diff options
-rw-r--r-- | ChangeLog | 2 | ||||
-rw-r--r-- | src/game.cpp | 148 |
2 files changed, 74 insertions, 76 deletions
@@ -9,6 +9,8 @@ the grid for itemcontainer. * src/game.cpp: Tweak keyboard input handling a bit. This fixes using emoticons triggering shortcut items to be used. + * src/game.cpp: Remove check for KMOD_NONE since this is not working + uniformly across systems. 2008-04-27 Dennis Friis <peavey@placid.dk> diff --git a/src/game.cpp b/src/game.cpp index f94fd305..9bfdea9a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -530,85 +530,81 @@ void Game::handleInput() used = true; } } - if (event.key.keysym.mod == KMOD_NONE) + switch (event.key.keysym.sym) { - switch (event.key.keysym.sym) - { - case SDLK_F1: - // In-game Help - if (helpWindow->isVisible()) - { - helpWindow->setVisible(false); - } - else - { - helpWindow->loadHelp("index"); - helpWindow->requestMoveToTop(); - } - used = true; - break; - - case SDLK_F2: requestedWindow = statusWindow; break; - case SDLK_F3: requestedWindow = inventoryWindow; break; - case SDLK_F4: requestedWindow = equipmentWindow; break; - case SDLK_F5: requestedWindow = skillDialog; break; - case SDLK_F6: requestedWindow = minimap; break; - case SDLK_F7: requestedWindow = chatWindow; break; - //case SDLK_F8: requestedWindow = buddyWindow; break; - case SDLK_F9: requestedWindow = setupWindow; break; - case SDLK_F10: requestedWindow = debugWindow; break; - //case SDLK_F11: requestedWindow = newSkillWindow; break; - - case SDLK_RETURN: - // Input chat window - if (chatWindow->isFocused() || - deathNotice != NULL || - weightNotice != NULL) - { - break; - } - - // Quit by pressing Enter if the exit confirm is there - if (exitConfirm) - { - done = true; - } - // Close the Browser if opened - else if (helpWindow->isVisible()) - { - helpWindow->setVisible(false); - } - // Close the config window, cancelling changes if opened - else if (setupWindow->isVisible()) - { - setupWindow->action(gcn::ActionEvent(NULL, "cancel")); - } - // Else, open the chat edit box - else - { - chatWindow->requestChatFocus(); - used = true; - } - break; - // Quitting confirmation dialog - case SDLK_ESCAPE: - if (!exitConfirm) { - exitConfirm = new ConfirmDialog( - "Quit", "Are you sure you want to quit?"); - exitConfirm->addActionListener(&exitListener); - exitConfirm->requestMoveToTop(); - } - else - { - exitConfirm->action(gcn::ActionEvent(NULL, "no")); - } - break; - - default: + case SDLK_F1: + // In-game Help + if (helpWindow->isVisible()) + { + helpWindow->setVisible(false); + } + else + { + helpWindow->loadHelp("index"); + helpWindow->requestMoveToTop(); + } + used = true; + break; + + case SDLK_F2: requestedWindow = statusWindow; break; + case SDLK_F3: requestedWindow = inventoryWindow; break; + case SDLK_F4: requestedWindow = equipmentWindow; break; + case SDLK_F5: requestedWindow = skillDialog; break; + case SDLK_F6: requestedWindow = minimap; break; + case SDLK_F7: requestedWindow = chatWindow; break; + //case SDLK_F8: requestedWindow = buddyWindow; break; + case SDLK_F9: requestedWindow = setupWindow; break; + case SDLK_F10: requestedWindow = debugWindow; break; + //case SDLK_F11: requestedWindow = newSkillWindow; break; + + case SDLK_RETURN: + // Input chat window + if (chatWindow->isFocused() || + deathNotice != NULL || + weightNotice != NULL) + { break; - } + } + + // Quit by pressing Enter if the exit confirm is there + if (exitConfirm) + { + done = true; + } + // Close the Browser if opened + else if (helpWindow->isVisible()) + { + helpWindow->setVisible(false); + } + // Close the config window, cancelling changes if opened + else if (setupWindow->isVisible()) + { + setupWindow->action(gcn::ActionEvent(NULL, "cancel")); + } + // Else, open the chat edit box + else + { + chatWindow->requestChatFocus(); + used = true; + } + break; + // Quitting confirmation dialog + case SDLK_ESCAPE: + if (!exitConfirm) { + exitConfirm = new ConfirmDialog( + "Quit", "Are you sure you want to quit?"); + exitConfirm->addActionListener(&exitListener); + exitConfirm->requestMoveToTop(); + } + else + { + exitConfirm->action(gcn::ActionEvent(NULL, "no")); + } + break; + + default: + break; } - if (keyboard.isEnabled() && !chatWindow->isFocused()) { const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); |