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-rw-r--r--src/game.cpp6
-rw-r--r--src/graphic/graphic.cpp5
-rw-r--r--tmw.ini2
3 files changed, 9 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 834d475b..ab50a863 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -410,7 +410,7 @@ void do_parse() {
break;
// Monster moving
case 0x007b:
- case 0x01da:
+ //case 0x01da:
node = find_node(RFIFOL(2));
if(node==NULL) {
node = create_node();
@@ -429,7 +429,7 @@ void do_parse() {
}
break;
// Being moving
- /*case 0x01da:
+ case 0x01da:
node = find_node(RFIFOL(2));
if(node==NULL) {
node = create_node();
@@ -449,7 +449,7 @@ void do_parse() {
if(node->action==WALK)node->tick_time = tick_time;
set_coordinates(node->coordinates, get_dest_x(RFIFOP(50)), get_dest_y(RFIFOP(50)), direction);
}
- break;*/
+ break;
// NPC dialog
case 0x00b4:
if(!strstr(npc_text, RFIFOP(8))) {
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 4840e0a9..bda6a7dc 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -313,6 +313,10 @@ void do_graphic(void) {
break;
case 4:
sell_dialog[3].d1 = get_item_quantity(sell_dialog[4].d1);
+ /*if(sell_dialog[3].d2>sell_dialog[3].d1) {
+ sell_dialog[3].d2 = sell_dialog[3].d1;
+ sprintf((char *)sell_dialog[5].dp, "%i %i", sell_dialog[3].d1, sell_dialog[3].d2);
+ }*/
dialog_message(sell_dialog, MSG_DRAW, 0, 0);
if(!gui_update(sell_player)) {
show_npc_dialog = shutdown_dialog(sell_player);
@@ -325,6 +329,7 @@ void do_graphic(void) {
WFIFOSET(8);
}
show_npc_dialog = 0;
+ sell_dialog[3].d2 = 0;
sell_player = init_dialog(sell_dialog, -1);
close_shop();
}
diff --git a/tmw.ini b/tmw.ini
index 482efa34..6eb92a80 100644
--- a/tmw.ini
+++ b/tmw.ini
@@ -29,4 +29,4 @@ stretch = 1
[login]
remember = 1
-username = test2
+username = elven