diff options
-rw-r--r-- | src/game.cpp | 11 | ||||
-rw-r--r-- | src/net/gamehandler.h | 2 | ||||
-rw-r--r-- | src/net/manaserv/gamehandler.cpp | 5 | ||||
-rw-r--r-- | src/net/manaserv/gamehandler.h | 2 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 12 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.h | 2 | ||||
-rw-r--r-- | src/net/tmwa/protocol.h | 2 |
7 files changed, 0 insertions, 36 deletions
diff --git a/src/game.cpp b/src/game.cpp index 6fda630e..5bbe2d07 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -243,17 +243,6 @@ Game::Game(): // Initialize beings actorSpriteManager->setPlayer(player_node); - /* - * To prevent the server from sending data before the client - * has initialized, I've modified it to wait for a "ping" - * from the client to complete its initialization - * - * Note: This only affects the latest eAthena version. This - * packet is handled by the older version, but its response - * is ignored by the client - */ - Net::getGameHandler()->ping(tick_time); - Joystick::init(); // TODO: The user should be able to choose which one to use // Open the first device diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h index 0c5d889f..2c430033 100644 --- a/src/net/gamehandler.h +++ b/src/net/gamehandler.h @@ -41,8 +41,6 @@ class GameHandler virtual void quit() = 0; - virtual void ping(int tick) = 0; - virtual bool removeDeadBeings() const = 0; /** diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp index 63f84fd1..e9c2442a 100644 --- a/src/net/manaserv/gamehandler.cpp +++ b/src/net/manaserv/gamehandler.cpp @@ -127,11 +127,6 @@ void GameHandler::quit(bool reconnectAccount) gameServerConnection->send(msg); } -void GameHandler::ping(int tick) -{ - // TODO -} - void GameHandler::gameLoading() { MessageOut msg(PGMSG_CONNECT); diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h index 2e9f37fe..10f9d5ff 100644 --- a/src/net/manaserv/gamehandler.h +++ b/src/net/manaserv/gamehandler.h @@ -48,8 +48,6 @@ class GameHandler : public MessageHandler, public Net::GameHandler void quit() { quit(false); } - void ping(int tick); - bool removeDeadBeings() const { return false; } void clear(); diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 2194c77d..8ba2e200 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -49,7 +49,6 @@ GameHandler::GameHandler() { static const Uint16 _messages[] = { SMSG_MAP_LOGIN_SUCCESS, - SMSG_SERVER_PING, SMSG_WHO_ANSWER, SMSG_CHAR_SWITCH_RESPONSE, SMSG_MAP_QUIT_RESPONSE, @@ -80,11 +79,6 @@ void GameHandler::handleMessage(Net::MessageIn &msg) mTileX = x; mTileY = y; } break; - case SMSG_SERVER_PING: - // We ignore this for now - // int tick = msg.readInt32() - break; - case SMSG_WHO_ANSWER: SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32())) break; @@ -177,12 +171,6 @@ void GameHandler::quit() MessageOut outMsg(CMSG_CLIENT_QUIT); } -void GameHandler::ping(int tick) -{ - MessageOut msg(CMSG_CLIENT_PING); - msg.writeInt32(tick); -} - void GameHandler::setMap(const std::string map) { mMap = map.substr(0, map.rfind(".")); diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h index 016df18e..04e0a087 100644 --- a/src/net/tmwa/gamehandler.h +++ b/src/net/tmwa/gamehandler.h @@ -53,8 +53,6 @@ class GameHandler : public MessageHandler, public Net::GameHandler, void quit(); - void ping(int tick); - bool removeDeadBeings() const { return true; } void clear(); diff --git a/src/net/tmwa/protocol.h b/src/net/tmwa/protocol.h index d7cb81e5..0624ad2f 100644 --- a/src/net/tmwa/protocol.h +++ b/src/net/tmwa/protocol.h @@ -66,7 +66,6 @@ static const int STORAGE_OFFSET = 1; *********************************/ #define SMSG_SERVER_VERSION_RESPONSE 0x7531 -#define SMSG_SERVER_PING 0x007f /**< Contains server tick */ #define SMSG_CONNECTION_PROBLEM 0x0081 #define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */ @@ -224,7 +223,6 @@ static const int STORAGE_OFFSET = 1; #define CMSG_CHAR_DELETE 0x0068 #define CMSG_MAP_SERVER_CONNECT 0x0072 -#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */ #define CMSG_MAP_LOADED 0x007d #define CMSG_CLIENT_QUIT 0x018A |