diff options
36 files changed, 514 insertions, 603 deletions
@@ -98,6 +98,8 @@ <Unit filename="src\actor.h" /> <Unit filename="src\actorsprite.cpp" /> <Unit filename="src\actorsprite.h" /> + <Unit filename="src\actorspritemanager.cpp" /> + <Unit filename="src\actorspritemanager.h" /> <Unit filename="src\animatedsprite.cpp" /> <Unit filename="src\animatedsprite.h" /> <Unit filename="src\animationparticle.cpp" /> @@ -106,8 +108,6 @@ <Unit filename="src\avatar.h" /> <Unit filename="src\being.cpp" /> <Unit filename="src\being.h" /> - <Unit filename="src\beingmanager.cpp" /> - <Unit filename="src\beingmanager.h" /> <Unit filename="src\channel.cpp" /> <Unit filename="src\channel.h" /> <Unit filename="src\channelmanager.cpp" /> @@ -131,8 +131,6 @@ <Unit filename="src\equipment.h" /> <Unit filename="src\flooritem.cpp" /> <Unit filename="src\flooritem.h" /> - <Unit filename="src\flooritemmanager.cpp" /> - <Unit filename="src\flooritemmanager.h" /> <Unit filename="src\game.cpp" /> <Unit filename="src\game.h" /> <Unit filename="src\graphics.cpp" /> @@ -42,6 +42,8 @@ ./src/actor.h ./src/actorsprite.cpp ./src/actorsprite.h +./src/actorspritemanager.cpp +./src/actorspritemanager.h ./src/animatedsprite.cpp ./src/animatedsprite.h ./src/animationparticle.cpp @@ -50,8 +52,6 @@ ./src/avatar.h ./src/being.cpp ./src/being.h -./src/beingmanager.cpp -./src/beingmanager.h ./src/channel.cpp ./src/channel.h ./src/channelmanager.cpp @@ -75,8 +75,6 @@ ./src/equipment.h ./src/flooritem.cpp ./src/flooritem.h -./src/flooritemmanager.cpp -./src/flooritemmanager.h ./src/game.cpp ./src/game.h ./src/graphics.cpp diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index b287ec5e..2df9ef49 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -406,6 +406,8 @@ SET(SRCS actor.h actorsprite.cpp actorsprite.h + actorspritemanager.cpp + actorspritemanager.h animatedsprite.cpp animatedsprite.h animationparticle.cpp @@ -414,8 +416,6 @@ SET(SRCS avatar.h being.cpp being.h - beingmanager.cpp - beingmanager.h chatlog.cpp chatlog.h client.cpp @@ -438,8 +438,6 @@ SET(SRCS equipment.h flooritem.cpp flooritem.h - flooritemmanager.cpp - flooritemmanager.h game.cpp game.h graphics.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 2b36250c..2b18b693 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -305,6 +305,8 @@ mana_SOURCES = gui/widgets/avatarlistbox.cpp \ actor.h \ actorsprite.cpp \ actorsprite.h \ + actorspritemanager.cpp \ + actorspritemanager.h \ animatedsprite.cpp \ animatedsprite.h \ animationparticle.cpp \ @@ -313,8 +315,6 @@ mana_SOURCES = gui/widgets/avatarlistbox.cpp \ avatar.h \ being.cpp \ being.h \ - beingmanager.cpp \ - beingmanager.h \ chatlog.cpp \ chatlog.h \ client.cpp \ @@ -337,8 +337,6 @@ mana_SOURCES = gui/widgets/avatarlistbox.cpp \ equipment.h \ flooritem.cpp \ flooritem.h \ - flooritemmanager.cpp \ - flooritemmanager.h \ game.cpp \ game.h \ graphics.cpp \ diff --git a/src/actorsprite.h b/src/actorsprite.h index a56be125..6c5885e6 100644 --- a/src/actorsprite.h +++ b/src/actorsprite.h @@ -150,6 +150,12 @@ public: virtual float getAlpha() const { return CompoundSprite::getAlpha(); } + virtual int getWidth() const + { return CompoundSprite::getWidth(); } + + virtual int getHeight() const + { return CompoundSprite::getHeight(); } + static void load(); static void unload(); diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp new file mode 100644 index 00000000..04e17b47 --- /dev/null +++ b/src/actorspritemanager.cpp @@ -0,0 +1,312 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "actorspritemanager.h" + +#include "localplayer.h" + +#include "gui/viewport.h" + +#include "utils/stringutils.h" +#include "utils/dtor.h" + +#include <cassert> + +#define for_actors ActorSpritesConstIterator it, it_end; \ +for (it = mActors.begin(), it_end = mActors.end() ; it != it_end; it++) + +class FindBeingFunctor +{ + public: + bool operator() (ActorSprite *actor) + { + if (actor->getType() == ActorSprite::FLOOR_ITEM) + return false; + Being* b = static_cast<Being*>(actor); + + Uint16 other_y = y + ((b->getType() == ActorSprite::NPC) ? 1 : 0); + const Vector &pos = b->getPosition(); + return ((int) pos.x / 32 == x && + ((int) pos.y / 32 == y || (int) pos.y / 32 == other_y) && + b->isAlive() && + (type == ActorSprite::UNKNOWN || b->getType() == type)); + } + + Uint16 x, y; + ActorSprite::Type type; +} beingFinder; + +ActorSpriteManager::ActorSpriteManager() +{ +} + +ActorSpriteManager::~ActorSpriteManager() +{ + clear(); +} + +void ActorSpriteManager::setMap(Map *map) +{ + mMap = map; + + if (player_node) + player_node->setMap(map); +} + +void ActorSpriteManager::setPlayer(LocalPlayer *player) +{ + player_node = player; + mActors.push_back(player); +} + +Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type, int subtype) +{ + Being *being = new Being(id, type, subtype, mMap); + + mActors.push_back(being); + return being; +} + +FloorItem *ActorSpriteManager::createItem(int id, int itemId, int x, int y) +{ + FloorItem *floorItem = new FloorItem(id, itemId, x, y, mMap); + + mActors.push_back(floorItem); + return floorItem; +} + +void ActorSpriteManager::destroy(ActorSprite *actor) +{ + mDeleteActors.push_back(actor); +} + +Being *ActorSpriteManager::findBeing(int id) const +{ + for_actors + { + ActorSprite *actor = *it; + if (actor->getId() == id && + actor->getType() != ActorSprite::FLOOR_ITEM) + return static_cast<Being*>(actor); + } + + return NULL; +} + +Being *ActorSpriteManager::findBeing(int x, int y, ActorSprite::Type type) const +{ + beingFinder.x = x; + beingFinder.y = y; + beingFinder.type = type; + + ActorSpritesConstIterator it = find_if(mActors.begin(), mActors.end(), + beingFinder); + + return (it == mActors.end()) ? NULL : static_cast<Being*>(*it); +} + +Being *ActorSpriteManager::findBeingByPixel(int x, int y) const +{ + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + continue; + + Being *being = static_cast<Being*>(*it); + + int xtol = being->getWidth() / 2; + int uptol = being->getHeight(); + + if ((being->isAlive()) && + (being != player_node) && + (being->getPixelX() - xtol <= x) && + (being->getPixelX() + xtol >= x) && + (being->getPixelY() - uptol <= y) && + (being->getPixelY() >= y)) + return being; + } + + return NULL; +} + +FloorItem *ActorSpriteManager::findItem(int id) const +{ + for_actors + { + if ((*it)->getId() == id && + (*it)->getType() == ActorSprite::FLOOR_ITEM) + { + return static_cast<FloorItem*>(*it); + } + } + + return NULL; +} + +FloorItem *ActorSpriteManager::findItem(int x, int y) const +{ + for_actors + { + if ((*it)->getTileX() == x && (*it)->getTileY() == y && + (*it)->getType() == ActorSprite::FLOOR_ITEM) + { + return static_cast<FloorItem*>(*it); + } + } + + return NULL; +} + +Being *ActorSpriteManager::findBeingByName(const std::string &name, + ActorSprite::Type type) const +{ + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + continue; + + Being *being = static_cast<Being*>(*it); + if (being->getName() == name && + (type == ActorSprite::UNKNOWN || type == being->getType())) + return being; + } + return NULL; +} + +const ActorSprites &ActorSpriteManager::getAll() const +{ + return mActors; +} + +void ActorSpriteManager::logic() +{ + for_actors + (*it)->logic(); + + for (it = mDeleteActors.begin(), it_end = mDeleteActors.end(); + it != it_end; ++it) + { + viewport->clearHover(*it); + mActors.remove(*it); + delete *it; + } + + mDeleteActors.clear(); +} + +void ActorSpriteManager::clear() +{ + if (player_node) + { + player_node->setTarget(0); + mActors.remove(player_node); + } + + delete_all(mActors); + mActors.clear(); + mDeleteActors.clear(); + + if (player_node) + mActors.push_back(player_node); +} + +Being *ActorSpriteManager::findNearestLivingBeing(int x, int y, + int maxTileDist, + ActorSprite::Type type, + Being *excluded) const +{ + Being *closestBeing = 0; + int dist = 0; + + const int maxDist = maxTileDist * 32; + + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + continue; + + Being *being = static_cast<Being*>(*it); + const Vector &pos = being->getPosition(); + int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y); + + if ((being->getType() == type || type == ActorSprite::UNKNOWN) + && (d < dist || !closestBeing) // it is closer + && being->isAlive() // no dead beings + && being != excluded) + { + dist = d; + closestBeing = being; + } + } + + return (maxDist >= dist) ? closestBeing : 0; +} + +Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, + int maxDist, + ActorSprite::Type type) const +{ + const Vector &pos = aroundBeing->getPosition(); + return findNearestLivingBeing((int)pos.x, (int)pos.y, maxDist, type, + aroundBeing); +} + +bool ActorSpriteManager::hasActorSprite(ActorSprite *actor) const +{ + for_actors + { + if (actor == *it) + return true; + } + + return false; +} + +void ActorSpriteManager::getPlayerNames(std::vector<std::string> &names, + bool npcNames) +{ + names.clear(); + + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + continue; + + Being *being = static_cast<Being*>(*it); + if ((being->getType() == ActorSprite::PLAYER + || (being->getType() == ActorSprite::NPC && npcNames)) + && being->getName() != "") + names.push_back(being->getName()); + } +} + +void ActorSpriteManager::updatePlayerNames() +{ + for_actors + { + if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + continue; + + Being *being = static_cast<Being*>(*it); + if (being->getType() == ActorSprite::PLAYER && being->getName() != "") + being->updateName(); + } +} diff --git a/src/beingmanager.h b/src/actorspritemanager.h index d4a39168..93a2f4ed 100644 --- a/src/beingmanager.h +++ b/src/actorspritemanager.h @@ -19,25 +19,29 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef BEINGMANAGER_H -#define BEINGMANAGER_H +#ifndef ACTORSPRITEMANAGER_H +#define ACTORSPRITEMANAGER_H +#include "actorsprite.h" #include "being.h" +#include "flooritem.h" class LocalPlayer; class Map; -typedef std::list<Being*> Beings; +typedef std::list<ActorSprite*> ActorSprites; +typedef ActorSprites::iterator ActorSpritesIterator; +typedef ActorSprites::const_iterator ActorSpritesConstIterator; -class BeingManager +class ActorSpriteManager { public: - BeingManager(); + ActorSpriteManager(); - ~BeingManager(); + ~ActorSpriteManager(); /** - * Sets the map on which beings are created. + * Sets the map on which ActorSprites are created. */ void setMap(Map *map); @@ -47,17 +51,23 @@ class BeingManager void setPlayer(LocalPlayer *player); /** - * Create a being and add it to the list of beings. + * Create a Being and add it to the list of ActorSprites. */ Being *createBeing(int id, ActorSprite::Type type, int subtype); /** - * Remove a Being. + * Create a FloorItem and add it to the list of ActorSprites. */ - void destroyBeing(Being *being); + FloorItem *createItem(int id, int itemId, int x, int y); /** - * Returns a specific id Being. + * Destroys the given ActorSprite at the end of + * ActorSpriteManager::logic. + */ + void destroy(ActorSprite *actor); + + /** + * Returns a specific Being, by id; */ Being *findBeing(int id) const; @@ -66,9 +76,23 @@ class BeingManager */ Being *findBeing(int x, int y, ActorSprite::Type type = ActorSprite::UNKNOWN) const; + + /** + * Returns a being at the specific pixel. + */ Being *findBeingByPixel(int x, int y) const; /** + * Returns a specific FloorItem, by id. + */ + FloorItem *findItem(int id) const; + + /** + * Returns a FloorItem at specific coordinates. + */ + FloorItem *findItem(int x, int y) const; + + /** * Returns a being nearest to specific coordinates. * * @param x X coordinate in pixels. @@ -91,35 +115,35 @@ class BeingManager * @param type The type of being to look for. */ Being *findNearestLivingBeing(Being *aroundBeing, int maxTileDist, - ActorSprite::Type type = Being::UNKNOWN) const; + ActorSprite::Type type = Being::UNKNOWN) const; /** * Finds a being by name and (optionally) by type. */ Being *findBeingByName(const std::string &name, - ActorSprite::Type type = Being::UNKNOWN) const; + ActorSprite::Type type = Being::UNKNOWN) const; /** * Returns the whole list of beings. */ - const Beings &getAll() const; + const ActorSprites &getAll() const; /** - * Returns true if the given being is in the manager's list, false - * otherwise. + * Returns true if the given ActorSprite is in the manager's list, + * false otherwise. * - * \param being the being to search for + * \param actor the ActorSprite to search for */ - bool hasBeing(Being *being) const; + bool hasActorSprite(ActorSprite *actor) const; /** - * Performs being logic and deletes dead beings when they have been - * dead long enough. + * Performs ActorSprite logic and deletes ActorSprite scheduled to be + * deleted. */ void logic(); /** - * Destroys all beings except the local player + * Destroys all ActorSprites except the local player */ void clear(); @@ -128,17 +152,12 @@ class BeingManager void updatePlayerNames(); - /** - * Destroys the given Being at the end of BeingManager::logic - */ - void scheduleDelete(Being *being); - protected: - Beings mBeings; - Beings mDeleteBeings; + ActorSprites mActors; + ActorSprites mDeleteActors; Map *mMap; }; -extern BeingManager *beingManager; +extern ActorSpriteManager *actorSpriteManager; -#endif +#endif // ACTORSPRITEMANAGER_H diff --git a/src/being.cpp b/src/being.cpp index 0bf90558..2ff96c81 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -21,8 +21,8 @@ #include "being.h" +#include "actorspritemanager.h" #include "animatedsprite.h" -#include "beingmanager.h" #include "client.h" #include "configuration.h" #include "effectmanager.h" @@ -864,7 +864,7 @@ void Being::logic() if (!isAlive() && Net::getGameHandler()->removeDeadBeings() && (int) ((get_elapsed_time(mActionTime) / getWalkSpeed().x) >= frameCount)) - beingManager->scheduleDelete(this); + actorSpriteManager->destroy(this); } void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY) diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp deleted file mode 100644 index b2a9f07b..00000000 --- a/src/beingmanager.cpp +++ /dev/null @@ -1,276 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "beingmanager.h" - -#include "localplayer.h" - -#include "gui/viewport.h" - -#include "utils/stringutils.h" -#include "utils/dtor.h" - -#include <cassert> - -class FindBeingFunctor -{ - public: - bool operator() (Being *being) - { - Uint16 other_y = y + ((being->getType() == ActorSprite::NPC) ? 1 : 0); - const Vector &pos = being->getPosition(); - return ((int) pos.x / 32 == x && - ((int) pos.y / 32 == y || (int) pos.y / 32 == other_y) && - being->isAlive() && - (type == ActorSprite::UNKNOWN || being->getType() == type)); - } - - Uint16 x, y; - Being::Type type; -} beingFinder; - -BeingManager::BeingManager() -{ -} - -BeingManager::~BeingManager() -{ - clear(); -} - -void BeingManager::setMap(Map *map) -{ - mMap = map; - if (player_node) - player_node->setMap(map); -} - -void BeingManager::setPlayer(LocalPlayer *player) -{ - player_node = player; - mBeings.push_back(player); -} - -Being *BeingManager::createBeing(int id, ActorSprite::Type type, int subtype) -{ - Being *being = new Being(id, type, subtype, mMap); - - mBeings.push_back(being); - return being; -} - -void BeingManager::destroyBeing(Being *being) -{ - mBeings.remove(being); - mDeleteBeings.remove(being); - viewport->clearHoverBeing(being); - delete being; -} - -Being *BeingManager::findBeing(int id) const -{ - for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end(); - i != i_end; ++i) - { - Being *being = (*i); - if (being->getId() == id) - return being; - } - return NULL; -} - -Being *BeingManager::findBeing(int x, int y, ActorSprite::Type type) const -{ - beingFinder.x = x; - beingFinder.y = y; - beingFinder.type = type; - - Beings::const_iterator i = find_if(mBeings.begin(), mBeings.end(), - beingFinder); - - return (i == mBeings.end()) ? NULL : *i; -} - -Being *BeingManager::findBeingByPixel(int x, int y) const -{ - Beings::const_iterator itr = mBeings.begin(); - Beings::const_iterator itr_end = mBeings.end(); - - for (; itr != itr_end; ++itr) - { - Being *being = (*itr); - - int xtol = being->getWidth() / 2; - int uptol = being->getHeight(); - - if ((being->isAlive()) && - (being != player_node) && - (being->getPixelX() - xtol <= x) && - (being->getPixelX() + xtol >= x) && - (being->getPixelY() - uptol <= y) && - (being->getPixelY() >= y)) - { - return being; - } - } - - return NULL; -} - -Being *BeingManager::findBeingByName(const std::string &name, - ActorSprite::Type type) const -{ - for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end(); - i != i_end; ++i) - { - Being *being = (*i); - if (being->getName() == name && - (type == ActorSprite::UNKNOWN || type == being->getType())) - return being; - } - return NULL; -} - -const Beings &BeingManager::getAll() const -{ - return mBeings; -} - -void BeingManager::logic() -{ - Beings::iterator it, it_end; - for (it = mBeings.begin(), it_end = mBeings.end(); it != it_end; it++) - (*it)->logic(); - - for (it = mDeleteBeings.begin(), it_end = mDeleteBeings.end(); - it != it_end; it++) - { - mBeings.remove(*it); - delete *it; - } - - mDeleteBeings.clear(); -} - -void BeingManager::clear() -{ - if (player_node) - { - player_node->setTarget(0); - mBeings.remove(player_node); - } - - delete_all(mBeings); - mBeings.clear(); - mDeleteBeings.clear(); - - if (player_node) - mBeings.push_back(player_node); -} - -Being *BeingManager::findNearestLivingBeing(int x, int y, - int maxTileDist, - ActorSprite::Type type, - Being *excluded) const -{ - Being *closestBeing = 0; - int dist = 0; - - const int maxDist = maxTileDist * 32; - - Beings::const_iterator itr = mBeings.begin(); - Beings::const_iterator itr_end = mBeings.end(); - - for (; itr != itr_end; ++itr) - { - Being *being = (*itr); - const Vector &pos = being->getPosition(); - int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y); - - if ((being->getType() == type || type == ActorSprite::UNKNOWN) - && (d < dist || !closestBeing) // it is closer - && being->isAlive() // no dead beings - && being != excluded) - { - dist = d; - closestBeing = being; - } - } - - return (maxDist >= dist) ? closestBeing : 0; -} - -Being *BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxDist, - ActorSprite::Type type) const -{ - const Vector &pos = aroundBeing->getPosition(); - return findNearestLivingBeing((int)pos.x, (int)pos.y, maxDist, type, - aroundBeing); -} - -bool BeingManager::hasBeing(Being *being) const -{ - for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end(); - i != i_end; ++i) - { - if (being == *i) - return true; - } - - return false; -} - -void BeingManager::getPlayerNames(std::vector<std::string> &names, - bool npcNames) -{ - Beings::iterator i = mBeings.begin(); - names.clear(); - - while (i != mBeings.end()) - { - Being *being = (*i); - if ((being->getType() == ActorSprite::PLAYER - || (being->getType() == ActorSprite::NPC && npcNames)) - && being->getName() != "") - { - names.push_back(being->getName()); - } - ++i; - } -} - -void BeingManager::updatePlayerNames() -{ - Beings::iterator i = mBeings.begin(); - - while (i != mBeings.end()) - { - Being *being = (*i); - if (being->getType() == ActorSprite::PLAYER && being->getName() != "") - being->updateName(); - ++i; - } -} - -void BeingManager::scheduleDelete(Being *being) -{ - mDeleteBeings.push_back(being); -} diff --git a/src/flooritemmanager.cpp b/src/flooritemmanager.cpp deleted file mode 100644 index b4471db8..00000000 --- a/src/flooritemmanager.cpp +++ /dev/null @@ -1,89 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "flooritemmanager.h" -#include "flooritem.h" - -#include "game.h" - -#include "utils/dtor.h" - -FloorItemManager::~FloorItemManager() -{ - clear(); -} - -FloorItem *FloorItemManager::create(int id, int itemId, int x, int y) -{ - Map *map = Game::instance()->getCurrentMap(); - FloorItem *floorItem = new FloorItem(id, itemId, x, y, map); - mFloorItems.push_back(floorItem); - return floorItem; -} - -void FloorItemManager::destroy(FloorItem *item) -{ - mFloorItems.remove(item); - delete item; -} - -void FloorItemManager::clear() -{ - delete_all(mFloorItems); - mFloorItems.clear(); -} - -FloorItem *FloorItemManager::findById(int id) const -{ - FloorItems::const_iterator i; - for (i = mFloorItems.begin(); i != mFloorItems.end(); i++) - { - if ((*i)->getId() == id) - { - return *i; - } - } - - return NULL; -} - -FloorItem *FloorItemManager::findByCoordinates(int x, int y) const -{ - FloorItems::const_iterator i; - for (i = mFloorItems.begin(); i != mFloorItems.end(); i++) - { - if ((*i)->getTileX() == x && (*i)->getTileY() == y) - { - return *i; - } - } - - return NULL; -} - -void FloorItemManager::logic() -{ - FloorItemIterator it, it_end; - - for (it = mFloorItems.begin(), it_end = mFloorItems.end(); it != it_end; - it++) - (*it)->logic(); -} diff --git a/src/flooritemmanager.h b/src/flooritemmanager.h deleted file mode 100644 index 7df6288e..00000000 --- a/src/flooritemmanager.h +++ /dev/null @@ -1,59 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef FLOORITEMMANAGER_H -#define FLOORITEMMANAGER_H - -#include <list> - -class FloorItem; -class Map; - -class FloorItemManager -{ - public: - ~FloorItemManager(); - - FloorItem *create(int id, int itemId, int x, int y); - - void destroy(FloorItem *item); - - void clear(); - - FloorItem *findById(int id) const; - FloorItem *findByCoordinates(int x, int y) const; - - /** - * Performs floor item logic. - */ - void logic(); - - private: - typedef std::list<FloorItem*> FloorItems; - typedef FloorItems::iterator FloorItemIterator; - FloorItems mFloorItems; - -}; - -// TODO Get rid of the global? -extern FloorItemManager *floorItemManager; - -#endif diff --git a/src/game.cpp b/src/game.cpp index c7c1d213..c867bda9 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -21,15 +21,14 @@ #include "game.h" +#include "actorspritemanager.h" #include "actorsprite.h" -#include "beingmanager.h" #include "channelmanager.h" #include "client.h" #include "commandhandler.h" #include "configuration.h" #include "effectmanager.h" #include "emoteshortcut.h" -#include "flooritemmanager.h" #include "graphics.h" #include "itemshortcut.h" #include "joystick.h" @@ -115,8 +114,7 @@ OutfitWindow *outfitWindow; SpecialsWindow *specialsWindow; SocialWindow *socialWindow; -BeingManager *beingManager = NULL; -FloorItemManager *floorItemManager = NULL; +ActorSpriteManager *actorSpriteManager = NULL; ChannelManager *channelManager = NULL; CommandHandler *commandHandler = NULL; Particle *particleEngine = NULL; @@ -130,9 +128,8 @@ ChatTab *localChatTab = NULL; */ static void initEngines() { - beingManager = new BeingManager; + actorSpriteManager = new ActorSpriteManager; commandHandler = new CommandHandler; - floorItemManager = new FloorItemManager; channelManager = new ChannelManager; effectManager = new EffectManager; @@ -233,7 +230,7 @@ Game::Game(): Net::getGameHandler()->inGame(); // Initialize beings - beingManager->setPlayer(player_node); + actorSpriteManager->setPlayer(player_node); /* * To prevent the server from sending data before the client @@ -261,10 +258,9 @@ Game::~Game() destroyGuiWindows(); - del_0(beingManager) + del_0(actorSpriteManager) if (Client::getState() != STATE_CHANGE_MAP) del_0(player_node) - del_0(floorItemManager) del_0(channelManager) del_0(commandHandler) del_0(joystick) @@ -335,8 +331,7 @@ void Game::logic() // Handle all necessary game logic ActorSprite::actorLogic(); - beingManager->logic(); - floorItemManager->logic(); + actorSpriteManager->logic(); particleEngine->update(); if (mCurrentMap) mCurrentMap->update(); @@ -451,7 +446,8 @@ void Game::handleInput() } - if (!chatWindow->isInputFocused() || (event.key.keysym.mod & KMOD_ALT)) + if (!chatWindow->isInputFocused() || (event.key.keysym.mod & + KMOD_ALT)) { if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB)) { @@ -603,7 +599,7 @@ void Game::handleInput() // off under eAthena. FloorItem *item = - floorItemManager->findByCoordinates(x, y); + actorSpriteManager->findItem(x, y); // If none below the player, try the tile in front // of the player @@ -620,8 +616,7 @@ void Game::handleInput() default: break; } - item = floorItemManager->findByCoordinates( - x, y); + item = actorSpriteManager->findItem(x, y); } if (item) @@ -833,8 +828,8 @@ void Game::handleInput() if (!player_node->getTarget()) { // Only auto target Monsters - target = beingManager->findNearestLivingBeing(player_node, - 20, ActorSprite::MONSTER); + target = actorSpriteManager->findNearestLivingBeing(player_node, + 20, ActorSprite::MONSTER); } player_node->attack(target, newTarget); } @@ -855,7 +850,7 @@ void Game::handleInput() else if (keyboard.isKeyActive(keyboard.KEY_TARGET_NPC)) currentTarget = ActorSprite::NPC; - Being *target = beingManager->findNearestLivingBeing(player_node, + Being *target = actorSpriteManager->findNearestLivingBeing(player_node, 20, currentTarget); if (target && (target != player_node->getTarget() || @@ -894,7 +889,7 @@ void Game::handleInput() { if (joystick->buttonPressed(1)) { - FloorItem *item = floorItemManager->findByCoordinates(x, y); + FloorItem *item = actorSpriteManager->findItem(x, y); if (item) player_node->pickUp(item); @@ -914,8 +909,7 @@ void Game::handleInput() void Game::changeMap(const std::string &mapPath) { // Clean up floor items, beings and particles - floorItemManager->clear(); - beingManager->clear(); + actorSpriteManager->clear(); // Close the popup menu on map change so that invalid options can't be // executed. @@ -947,7 +941,7 @@ void Game::changeMap(const std::string &mapPath) // Notify the minimap and beingManager about the map change minimap->setMap(newMap); - beingManager->setMap(newMap); + actorSpriteManager->setMap(newMap); particleEngine->setMap(newMap); viewport->setMap(newMap); diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index 83aaed26..da1bd600 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -21,7 +21,7 @@ #include "chat.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "configuration.h" #include "localplayer.h" #include "party.h" @@ -266,20 +266,20 @@ void ChatWindow::chatInput(const std::string &msg) void ChatWindow::doPresent() { - const Beings &beings = beingManager->getAll(); + const ActorSprites &actors = actorSpriteManager->getAll(); std::string response = ""; int playercount = 0; - for (Beings::const_iterator bi = beings.begin(), be = beings.end(); - bi != be; ++bi) + for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end(); + it != it_end; it++) { - if ((*bi)->getType() == ActorSprite::PLAYER) + if ((*it)->getType() == ActorSprite::PLAYER) { if (!response.empty()) { response += ", "; } - response += (*bi)->getName(); + response += static_cast<Being*>(*it)->getName(); ++playercount; } } @@ -531,7 +531,7 @@ void ChatWindow::autoComplete() if (newName == "") { - beingManager->getPlayerNames(nameList, true); + actorSpriteManager->getPlayerNames(nameList, true); newName = autoComplete(nameList, name); } if (newName == "") diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp index b4445d94..e973fa54 100644 --- a/src/gui/minimap.cpp +++ b/src/gui/minimap.cpp @@ -21,8 +21,8 @@ #include "gui/minimap.h" +#include "actorspritemanager.h" #include "being.h" -#include "beingmanager.h" #include "configuration.h" #include "graphics.h" #include "localplayer.h" @@ -186,12 +186,15 @@ void Minimap::draw(gcn::Graphics *graphics) drawImage(mMapImage, mapOriginX, mapOriginY); } - const Beings &beings = beingManager->getAll(); + const ActorSprites &actors = actorSpriteManager->getAll(); - for (Beings::const_iterator bi = beings.begin(), bi_end = beings.end(); - bi != bi_end; ++bi) + for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end(); + it != it_end; it++) { - const Being *being = (*bi); + if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + continue; + + const Being *being = static_cast<Being*>(*it); int dotSize = 2; int type = UserPalette::PC; diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 0dae4f4b..76569d38 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -21,8 +21,8 @@ #include "gui/popupmenu.h" +#include "actorspritemanager.h" #include "being.h" -#include "beingmanager.h" #include "flooritem.h" #include "graphics.h" #include "item.h" @@ -199,7 +199,7 @@ void PopupMenu::showPopup(int x, int y, FloorItem *floorItem) void PopupMenu::handleLink(const std::string &link) { - Being *being = beingManager->findBeing(mBeingId); + Being *being = actorSpriteManager->findBeing(mBeingId); // Talk To action if (link == "talk" && being && being->canTalk()) diff --git a/src/gui/setup_players.cpp b/src/gui/setup_players.cpp index d92d7917..15cc787a 100644 --- a/src/gui/setup_players.cpp +++ b/src/gui/setup_players.cpp @@ -21,7 +21,7 @@ #include "gui/setup_players.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "configuration.h" #include "log.h" @@ -354,8 +354,8 @@ void Setup_Players::apply() config.setValue("showgender", mShowGender); - if (beingManager && mShowGender != showGender) - beingManager->updatePlayerNames(); + if (actorSpriteManager && mShowGender != showGender) + actorSpriteManager->updatePlayerNames(); config.setValue("enableChatLog", mEnableChatLog); } diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 3e1f2581..66f614a8 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -21,10 +21,9 @@ #include "gui/viewport.h" +#include "actorspritemanager.h" #include "client.h" -#include "beingmanager.h" #include "configuration.h" -#include "flooritemmanager.h" #include "graphics.h" #include "keyboardconfig.h" #include "localplayer.h" @@ -204,12 +203,16 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) } // Draw player names, speech, and emotion sprite as needed - const Beings &beings = beingManager->getAll(); - for (Beings::const_iterator i = beings.begin(), i_end = beings.end(); - i != i_end; ++i) + const ActorSprites &actors = actorSpriteManager->getAll(); + for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end(); + it != it_end; it++) { - (*i)->drawSpeech((int) mPixelViewX, (int) mPixelViewY); - (*i)->drawEmotion(graphics, (int) mPixelViewX, (int) mPixelViewY); + if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + continue; + + Being *b = static_cast<Being*>(*it); + b->drawSpeech((int) mPixelViewX, (int) mPixelViewY); + b->drawEmotion(graphics, (int) mPixelViewX, (int) mPixelViewY); } if (miniStatusWindow) @@ -417,7 +420,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) else if (event.getButton() == gcn::MouseEvent::MIDDLE) { // Find the being nearest to the clicked position - Being *target = beingManager->findNearestLivingBeing( + Being *target = actorSpriteManager->findNearestLivingBeing( pixelX, pixelY, 20, ActorSprite::MONSTER); if (target) @@ -491,11 +494,11 @@ void Viewport::mouseMoved(gcn::MouseEvent &event) const int x = (event.getX() + (int) mPixelViewX); const int y = (event.getY() + (int) mPixelViewY); - mHoverBeing = beingManager->findBeingByPixel(x, y); + mHoverBeing = actorSpriteManager->findBeingByPixel(x, y); mBeingPopup->show(getMouseX(), getMouseY(), mHoverBeing); - mHoverItem = floorItemManager->findByCoordinates(x / mMap->getTileWidth(), - y / mMap->getTileHeight()); + mHoverItem = actorSpriteManager->findItem(x / mMap->getTileWidth(), + y / mMap->getTileHeight()); if (mHoverBeing) { @@ -542,8 +545,11 @@ void Viewport::hideBeingPopup() mBeingPopup->setVisible(false); } -void Viewport::clearHoverBeing(Being *being) +void Viewport::clearHover(ActorSprite *actor) { - if (mHoverBeing == being) + if (mHoverBeing == actor) mHoverBeing = 0; + + if (mHoverItem == actor) + mHoverItem = 0; } diff --git a/src/gui/viewport.h b/src/gui/viewport.h index 9658f934..f91504f2 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -22,7 +22,7 @@ #ifndef VIEWPORT_H #define VIEWPORT_H -#include "beingmanager.h" +#include "actorspritemanager.h" #include "configlistener.h" #include "position.h" @@ -30,6 +30,7 @@ #include <guichan/mouselistener.hpp> +class ActorSprite; class Being; class BeingPopup; class FloorItem; @@ -159,10 +160,10 @@ class Viewport : public WindowContainer, public gcn::MouseListener, void hideBeingPopup(); protected: - friend class BeingManager; + friend class ActorSpriteManager; - /// Clears the hovered being if it matches - void clearHoverBeing(Being *being); + /// Clears any matching hovers + void clearHover(ActorSprite *actor); private: /** diff --git a/src/guild.cpp b/src/guild.cpp index 602e2306..00d8614e 100644 --- a/src/guild.cpp +++ b/src/guild.cpp @@ -21,7 +21,7 @@ #include "guild.h" -#include "beingmanager.h" +#include "actorspritemanager.h" GuildMember::GuildMember(Guild *guild, int id, const std::string &name): Avatar(name), mId(id), mGuild(guild) @@ -149,7 +149,7 @@ void Guild::removeFromMembers() itr_end = mMembers.end(); while(itr != itr_end) { - Being *b = beingManager->findBeing((*itr)->getID()); + Being *b = actorSpriteManager->findBeing((*itr)->getID()); b->removeGuild(getId()); ++itr; } diff --git a/src/map.cpp b/src/map.cpp index b308c775..7b62746b 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -21,7 +21,7 @@ #include "map.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "client.h" #include "configuration.h" #include "graphics.h" @@ -532,12 +532,14 @@ bool Map::getWalk(int x, int y, unsigned char walkmask) const bool Map::occupied(int x, int y) const { - const Beings &beings = beingManager->getAll(); - for (Beings::const_iterator i = beings.begin(); i != beings.end(); i++) + const ActorSprites &actors = actorSpriteManager->getAll(); + ActorSpritesConstIterator it, it_end; + for (it = actors.begin(), it_end = actors.end(); it != it_end; it++) { - const Being *being = *i; + const ActorSprite *actor = *it; - if (being->getTileX() == x && being->getTileY() == y) + if (actor->getTileX() == x && actor->getTileY() == y && + actor->getType() != ActorSprite::FLOOR_ITEM) return true; } diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index 705074c1..57830680 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -21,8 +21,8 @@ #include "net/manaserv/beinghandler.h" +#include "actorspritemanager.h" #include "being.h" -#include "beingmanager.h" #include "client.h" #include "game.h" #include "localplayer.h" @@ -169,7 +169,8 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) } else { - being = beingManager->createBeing(id, ActorSprite::PLAYER, 0); + being = actorSpriteManager->createBeing(id, + ActorSprite::PLAYER, 0); being->setName(name); } int hs = msg.readInt8(), hc = msg.readInt8(); @@ -183,8 +184,8 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) case OBJECT_NPC: { int subtype = msg.readInt16(); - being = beingManager->createBeing(id, type == OBJECT_MONSTER ? - ActorSprite::MONSTER : ActorSprite::NPC, subtype); + being = actorSpriteManager->createBeing(id, type == OBJECT_MONSTER + ? ActorSprite::MONSTER : ActorSprite::NPC, subtype); std::string name = msg.readString(); if (name.length() > 0) being->setName(name); } break; @@ -200,11 +201,11 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) void BeingHandler::handleBeingLeaveMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being) return; - beingManager->destroyBeing(being); + actorSpriteManager->destroy(being); } void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg) @@ -213,7 +214,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg) { int id = msg.readInt16(); int flags = msg.readInt8(); - Being *being = beingManager->findBeing(id); + Being *being = actorSpriteManager->findBeing(id); int sx = 0; int sy = 0; int speed = 0; @@ -255,7 +256,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg) void BeingHandler::handleBeingAttackMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); const int direction = msg.readInt8(); const int attackType = msg.readInt8(); @@ -277,7 +278,7 @@ void BeingHandler::handleBeingsDamageMessage(Net::MessageIn &msg) { while (msg.getUnreadLength()) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); int damage = msg.readInt16(); if (being) { @@ -288,7 +289,7 @@ void BeingHandler::handleBeingsDamageMessage(Net::MessageIn &msg) void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); Being::Action action = (Being::Action) msg.readInt8(); if (!being) return; @@ -327,7 +328,7 @@ void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg) void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being || being->getType() != ActorSprite::PLAYER) return; handleLooks(being, msg); @@ -341,7 +342,7 @@ void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg) void BeingHandler::handleBeingDirChangeMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being) return; int data = msg.readInt8(); diff --git a/src/net/manaserv/buysellhandler.cpp b/src/net/manaserv/buysellhandler.cpp index 0a578a56..cfd55e2e 100644 --- a/src/net/manaserv/buysellhandler.cpp +++ b/src/net/manaserv/buysellhandler.cpp @@ -21,7 +21,7 @@ #include "net/manaserv/buysellhandler.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "item.h" #include "localplayer.h" @@ -48,7 +48,7 @@ BuySellHandler::BuySellHandler() void BuySellHandler::handleMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being || being->getType() != ActorSprite::NPC) { return; diff --git a/src/net/manaserv/chathandler.cpp b/src/net/manaserv/chathandler.cpp index a452281f..37ce2bf5 100644 --- a/src/net/manaserv/chathandler.cpp +++ b/src/net/manaserv/chathandler.cpp @@ -21,8 +21,8 @@ #include "net/manaserv/chathandler.h" +#include "actorspritemanager.h" #include "being.h" -#include "beingmanager.h" #include "client.h" #include "channel.h" #include "channelmanager.h" @@ -153,7 +153,7 @@ void ChatHandler::handleGameChatMessage(Net::MessageIn &msg) return; } - Being *being = beingManager->findBeing(id); + Being *being = actorSpriteManager->findBeing(id); std::string mes; if (being) diff --git a/src/net/manaserv/effecthandler.cpp b/src/net/manaserv/effecthandler.cpp index 27db9b59..c803b441 100644 --- a/src/net/manaserv/effecthandler.cpp +++ b/src/net/manaserv/effecthandler.cpp @@ -21,7 +21,7 @@ #include "net/manaserv/effecthandler.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "effectmanager.h" #include "log.h" @@ -68,7 +68,7 @@ void EffectHandler::handleCreateEffectBeing(Net::MessageIn &msg) { int eid = msg.readInt16(); int bid = msg.readInt16(); - Being* b = beingManager->findBeing(bid); + Being* b = actorSpriteManager->findBeing(bid); if (b) effectManager->trigger(eid, b); else diff --git a/src/net/manaserv/itemhandler.cpp b/src/net/manaserv/itemhandler.cpp index dc3b9f14..200e7fac 100644 --- a/src/net/manaserv/itemhandler.cpp +++ b/src/net/manaserv/itemhandler.cpp @@ -21,7 +21,7 @@ #include "net/manaserv/itemhandler.h" -#include "flooritemmanager.h" +#include "actorspritemanager.h" #include "net/manaserv/protocol.h" #include "net/manaserv/messagein.h" @@ -62,8 +62,7 @@ void ItemHandler::handleMessage(Net::MessageIn &msg) { if (Map *map = game->getCurrentMap()) { - floorItemManager->create(id, - itemId, + actorSpriteManager->createItem(id, itemId, x / map->getTileWidth(), y / map->getTileHeight()); } @@ -75,9 +74,9 @@ void ItemHandler::handleMessage(Net::MessageIn &msg) } } } - else if (FloorItem *item = floorItemManager->findById(id)) + else if (FloorItem *item = actorSpriteManager->findItem(id)) { - floorItemManager->destroy(item); + actorSpriteManager->destroy(item); } } } break; diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp index 6c4a2706..509f26e1 100644 --- a/src/net/manaserv/npchandler.cpp +++ b/src/net/manaserv/npchandler.cpp @@ -21,7 +21,7 @@ #include "net/manaserv/npchandler.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "gui/npcdialog.h" #include "gui/npcpostdialog.h" @@ -55,7 +55,7 @@ NpcHandler::NpcHandler() void NpcHandler::handleMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being || being->getType() != ActorSprite::NPC) { return; diff --git a/src/net/manaserv/tradehandler.cpp b/src/net/manaserv/tradehandler.cpp index 234a18d6..b6169ac9 100644 --- a/src/net/manaserv/tradehandler.cpp +++ b/src/net/manaserv/tradehandler.cpp @@ -21,7 +21,7 @@ #include "net/manaserv/tradehandler.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "item.h" #include "localplayer.h" @@ -104,7 +104,7 @@ void TradeHandler::handleMessage(Net::MessageIn &msg) { case GPMSG_TRADE_REQUEST: { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being || !mAcceptTradeRequests) { respond(false); diff --git a/src/net/tmwa/adminhandler.cpp b/src/net/tmwa/adminhandler.cpp index e56d5a44..da089b2b 100644 --- a/src/net/tmwa/adminhandler.cpp +++ b/src/net/tmwa/adminhandler.cpp @@ -21,8 +21,8 @@ #include "net/tmwa/adminhandler.h" +#include "actorspritemanager.h" #include "being.h" -#include "beingmanager.h" #include "game.h" #include "playerrelations.h" diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 0e89ad18..5c89cd31 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -21,8 +21,8 @@ #include "net/tmwa/beinghandler.h" +#include "actorspritemanager.h" #include "being.h" -#include "beingmanager.h" #include "client.h" #include "effectmanager.h" #include "guild.h" @@ -83,7 +83,7 @@ Being *createBeing(int id, short job) else if (job == 45) return NULL; // Skip portals - Being *being = beingManager->createBeing(id, type, job); + Being *being = actorSpriteManager->createBeing(id, type, job); if (type == ActorSprite::PLAYER || type == ActorSprite::NPC) { @@ -96,7 +96,7 @@ Being *createBeing(int id, short job) void BeingHandler::handleMessage(Net::MessageIn &msg) { - if (!beingManager) + if (!actorSpriteManager) return; int id; @@ -126,7 +126,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) statusEffects |= ((Uint32)msg.readInt16()) << 16; // option job = msg.readInt16(); // class - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); if (!dstBeing) { @@ -233,7 +233,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) * later versions of eAthena for both mobs and * players */ - dstBeing = beingManager->findBeing(msg.readInt32()); + dstBeing = actorSpriteManager->findBeing(msg.readInt32()); Uint16 srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); @@ -258,7 +258,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) // A being should be removed or has died id = msg.readInt32(); - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); if (!dstBeing) break; @@ -280,7 +280,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) if (msg.readInt8() == 1) dstBeing->setAction(Being::DEAD); else - beingManager->destroyBeing(dstBeing); + actorSpriteManager->destroy(dstBeing); break; @@ -288,7 +288,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) // A being changed mortality status id = msg.readInt32(); - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); if (!dstBeing) break; @@ -304,8 +304,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) case SMSG_SKILL_DAMAGE: msg.readInt16(); // Skill Id - srcBeing = beingManager->findBeing(msg.readInt32()); - dstBeing = beingManager->findBeing(msg.readInt32()); + srcBeing = actorSpriteManager->findBeing(msg.readInt32()); + dstBeing = actorSpriteManager->findBeing(msg.readInt32()); msg.readInt32(); // Server tick msg.readInt32(); // src speed msg.readInt32(); // dst speed @@ -320,8 +320,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_BEING_ACTION: - srcBeing = beingManager->findBeing(msg.readInt32()); - dstBeing = beingManager->findBeing(msg.readInt32()); + srcBeing = actorSpriteManager->findBeing(msg.readInt32()); + dstBeing = actorSpriteManager->findBeing(msg.readInt32()); msg.readInt32(); // server tick msg.readInt32(); // src speed msg.readInt32(); // dst speed @@ -363,11 +363,11 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) case SMSG_BEING_SELFEFFECT: { id = (Uint32)msg.readInt32(); - if (!beingManager->findBeing(id)) + if (!actorSpriteManager->findBeing(id)) break; int effectType = msg.readInt32(); - Being* being = beingManager->findBeing(id); + Being* being = actorSpriteManager->findBeing(id); effectManager->trigger(effectType, being); @@ -375,7 +375,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } case SMSG_BEING_EMOTION: - if (!(dstBeing = beingManager->findBeing(msg.readInt32()))) + if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { break; } @@ -404,7 +404,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) * 16 bit value will be 0. */ - if (!(dstBeing = beingManager->findBeing(msg.readInt32()))) + if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { break; } @@ -471,13 +471,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_BEING_NAME_RESPONSE: - if ((dstBeing = beingManager->findBeing(msg.readInt32()))) + if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { dstBeing->setName(msg.readString(24)); } break; case SMSG_PLAYER_GUILD_PARTY_INFO: - if ((dstBeing = beingManager->findBeing(msg.readInt32()))) + if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { dstBeing->setPartyName(msg.readString(24)); dstBeing->setGuildName(msg.readString(24)); @@ -486,7 +486,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } break; case SMSG_BEING_CHANGE_DIRECTION: - if (!(dstBeing = beingManager->findBeing(msg.readInt32()))) + if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { break; } @@ -509,7 +509,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) << 16; // status.options; Aethyra uses this as misc2 job = msg.readInt16(); - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); if (!dstBeing) { @@ -639,7 +639,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) id = msg.readInt32(); if (mSync || id != player_node->getId()) { - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); if (dstBeing) { Uint16 x, y; @@ -664,7 +664,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) case SMSG_PLAYER_STATUS_CHANGE: // Change in players' flags id = msg.readInt32(); - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); stunMode = msg.readInt16(); statusEffects = msg.readInt16(); statusEffects |= ((Uint32) msg.readInt16()) << 16; @@ -684,7 +684,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) id = msg.readInt32(); flag = msg.readInt8(); // 0: stop, 1: start - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); if (dstBeing) dstBeing->setStatusEffect(status, flag); break; diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp index e231c54c..4a478396 100644 --- a/src/net/tmwa/buysellhandler.cpp +++ b/src/net/tmwa/buysellhandler.cpp @@ -21,7 +21,7 @@ #include "net/tmwa/buysellhandler.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "inventory.h" #include "item.h" #include "localplayer.h" diff --git a/src/net/tmwa/chathandler.cpp b/src/net/tmwa/chathandler.cpp index 640d04c1..493df0e5 100644 --- a/src/net/tmwa/chathandler.cpp +++ b/src/net/tmwa/chathandler.cpp @@ -21,8 +21,8 @@ #include "net/tmwa/chathandler.h" +#include "actorspritemanager.h" #include "being.h" -#include "beingmanager.h" #include "game.h" #include "localplayer.h" #include "playerrelations.h" @@ -112,7 +112,7 @@ void ChatHandler::handleMessage(Net::MessageIn &msg) // Received speech from being case SMSG_BEING_CHAT: { chatMsgLength = msg.readInt16() - 8; - being = beingManager->findBeing(msg.readInt32()); + being = actorSpriteManager->findBeing(msg.readInt32()); if (!being || chatMsgLength <= 0) break; diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp index abc8103b..a8e98860 100644 --- a/src/net/tmwa/itemhandler.cpp +++ b/src/net/tmwa/itemhandler.cpp @@ -21,7 +21,7 @@ #include "net/tmwa/itemhandler.h" -#include "flooritemmanager.h" +#include "actorspritemanager.h" #include "net/messagein.h" @@ -54,13 +54,13 @@ void ItemHandler::handleMessage(Net::MessageIn &msg) int y = msg.readInt16(); msg.skip(4); // amount,subX,subY / subX,subY,amount - floorItemManager->create(id, itemId, x, y); + actorSpriteManager->createItem(id, itemId, x, y); } break; case SMSG_ITEM_REMOVE: - if (FloorItem *item = floorItemManager->findById(msg.readInt32())) - floorItemManager->destroy(item); + if (FloorItem *item = actorSpriteManager->findItem(msg.readInt32())) + actorSpriteManager->destroy(item); break; } } diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp index b54a0ba7..bd655fa6 100644 --- a/src/net/tmwa/npchandler.cpp +++ b/src/net/tmwa/npchandler.cpp @@ -21,7 +21,7 @@ #include "net/tmwa/npchandler.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "localplayer.h" #include "gui/npcdialog.h" diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp index 90ecc0d4..21b66e66 100644 --- a/src/net/tmwa/partyhandler.cpp +++ b/src/net/tmwa/partyhandler.cpp @@ -20,7 +20,7 @@ #include "net/tmwa/partyhandler.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "localplayer.h" #include "log.h" @@ -143,7 +143,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg) std::string nick = ""; Being *being; - if (!(being = beingManager->findBeing(id))) + if (!(being = actorSpriteManager->findBeing(id))) { nick = being->getName(); } @@ -249,7 +249,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg) partyTab->chatLog(strprintf(_("%s has left your party."), nick.c_str()), BY_SERVER); - Being *b = beingManager->findBeing(id); + Being *b = actorSpriteManager->findBeing(id); b->setParty(NULL); taParty->removeMember(id); @@ -270,7 +270,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg) // The server only sends this when the member is in range, so // lets make sure they get the party hilight. - if (Being *b = beingManager->findBeing(id)) + if (Being *b = actorSpriteManager->findBeing(id)) { b->setParty(taParty); } diff --git a/src/party.cpp b/src/party.cpp index d29d84b3..77174d52 100644 --- a/src/party.cpp +++ b/src/party.cpp @@ -20,7 +20,7 @@ #include "party.h" -#include "beingmanager.h" +#include "actorspritemanager.h" PartyMember::PartyMember(Party *party, int id, const std::string &name): Avatar(name), mId(id), mParty(party), mLeader(false) @@ -143,7 +143,7 @@ void Party::removeFromMembers() itr_end = mMembers.end(); while(itr != itr_end) { - Being *b = beingManager->findBeing((*itr)->getID()); + Being *b = actorSpriteManager->findBeing((*itr)->getID()); b->setParty(NULL); ++itr; } diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp index e8c015d1..77d3fddd 100644 --- a/src/playerrelations.cpp +++ b/src/playerrelations.cpp @@ -21,8 +21,8 @@ #include <algorithm> +#include "actorspritemanager.h" #include "being.h" -#include "beingmanager.h" #include "configuration.h" #include "graphics.h" #include "playerrelations.h" @@ -220,8 +220,8 @@ bool PlayerRelationsManager::hasPermission(const std::string &name, // execute `ignore' strategy, if possible if (mIgnoreStrategy) { - Being *b = beingManager->findBeingByName(name, - ActorSprite::PLAYER); + Being *b = actorSpriteManager->findBeingByName(name, + ActorSprite::PLAYER); if (b && b->getType() == ActorSprite::PLAYER) mIgnoreStrategy->ignore(b, rejections); } |