diff options
-rw-r--r-- | src/engine.cpp | 47 | ||||
-rw-r--r-- | src/engine.h | 1 | ||||
-rw-r--r-- | src/game.cpp | 21 |
3 files changed, 49 insertions, 20 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index c15d1964..e20e453e 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -242,6 +242,36 @@ Engine::~Engine() delete itemset; } +void Engine::logic() +{ + // Update beings + std::list<Being*>::iterator beingIterator = beings.begin(); + while (beingIterator != beings.end()) + { + Being *being = (*beingIterator); + + if (being->job < 10) { // A player + if (being->action != STAND && being->action != SIT + && being->action != DEAD) { + being->frame = + (get_elapsed_time(being->walk_time) * 4) / (being->speed); + + if (being->frame >= 4) { + being->nextStep(); + } + } + } + + if (being->action == MONSTER_DEAD && being->frame >= 20) { + delete being; + beingIterator = beings.erase(beingIterator); + } + else { + beingIterator++; + } + } +} + void Engine::draw() { // Get the current mouse position @@ -349,15 +379,6 @@ void Engine::draw() being->emotion = 0; } } - if (being->action != STAND && being->action != SIT - && being->action != DEAD) { - being->frame = - (get_elapsed_time(being->walk_time) * 4) / (being->speed); - - if (being->frame >= 4) { - being->nextStep(); - } - } } else if (being->job == 45) { // Draw a warp } else { // Draw a monster @@ -389,13 +410,7 @@ void Engine::draw() } } - if (being->action == MONSTER_DEAD && being->frame >= 20) { - delete being; - beingIterator = beings.erase(beingIterator); - } - else { - beingIterator++; - } + beingIterator++; // nodes are ordered so if the next being y is > then the // last drawed for fringe layer, draw the missing lines diff --git a/src/engine.h b/src/engine.h index 6454e890..72ecf4b7 100644 --- a/src/engine.h +++ b/src/engine.h @@ -84,6 +84,7 @@ class Engine { Engine(); ~Engine(); + void logic(); void draw(); }; diff --git a/src/game.cpp b/src/game.cpp index 19a4c88f..62f15abe 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -51,6 +51,7 @@ int server_tick; int fps = 0, frame = 0, current_npc = 0; bool displayPathToMouse = false; int startX = 0, startY = 0; +int gameTime = 0; OkDialog *deathNotice = NULL; @@ -96,7 +97,8 @@ Uint32 second(Uint32 interval, void *param) return interval; } -short get_elapsed_time(short start_time) { +short get_elapsed_time(short start_time) +{ if (start_time <= tick_time) { return (tick_time - start_time) * 10; } @@ -105,13 +107,23 @@ short get_elapsed_time(short start_time) { } } -void game() { +void game() +{ do_init(); Engine *engine = new Engine(); + gameTime = tick_time; + while (state != EXIT) { - do_input(); + while (get_elapsed_time(gameTime) > 0) + { + do_input(); + engine->logic(); + gameTime++; + } + gameTime = tick_time; + gui->logic(); engine->draw(); graphics->updateScreen(); @@ -172,7 +184,8 @@ void do_init() remove("./docs/packet.list"); } -void do_exit() { +void do_exit() +{ } void do_input() |