diff options
-rw-r--r-- | ChangeLog | 24 | ||||
-rw-r--r-- | src/Makefile.am | 4 | ||||
-rw-r--r-- | src/being.cpp | 13 | ||||
-rw-r--r-- | src/engine.cpp | 15 | ||||
-rw-r--r-- | src/engine.h | 2 | ||||
-rwxr-xr-x | src/floor_item.cpp | 72 | ||||
-rwxr-xr-x | src/floor_item.h | 39 | ||||
-rw-r--r-- | src/game.cpp | 2 | ||||
-rw-r--r-- | src/gui/gui.cpp | 19 | ||||
-rw-r--r-- | src/item.cpp | 16 | ||||
-rw-r--r-- | src/item.h | 185 | ||||
-rw-r--r-- | src/map.cpp | 49 | ||||
-rw-r--r-- | src/map.h | 31 | ||||
-rw-r--r-- | src/properties.h | 84 | ||||
-rw-r--r-- | src/resources/itemmanager.cpp | 10 | ||||
-rw-r--r-- | src/resources/resourcemanager.cpp | 2 | ||||
-rw-r--r-- | src/sprite.h | 76 |
17 files changed, 449 insertions, 194 deletions
@@ -1,3 +1,18 @@ +2005-10-06 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/being.cpp: Modified finding NPC as by timonator's suggestion in + order to allow NPCs to be clicked on their heads too. + * src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h, + src/game.cpp, src/map.cpp, src/sprite.h: Added a Sprite class that + represents something on the map. The map will make sure to draw the + sprites top to bottom, at the same time as the fringe layer tiles. + This is currently still only used by the floor items. + * src/item.cpp, src/item.h: Changed formatting and added + documentation. + * src/properies.h: Separated properties class from Map class, in order + to simplify Map class and to allow properties to be used by other + classes. + 2005-10-06 Björn Steinbrink <B.Steinbrink@gmx.de> * src/being.cpp, src/being.h, src/game.cpp: Use integer types from SDL @@ -5,6 +20,15 @@ * src/inventory.cpp: Return NULL when no valid item index is given to getItem() to bail out early. +2005-10-05 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/engine.cpp, src/main.cpp, src/gui/char_select.cpp, + src/gui/skill.cpp, src/net/messagein.cpp: Fixed some resource cleanup + and memory leaks. + * src/resources/resource.h, src/resources/resourcemanager.cpp: + Changed the way dangling references to resources are reported to be + more informative. + 2005-10-04 Yohann Ferreira <bertram@cegetel.net> * src/game.cpp, src/gui/menuwindow.cpp, src/gui/inventorywindow.cpp, diff --git a/src/Makefile.am b/src/Makefile.am index 0cf92c0f..25f60cf7 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -172,9 +172,11 @@ tmw_SOURCES = graphic/spriteset.cpp \ openglgraphics.cpp\ openglgraphics.h \ playerinfo.h \ + properties.h \ serverinfo.h \ sound.cpp \ - sound.h + sound.h \ + sprite.h # set the include path found by configure INCLUDES = \ diff --git a/src/being.cpp b/src/being.cpp index 4301b0a9..5cdd8c01 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -118,7 +118,11 @@ Being *findNode(Uint16 x, Uint16 y) for (i = beings.begin(); i != beings.end(); i++) { Being *being = (*i); // Return being if found and it is not a dead monster - if (being->x == x && being->y == y && being->action != Being::MONSTER_DEAD) { + if (being->x == x && + (being->y == y || + (being->getType() == Being::NPC && being->y == y + 1)) && + being->action != Being::MONSTER_DEAD) + { return being; } } @@ -131,8 +135,11 @@ Being* findNode(Uint16 x, Uint16 y, Being::Type type) for (i = beings.begin(); i != beings.end(); i++) { Being *being = (*i); // Check if is a NPC (only low job ids) - if (being->x == x && being->y == y && - being->getType() == type && being->action != Being::MONSTER_DEAD) + if (being->x == x && + (being->y == y || + (being->getType() == Being::NPC && being->y == y + 1)) && + being->getType() == type && + being->action != Being::MONSTER_DEAD) { return being; } diff --git a/src/engine.cpp b/src/engine.cpp index 1dd7c752..4d934504 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -65,6 +65,7 @@ gcn::Label *debugInfo; std::map<int, Spriteset*> monsterset; ItemManager *itemDb; /**< Item database object */ +Spriteset *itemset; char hairtable[16][4][2] = { // S(x,y) W(x,y) N(x,y) E(x,y) @@ -294,20 +295,6 @@ void Engine::draw() mCurrentMap->draw(graphics, map_x, map_y, 1); } - // Draw items - for (std::list<FloorItem*>::iterator i = floorItems.begin(); i != floorItems.end(); i++) - { - FloorItem *floorItem = (*i); - if (itemDb->getItemInfo(floorItem->getItemId())->getImage() > 0) { - Image *image = itemset->spriteset[itemDb->getItemInfo( - floorItem->getItemId())->getImage() - 1]; - - graphics->drawImage(image, - floorItem->getX() * 32 - map_x, - floorItem->getY() * 32 - map_y); - } - } - // Draw nodes for (std::list<Being*>::iterator i = beings.begin(); i != beings.end(); i++) { diff --git a/src/engine.h b/src/engine.h index 03b33b5e..49a307f5 100644 --- a/src/engine.h +++ b/src/engine.h @@ -69,7 +69,7 @@ class Engine void draw(); private: - Spriteset *emotionset, *npcset, *weaponset, *itemset; + Spriteset *emotionset, *npcset, *weaponset; Map *mCurrentMap; Image *attackTarget; }; diff --git a/src/floor_item.cpp b/src/floor_item.cpp index 691c5acd..a1b83a75 100755 --- a/src/floor_item.cpp +++ b/src/floor_item.cpp @@ -22,14 +22,52 @@ */ #include "floor_item.h" +#include "sprite.h" +#include "graphic/spriteset.h" +#include "resources/itemmanager.h" +#include "resources/iteminfo.h" #include <list> -std::list<FloorItem*> floorItems; +extern Spriteset *itemset; + +typedef std::list<FloorItem*> FloorItems; +FloorItems floorItems; + +FloorItem::FloorItem(unsigned int id, + unsigned int itemId, + unsigned short x, + unsigned short y, + Map *map): + mId(id), + mItemId(itemId), + mX(x), + mY(y), + mMap(map) +{ + // Retrieve item image using a global itemset and itemDb (alternative?) + Image *image = itemset->spriteset[ + itemDb->getItemInfo(itemId)->getImage() - 1]; + + // Create the sprite representing this floor item + mSprite = new Sprite(mX * map->getTileWidth(), + mY * map->getTileHeight(), + image); + + // Add the representative sprite to the map + mSpriteIterator = mMap->addSprite(mSprite); +} + +FloorItem::~FloorItem() +{ + // Remove and delete the representative sprite + mMap->removeSprite(mSpriteIterator); + delete mSprite; +} void empty_floor_items() { - std::list<FloorItem *>::iterator i; + FloorItems::iterator i; for (i = floorItems.begin(); i != floorItems.end(); i++) { delete (*i); } @@ -41,11 +79,14 @@ void add_floor_item(FloorItem *floorItem) floorItems.push_back(floorItem); } -void remove_floor_item(unsigned int int_id) +void remove_floor_item(unsigned int id) { - std::list<FloorItem *>::iterator i; - for (i = floorItems.begin(); i != floorItems.end(); i++) { - if ((*i)->getId() == int_id) { + FloorItems::iterator i; + + for (i = floorItems.begin(); i != floorItems.end(); i++) + { + if ((*i)->getId() == id) + { delete (*i); floorItems.erase(i); return; @@ -55,25 +96,34 @@ void remove_floor_item(unsigned int int_id) unsigned int find_floor_item_by_cor(unsigned short x, unsigned short y) { - std::list<FloorItem *>::iterator i; - for (i = floorItems.begin(); i != floorItems.end(); i++) { + FloorItems::iterator i; + + for (i = floorItems.begin(); i != floorItems.end(); i++) + { FloorItem *floorItem = (*i); + if (floorItem->getX() == x && floorItem->getY() == y) { return floorItem->getId(); } } + return 0; } FloorItem *find_floor_item_by_id(unsigned int int_id) { - std::list<FloorItem*>::iterator i; - for (i = floorItems.begin(); i != floorItems.end(); i++) { + FloorItems::iterator i; + + for (i = floorItems.begin(); i != floorItems.end(); i++) + { FloorItem *floorItem = (*i); - if (floorItem->getId() == int_id) { + + if (floorItem->getId() == int_id) + { return floorItem; } } + return NULL; } diff --git a/src/floor_item.h b/src/floor_item.h index cd3293b4..5563da24 100755 --- a/src/floor_item.h +++ b/src/floor_item.h @@ -21,8 +21,12 @@ * $Id$ */ -#ifndef _TMW_FLOORITEM_H -#define _TMW_FLOORITEM_H +#ifndef _TMW_FLOORITEM_H_ +#define _TMW_FLOORITEM_H_ + +class Map; + +#include "map.h" /** * An item lying on the floor. @@ -36,38 +40,41 @@ class FloorItem FloorItem(unsigned int id, unsigned int itemId, unsigned short x, - unsigned short y): - id(itemId), - int_id(id), - x(x), - y(y) - { - } + unsigned short y, + Map *map); + + /** + * Destructor. + */ + ~FloorItem(); /** * Returns instance id of this item. */ - unsigned int getId() { return int_id; } + unsigned int getId() { return mId; } /** * Returns the item id. */ - unsigned int getItemId() { return id; } + unsigned int getItemId() { return mItemId; } /** * Returns the x coordinate. */ - unsigned short getX() { return x; } + unsigned short getX() { return mX; } /** * Returns the y coordinate. */ - unsigned short getY() { return y; } + unsigned short getY() { return mY; } private: - unsigned int id; - unsigned int int_id; - unsigned short x, y; + unsigned int mId; + unsigned int mItemId; + unsigned short mX, mY; + Sprite *mSprite; + Sprites::iterator mSpriteIterator; + Map *mMap; }; /** Removes all items from the list */ diff --git a/src/game.cpp b/src/game.cpp index 5c220155..51848441 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1859,7 +1859,7 @@ void do_parse() Uint16 y = msg.readShort(); msg.skip(4); // amount,subX,subY / subX,subY,amount - add_floor_item(new FloorItem(id, itemId, x, y)); + add_floor_item(new FloorItem(id, itemId, x, y, tiledMap)); } break; diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index 48cbd522..365d8eba 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -192,7 +192,8 @@ Gui::~Gui() delete guiInput; } -void Gui::logic() +void +Gui::logic() { gcn::Gui::logic(); @@ -201,7 +202,8 @@ void Gui::logic() mFocusHandler->applyChanges(); } -void Gui::draw() +void +Gui::draw() { mGraphics->pushClipArea(mTop->getDimension()); mTop->draw(mGraphics); @@ -212,19 +214,24 @@ void Gui::draw() if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1)) && mCustomCursor) { - dynamic_cast<Graphics*>(mGraphics)->drawImage(mMouseCursor, mouseX - 5, mouseY - 2); + dynamic_cast<Graphics*>(mGraphics)->drawImage(mMouseCursor, + mouseX - 5, + mouseY - 2); } mGraphics->popClipArea(); } -void Gui::mousePress(int mx, int my, int button) +void +Gui::mousePress(int mx, int my, int button) { // Mouse pressed on window container (basically, the map) // When conditions for walking are met, set new player destination - if (player_node && player_node->action != Being::DEAD && current_npc == 0 && - button == gcn::MouseInput::LEFT) + if (player_node && + player_node->action != Being::DEAD && + current_npc == 0 && + button == gcn::MouseInput::LEFT) { Map *tiledMap = engine->getCurrentMap(); int tilex = mx / 32 + camera_x; diff --git a/src/item.cpp b/src/item.cpp index e49de630..3cea30e5 100644 --- a/src/item.cpp +++ b/src/item.cpp @@ -21,19 +21,3 @@ * $Id$ */ -#include "item.h" -#include "resources/itemmanager.h" - -Item::Item(int id, int quantity, bool equipment, bool equipped): - id(id), quantity(quantity), equipment(equipment), equipped(equipped) -{ -} - -Item::~Item() -{ -} - -ItemInfo* Item::getInfo() -{ - return itemDb->getItemInfo(id); -} @@ -21,99 +21,112 @@ * $Id$ */ -#ifndef _ITEM_H -#define _ITEM_H +#ifndef _ITEM_H_ +#define _ITEM_H_ -class ItemInfo; +#include "resources/itemmanager.h" +/** + * Represents one or more instances of a certain item type. + */ class Item { public: - Item(int id=-1, int quantity=0, - bool equipment=false, bool equipped=false); - - ~Item(); - - void setId(int id); - int getId(); - - void setQuantity(int quantity); - void increaseQuantity(int amount); - int getQuantity(); - - void setEquipment(bool equipment); - bool isEquipment(); - - void setEquipped(bool equipped); - bool isEquipped(); - - int getInvIndex(); - void setInvIndex(int index); - - ItemInfo* getInfo(); + /** + * Constructor. + */ + Item(int id = -1, int quantity = 0, + bool equipment = false, bool equipped = false): + mId(id), + mQuantity(quantity), + mEquipment(equipment), + mEquipped(equipped) + { + } + + /** + * Destructor. + */ + ~Item() {} + + /** + * Sets the item id, identifying the item type. + */ + void + setId(int id) { mId = id; } + + /** + * Returns the item id. + */ + int + getId() const { return mId; } + + /** + * Sets the number of items. + */ + void + setQuantity(int quantity) { mQuantity = quantity; } + + /** + * Increases the number of items by the given amount. + */ + void + increaseQuantity(int amount) { mQuantity += amount; } + + /** + * Returns the number of items. + */ + int + getQuantity() const { return mQuantity; } + + /** + * Sets wether this item is considered equipment. + */ + void + setEquipment(bool equipment) { mEquipment = equipment; } + + /** + * Returns wether this item is considered equipment. + */ + bool + isEquipment() const { return mEquipment; } + + /** + * Sets wether this item is equipped. + */ + void + setEquipped(bool equipped) { mEquipped = equipped; } + + /** + * Returns wether this item is equipped. + */ + bool + isEquipped() const { return mEquipped; } + + /** + * Sets the inventory index of this item. + */ + void + setInvIndex(int index) { mInvIndex = index; } + + /** + * Returns the inventory index of this item. + */ + int + getInvIndex() const { return mInvIndex; } + + /** + * Returns information about this item type. + */ + ItemInfo* + getInfo() const { return itemDb->getItemInfo(mId); } protected: - int id; - int quantity; - bool equipment; - bool equipped; - - int invIndex; + int mId; /**< Item type id. */ + int mQuantity; /**< Number of items. */ + bool mEquipment; /**< Item is equipment. */ + bool mEquipped; /**< Item is equipped. */ + int mInvIndex; /**< Inventory index. */ }; -inline void Item::setId(int id) -{ - this->id = id; -} - -inline int Item::getId() -{ - return id; -} - -inline void Item::setQuantity(int quantity) -{ - this->quantity = quantity; -} - -inline void Item::increaseQuantity(int amount) -{ - this->quantity += amount; -} - -inline int Item::getQuantity() -{ - return quantity; -} - -inline void Item::setEquipment(bool equipment) -{ - this->equipment = equipment; -} - -inline bool Item::isEquipment() -{ - return equipment; -} - -inline void Item::setEquipped(bool equipped) -{ - this->equipped = equipped; -} - -inline bool Item::isEquipped() -{ - return equipped; -} - -inline int Item::getInvIndex() -{ - return invIndex; -} - -inline void Item::setInvIndex(int index) -{ - this->invIndex = index; -} - #endif diff --git a/src/map.cpp b/src/map.cpp index 583a01be..3237b54a 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -26,6 +26,7 @@ #include "being.h" #include "graphics.h" #include "resources/image.h" +#include "sprite.h" #include <queue> @@ -85,9 +86,22 @@ Map::addTileset(Tileset *tileset) tilesets.push_back(tileset); } +bool spriteCompare(const Sprite *a, const Sprite *b) +{ + return a->getY() < b->getY(); +} + void Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer) { + // If drawing the fringe layer, make sure sprites are sorted + Sprites::iterator si; + if (layer == 1) + { + mSprites.sort(spriteCompare); + si = mSprites.begin(); + } + int startX = scrollX / 32; int startY = scrollY / 32; int endX = (graphics->getWidth() + scrollX + 31) / 32; @@ -100,6 +114,17 @@ Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer) for (int y = startY; y < endY; y++) { + // If drawing the fringe layer, make sure all sprites above this row of + // tiles have been drawn + if (layer == 1) + { + while (si != mSprites.end() && (*si)->getY() < y * 32) + { + (*si)->draw(graphics, -scrollX, -scrollY); + si++; + } + } + for (int x = startX; x < endX; x++) { Image *img = getTile(x, y, layer); @@ -220,29 +245,17 @@ Map::getMetaTile(int x, int y) return &metaTiles[x + y * mWidth]; } -std::string -Map::getProperty(const std::string &name) -{ - std::map<std::string,std::string>::iterator i = properties.find(name); - - if (i != properties.end()) - { - return (*i).second; - } - - return ""; -} - -bool -Map::hasProperty(const std::string &name) +Sprites::iterator +Map::addSprite(Sprite *sprite) { - return (properties.find(name) != properties.end()); + mSprites.push_front(sprite); + return mSprites.begin(); } void -Map::setProperty(const std::string &name, const std::string &value) +Map::removeSprite(Sprites::iterator iterator) { - properties[name] = value; + mSprites.erase(iterator); } std::list<PATH_NODE> @@ -21,20 +21,25 @@ * $Id$ */ -#ifndef _TMW_MAP_H -#define _TMW_MAP_H +#ifndef _TMW_MAP_H_ +#define _TMW_MAP_H_ #include <list> #include <map> #include <vector> +#include "properties.h" class Being; class Graphics; class Image; class Tileset; +class Sprite; struct PATH_NODE; +typedef std::vector<Tileset*> Tilesets; +typedef std::list<Sprite*> Sprites; + /** * A meta tile stores additional information about a location on a tile map. * This is information that doesn't need to be repeated for each tile in each @@ -81,7 +86,7 @@ class Location /** * A tile map. */ -class Map +class Map : public Properties { public: /** @@ -178,22 +183,16 @@ class Map findPath(int startX, int startY, int destX, int destY); /** - * Get a map property. - * - * @return the value of the given property or an empty string when it - * doesn't exist. + * Adds a sprite to the map. */ - std::string getProperty(const std::string &name); + Sprites::iterator + addSprite(Sprite *sprite); /** - * Returns whether a certain property is available. + * Removes a sprite from the map. */ - bool hasProperty(const std::string &name); - - /** - * Set a map property. - */ - void setProperty(const std::string &name, const std::string &value); + void + removeSprite(Sprites::iterator iterator); private: /** @@ -215,8 +214,8 @@ class Map Image **tiles; std::map<std::string,std::string> properties; - typedef std::vector<Tileset*> Tilesets; Tilesets tilesets; + Sprites mSprites; // Pathfinding members int onClosedList, onOpenList; diff --git a/src/properties.h b/src/properties.h new file mode 100644 index 00000000..ccf8cd00 --- /dev/null +++ b/src/properties.h @@ -0,0 +1,84 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_PROPERTIES_H_ +#define _TMW_PROPERTIES_H_ + +#include <map> +#include <string> + +/** + * A class holding a set of properties. + */ +class Properties +{ + public: + virtual + ~Properties() {} + + /** + * Get a map property. + * + * @return the value of the given property or an empty string when it + * doesn't exist. + */ + const std::string& + getProperty(const std::string &name) + { + const static std::string undefined = ""; + std::map<std::string, std::string>::const_iterator i = + properties.find(name); + + if (i != properties.end()) + { + return (*i).second; + } + else + { + return undefined; + } + } + + /** + * Returns whether a certain property is available. + */ + bool + hasProperty(const std::string &name) + { + return (properties.find(name) != properties.end()); + } + + /** + * Set a map property. + */ + void + setProperty(const std::string &name, const std::string &value) + { + properties[name] = value; + } + + private: + std::map<std::string, std::string> properties; +}; + +#endif diff --git a/src/resources/itemmanager.cpp b/src/resources/itemmanager.cpp index caa26f5b..6fac63fd 100644 --- a/src/resources/itemmanager.cpp +++ b/src/resources/itemmanager.cpp @@ -20,7 +20,7 @@ * * $Id$ */ - + #include <libxml/tree.h> #include "iteminfo.h" @@ -126,11 +126,15 @@ ItemManager::~ItemManager() delete unknown; } -ItemInfo *ItemManager::getItemInfo(int id) +ItemInfo* +ItemManager::getItemInfo(int id) { if (db.find(id) != db.end()) + { return db[id]; + } else + { return unknown; + } } - diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp index 4a8a010a..e9595093 100644 --- a/src/resources/resourcemanager.cpp +++ b/src/resources/resourcemanager.cpp @@ -31,7 +31,6 @@ #include "soundeffect.h" #include "../log.h" -#include "../gui/button.h" ResourceManager *ResourceManager::instance = NULL; @@ -50,7 +49,6 @@ ResourceManager::~ResourceManager() { Resource *res = resources.begin()->second; std::string id = res->getIdPath(); - int references = 0; do { diff --git a/src/sprite.h b/src/sprite.h new file mode 100644 index 00000000..97851138 --- /dev/null +++ b/src/sprite.h @@ -0,0 +1,76 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SPRITE_H_ +#define _TMW_SPRITE_H_ + +#include "graphics.h" + +/** + * A sprite is some visible object on a map. + */ +class Sprite +{ + public: + /** + * Constructor. + */ + Sprite(int x = 0, int y = 0, Image *image = NULL): + mX(x), + mY(y), + mImage(image) + { + } + + /** + * Draws the sprite to the given graphics context. + * + * Note: this function could be simplified if the graphics context + * would support setting a translation offset. It already does this + * partly with the clipping rectangle support. + */ + void + draw(Graphics *graphics, int offsetX, int offsetY) + { + graphics->drawImage(mImage, mX + offsetX, mY + offsetY); + } + + /** + * Returns the X coordinate of the sprite. + */ + int + getY() const { return mY; } + + /** + * Returns the Y coordinate of the sprite. + */ + int + getX() const { return mX; } + + private: + int mX; /**< X coordinate in pixels. */ + int mY; /**< Y coordinate in pixels. */ + Image *mImage; /**< The image currently representing this sprite. */ +}; + +#endif |