diff options
-rw-r--r-- | src/net/manaserv/gamehandler.cpp | 10 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 17 |
2 files changed, 21 insertions, 6 deletions
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp index 271fff15..5e29a896 100644 --- a/src/net/manaserv/gamehandler.cpp +++ b/src/net/manaserv/gamehandler.cpp @@ -94,7 +94,10 @@ void GameHandler::handleMessage(Net::MessageIn &msg) void GameHandler::connect() { gameServerConnection->connect(gameServer.hostname, gameServer.port); - chatServerConnection->connect(chatServer.hostname, chatServer.port); + + // Will already be connected if we just changed gameservers + if (!chatServerConnection->isConnected()) + chatServerConnection->connect(chatServer.hostname, chatServer.port); } bool GameHandler::isConnected() @@ -106,7 +109,10 @@ bool GameHandler::isConnected() void GameHandler::disconnect() { gameServerConnection->disconnect(); - chatHandler->disconnect(); + + // No need if we're just changing gameservers + if (Client::getState() != STATE_CHANGE_MAP) + chatHandler->disconnect(); } void GameHandler::inGame() diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 2347fee2..33367927 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -56,6 +56,10 @@ extern Net::PlayerHandler *playerHandler; namespace ManaServ { +extern Connection *gameServerConnection; +extern std::string netToken; +extern ServerInfo gameServer; + void RespawnRequestListener::action(const gcn::ActionEvent &event) { Net::getPlayerHandler()->respawn(); @@ -65,8 +69,6 @@ void RespawnRequestListener::action(const gcn::ActionEvent &event) handler->clearDialogs(); } -extern Connection *gameServerConnection; - PlayerHandler::PlayerHandler() { static const Uint16 _messages[] = { @@ -94,11 +96,18 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) break; case GPMSG_PLAYER_SERVER_CHANGE: - { // TODO: Implement reconnecting to another game server - std::string token = msg.readString(32); + { // TODO: Fix the servers to test this + netToken = msg.readString(32); std::string address = msg.readString(); int port = msg.readInt16(); logger->log("Changing server to %s:%d", address.c_str(), port); + + gameServer.hostname = address; + gameServer.port = port; + + gameServerConnection->disconnect(); + Client::setState(STATE_CHANGE_MAP); + player_node->setMap(0); } break; case GPMSG_PLAYER_ATTRIBUTE_CHANGE: |