diff options
-rw-r--r-- | ChangeLog | 3 | ||||
-rw-r--r-- | src/gui/guildwindow.cpp | 4 | ||||
-rw-r--r-- | src/localplayer.cpp | 62 | ||||
-rw-r--r-- | src/localplayer.h | 31 | ||||
-rw-r--r-- | src/net/guildhandler.cpp | 28 | ||||
-rw-r--r-- | src/player.cpp | 45 | ||||
-rw-r--r-- | src/player.h | 30 |
7 files changed, 100 insertions, 103 deletions
@@ -2,6 +2,9 @@ * src/game.cpp, src/gui/guildwindow.cpp: Fixed key presses during text dialog in guild window and changed license to standard GPL. + * src/localplayer.cpp, src/localplayer.h, src/player.cpp, + src/player.h, src/gui/guildwindow.cpp, src/net/guildhandler.cpp: + Fixed guild creation. 2008-03-04 Bjørn Lindeijer <bjorn@lindeijer.nl> diff --git a/src/gui/guildwindow.cpp b/src/gui/guildwindow.cpp index c7a828b9..30305ca4 100644 --- a/src/gui/guildwindow.cpp +++ b/src/gui/guildwindow.cpp @@ -153,7 +153,7 @@ void GuildWindow::newGuildTab(const std::string &guildName) tab->setHeight(getHeight() - 2 * tab->getBorderSize()); tab->setOpaque(false); ListBox *list = new ListBox(); - list->setListModel(player_node->findGuildByName(guildName)); + list->setListModel(player_node->getGuild(guildName)); ScrollArea *sa = new ScrollArea(list); sa->setDimension(gcn::Rectangle(5, 5, 135, 250)); tab->add(sa); @@ -192,7 +192,7 @@ bool GuildWindow::isFocused() short GuildWindow::getSelectedGuild() { - return mPlayer->findGuildByName(mGuildsContainer->getActiveWidget())->getId(); + return mPlayer->getGuild(mGuildsContainer->getActiveWidget())->getId(); } void GuildWindow::openAcceptDialog(const std::string &inviterName, const std::string &guildName) diff --git a/src/localplayer.cpp b/src/localplayer.cpp index f581db27..1614b7e7 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -26,6 +26,7 @@ #include "equipment.h" #include "floor_item.h" #include "game.h" +#include "guild.h" #include "inventory.h" #include "item.h" #include "main.h" @@ -116,65 +117,14 @@ void LocalPlayer::nextStep() Player::nextStep(); } -void LocalPlayer::addGuild(short guildId, bool inviteRights) -{ - Guild *guild = new Guild(guildId, inviteRights); - mGuilds.push_back(guild); -} - -void LocalPlayer::removeGuild(short guildId) -{ - std::vector<Guild*>::iterator itr; - for (itr = mGuilds.begin(); itr != mGuilds.end(); ++itr) - { - Guild *guild = (*itr); - if (guild->getId() == guildId) - { - delete guild; - mGuilds.erase(itr); - return; - } - } -} - -Guild* LocalPlayer::findGuildById(short guildId) -{ - for (unsigned int i = 0; i < mGuilds.size(); ++i) - { - if (mGuilds[i]->getId() == guildId) - { - return mGuilds[i]; - } - } - - // not found return NULL - return NULL; -} - -Guild* LocalPlayer::findGuildByName(const std::string &guildName) +bool LocalPlayer::checkInviteRights(const std::string &guildName) { - for (unsigned int i = 0; i < mGuilds.size(); ++i) + Guild *guild = getGuild(guildName); + if (guild) { - if(mGuilds[i]->getName() == guildName) - { - return mGuilds[i]; - } + return guild->getInviteRights(); } - - // Not found, so return NULL - return NULL; -} -short LocalPlayer::getNumberOfGuilds() -{ - return mGuilds.size(); -} - -bool LocalPlayer::checkInviteRights(const std::string &guildName) -{ - Guild *guild = findGuildByName(guildName); - if(guild) - return guild->getInviteRights(); return false; } @@ -446,7 +396,7 @@ void LocalPlayer::lowerAttribute(size_t attr) const std::string& LocalPlayer::getSkillName(int skill) { static const std::string skills[CHAR_SKILL_NB + 1] = - { + { _("Unarmed"), // CHAR_SKILL_WEAPON_NONE _("Knife"), // CHAR_SKILL_WEAPON_KNIFE _("Sword"), // CHAR_SKILL_WEAPON_SWORD diff --git a/src/localplayer.h b/src/localplayer.h index 9b4c7eb3..9bad9436 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -24,7 +24,6 @@ #ifndef _TMW_LOCALPLAYER_H #define _TMW_LOCALPLAYER_H -#include "guild.h" #include "player.h" // TODO move into some sane place... @@ -153,33 +152,6 @@ class LocalPlayer : public Player drawName(Graphics *, int, int) {}; /** - * Adds a guild to the local player. - */ - void addGuild(short guildId, bool inviteRights); - - /** - * Removers a guild from the local player. - */ - void removeGuild(short guildId); - - /** - * Finds a guild the local player belongs to, by the guildId - * @return returns the guild associated with the guildId - */ - Guild* findGuildById(short guildId); - - /** - * Finds a guild the local player belongs to, by the guild's name. - * @return returns the guild with that name - */ - Guild* findGuildByName(const std::string &guildName); - - /** - * Get number of guilds the player belongs to - */ - short getNumberOfGuilds(); - - /** * Check the player has permission to invite users */ bool checkInviteRights(const std::string &guildName); @@ -369,9 +341,6 @@ class LocalPlayer : public Player protected: void walk(unsigned char dir); - // Character guild information - std::vector<Guild*> mGuilds; - // Character status: std::vector<int> mAttributeBase; std::vector<int> mAttributeEffective; diff --git a/src/net/guildhandler.cpp b/src/net/guildhandler.cpp index 48d2e837..5bacaaa1 100644 --- a/src/net/guildhandler.cpp +++ b/src/net/guildhandler.cpp @@ -3,7 +3,7 @@ * A file part of The Mana World * * Created by David Athay on 01/03/2007. - * + * * Copyright (c) 2007, The Mana World Development Team * All rights reserved. * @@ -27,7 +27,7 @@ * * $Id$ */ - +#include <iostream> #include "guildhandler.h" #include "protocol.h" @@ -55,7 +55,7 @@ GuildHandler::GuildHandler() 0 }; handledMessages = _messages; - + } void GuildHandler::handleMessage(MessageIn &msg) @@ -73,7 +73,7 @@ void GuildHandler::handleMessage(MessageIn &msg) joinedGuild(guildId, guildName, true); } } break; - + case CPMSG_GUILD_INVITE_RESPONSE: { logger->log("Received CPMSG_GUILD_INVITE_RESPONSE"); @@ -82,7 +82,7 @@ void GuildHandler::handleMessage(MessageIn &msg) // TODO - Acknowledge invite was sent } } break; - + case CPMSG_GUILD_ACCEPT_RESPONSE: { logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE"); @@ -94,7 +94,7 @@ void GuildHandler::handleMessage(MessageIn &msg) joinedGuild(guildId, guildName, false); } } break; - + case CPMSG_GUILD_GET_MEMBERS_RESPONSE: { logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE"); @@ -103,7 +103,9 @@ void GuildHandler::handleMessage(MessageIn &msg) std::string guildMember; Guild *guild; short guildId = msg.readInt16(); - guild = player_node->findGuildById(guildId); + guild = player_node->getGuild(guildId); + if (!guild) + return; while(msg.getUnreadLength()) { guildMember = msg.readString(); @@ -115,24 +117,24 @@ void GuildHandler::handleMessage(MessageIn &msg) guildWindow->updateTab(); } } break; - + case CPMSG_GUILD_INVITED: { logger->log("Received CPMSG_GUILD_INVITED"); std::string inviterName = msg.readString(); std::string guildName = msg.readString(); - + // Open a dialog asking if the player accepts joining the guild. guildWindow->openAcceptDialog(inviterName, guildName); } break; - + case CPMSG_GUILD_REJOIN: { logger->log("Received CPMSG_GUILD_REJOIN"); std::string guildName = msg.readString(); short guildId = msg.readInt16(); bool leader = msg.readInt8(); - + joinedGuild(guildId, guildName, leader); } break; } @@ -141,10 +143,8 @@ void GuildHandler::handleMessage(MessageIn &msg) void GuildHandler::joinedGuild(short guildId, const std::string &guildName, bool leader) { // Add guild to player and create new guild tab - player_node->addGuild(guildId, leader); - Guild *guild = player_node->findGuildById(guildId); + Guild *guild = player_node->addGuild(guildId, leader); guild->setName(guildName); guildWindow->newGuildTab(guildName); - guildWindow->requestMemberList(guildId); } diff --git a/src/player.cpp b/src/player.cpp index b8789256..2f1fc648 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -26,6 +26,7 @@ #include "animatedsprite.h" #include "game.h" #include "graphics.h" +#include "guild.h" #include "log.h" #include "resources/itemdb.h" @@ -146,3 +147,47 @@ void Player::setSprite(int slot, int id, const std::string &color) Being::setSprite(slot, id, color); } + +Guild* Player::addGuild(short guildId, bool inviteRights) +{ + Guild *guild = new Guild(guildId, inviteRights); + mGuilds.insert(std::pair<int, Guild*>(guildId, guild)); + return guild; +} + +void Player::removeGuild(int id) +{ + mGuilds.erase(id); +} + +Guild* Player::getGuild(const std::string &guildName) +{ + std::map<int, Guild*>::iterator itr, itr_end = mGuilds.end(); + for (itr = mGuilds.begin(); itr != itr_end; ++itr) + { + Guild *guild = itr->second; + if (guild->getName() == guildName) + { + return guild; + } + } + + return NULL; +} + +Guild* Player::getGuild(int id) +{ + std::map<int, Guild*>::iterator itr; + itr = mGuilds.find(id); + if (itr != mGuilds.end()) + { + return itr->second; + } + + return NULL; +} + +short Player::getNumberOfGuilds() +{ + return mGuilds.size(); +} diff --git a/src/player.h b/src/player.h index f6ecbd59..aff75221 100644 --- a/src/player.h +++ b/src/player.h @@ -28,6 +28,7 @@ class Graphics; class Map; +class Guild; enum Gender { GENDER_MALE = 0, @@ -87,6 +88,35 @@ class Player : public Being virtual void setSprite(int slot, int id, const std::string &color = ""); + /** + * Adds a guild to the player. + */ + Guild* addGuild(short guildId, bool inviteRights); + + /** + * Removers a guild from the player. + */ + void removeGuild(int id); + + /** + * Returns a pointer to the specified guild + */ + Guild* getGuild(const std::string &guildName); + + /** + * Returns a pointer to the guild with matching id + */ + Guild* getGuild(int id); + + /** + * Get number of guilds the player belongs to + */ + short getNumberOfGuilds(); + + protected: + // Character guild information + std::map<int, Guild*> mGuilds; + private: Gender mGender; Uint8 mHairStyle; |