diff options
-rw-r--r-- | file.list | 2 | ||||
-rw-r--r-- | src/game.cpp | 7 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 4 |
3 files changed, 10 insertions, 3 deletions
@@ -1,5 +1,5 @@ OBJS = src/sound/sound.o src/graphic/2xsai.o src/graphic/graphic.o -OBJS += src/gui/chat.o src/gui/skill.o src/gui/shop.o src/gui/stats.o src/gui/npc.o +OBJS += src/gui/chat.o src/gui/skill.o src/gui/shop.o src/gui/stats.o src/gui/npc.o src/gui/setup.o OBJS += src/gui/gui.o src/gui/login.o src/gui/char_server.o src/gui/char_select.o src/gui/inventory.o OBJS += src/net/network.o src/net/protocol.o OBJS += src/being.o src/game.o src/main.o src/map.o src/log.o src/astar.o
\ No newline at end of file diff --git a/src/game.cpp b/src/game.cpp index 9d26add8..41c5065d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -35,6 +35,7 @@ #include "./gui/inventory.h" #include "./gui/shop.h" #include "./gui/npc.h" +#include "./gui/setup.h" #include "./graphic/graphic.h" #include "./sound/sound.h" @@ -229,11 +230,15 @@ void do_input() { action_time = false; //alert("","","","","",0,0); } + if(key[KEY_F10] && action_time==true) { screen_mode = 1-(screen_mode-1)+1; if(set_gfx_mode(screen_mode, 800, 600, 0, 0)) error(allegro_error); - } + } + + if(key[KEY_F11] && action_time==true) + show_player_setup = true; if(key[KEY_ENTER]) { if(strcmp(speech, "")!=0) { diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 85dfa27c..880b2724 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -25,6 +25,7 @@ #include "graphic.h" #include "2xsai.h" +#include "../gui/setup.h" #define TILESET_W 480 #define TILESET_H 320 @@ -217,6 +218,7 @@ void init_graphic() { sell_player = init_dialog(sell_dialog, -1); skill_list_player = init_dialog(skill_list_dialog, -1); npc_list_player = init_dialog(npc_list_dialog, -1); + init_setup(); //gui_bitmap = vpage[page_num]; alfont_text_mode(-1); inventory.create(100, 100); @@ -558,7 +560,7 @@ void do_graphic(void) { // character status display update_stats_dialog(); gui_update(stats_player); - + update_setup(); draw_sprite(vpage[page_num], mouse_sprite, mouse_x, mouse_y); |