diff options
-rw-r--r-- | src/being.cpp | 15 | ||||
-rw-r--r-- | src/being.h | 10 | ||||
-rw-r--r-- | src/game.cpp | 31 | ||||
-rw-r--r-- | src/gui/gui.cpp | 4 |
4 files changed, 22 insertions, 38 deletions
diff --git a/src/being.cpp b/src/being.cpp index 0d1933bb..069172c3 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -169,7 +169,7 @@ void sort() { Being::Being(): job(0), - x(0), y(0), destX(0), destY(0), direction(0), + x(0), y(0), direction(0), action(0), frame(0), speech_color(0), walk_time(0), @@ -208,19 +208,6 @@ void Being::setPath(std::list<PATH_NODE> path) } } -void Being::setDestination(int destX, int destY) -{ - this->destX = destX; - this->destY = destY; - - Map *map = engine->getCurrentMap(); - - if (map != NULL) - { - setPath(map->findPath(x, y, destX, destY)); - } -} - void Being::setHairColor(int color) { hairColor = color; diff --git a/src/being.h b/src/being.h index 16273bdd..bb5c5393 100644 --- a/src/being.h +++ b/src/being.h @@ -45,7 +45,6 @@ class Being public: unsigned short job; /**< Job (player job, npc, monster, ) */ unsigned short x, y; /**< Tile coordinates */ - unsigned short destX, destY; /**< Destination tile coordinates */ unsigned char direction; /**< Facing direction */ unsigned char action; unsigned char frame; @@ -75,9 +74,9 @@ class Being void clearPath(); /** - * Sets a new destination for this being to walk to. + * Sets the new path for this being. */ - void setDestination(int x, int y); + void setPath(std::list<PATH_NODE> path); /** * Puts a "speech balloon" above this being for the specified amount @@ -188,11 +187,6 @@ class Being void setId(unsigned int id); private: - /** - * Sets the new path for this being. - */ - void setPath(std::list<PATH_NODE> path); - unsigned short m_weapon; unsigned int m_id; /**< Unique id */ diff --git a/src/game.cpp b/src/game.cpp index 3d963421..4feb097e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -675,11 +675,13 @@ void do_input() Direction = NE; } + Map *tiledMap = engine->getCurrentMap(); + // Allow keyboard control to interrupt an existing path if ((xDirection != 0 || yDirection != 0) && player_node->action == WALK) - player_node->setDestination(x, y); - - Map *tiledMap = engine->getCurrentMap(); + player_node->setPath(tiledMap->findPath( + player_node->x, player_node->y, + x, y)); if (player_node->action != WALK) { @@ -699,7 +701,9 @@ void do_input() tiledMap->getWalk(x + xDirection, y + yDirection)) { walk(x + xDirection, y + yDirection, Direction); - player_node->setDestination(x + xDirection, y + yDirection); + player_node->setPath(tiledMap->findPath( + player_node->x, player_node->y, + x + xDirection, y + yDirection)); } else if (Direction != DIR_NONE) { @@ -978,14 +982,12 @@ void do_parse() being->action = STAND; being->x = get_src_x(RFIFOP(50)); being->y = get_src_y(RFIFOP(50)); - being->destX = get_dest_x(RFIFOP(50)); - being->destY = get_dest_y(RFIFOP(50)); being->speed = RFIFOW(6); being->job = RFIFOW(14); - //being->setWeapon(RFIFOW(18)); - being->setDestination( - get_dest_x(RFIFOP(50)), - get_dest_y(RFIFOP(50))); + being->setPath(tiledMap->findPath( + being->x, being->y, + get_dest_x(RFIFOP(50)), + get_dest_y(RFIFOP(50)))); break; case SMSG_MOVE_PLAYER_BEING: @@ -1004,15 +1006,14 @@ void do_parse() being->job = RFIFOW(14); being->x = get_src_x(RFIFOP(50)); being->y = get_src_y(RFIFOP(50)); - being->destX = get_dest_x(RFIFOP(50)); - being->destY = get_dest_y(RFIFOP(50)); being->setHairStyle(RFIFOW(16)); being->setWeaponById(RFIFOW(18)); being->setHairColor(RFIFOW(32)); - being->setDestination( - get_dest_x(RFIFOP(50)), - get_dest_y(RFIFOP(50))); + being->setPath(tiledMap->findPath( + being->x, being->y, + get_dest_x(RFIFOP(50)), + get_dest_y(RFIFOP(50)))); break; // NPC dialog diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index cf98dde9..c93061a2 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -235,7 +235,9 @@ void Gui::mousePress(int mx, int my, int button) if (state == GAME && tiledMap->getWalk(tilex, tiley)) { walk(tilex, tiley, 0); - player_node->setDestination(tilex, tiley); + player_node->setPath(tiledMap->findPath( + player_node->x, player_node->y, + tilex, tiley)); autoTarget = NULL; } |