, bool equipment) Item *item = new Item(id, quantity, equipment); item->setInvIndex(index); mItems[index] = item; - mItems[index]->setEquipment(equipment); } else if (id > 0) { diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index d7758321..faf0183a 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -341,7 +341,10 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) inventory->setItem(index, itemId, 1, true); - mEquips.setEquipment(getSlot(equipType), index); + if (equipType) + { + mEquips.setEquipment(getSlot(equipType), index); + } } break; @@ -370,7 +373,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) } else { - mEquips.setEquipment(getSlot(equipType), 0); + mEquips.setEquipment(getSlot(equipType), -1); } break; @@ -404,11 +407,8 @@ void InventoryHandler::equipItem(const Item *item) void InventoryHandler::unequipItem(const Item *item) { - /*const Item *real_item = item->isInEquipment() ? getRealEquipedItem(item) - : item; - - if (!real_item) - return;*/ + if (!item) + return; MessageOut outMsg(CMSG_PLAYER_UNEQUIP); outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h index 82c2a36e..709d6b53 100644 --- a/src/net/ea/inventoryhandler.h +++ b/src/net/ea/inventoryhandler.h @@ -35,6 +35,11 @@ namespace EAthena { class EquipBackend : public Equipment::Backend { public: + EquipBackend() + { + memset(mEquipment, -1, sizeof(mEquipment)); + } + Item *getEquipment(int index) const { int invyIndex = mEquipment[index]; @@ -64,10 +69,20 @@ class EquipBackend : public Equipment::Backend { void setEquipment(int index, int inventoryIndex) { + // Unequip existing item + Item* item = player_node->getInventory()->getItem(mEquipment[index]); + if (item) + { + item->setEquipped(false); + } + mEquipment[index] = inventoryIndex; - Item* item = player_node->getInventory()->getItem(inventoryIndex); + + item = player_node->getInventory()->getItem(inventoryIndex); if (item) + { item->setEquipped(true); + } } private: |