diff options
-rw-r--r-- | src/being.h | 2 | ||||
-rw-r--r-- | src/localplayer.cpp | 15 | ||||
-rw-r--r-- | src/localplayer.h | 9 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.h | 2 | ||||
-rw-r--r-- | src/net/playerhandler.h | 8 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.h | 2 |
8 files changed, 44 insertions, 8 deletions
diff --git a/src/being.h b/src/being.h index 1cf713fa..c6fd63ed 100644 --- a/src/being.h +++ b/src/being.h @@ -319,7 +319,7 @@ class Being : public ActorSprite, public EventListener * in ticks per tile for eAthena, * in tiles per second for Manaserv (0.1 precision). */ - void setMoveSpeed(const Vector &speed); + virtual void setMoveSpeed(const Vector &speed); /** * Gets the original Move speed. diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 1a7f20e1..78395438 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -58,11 +58,6 @@ #include <cassert> -// This is the minimal delay between to permitted -// setDestination() calls using the keyboard. -// TODO: This can fine tuned later on when running is added... -const short walkingKeyboardDelay = 1000; - #define AWAY_LIMIT_TIMER 60 LocalPlayer *player_node = NULL; @@ -79,6 +74,7 @@ LocalPlayer::LocalPlayer(int id, int subtype): mWalkingDir(0), mPathSetByMouse(false), mLocalWalkTime(-1), + mKeyboardMoveDelay(500), mMessageTime(0), mShowIp(false), mAwayDialog(0), @@ -741,8 +737,9 @@ void LocalPlayer::setWalkingDir(int dir) // If the delay to send another walk message to the server hasn't expired, // don't do anything or we could get disconnected for spamming the server - if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay) + if (get_elapsed_time(mLocalWalkTime) < mKeyboardMoveDelay) return; + mLocalWalkTime = tick_time; mWalkingDir = dir; @@ -808,6 +805,12 @@ void LocalPlayer::stopWalking(bool sendToServer) clearPath(); } +void LocalPlayer::setMoveSpeed(const Vector& speed) +{ + Being::setMoveSpeed(speed); + mKeyboardMoveDelay = Net::getPlayerHandler()->getKeyboardMoveDelay(speed); +} + void LocalPlayer::toggleSit() { if (mLastAction != -1) diff --git a/src/localplayer.h b/src/localplayer.h index ab309d8f..ae27e51e 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -147,6 +147,8 @@ class LocalPlayer : public Being */ void setTarget(Being *target); + void setMoveSpeed(const Vector &speed); + /** * Sets a new destination for this being to walk to. */ @@ -253,6 +255,13 @@ class LocalPlayer : public Being int mLocalWalkTime; /**< Timestamp used to control keyboard walk messages flooding */ + /** + * The delay between two permitted setDestination() call using + * the keyboard. + * It's set in milliseconds per tile. + */ + int mKeyboardMoveDelay; + typedef std::pair<std::string, int> MessagePair; /** Queued messages*/ std::list<MessagePair> mMessages; diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index a114da3d..d7c3dab6 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -442,4 +442,12 @@ Vector PlayerHandler::getPixelsPerTickMoveSpeed(const Vector &speed, Map *map) return speedInTicks; } +int PlayerHandler::getKeyboardMoveDelay(const Vector& speed) +{ + int maxSpeed = std::max(speed.x, speed.y); + if (maxSpeed <= 0) + maxSpeed = 2; + return 1000 / maxSpeed; +} + } // namespace ManaServ diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h index 3e3f8aad..0edb4354 100644 --- a/src/net/manaserv/playerhandler.h +++ b/src/net/manaserv/playerhandler.h @@ -69,6 +69,8 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler Vector getPixelsPerTickMoveSpeed(const Vector &speed, Map *map = 0); + int getKeyboardMoveDelay(const Vector& speed); + bool usePixelPrecision() { return true; } diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h index f9396caf..b52b6315 100644 --- a/src/net/playerhandler.h +++ b/src/net/playerhandler.h @@ -71,12 +71,18 @@ class PlayerHandler virtual Vector getDefaultMoveSpeed() const = 0; /** - * Convert the original speed in pixel per tick for internal use. + * Convert the original server-dependant speed for internal use. */ virtual Vector getPixelsPerTickMoveSpeed(const Vector &speed, Map *map = 0) = 0; /** + * Convert the original speed into the keyboard move delay. + * The delay is set in milliseconds per tiles. + */ + virtual int getKeyboardMoveDelay(const Vector& speed) = 0; + + /** * Tells whether the client has to use pixel paths. * Return false when tiles-center positions only are to be used. */ diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index f30baecd..dd228f11 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -22,6 +22,7 @@ #include "net/tmwa/playerhandler.h" #include "net/tmwa/beinghandler.h" +#include "client.h" #include "configuration.h" #include "game.h" #include "localplayer.h" @@ -661,4 +662,9 @@ Vector PlayerHandler::getPixelsPerTickMoveSpeed(const Vector &speed, Map *map) return speedInTicks; } +int PlayerHandler::getKeyboardMoveDelay(const Vector& speed) +{ + return std::min(speed.x, speed.y) * MILLISECONDS_IN_A_TICK; +} + } // namespace TmwAthena diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h index 63812f47..3e22be22 100644 --- a/src/net/tmwa/playerhandler.h +++ b/src/net/tmwa/playerhandler.h @@ -62,6 +62,8 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler Vector getPixelsPerTickMoveSpeed(const Vector &speed, Map *map = 0); + int getKeyboardMoveDelay(const Vector& speed); + bool usePixelPrecision() { return false; } }; |