diff options
-rw-r--r-- | ChangeLog | 3 | ||||
-rw-r--r-- | The Mana World.dev | 62 | ||||
-rw-r--r-- | src/game.cpp | 1 | ||||
-rw-r--r-- | src/gui/inventorywindow.cpp | 2 | ||||
-rw-r--r-- | src/net/protocol.cpp | 4 | ||||
-rw-r--r-- | src/playerinfo.h | 5 | ||||
-rw-r--r-- | src/resources/itemmanager.cpp | 8 |
7 files changed, 70 insertions, 15 deletions
@@ -52,6 +52,9 @@ * src/gui/status.h, src/gui/status.cpp: Reformatted status window layout to avoid overlapping and lowered saturation of bars' colors. + * The Mana World.dev, src/game.cpp, src/playerinfo.h, src/net/protocol.cpp, + src/resources/itemmanager.cpp, src/gui/inventorywindow.cpp: Updated dev-cpp + project file, removed unnecessary header, fixed some include paths. 2005-08-12 Eugenio Favalli <elvenprogrammer@gmail.com> diff --git a/The Mana World.dev b/The Mana World.dev index 00ff4e92..f573ff8f 100644 --- a/The Mana World.dev +++ b/The Mana World.dev @@ -1,7 +1,7 @@ [Project] FileName=The Mana World.dev Name=tmw -UnitCount=153 +UnitCount=159 Type=0 Ver=1 ObjFiles= @@ -1587,3 +1587,63 @@ Priority=1000 OverrideBuildCmd=0 BuildCmd= +[Unit154] +FileName=src\configlistener.cpp +CompileCpp=1 +Folder=tmw +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit155] +FileName=src\configlistener.h +CompileCpp=1 +Folder=tmw +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit156] +FileName=src\graphic\imagerect.h +CompileCpp=1 +Folder=graphic +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit157] +FileName=src\guichanfwd.h +CompileCpp=1 +Folder=tmw +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit158] +FileName=src\playerinfo.h +CompileCpp=1 +Folder=tmw +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit159] +FileName=src\serverinfo.h +CompileCpp=1 +Folder=tmw +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + diff --git a/src/game.cpp b/src/game.cpp index e70d4dee..4b3d78a1 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -56,6 +56,7 @@ #include "gui/requesttrade.h" #include "gui/sell.h" #include "gui/setup.h" +#include "gui/skill.h" #include "gui/stats.h" #include "gui/status.h" #include "gui/trade.h" diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index d13fa35d..4ad4ca66 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -37,7 +37,7 @@ #include "../item.h" #include "../playerinfo.h" -#include "resources/iteminfo.h" +#include "../resources/iteminfo.h" InventoryWindow::InventoryWindow(): Window("Inventory") diff --git a/src/net/protocol.cpp b/src/net/protocol.cpp index e30e9d4e..ce27b7ea 100644 --- a/src/net/protocol.cpp +++ b/src/net/protocol.cpp @@ -23,9 +23,7 @@ #include "protocol.h" -#ifdef WIN32 -#include <windows.h> -#else +#ifndef WIN32 #include "win2linux.h" #endif diff --git a/src/playerinfo.h b/src/playerinfo.h index 1e769404..29109fb6 100644 --- a/src/playerinfo.h +++ b/src/playerinfo.h @@ -25,7 +25,6 @@ #define _TMW_PLAYERINFO_H #include <vector> -#include "gui/skill.h" struct PLAYER_INFO { int id; @@ -39,10 +38,6 @@ struct PLAYER_INFO { char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp; int totalWeight, maxWeight; short weapon; - // skill list declaration - std::vector<SKILL> m_Skill; // array of N_SKILLS skills - // gets the requested skills level from char_info - int GetSkill(int n_ID, int n_XP=2, int n_base = false); // implemented in the body (main.cpp) }; extern PLAYER_INFO *char_info; diff --git a/src/resources/itemmanager.cpp b/src/resources/itemmanager.cpp index ef2d573b..6593516f 100644 --- a/src/resources/itemmanager.cpp +++ b/src/resources/itemmanager.cpp @@ -20,17 +20,15 @@ * * $Id$ */ - -#include "itemmanager.h" - + #include <libxml/tree.h> +#include "iteminfo.h" +#include "itemmanager.h" #include "resourcemanager.h" #include "../log.h" -#include "resources/iteminfo.h" - // MSVC libxml2 at the moment doesn't work right when using MinGW, missing this // function at link time. #ifdef WIN32 |