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-rw-r--r--src/gui/npc_text.cpp33
-rw-r--r--src/gui/npc_text.h5
-rw-r--r--src/gui/npcintegerdialog.cpp7
-rw-r--r--src/gui/npclistdialog.cpp9
-rw-r--r--src/gui/npcstringdialog.cpp11
-rw-r--r--src/net/npchandler.cpp7
-rw-r--r--src/npc.cpp4
7 files changed, 62 insertions, 14 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index 3e40d1bb..19e46e6b 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -45,13 +45,13 @@ NpcTextDialog::NpcTextDialog():
mTextBox->setOpaque(false);
mScrollArea = new ScrollArea(mTextBox);
- gcn::Button *okButton = new Button(_("OK"), "ok", this);
+ mButton = new Button(_("Waiting for server"), "", this);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
place(0, 0, mScrollArea, 5).setPadding(3);
- place(4, 1, okButton);
+ place(4, 1, mButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
@@ -69,18 +69,39 @@ void NpcTextDialog::setText(const std::string &text)
void NpcTextDialog::addText(const std::string &text)
{
setText(mText + text + "\n");
+ mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
+}
+
+void NpcTextDialog::showNextButton()
+{
+ mButton->setCaption(_("Next"));
+ mButton->setActionEventId("next");
+ mButton->setEnabled(true);
+}
+
+void NpcTextDialog::showCloseButton()
+{
+ mButton->setCaption(_("Close"));
+ mButton->setActionEventId("close");
+ mButton->setEnabled(true);
}
void NpcTextDialog::action(const gcn::ActionEvent &event)
{
- if (event.getId() == "ok")
+ if (event.getId() == "next")
+ {
+ current_npc->nextDialog();
+ npcTextDialog->addText("\n> Next\n");
+ }
+ else if (event.getId() == "close")
{
setText("");
setVisible(false);
- if (current_npc)
- current_npc->nextDialog();
- current_npc = 0;
+ current_npc = NULL;
}
+ mButton->setEnabled(false);
+ mButton->setCaption(_("Waiting for server"));
+ mButton->setActionEventId("");
}
void NpcTextDialog::widgetResized(const gcn::Event &event)
diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h
index cd1f58a5..604212d2 100644
--- a/src/gui/npc_text.h
+++ b/src/gui/npc_text.h
@@ -70,6 +70,10 @@ class NpcTextDialog : public Window, public gcn::ActionListener
*/
void addText(const std::string &string);
+ void showNextButton();
+
+ void showCloseButton();
+
/**
* Called when resizing the window.
*
@@ -80,6 +84,7 @@ class NpcTextDialog : public Window, public gcn::ActionListener
private:
gcn::ScrollArea *mScrollArea;
TextBox *mTextBox;
+ gcn::Button *mButton;
std::string mText;
};
diff --git a/src/gui/npcintegerdialog.cpp b/src/gui/npcintegerdialog.cpp
index 7e888d16..88d02311 100644
--- a/src/gui/npcintegerdialog.cpp
+++ b/src/gui/npcintegerdialog.cpp
@@ -21,6 +21,7 @@
#include "button.h"
#include "inttextfield.h"
+#include "npc_text.h"
#include "npcintegerdialog.h"
#include "widgets/layout.h"
@@ -28,6 +29,9 @@
#include "../npc.h"
#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
+
+extern NpcTextDialog *npcTextDialog;
NpcIntegerDialog::NpcIntegerDialog():
Window(_("NPC Number Request"))
@@ -76,11 +80,13 @@ void NpcIntegerDialog::action(const gcn::ActionEvent &event)
if (event.getId() == "ok")
{
finish = 1;
+ npcTextDialog->addText(strprintf("\n> %d\n", value));
}
else if (event.getId() == "cancel")
{
finish = 1;
mValueField->reset();
+ npcTextDialog->addText(_("\n> Cancel\n"));
}
else if (event.getId() == "decvalue")
{
@@ -99,7 +105,6 @@ void NpcIntegerDialog::action(const gcn::ActionEvent &event)
{
setVisible(false);
current_npc->integerInput(mValueField->getValue());
- current_npc = 0;
mValueField->reset();
}
}
diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp
index fe924da1..78d43fd2 100644
--- a/src/gui/npclistdialog.cpp
+++ b/src/gui/npclistdialog.cpp
@@ -23,6 +23,7 @@
#include "button.h"
#include "listbox.h"
+#include "npc_text.h"
#include "npclistdialog.h"
#include "scrollarea.h"
@@ -31,6 +32,9 @@
#include "../npc.h"
#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
+
+extern NpcTextDialog *npcTextDialog;
NpcListDialog::NpcListDialog():
Window(_("NPC"))
@@ -89,7 +93,6 @@ void NpcListDialog::reset()
void NpcListDialog::action(const gcn::ActionEvent &event)
{
int choice = 0;
-
if (event.getId() == "ok")
{
// Send the selected index back to the server
@@ -97,11 +100,14 @@ void NpcListDialog::action(const gcn::ActionEvent &event)
if (selectedIndex > -1)
{
choice = selectedIndex + 1;
+ npcTextDialog->addText(strprintf("\n> \"%s\"\n",
+ mItems[selectedIndex].c_str()));
}
}
else if (event.getId() == "cancel")
{
choice = 0xff; // 0xff means cancel
+ npcTextDialog->addText(_("\n> Cancel\n"));
}
if (choice)
@@ -109,6 +115,5 @@ void NpcListDialog::action(const gcn::ActionEvent &event)
setVisible(false);
reset();
current_npc->dialogChoice(choice);
- current_npc = 0;
}
}
diff --git a/src/gui/npcstringdialog.cpp b/src/gui/npcstringdialog.cpp
index 02f4e4b9..dc5893f8 100644
--- a/src/gui/npcstringdialog.cpp
+++ b/src/gui/npcstringdialog.cpp
@@ -20,15 +20,19 @@
*/
#include "button.h"
+#include "npc_text.h"
#include "npcstringdialog.h"
#include "textfield.h"
#include "../npc.h"
#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
#include "widgets/layout.h"
+extern NpcTextDialog *npcTextDialog;
+
NpcStringDialog::NpcStringDialog():
Window(_("NPC Text Request"))
{
@@ -60,11 +64,16 @@ void NpcStringDialog::action(const gcn::ActionEvent &event)
if (event.getId() == "cancel")
{
mValueField->setText("");
+ npcTextDialog->addText(_("\n> Cancel\n"));
+ }
+ else
+ {
+ npcTextDialog->addText(strprintf("\n> \"%s\"\n",
+ mValueField->getText().c_str()));
}
setVisible(false);
current_npc->stringInput(mValueField->getText());
- current_npc = 0;
mValueField->setText("");
}
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
index ea03537f..3080bcf8 100644
--- a/src/net/npchandler.cpp
+++ b/src/net/npchandler.cpp
@@ -78,12 +78,15 @@ void NPCHandler::handleMessage(MessageIn *msg)
case SMSG_NPC_CLOSE:
id = msg->readInt32();
- if (current_npc == dynamic_cast<NPC*>(beingManager->findBeing(id)))
- current_npc = NULL;
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ npcTextDialog->showCloseButton();
break;
case SMSG_NPC_NEXT:
// Next button in NPC dialog, currently unused
+ id = msg->readInt32();
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ npcTextDialog->showNextButton();
break;
case SMSG_NPC_INT_INPUT:
diff --git a/src/npc.cpp b/src/npc.cpp
index dfbc7d16..70b3ce13 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -144,10 +144,10 @@ void NPC::stringInput(const std::string &value)
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_STR_RESPONSE);
- outMsg.writeInt16(value.length() + 8);
+ outMsg.writeInt16(value.length() + 9);
outMsg.writeInt32(mId);
outMsg.writeString(value, value.length());
- outMsg.writeInt8(0); // Just to be safe
+ outMsg.writeInt8(0);
}
/*