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-rw-r--r--src/net/npchandler.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
index a6dc216b..5ae2ac2e 100644
--- a/src/net/npchandler.cpp
+++ b/src/net/npchandler.cpp
@@ -54,6 +54,7 @@ NPCHandler::NPCHandler()
void NPCHandler::handleMessage(MessageIn *msg)
{
int id;
+ NPC *temporaryNPC;
switch (msg->getId())
{
@@ -78,15 +79,24 @@ void NPCHandler::handleMessage(MessageIn *msg)
case SMSG_NPC_CLOSE:
id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcTextDialog->showCloseButton();
+ temporaryNPC = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ // If we're talking to that NPC, show the close button
+ if (temporaryNPC == current_npc)
+ npcTextDialog->showCloseButton();
+ // Otherwise, move on as an empty dialog doesn't help
+ else
+ temporaryNPC->nextDialog();
break;
case SMSG_NPC_NEXT:
- // Next button in NPC dialog, currently unused
id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcTextDialog->showNextButton();
+ temporaryNPC = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ // If we're talking to that NPC, show the next button
+ if (temporaryNPC == current_npc)
+ npcTextDialog->showNextButton();
+ else
+ // Otherwise, move on as an empty dialog doesn't help
+ temporaryNPC->nextDialog();
break;
case SMSG_NPC_INT_INPUT: