diff options
69 files changed, 3240 insertions, 602 deletions
@@ -1,3 +1,162 @@ +2007-06-03 David Athay <ko2fan@gmail.com> + + * src/main.cpp, src/game.cpp: Fixed screenshot taking on OSX. + +2007-06-03 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/CMakeLists.txt, src/Makefile.am, docs/Makefile.am: Added some + files to be included with the release. + * src/utils/fastsqrt.h: Fixed warning about strict-aliasing rules. + * src/Makefile.am: Don't die on warnings by default. + * src/resources/image.cpp: Fixed image loading in software mode to not + check for alpha layer when images aren't 32-bit. + * src/graphics.cpp, src/graphics.h, src/imageparticle.cpp: Removed + drawImageTransparent from Graphics class, should be set on image. + * src/imageparticle.h, src/particleemitter.h, src/particle.h, + src/particleemitter.cpp, src/particle.cpp, src/imageparticle.cpp: Have + ParticleEmitter load a possible particle image early on and don't + cause a crash when the image can't be found. + +2007-06-02 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/winver.h, README, NEWS, CMakeLists.txt, configure.ac, + data/help/changes.txt, data/help/header.txt: Updated version and + release date and summarized changes. + * src/gui/chat.h, src/gui/chat.cpp: Changed color of chat messages in + OpenGL mode from orange to black. + * src/gui/sell.cpp, src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h: + Some cleanup of buy/sell dialog code. + +2007-06-01 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am: + Added target cursors to installed files. + +2007-05-31 Philipp Sehmisch <tmw@crushnet.org> + + * data/maps/new_16-1.tmx.gz: Fixed an inconsistency with the neighbor + map (no new walkmap required). + +2007-05-23 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/gui/sell.cpp, src/gui/buy.cpp, src/being.cpp: A bunch of + lingering syntactical changes. + * src/gui/viewport.cpp: Added a missing include and fixed a bug with + cleaning up target cursor animations. + +2007-05-23 Philipp Sehmisch <tmw@crushnet.org> + + * src/gui/viewport.cpp, + data/graphics/gui/target-cursor-blue-s.png, + data/graphics/gui/target-cursor-blue-m.png, + data/graphics/gui/target-cursor-blue-l.png, + data/graphics/gui/target-cursor-red-s.png, + data/graphics/gui/target-cursor-red-m.png, + data/graphics/gui/target-cursor-red-l.png: Replaced target cursor + graphics with higher quality ones by Pauan. + * src/particle.cpp: Made bouncing particles immune against death by + ground contact and removed a nonsensical debugging log message. Made + text splash effects fade out. + * src/textparticle.cpp: Implemented fading in and out for text + particles. + * src/being.cpp, src/particle.cpp, src/particle.h, + src/textparticle.cpp, src/textparticle.h: The color values of text + particles are now stored in 3 integers instead of a Guichan color + structure. + +2007-05-20 Eugenio Favalli <elvenprogrammer@gmail.com> + + * tmw.cbp: Updated Code::Blocks project file. + +2007-05-20 Philipp Sehmisch <tmw@crushnet.org> + + * src/gui/buy.cpp, src/gui/sell.cpp: Unified some differences between + buy and sell dialog. Money label now shows money after transaction + instead of current money. + * src/gui/sell.cpp: Fixed the amount-not-reset-when-using-scrollwheel + bug. + * src/being.h, src/gui/viewport.cpp, src/gui/viewport.h: Added 3 + different target cursor sizes. + * src/monster.h, src/monster.cpp, src/resources/monsterdb.cpp, + scr/resources/monsterinfo.h, data/monsters.xml: Target cursor size for + monster is read from the monsters.xml. + * data/graphics/gui/target-cursor-blue-s.png, + data/graphics/gui/target-cursor-blue-m.png, + data/graphics/gui/target-cursor-blue-l.png, + data/graphics/gui/target-cursor-red-s.png, + data/graphics/gui/target-cursor-red-m.png, + data/graphics/gui/target-cursor-red-l.png: Added temporary + placeholders for small and large target cursors until better versions + based on the original SVG are available. + +2007-05-08 Philipp Sehmisch <tmw@crushnet.org> + + * data/graphics/sprites/monster-bat.png, + data/graphics/sprites/monster-bat.xml, + data/graphics/sprites/monster-flower.xml, + data/graphics/sprites/monster-fluffy.xml, + data/graphics/sprites/monster-fluffy.png, + data/graphics/sprites/monster-goblin-fire.xml, + data/graphics/sprites/monster-maggot-giant.xml, + data/graphics/sprites/monster-maggot.xml, + data/graphics/sprites/monster-mountsnake.xml, + data/graphics/sprites/monster-mushroom-red.xml, + data/graphics/sprites/monster-mushroom-spiky.xml, + data/graphics/sprites/monster-pinkie.xml, + data/graphics/sprites/monster-scorpion-black.xml, + data/graphics/sprites/monster-scorpion-red.png, + data/graphics/sprites/monster-scorpion-red.xml, + data/graphics/sprites/monster-skull-poison.xml, + data/graphics/sprites/monster-slime-green.xml, + data/graphics/sprites/monster-slime-red.xml, + data/graphics/sprites/monster-slime-rudolph.xml, + data/graphics/sprites/monster-slime-santa.png, + data/graphics/sprites/monster-slime-santa.xml, + data/graphics/sprites/monster-slime-yellow.xml, + data/graphics/sprites/monster-snake-cave.png, + data/graphics/sprites/monster-snake-cave.xml, + data/graphics/sprites/monster-snake.xml, + data/graphics/sprites/monster-spider.xml: + Adjusted offsets of monster sprites (thanks to Pauan for finding out + the correct offsets - I just subtracted 6 of all x offsets to take the + new position of the target circle in account) and committed some + modifications at some monster graphics by Pauan. + +2007-05-02 Philipp Sehmisch <tmw@crushnet.org> + + * src/sprite.h, src/being.cpp, src/being.h, src/animatedsprite.cpp, + src/animatedsprite.h: Added methods to get the width and height of the + graphical representation of a sprite. + * src/gui/viewport.cpp: Fixed positioning of monster names and target + circles. + +2007-05-02 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp: Fixed a compiler warning. + +2007-05-02 Björn Steinbrink <B.Steinbrink@gmx.de> + + * src/Makefile.am: Add the new particle subclasses to the automake + configuration. + * src/imageparticle.h, src/textparticle.h, src/particle.h, + src/animationparticle.h, src/CMakeLists.txt, src/particleemitter.cpp, + src/animationparticle.cpp, src/particle.cpp, src/imageparticle.cpp, + src/textparticle.cpp, src/utils/xml.cpp, src/utils/xml.h: Split the + particle class into subclasses based on their appearance. + +2007-04-24 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp, src/particle.h: Some minor code cleanups, speed + optimizations and a bit of documentation. + +2007-04-23 Philipp Sehmisch <tmw@crushnet.org> + + * data/graphics/particles/flame.particle.xml, + data/graphics/particles/blaze.png: Added two files I forgot with the + last commit. + * src/resources/mapreader.cpp, src/particle.cpp, + src/particleemitter.cpp: Using XML child node iteration macro. + 2007-04-22 Björn Steinbrink <B.Steinbrink@gmx.de> * CMake/Modules/FindENet.cmake: Fixed ENet status always being set to @@ -10,11 +169,74 @@ * src/resources/itemdb.cpp: Made the parameter checks more terse and manageable. +2007-04-19 Philipp Sehmisch <tmw@crushnet.org> + + * src/resources/mapreader.cpp: Emitter positions are now read from map + files. + * src/engine.cpp: Removed the player follow effect used for testing. + * data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz: Added flame + effect to all lamps on the cave maps + * data/maps/new_9-1.tmx.gz: Added waterfall effect to the upper right + corner of NW woodland map. + +2007-04-15 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/openglgraphics.cpp: Rely on default 0 value for z axis. + * src/CMakeLists.txt, src/gui/window.cpp, src/gui/widgets, + src/gui/widgets/resizegrip.cpp, src/gui/widgets/resizegrip.h, + src/gui/inventorywindow.cpp, src/gui/window.h, src/Makefile.am: + Reimplemented window resizing. It is now once again possible to resize + windows using their borders (except for the top one, since that's the + title bar for Guichan) and the resize grip in the bottom right is much + easier to grab. + * src/gui/window.cpp: Increased minimum window height and fixed a + problem with setting window content size which was introduced with the + new resize grip. + 2007-04-13 Björn Steinbrink <B.Steinbrink@gmx.de> * data/graphics/gui/CMakeLists.txt: Added target cursor graphics to the set of files to be installed. +2007-04-05 Eugenio Favalli <elvenprogrammer@gmail.com> + + * src/main.cpp: Unified storage of configuration, updates and + screenshots in home directory. + +2007-04-03 Philipp Sehmisch <tmw@crushnet.org> + + * data/graphics/items/generic-easteregg-blue.png, + data/graphics/items/generic-easteregg-green.png, + data/graphics/items/generic-easteregg-pink.png, + data/graphics/items/generic-easteregg-red.png, + data/graphics/items/generic-easteregg-teal.png, + data/graphics/items/generic-easteregg-yellow.png, + data/items.xml: Added six different easter egg item graphics for the + easter event. Item IDs are 1208 - 1213. + * data/graphics/sprites/npcs.png: Added bunny girl npc for the easter + event. + +2007-04-01 Philipp Sehmisch <tmw@crushnet.org> + + * src/game.cpp: Screenshots are no longer saved directly in the users + home directory on UNIX systems but in the sub folder /.tmw/. A chatlog + message about the success of the screenshot saving does appear now. + Based on a patch by Patrick "the-me" Matthäi. + +2007-03-27 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/main.cpp: Icon loading doesn't necessarily succeed, so better + not crash when it doesn't. + +2007-03-25 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Improved programming style and documentation + and added some small tweaks. + * src/engine.cpp, src/map.cpp, src/map.h, src/resources/mapreader.cpp: + Prepared getting the emitter positions from the map file by storing + them in the Map class and setting them up from the MapReader. + 2007-03-24 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/main.cpp: Changed the order of network message handling and @@ -49,6 +271,16 @@ src/net/charserverhandler.h, src/net/charserverhandler.cpp: Made sure the character creation dialog doesn't close when creation failed. +2007-03-22 Philipp Sehmisch <tmw@crushnet.org> + + * src/simpleanimation.cpp, src/simpleanimation.h: Added new + constructor for simple animation that allows to build the animation + based on an xmlNodePtr pointing to an <animation> node. + * src/particle.cpp, src/particle.h: Added support for <image> and + <animation> childtags for effect root particles. + * data/graphics/particles/playerglow.particle.xml: New player follow + effect that demonstrates an animated root particle with an emitter. + 2007-03-22 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/gui/login.cpp, src/gui/login.h, src/gui/register.h, @@ -84,6 +316,11 @@ src/resources/resourcemanager.cpp, src/resources/spriteset.cpp, src/resources/spritedef.h: Renamed Spriteset to ImageSet. +2007-03-20 Philipp Sehmisch <tmw@crushnet.org> + + * src/gui/updatewindow.cpp: Cancel button is now disabled after + downloading is finished. + 2007-03-20 David Athay <ko2fan@gmail.com> * src/gui/viewport.cpp: Fixed target cursor animation, and changed @@ -160,6 +397,8 @@ * src/simpleanimation.cpp, src/simpleanimation.h, src/CmakeLists.txt, src/Makefile.am: Added a simple animation class that hosts a looping animation without the action and direction stuff from AnimatedSprite. + * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Used said + simple animation class for animated particles. 2007-03-12 Bjørn Lindeijer <bjorn@lindeijer.nl> @@ -171,6 +410,14 @@ * src/map.cpp, src/gui/viewport.cpp: Fixed a bug that made the engine not draw the last row and column of the map. +2007-03-09 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp: Reimplemented physics mode that uses the default + square root function as fallback for systems where the fastInvSqrt + function doesn't work properly. + * src/particle.cpp, src/particle.h: Some performance optimizations + suggested by Rogier "Avaniel" Polak. + 2007-03-09 Bjørn Lindeijer <bjorn@lindeijer.nl> * data/graphics/gui/target-cursor-blue.png, @@ -221,6 +468,10 @@ data/sfx/pinkie-hit1.ogg, data/sfx/pinkie-miss1.ogg, data/monsters.xml: New sound effects by Cosmostrator. +2007-02-25 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.h, src/particleemitter.h: Just some documentation work. + 2007-02-25 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/CMakeLists.txt: Updated CMake file. @@ -247,6 +498,12 @@ size and data type. * src/logindata.h: Added a clear function. +2007-02-22 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Added new particle property "bounce" that makes + particles bounce off the ground and use it with the damage numbers. + 2007-02-21 Philipp Sehmisch <tmw@crushnet.org> * src/gui/char-server.cpp, src/gui/updatewindow.cpp, src/gui/main.cpp, @@ -286,6 +543,16 @@ * src/winver.h, README, configure.ac, data/help/header.txt, NEWS, CMakeLists.txt: Changed version to 0.0.22.2. +2007-02-15 Philipp Sehmisch <tmw@crushnet.org> + + * src/engine.cpp: The name conflict problem with Guichan seems to be + solved with version 0.6.1. + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Added support for animated particles. + * data/graphics/particles/playerglow.particle.xml: Created a new + player follow particle that spawns a swarm of animated bats that + follow the player. + 2007-02-13 Philipp Sehmisch <tmw@crushnet.org> * src/gui/register.cpp, src/logindata.h, src/main.cpp: Fixed the _M/_F @@ -306,8 +573,36 @@ 2007-02-10 Philipp Sehmisch <tmw@crushnet.org> - * src/gui/viewport.cpp: Fixed the bug in the scrolling limitation that made - it possible to scroll outside of the map in the south and east. + * src/gui/viewport.cpp: Fixed the bug in the scrolling limitation that + made it possible to scroll outside of the map in the south and east. + +2007-02-09 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp: Fixed a misspelled include and another + optimisation at the vector calculation. + +2007-02-08 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp, src/utils/fastsqrt.h: Added a faster function to + calculate square roots and using it for hypotenuse calculations. + Thanks to Rogier aka Avaniel for finding the function. + +2007-02-07 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Renamed + Particle::MAX_PARTICLES to Particle::maxCount and read the value from + config ("particleMaxCount") + * src/particle.cpp: Added fast physics mode that replaces the + trigonometric calculations made for calculating the acceleration by + much less cpu intense but also less accurate formulas. To enable it + set the config option "particleFastPhysics" to "1". + * src/particle.cpp: Added the config option "particleEmitterSkip" that + allows to reduces the output of the emitters by making them spawn + particles only every n-th game tick. + * src/graphics.cpp, src/graphics.h: Added a new method + "drawImageTransparent" to the graphic engine that blits an image with + an alpha factor. + * src/particle.cpp: Using new drawImageTransparent method. 2007-02-04 Bjørn Lindeijer <bjorn@lindeijer.nl> @@ -357,6 +652,35 @@ Defence: 12, Weight: 120. * data/graphics/sprites/chest-cotton-female.png: Huh? Shouldn't this be on svn for ages? + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Implemented die-distance (particles are deleted + when they reached a certain proximity to their target) + * src/particle.cpp: Fixed a bug in the acceleration vector calculation. + * src/particle.cpp, src/particle.h: Fixed a problem with particles with + unlimited lifetime and fade-in. + * data/graphics/particles/playerglow.particle.xml: And again a new + player follow particle. This time it demonstrates die-distance and the + fixed acceleration vector calculation. + * src/engine.cpp, data/graphics/particles/snow.particle.xml, + data/graphics/particles/snowflake.png: I can't stand the begging + anymore. Now it snows in the snow area... and the forest... and the + desert... and under the earth... and indoors... Are you happy now, + Rotonen and Elven? ;-) + * src/particle.cpp: Removed some debug log messages. + * src/being.cpp: Avoided crash when attempting to control an invalid + particle. + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Cleaned the includes up. + +2007-01-31 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Changed some variable names. + * data/graphics/particles/waterfall.particle.xml, + data/graphics/particles/waterfall-a.png: New waterfall with Modanungs + waterfall particle. + * src/particle.cpp: forgot to remove a svn conflict marker and changed + the order of initialisations to fix some compiler warnings. 2007-01-30 Eugenio Favalli <elvenprogrammer@gmail.com> @@ -373,6 +697,54 @@ src/resources/mapreader.h, src/resources/music.h: Some trivial documentation work. Fixes all Doxygen warnings. +2007-01-30 Philipp Sehmisch <tmw@crushnet.org> + + * src/net/beinghandler.cpp, + data/graphics/particles/skillup.particle.xml: Added different particle + effect for job levelup. + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Renamed "alphafade" to "fade-out", added new + property "fade-in". + * data/graphics/particles/playerglow.particle.xml: Added a new player + effect (a fire) demonstrating how to use fade-in and fade-out to fade + one color into another. + +2007-01-29 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Added a new particle property "alphafade" that + makes the particles fade into alpha before their lifetime ends. + * src/particle.cpp, src/particle.h: fixed an issue with particles that + have a lifetime of 0 and an issue with the momentum property. + * data/graphics/particles/waterfall.particle.xml, + data/graphics/particles/fog-medium-white-a.png, + data/graphics/particles/fog-medium-white-b.png, + data/graphics/particles/fog-medium-white-c.png: Added fog to the + waterfall effect demonstrating the new alphafade feature. + +2007-01-28 Philipp Sehmisch <tmw@crushnet.org> + + * src/utils/xml.cpp, src/utils/xml.h, src/particleemitter.cpp: Most + values are now read as floating point values from the emitter files. + * data/graphics/particles/fountain.particle.xml, + data/graphics/particles/hit.particle.xml, + data/graphics/particles/playerglow.particle.xml: Changed some values + as floating point values. Made the player follow effect magenta to + improve the visibility of the hit effects. + * src/engine.cpp, data/graphics/particles/waterfall.particle.xml: + Removed the fountain and added a waterfall instead. + * src/particle.h: Corrected the drawing order of the particles in + relation to the other sprites. + * src/gui/debugwindow.cpp, src/gui/debugwindow.h: Added particle count + to debug window. + * src/particle.cpp: Allowed momentum without acceleration and + implement the acceleration properly. + * src/utils/minmax.h, src/particleemitter.cpp, src/particleemitter.h: + Added a structure to hold a pair of numeric minimum and maximum values + and used it to store all numeric emitter properties. + * src/utils/randbetween.h: Removed (the functionality is now in struct + MinMax) + 2007-01-28 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/gui/char_select.h, src/net/messagein.h, @@ -383,6 +755,39 @@ * data/maps/new_8-1.tmx.gz, data/maps/new_11-1.tmx.gz: Map fixes by Pauan. +2007-01-27 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/gui/shoplistbox.cpp: Fixed compilation against Guichan 0.6.1. + * src/utils/randbetween.h: Fixed integer overflow causing the + randBetween function not to work properly on Linux. + +2007-01-27 Philipp Sehmisch <tmw@crushnet.org> + + * src/net/beinghandler.cpp: Fixed a compiler issue. + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h, src/engine.cpp: Emitter data is read from + external xml files. Reimplemented target-based particles with the + difference that they don't target beings or locations but other + particles (at the moment the host particle of the effect). + * src/being.cpp: Beings now move controlled particles to their center + instead of their upper left corner. + * data/graphics/particles/orb*: Added a bunch of new particles. + * data/graphics/particles/fountain.particle.xml: Reimplementation of + the fountain effect in XML. + * data/graphics/particles/playerglow.particle.xml: New effect that + spawns orbs that orbit around the origin. + * src/being.cpp, data/graphics/particles/hit.particle.xml: Added + particle effect on hit. + * src/net/beinghandler.cpp, + data/graphics/particles/levelup.particle.xml: Added particle effect on + levelup (own or other player). + +2007-01-24 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp: Initialized all variables of the particles in the + constructor. + * src/particleemitter.cpp, src/particleemitter.h: minor cleanups. + 2007-01-23 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/gui/shoplistbox.cpp, docs/INSTALL/win32.txt, INSTALL, NEWS: @@ -393,6 +798,39 @@ * src/gui/updatewindow.cpp: Identify ourselves when requesting files from the update server. +2007-01-22 Philipp Sehmisch <tmw@crushnet.org> + + * src/being.cpp, src/being.h, src/particle.cpp, src/particle.h + src/particleemitter.cpp, src/particleemitter.h, src/engine.cpp: + Particle effects are now created in child particles of the root + particle. Particle emitters have no longer a being they check every + frame. Instead beings have the ability to take control of particles. + +2007-01-19 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Implemented emitters that follow a being. + * src/engine.cpp: Added an emitter that follows the local player. + * src/particle.cpp: Fixed the crash on exit (reason was that the + mSpriteIterator wasn't initialized in every case) + +2007-01-18 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/properties.h, src/being.cpp, src/beingmanager.h, src/sound.h, + src/gui/window.h, src/sound.cpp, src/main.h, src/being.h, + src/resources/soundeffect.h, src/resources/image.h, + src/resources/mapreader.h, src/resources/music.h: Some trivial + documentation work. Fixes all Doxygen warnings. + * src/particle.h, src/particle.cpp, src/CMakeLists.txt, + src/Makefile.am: Fixed compilation issues on Linux. + * src/gui/char_select.h, src/net/messagein.h, + src/net/messagehandler.h, src/net/network.h, src/net/connection.h, + src/net/messageout.h, src/utils/xml.h, src/main.h, + src/resources/monsterdb.h, src/resources/itemdb.h, + src/resources/equipmentdb.h: Some work on documentation. + * data/maps/new_8-1.tmx.gz, data/maps/new_11-1.tmx.gz: Map fixes by + Pauan. + 2007-01-17 Eugenio Favalli <elvenprogrammer@gmail.com> * docs/win32-release.txt, src/gui/register.cpp, src/main.cpp: Changed @@ -408,6 +846,12 @@ * data/help/header.txt, NEWS, README: Updated release date. +2007-01-15 Philipp Sehmisch <tmw@crushnet.org> + + * src/game.cpp, src/particle.cpp, src/particle.h, + src/particleemitter.h: Made the particle count global and more + performant. + 2007-01-14 Eugenio Favalli <elvenprogrammer@gmail.com> * src/gui/updatewindow.cpp, src/main.cpp, tmw.cbp: Fixed windows @@ -448,6 +892,17 @@ * src/winver.h, configure.ac, data/help/header.txt, NEWS, README, CMakeLists.txt: Updated version to 0.0.22.1. +2007-01-14 Philipp Sehmisch <tmw@crushnet.org> + + * src/particle.cpp, src/particle.h; src/particleemitter.cpp, + src/particleemitter.h, src/utils/randbetween.h: + Implemented particle engine. + * src/engine.cpp, src/game.cpp: added calls to the particle engine + * data/graphics/particles/*: added a bunch of particle graphics for + testing purpose. + * particleengine-todo.txt: Added particle engine todo list (please + omit when merging) + 2007-01-13 Bjørn Lindeijer <bjorn@lindeijer.nl> * data/graphics/sprites/Makefile.am, @@ -1298,7 +1753,7 @@ 2006-10-12 Yohann Ferreira <bertram@cegetel.net> * debian/rules, debian/tmw-data.install, debian/tmw-data.dirs, - debian/tmw-music.install, debian/changelog: Updating debian files for + debian/tmw-music.install, debian/changelog: Updating Debian files for bug fixing. 2006-10-12 Frode Lindeijer <f.lindeijer@gmail.com> @@ -1473,7 +1928,7 @@ * src/animation.h, src/animatedsprite.h, data/graphics/sprites/weapon.xml: Some modifications at the animation system. No more "undefined action foo" warnings in the tmw.log. Not - visible actions must now be declared explicitely. + visible actions must now be declared explicitly. * data/graphics/images/ambient/sandstorm.png, data/graphics/images/ambient/clouds.png: Improved quality of the overlay graphics. @@ -1892,7 +2347,7 @@ with more distinctive names. (no, i won't list all 114) * src/itemmanager.cpp, data/items.xml: Replaced indices on the item spriteset with filenames. added names and descriptions for all missing - items. Changed names and dascriptions of some items. + items. Changed names and descriptions of some items. * src/engine.cpp: Removed global item spriteset. * src/floor_item.cpp, src/floor_item.h, src/iteminfo.cpp, src/iteminfo.h, src/equipmentwindow.cpp, src/equipmentwindow.h, @@ -1,3 +1,19 @@ +0.0.23 (3 June 2007) +- Added a particle engine along with some particle effects +- Added a cursor to indicate targeted enemy +- Added new program icon +- Added a man page for UNIX like systems +- Added the --version command line parameter +- Improved MacOS X release +- Screenshots are now saved in the .tmw directory on UNIX like systems +- Magic pink is no longer used for transparency (fixes issues with that on Mac) +- Fixed difficulties with resizing windows +- Fixed misleading error message when connecting fails +- Fixed wrong error message when account name already exists +- Fixed crash when deleting a character +- Fixed error message when creating a new character fails +- Fixed updating problem when using scrollwheel to change shop selection + 0.0.22.2 (17 February 2007) - Updated to work with Guichan 0.6.1 - Changed to new default server (server.themanaworld.org) @@ -1,8 +1,7 @@ THE MANA WORLD ============== - Version: 0.0.22.2 Date: 17/02/2007 - + Version: 0.1.0 Date: XX/XX/2007 Development team: - See AUTHORS file for a list diff --git a/data/graphics/gui/CMakeLists.txt b/data/graphics/gui/CMakeLists.txt index 1549b2b4..5a02d7f1 100644 --- a/data/graphics/gui/CMakeLists.txt +++ b/data/graphics/gui/CMakeLists.txt @@ -30,8 +30,12 @@ SET (FILES sansserif8.png selection.png slider.png - target-cursor-blue.png - target-cursor-red.png + target-cursor-blue-l.png + target-cursor-blue-m.png + target-cursor-blue-s.png + target-cursor-red-l.png + target-cursor-red-m.png + target-cursor-red-s.png thickborder.png vscroll_blue.png vscroll_down_default.png diff --git a/data/graphics/gui/Makefile.am b/data/graphics/gui/Makefile.am index c0e0655b..a37e1196 100644 --- a/data/graphics/gui/Makefile.am +++ b/data/graphics/gui/Makefile.am @@ -33,6 +33,12 @@ gui_DATA = \ sansserif8.png \ selection.png \ slider.png \ + target-cursor-blue-l.png \ + target-cursor-blue-m.png \ + target-cursor-blue-s.png \ + target-cursor-red-l.png \ + target-cursor-red-m.png \ + target-cursor-red-s.png \ thickborder.png \ vscroll_blue.png \ vscroll_down_default.png \ diff --git a/data/graphics/gui/target-cursor-blue-l.png b/data/graphics/gui/target-cursor-blue-l.png Binary files differnew file mode 100644 index 00000000..77cdf4b6 --- /dev/null +++ b/data/graphics/gui/target-cursor-blue-l.png diff --git a/data/graphics/gui/target-cursor-blue-m.png b/data/graphics/gui/target-cursor-blue-m.png Binary files differnew file mode 100644 index 00000000..c0107357 --- /dev/null +++ b/data/graphics/gui/target-cursor-blue-m.png diff --git a/data/graphics/gui/target-cursor-blue.png b/data/graphics/gui/target-cursor-blue-s.png Binary files differindex 3e81c75d..3e81c75d 100644 --- a/data/graphics/gui/target-cursor-blue.png +++ b/data/graphics/gui/target-cursor-blue-s.png diff --git a/data/graphics/gui/target-cursor-red-l.png b/data/graphics/gui/target-cursor-red-l.png Binary files differnew file mode 100644 index 00000000..76d2101b --- /dev/null +++ b/data/graphics/gui/target-cursor-red-l.png diff --git a/data/graphics/gui/target-cursor-red-m.png b/data/graphics/gui/target-cursor-red-m.png Binary files differnew file mode 100644 index 00000000..e2ab79c2 --- /dev/null +++ b/data/graphics/gui/target-cursor-red-m.png diff --git a/data/graphics/gui/target-cursor-red.png b/data/graphics/gui/target-cursor-red-s.png Binary files differindex 09195f44..09195f44 100644 --- a/data/graphics/gui/target-cursor-red.png +++ b/data/graphics/gui/target-cursor-red-s.png diff --git a/data/help/changes.txt b/data/help/changes.txt index f8a3eb67..dd062e49 100644 --- a/data/help/changes.txt +++ b/data/help/changes.txt @@ -3,99 +3,56 @@ ##3 === RECENT CHANGES === - 0.0.21 (17 September 2006) - - Added item pickup messages to the chat dialog - - Added XP bar to ministatus in the top left - - Added configurable smooth and lazy scrolling - - Added option to turn off the joystick - - Added --playername option for automatic character picking - - Added --configfile option for specifying which configuration file to use - - Added shortcut and middle mouse button for targetting nearest monster - - Added support for map effect overlays - - Fixed FPS limiter - - Fixed updating system on Windows - - Fixed player animations going out of sync on changing equipment or hairstyle - - Fixed SDL_image configure check on some systems by first checking for libpng - - Fixed big memory leak when using OpenGL - - Updated to work with Guichan 0.5.0 (older versions no longer supported) - - 0.0.20 (24 July 2006) - - Added new hairstyle, and some fixes to the old ones - - Added slider to set FPS limit - - Added visible equipments - - Added new maps and monsters - - Added female characters - - Implemented a new animation system - - Updated the updating system - - Reduced size of textures to stay within the limits of some OpenGL drivers - - Fixed connection not being shut down completely in case of an error - - Fixed min size of a window when resizing - - Fixed some maps issues - - Some fixes to monsters and player graphics - - Minor bug fixes and lots of code cleanups - - 0.0.19 (6 March 2006) - - - Added --username, --password and --defaults command line options - - Improved login sequence - - Enabled 3 slots to create players - - Improved setup window and added a joystick calibration tool - - Some maps fixes - - Reorganized and improved network code - - Fixed some bugs - - Made the player walk to items prior to picking them up - - Added new playerset - - Lots of cleanups and code re-roganization - - 0.0.18.1 (30 December 2005) - - - Fixed a drawing glitch with high tiles at the bottom of the screen - - Fixed glitches caused by fading out the damage display - - 0.0.18 (20 December 2005) - - - Added new items, npcs, tilesets, maps and monsters - - Non blocking connection at startup - - Enabled monster emotions - - Client version is now displayed during login - - Fixed setup window behaviour - - Fixed a Windows crash issue - - Fixed ScrollArea and BrowserBox behaviour - - Code cleanups - - 0.0.17 (10 October 2005) - - - Added remembering of window position and sizes - - Added taking screenshot with Alt+P - - Added notice about the player being overweight - - Added time to chat messages - - Added messagebox on error for MacOS X - - Added new network layer based on SDL_net - - Added proper error message for when the map server goes offline - - Added more international characters to fixed and rpg fonts - - Improved damage text font, shadow is now translucent - - Improved GUI layout, new profile window - - Improved support for building on FreeBSD and MacOS X - - Improved tile engine to fix graphics glitches and make mapping easier - - Rearranged keyboard shortcuts - - Fixed items on map to be removed on map switch - - Fixed OpenGL checkbox in the setup window to be usable - - Cleaned up a lot of code - - 0.0.16 (04 September 2005) - - - Added inn and casino - - Improved status window - - Improved OpenGL support - - Removed lot of bugs - - Code cleanups - - 0.0.15 (31 July 2005) - - - Added dynamic updating of client data - - Added much better font for chat and names - - Added option not to use the custom mouse cursor - - Added joystick support - - Improved mouse attack by not walking while pressing shift - - Fixed items being shown as equipped in inventory although they are not + 0.0.23 (3 June 2007) + - Added a particle engine along with some particle effects + - Added a cursor to indicate targeted enemy + - Added new program icon + - Added a man page for UNIX like systems + - Added the --version command line parameter + - Improved MacOS X release + - Screenshots are now saved in the .tmw directory on UNIX like systems + - Magic pink is no longer used for transparency (fixes issues with that on Mac) + - Fixed difficulties with resizing windows + - Fixed misleading error message when connecting fails + - Fixed wrong error message when account name already exists + - Fixed crash when deleting a character + - Fixed error message when creating a new character fails + - Fixed updating problem when using scrollwheel to change shop selection + + 0.0.22.2 (17 February 2007) + - Updated to work with Guichan 0.6.1 + - Changed to new default server (server.themanaworld.org) + - Changed custom mouse cursor + - Fixed the issue where _M or _F is appended to the username + - Fixed problem with Cancel button in update dialog + + 0.0.22.1 (15 January 2007) + - Updated to work with Guichan 0.6.0 (older versions no longer supported) + - Fixed mouse coordinates in debug window + - Fixed clicking on GUI to cause the player to start walking sometimes + + 0.0.22 (24 December 2006) + - Added support for female-specific equipment graphics + - Added support for monster sounds + - Added item icons to buy/sell dialogs + - Enhanced character select dialog to show equipment + - Changed to new update host (http://updates.themanaworld.org) + - Worked around a Guichan exception thrown for mice with many buttons + - Changed mouse walk to keep following mouse while button is held down + - Extended font support for Ã¥ and Ã… + - Disabled RLE compression on all surfaces in software mode + - Fixed joystick setting not to show disabled when it's actually enabled + - Fixed money field to no longer hide below the bottom of the window + - Fixed pathfinding to allow walking through beings when they block your path + - Fixed an issue with NPC dialogs staying open after player respawn + + 0.0.21.1 (30 October 2006) + - Reload wallpaper after loading updates + - Added support for gzip compressed map layer data + - Added support for building with CMake + - Added slider to setup dialog for configuring overlay effect + - Fixed excessive unnecessary reloading of sprites + - Fixed problem with OpenGL related redefinition + - Fixed problems with hiding windows using h + - Fixed trade window positioning diff --git a/data/help/header.txt b/data/help/header.txt index 7311c111..b10ed991 100644 --- a/data/help/header.txt +++ b/data/help/header.txt @@ -2,7 +2,7 @@ ##1 T H E M A N A W O R L D ##1 ========================================== - ##2Version:##6 0.0.22.2 ##2Date:##317 February 2007 + ##2Version:##6 0.0.23 ##2Date:##33 June 2007 ##2 Website: http://themanaworld.org diff --git a/docs/Makefile.am b/docs/Makefile.am index 8b57d5bb..1ee9a9a6 100644 --- a/docs/Makefile.am +++ b/docs/Makefile.am @@ -1,6 +1,7 @@ man6_MANS = tmw.6 -EXTRA_DIST = packages.txt \ +EXTRA_DIST = $(man6_MANS) \ + packages.txt \ FAQ.txt \ HACKING.txt \ SOURCE/tmwdox.sh \ diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index e28e235e..7a4da70d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -47,6 +47,8 @@ MARK_AS_ADVANCED(SDL_INCLUDE_DIR) MARK_AS_ADVANCED(SDL_LIBRARY) SET(SRCS + gui/widgets/resizegrip.cpp + gui/widgets/resizegrip.h gui/box.cpp gui/box.h gui/browserbox.cpp @@ -275,11 +277,15 @@ SET(SRCS utils/base64.cpp utils/base64.h utils/dtor.h + utils/fastsqrt.h + utils/minmax.h utils/tostring.h utils/xml.cpp utils/xml.h animatedsprite.cpp animatedsprite.h + animationparticle.cpp + animationparticle.h being.cpp being.h beingmanager.cpp @@ -304,6 +310,8 @@ SET(SRCS graphics.cpp graphics.h guichanfwd.h + imageparticle.cpp + imageparticle.h inventory.cpp inventory.h item.cpp @@ -326,6 +334,10 @@ SET(SRCS npc.h openglgraphics.cpp openglgraphics.h + particle.cpp + particle.h + particleemitter.cpp + particleemitter.h player.cpp player.h properties.h @@ -335,6 +347,8 @@ SET(SRCS sound.cpp sound.h sprite.h + textparticle.cpp + textparticle.h tileset.h ) diff --git a/src/Makefile.am b/src/Makefile.am index f1f51b79..92c1b1b2 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -3,6 +3,8 @@ AUTOMAKE_OPTIONS = subdir-objects bin_PROGRAMS = tmw tmw_SOURCES = gui/widgets/dropdown.cpp \ gui/widgets/dropdown.h \ + gui/widgets/resizegrip.cpp \ + gui/widgets/resizegrip.h \ gui/browserbox.cpp \ gui/browserbox.h \ gui/buddywindow.cpp \ @@ -229,11 +231,15 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ utils/base64.cpp \ utils/base64.h \ utils/dtor.h \ + utils/fastsqrt.h \ + utils/minmax.h \ utils/tostring.h \ utils/xml.cpp \ utils/xml.h \ animatedsprite.cpp \ animatedsprite.h \ + animationparticle.cpp \ + animationparticle.h \ being.cpp \ being.h \ beingmanager.cpp \ @@ -258,6 +264,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ graphics.cpp \ graphics.h \ guichanfwd.h \ + imageparticle.cpp \ + imageparticle.h \ inventory.cpp \ inventory.h \ item.cpp \ @@ -280,15 +288,21 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ npc.h \ openglgraphics.cpp\ openglgraphics.h \ + particle.cpp \ + particle.h \ + particleemitter.cpp \ + particleemitter.h \ player.cpp \ player.h \ properties.h \ serverinfo.h \ simpleanimation.cpp \ - simpleanimation.h \ + simpleanimation.h \ sound.cpp \ sound.h \ sprite.h \ + textparticle.cpp \ + textparticle.h \ tileset.h # set the include path found by configure diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index 7260a512..c1e89ff0 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -197,3 +197,27 @@ AnimatedSprite::setDirection(SpriteDirection direction) } } } + +int +AnimatedSprite::getWidth() const +{ + if (mFrame) + { + return mFrame->image->getWidth(); + } + else { + return 0; + } +} + +int +AnimatedSprite::getHeight() const +{ + if (mFrame) + { + return mFrame->image->getHeight(); + } + else { + return 0; + } +} diff --git a/src/animatedsprite.h b/src/animatedsprite.h index 2257c0f0..42c0a743 100644 --- a/src/animatedsprite.h +++ b/src/animatedsprite.h @@ -86,6 +86,18 @@ class AnimatedSprite draw(Graphics* graphics, int posX, int posY) const; /** + * gets the width in pixels of the image of the current frame + */ + int + getWidth() const; + + /** + * gets the height in pixels of the image of the current frame + */ + int + getHeight() const; + + /** * Sets the direction. */ void diff --git a/src/animationparticle.cpp b/src/animationparticle.cpp new file mode 100644 index 00000000..30c33da7 --- /dev/null +++ b/src/animationparticle.cpp @@ -0,0 +1,51 @@ +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#include "animationparticle.h" + +#include "graphics.h" +#include "simpleanimation.h" + +AnimationParticle::AnimationParticle(Map *map, Animation *animation): + ImageParticle(map, 0), + mAnimation(new SimpleAnimation(animation)) +{ +} + +AnimationParticle::AnimationParticle(Map *map, xmlNodePtr animationNode): + ImageParticle(map, 0), + mAnimation(new SimpleAnimation(animationNode)) +{ +} + +AnimationParticle::~AnimationParticle() +{ + delete mAnimation; +} + +bool AnimationParticle::update() +{ + mAnimation->update(10); // particle engine is updated every 10ms + mImage = mAnimation->getCurrentImage(); + + return Particle::update(); +} diff --git a/src/animationparticle.h b/src/animationparticle.h new file mode 100644 index 00000000..054b1b73 --- /dev/null +++ b/src/animationparticle.h @@ -0,0 +1,49 @@ +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#ifndef _ANIMATION_PARTICLE +#define _ANIMATION_PARTICLE + +#include <libxml/tree.h> + +#include "imageparticle.h" + +class Animation; +class Map; +class SimpleAnimation; + +class AnimationParticle : public ImageParticle +{ + public: + AnimationParticle(Map *map, Animation *animation); + + AnimationParticle(Map *map, xmlNodePtr animationNode); + + ~AnimationParticle(); + + virtual bool update(); + + private: + SimpleAnimation *mAnimation; /**< Used animation for this particle */ +}; + +#endif diff --git a/src/being.cpp b/src/being.cpp index 682daddb..7ba9ddb9 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -32,12 +32,16 @@ #include "graphics.h" #include "log.h" #include "map.h" +#include "particle.h" #include "resources/resourcemanager.h" #include "resources/imageset.h" #include "gui/gui.h" +#include "resources/resourcemanager.h" +#include "resources/imageset.h" + #include "utils/dtor.h" #include "utils/tostring.h" @@ -61,7 +65,6 @@ Being::Being(Uint16 id, Uint16 job, Map *map): mMap(NULL), mHairStyle(0), mHairColor(0), mSpeechTime(0), - mDamageTime(0), mPx(0), mPy(0), mSprites(VECTOREND_SPRITE, NULL), mEquipmentSpriteIDs(VECTOREND_SPRITE, 0) @@ -85,6 +88,13 @@ Being::~Being() clearPath(); setMap(NULL); + for ( std::list<Particle *>::iterator i = mChildParticleEffects.begin(); + i != mChildParticleEffects.end(); + i++) + { + (*i)->kill(); + } + instances--; if (instances == 0) @@ -292,8 +302,32 @@ Being::setSpeech(const std::string &text, Uint32 time) void Being::takeDamage(int amount) { - mDamage = amount ? toString(amount) : "miss"; - mDamageTime = 300; + gcn::Font* font; + std::string damage = amount ? toString(amount) : "miss"; + + // Selecting the right color + if (damage == "miss") + { + font = hitYellowFont; + } + else + { + // hit particle effect + controlParticle(particleEngine->addEffect("graphics/particles/hit.particle.xml", 0, 0)); + + if (getType() == MONSTER) + { + font = hitBlueFont; + } + else + { + font = hitRedFont; + } + } + + // show damage number + particleEngine->addTextSplashEffect(damage, 255, 255, 255, font, + mPx + 16, mPy + 16); } void @@ -318,6 +352,19 @@ Being::setMap(Map *map) { mSpriteIterator = mMap->addSprite(this); } + + //clear particle effect list because child particles became invalid + mChildParticleEffects.clear(); +} + +void +Being::controlParticle(Particle *particle) +{ + if (particle) + { + particle->disableAutoDelete(); //the effect may not die without the beings permission or we segvault + mChildParticleEffects.push_back(particle); + } } void @@ -465,10 +512,6 @@ Being::logic() if (mSpeechTime > 0) mSpeechTime--; - // Reduce the time that damage is still displayed - if (mDamageTime > 0) - mDamageTime--; - // Update pixel coordinates mPx = mX - 16 + getXOffset(); mPy = mY - 16 + getYOffset(); @@ -489,6 +532,14 @@ Being::logic() mSprites[i]->update(tick_time * 10); } } + + //Update particle effects + for ( std::list<Particle *>::iterator i = mChildParticleEffects.begin(); + i != mChildParticleEffects.end(); + i++) + { + (*i)->setPosition((float)mPx + 16.0f, (float)mPy + 32.0f); + } } void @@ -531,37 +582,6 @@ Being::drawSpeech(Graphics *graphics, int offsetX, int offsetY) graphics->setColor(gcn::Color(255, 255, 255)); graphics->drawText(mSpeech, px + 18, py - 60, gcn::Graphics::CENTER); } - - // Draw damage above this being - if (mDamageTime > 0 && mDamageTime < 275) - { - // Selecting the right color - if (mDamage == "miss") - { - graphics->setFont(hitYellowFont); - } - else if (getType() == MONSTER) - { - graphics->setFont(hitBlueFont); - } - else - { - graphics->setFont(hitRedFont); - } - - int textY = (getType() == MONSTER) ? 32 : 70; - int ft = 150 - mDamageTime; - float a = (ft > 0) ? 1.0 - ft / 150.0 : 1.0; - - graphics->setColor(gcn::Color(255, 255, 255, (int)(255 * a))); - graphics->drawText(mDamage, - px + 16, - py - textY - (300 - mDamageTime) / 10, - gcn::Graphics::CENTER); - - // Reset alpha value - graphics->setColor(gcn::Color(255, 255, 255)); - } } Being::Type @@ -632,3 +652,29 @@ int Being::getOffset(int step) const return offset; } + + +int +Being::getWidth() const +{ + if (mSprites[BASE_SPRITE]) + { + return mSprites[BASE_SPRITE]->getWidth(); + } + else { + return 0; + } +} + + +int +Being::getHeight() const +{ + if (mSprites[BASE_SPRITE]) + { + return mSprites[BASE_SPRITE]->getHeight(); + } + else { + return 0; + } +} diff --git a/src/being.h b/src/being.h index 332f1b4a..8820c30a 100644 --- a/src/being.h +++ b/src/being.h @@ -42,6 +42,7 @@ class Item; class Map; class Graphics; class ImageSet; +class Particle; /** * A position along a being's path. @@ -97,6 +98,13 @@ class Being : public Sprite VECTOREND_SPRITE }; + enum TargetCursorSize { + TC_SMALL = 0, + TC_MEDIUM, + TC_LARGE, + NUM_TC + }; + /** * Directions, to be used as bitmask values @@ -359,8 +367,33 @@ class Being : public Sprite int getYOffset() const { return getOffset(mStepY); } + /** + * Returns the horizontal size of the current base sprite of the being + */ + virtual int + getWidth() const; + + /** + * Returns the vertical size of the current base sprite of the being + */ + virtual int + getHeight() const; + + /** + * Returns the required size of a target cursor for this being + */ + virtual Being::TargetCursorSize + getTargetCursorSize() const + { return TC_MEDIUM; } + std::auto_ptr<Equipment> mEquipment; + /** + * Take control of a particle + */ + void + controlParticle(Particle *particle); + protected: /** * Sets the new path for this being. @@ -380,14 +413,13 @@ class Being : public Sprite Path mPath; std::string mSpeech; - std::string mDamage; Uint16 mHairStyle, mHairColor; Uint32 mSpeechTime; - Uint32 mDamageTime; Sint32 mPx, mPy; /**< Pixel coordinates */ std::vector<AnimatedSprite*> mSprites; std::vector<int> mEquipmentSpriteIDs; + std::list<Particle *> mChildParticleEffects; private: int diff --git a/src/engine.cpp b/src/engine.cpp index 31bec9ff..3b5fb403 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -35,6 +35,7 @@ #include "localplayer.h" #include "log.h" #include "map.h" +#include "particle.h" #include "sound.h" #include "gui/gui.h" @@ -63,6 +64,7 @@ void Engine::changeMap(const std::string &mapPath) floorItemManager->clear(); beingManager->clear(); + particleEngine->clear(); // Store full map path in global var map_path = "maps/" + mapPath; @@ -83,8 +85,12 @@ void Engine::changeMap(const std::string &mapPath) } minimap->setMapImage(mapImage); beingManager->setMap(newMap); + particleEngine->setMap(newMap); viewport->setMap(newMap); + // Initialize map-based particle effects + newMap->initializeParticleEffects(particleEngine); + // Start playing new music file when necessary std::string oldMusic = ""; @@ -106,5 +112,6 @@ void Engine::changeMap(const std::string &mapPath) void Engine::logic() { beingManager->logic(); + particleEngine->update(); gui->logic(); } diff --git a/src/game.cpp b/src/game.cpp index ba4e2b9d..1afc530b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -41,6 +41,7 @@ #include "localplayer.h" #include "log.h" #include "npc.h" +#include "particle.h" #include "gui/buy.h" #include "gui/buysell.h" @@ -121,6 +122,8 @@ BeingManager *beingManager = NULL; FloorItemManager *floorItemManager = NULL; ChannelManager *channelManager = NULL; +Particle *particleEngine = NULL; + const int MAX_TIME = 10000; /** @@ -242,6 +245,9 @@ Game::Game(): floorItemManager = new FloorItemManager(); channelManager = new ChannelManager(); + particleEngine = new Particle(NULL); + particleEngine->setupEngine(); + // Initialize timers tick_time = 0; mLogicCounterId = SDL_AddTimer(10, nextTick, NULL); //Logic counter @@ -286,6 +292,7 @@ Game::~Game() delete floorItemManager; delete channelManager; delete joystick; + delete particleEngine; beingManager = NULL; floorItemManager = NULL; @@ -308,7 +315,9 @@ bool saveScreenshot(SDL_Surface *screenshot) screenshotCount++; filename.str(""); #if (defined __USE_UNIX98 || defined __FreeBSD__ || defined __APPLE__) - filename << PHYSFS_getUserDir() << "/"; + filename << PHYSFS_getUserDir() << ".tmw/"; +#elif defined __APPLE__ + filename << PHYSFS_getUserDir() << "Desktop/"; #endif filename << "TMW_Screenshot_" << screenshotCount << ".png"; testExists.open(filename.str().c_str(), std::ios::in); @@ -316,7 +325,18 @@ bool saveScreenshot(SDL_Surface *screenshot) testExists.close(); } while (!found); - return ImageWriter::writePNG(screenshot, filename.str()); + if (ImageWriter::writePNG(screenshot, filename.str())) + { + std::stringstream chatlogentry; + chatlogentry << "Screenshot saved to " << filename.str().c_str(); + chatWindow->chatLog(chatlogentry.str(), BY_SERVER); + return true; + } + else + { + chatWindow->chatLog("Saving screenshot failed!", BY_SERVER); + return false; + } } void Game::optionChanged(const std::string &name) diff --git a/src/graphics.cpp b/src/graphics.cpp index f007470a..1e31f903 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -136,8 +136,6 @@ bool Graphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, srcX += image->mBounds.x; srcY += image->mBounds.y; - - SDL_Rect dstRect; SDL_Rect srcRect; dstRect.x = dstX; dstRect.y = dstY; diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp index cb07da22..2a8616f8 100644 --- a/src/gui/buy.cpp +++ b/src/gui/buy.cpp @@ -111,27 +111,21 @@ void BuyDialog::setMoney(int amount) { mMoney = amount; mShopItemList->setPlayersMoney(amount); - mMoneyLabel->setCaption("Price: 0 GP / " + toString(mMoney) + " GP"); - mMoneyLabel->adjustSize(); + + updateButtonsAndLabels(); } void BuyDialog::reset() { mShopItems->clear(); + mShopItemList->adjustSize(); mMoney = 0; mSlider->setValue(0.0); - mAmountItems = 0; // Reset Previous Selected Items to prevent failing asserts mShopItemList->setSelected(-1); - mIncreaseButton->setEnabled(false); - mDecreaseButton->setEnabled(false); - mQuantityLabel->setCaption("0"); - mQuantityLabel->adjustSize(); - mMoneyLabel->setCaption("Price: 0 GP / " + toString(mMoney) + " GP"); - mMoneyLabel->adjustSize(); - mItemDescLabel->setCaption(""); - mItemEffectLabel->setCaption(""); + + updateButtonsAndLabels(); } void BuyDialog::addItem(short id, int price) @@ -151,45 +145,36 @@ void BuyDialog::action(const gcn::ActionEvent &event) } // The following actions require a valid selection - if (selectedItem < 0 || selectedItem >= int(mShopItems->getNumberOfElements())) + if (selectedItem < 0 || + selectedItem >= (int) mShopItems->getNumberOfElements()) { return; } - bool updateButtonsAndLabels = false; - if (event.getId() == "slider") { mAmountItems = (int)(mSlider->getValue() * mMaxItems); - updateButtonsAndLabels = true; + updateButtonsAndLabels(); } - else if (event.getId() == "+") + else if (event.getId() == "+" && mAmountItems < mMaxItems) { - if (mAmountItems < mMaxItems) { - mAmountItems++; - } else { - mAmountItems = mMaxItems; - } + mAmountItems++; - mSlider->setValue(double(mAmountItems)/double(mMaxItems)); - updateButtonsAndLabels = true; + mSlider->setValue((double) mAmountItems / (double) mMaxItems); + updateButtonsAndLabels(); } - else if (event.getId() == "-") + else if (event.getId() == "-" && mAmountItems > 0) { - if (mAmountItems > 0) { - mAmountItems--; - } else { - mAmountItems = 0; - } + mAmountItems--; - mSlider->setValue(double(mAmountItems)/double(mMaxItems)); - updateButtonsAndLabels = true; + mSlider->setValue((double) mAmountItems / (double) mMaxItems); + updateButtonsAndLabels(); } // TODO: Actually we'd have a bug elsewhere if this check for the number // of items to be bought ever fails, Bertram removed the assertions, is // there a better way to ensure this fails in an _obivous_ way in C++? - else if (event.getId() == "buy" && (mAmountItems > 0 && - mAmountItems <= mMaxItems)) + else if (event.getId() == "buy" && mAmountItems > 0 && + mAmountItems <= mMaxItems) { // XXX Convert for new server /* @@ -199,38 +184,15 @@ void BuyDialog::action(const gcn::ActionEvent &event) outMsg.writeShort(mShopItems->at(selectedItem).id); */ - // update money ! + // Update money and adjust the max number of items that can be bought mMoney -= mAmountItems * mShopItems->at(selectedItem).price; - // Update number of items that can be bought at max mMaxItems -= mAmountItems; - if (!mMaxItems) { - mSlider->setEnabled(false); - } - // Reset selection mAmountItems = 0; - mSlider->setValue(0); - - updateButtonsAndLabels = true; - } + mSlider->setValue(0.0); - // If anything has changed, we have to update the buttons and labels - if (updateButtonsAndLabels) - { - // Update buttons - mIncreaseButton->setEnabled(mAmountItems < mMaxItems); - mDecreaseButton->setEnabled(mAmountItems > 0); - mBuyButton->setEnabled(mAmountItems > 0); - - // Update labels - mQuantityLabel->setCaption(toString(mAmountItems)); - mQuantityLabel->adjustSize(); - - int price = mAmountItems * mShopItems->at(selectedItem).price; - mMoneyLabel->setCaption("Price: " + toString(price) + " GP / " - + toString(mMoney) + " GP" ); - mMoneyLabel->adjustSize(); + updateButtonsAndLabels(); } } @@ -238,17 +200,16 @@ void BuyDialog::selectionChanged(const SelectionEvent &event) { // Reset amount of items and update labels mAmountItems = 0; - mSlider->setValue(0); - mQuantityLabel->setCaption("0"); - mQuantityLabel->adjustSize(); - mMoneyLabel->setCaption("Price: 0 GP / " + toString(mMoney) + " GP"); - mMoneyLabel->adjustSize(); + mSlider->setValue(0.0); - // Disable buttons for buying and decreasing - mBuyButton->setEnabled(false); - mDecreaseButton->setEnabled(false); + updateButtonsAndLabels(); +} +void +BuyDialog::updateButtonsAndLabels() +{ int selectedItem = mShopItemList->getSelected(); + int price = 0; if (selectedItem > -1) { @@ -259,16 +220,32 @@ void BuyDialog::selectionChanged(const SelectionEvent &event) // Calculate how many the player can afford mMaxItems = mMoney / mShopItems->at(selectedItem).price; + if (mAmountItems > mMaxItems) + { + mAmountItems = mMaxItems; + } + + // Calculate price of pending purchase + price = mAmountItems * mShopItems->at(selectedItem).price; } else { mItemDescLabel->setCaption("Description:"); mItemEffectLabel->setCaption("Effect:"); mMaxItems = 0; + mAmountItems = 0; } - // When at least one item can be bought, enable the slider and the - // increase button - mIncreaseButton->setEnabled(mMaxItems > 0); + // Enable or disable buttons and slider + mIncreaseButton->setEnabled(mAmountItems < mMaxItems); + mDecreaseButton->setEnabled(mAmountItems > 0); + mBuyButton->setEnabled(mAmountItems > 0); mSlider->setEnabled(mMaxItems > 0); + + // Update quantity and money labels + mQuantityLabel->setCaption(toString(mAmountItems)); + mQuantityLabel->adjustSize(); + mMoneyLabel->setCaption("Price: " + toString(price) + " GP / " + + toString(mMoney - price) + " GP" ); + mMoneyLabel->adjustSize(); } diff --git a/src/gui/buy.h b/src/gui/buy.h index 13116b6e..7834a434 100644 --- a/src/gui/buy.h +++ b/src/gui/buy.h @@ -92,6 +92,12 @@ class BuyDialog : public Window, public gcn::ActionListener, SelectionListener */ std::string getElementAt(int i); + /** + * Updates the state of buttons and labels. + */ + void + updateButtonsAndLabels(); + private: gcn::Button *mBuyButton; gcn::Button *mQuitButton; diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index eb6b7612..48df9efe 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -160,7 +160,7 @@ ChatWindow::chatLog(std::string line, int own, std::string channelName) break; case BY_OTHER: tmp.nick += CAT_NORMAL; - lineColor = "##4"; // Equiv. to BrowserBox::ORANGE + lineColor = "##0"; // Equiv. to BrowserBox::BLACK break; case BY_SERVER: tmp.nick += std::string("Server: "); @@ -195,7 +195,7 @@ ChatWindow::chatLog(std::string line, int own, std::string channelName) // We look if the Vertical Scroll Bar is set at the max before // adding a row, otherwise the max will always be a row higher // at comparison. - if (mScrollArea->getVerticalScrollAmount() == mScrollArea->getVerticalMaxScroll() ) + if (mScrollArea->getVerticalScrollAmount() == mScrollArea->getVerticalMaxScroll()) { mTextOutput->addRow(line); mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); diff --git a/src/gui/chat.h b/src/gui/chat.h index c7e51ebf..6f9b91fe 100644 --- a/src/gui/chat.h +++ b/src/gui/chat.h @@ -168,13 +168,13 @@ class ChatWindow : public Window, public gcn::ActionListener, /* * Determines whether to send a command or an ordinary message, then - * contructs packets & sends them + * contructs packets & sends them. * * @param nick The character's name to display in front. * @param msg The message text which is to be send. * * NOTE: - * the nickname is required by the server, if not specified + * The nickname is required by the server, if not specified * the message may not be sent unless a command was intended * which requires another packet to be constructed! you can * achieve this by putting a slash ("/") infront of the diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp index 563f380f..ebf7d974 100644 --- a/src/gui/debugwindow.cpp +++ b/src/gui/debugwindow.cpp @@ -33,6 +33,7 @@ #include "../game.h" #include "../engine.h" +#include "../particle.h" #include "../map.h" #include "../utils/tostring.h" @@ -58,6 +59,9 @@ DebugWindow::DebugWindow(): mTileMouseLabel = new gcn::Label("[Mouse: 0, 0]"); mTileMouseLabel->setPosition(100, 0); + mParticleCountLabel = new gcn::Label("[Particle count: 0]"); + mParticleCountLabel->setPosition(100, 60); + Button *closeButton = new Button("Close", "close", this); closeButton->setPosition(5, 60); @@ -65,6 +69,7 @@ DebugWindow::DebugWindow(): add(mMusicFileLabel); add(mMapFileLabel); add(mTileMouseLabel); + add(mParticleCountLabel); add(closeButton); } @@ -97,6 +102,11 @@ DebugWindow::logic() mMapFileLabel->setCaption(minimap); mMapFileLabel->adjustSize(); } + + mParticleCountLabel->setCaption("[Particle count: " + + toString(Particle::particleCount) + +"]"); + mParticleCountLabel->adjustSize(); } void diff --git a/src/gui/debugwindow.h b/src/gui/debugwindow.h index 4fd33d83..d082b2ca 100644 --- a/src/gui/debugwindow.h +++ b/src/gui/debugwindow.h @@ -58,6 +58,7 @@ class DebugWindow : public Window, public gcn::ActionListener private: gcn::Label *mMusicFileLabel, *mMapFileLabel; gcn::Label *mTileMouseLabel, *mFPSLabel; + gcn::Label *mParticleCountLabel; }; #endif diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 44d042a6..2018c75a 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -165,8 +165,8 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event) if (!item) return; - /* Convert relative to the window coordinates to - * absolute screen coordinates. + /* Convert relative to the window coordinates to absolute screen + * coordinates. */ int mx = event.getX() + getX(); int my = event.getY() + getY(); @@ -178,7 +178,8 @@ void InventoryWindow::mouseDragged(gcn::MouseEvent &event) { int tmpWidth = getWidth(), tmpHeight = getHeight(); Window::mouseDragged(event); - if (getWidth() != tmpWidth || getHeight() != tmpHeight) { + if (getWidth() != tmpWidth || getHeight() != tmpHeight) + { updateWidgets(); } } diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp index c9878c84..478371b1 100644 --- a/src/gui/sell.cpp +++ b/src/gui/sell.cpp @@ -88,7 +88,7 @@ SellDialog::SellDialog(): quitButton->setPosition(208, 186); mShopItemList->setActionEventId("item"); - mSlider->setActionEventId("mSlider"); + mSlider->setActionEventId("slider"); mShopItemList->setPriceCheck(false); @@ -119,20 +119,11 @@ void SellDialog::reset() { mShopItems->clear(); mSlider->setValue(0.0); - mAmountItems = 0; - - mQuantityLabel->setCaption("0"); - mQuantityLabel->adjustSize(); - mMoneyLabel->setCaption("Money: 0 GP / Total: " - + toString(mPlayerMoney) + " GP"); - mMoneyLabel->adjustSize(); - mItemDescLabel->setCaption(""); - mItemEffectLabel->setCaption(""); - // Reset Previous Selected Items to prevent failing asserts + // Reset previous selected item to prevent failing asserts mShopItemList->setSelected(-1); - mIncreaseButton->setEnabled(false); - mDecreaseButton->setEnabled(false); + + updateButtonsAndLabels(); } void SellDialog::addItem(Item *item, int price) @@ -162,25 +153,7 @@ void SellDialog::action(const gcn::ActionEvent &event) { mAmountItems = 0; mSlider->setValue(0); - mDecreaseButton->setEnabled(false); - mSellButton->setEnabled(false); - - mQuantityLabel->adjustSize(); - mMoneyLabel->setCaption("Money: 0 GP / Total: " - + toString(mPlayerMoney) + " GP"); - mMoneyLabel->adjustSize(); - - if (selectedItem > -1) { - mSlider->setEnabled(true); - mIncreaseButton->setEnabled(true); - mMaxItems = mShopItems->at(selectedItem).quantity; - mQuantityLabel->setCaption("0 / " + toString(mMaxItems)); - } else { - mSlider->setEnabled(false); - mIncreaseButton->setEnabled(false); - mQuantityLabel->setCaption("0"); - } - mQuantityLabel->adjustSize(); + updateButtonsAndLabels(); } else if (event.getId() == "quit") { @@ -189,40 +162,35 @@ void SellDialog::action(const gcn::ActionEvent &event) } // The following actions require a valid item selection - if (selectedItem == -1 || selectedItem >= int(mShopItems->getNumberOfElements())) { + if (selectedItem == -1 || + selectedItem >= (int) mShopItems->getNumberOfElements()) + { return; } - bool updateButtonsAndLabels = false; - - if (event.getId() == "mSlider") + if (event.getId() == "slider") { - mAmountItems = (int)(mSlider->getValue() * mMaxItems); - - updateButtonsAndLabels = true; + mAmountItems = (int) (mSlider->getValue() * mMaxItems); + updateButtonsAndLabels(); } - else if (event.getId() == "+") + else if (event.getId() == "+" && mAmountItems < mMaxItems) { - assert(mAmountItems < mMaxItems); mAmountItems++; - mSlider->setValue(double(mAmountItems)/double(mMaxItems)); - updateButtonsAndLabels = true; + mSlider->setValue((double) mAmountItems /(double) mMaxItems); + updateButtonsAndLabels(); } - else if (event.getId() == "-") + else if (event.getId() == "-" && mAmountItems > 0) { - assert(mAmountItems > 0); mAmountItems--; - mSlider->setValue(double(mAmountItems)/double(mMaxItems)); - - updateButtonsAndLabels = true; + mSlider->setValue((double) mAmountItems / (double) mMaxItems); + updateButtonsAndLabels(); } - else if (event.getId() == "sell") + else if (event.getId() == "sell" && mAmountItems > 0 + && mAmountItems <= mMaxItems) { // Attempt sell - assert(mAmountItems > 0 && mAmountItems <= mMaxItems); - // XXX Convert for new server /* MessageOut outMsg(CMSG_NPC_SELL_REQUEST); @@ -236,60 +204,77 @@ void SellDialog::action(const gcn::ActionEvent &event) mPlayerMoney += (mAmountItems * mShopItems->at(selectedItem).price); mAmountItems = 0; mSlider->setValue(0); - mSlider->setEnabled(mMaxItems != 0); - - // All were sold - if (!mMaxItems) { + if (!mMaxItems) + { + // All were sold mShopItemList->setSelected(-1); - mShopItems->getShop()->erase(mShopItems->getShop()->begin() + selectedItem); + mShopItems->getShop()->erase( + mShopItems->getShop()->begin() + selectedItem); + } + else + { + // Update only when there are items left, the entry doesn't exist + // otherwise and can't be updated + updateButtonsAndLabels(); } - - // Update only when there are items left, the entry doesn't exist - // otherwise and can't be updated - updateButtonsAndLabels = bool(mMaxItems); - } - - // If anything changed, we need to update the buttons and labels - if (updateButtonsAndLabels) - { - // Update labels - mQuantityLabel->setCaption(toString(mAmountItems) + " / " + toString(mMaxItems)); - mQuantityLabel->adjustSize(); - - int price = mAmountItems * mShopItems->at(selectedItem).price; - mMoneyLabel->setCaption("Money: " + toString(price) + " GP / Total: " - + toString(price + mPlayerMoney) + " GP"); - mMoneyLabel->adjustSize(); - - // Update Buttons - mSellButton->setEnabled(mAmountItems > 0); - mDecreaseButton->setEnabled(mAmountItems > 0); - mIncreaseButton->setEnabled(mAmountItems < mMaxItems); } } void SellDialog::selectionChanged(const SelectionEvent &event) { + // Reset amount of items and update labels + mAmountItems = 0; + mSlider->setValue(0); + + updateButtonsAndLabels(); +} + +void SellDialog::setMoney(int amount) +{ + mPlayerMoney = amount; + mShopItemList->setPlayersMoney(amount); +} + +void +SellDialog::updateButtonsAndLabels() +{ int selectedItem = mShopItemList->getSelected(); + int income = 0; if (selectedItem > -1) { - const ItemInfo &info = - ItemDB::get(mShopItems->at(selectedItem).id); + mMaxItems = mShopItems->at(selectedItem).quantity; + if (mAmountItems > mMaxItems) + { + mAmountItems = mMaxItems; + } + income = mAmountItems * mShopItems->at(selectedItem).price; + + const ItemInfo &info = ItemDB::get(mShopItems->at(selectedItem).id); mItemDescLabel->setCaption("Description: " + info.getDescription()); mItemEffectLabel->setCaption("Effect: " + info.getEffect()); } else { - mItemDescLabel->setCaption("Description"); - mItemEffectLabel->setCaption("Effect"); + mMaxItems = 0; + mAmountItems = 0; + mItemDescLabel->setCaption("Description:"); + mItemEffectLabel->setCaption("Effect:"); } -} -void SellDialog::setMoney(int amount) -{ - mPlayerMoney = amount; - mShopItemList->setPlayersMoney(amount); + // Update Buttons and slider + mSellButton->setEnabled(mAmountItems > 0); + mDecreaseButton->setEnabled(mAmountItems > 0); + mIncreaseButton->setEnabled(mAmountItems < mMaxItems); + mSlider->setEnabled(selectedItem > -1); + + // Update the quantity and money labels + mQuantityLabel->setCaption( + toString(mAmountItems) + " / " + toString(mMaxItems)); + mQuantityLabel->adjustSize(); + mMoneyLabel->setCaption("Money: " + toString(income) + " GP / Total: " + + toString(mPlayerMoney + income) + " GP"); + mMoneyLabel->adjustSize(); } diff --git a/src/gui/sell.h b/src/gui/sell.h index 68bd7b8b..b8385a6f 100644 --- a/src/gui/sell.h +++ b/src/gui/sell.h @@ -82,6 +82,12 @@ class SellDialog : public Window, gcn::ActionListener, SelectionListener */ void setMoney(int amount); + /** + * Updates the state of buttons and labels. + */ + void + updateButtonsAndLabels(); + private: gcn::Button *mSellButton; gcn::Button *mIncreaseButton; diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp index d8130cd3..ed75e5b3 100644 --- a/src/gui/updatewindow.cpp +++ b/src/gui/updatewindow.cpp @@ -157,6 +157,7 @@ void UpdaterWindow::setLabel(const std::string &str) void UpdaterWindow::enable() { + mCancelButton->setEnabled(false); mPlayButton->setEnabled(true); mPlayButton->requestFocus(); } @@ -168,11 +169,7 @@ void UpdaterWindow::action(const gcn::ActionEvent &event) // Register the user cancel mUserCancel = true; // Skip the updating process - if (mDownloadStatus == UPDATE_COMPLETE) - { - state = STATE_EXIT; - } - else + if (mDownloadStatus != UPDATE_COMPLETE) { mDownloadStatus = UPDATE_ERROR; } diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index f3e9031c..2af1d960 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -41,10 +41,13 @@ #include "../resources/animation.h" #include "../resources/monsterinfo.h" #include "../resources/resourcemanager.h" +#include "../resources/image.h" #include "../resources/imageset.h" #include "../utils/tostring.h" +#include <cassert> + Viewport::Viewport(): mMap(0), mViewX(0.0f), @@ -67,37 +70,62 @@ Viewport::Viewport(): mPopupMenu = new PopupMenu(); // Load target cursors + loadTargetCursor("graphics/gui/target-cursor-blue-s.png", 44, 35, + false, Being::TC_SMALL); + loadTargetCursor("graphics/gui/target-cursor-red-s.png", 44, 35, + true, Being::TC_SMALL); + loadTargetCursor("graphics/gui/target-cursor-blue-m.png", 62, 44, + false, Being::TC_MEDIUM); + loadTargetCursor("graphics/gui/target-cursor-red-m.png", 62, 44, + true, Being::TC_MEDIUM); + loadTargetCursor("graphics/gui/target-cursor-blue-l.png", 82, 60, + false, Being::TC_LARGE); + loadTargetCursor("graphics/gui/target-cursor-red-l.png", 82, 60, + true, Being::TC_LARGE); +} + +void +Viewport::loadTargetCursor(std::string filename, int width, int height, + bool outRange, Being::TargetCursorSize size) +{ + assert(size > -1); + assert(size < 3); + + ImageSet* currentImageSet; + SimpleAnimation* currentCursor; + ResourceManager *resman = ResourceManager::getInstance(); - mInRangeImages = resman->getImageSet( - "graphics/gui/target-cursor-blue.png", 44, 35); - mOutRangeImages = resman->getImageSet( - "graphics/gui/target-cursor-red.png", 44, 35); - Animation *animInRange = new Animation(); - Animation *animOutRange = new Animation(); - - for (unsigned int i = 0; i < mInRangeImages->size(); ++i) + + currentImageSet = resman->getImageSet(filename, width, height); + Animation *anim = new Animation(); + for (unsigned int i = 0; i < currentImageSet->size(); ++i) { - animInRange->addFrame(mInRangeImages->get(i), 75, 0, 0); + anim->addFrame(currentImageSet->get(i), 75, 0, 0); } + currentCursor = new SimpleAnimation(anim); - for (unsigned int j = 0; j < mOutRangeImages->size(); ++j) + if (outRange) { - animOutRange->addFrame(mOutRangeImages->get(j), 75, 0, 0); + mOutRangeImages[size] = currentImageSet; + mTargetCursorOutRange[size] = currentCursor; + } + else { + mInRangeImages[size] = currentImageSet; + mTargetCursorInRange[size] = currentCursor; } - - mTargetCursorInRange = new SimpleAnimation(animInRange); - mTargetCursorOutRange = new SimpleAnimation(animOutRange); } Viewport::~Viewport() { delete mPopupMenu; - delete mTargetCursorInRange; - delete mTargetCursorOutRange; - - mInRangeImages->decRef(); - mOutRangeImages->decRef(); + for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++) + { + delete mTargetCursorInRange[i]; + delete mTargetCursorOutRange[i]; + mInRangeImages[i]->decRef(); + mOutRangeImages[i]->decRef(); + } } void @@ -259,8 +287,11 @@ Viewport::logic() mWalkTime = player_node->mWalkTime; } - mTargetCursorInRange->update(10); - mTargetCursorOutRange->update(10); + for (int i = 0; i < 3; i++) + { + mTargetCursorInRange[i]->update(10); + mTargetCursorOutRange[i]->update(10); + } } void @@ -270,26 +301,31 @@ Viewport::drawTargetCursor(Graphics *graphics) Being *target = player_node->getTarget(); if (target) { + // Calculate target circle position + // Find whether target is in range int rangeX = abs(target->mX - player_node->mX); int rangeY = abs(target->mY - player_node->mY); int attackRange = player_node->getAttackRange(); - // Draw the target cursor, which one depends if the target is in range + // Get the correct target cursors graphic + Being::TargetCursorSize cursorSize = target->getTargetCursorSize(); + Image* targetCursor; if (rangeX > attackRange || rangeY > attackRange) { - // Draw the out of range cursor - graphics->drawImage(mTargetCursorOutRange->getCurrentImage(), - target->getPixelX() - mCameraX, - target->getPixelY() - mCameraY); + targetCursor = mTargetCursorOutRange[cursorSize]->getCurrentImage(); } - else - { - // Draw the in range cursor - graphics->drawImage(mTargetCursorInRange->getCurrentImage(), - target->getPixelX() - mCameraX, - target->getPixelY() - mCameraY); + else { + targetCursor = mTargetCursorInRange[cursorSize]->getCurrentImage(); } + + // Draw the target cursor at the correct position + int posX = target->getPixelX() + 16 - + targetCursor->getWidth() / 2 - mCameraX; + int posY = target->getPixelY() + 16 - + targetCursor->getHeight() / 2 - mCameraY; + + graphics->drawImage(targetCursor, posX, posY); } } @@ -304,10 +340,10 @@ Viewport::drawTargetName(Graphics *graphics) graphics->setColor(gcn::Color(255, 32, 32)); const MonsterInfo &mi = static_cast<Monster*>(target)->getInfo(); - graphics->drawText(mi.getName(), - target->getPixelX() - mCameraX + 15, - target->getPixelY() - mCameraY - 42, - gcn::Graphics::CENTER); + int posX = target->getPixelX() + 16 - mCameraX; + int posY = target->getPixelY() + 16 - target->getHeight() - mCameraY; + + graphics->drawText(mi.getName(), posX, posY, gcn::Graphics::CENTER); } } diff --git a/src/gui/viewport.h b/src/gui/viewport.h index 84efeff3..22d0f249 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -29,9 +29,9 @@ #include "windowcontainer.h" #include "../configlistener.h" +#include "../being.h" class Map; -class Being; class FloorItem; class ImageSet; class Item; @@ -142,6 +142,13 @@ class Viewport : public WindowContainer, public gcn::MouseListener, void showPopup(int x, int y, Being *being); /** + * Helper function for loading target cursors + */ + void + loadTargetCursor(std::string filename, int width, int height, + bool outRange, Being::TargetCursorSize size); + + /** * Draws range based target cursor */ void @@ -164,14 +171,17 @@ class Viewport : public WindowContainer, public gcn::MouseListener, int mCameraY; /**< Current viewpoint in tiles. */ bool mShowDebugPath; /**< Show a path from player to pointer. */ - ImageSet *mInRangeImages; /**< Images of in range target cursor. */ - ImageSet *mOutRangeImages; /**< Images of out of range target cursor.*/ + /** Images of in range target cursor. */ + ImageSet *mInRangeImages[Being::NUM_TC]; + + /** Images of out of range target cursor. */ + ImageSet *mOutRangeImages[Being::NUM_TC]; /** Animated in range target cursor. */ - SimpleAnimation *mTargetCursorInRange; + SimpleAnimation *mTargetCursorInRange[Being::NUM_TC]; /** Animated out of range target cursor. */ - SimpleAnimation *mTargetCursorOutRange; + SimpleAnimation *mTargetCursorOutRange[Being::NUM_TC]; bool mPlayerFollowMouse; int mWalkTime; diff --git a/src/gui/widgets/resizegrip.cpp b/src/gui/widgets/resizegrip.cpp new file mode 100644 index 00000000..50a6fce4 --- /dev/null +++ b/src/gui/widgets/resizegrip.cpp @@ -0,0 +1,65 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "resizegrip.h" + +#include <guichan/graphics.hpp> + +#include "../../graphics.h" + +#include "../../resources/image.h" +#include "../../resources/resourcemanager.h" + +Image *ResizeGrip::gripImage = 0; +int ResizeGrip::mInstances = 0; + +ResizeGrip::ResizeGrip() +{ + if (mInstances == 0) + { + // Load the grip image + ResourceManager *resman = ResourceManager::getInstance(); + gripImage = resman->getImage("graphics/gui/resize.png"); + } + + mInstances++; + + setWidth(gripImage->getWidth() + 2); + setHeight(gripImage->getHeight() + 2); +} + +ResizeGrip::~ResizeGrip() +{ + mInstances--; + + if (mInstances == 0) + { + gripImage->decRef(); + } +} + +void +ResizeGrip::draw(gcn::Graphics *graphics) +{ + dynamic_cast<Graphics*>(graphics)->drawImage(gripImage, 0, 0); +} diff --git a/src/gui/widgets/resizegrip.h b/src/gui/widgets/resizegrip.h new file mode 100644 index 00000000..04be3db3 --- /dev/null +++ b/src/gui/widgets/resizegrip.h @@ -0,0 +1,61 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_RESIZEGRIP_H +#define _TMW_RESIZEGRIP_H + +#include <guichan/widget.hpp> + +class Image; + +/** + * Resize grip. The resize grip is part of a resizable Window. It relies on the + * fact that uncaught mouse events are automatically routed to the parent + * window. + * + * \ingroup GUI + */ +class ResizeGrip : public gcn::Widget +{ + public: + /** + * Constructor. + */ + ResizeGrip(); + + /** + * Destructor. + */ + ~ResizeGrip(); + + /** + * Draws the resize grip. + */ + void draw(gcn::Graphics *graphics); + + private: + static Image *gripImage; /**< Resize grip image */ + static int mInstances; /**< Number of resize grip instances */ +}; + +#endif diff --git a/src/gui/window.cpp b/src/gui/window.cpp index bb60c6ff..8a052bba 100644 --- a/src/gui/window.cpp +++ b/src/gui/window.cpp @@ -24,10 +24,13 @@ #include "window.h" #include <guichan/exception.hpp> +#include <guichan/widgets/icon.hpp> #include "gccontainer.h" #include "windowcontainer.h" +#include "widgets/resizegrip.h" + #include "../configlistener.h" #include "../configuration.h" #include "../graphics.h" @@ -36,11 +39,10 @@ #include "../resources/image.h" #include "../resources/resourcemanager.h" -ConfigListener *Window::windowConfigListener = NULL; -WindowContainer *Window::windowContainer = NULL; +ConfigListener *Window::windowConfigListener = 0; +WindowContainer *Window::windowContainer = 0; int Window::instances = 0; ImageRect Window::border; -Image *Window::resizeGrip; class WindowConfigListener : public ConfigListener { @@ -54,16 +56,16 @@ class WindowConfigListener : public ConfigListener Window::Window(const std::string& caption, bool modal, Window *parent): gcn::Window(caption), + mGrip(0), mParent(parent), mWindowName("window"), - mSnapSize(8), mShowTitle(true), mModal(modal), mResizable(false), - mMouseResize(false), + mMouseResize(0), mSticky(false), mMinWinWidth(100), - mMinWinHeight(28), + mMinWinHeight(40), mMaxWinWidth(INT_MAX), mMaxWinHeight(INT_MAX) { @@ -87,7 +89,6 @@ Window::Window(const std::string& caption, bool modal, Window *parent): border.grid[6] = dBorders->getSubImage(0, 15, 4, 4); border.grid[7] = dBorders->getSubImage(4, 15, 3, 4); border.grid[8] = dBorders->getSubImage(7, 15, 4, 4); - resizeGrip = resman->getImage("graphics/gui/resize.png"); dBorders->decRef(); windowConfigListener = new WindowConfigListener(); // Send GUI alpha changed for initialization @@ -151,10 +152,10 @@ Window::~Window() delete border.grid[6]; delete border.grid[7]; delete border.grid[8]; - resizeGrip->decRef(); } delete mChrome; + delete mGrip; } void Window::setWindowContainer(WindowContainer *wc) @@ -162,22 +163,15 @@ void Window::setWindowContainer(WindowContainer *wc) windowContainer = wc; } -void Window::draw(gcn::Graphics* graphics) +void Window::draw(gcn::Graphics *graphics) { - Graphics *g = (Graphics*)graphics; + Graphics *g = static_cast<Graphics*>(graphics); g->drawImageRect(0, 0, getWidth(), getHeight(), border); - // Draw grip - if (mResizable) - { - g->drawImage(Window::resizeGrip, - getWidth() - resizeGrip->getWidth(), - getHeight() - resizeGrip->getHeight()); - } - // Draw title - if (mShowTitle) { + if (mShowTitle) + { graphics->setFont(getFont()); graphics->drawText(getCaption(), 7, 5, gcn::Graphics::LEFT); } @@ -188,13 +182,13 @@ void Window::draw(gcn::Graphics* graphics) void Window::setContentWidth(int width) { mChrome->setWidth(width); - resizeToContent(); + setWidth(width + 2 * getPadding()); } void Window::setContentHeight(int height) { mChrome->setHeight(height); - resizeToContent(); + setHeight(height + getPadding() + getTitleBarHeight()); } void Window::setContentSize(int width, int height) @@ -203,6 +197,37 @@ void Window::setContentSize(int width, int height) setContentHeight(height); } +void Window::setWidth(int width) +{ + gcn::Window::setWidth(width); + + if (mGrip) + { + mGrip->setX(getWidth() - mGrip->getWidth() - getChildrenArea().x); + } +} + +void Window::setHeight(int height) +{ + gcn::Window::setHeight(height); + + if (mGrip) + { + mGrip->setY(getHeight() - mGrip->getHeight() - getChildrenArea().y); + } +} + +void Window::setDimension(const gcn::Rectangle &dimension) +{ + gcn::Window::setDimension(dimension); + + if (mGrip) + { + mGrip->setX(getWidth() - mGrip->getWidth() - getChildrenArea().x); + mGrip->setY(getHeight() - mGrip->getHeight() - getChildrenArea().y); + } +} + void Window::setLocationRelativeTo(gcn::Widget *widget) { int wx, wy; @@ -238,6 +263,19 @@ void Window::setMaxHeight(unsigned int height) void Window::setResizable(bool r) { mResizable = r; + + if (mResizable) + { + mGrip = new ResizeGrip(); + mGrip->setX(getWidth() - mGrip->getWidth() - getChildrenArea().x); + mGrip->setY(getHeight() - mGrip->getHeight() - getChildrenArea().y); + gcn::Window::add(mGrip); + } + else + { + delete mGrip; + mGrip = 0; + } } bool Window::isResizable() @@ -287,15 +325,27 @@ void Window::mousePressed(gcn::MouseEvent &event) // Let Guichan move window to top and figure out title bar drag gcn::Window::mousePressed(event); - int x = event.getX(); - int y = event.getY(); + const int x = event.getX(); + const int y = event.getY(); + mMouseResize = 0; - // Activate resizing if the left mouse button was pressed on the grip - mMouseResize = - isResizable() && - event.getButton() == gcn::MouseEvent::LEFT && - getGripDimension().isPointInRect(x, y) && - !getChildrenArea().isPointInRect(x, y); + // Activate resizing handles as appropriate + if (event.getSource() == this && isResizable() && + event.getButton() == gcn::MouseEvent::LEFT && + !getChildrenArea().isPointInRect(x, y)) + { + mMouseResize |= (x > getWidth() - resizeBorderWidth) ? RIGHT : + (x < resizeBorderWidth) ? LEFT : 0; + mMouseResize |= (y > getHeight() - resizeBorderWidth) ? BOTTOM : + (y < resizeBorderWidth) ? TOP : 0; + } + else if (event.getSource() == mGrip) + { + mDragOffsetX = x + mGrip->getX(); + mDragOffsetY = y + mGrip->getY(); + mMouseResize |= BOTTOM | RIGHT; + mIsMoving = false; + } } void Window::mouseDragged(gcn::MouseEvent &event) @@ -303,20 +353,47 @@ void Window::mouseDragged(gcn::MouseEvent &event) // Let Guichan handle title bar drag gcn::Window::mouseDragged(event); - // Keep guichan window inside screen - int newX = std::max(0, getX()); - int newY = std::max(0, getY()); - newX = std::min(windowContainer->getWidth() - getWidth(), newX); - newY = std::min(windowContainer->getHeight() - getHeight(), newY); - setPosition(newX, newY); + // Keep guichan window inside screen when it may be moved + if (isMovable() && mIsMoving) + { + int newX = std::max(0, getX()); + int newY = std::max(0, getY()); + newX = std::min(windowContainer->getWidth() - getWidth(), newX); + newY = std::min(windowContainer->getHeight() - getHeight(), newY); + setPosition(newX, newY); + } if (mMouseResize && !mIsMoving) { + const int dx = event.getX() - mDragOffsetX + + ((event.getSource() == mGrip) ? mGrip->getX() : 0); + const int dy = event.getY() - mDragOffsetY + + ((event.getSource() == mGrip) ? mGrip->getY() : 0); gcn::Rectangle newDim = getDimension(); - // We're dragging bottom right - newDim.width += event.getX() - mDragOffsetX; - newDim.height += event.getY() - mDragOffsetY; + if (mMouseResize & (TOP | BOTTOM)) + { + int newHeight = newDim.height + ((mMouseResize & TOP) ? -dy : dy); + newDim.height = std::min(mMaxWinHeight, + std::max(mMinWinHeight, newHeight)); + + if (mMouseResize & TOP) + { + newDim.y -= newDim.height - getHeight(); + } + } + + if (mMouseResize & (LEFT | RIGHT)) + { + int newWidth = newDim.width + ((mMouseResize & LEFT) ? -dx : dx); + newDim.width = std::min(mMaxWinWidth, + std::max(mMinWinWidth, newWidth)); + + if (mMouseResize & LEFT) + { + newDim.x -= newDim.width - getWidth(); + } + } // Keep guichan window inside screen (supports resizing any side) if (newDim.x < 0) @@ -338,29 +415,16 @@ void Window::mouseDragged(gcn::MouseEvent &event) newDim.height = windowContainer->getHeight() - newDim.y; } - // Keep the window at least its minimum size - if (newDim.width < mMinWinWidth) - { - newDim.width = mMinWinWidth; - } - else if (newDim.width > mMaxWinWidth) - { - newDim.width = mMaxWinWidth; - } - - if (newDim.height < mMinWinHeight) + // Update mouse offset when dragging bottom or right border + if (mMouseResize & BOTTOM) { - newDim.height = mMinWinHeight; + mDragOffsetY += newDim.height - getHeight(); } - else if (newDim.height > mMaxWinHeight) + if (mMouseResize & RIGHT) { - newDim.height = mMaxWinHeight; + mDragOffsetX += newDim.width - getWidth(); } - // Update mouse offset when dragging bottom or right border - mDragOffsetX += newDim.width - getWidth(); - mDragOffsetY += newDim.height - getHeight(); - // Set the new window and content dimensions setDimension(newDim); const gcn::Rectangle area = getChildrenArea(); @@ -368,15 +432,6 @@ void Window::mouseDragged(gcn::MouseEvent &event) } } -gcn::Rectangle -Window::getGripDimension() -{ - return gcn::Rectangle(getWidth() - resizeGrip->getWidth(), - getHeight() - resizeGrip->getHeight(), - getWidth(), - getHeight()); -} - void Window::loadWindowState() { diff --git a/src/gui/window.h b/src/gui/window.h index 31c260cf..03248908 100644 --- a/src/gui/window.h +++ b/src/gui/window.h @@ -30,11 +30,10 @@ class ConfigListener; class GCContainer; -class Image; class ImageRect; +class ResizeGrip; class WindowContainer; - /** * A window. This window can be dragged around and has a title bar. Windows are * invisible by default. @@ -100,6 +99,21 @@ class Window : public gcn::Window void setContentSize(int width, int height); /** + * Sets the width of this window. + */ + void setWidth(int width); + + /** + * Sets the height of this window. + */ + void setHeight(int height); + + /** + * Sets the position and size of this window. + */ + void setDimension(const gcn::Rectangle &dimension); + + /** * Sets the location relative to the given widget. */ void setLocationRelativeTo(gcn::Widget *widget); @@ -168,16 +182,15 @@ class Window : public gcn::Window void scheduleDelete(); /** - * Window dragging and resizing mouse related. These methods also makes - * sure the window is not dragged/resized outside of the screen. + * Starts window resizing when appropriate. */ void mousePressed(gcn::MouseEvent &event); - void mouseDragged(gcn::MouseEvent &event); /** - * Gets the position of the resize grip. + * Implements window resizing and makes sure the window is not + * dragged/resized outside of the screen. */ - gcn::Rectangle getGripDimension(); + void mouseDragged(gcn::MouseEvent &event); /** * Sets the name of the window. This is not the window title. @@ -214,37 +227,50 @@ class Window : public gcn::Window */ virtual void resetToDefaultSize(); + enum ResizeHandles + { + TOP = 0x01, + RIGHT = 0x02, + BOTTOM = 0x04, + LEFT = 0x08 + }; + protected: - GCContainer *mChrome; /**< Contained container */ + GCContainer *mChrome; /**< Contained container */ + ResizeGrip *mGrip; /**< Resize grip */ Window *mParent; /**< The parent window */ std::string mWindowName; /**< Name of the window */ - int mSnapSize; /**< Snap distance to window edge */ bool mShowTitle; /**< Window has a title bar */ bool mModal; /**< Window is modal */ - bool mResizable; /**< Window can be resized */ - bool mMouseResize; /**< Window is being resized */ - bool mSticky; /**< Window resists minimzation */ - int mMinWinWidth; /**< Minimum window width */ - int mMinWinHeight; /**< Minimum window height */ - int mMaxWinWidth; /**< Maximum window width */ - int mMaxWinHeight; /**< Maximum window height */ + bool mResizable; /**< Window can be resized */ + int mMouseResize; /**< Window is being resized */ + bool mSticky; /**< Window resists minimization */ + int mMinWinWidth; /**< Minimum window width */ + int mMinWinHeight; /**< Minimum window height */ + int mMaxWinWidth; /**< Maximum window width */ + int mMaxWinHeight; /**< Maximum window height */ int mDefaultX; /**< Default window X position */ int mDefaultY; /**< Default window Y position */ int mDefaultWidth; /**< Default window width */ int mDefaultHeight; /**< Default window height */ /** The window container windows add themselves to. */ - static WindowContainer* windowContainer; + static WindowContainer *windowContainer; /** - * The config listener that listens to changes relevant to all - * windows + * The config listener that listens to changes relevant to all windows. */ static ConfigListener *windowConfigListener; static int instances; /**< Number of Window instances */ static ImageRect border; /**< The window border and background */ - static Image *resizeGrip; /**< The grip to resize window */ + + /** + * The width of the resize border. Is independent of the actual window + * border width, and determines mostly the size of the corner area + * where two borders are moved at the same time. + */ + static const int resizeBorderWidth = 10; }; #endif diff --git a/src/imageparticle.cpp b/src/imageparticle.cpp new file mode 100644 index 00000000..35cc21ad --- /dev/null +++ b/src/imageparticle.cpp @@ -0,0 +1,69 @@ +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "imageparticle.h" + +#include "graphics.h" + +#include "resources/image.h" + +ImageParticle::ImageParticle(Map *map, Image *image): + Particle(map), + mImage(image) +{ + mImage->incRef(); +} + +ImageParticle::~ImageParticle() +{ + mImage->decRef(); +} + +void ImageParticle::draw(Graphics *graphics, int offsetX, int offsetY) const +{ + if (!mAlive) + return; + + int screenX = (int) mPosX + offsetX - mImage->getWidth() / 2; + int screenY = (int) mPosY - (int) mPosZ + offsetY - mImage->getHeight()/2; + + // Check if on screen + if (screenX + mImage->getWidth() < 0 || + screenX > graphics->getWidth() || + screenY + mImage->getHeight() < 0 || + screenY > graphics->getHeight()) + { + return; + } + + float alphafactor = 1.0f; + + if (mLifetimeLeft > -1 && mLifetimeLeft < mFadeOut) + alphafactor *= (float) mLifetimeLeft / (float) mFadeOut; + + if (mLifetimePast < mFadeIn) + alphafactor *= (float) mLifetimePast / (float) mFadeIn; + + mImage->setAlpha(alphafactor); + graphics->drawImage(mImage, screenX, screenY); +} diff --git a/src/imageparticle.h b/src/imageparticle.h new file mode 100644 index 00000000..0ad515cc --- /dev/null +++ b/src/imageparticle.h @@ -0,0 +1,61 @@ +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _IMAGEPARTICLE_H +#define _IMAGEPARTICLE_H + +#include "particle.h" + +class Image; +class Map; + +/** + * A particle that uses an image for its visualization. + */ +class ImageParticle : public Particle +{ + public: + /** + * Constructor. The image is reference counted by this particle. + * + * @param map the map this particle appears on + * @param image an Image instance, may not be NULL + */ + ImageParticle(Map *map, Image *image); + + /** + * Destructor. + */ + ~ImageParticle(); + + /** + * Draws the particle image + */ + virtual void + draw(Graphics *graphics, int offsetX, int offsetY) const; + + protected: + Image *mImage; /**< The image used for this particle. */ +}; + +#endif diff --git a/src/main.cpp b/src/main.cpp index bbbf0fd1..58c563ab 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -40,7 +40,7 @@ #include <libxml/parser.h> -#if (defined __USE_UNIX98 || defined __FreeBSD__ || defined __APPLE__) +#ifndef WIN32 #include <cerrno> #include <sys/stat.h> #endif @@ -148,21 +148,21 @@ struct Options */ void initHomeDir() { -#if !(defined __USE_UNIX98 || defined __FreeBSD__ || defined __APPLE__) - homeDir = "."; -#else homeDir = std::string(PHYSFS_getUserDir()) + "/.tmw"; - +#if defined WIN32 + if (!CreateDirectory(homeDir.c_str(), 0) && + GetLastError() != ERROR_ALREADY_EXISTS) +#else // Checking if /home/user/.tmw folder exists. if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) && (errno != EEXIST)) +#endif { std::cout << homeDir - << " can't be made, but it doesn't exist! Exiting." + << " can't be created, but it doesn't exist! Exiting." << std::endl; exit(1); } -#endif } /** @@ -236,11 +236,17 @@ void initEngine() static SDL_SysWMinfo pInfo; SDL_GetWMInfo(&pInfo); HICON icon = LoadIcon(GetModuleHandle(NULL), "A"); - SetClassLong(pInfo.window, GCL_HICON, (LONG) icon); + if (icon) + { + SetClassLong(pInfo.window, GCL_HICON, (LONG) icon); + } #else SDL_Surface *icon = IMG_Load(TMW_DATADIR "data/icons/tmw.png"); - SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); - SDL_WM_SetIcon(icon, NULL); + if (icon) + { + SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); + SDL_WM_SetIcon(icon, NULL); + } #endif ResourceManager *resman = ResourceManager::getInstance(); diff --git a/src/map.cpp b/src/map.cpp index a6beb951..ac570627 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -29,6 +29,7 @@ #include "beingmanager.h" #include "game.h" #include "graphics.h" +#include "particle.h" #include "sprite.h" #include "tileset.h" @@ -530,3 +531,25 @@ Map::findPath(int startX, int startY, int destX, int destY) return path; } + +void +Map::addParticleEffect (std::string effectFile, int x, int y) +{ + ParticleEffectData newEffect; + newEffect.file = effectFile; + newEffect.x = x; + newEffect.y = y; + particleEffects.push_back(newEffect); +} + +void +Map::initializeParticleEffects(Particle* particleEngine) +{ + for (std::list<ParticleEffectData>::iterator i = particleEffects.begin(); + i != particleEffects.end(); + i++ + ) + { + particleEngine->addEffect(i->file, i->x, i->y); + } +} @@ -32,8 +32,9 @@ class AmbientOverlay; class Graphics; class Image; -class Tileset; +class Particle; class Sprite; +class Tileset; struct PATH_NODE; @@ -185,6 +186,17 @@ class Map : public Properties void removeSprite(SpriteIterator iterator); + /** + * Adds a particle effect + */ + void addParticleEffect (std::string effectFile, int x, int y); + + /** + * Initializes all added particle effects + */ + void + initializeParticleEffects(Particle* particleEngine); + private: /** * Converts a global tile id to the Image* pointing to the associated @@ -220,10 +232,19 @@ class Map : public Properties // Pathfinding members int mOnClosedList, mOnOpenList; - //overlay Data + // Overlay Data std::list<AmbientOverlay*> mOverlays; float mLastScrollX; float mLastScrollY; + + // Particle effect data + struct ParticleEffectData + { + std::string file; + int x; + int y; + }; + std::list<ParticleEffectData> particleEffects; }; #endif diff --git a/src/monster.cpp b/src/monster.cpp index bea5b7a5..768bf16a 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -93,6 +93,12 @@ Monster::handleAttack() sound.playSfx(mi.getSound(EVENT_HIT)); } +Being::TargetCursorSize +Monster::getTargetCursorSize() const +{ + return getInfo().getTargetCursorSize(); +} + const MonsterInfo& Monster::getInfo() const { diff --git a/src/monster.h b/src/monster.h index 39bbf3d7..4915520d 100644 --- a/src/monster.h +++ b/src/monster.h @@ -37,6 +37,9 @@ class Monster : public Being virtual Type getType() const; + virtual TargetCursorSize + getTargetCursorSize() const; + /** * Handles an attack of another being by this monster. Plays a hit or * miss sound when appropriate. diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 53746671..f82a0fa8 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -34,6 +34,7 @@ #include "../localplayer.h" #include "../log.h" #include "../main.h" +#include "../particle.h" #include "../sound.h" const int EMOTION_TIME = 150; /**< Duration of emotion icon */ @@ -240,13 +241,23 @@ void BeingHandler::handleMessage(MessageIn &msg) break; case SMSG_BEING_LEVELUP: - if ((Uint32) msg.readLong() == player_node->getId()) { + id = (Uint32) msg->readLong(); + + if (id == player_node->getId()) { logger->log("Level up"); sound.playSfx("sfx/levelup.ogg"); - } else { + } + else { logger->log("Someone else went level up"); } - msg.readLong(); // type + Particle *levelupFX; + if (msg->readLong() == 0) { // type + levelupFX = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0); + } + else { + levelupFX = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0); + } + beingManager->findBeing(id)->controlParticle(levelupFX); break; case SMSG_BEING_EMOTION: diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index ec6c1ee3..f4cda0b9 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -261,7 +261,7 @@ void OpenGLGraphics::drawPoint(int x, int y) setTexturingAndBlending(false); glBegin(GL_POINTS); - glVertex3i(x, y, 0); + glVertex2i(x, y); glEnd(); } @@ -270,12 +270,12 @@ void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) setTexturingAndBlending(false); glBegin(GL_LINES); - glVertex3f(x1 + 0.5f, y1 + 0.5f, 0); - glVertex3f(x2 + 0.5f, y2 + 0.5f, 0); + glVertex2f(x1 + 0.5f, y1 + 0.5f); + glVertex2f(x2 + 0.5f, y2 + 0.5f); glEnd(); glBegin(GL_POINTS); - glVertex3f(x2 + 0.5f, y2 + 0.5f, 0); + glVertex2f(x2 + 0.5f, y2 + 0.5f); glEnd(); } @@ -329,10 +329,10 @@ void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, bool filled) setTexturingAndBlending(false); glBegin(filled ? GL_QUADS : GL_LINE_LOOP); - glVertex3f(rect.x + offset, rect.y + offset, 0); - glVertex3f(rect.x + rect.width - offset, rect.y + offset, 0); - glVertex3f(rect.x + rect.width - offset, rect.y + rect.height - offset, 0); - glVertex3f(rect.x + offset, rect.y + rect.height - offset, 0); + glVertex2f(rect.x + offset, rect.y + offset); + glVertex2f(rect.x + rect.width - offset, rect.y + offset); + glVertex2f(rect.x + rect.width - offset, rect.y + rect.height - offset); + glVertex2f(rect.x + offset, rect.y + rect.height - offset); glEnd(); } @@ -344,16 +344,16 @@ void OpenGLGraphics::drawTexedQuad(int x, int y, int w, int h, // Draw a textured quad glBegin(GL_QUADS); glTexCoord2f(texX1, texY1); - glVertex3i(x, y, 0); + glVertex2i(x, y); glTexCoord2f(texX2, texY1); - glVertex3i(x + w, y, 0); + glVertex2i(x + w, y); glTexCoord2f(texX2, texY2); - glVertex3i(x + w, y + h, 0); + glVertex2i(x + w, y + h); glTexCoord2f(texX1, texY2); - glVertex3i(x, y + h, 0); + glVertex2i(x, y + h); glEnd(); } diff --git a/src/particle.cpp b/src/particle.cpp new file mode 100644 index 00000000..509c20ee --- /dev/null +++ b/src/particle.cpp @@ -0,0 +1,370 @@ +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "particle.h" + +#include <cmath> + +#include "animationparticle.h" +#include "configuration.h" +#include "imageparticle.h" +#include "log.h" +#include "map.h" +#include "particleemitter.h" +#include "textparticle.h" + +#include "resources/resourcemanager.h" + +#include "utils/dtor.h" +#include "utils/fastsqrt.h" +#include "utils/xml.h" + +class Graphics; +class Image; + +int Particle::particleCount = 0; +int Particle::maxCount = 0; +int Particle::fastPhysics = 0; +int Particle::emitterSkip = 1; +const float Particle::PARTICLE_SKY = 800.0f; + +Particle::Particle(Map *map): + mAlive(true), + mPosX(0.0f), mPosY(0.0f), mPosZ(0.0f), + mLifetimeLeft(-1), + mLifetimePast(0), + mFadeOut(0), + mFadeIn(0), + mAutoDelete(true), + mMap(map), + mVectorX(0.0f), mVectorY(0.0f), mVectorZ(0.0f), + mGravity(0.0f), + mRandomnes(0), + mBounce(0.0f), + mTarget(NULL), + mAcceleration(0.0f), + mInvDieDistance(-1.0f), + mMomentum(1.0f) +{ + Particle::particleCount++; + if (mMap) setSpriteIterator(mMap->addSprite(this)); +} + + +void +Particle::setupEngine() +{ + Particle::maxCount = (int)config.getValue("particleMaxCount", 3000); + Particle::fastPhysics = (int)config.getValue("particleFastPhysics", 0); + Particle::emitterSkip = (int)config.getValue("particleEmitterSkip", 0) + 1; + disableAutoDelete(); + logger->log("Particle engine set up"); +} + +bool +Particle::update() +{ + if (!mMap) return false; + + if (mLifetimeLeft == 0) + { + mAlive = false; + } + + if (mAlive) + { + // Update child emitters + if (mLifetimePast%Particle::emitterSkip == 0) + { + for ( EmitterIterator e = mChildEmitters.begin(); + e != mChildEmitters.end(); + e++ + ) + { + Particles newParticles = (*e)->createParticles(); + for ( ParticleIterator p = newParticles.begin(); + p != newParticles.end(); + p++ + ) + { + (*p)->moveBy(mPosX, mPosY, mPosZ); + mChildParticles.push_back (*p); + } + } + } + + if (mMomentum != 1.0f) + { + mVectorX *= mMomentum; + mVectorY *= mMomentum; + mVectorZ *= mMomentum; + } + + if (mTarget && mAcceleration != 0.0f) + { + float distX = mPosX - mTarget->getPosX(); + float distY = mPosY - mTarget->getPosY(); + float distZ = mPosZ - mTarget->getPosZ(); + float invHypotenuse; + + switch(Particle::fastPhysics) + { + case 1: + invHypotenuse = fastInvSqrt( + distX * distX + distY * distY + distZ * distZ); + break; + case 2: + invHypotenuse = 2.0f / + fabs(distX) + fabs(distY) + fabs(distZ); + break; + default: + invHypotenuse = 1.0f / sqrt( + distX * distX + distY * distY + distZ * distZ); + break; + } + + if (invHypotenuse) + { + if (mInvDieDistance > 0.0f && invHypotenuse > mInvDieDistance) + { + mAlive = false; + } + float accFactor = invHypotenuse * mAcceleration; + mVectorX -= distX * accFactor; + mVectorY -= distY * accFactor; + mVectorZ -= distZ * accFactor; + } + } + + if (mRandomnes > 0) + { + mVectorX += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f; + mVectorY += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f; + mVectorZ += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f; + } + + mVectorZ -= mGravity; + + // Update position + mPosX += mVectorX; + mPosY += mVectorY; + mPosZ += mVectorZ; + + // Update other stuff + if (mLifetimeLeft > 0) + { + mLifetimeLeft--; + } + mLifetimePast++; + + if (mPosZ > PARTICLE_SKY || mPosZ < 0.0f) + { + if (mBounce > 0.0f) + { + mPosZ *= -mBounce; + mVectorX *= mBounce; + mVectorY *= mBounce; + mVectorZ *= -mBounce; + } + else { + mAlive = false; + } + } + } + + // Update child particles + for ( ParticleIterator p = mChildParticles.begin(); + p != mChildParticles.end(); + + ) + { + if ((*p)->update()) + { + p++; + } else { + delete (*p); + p = mChildParticles.erase(p); + } + } + + if (!mAlive && mChildParticles.empty() && mAutoDelete) + { + return false; + } + + return true; +} + + +void Particle::draw(Graphics *graphics, int offsetX, int offsetY) const +{ +} + + +Particle* +Particle::addEffect(std::string particleEffectFile, int pixelX, int pixelY) +{ + Particle *newParticle = NULL; + + // XML parser initialisation stuff + int size; + ResourceManager *resman = ResourceManager::getInstance(); + char *data = (char*) resman->loadFile(particleEffectFile.c_str(), size); + + if (!data) { + logger->log("Warning: Particle engine could not find %s !", + particleEffectFile.c_str()); + return NULL; + } + + xmlDocPtr doc = xmlParseMemory(data, size); + free(data); + + if (!doc) { + logger->log("Warning: Particle engine found syntax error in %s!", + particleEffectFile.c_str()); + return NULL; + } + + xmlNodePtr rootNode = xmlDocGetRootElement(doc); + if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "effect")) + { + logger->log("Warning: %s is not a valid particle effect definition file!", + particleEffectFile.c_str()); + return NULL; + } + + // Parse particles + for_each_xml_child_node(effectChildNode, rootNode) + { + // We're only interested in particles + if (!xmlStrEqual(effectChildNode->name, BAD_CAST "particle")) + continue; + + // Determine the exact particle type + xmlNodePtr node; + + // Animation + if ((node = XML::findFirstChildByName( + effectChildNode, "animation"))) { + newParticle = new AnimationParticle(mMap, node); + } + // Image + else if ((node = XML::findFirstChildByName( + effectChildNode, "image"))) { + Image *img= resman->getImage((const char*) + node->xmlChildrenNode->content); + + newParticle = new ImageParticle(mMap, img); + } + // Other + else { + newParticle = new Particle(mMap); + } + + // Read and set the basic properties of the particle + int offsetX = XML::getProperty(effectChildNode, "position-x", 0); + int offsetY = XML::getProperty(effectChildNode, "position-y", 0); + int offsetZ = XML::getProperty(effectChildNode, "position-z", 0); + + int particleX = (int)mPosX + pixelX + offsetX; + int particleY = (int)mPosY + pixelY + offsetY; + int particleZ = (int)mPosZ + offsetZ; + + int lifetime = XML::getProperty(effectChildNode, "lifetime", -1); + + newParticle->setPosition(particleX, particleY, particleZ); + newParticle->setLifetime(lifetime); + + // Look for additional emitters for this particle + for_each_xml_child_node(emitterNode, effectChildNode) + { + if (!xmlStrEqual(emitterNode->name, BAD_CAST "emitter")) + continue; + + ParticleEmitter *newEmitter; + newEmitter = new ParticleEmitter(emitterNode, newParticle, mMap); + newParticle->addEmitter(newEmitter); + } + + mChildParticles.push_back(newParticle); + } + + return newParticle; +} + + +Particle* +Particle::addTextSplashEffect(std::string text, + int colorR, int colorG, int colorB, + gcn::Font *font, int x, int y) +{ + Particle *newParticle = new TextParticle(mMap, text, colorR, colorG, colorB, + font); + newParticle->setPosition(x, y, 0); + newParticle->setVector ( ((rand()%100) - 50) / 200.0f, // X vector + ((rand()%100) - 50) / 200.0f, // Y vector + ((rand()%100) / 200.0f) + 4.0f // Z vector + ); + newParticle->setGravity(0.1f); + newParticle->setBounce(0.5f); + newParticle->setLifetime(200); + newParticle->setFadeOut(100); + + mChildParticles.push_back(newParticle); + + return newParticle; +} + + +void +Particle::setMap(Map *map) +{ + mMap = map; + if (mMap) setSpriteIterator(mMap->addSprite(this)); + + // TODO: Create map emitters based on emitter data in map data +} + + +Particle::~Particle() +{ + // Remove from map sprite list + if (mMap) mMap->removeSprite(mSpriteIterator); + // Delete child emitters and child particles + clear(); + Particle::particleCount--; +} + + +void +Particle::clear() +{ + std::for_each(mChildEmitters.begin(), mChildEmitters.end(), + make_dtor(mChildEmitters)); + mChildEmitters.clear(); + + std::for_each(mChildParticles.begin(), mChildParticles.end(), + make_dtor(mChildParticles)); + mChildParticles.clear(); +} diff --git a/src/particle.h b/src/particle.h new file mode 100644 index 00000000..7a747a5f --- /dev/null +++ b/src/particle.h @@ -0,0 +1,288 @@ +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _PARTICLE_H +#define _PARTICLE_H + +#include <list> +#include <string> + +#include <guichan/color.hpp> + +#include "guichanfwd.h" +#include "sprite.h" + + +class Map; +class Particle; +class ParticleEmitter; + +typedef std::list<Particle *> Particles; +typedef Particles::iterator ParticleIterator; +typedef std::list<ParticleEmitter *> Emitters; +typedef Emitters::iterator EmitterIterator; + +/** + * A particle spawned by a ParticleEmitter. + */ +class Particle : public Sprite +{ + public: + static const float PARTICLE_SKY; /**< Maximum Z position of particles */ + static int fastPhysics; /**< Mode of squareroot calculation */ + static int particleCount; /**< Current number of particles */ + static int maxCount; /**< Maximum number of particles */ + static int emitterSkip; /**< Duration of pause between two emitter updates in ticks */ + + /** + * Constructor. + * + * @param map the map this particle will add itself to, may be NULL + */ + Particle(Map *map); + + /** + * Destructor. + */ + ~Particle(); + + /** + * Deletes all child particles and emitters + */ + void + clear(); + + /** + * Gives a particle the properties of an engine root particle and loads + * the particle-related config settings + */ + void + setupEngine(); + + /** + * Updates particle position, returns false when the particle should + * be deleted + */ + virtual bool + update(); + + /** + * Draws the particle image + */ + virtual void + draw(Graphics *graphics, int offsetX, int offsetY) const; + + /** + * Necessary for sorting with the other sprites + */ + virtual int + getPixelY() const + { + return (int)(mPosY + mPosZ) - 64; + }; + + /* + Basic Particle properties: + */ + + /** + * Sets the map the particle is on. + */ + void setMap(Map *map); + + /** + * Creates a child particle that hosts some emitters described in the + * particleEffectFile. + */ + Particle* + addEffect(std::string particleEffectFile, int pixelX, int pixelY); + + /** + * Creates a standalone text particle. + */ + Particle* + addTextSplashEffect(std::string text, int colorR, int colorG, int colorB, + gcn::Font *font, int x, int y); + + /** + * Adds an emitter to the particle. + */ + void + addEmitter (ParticleEmitter* emitter) + { mChildEmitters.push_back(emitter); } + + /** + * Sets the position in 3 dimensional space in pixels relative to map + */ + void + setPosition(float x, float y, float z) + { mPosX = x; mPosY = y; mPosZ = z; } + + /** + * Sets the position in 2 dimensional space in pixels relative to map + */ + void + setPosition(float x, float y) + { mPosX = x; mPosY = y; } + + float getPosX() const + { return mPosX; } + + float getPosY() const + { return mPosY; } + + float getPosZ() const + { return mPosZ; } + + /** + * Changes the particle position relative + */ + void + moveBy(float x, float y, float z) + { mPosX += x; mPosY += y; mPosZ += z; } + + /** + * Sets the time in game ticks until the particle is destroyed. + */ + void + setLifetime(int lifetime) + { mLifetimeLeft = lifetime; mLifetimePast = 0; } + + /** + * Sets the age of the pixel in game ticks where the particle has + * faded in completely + */ + void + setFadeOut (int fadeOut) + { mFadeOut = fadeOut; } + + /** + * Sets the remaining particle lifetime where the particle starts to + * fade out + */ + void + setFadeIn (int fadeIn) + { mFadeIn = fadeIn; } + + /** + * Sets the sprite iterator of the particle on the current map to make + * it easier to remove the particle from the map when it is destroyed + */ + void + setSpriteIterator(std::list<Sprite*>::iterator spriteIterator) + { mSpriteIterator = spriteIterator; } + + /** + * Gets the sprite iterator of the particle on the current map + */ + std::list<Sprite*>::iterator + getSpriteIterator() const + { return mSpriteIterator; } + + /** + * Sets the current velocity in 3 dimensional space + */ + void + setVector(float x, float y, float z) + { mVectorX = x; mVectorY = y; mVectorZ = z; } + + /** + * Sets the downward acceleration + */ + void + setGravity(float g) + { mGravity = g; } + + /** + * Sets the ammount of random vector changes + */ + void + setRandomnes(int r) + { mRandomnes = r; } + + /** + * Sets the ammount of velocity particles retain after + * hitting the ground. + */ + void + setBounce(float bouncieness) + { mBounce = bouncieness; } + + /** + * Makes the particle move toward another particle with a + * given acceleration and momentum + */ + void setDestination(Particle *target, float accel, float moment) + { mTarget = target; mAcceleration = accel; mMomentum = moment; } + + /** + * Sets the distance in pixel the particle can come near the target + * particle before it is destroyed. Does only make sense after a + * target particle has been set using setDestination. + */ + void setDieDistance(float dist) + { mInvDieDistance = 1.0f / dist; } + + /** + * Manually marks the particle for deletion + */ + void kill() + { mAlive = false; mAutoDelete = true; } + + /** + * After calling this function the particle will only request + * deletion when kill() is called + */ + void disableAutoDelete() + { mAutoDelete = false; } + + protected: + bool mAlive; /**< Is the particle supposed to be drawn and updated?*/ + float mPosX, mPosY, mPosZ; /**< Position in 3 dimensonal space - pixel based relative to map */ + int mLifetimeLeft; /**< Lifetime left in game ticks*/ + int mLifetimePast; /**< Age of the particle in game ticks*/ + int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/ + int mFadeIn; /**< Age in game ticks where fading in is finished*/ + + private: + // generic properties + bool mAutoDelete; /**< May the particle request its deletion by the parent particle?*/ + Map *mMap; /**< Map the particle is on*/ + std::list<Sprite*>::iterator mSpriteIterator; /**< iterator of the particle on the current map */ + Emitters mChildEmitters; /**< List of child emitters*/ + Particles mChildParticles; /**< List of particles controlled by this particle*/ + //dynamic particle + float mVectorX, mVectorY, mVectorZ; /**< Speed in 3 dimensional space in pixels per game-tick */ + float mGravity; /**< Downward acceleration in pixels per game-tick²*/ + int mRandomnes; /**< Ammount of random vector change*/ + float mBounce; /**< How much the particle bounces off when hitting the ground*/ + //follow-point particles + Particle *mTarget; /**< The particle that attracts this particle*/ + float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/ + float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/ + float mMomentum; /**< How much speed the particle retains after each game tick*/ +}; + +extern Particle *particleEngine; + +#endif diff --git a/src/particleemitter.cpp b/src/particleemitter.cpp new file mode 100644 index 00000000..2387c652 --- /dev/null +++ b/src/particleemitter.cpp @@ -0,0 +1,327 @@ +/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "particleemitter.h"
+
+#include "animationparticle.h"
+#include "imageparticle.h"
+#include "log.h"
+#include "particle.h"
+
+#include "resources/animation.h"
+#include "resources/image.h"
+#include "resources/resourcemanager.h"
+#include "resources/imageset.h"
+
+#include <cmath>
+
+#define SIN45 0.707106781f
+#define DEG_RAD_FACTOR 0.017453293f
+
+ParticleEmitter::ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *map):
+ mParticleImage(0)
+{
+ mMap = map;
+ mParticleTarget = target;
+
+ //initializing default values
+ mParticlePosX.set(0.0f);
+ mParticlePosY.set(0.0f);
+ mParticlePosZ.set(0.0f);
+ mParticleAngleHorizontal.set(0.0f);
+ mParticleAngleVertical.set(0.0f);
+ mParticlePower.set(0.0f);
+ mParticleGravity.set(0.0f);
+ mParticleRandomnes.set(0);
+ mParticleBounce.set(0.0f);
+ mParticleAcceleration.set(0.0f);
+ mParticleDieDistance.set(-1.0f);
+ mParticleMomentum.set(1.0f);
+ mParticleLifetime.set(-1);
+ mParticleFadeOut.set(0);
+ mParticleFadeIn.set(0);
+ mOutput.set(1);
+
+ for_each_xml_child_node(propertyNode, emitterNode)
+ {
+ if (xmlStrEqual(propertyNode->name, BAD_CAST "property"))
+ {
+ std::string name = XML::getProperty(propertyNode, "name", "");
+
+ if (name == "position-x")
+ {
+ mParticlePosX = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "position-y")
+ {
+
+ mParticlePosY = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "position-z")
+ {
+ mParticlePosZ = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "image")
+ {
+ std::string image = XML::getProperty(propertyNode, "value", "");
+ // Don't leak when multiple images are defined
+ if (image != "" && !mParticleImage)
+ {
+ ResourceManager *resman = ResourceManager::getInstance();
+ mParticleImage = resman->getImage(image);
+ }
+ }
+ else if (name == "horizontal-angle")
+ {
+ mParticleAngleHorizontal = readMinMax(propertyNode, 0.0f);
+ mParticleAngleHorizontal.minVal *= DEG_RAD_FACTOR;
+ mParticleAngleHorizontal.maxVal *= DEG_RAD_FACTOR;
+ }
+ else if (name == "vertical-angle")
+ {
+ mParticleAngleVertical = readMinMax(propertyNode, 0.0f);
+ mParticleAngleVertical.minVal *= DEG_RAD_FACTOR;
+ mParticleAngleVertical.maxVal *= DEG_RAD_FACTOR;
+ }
+ else if (name == "power")
+ {
+ mParticlePower = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "gravity")
+ {
+ mParticleGravity = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "randomnes")
+ {
+ mParticleRandomnes = readMinMax(propertyNode, 0);
+ }
+ else if (name == "bounce")
+ {
+ mParticleBounce = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "lifetime")
+ {
+ mParticleLifetime = readMinMax(propertyNode, 0);
+ mParticleLifetime.minVal += 1;
+ }
+ else if (name == "output")
+ {
+ mOutput = readMinMax(propertyNode, 0);
+ mOutput.maxVal +=1;
+ }
+ else if (name == "acceleration")
+ {
+ mParticleAcceleration = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "die-distance")
+ {
+ mParticleDieDistance = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "momentum")
+ {
+ mParticleMomentum = readMinMax(propertyNode, 1.0f);
+ }
+ else if (name == "fade-out")
+ {
+ mParticleFadeOut = readMinMax(propertyNode, 0);
+ }
+ else if (name == "fade-in")
+ {
+ mParticleFadeIn = readMinMax(propertyNode, 0);
+ }
+ else
+ {
+ logger->log("Particle Engine: Warning, unknown emitter property \"%s\"",
+ name.c_str()
+ );
+ }
+ }
+ else if (xmlStrEqual(propertyNode->name, BAD_CAST "emitter"))
+ {
+ ParticleEmitter newEmitter(propertyNode, mParticleTarget, map);
+ mParticleChildEmitters.push_back(newEmitter);
+ }
+ else if (xmlStrEqual(propertyNode->name, BAD_CAST "animation"))
+ {
+ ImageSet *imageset = ResourceManager::getInstance()->getImageSet(
+ XML::getProperty(propertyNode, "imageset", ""),
+ XML::getProperty(propertyNode, "width", 0),
+ XML::getProperty(propertyNode, "height", 0)
+ );
+
+ // Get animation frames
+ for_each_xml_child_node(frameNode, propertyNode)
+ {
+ int delay = XML::getProperty(frameNode, "delay", 0);
+ int offsetX = XML::getProperty(frameNode, "offsetX", 0);
+ int offsetY = XML::getProperty(frameNode, "offsetY", 0);
+ offsetY -= imageset->getHeight() - 32;
+ offsetX -= imageset->getWidth() / 2 - 16;
+
+ if (xmlStrEqual(frameNode->name, BAD_CAST "frame"))
+ {
+ int index = XML::getProperty(frameNode, "index", -1);
+
+ if (index < 0)
+ {
+ logger->log("No valid value for 'index'");
+ continue;
+ }
+
+ Image *img = imageset->get(index);
+
+ if (!img)
+ {
+ logger->log("No image at index " + (index));
+ continue;
+ }
+
+ mParticleAnimation.addFrame(img, delay, offsetX, offsetY);
+ }
+ else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence"))
+ {
+ int start = XML::getProperty(frameNode, "start", -1);
+ int end = XML::getProperty(frameNode, "end", -1);
+
+ if (start < 0 || end < 0)
+ {
+ logger->log("No valid value for 'start' or 'end'");
+ continue;
+ }
+
+ while (end >= start)
+ {
+ Image *img = imageset->get(start);
+
+ if (!img)
+ {
+ logger->log("No image at index " +
+ (start));
+ continue;
+ }
+
+ mParticleAnimation.addFrame(img, delay, offsetX, offsetY);
+ start++;
+ }
+ }
+ else if (xmlStrEqual(frameNode->name, BAD_CAST "end"))
+ {
+ mParticleAnimation.addTerminator();
+ }
+ } // for frameNode
+ }
+ }
+}
+
+
+ParticleEmitter::~ParticleEmitter()
+{
+ if (mParticleImage)
+ {
+ mParticleImage->decRef();
+ }
+}
+
+
+template <typename T> MinMax<T>
+ParticleEmitter::readMinMax(xmlNodePtr propertyNode, T def)
+{
+ MinMax<T> retval;
+
+ def = (T)XML::getFloatProperty(propertyNode, "value", (double)def);
+ retval.set ( (T)XML::getFloatProperty(propertyNode, "min", (double)def),
+ (T)XML::getFloatProperty(propertyNode, "max", (double)def)
+ );
+
+ return retval;
+}
+
+
+std::list<Particle *>
+ParticleEmitter::createParticles()
+{
+ std::list<Particle *> newParticles;
+
+ for (int i = mOutput.value(); i > 0; i--)
+ {
+ // Limit maximum particles
+ if (Particle::particleCount > Particle::maxCount) break;
+
+ Particle *newParticle;
+ if (mParticleImage)
+ {
+ newParticle = new ImageParticle(mMap, mParticleImage);
+ }
+ else if (mParticleAnimation.getLength() > 0)
+ {
+ Animation *newAnimation = new Animation(mParticleAnimation);
+ newParticle = new AnimationParticle(mMap, newAnimation);
+ }
+ else
+ {
+ newParticle = new Particle(mMap);
+ }
+
+
+ newParticle->setPosition(
+ mParticlePosX.value(),
+ mParticlePosY.value(),
+ mParticlePosZ.value()
+ );
+
+ float angleH = mParticleAngleHorizontal.value();
+ float angleV = mParticleAngleVertical.value();
+ float power = mParticlePower.value();
+ newParticle->setVector(
+ cos(angleH) * cos(angleV) * power,
+ sin(angleH) * cos(angleV) * SIN45 * power,
+ sin(angleV) * SIN45 * power
+ );
+
+ newParticle->setRandomnes(mParticleRandomnes.value());
+ newParticle->setGravity(mParticleGravity.value());
+ newParticle->setBounce(mParticleBounce.value());
+
+ newParticle->setDestination(mParticleTarget,
+ mParticleAcceleration.value(),
+ mParticleMomentum.value()
+ );
+ newParticle->setDieDistance(mParticleDieDistance.value());
+
+ newParticle->setLifetime(mParticleLifetime.value());
+ newParticle->setFadeOut(mParticleFadeOut.value());
+ newParticle->setFadeIn(mParticleFadeIn.value());
+
+ for ( std::list<ParticleEmitter>::iterator i = mParticleChildEmitters.begin();
+ i != mParticleChildEmitters.end();
+ i++
+ )
+ {
+ newParticle->addEmitter(new ParticleEmitter(*i));
+ }
+
+ newParticles.push_back(newParticle);
+ }
+
+ return newParticles;
+}
diff --git a/src/particleemitter.h b/src/particleemitter.h new file mode 100644 index 00000000..ca6d8622 --- /dev/null +++ b/src/particleemitter.h @@ -0,0 +1,120 @@ +/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _PARTICLEEMITTER_H
+#define _PARTICLEEMITTER_H
+
+#include <list>
+
+#include "utils/xml.h"
+#include "utils/minmax.h"
+
+#include "resources/animation.h"
+
+class Image;
+class Map;
+class Particle;
+
+/**
+ * Every Particle can have one or more particle emitters that create new
+ * particles when they are updated
+ */
+class ParticleEmitter
+{
+ public:
+ /**
+ * Constructor.
+ */
+ ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *map);
+
+ /**
+ * Destructor.
+ */
+ ~ParticleEmitter();
+
+ /**
+ * Spawns new particles
+ * @return: a list of created particles
+ */
+ std::list<Particle *> createParticles();
+
+ /**
+ * Sets the target of the particles that are created
+ */
+ void
+ setTarget(Particle *target)
+ { mParticleTarget = target; };
+
+ private:
+ template <typename T> MinMax<T> readMinMax(xmlNodePtr propertyNode, T def);
+
+ /**
+ * initial position of particles:
+ */
+ MinMax<float> mParticlePosX, mParticlePosY, mParticlePosZ;
+
+ /**
+ * initial vector of particles:
+ */
+ MinMax<float> mParticleAngleHorizontal, mParticleAngleVertical;
+
+ /**
+ * Initial velocity of particles
+ */
+ MinMax<float> mParticlePower;
+
+ /*
+ * Vector changing of particles:
+ */
+ MinMax<float> mParticleGravity;
+ MinMax<int> mParticleRandomnes;
+ MinMax<float> mParticleBounce;
+
+ /*
+ * Properties of targeting particles:
+ */
+ Particle *mParticleTarget;
+ MinMax<float> mParticleAcceleration;
+ MinMax<float> mParticleDieDistance;
+ MinMax<float> mParticleMomentum;
+
+ /*
+ * Behavior over time of the particles:
+ */
+ MinMax<int> mParticleLifetime;
+ MinMax<int> mParticleFadeOut;
+ MinMax<int> mParticleFadeIn;
+
+ Map *mMap; /**< Map the particles are spawned on */
+
+ MinMax<int> mOutput; /**< Number of particles spawned per update */
+
+ Image *mParticleImage; /**< Particle image, if used */
+
+ /** Filename of particle animation file */
+ Animation mParticleAnimation;
+
+ /** List of emitters the spawned particles are equipped with */
+ std::list<ParticleEmitter> mParticleChildEmitters;
+};
+#endif
diff --git a/src/resources/animation.h b/src/resources/animation.h index d0d11c69..aad93cda 100644 --- a/src/resources/animation.h +++ b/src/resources/animation.h @@ -54,7 +54,7 @@ class Animation Animation(); /** - * Appends a new animation at the end of the sequence + * Appends a new animation at the end of the sequence. */ void addFrame(Image *image, unsigned int delay, int offsetX, int offsetY); diff --git a/src/resources/image.cpp b/src/resources/image.cpp index a27783d4..d7d4e64b 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -187,19 +187,22 @@ Image* Image::load(void *buffer, unsigned int bufferSize, bool hasAlpha = false; - // Figure out whether the image uses its alpha layer - for (int i = 0; i < tmpImage->w * tmpImage->h; ++i) + if (tmpImage->format->BitsPerPixel == 32) { - Uint8 r, g, b, a; - SDL_GetRGBA( - ((Uint32*) tmpImage->pixels)[i], - tmpImage->format, - &r, &g, &b, &a); - - if (a != 255) + // Figure out whether the image uses its alpha layer + for (int i = 0; i < tmpImage->w * tmpImage->h; ++i) { - hasAlpha = true; - break; + Uint8 r, g, b, a; + SDL_GetRGBA( + ((Uint32*) tmpImage->pixels)[i], + tmpImage->format, + &r, &g, &b, &a); + + if (a != 255) + { + hasAlpha = true; + break; + } } } diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp index fda8916d..2230cb6a 100644 --- a/src/resources/mapreader.cpp +++ b/src/resources/mapreader.cpp @@ -231,6 +231,30 @@ MapReader::readMap(xmlNodePtr node, const std::string &path) { readProperties(childNode, map); } + else if (xmlStrEqual(childNode->name, BAD_CAST "objectgroup")) + { + for_each_xml_child_node(objectNode, childNode) + { + if (xmlStrEqual(objectNode->name, BAD_CAST "object")) + { + std::string objName = XML::getProperty(objectNode, "name", ""); + std::string objType = XML::getProperty(objectNode, "type", ""); + int objX = XML::getProperty(objectNode, "x", 0); + int objY = XML::getProperty(objectNode, "y", 0); + + logger->log("- Loading object name: %s type: %s at %d:%d", + objName.c_str(), objType.c_str(), objX, objY); + if (objType == "PARTICLE_EFFECT") + { + map->addParticleEffect(objName, objX, objY); + } + else + { + logger->log(" Warning: Unknown object type"); + } + } + } + } } map->initializeOverlays(); diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp index ac3ac3bc..89afc549 100644 --- a/src/resources/monsterdb.cpp +++ b/src/resources/monsterdb.cpp @@ -83,6 +83,27 @@ MonsterDB::load() currentInfo->setName (XML::getProperty(monsterNode, "name", "unnamed"));
+ std::string targetCursor;
+ targetCursor = XML::getProperty(monsterNode, "targetCursor", "medium");
+ if (targetCursor == "small")
+ {
+ currentInfo->setTargetCursorSize(Being::TC_SMALL);
+ }
+ else if (targetCursor == "medium")
+ {
+ currentInfo->setTargetCursorSize(Being::TC_MEDIUM);
+ }
+ else if (targetCursor == "large")
+ {
+ currentInfo->setTargetCursorSize(Being::TC_LARGE);
+ }
+ else
+ {
+ logger->log("MonsterDB: Unknown target cursor type \"%s\" for %s - using medium sized one",
+ targetCursor.c_str(), currentInfo->getName().c_str());
+ currentInfo->setTargetCursorSize(Being::TC_MEDIUM);
+ }
+
//iterate <sprite>s and <sound>s
for_each_xml_child_node(spriteNode, monsterNode)
{
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h index 05d4c014..d2a0a2c8 100644 --- a/src/resources/monsterinfo.h +++ b/src/resources/monsterinfo.h @@ -28,6 +28,9 @@ #include <string> #include <vector> +#include "../being.h" + + enum SoundEvent { EVENT_HIT, @@ -62,7 +65,11 @@ class MonsterInfo setSprite(std::string filename) { mSprite = filename; } void - addSound (SoundEvent event, std::string filename); + setTargetCursorSize(Being::TargetCursorSize targetCursorSize) + { mTargetCursorSize = targetCursorSize; } + + void + addSound(SoundEvent event, std::string filename); const std::string& getName () const { return mName; }; @@ -70,13 +77,16 @@ class MonsterInfo const std::string& getSprite () const { return mSprite; }; + const Being::TargetCursorSize + getTargetCursorSize() const { return mTargetCursorSize; } + std::string getSound (SoundEvent event) const; private: std::string mName; std::string mSprite; - + Being::TargetCursorSize mTargetCursorSize; std::map<SoundEvent, std::vector<std::string>* > mSounds; }; diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp index 5fc35bcd..18e732ef 100644 --- a/src/simpleanimation.cpp +++ b/src/simpleanimation.cpp @@ -23,6 +23,91 @@ #include "simpleanimation.h" +#include "graphics.h" +#include "log.h" + +#include "resources/image.h" +#include "resources/resourcemanager.h" +#include "resources/imageset.h" + + +SimpleAnimation::SimpleAnimation(xmlNodePtr animationNode): + mAnimationTime(0), + mAnimationPhase(0) +{ + mAnimation = new Animation(); + + ImageSet *imageset = ResourceManager::getInstance()->getImageSet( + XML::getProperty(animationNode, "imageset", ""), + XML::getProperty(animationNode, "width", 0), + XML::getProperty(animationNode, "height", 0) + ); + + // Get animation frames + for ( xmlNodePtr frameNode = animationNode->xmlChildrenNode; + frameNode != NULL; + frameNode = frameNode->next) + { + int delay = XML::getProperty(frameNode, "delay", 0); + int offsetX = XML::getProperty(frameNode, "offsetX", 0); + int offsetY = XML::getProperty(frameNode, "offsetY", 0); + offsetY -= imageset->getHeight() - 32; + offsetX -= imageset->getWidth() / 2 - 16; + + if (xmlStrEqual(frameNode->name, BAD_CAST "frame")) + { + int index = XML::getProperty(frameNode, "index", -1); + + if (index < 0) + { + logger->log("No valid value for 'index'"); + continue; + } + + Image *img = imageset->get(index); + + if (!img) + { + logger->log("No image at index " + (index)); + continue; + } + + mAnimation->addFrame(img, delay, offsetX, offsetY); + } + else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence")) + { + int start = XML::getProperty(frameNode, "start", -1); + int end = XML::getProperty(frameNode, "end", -1); + + if (start < 0 || end < 0) + { + logger->log("No valid value for 'start' or 'end'"); + continue; + } + + while (end >= start) + { + Image *img = imageset->get(start); + + if (!img) + { + logger->log("No image at index " + + (start)); + continue; + } + + mAnimation->addFrame(img, delay, offsetX, offsetY); + start++; + } + } + else if (xmlStrEqual(frameNode->name, BAD_CAST "end")) + { + mAnimation->addTerminator(); + } + } + + mCurrentFrame = mAnimation->getFrame(0); +} void SimpleAnimation::update(unsigned int timePassed) { diff --git a/src/simpleanimation.h b/src/simpleanimation.h index a56c31da..561c540d 100644 --- a/src/simpleanimation.h +++ b/src/simpleanimation.h @@ -26,7 +26,10 @@ #include "resources/animation.h" +#include "utils/xml.h" + class Frame; +class Graphics; /** * This class is a leightweight alternative to the AnimatedSprite class. @@ -35,6 +38,9 @@ class Frame; class SimpleAnimation { public: + /** + * Creates a simple animation with an already created animation. + */ SimpleAnimation(Animation *animation): mAnimation(animation), mAnimationTime(0), @@ -42,6 +48,11 @@ class SimpleAnimation mCurrentFrame(mAnimation->getFrame(0)) {}; + /** + * Creates a simple animation that creates its animation from XML Data. + */ + SimpleAnimation(xmlNodePtr animationNode); + ~SimpleAnimation(); void update(unsigned int timePassed); @@ -55,10 +66,10 @@ class SimpleAnimation /** Time in game ticks the current frame is shown. */ unsigned int mAnimationTime; - /** Index of current animation frame. */ + /** Index of current animation phase. */ unsigned int mAnimationPhase; - /** Current animation frame. */ + /** Current animation phase. */ Frame *mCurrentFrame; }; diff --git a/src/sprite.h b/src/sprite.h index 51811149..89780519 100644 --- a/src/sprite.h +++ b/src/sprite.h @@ -50,6 +50,22 @@ class Sprite draw(Graphics *graphics, int offsetX, int offsetY) const = 0; /** + * Returns the horizontal size of the sprites graphical representation + * in pixels or 0 when it is undefined. + */ + virtual int + getWidth() const + { return 0; } + + /** + * Returns the vertical size of the sprites graphical representation + * in pixels or 0 when it is undefined. + */ + virtual int + getHeight() const + { return 0; } + + /** * Returns the pixel Y coordinate of the sprite. */ virtual int diff --git a/src/textparticle.cpp b/src/textparticle.cpp new file mode 100644 index 00000000..dd01d2fe --- /dev/null +++ b/src/textparticle.cpp @@ -0,0 +1,64 @@ +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "textparticle.h" + +#include "graphics.h" + +TextParticle::TextParticle(Map *map, const std::string &text, + int colorR, int colorG, int colorB, gcn::Font *font): + Particle(map), + mText(text), + mTextFont(font), + mColorR(colorR), + mColorG(colorG), + mColorB(colorB) +{ +} + +void TextParticle::draw(Graphics *graphics, int offsetX, int offsetY) const +{ + if (!mAlive) + return; + + int screenX = (int)mPosX + offsetX; + int screenY = (int)mPosY - int(mPosZ) + offsetY; + + int alpha = 255; + + if (mLifetimeLeft > -1 && mLifetimeLeft < mFadeOut) + { + alpha *= mLifetimeLeft; + alpha /= mFadeOut; + }; + + if (mLifetimePast < mFadeIn) + { + alpha *= mLifetimePast; + alpha /= mFadeIn; + } + + graphics->setFont(mTextFont); + graphics->setColor(gcn::Color (mColorR, mColorG, mColorB, alpha)); + graphics->drawText(mText, screenX, screenY, gcn::Graphics::CENTER); +} diff --git a/src/textparticle.h b/src/textparticle.h new file mode 100644 index 00000000..b365c885 --- /dev/null +++ b/src/textparticle.h @@ -0,0 +1,53 @@ +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TEXTPARTICLE_H +#define _TEXTPARTICLE_H + +#include "particle.h" + +#include <guichan/color.hpp> + +#include "guichanfwd.h" + +class TextParticle : public Particle +{ + public: + TextParticle(Map *map, const std::string &text, + int colorR, int colorG, int colorB, gcn::Font *font); + /** + * Draws the particle image + */ + virtual void + draw(Graphics *graphics, int offsetX, int offsetY) const; + + // hack to improve text visibility + virtual int getPixelY() const { return (int)(mPosY + mPosZ); } + + private: + std::string mText; /**< Text of the particle */ + gcn::Font *mTextFont; /**< Font used for drawing the text */ + int mColorR, mColorG, mColorB; /**< Color used for drawing the text */ +}; + +#endif diff --git a/src/utils/fastsqrt.h b/src/utils/fastsqrt.h new file mode 100644 index 00000000..8da1d354 --- /dev/null +++ b/src/utils/fastsqrt.h @@ -0,0 +1,24 @@ +/* A very fast function to calculate the approximate inverse square root of a
+ * floating point value and a helper function that uses it for getting the
+ * normal squareroot. For an explanation of the inverse squareroot function
+ * read:
+ * http://www.math.purdue.edu/~clomont/Math/Papers/2003/InvSqrt.pdf
+ *
+ * Unfortunately the original creator of this function seems to be unknown.
+ */
+
+float fastInvSqrt(float x)
+{
+ union { int i; float x; } tmp;
+ float xhalf = 0.5f * x;
+ tmp.x = x;
+ tmp.i = 0x5f375a86 - (tmp.i >> 1);
+ x = tmp.x;
+ x = x * (1.5f - xhalf * x * x);
+ return x;
+}
+
+float fastSqrt(float x)
+{
+ return 1.0f / fastInvSqrt(x);
+}
diff --git a/src/utils/minmax.h b/src/utils/minmax.h new file mode 100644 index 00000000..1add2b7e --- /dev/null +++ b/src/utils/minmax.h @@ -0,0 +1,47 @@ +/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+/**
+ * Returns a random numeric value that is larger than or equal min and smaller
+ * than max
+ */
+
+template <typename T> struct MinMax
+{
+ void set(T min, T max)
+ {
+ minVal=min; maxVal=max;
+ }
+
+ void set(T val)
+ {
+ set(val, val);
+ }
+
+ T value()
+ {
+ return (T)(minVal + (maxVal - minVal) * (rand() / ((double) RAND_MAX + 1)));
+ }
+
+ T minVal;
+ T maxVal;
+};
diff --git a/src/utils/wingettimeofday.h b/src/utils/wingettimeofday.h index a5537f39..28afb7e5 100644 --- a/src/utils/wingettimeofday.h +++ b/src/utils/wingettimeofday.h @@ -1,113 +1,113 @@ -/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _TMW_WINGETTIMEOFDAY_H_
-#define _TMW_WINGETTIMEOFDAY_H_
-
-#ifdef WIN32
-
-#include <windows.h>
-
-/*
- * the function gettimeofday() is available on UNIX but not on windows.
- * this header defines a windows implementation as a
- * GetSystemTimeAsFileTime() wrapper.
- */
-
-int gettimeofday(struct timeval* tv, void *tz)
-/*---------------------------------------------------------------
- * Copyright (c) 1999,2000,2001,2002,2003
- * The Board of Trustees of the University of Illinois
- * All Rights Reserved.
- *---------------------------------------------------------------
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software (Iperf) and associated
- * documentation files (the "Software"), to deal in the Software
- * without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute,
- * sublicense, and/or sell copies of the Software, and to permit
- * persons to whom the Software is furnished to do
- * so, subject to the following conditions:
- *
- *
- * Redistributions of source code must retain the above
- * copyright notice, this list of conditions and
- * the following disclaimers.
- *
- *
- * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following
- * disclaimers in the documentation and/or other materials
- * provided with the distribution.
- *
- *
- * Neither the names of the University of Illinois, NCSA,
- * nor the names of its contributors may be used to endorse
- * or promote products derived from this Software without
- * specific prior written permission.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE CONTIBUTORS OR COPYRIGHT
- * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * ________________________________________________________________
- * National Laboratory for Applied Network Research
- * National Center for Supercomputing Applications
- * University of Illinois at Urbana-Champaign
- * http://www.ncsa.uiuc.edu
- * ________________________________________________________________
- *
- * gettimeofday.c
- * by Mark Gates <mgates@nlanr.net>
- * -------------------------------------------------------------------
- * A (hack) implementation of gettimeofday for Windows.
- * Since I send sec/usec in UDP packets, this made the most sense.
- * ------------------------------------------------------------------- */
-{
- FILETIME time;
- double timed;
-
- GetSystemTimeAsFileTime( &time );
-
- // Apparently Win32 has units of 1e-7 sec (tenths of microsecs)
- // 4294967296 is 2^32, to shift high word over
- // 11644473600 is the number of seconds between
- // the Win32 epoch 1601-Jan-01 and the Unix epoch 1970-Jan-01
- // Tests found floating point to be 10x faster than 64bit int math.
-
- timed = ((time.dwHighDateTime * 4294967296e-7) - 11644473600.0) +
- (time.dwLowDateTime * 1e-7);
-
- tv->tv_sec = (long) timed;
- tv->tv_usec = (long) ((timed - tv->tv_sec) * 1e6);
-
- return 0;
-}
-
-
-#endif // WIN32
-#endif
+/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_WINGETTIMEOFDAY_H_ +#define _TMW_WINGETTIMEOFDAY_H_ + +#ifdef WIN32 + +#include <windows.h> + +/* + * the function gettimeofday() is available on UNIX but not on windows. + * this header defines a windows implementation as a + * GetSystemTimeAsFileTime() wrapper. + */ + +int gettimeofday(struct timeval* tv, void *tz) +/*--------------------------------------------------------------- + * Copyright (c) 1999,2000,2001,2002,2003 + * The Board of Trustees of the University of Illinois + * All Rights Reserved. + *--------------------------------------------------------------- + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software (Iperf) and associated + * documentation files (the "Software"), to deal in the Software + * without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, + * sublicense, and/or sell copies of the Software, and to permit + * persons to whom the Software is furnished to do + * so, subject to the following conditions: + * + * + * Redistributions of source code must retain the above + * copyright notice, this list of conditions and + * the following disclaimers. + * + * + * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following + * disclaimers in the documentation and/or other materials + * provided with the distribution. + * + * + * Neither the names of the University of Illinois, NCSA, + * nor the names of its contributors may be used to endorse + * or promote products derived from this Software without + * specific prior written permission. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE CONTIBUTORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * ________________________________________________________________ + * National Laboratory for Applied Network Research + * National Center for Supercomputing Applications + * University of Illinois at Urbana-Champaign + * http://www.ncsa.uiuc.edu + * ________________________________________________________________ + * + * gettimeofday.c + * by Mark Gates <mgates@nlanr.net> + * ------------------------------------------------------------------- + * A (hack) implementation of gettimeofday for Windows. + * Since I send sec/usec in UDP packets, this made the most sense. + * ------------------------------------------------------------------- */ +{ + FILETIME time; + double timed; + + GetSystemTimeAsFileTime( &time ); + + // Apparently Win32 has units of 1e-7 sec (tenths of microsecs) + // 4294967296 is 2^32, to shift high word over + // 11644473600 is the number of seconds between + // the Win32 epoch 1601-Jan-01 and the Unix epoch 1970-Jan-01 + // Tests found floating point to be 10x faster than 64bit int math. + + timed = ((time.dwHighDateTime * 4294967296e-7) - 11644473600.0) + + (time.dwLowDateTime * 1e-7); + + tv->tv_sec = (long) timed; + tv->tv_usec = (long) ((timed - tv->tv_sec) * 1e6); + + return 0; +} + + +#endif // WIN32 +#endif diff --git a/src/utils/xml.cpp b/src/utils/xml.cpp index 7c917dc0..e30450f0 100644 --- a/src/utils/xml.cpp +++ b/src/utils/xml.cpp @@ -39,6 +39,20 @@ namespace XML return ret; } + double + getFloatProperty(xmlNodePtr node, const char* name, double def) + { + double &ret = def; + + xmlChar *prop = xmlGetProp(node, BAD_CAST name); + if (prop) { + ret = atof((char*)prop); + xmlFree(prop); + } + + return ret; + } + std::string getProperty(xmlNodePtr node, const char *name, const std::string &def) { @@ -51,4 +65,13 @@ namespace XML return def; } + + xmlNodePtr findFirstChildByName(xmlNodePtr parent, const char *name) + { + for_each_xml_child_node(child, parent) + if (xmlStrEqual(child->name, BAD_CAST name)) + return child; + + return NULL; + } } diff --git a/src/utils/xml.h b/src/utils/xml.h index db4c264a..ef3bad3d 100644 --- a/src/utils/xml.h +++ b/src/utils/xml.h @@ -40,10 +40,21 @@ namespace XML getProperty(xmlNodePtr node, const char *name, int def); /** + * Gets an floating point property from an xmlNodePtr. + */ + double + getFloatProperty(xmlNodePtr node, const char *name, double def); + + /** * Gets a string property from an xmlNodePtr. */ std::string getProperty(xmlNodePtr node, const char *name, const std::string &def); + + /** + * Finds the first child node with the given name + */ + xmlNodePtr findFirstChildByName(xmlNodePtr parent, const char *name); } #define for_each_xml_child_node(var, parent) \ |