diff options
274 files changed, 19796 insertions, 3569 deletions
diff --git a/CMake/Modules/FindENet.cmake b/CMake/Modules/FindENet.cmake new file mode 100644 index 00000000..90560063 --- /dev/null +++ b/CMake/Modules/FindENet.cmake @@ -0,0 +1,41 @@ +# - Try to find enet +# Once done this will define +# +# ENET_FOUND - system has enet +# ENET_INCLUDE_DIR - the enet include directory +# ENET_LIBRARIES - the libraries needed to use enet +# ENET_DEFINITIONS - Compiler switches required for using enet + +IF (ENet_INCLUDE_DIR AND ENet_LIBRARY) + SET(ENet_FIND_QUIETLY TRUE) +ENDIF (ENet_INCLUDE_DIR AND ENet_LIBRARY) + +FIND_PATH(ENet_INCLUDE_DIR enet/enet.h + /usr/include + /usr/local/include + ) + +FIND_LIBRARY(ENet_LIBRARY + NAMES enet + PATHS /usr/lib /usr/local/lib + ) + +IF (ENet_INCLUDE_DIR AND ENet_LIBRARY) + SET(ENET_FOUND TRUE) + SET(ENET_INCLUDE_DIR ${ENet_INCLUDE_DIR}) + SET(ENET_LIBRARIES ${ENet_LIBRARY}) +ELSE (ENet_INCLUDE_DIR AND ENet_LIBRARY) + SET(ENET_FOUND FALSE) +ENDIF (ENet_INCLUDE_DIR AND ENet_LIBRARY) + +IF (ENET_FOUND) + IF (NOT ENet_FIND_QUIETLY) + MESSAGE(STATUS "Found enet: ${ENet_LIBRARY}") + ENDIF (NOT ENet_FIND_QUIETLY) +ELSE (ENET_FOUND) + IF (ENet_FIND_REQUIRED) + MESSAGE(FATAL_ERROR "Could NOT find enet") + ENDIF (ENet_FIND_REQUIRED) +ENDIF (ENET_FOUND) + +MARK_AS_ADVANCED(ENet_INCLUDE_DIR ENet_LIBRARY) diff --git a/CMake/Modules/FindGuichan.cmake b/CMake/Modules/FindGuichan.cmake index fccfc499..b0cb9038 100644 --- a/CMake/Modules/FindGuichan.cmake +++ b/CMake/Modules/FindGuichan.cmake @@ -17,7 +17,6 @@ IF (Guichan_INCLUDE_DIR AND Guichan_LIBRARY) SET(Guichan_QUIET TRUE) ENDIF (Guichan_INCLUDE_DIR AND Guichan_LIBRARY) - FIND_PATH(Guichan_INCLUDE_DIR NAMES guichan.hpp PATHS /usr/include /usr/local/include @@ -53,15 +52,25 @@ FOREACH (COMPONENT ${Guichan_FIND_COMPONENTS}) IF (COMPONENT STREQUAL "SDL") SET(COMPONENT_FOUND TRUE) - SET(Guichan_HEADER "guichan/sdl.hpp") - SET(Guichan_LIBRARY "guichan_sdl") + IF (CMAKE_SYSTEM_NAME STREQUAL "Darwin") + SET(Guichan_HEADER "sdl.hpp") + SET(Guichan_LIBRARY_${COMPONENT} TRUE) + ELSE (CMAKE_SYSTEM_NAME STREQUAL "Darwin") + SET(Guichan_HEADER "guichan/sdl.hpp") + SET(Guichan_LIBRARY "guichan_sdl") + ENDIF (CMAKE_SYSTEM_NAME STREQUAL "Darwin") ENDIF (COMPONENT STREQUAL "SDL") IF (COMPONENT STREQUAL "OpenGL") SET(COMPONENT_FOUND TRUE) - SET(Guichan_HEADER "guichan/opengl.hpp") - SET(Guichan_LIBRARY "guichan_opengl") - ENDIF (COMPONENT STREQUAL "OpenGL") + IF (CMAKE_SYSTEM_NAME STREQUAL "Darwin") + SET(Guichan_HEADER "opengl.hpp") + SET(Guichan_LIBRARY_${COMPONENT} TRUE) + ELSE (CMAKE_SYSTEM_NAME STREQUAL "Darwin") + SET(Guichan_HEADER "guichan/opengl.hpp") + SET(Guichan_LIBRARY "guichan_opengl") + ENDIF (CMAKE_SYSTEM_NAME STREQUAL "Darwin") + ENDIF (COMPONENT STREQUAL "OpenGL") IF (NOT COMPONENT_FOUND) MESSAGE(FATAL_ERROR "Invalid Guichan component: ${COMPONENT}") diff --git a/CMakeLists.txt b/CMakeLists.txt index 71d85b12..0d123870 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,6 +1,6 @@ PROJECT(TMW) -SET(VERSION 0.0.29) +SET(VERSION 0.1.0) # where to look for cmake modules SET(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMake/Modules) @@ -21,6 +21,7 @@ and some libraries. The required libraries are: * SDL_image http://www.libsdl.org/projects/SDL_image/ * SDL_net http://www.libsdl.org/projects/SDL_net/ * SDL_ttf http://www.libsdl.org/projects/SDL_ttf/ +* ENet 1.2 http://enet.bespin.org/ * Guichan 0.8.x http://guichan.sourceforge.net/ * libxml2 http://www.xmlsoft.org/ * physfs 1.0.x http://icculus.org/physfs/ @@ -1,7 +1,7 @@ THE MANA WORLD ============== - Version: 0.0.29 Date: D/M/2009 + Version: 0.1.0 Date: XX/XX/2009 Development team: - See AUTHORS file for a list diff --git a/configure.ac b/configure.ac index 89a62d96..bc6531f4 100755 --- a/configure.ac +++ b/configure.ac @@ -1,5 +1,5 @@ AC_PREREQ(2.59) -AC_INIT([The Mana World], [0.0.29], [themanaworld-devel@lists.sourceforge.net], [tmw]) +AC_INIT([The Mana World], [0.1.0], [themanaworld-devel@lists.sourceforge.net], [tmw]) AM_INIT_AUTOMAKE AC_CONFIG_HEADERS([config.h:config.h.in]) AC_LANG_CPLUSPLUS diff --git a/data/branding.xml b/data/branding.xml new file mode 100644 index 00000000..ea3ee467 --- /dev/null +++ b/data/branding.xml @@ -0,0 +1,24 @@ +<?xml version="1.0"?> + +<!-- +Branding information + +All values in here are the default values which are hardcoded into the TMW client. +So it would make no difference for the official version when this file is missing. It is +basically an example for developers of tmw forks to help them writing a branding.xml +for their forks. +--> + +<configuration> + <option name="appName" value="The Mana World"/> + <option name="appShort" value="tmw"/> + <option name="appIcon" value="icons/tmw.png"/> + <option name="loginWallpaper" value="graphics/images/login_wallpaper.png"/> + <option name="loginMusic" value="The Mana World - Hurnscald.ogg"/> + <option name="defaultServer" value="server.themanaworld.org"/> + <option name="defaultPort" value="9601"/> + <option name="defaultUpdateHost" value="http://updates.themanaworld.org"/> + <option name="guiFont" value="fonts/dejavusans.ttf" /> + <option name="speechFont" value="fonts/dejavusans.ttf" /> + +</configuration> diff --git a/data/graphics/gui/CMakeLists.txt b/data/graphics/gui/CMakeLists.txt index f564253a..347e9f5e 100644 --- a/data/graphics/gui/CMakeLists.txt +++ b/data/graphics/gui/CMakeLists.txt @@ -6,9 +6,12 @@ SET (FILES buttonhi.png buttonpress.png checkbox.png + circle-gray.png + circle-green.png close_button.png deepbox.png default.png + equip_bg.png gui.xml hits_blue.png hits_red.png diff --git a/data/graphics/gui/Makefile.am b/data/graphics/gui/Makefile.am index e78018b7..d697ffd7 100644 --- a/data/graphics/gui/Makefile.am +++ b/data/graphics/gui/Makefile.am @@ -9,6 +9,8 @@ gui_DATA = \ buttonhi.png \ buttonpress.png \ checkbox.png \ + circle-gray.png \ + circle-green.png \ close_button.png \ deepbox.png \ default.png \ diff --git a/data/graphics/gui/circle-gray.png b/data/graphics/gui/circle-gray.png Binary files differnew file mode 100644 index 00000000..719b0b10 --- /dev/null +++ b/data/graphics/gui/circle-gray.png diff --git a/data/graphics/gui/circle-green.png b/data/graphics/gui/circle-green.png Binary files differnew file mode 100644 index 00000000..bab39e05 --- /dev/null +++ b/data/graphics/gui/circle-green.png diff --git a/data/graphics/gui/equip_bg.png b/data/graphics/gui/equip_bg.png Binary files differnew file mode 100644 index 00000000..77ac63d8 --- /dev/null +++ b/data/graphics/gui/equip_bg.png diff --git a/data/graphics/gui/speech_bubble.png b/data/graphics/gui/speech_bubble.png Binary files differnew file mode 100644 index 00000000..3e678099 --- /dev/null +++ b/data/graphics/gui/speech_bubble.png diff --git a/data/graphics/gui/speechbubble.xml b/data/graphics/gui/speechbubble.xml index 8715027d..84b6557b 100644 --- a/data/graphics/gui/speechbubble.xml +++ b/data/graphics/gui/speechbubble.xml @@ -15,4 +15,4 @@ <part type="bottom-edge" xpos="5" ypos="10" width="5" height="5" /> <part type="bottom-right-corner" xpos="10" ypos="10" width="5" height="5" /> </widget> -</skinset>
\ No newline at end of file +</skinset> diff --git a/docs/INSTALL/ubuntu.txt b/docs/INSTALL/ubuntu.txt new file mode 100644 index 00000000..cf830ccc --- /dev/null +++ b/docs/INSTALL/ubuntu.txt @@ -0,0 +1,43 @@ +How to build a .deb for TMW on Ubuntu +===================================== + +This documentation is for those who are interested in building the .deb files +of The Mana World. Most people do not need to do this, but can instead use the +repository. You can find information about how to use the repository on our +downloads page. + + +1. Installing the dependencies +============================== + +First of all you need a working compiler and package building environment. If +you don't have this yet, install the following packages: + + apt-get install gcc g++ dh-make fakeroot dpkg-dev build-essentials + +In order to compile The Mana World, you'll need the developer packages for +SDL, SDL_mixer, SDL_image, SDL_net, libxml2, libphysfs and libguichan0. + + apt-get install libsdl1.2-dev libsdl-mixer1.2-dev libsdl-image1.2-dev ... + +(todo: add missing entries) +(todo: include information about installing Guichan development package) + + +2. Creating the .debs using DebHelper Tools +=========================================== + +Either download the source release of TMW that you want to build a package for, +or check out the appropriate version from Subversion, for example by using the +tag. + +Make sure the files in the debian directory are up to date. You can do this by +checking out the appropriate directory from Subversion (will be either +tmw/branches/0.0/debian or tmw/trunk/debian for the latest release). + +Now we can build the packages using the following command. + + fakeroot dpkg-buildpackage + +The packages will be created in the parent folder. + diff --git a/docs/SOURCE/Doxyfile b/docs/SOURCE/Doxyfile index c9522aaf..96541dc8 100644 --- a/docs/SOURCE/Doxyfile +++ b/docs/SOURCE/Doxyfile @@ -17,7 +17,7 @@ # The PROJECT_NAME tag is a single word (or a sequence of words surrounded # by quotes) that should identify the project. -PROJECT_NAME = The Mana World +PROJECT_NAME = "The Mana World" # The PROJECT_NUMBER tag can be used to enter a project or revision number. # This could be handy for archiving the generated documentation or @@ -1085,7 +1085,7 @@ CALL_GRAPH = NO # If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen # will graphical hierarchy of all classes instead of a textual one. -GRAPHICAL_HIERARCHY = YES +GRAPHICAL_HIERARCHY = NO # The DOT_IMAGE_FORMAT tag can be used to set the image format of the images # generated by dot. Possible values are png, jpg, or gif diff --git a/po/POTFILES.in b/po/POTFILES.in index 3ddc855a..f4bd14bb 100644 --- a/po/POTFILES.in +++ b/po/POTFILES.in @@ -25,10 +25,12 @@ src/gui/npclistdialog.cpp src/gui/npcstringdialog.cpp src/gui/ok_dialog.cpp src/gui/popupmenu.cpp +src/gui/quitdialog.cpp src/gui/recorder.cpp src/gui/recorder.h src/gui/register.cpp src/gui/sell.cpp +src/gui/serverdialog.cpp src/gui/setup.cpp src/gui/setup_audio.cpp src/gui/setup_colors.cpp diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 38d3d82e..94688e66 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -2,6 +2,8 @@ FIND_PACKAGE(SDL REQUIRED) FIND_PACKAGE(SDL_image REQUIRED) FIND_PACKAGE(SDL_mixer REQUIRED) FIND_PACKAGE(SDL_net REQUIRED) +FIND_PACKAGE(SDL_ttf REQUIRED) +FIND_PACKAGE(ENet REQUIRED) FIND_PACKAGE(CURL REQUIRED) FIND_PACKAGE(LibXml2 REQUIRED) FIND_PACKAGE(PhysFS REQUIRED) @@ -28,6 +30,8 @@ INCLUDE_DIRECTORIES( ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLNET_INCLUDE_DIR} + ${SDLTTF_INCLUDE_DIR} + ${ENET_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${PHYSFS_INCLUDE_DIR} ${CURL_INCLUDE_DIR} @@ -49,6 +53,8 @@ MARK_AS_ADVANCED(SDL_INCLUDE_DIR) MARK_AS_ADVANCED(SDL_LIBRARY) SET(SRCS + gui/widgets/avatar.cpp + gui/widgets/avatar.h gui/widgets/dropdown.cpp gui/widgets/dropdown.h gui/widgets/resizegrip.cpp @@ -71,6 +77,10 @@ SET(SRCS gui/buy.h gui/buysell.cpp gui/buysell.h + gui/changeemaildialog.cpp + gui/changeemaildialog.h + gui/changepassworddialog.cpp + gui/changepassworddialog.h gui/char_server.cpp gui/char_server.h gui/char_select.cpp @@ -103,8 +113,14 @@ SET(SRCS gui/gccontainer.h gui/gui.cpp gui/gui.h + gui/guildlistbox.cpp + gui/guildlistbox.h + gui/guildwindow.cpp + gui/guildwindow.h gui/help.cpp gui/help.h + gui/icon.cpp + gui/icon.h gui/inttextfield.cpp gui/inttextfield.h gui/inventorywindow.cpp @@ -124,6 +140,8 @@ SET(SRCS gui/listbox.h gui/login.cpp gui/login.h + gui/magic.cpp + gui/magic.h gui/menuwindow.cpp gui/menuwindow.h gui/minimap.cpp @@ -136,10 +154,14 @@ SET(SRCS gui/npclistdialog.h gui/npcstringdialog.cpp gui/npcstringdialog.h + gui/npcpostdialog.cpp + gui/npcpostdialog.h gui/npc_text.cpp gui/npc_text.h gui/ok_dialog.cpp gui/ok_dialog.h + gui/partywindow.h + gui/partywindow.cpp gui/passwordfield.cpp gui/passwordfield.h gui/playerbox.cpp @@ -148,6 +170,8 @@ SET(SRCS gui/popupmenu.h gui/progressbar.cpp gui/progressbar.h + gui/quitdialog.cpp + gui/quitdialog.h gui/radiobutton.cpp gui/radiobutton.h gui/recorder.cpp @@ -160,6 +184,8 @@ SET(SRCS gui/sdlinput.h gui/sell.cpp gui/sell.h + gui/serverdialog.cpp + gui/serverdialog.h gui/setup.cpp gui/setup.h gui/setup_audio.cpp @@ -197,36 +223,48 @@ SET(SRCS gui/table_model.h gui/textbox.cpp gui/textbox.h + gui/textdialog.cpp + gui/textdialog.h gui/textfield.cpp gui/textfield.h gui/trade.cpp gui/trade.h gui/truetypefont.cpp gui/truetypefont.h - gui/updatewindow.h + gui/unregisterdialog.cpp + gui/unregisterdialog.h gui/updatewindow.cpp + gui/updatewindow.h gui/viewport.cpp gui/viewport.h gui/window.cpp gui/window.h gui/windowcontainer.cpp gui/windowcontainer.h - net/beinghandler.h net/beinghandler.cpp - net/buysellhandler.h + net/beinghandler.h net/buysellhandler.cpp - net/charserverhandler.h + net/buysellhandler.h net/charserverhandler.cpp - net/chathandler.h + net/charserverhandler.h net/chathandler.cpp - net/equipmenthandler.h + net/chathandler.h + net/connection.cpp + net/connection.h net/equipmenthandler.cpp - net/inventoryhandler.h + net/equipmenthandler.h + net/guildhandler.cpp + net/guildhandler.h + net/internal.cpp + net/internal.h net/inventoryhandler.cpp - net/itemhandler.h + net/inventoryhandler.h net/itemhandler.cpp - net/loginhandler.h + net/itemhandler.h net/loginhandler.cpp + net/loginhandler.h + net/logouthandler.cpp + net/logouthandler.h net/maploginhandler.cpp net/maploginhandler.h net/messagehandler.cpp @@ -249,12 +287,36 @@ SET(SRCS net/skillhandler.h net/tradehandler.cpp net/tradehandler.h + net/effecthandler.cpp + net/effecthandler.h + net/accountserver/account.cpp + net/accountserver/account.h + net/accountserver/accountserver.cpp + net/accountserver/accountserver.h + net/accountserver/internal.cpp + net/accountserver/internal.h + net/chatserver/chatserver.cpp + net/chatserver/chatserver.h + net/chatserver/guild.cpp + net/chatserver/guild.h + net/chatserver/internal.cpp + net/chatserver/internal.h + net/chatserver/party.cpp + net/chatserver/party.h + net/gameserver/gameserver.cpp + net/gameserver/gameserver.h + net/gameserver/internal.cpp + net/gameserver/internal.h + net/gameserver/player.cpp + net/gameserver/player.h resources/action.cpp resources/action.h resources/ambientoverlay.cpp resources/ambientoverlay.h resources/animation.cpp resources/animation.h + resources/buddylist.cpp + resources/buddylist.h resources/colordb.cpp resources/colordb.h resources/dye.cpp @@ -296,6 +358,8 @@ SET(SRCS utils/dtor.h utils/fastsqrt.h utils/gettext.h + utils/sha256.h + utils/sha256.cpp utils/stringutils.cpp utils/stringutils.h utils/strprintf.cpp @@ -310,6 +374,12 @@ SET(SRCS being.h beingmanager.cpp beingmanager.h + channel.cpp + channel.h + channelmanager.cpp + channelmanager.h + commandhandler.cpp + commandhandler.h configlistener.h configuration.cpp configuration.h @@ -330,6 +400,8 @@ SET(SRCS graphics.cpp graphics.h guichanfwd.h + guild.cpp + guild.h imageparticle.cpp imageparticle.h inventory.cpp @@ -391,6 +463,8 @@ SET(SRCS tileset.h vector.cpp vector.h + effectmanager.cpp + effectmanager.h ) ADD_EXECUTABLE(tmw ${SRCS}) @@ -400,6 +474,8 @@ TARGET_LINK_LIBRARIES(tmw ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLNET_LIBRARY} + ${SDLTTF_LIBRARY} + ${ENET_LIBRARIES} ${PNG_LIBRARIES} ${PHYSFS_LIBRARY} ${CURL_LIBRARIES} diff --git a/src/Makefile.am b/src/Makefile.am index e8e9a695..ce51b12d 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -1,7 +1,13 @@ AUTOMAKE_OPTIONS = subdir-objects bin_PROGRAMS = tmw -tmw_SOURCES = gui/widgets/dropdown.cpp \ + +tmw_CXXFLAGS = -DPKG_DATADIR=\""$(pkgdatadir)/"\" \ + -DLOCALEDIR=\""$(localedir)"\" + +tmw_SOURCES = gui/widgets/avatar.cpp \ + gui/widgets/avatar.h \ + gui/widgets/dropdown.cpp \ gui/widgets/dropdown.h \ gui/widgets/layout.cpp \ gui/widgets/layout.h \ @@ -23,8 +29,6 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ gui/buysell.h \ gui/char_select.cpp \ gui/char_select.h \ - gui/char_server.cpp \ - gui/char_server.h \ gui/chat.cpp \ gui/chat.h \ gui/chatinput.cpp \ @@ -35,8 +39,6 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ gui/color.h \ gui/confirm_dialog.cpp \ gui/confirm_dialog.h \ - gui/connection.cpp \ - gui/connection.h \ gui/debugwindow.cpp \ gui/debugwindow.h \ gui/emotecontainer.cpp \ @@ -55,8 +57,10 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ gui/gui.h \ gui/help.cpp \ gui/help.h \ - gui/inttextfield.h \ + gui/icon.cpp \ + gui/icon.h \ gui/inttextfield.cpp \ + gui/inttextfield.h \ gui/inventorywindow.cpp \ gui/inventorywindow.h \ gui/itemcontainer.cpp \ @@ -133,72 +137,40 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ gui/shortcutwindow.h \ gui/shortcutcontainer.cpp \ gui/shortcutcontainer.h \ - gui/skill.cpp \ - gui/skill.h \ gui/slider.cpp \ gui/slider.h \ gui/speechbubble.cpp \ gui/speechbubble.h \ - gui/status.cpp \ - gui/status.h \ gui/table.cpp \ gui/table.h \ gui/table_model.cpp \ gui/table_model.h \ gui/textbox.cpp \ gui/textbox.h \ + gui/textdialog.cpp \ + gui/textdialog.h \ gui/textfield.cpp \ gui/textfield.h \ gui/trade.cpp \ gui/trade.h \ gui/truetypefont.cpp \ gui/truetypefont.h \ - gui/updatewindow.h \ gui/updatewindow.cpp \ + gui/updatewindow.h \ gui/viewport.cpp \ gui/viewport.h \ gui/window.cpp \ gui/window.h \ gui/windowcontainer.cpp \ gui/windowcontainer.h \ - net/beinghandler.h \ - net/beinghandler.cpp \ - net/buysellhandler.h \ - net/buysellhandler.cpp \ - net/charserverhandler.h \ - net/charserverhandler.cpp \ - net/chathandler.h \ - net/chathandler.cpp \ - net/equipmenthandler.h \ - net/equipmenthandler.cpp \ - net/inventoryhandler.h \ - net/inventoryhandler.cpp \ net/itemhandler.h \ net/itemhandler.cpp \ - net/loginhandler.h \ - net/loginhandler.cpp \ - net/maploginhandler.cpp \ - net/maploginhandler.h \ net/messagehandler.cpp \ net/messagehandler.h \ net/messagein.cpp \ net/messagein.h \ net/messageout.cpp \ net/messageout.h \ - net/network.cpp \ - net/network.h \ - net/npchandler.cpp \ - net/npchandler.h \ - net/partyhandler.cpp \ - net/partyhandler.h \ - net/playerhandler.cpp \ - net/playerhandler.h \ - net/protocol.cpp \ - net/protocol.h \ - net/skillhandler.cpp \ - net/skillhandler.h \ - net/tradehandler.cpp \ - net/tradehandler.h \ resources/action.cpp \ resources/action.h \ resources/ambientoverlay.cpp \ @@ -246,6 +218,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ utils/dtor.h \ utils/fastsqrt.h \ utils/gettext.h \ + utils/sha256.cpp \ + utils/sha256.h \ utils/stringutils.cpp \ utils/stringutils.h \ utils/strprintf.cpp \ @@ -261,6 +235,10 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ being.h \ beingmanager.cpp \ beingmanager.h \ + channel.cpp \ + channel.h \ + channelmanager.cpp \ + channelmanager.h \ configlistener.h \ configuration.cpp \ configuration.h \ @@ -316,8 +294,6 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ particleemitter.cpp \ particleemitter.h \ particleemitterprop.h \ - party.cpp \ - party.h \ player.cpp \ player.h \ player_relations.cpp \ @@ -347,8 +323,140 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ vector.cpp \ vector.h +if SERVER_TMWSERV +tmw_CXXFLAGS += -DTMWSERV_SUPPORT +tmw_SOURCES += \ + gui/buddywindow.cpp \ + gui/buddywindow.h \ + gui/changeemaildialog.cpp \ + gui/changeemaildialog.h \ + gui/changepassworddialog.cpp \ + gui/changepassworddialog.h \ + gui/connection.cpp \ + gui/connection.h \ + gui/guildlistbox.cpp \ + gui/guildlistbox.h \ + gui/guildwindow.cpp \ + gui/guildwindow.h \ + gui/magic.cpp \ + gui/magic.h \ + gui/npcpostdialog.cpp \ + gui/npcpostdialog.h \ + gui/partywindow.cpp \ + gui/partywindow.h \ + gui/quitdialog.cpp \ + gui/quitdialog.h \ + gui/serverdialog.cpp \ + gui/serverdialog.h \ + gui/skilldialog.cpp \ + gui/skilldialog.h \ + gui/statuswindow.cpp \ + gui/statuswindow.h \ + gui/unregisterdialog.cpp \ + gui/unregisterdialog.h \ + net/accountserver/account.cpp \ + net/accountserver/account.h \ + net/accountserver/accountserver.cpp \ + net/accountserver/accountserver.h \ + net/accountserver/internal.cpp \ + net/accountserver/internal.h \ + net/chatserver/chatserver.cpp \ + net/chatserver/chatserver.h \ + net/chatserver/guild.cpp \ + net/chatserver/guild.h \ + net/chatserver/internal.cpp \ + net/chatserver/internal.h \ + net/chatserver/party.cpp \ + net/chatserver/party.h \ + net/gameserver/gameserver.cpp \ + net/gameserver/gameserver.h \ + net/gameserver/internal.cpp \ + net/gameserver/internal.h \ + net/gameserver/player.cpp \ + net/gameserver/player.h \ + net/beinghandler.cpp \ + net/beinghandler.h \ + net/buysellhandler.cpp \ + net/buysellhandler.h \ + net/charserverhandler.cpp \ + net/charserverhandler.h \ + net/chathandler.cpp \ + net/chathandler.h \ + net/connection.cpp \ + net/connection.h \ + net/effecthandler.cpp \ + net/effecthandler.h \ + net/guildhandler.cpp \ + net/guildhandler.h \ + net/internal.cpp \ + net/internal.h \ + net/inventoryhandler.cpp \ + net/inventoryhandler.h \ + net/loginhandler.cpp \ + net/loginhandler.h \ + net/logouthandler.cpp \ + net/logouthandler.h \ + net/network.cpp \ + net/network.h \ + net/npchandler.cpp \ + net/npchandler.h \ + net/partyhandler.cpp \ + net/partyhandler.h \ + net/playerhandler.cpp \ + net/playerhandler.h \ + net/protocol.h \ + net/tradehandler.cpp \ + net/tradehandler.h \ + resources/buddylist.cpp \ + resources/buddylist.h \ + commandhandler.cpp \ + commandhandler.h \ + guild.cpp \ + guild.h +endif + +if SERVER_EATHENA +tmw_CXXFLAGS += -DEATHENA_SUPPORT +tmw_SOURCES += \ + gui/char_server.cpp \ + gui/char_server.h \ + gui/skill.cpp \ + gui/skill.h \ + gui/status.cpp \ + gui/status.h \ + net/ea/beinghandler.cpp \ + net/ea/beinghandler.h \ + net/ea/buysellhandler.cpp \ + net/ea/buysellhandler.h \ + net/ea/charserverhandler.cpp \ + net/ea/charserverhandler.h \ + net/ea/chathandler.cpp \ + net/ea/chathandler.h \ + net/ea/equipmenthandler.cpp \ + net/ea/equipmenthandler.h \ + net/ea/inventoryhandler.cpp \ + net/ea/inventoryhandler.h \ + net/ea/loginhandler.cpp \ + net/ea/loginhandler.h \ + net/ea/maploginhandler.cpp \ + net/ea/maploginhandler.h \ + net/ea/network.cpp \ + net/ea/network.h \ + net/ea/npchandler.cpp \ + net/ea/npchandler.h \ + net/ea/partyhandler.cpp \ + net/ea/partyhandler.h \ + net/ea/playerhandler.cpp \ + net/ea/playerhandler.h \ + net/ea/protocol.cpp \ + net/ea/protocol.h \ + net/ea/skillhandler.cpp \ + net/ea/skillhandler.h \ + net/ea/tradehandler.cpp \ + net/ea/tradehandler.h \ + party.cpp \ + party.h +endif + # set the include path found by configure -INCLUDES = \ - $(all_includes) \ - -DPKG_DATADIR=\""$(pkgdatadir)/"\" \ - -DLOCALEDIR=\""$(localedir)"\" +INCLUDES = $(all_includes) diff --git a/src/being.cpp b/src/being.cpp index 43480eba..7f5a7d33 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -55,6 +55,11 @@ #include <cassert> #include <cmath> +namespace { +const bool debug_movement = true; +} + + #define BEING_EFFECTS_FILE "effects.xml" #define HAIR_FILE "hair.xml" @@ -69,21 +74,30 @@ static const int DEFAULT_WIDTH = 32; static const int DEFAULT_HEIGHT = 32; Being::Being(int id, int job, Map *map): - mJob(job), +#ifdef EATHENA_SUPPORT mX(0), mY(0), - mAction(STAND), mWalkTime(0), +#endif mEmotion(0), mEmotionTime(0), mAttackSpeed(350), + mAction(STAND), + mJob(job), mId(id), - mWalkSpeed(150), mDirection(DOWN), +#ifdef TMWSERV_SUPPORT + mSpriteDirection(DIRECTION_DOWN), +#endif mMap(NULL), mName(""), mIsGM(false), mParticleEffects(config.getValue("particleeffects", 1)), mEquippedWeapon(NULL), - mHairStyle(1), mHairColor(0), +#ifdef TMWSERV_SUPPORT + mHairStyle(0), +#else + mHairStyle(1), +#endif + mHairColor(0), mGender(GENDER_UNSPECIFIED), mSpeechTime(0), mPx(0), mPy(0), @@ -94,6 +108,11 @@ Being::Being(int id, int job, Map *map): mStatusParticleEffects(&mStunParticleEffects, false), mChildParticleEffects(&mStatusParticleEffects, false), mMustResetParticles(false), +#ifdef TMWSERV_SUPPORT + mWalkSpeed(100), +#else + mWalkSpeed(150), +#endif mUsedTargetCursor(NULL) { setMap(map); @@ -150,12 +169,188 @@ Being::~Being() delete mText; } +void Being::setPosition(const Vector &pos) +{ + mPos = pos; + mDest = pos; + mPath.clear(); +} + +#ifdef EATHENA_SUPPORT void Being::setDestination(Uint16 destX, Uint16 destY) { if (mMap) - setPath(mMap->findPath(mX, mY, destX, destY)); + setPath(mMap->findPath(mX, mY, destX, destY, getWalkMask())); +} +#endif + +#ifdef TMWSERV_SUPPORT +void Being::adjustCourse(int srcX, int srcY, int dstX, int dstY) +{ + if (debug_movement) + printf("%p adjustCourse(%d, %d, %d, %d)\n", + (void*) this, srcX, srcY, dstX, dstY); + + mDest.x = dstX; + mDest.y = dstY; + + // Find a path to the destination when it is at least a tile away + if (mMap && fabsf((mDest - mPos).length()) > 32) { + setPath(mMap->findPath((int) mPos.x / 32, (int) mPos.y / 32, + dstX / 32, dstY / 32, getWalkMask())); + } else { + setPath(Path()); + } + + // TODO: Evaluate the implementation of this method + /* + if (mX / 32 == dstX / 32 && mY / 32 == dstY / 32) + { + // The being is already on the last tile of the path. + Path p; + p.push_back(Position(dstX, dstY)); + setPath(p); + return; + } + + Path p1; + int p1_size, p1_length; + Uint16 *p1_dist; + int onPath = -1; + if (srcX / 32 == dstX / 32 && srcY / 32 == dstY / 32) + { + p1_dist = new Uint16[1]; + p1_size = 1; + p1_dist[0] = 0; + p1_length = 0; + } + else + { + p1 = mMap->findPath(srcX / 32, srcY / 32, dstX / 32, dstY / 32, getWalkMask()); + if (p1.empty()) + { + // No path, but don't teleport since it could be user input. + setPath(p1); + return; + } + p1_size = p1.size(); + p1_dist = new Uint16[p1_size]; + int j = 0; + // Remove last tile so that it can be replaced by the exact destination. + p1.pop_back(); + for (Path::iterator i = p1.begin(), i_end = p1.end(); i != i_end; ++i) + { + // Get distance from source to tile i. + p1_dist[j] = mMap->getMetaTile(i->x, i->y)->Gcost; + // Check if the being is already walking on the path. + if (i->x == mX / 32 && i->y == mY / 32) + { + onPath = j; + } + // Do not set any offset for intermediate steps. + i->x = i->x * 32; + i->y = i->y * 32; + ++j; + } + p1_length = mMap->getMetaTile(dstX / 32, dstY / 32)->Gcost; + p1_dist[p1_size - 1] = p1_length; + } + p1.push_back(Position(dstX, dstY)); + + if (mX / 32 == srcX / 32 && mY / 32 == srcY / 32) + { + // The being is at the start of the path. + setPath(p1); + delete[] p1_dist; + return; + } + + if (onPath >= 0) + { + // The being is already on the path, but it needs to be slowed down. + for (int j = onPath; j >= 0; --j) + { + p1.pop_front(); + } + int r = p1_length - p1_dist[onPath]; // remaining length + assert(r > 0); + setPath(p1, p1_length * 1024 / r); + delete[] p1_dist; + return; + } + + Path bestPath; + int bestRating = -1, bestStart = 0, bestLength = 0; + int j = 0; + + for (Path::iterator i = p1.begin(), i_end = p1.end(); i != i_end; ++i) + { + // Look if it is worth passing by tile i. + Path p2 = mMap->findPath(mX / 32, mY / 32, i->x / 32, i->y / 32, getWalkMask()); + if (!p2.empty()) + { + int l1 = mMap->getMetaTile(i->x / 32, i->y / 32)->Gcost; + int l2 = p1_length - p1_dist[j]; + int r = l1 + l2 / 2; // TODO: tune rating formula + assert(r > 0); + if (bestRating < 0 || r < bestRating) + { + bestPath.swap(p2); + bestRating = r; + bestStart = j; + bestLength = l1 + l2; + } + } + ++j; + } + + if (bestRating < 0) + { + // Unable to reach the path? Still, don't teleport since it could be + // user input instead of server command. + setPath(p1); + delete[] p1_dist; + return; + } + + bestPath.pop_back(); + for (Path::iterator i = bestPath.begin(), i_end = bestPath.end(); i != i_end; ++i) + { + i->x = i->x * 32; + i->y = i->y * 32; + } + + // Concatenate paths. + for (int j = bestStart; j > 0; --j) + { + p1.pop_front(); + } + p1.splice(p1.begin(), bestPath); + + assert(bestLength > 0); + setPath(p1, p1_length * 1024 / bestLength); + delete[] p1_dist; + */ } +void Being::adjustCourse(int srcX, int srcY) +{ + if (debug_movement) + printf("%p adjustCourse(%d, %d)\n", (void*) this, srcX, srcY); + + if (!mPath.empty()) + adjustCourse(srcX, srcY, mPath.back().x * 32, mPath.back().y * 32); +} + +void Being::setDestination(int destX, int destY) +{ + if (debug_movement) + printf("%p setDestination(%d, %d)\n", (void*) this, destX, destY); + + adjustCourse((int) mPos.x, (int) mPos.y, destX, destY); +} +#endif // TMWSERV_SUPPORT + void Being::clearPath() { mPath.clear(); @@ -164,12 +359,15 @@ void Being::clearPath() void Being::setPath(const Path &path) { mPath = path; - +#ifdef TMWSERV_SUPPORT + std::cout << this << " New path: " << path << std::endl; +#else if (mAction != WALK && mAction != DEAD) { nextStep(); mWalkTime = tick_time; } +#endif } void Being::setHairStyle(int style, int color) @@ -178,7 +376,7 @@ void Being::setHairStyle(int style, int color) mHairColor = color < 0 ? mHairColor : color % ColorDB::size(); } -void Being::setSprite(int slot, int id, std::string color) +void Being::setSprite(int slot, int id, const std::string &color) { assert(slot >= BASE_SPRITE && slot < VECTOREND_SPRITE); mSpriteIDs[slot] = id; @@ -245,7 +443,12 @@ void Being::takeDamage(int amount) // Show damage number particleEngine->addTextSplashEffect(damage, 255, 255, 255, font, +#ifdef TMWSERV_SUPPORT + (int) mPos.x + 16, + (int) mPos.y + 16); +#else mPx + 16, mPy + 16); +#endif effectManager->trigger(26, this); } @@ -255,11 +458,17 @@ void Being::showCrit() } +#ifdef TMWSERV_SUPPORT +void Being::handleAttack() +#else void Being::handleAttack(Being *victim, int damage) +#endif { setAction(Being::ATTACK); +#ifdef EATHENA_SUPPORT mFrame = 0; mWalkTime = tick_time; +#endif } void Being::setMap(Map *map) @@ -284,7 +493,7 @@ void Being::controlParticle(Particle *particle) mChildParticleEffects.addLocally(particle); } -void Being::setAction(Action action) +void Being::setAction(Action action, int attackType) { SpriteAction currentAction = ACTION_INVALID; @@ -340,8 +549,27 @@ void Being::setDirection(Uint8 direction) if (mDirection == direction) return; +#ifdef TMWSERV_SUPPORT + // if the direction does not change much, keep the common component + int mFaceDirection = mDirection & direction; + if (!mFaceDirection) + mFaceDirection = direction; + mDirection = direction; + + SpriteDirection dir; + if (mFaceDirection & UP) + dir = DIRECTION_UP; + else if (mFaceDirection & DOWN) + dir = DIRECTION_DOWN; + else if (mFaceDirection & RIGHT) + dir = DIRECTION_RIGHT; + else + dir = DIRECTION_LEFT; + mSpriteDirection = dir; +#else mDirection = direction; SpriteDirection dir = getSpriteDirection(); +#endif for (int i = 0; i < VECTOREND_SPRITE; i++) { @@ -350,6 +578,7 @@ void Being::setDirection(Uint8 direction) } } +#ifdef EATHENA_SUPPORT SpriteDirection Being::getSpriteDirection() const { SpriteDirection dir; @@ -397,7 +626,7 @@ void Being::nextStep() setDirection(dir); - if (mMap->tileCollides(pos.x, pos.y)) + if (!mMap->getWalk(pos.x, pos.y, getWalkMask())) { setAction(STAND); return; @@ -408,12 +637,13 @@ void Being::nextStep() setAction(WALK); mWalkTime += mWalkSpeed / 10; } +#endif void Being::logic() { // Reduce the time that speech is still displayed if (mSpeechTime > 0) - mSpeechTime--; + mSpeechTime--; // Remove text if speech boxes aren't being used if (mSpeechTime == 0 && mText) @@ -422,6 +652,42 @@ void Being::logic() mText = 0; } +#ifdef TMWSERV_SUPPORT + const Vector dest = (mPath.empty()) ? + mDest : Vector(mPath.front().x * 32 + 16, + mPath.front().y * 32 + 16); + + Vector dir = dest - mPos; + const float length = dir.length(); + + // When we're over 2 pixels from our destination, move to it + // TODO: Should be possible to make it even pixel exact, but this solves + // the jigger caused by moving too far. + if (length > 2.0f) { + const float speed = mWalkSpeed / 100.0f; + mPos += dir / (length / speed); + + if (mAction != WALK) + setAction(WALK); + + // Update the player sprite direction + int direction = 0; + const float dx = std::abs(dir.x); + const float dy = std::abs(dir.y); + if (dx > dy) + direction |= (dir.x > 0) ? RIGHT : LEFT; + else + direction |= (dir.y > 0) ? DOWN : UP; + setDirection(direction); + } + else if (!mPath.empty()) { + // TODO: Pop as soon as there is a direct unblocked line to the next + // point on the path. + mPath.pop_front(); + } else if (mAction == WALK) { + setAction(STAND); + } +#else int oldPx = mPx; int oldPy = mPy; @@ -433,6 +699,7 @@ void Being::logic() { updateCoords(); } +#endif if (mEmotion != 0) { @@ -463,15 +730,23 @@ void Being::logic() } // Update particle effects +#ifdef TMWSERV_SUPPORT mChildParticleEffects.moveTo((float) mPx + 16.0f, (float) mPy + 32.0f); - +#else + mChildParticleEffects.moveTo(mPos.x, mPos.y); +#endif } void Being::draw(Graphics *graphics, int offsetX, int offsetY) const { +#ifdef TMWSERV_SUPPORT + int px = (int) mPos.x + offsetX; + int py = (int) mPos.y + offsetY; +#else int px = mPx + offsetX; int py = mPy + offsetY; +#endif if (mUsedTargetCursor) { @@ -482,7 +757,13 @@ void Being::draw(Graphics *graphics, int offsetX, int offsetY) const { if (mSprites[i]) { +#ifdef TMWSERV_SUPPORT + // TODO: Eventually, we probably should fix all sprite offsets so + // that this translation isn't necessary anymore. + mSprites[i]->draw(graphics, px - 16, py - 32); +#else mSprites[i]->draw(graphics, px, py); +#endif } } } @@ -492,8 +773,13 @@ void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY) if (!mEmotion) return; +#ifdef TMWSERV_SUPPORT + const int px = (int) mPos.x + offsetX + 3; + const int py = (int) mPos.y + offsetY - 60; +#else const int px = mPx + offsetX + 3; const int py = mPy + offsetY - 60; +#endif const int emotionIndex = mEmotion - 1; if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast()) @@ -502,8 +788,13 @@ void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY) void Being::drawSpeech(int offsetX, int offsetY) { +#ifdef TMWSERV_SUPPORT + int px = (int) mPos.x + offsetX; + int py = (int) mPos.y + offsetY; +#else const int px = mPx + offsetX; const int py = mPy + offsetY; +#endif const int speech = (int) config.getValue("speech", NAME_IN_BUBBLE); // Draw speech above this being @@ -612,6 +903,7 @@ void Being::setStatusEffect(int index, bool active) } } +#ifdef EATHENA_SUPPORT int Being::getOffset(char pos, char neg) const { // Check whether we're walking in the requested direction @@ -637,6 +929,7 @@ int Being::getOffset(char pos, char neg) const return offset; } +#endif int Being::getWidth() const { diff --git a/src/being.h b/src/being.h index ef830e3a..a704b3df 100644 --- a/src/being.h +++ b/src/being.h @@ -30,9 +30,11 @@ #include <string> #include <vector> +#include "map.h" #include "particlecontainer.h" #include "position.h" #include "sprite.h" +#include "vector.h" #include "resources/spritedef.h" @@ -78,7 +80,9 @@ class Being : public Sprite }; /** - * Action the being is currently performing. + * Action the being is currently performing + * WARNING: Has to be in sync with the same enum in the Being class + * of the server! */ enum Action { @@ -96,14 +100,20 @@ class Being : public Sprite SHOE_SPRITE, BOTTOMCLOTHES_SPRITE, TOPCLOTHES_SPRITE, +#ifdef EATHENA_SUPPORT MISC1_SPRITE, MISC2_SPRITE, +#endif HAIR_SPRITE, HAT_SPRITE, +#ifdef EATHENA_SUPPORT CAPE_SPRITE, GLOVES_SPRITE, +#endif WEAPON_SPRITE, +#ifdef EATHENA_SUPPORT SHIELD_SPRITE, +#endif VECTOREND_SPRITE }; @@ -129,15 +139,17 @@ class Being : public Sprite */ enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 }; - Uint16 mJob; /**< Job (player job, npc, monster, ) */ +#ifdef EATHENA_SUPPORT Uint16 mX, mY; /**< Tile coordinates */ - Action mAction; /**< Action the being is performing */ Uint16 mFrame; Uint16 mWalkTime; +#endif Uint8 mEmotion; /**< Currently showing emotion */ Uint8 mEmotionTime; /**< Time until emotion disappears */ Uint16 mAttackSpeed; /**< Attack speed */ + Action mAction; /**< Action the being is performing */ + Uint16 mJob; /**< Job (player job, npc, monster, creature ) */ /** * Constructor. @@ -157,7 +169,26 @@ class Being : public Sprite /** * Sets a new destination for this being to walk to. */ +#ifdef EATHENA_SUPPORT virtual void setDestination(Uint16 destX, Uint16 destY); +#else + void setDestination(int x, int y); + + /** + * Returns the destination for this being. + */ + const Vector &getDestination() const { return mDest; } + + /** + * Adjusts course to expected start point. + */ + void adjustCourse(int srcX, int srcY); + + /** + * Adjusts course to expected start and end points. + */ + void adjustCourse(int srcX, int srcY, int destX, int destY); +#endif /** * Puts a "speech balloon" above this being for the specified amount @@ -186,7 +217,11 @@ class Being : public Sprite * @param victim The attacked being. * @param damage The amount of damage dealt (0 means miss). */ +#ifdef TMWSERV_SUPPORT + virtual void handleAttack(); +#else virtual void handleAttack(Being *victim, int damage); +#endif /** * Returns the name of the being. @@ -227,7 +262,8 @@ class Being : public Sprite /** * Sets visible equipments for this being. */ - virtual void setSprite(int slot, int id, std::string color = ""); + virtual void setSprite(int slot, int id, + const std::string &color = ""); /** * Sets the gender of this being. @@ -239,10 +275,12 @@ class Being : public Sprite */ Gender getGender() const { return mGender; } +#ifdef EATHENA_SUPPORT /** * Makes this being take the next step of his path. */ virtual void nextStep(); +#endif /** * Triggers whether or not to show the name as a GM name. @@ -274,16 +312,17 @@ class Being : public Sprite /** * Gets the walk speed. + * @see setWalkSpeed(int) */ - Uint16 getWalkSpeed() const { return mWalkSpeed; } + int getWalkSpeed() const { return mWalkSpeed; } /** - * Sets the walk speed. + * Sets the walk speed (in pixels per second). */ - void setWalkSpeed(Uint16 speed) { mWalkSpeed = speed; } + void setWalkSpeed(int speed) { mWalkSpeed = speed; } /** - * Gets the sprite id. + * Gets the being id. */ Uint32 getId() const { return mId; } @@ -300,7 +339,12 @@ class Being : public Sprite /** * Sets the current action. */ - virtual void setAction(Action action); + virtual void setAction(Action action, int attackType = 0); + + /** + * Gets the current action. + */ + bool isAlive() { return mAction != DEAD; } /** * Returns the current direction. @@ -312,15 +356,22 @@ class Being : public Sprite */ void setDirection(Uint8 direction); +#ifdef EATHENA_SUPPORT /** * Gets the current action. */ int getWalkTime() { return mWalkTime; } +#endif /** * Returns the direction the being is facing. */ +#ifdef TMWSERV_SUPPORT + SpriteDirection getSpriteDirection() const + { return SpriteDirection(mSpriteDirection); } +#else SpriteDirection getSpriteDirection() const; +#endif /** * Draws this being to the given graphics context. @@ -332,15 +383,24 @@ class Being : public Sprite /** * Returns the pixel X coordinate. */ +#ifdef TMWSERV_SUPPORT + int getPixelX() const { return (int) mPos.x; } +#else int getPixelX() const { return mPx; } +#endif /** * Returns the pixel Y coordinate. * * @see Sprite::getPixelY() */ +#ifdef TMWSERV_SUPPORT + int getPixelY() const { return (int) mPos.y; } +#else int getPixelY() const { return mPy; } +#endif +#ifdef EATHENA_SUPPORT /** * Get the current X pixel offset. */ @@ -352,14 +412,37 @@ class Being : public Sprite */ int getYOffset() const { return getOffset(UP, DOWN); } +#endif /** - * Returns the horizontal size of the current base sprite of the being + * Sets the position of this being. When the being was walking, it also + * clears the destination and the path. + */ + void setPosition(const Vector &pos); + + /** + * Overloaded method provided for convenience. + * + * @see setPosition(const Vector &pos) + */ + void setPosition(float x, float y, float z = 0.0f) + { + setPosition(Vector(x, y, z)); + } + + /** + * Returns the position of this being. + */ + const Vector &getPosition() const { return mPos; } + + + /** + * Returns the horizontal size of the current base sprite of the being. */ virtual int getWidth() const; /** - * Returns the vertical size of the current base sprite of the being + * Returns the vertical size of the current base sprite of the being. */ virtual int getHeight() const; @@ -375,6 +458,18 @@ class Being : public Sprite void controlParticle(Particle *particle); /** + * Gets the way the object is blocked by other objects. + */ + virtual unsigned char getWalkMask() const + { return 0x00; } //can walk through everything + + /** + * Returns the path this being is following. An empty path is returned + * when this being isn't following any path currently. + */ + const Path &getPath() const { return mPath; } + + /** * Sets the target animation for this being. */ void setTargetAnimation(SimpleAnimation* animation); @@ -449,6 +544,12 @@ class Being : public Sprite virtual void updateCoords() {} /** + * Gets the way the object blocks pathfinding for other objects + */ + virtual Map::BlockType getBlockType() const + { return Map::BLOCKTYPE_NONE; } + + /** * Trigger visual effect, with components * * \param effectId ID of the effect to trigger @@ -478,8 +579,10 @@ class Being : public Sprite virtual void handleStatusEffect(StatusEffect *effect, int effectId); Uint32 mId; /**< Unique sprite id */ - Uint16 mWalkSpeed; /**< Walking speed */ Uint8 mDirection; /**< Facing direction */ +#ifdef TMWSERV_SUPPORT + Uint8 mSpriteDirection; /**< Facing direction */ +#endif Map *mMap; /**< Map on which this being resides */ std::string mName; /**< Name of character */ SpriteIterator mSpriteIterator; @@ -494,7 +597,8 @@ class Being : public Sprite Path mPath; std::string mSpeech; Text *mText; - Uint16 mHairStyle, mHairColor; + int mHairStyle; + int mHairColor; Gender mGender; Uint32 mSpeechTime; Sint32 mPx, mPy; /**< Pixel coordinates */ @@ -511,18 +615,30 @@ class Being : public Sprite ParticleList mChildParticleEffects; private: +#ifdef EATHENA_SUPPORT /** * Calculates the offset in the given directions. * If walking in direction 'neg' the value is negated. */ int getOffset(char pos, char neg) const; +#endif /** Reset particle status effects on next redraw? */ bool mMustResetParticles; +#ifdef TMWSERV_SUPPORT + static const int DEFAULT_WIDTH = 32; + static const int DEFAULT_HEIGHT = 32; +#endif + // Speech Bubble components SpeechBubble *mSpeechBubble; + int mWalkSpeed; /**< Walking speed (pixels/sec) */ + + Vector mPos; + Vector mDest; + // Target cursor being used SimpleAnimation* mUsedTargetCursor; diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index 3c8edf86..e9d598c7 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -26,8 +26,12 @@ #include "npc.h" #include "player.h" +#ifdef EATHENA_SUPPORT #include "net/messageout.h" +#include "net/ea/protocol.h" +#else #include "net/protocol.h" +#endif #include "utils/dtor.h" @@ -39,8 +43,14 @@ class FindBeingFunctor bool operator() (Being *being) { Uint16 other_y = y + ((being->getType() == Being::NPC) ? 1 : 0); +#ifdef TMWSERV_SUPPORT + const Vector &pos = being->getPosition(); + return ((int) pos.x / 32 == x && + ((int) pos.y / 32 == y || (int) pos.y / 32 == other_y) && +#else return (being->mX == x && (being->mY == y || being->mY == other_y) && +#endif being->mAction != Being::DEAD && (type == Being::UNKNOWN || being->getType() == type)); } @@ -49,10 +59,12 @@ class FindBeingFunctor Being::Type type; } beingFinder; +#ifdef EATHENA_SUPPORT BeingManager::BeingManager(Network *network): mNetwork(network) { } +#endif void BeingManager::setMap(Map *map) { @@ -67,10 +79,30 @@ void BeingManager::setPlayer(LocalPlayer *player) mBeings.push_back(player); } +#ifdef TMWSERV_SUPPORT +Being* BeingManager::createBeing(int id, int type, int subtype) +#else Being* BeingManager::createBeing(Uint32 id, Uint16 job) +#endif { Being *being; +#ifdef TMWSERV_SUPPORT + switch (type) + { + case OBJECT_PLAYER: + being = new Player(id, subtype, mMap); + break; + case OBJECT_NPC: + being = new NPC(id, subtype, mMap); + break; + case OBJECT_MONSTER: + being = new Monster(id, subtype, mMap); + break; + default: + assert(false); + } +#else if (job < 10) being = new Player(id, job, mMap); else if (job >= 50 && job < 1002) @@ -87,15 +119,19 @@ Being* BeingManager::createBeing(Uint32 id, Uint16 job) outMsg.writeInt16(0x0094); outMsg.writeInt32(id);//readLong(2)); } +#endif mBeings.push_back(being); - return being; } void BeingManager::destroyBeing(Being *being) { mBeings.remove(being); +#ifdef TMWSERV_SUPPORT + if(being == player_node->getTarget()) + player_node->setTarget(NULL); +#endif delete being; } @@ -131,15 +167,15 @@ Being* BeingManager::findBeingByPixel(Uint16 x, Uint16 y) { Being *being = (*itr); - int xtol = being->getWidth(); - int uptol = being->getHeight() / 2; + int xtol = being->getWidth() / 2; + int uptol = being->getHeight(); if ((being->mAction != Being::DEAD) && (being != player_node) && - (being->getPixelX() <= x) && + (being->getPixelX() - xtol <= x) && (being->getPixelX() + xtol >= x) && (being->getPixelY() - uptol <= y) && - (being->getPixelY() + uptol >= y)) + (being->getPixelY() >= y)) { return being; } @@ -175,12 +211,15 @@ void BeingManager::logic() being->logic(); +#ifdef EATHENA_SUPPORT if (being->mAction == Being::DEAD && being->mFrame >= 20) { delete being; i = mBeings.erase(i); } - else { + else +#endif + { i++; } } @@ -208,13 +247,30 @@ Being* BeingManager::findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist, Being *closestBeing = NULL; int dist = 0; +#ifdef TMWSERV_SUPPORT + //Why do we do this: + //For some reason x,y passed to this function is always + //in map coords, while down below its in pixels + // + //I believe there is a deeper problem under this, but + //for a temp solution we'll convert to coords to pixels + x = x * 32; + y = y * 32; + maxdist = maxdist * 32; +#endif + BeingIterator itr = mBeings.begin(); BeingIterator itr_end = mBeings.end(); for (; itr != itr_end; ++itr) { Being *being = (*itr); +#ifdef TMWSERV_SUPPORT + const Vector &pos = being->getPosition(); + int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y); +#else int d = abs(being->mX - x) + abs(being->mY - y); +#endif if ((being->getType() == type || type == Being::UNKNOWN) && (d < dist || closestBeing == NULL) // it is closer @@ -234,13 +290,25 @@ Being* BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxdist, { Being *closestBeing = NULL; int dist = 0; +#ifdef TMWSERV_SUPPORT + const Vector &apos = aroundBeing->getPosition(); + int x = apos.x; + int y = apos.y; + maxdist = maxdist * 32; +#else int x = aroundBeing->mX; int y = aroundBeing->mY; +#endif for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) { Being *being = (*i); +#ifdef TMWSERV_SUPPORT + const Vector &pos = being->getPosition(); + int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y); +#else int d = abs(being->mX - x) + abs(being->mY - y); +#endif if ((being->getType() == type || type == Being::UNKNOWN) && (d < dist || closestBeing == NULL) // it is closer diff --git a/src/beingmanager.h b/src/beingmanager.h index 11721709..726a73ec 100644 --- a/src/beingmanager.h +++ b/src/beingmanager.h @@ -26,7 +26,9 @@ class LocalPlayer; class Map; +#ifdef EATHENA_SUPPORT class Network; +#endif typedef std::list<Being*> Beings; typedef Beings::iterator BeingIterator; @@ -34,7 +36,9 @@ typedef Beings::iterator BeingIterator; class BeingManager { public: +#ifdef EATHENA_SUPPORT BeingManager(Network *network); +#endif /** * Sets the map on which beings are created @@ -49,7 +53,11 @@ class BeingManager /** * Create a being and add it to the list of beings. */ +#ifdef TMWSERV_SUPPORT + Being *createBeing(int id, int type, int subtype); +#else Being *createBeing(Uint32 id, Uint16 job); +#endif /** * Remove a Being. @@ -57,39 +65,39 @@ class BeingManager void destroyBeing(Being *being); /** - * Return a specific id Being. + * Returns a specific id Being. */ Being* findBeing(Uint32 id); - Being* findBeingByPixel(Uint16 x, Uint16 y); /** * Returns a being at specific coordinates. */ Being* findBeing(Uint16 x, Uint16 y, Being::Type type = Being::UNKNOWN); + Being* findBeingByPixel(Uint16 x, Uint16 y); - /** - * Returns a being nearest to specific coordinates. - * - * @param x X coordinate. - * @param y Y coordinate. - * @param maxdist Maximal distance. If minimal distance is larger, - * no being is returned. - * @param type The type of being to look for. - */ + /** + * Returns a being nearest to specific coordinates. + * + * @param x X coordinate. + * @param y Y coordinate. + * @param maxdist Maximal distance. If minimal distance is larger, + * no being is returned. + * @param type The type of being to look for. + */ Being* findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist, Being::Type type = Being::UNKNOWN); - /** - * Finds a being by name and (optionally) by type. - */ + /** + * Finds a being by name and (optionally) by type. + */ Being* findBeingByName(std::string name, Being::Type type = Being::UNKNOWN); - /** - * Returns a being nearest to another being. - * - * \param maxdist maximal distance. If minimal distance is larger, - * no being is returned - */ + /** + * Returns a being nearest to another being. + * + * \param maxdist maximal distance. If minimal distance is larger, + * no being is returned + */ Being* findNearestLivingBeing(Being *aroundBeing, int maxdist, Being::Type type = Being::UNKNOWN); @@ -111,7 +119,9 @@ class BeingManager protected: Beings mBeings; Map *mMap; +#ifdef EATHENA_SUPPORT Network *mNetwork; +#endif }; extern BeingManager *beingManager; diff --git a/src/channel.cpp b/src/channel.cpp new file mode 100644 index 00000000..c62d6590 --- /dev/null +++ b/src/channel.cpp @@ -0,0 +1,33 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#include "channel.h" + +Channel::Channel(short id, + const std::string &name, + const std::string &announcement) : + mId(id), + mName(name), + mAnnouncement(announcement) +{ + +} diff --git a/src/channel.h b/src/channel.h new file mode 100644 index 00000000..01bd2728 --- /dev/null +++ b/src/channel.h @@ -0,0 +1,74 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <string> +#include <vector> + +class Channel +{ + public: + + /** + * Constructor. + * + * @param id the id associated with the channel. + * @param name the name of the channel. + * @param announcement a welcome message. + */ + Channel(short id, + const std::string &name, + const std::string &announcement = std::string()); + + /** + * Get the id associated witht his channel + */ + int getId() const { return mId; } + + /** + * Get this channel's name + */ + const std::string& getName() const + { return mName; } + + /** + * Get the announcement message for this channel + */ + const std::string& getAnnouncement() const + { return mAnnouncement; } + + /** + * Sets the name of the channel. + */ + void setName(const std::string &channelName) + { mName = channelName; } + + /** + * Sets the announcement string of the channel. + */ + void setAnnouncement(const std::string &channelAnnouncement) + { mAnnouncement = channelAnnouncement; } + + private: + + unsigned short mId; + std::string mName; + std::string mAnnouncement; +}; diff --git a/src/channelmanager.cpp b/src/channelmanager.cpp new file mode 100644 index 00000000..a9654de9 --- /dev/null +++ b/src/channelmanager.cpp @@ -0,0 +1,85 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "channelmanager.h" +#include "channel.h" + +#include "utils/dtor.h" + +ChannelManager::ChannelManager() +{ +} + +ChannelManager::~ChannelManager() +{ + delete_all(mChannels); + mChannels.clear(); +} + +Channel *ChannelManager::findById(int id) const +{ + Channel *channel = 0; + for (std::list<Channel*>::const_iterator itr = mChannels.begin(), + end = mChannels.end(); + itr != end; + itr++) + { + Channel *c = (*itr); + if (c->getId() == id) + { + channel = c; + break; + } + } + return channel; +} + +Channel *ChannelManager::findByName(const std::string &name) const +{ + Channel *channel = 0; + if (!name.empty()) + { + for (std::list<Channel*>::const_iterator itr = mChannels.begin(), + end = mChannels.end(); + itr != end; + itr++) + { + Channel *c = (*itr); + if (c->getName() == name) + { + channel = c; + break; + } + } + } + return channel; +} + +void ChannelManager::addChannel(Channel *channel) +{ + mChannels.push_back(channel); +} + +void ChannelManager::removeChannel(Channel *channel) +{ + mChannels.remove(channel); + delete channel; +} diff --git a/src/channelmanager.h b/src/channelmanager.h new file mode 100644 index 00000000..e42a5960 --- /dev/null +++ b/src/channelmanager.h @@ -0,0 +1,48 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_CHANNELMANAGER_H +#define _TMW_CHANNELMANAGER_H + +#include <list> +#include <string> + +class Channel; + +class ChannelManager +{ +public: + ChannelManager(); + ~ChannelManager(); + + Channel *findById(int id) const; + Channel *findByName(const std::string &name) const; + + void addChannel(Channel *channel); + void removeChannel(Channel *channel); + +private: + std::list<Channel*> mChannels; +}; + +extern ChannelManager *channelManager; + +#endif diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp new file mode 100644 index 00000000..0f4d0f2f --- /dev/null +++ b/src/commandhandler.cpp @@ -0,0 +1,323 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#include "commandhandler.h" +#include "channelmanager.h" +#include "channel.h" +#include "game.h" +#include "localplayer.h" +#include "gui/chat.h" +#include "net/chatserver/chatserver.h" +#include "net/gameserver/player.h" + +void CommandHandler::handleCommand(const std::string &command) +{ + std::string::size_type pos = command.find(' '); + std::string type(command, 0, pos); + std::string args(command, pos == std::string::npos ? command.size() : pos + 1); + + if (type == "announce") + { + handleAnnounce(args); + } + else if (type == "help") + { + handleHelp(args); + } + else if (type == "where") + { + handleWhere(); + } + else if (type == "who") + { + handleWho(); + } + else if (type == "msg") + { + handleMsg(args); + } + else if (type == "join") + { + handleJoin(args); + } + else if (type == "list") + { + handleListChannels(); + } + else if (type == "users") + { + handleListUsers(); + } + else if (type == "quit") + { + handleQuit(); + } + else if (type == "topic") + { + handleTopic(args); + } + else if (type == "clear") + { + handleClear(); + } + else if (type == "party") + { + handleParty(args); + } + else if (type == "op") + { + handleOp(args); + } + else if (type == "kick") + { + handleKick(args); + } + else + { + chatWindow->chatLog("Unknown command"); + } +} + +void CommandHandler::handleAnnounce(const std::string &args) +{ + Net::ChatServer::announce(args); +} + +void CommandHandler::handleHelp(const std::string &args) +{ + if (args == "") + { + chatWindow->chatLog("-- Help --"); + chatWindow->chatLog("/help > Display this help."); + chatWindow->chatLog("/announce > Global announcement (GM only)"); + chatWindow->chatLog("/where > Display map name"); + chatWindow->chatLog("/who > Display number of online users"); + chatWindow->chatLog("/msg > Send a private message to a user"); + chatWindow->chatLog("/list > Display all public channels"); + chatWindow->chatLog("/users > Lists the users in the current channel"); + chatWindow->chatLog("/join > Join or create a channel"); + chatWindow->chatLog("/topic > Set the topic of the current channel"); + chatWindow->chatLog("/quit > Leave a channel"); + chatWindow->chatLog("/clear > Clears this window"); + chatWindow->chatLog("/party > Invite a user to party"); + chatWindow->chatLog("/op > Make a user a channel operator"); + chatWindow->chatLog("/kick > Kick a user from the channel"); + chatWindow->chatLog("For more information, type /help <command>"); + } + else if (args == "announce") + { + chatWindow->chatLog("Command: /announce <msg>"); + chatWindow->chatLog("*** only available to a GM ***"); + chatWindow->chatLog("This command sends the message <msg> to " + "all players currently online."); + } + else if (args == "clear") + { + chatWindow->chatLog("Command: /clear"); + chatWindow->chatLog("This command clears the chat log of previous chat."); + } + else if (args == "help") + { + chatWindow->chatLog("Command: /help"); + chatWindow->chatLog("This command displays a list of all commands available."); + chatWindow->chatLog("Command: /help <command>"); + chatWindow->chatLog("This command displays help on <command>."); + } + else if (args == "join") + { + chatWindow->chatLog("Command: /join <channel>"); + chatWindow->chatLog("This command makes you enter <channel>."); + chatWindow->chatLog("If <channel> doesn't exist, it's created."); + } + else if (args == "kick") + { + chatWindow->chatLog("Command: /kick <nick>"); + chatWindow->chatLog("This command makes <nick> leave the channel."); + chatWindow->chatLog("If the <nick> has spaces in it, enclose it in " + "double quotes (\")."); + } + else if (args == "list") + { + chatWindow->chatLog("Command: /list"); + chatWindow->chatLog("This command shows a list of all channels."); + } + else if (args == "msg") + { + chatWindow->chatLog("Command: /msg <nick> <message>"); + chatWindow->chatLog("This command sends the text <message> to <nick>."); + chatWindow->chatLog("If the <nick> has spaces in it, enclose it in " + "double quotes (\")."); + } + else if (args == "op") + { + chatWindow->chatLog("Command: /op <nick>"); + chatWindow->chatLog("This command makes <nick> a channel operator."); + chatWindow->chatLog("If the <nick> has spaces in it, enclose it in " + "double quotes (\")."); + chatWindow->chatLog("Channel operators can kick and op other users " + "from the channel."); + } + else if (args == "party") + { + chatWindow->chatLog("Command: /party <nick>"); + chatWindow->chatLog("This command invites <nick> to party with you."); + chatWindow->chatLog("If the <nick> has spaces in it, enclose it in " + "double quotes (\")."); + } + else if (args == "quit") + { + chatWindow->chatLog("Command: /quit"); + chatWindow->chatLog("This command leaves the current channel."); + chatWindow->chatLog("If you're the last person in the channel, it will be deleted."); + } + else if (args == "topic") + { + chatWindow->chatLog("Command: /topic <message>"); + chatWindow->chatLog("This command sets the topic to <message>."); + } + else if (args == "users") + { + chatWindow->chatLog("Command: /users <channel>"); + chatWindow->chatLog("This command shows the users in <channel>."); + } + else if (args == "where") + { + chatWindow->chatLog("Command: /where"); + chatWindow->chatLog("This command displays the name of the current map."); + } + else if (args == "who") + { + chatWindow->chatLog("Command: /who"); + chatWindow->chatLog("This command displays the number of players currently " + "online."); + } + else + { + chatWindow->chatLog("Unknown command."); + chatWindow->chatLog("Type /help for a list of commands."); + } +} + +void CommandHandler::handleWhere() +{ + chatWindow->chatLog(map_path, BY_SERVER); +} + +void CommandHandler::handleWho() +{ + +} + +void CommandHandler::handleMsg(const std::string &args) +{ + std::string::size_type pos = args.find(' '); + std::string recipient(args, 0, pos); + std::string text(args, pos+1); + Net::ChatServer::privMsg(recipient, text); +} + +void CommandHandler::handleJoin(const std::string &args) +{ + std::string::size_type pos = args.find(' '); + std::string name(args, 0, pos); + std::string password(args, pos+1); + chatWindow->chatLog("Requesting to join channel " + name); + Net::ChatServer::enterChannel(name, password); +} + +void CommandHandler::handleListChannels() +{ + Net::ChatServer::getChannelList(); +} + +void CommandHandler::handleListUsers() +{ + Net::ChatServer::getUserList(chatWindow->getFocused()); +} + +void CommandHandler::handleTopic(const std::string &args) +{ + if (Channel *channel = channelManager->findByName(chatWindow->getFocused())) + { + Net::ChatServer::setChannelTopic(channel->getId(), args); + } + else + { + chatWindow->chatLog("Unable to set this channel's topic", BY_CHANNEL); + } +} + +void CommandHandler::handleQuit() +{ + if (Channel *channel = channelManager->findByName(chatWindow->getFocused())) + { + Net::ChatServer::quitChannel(channel->getId()); + } + else + { + chatWindow->chatLog("Unable to quit this channel", BY_CHANNEL); + } +} + +void CommandHandler::handleClear() +{ + chatWindow->clearTab(chatWindow->getFocused()); +} + +void CommandHandler::handleParty(const std::string &args) +{ + if (args != "") + { + player_node->inviteToParty(args); + } +} + +void CommandHandler::handleOp(const std::string &args) +{ + if (Channel *channel = channelManager->findByName(chatWindow->getFocused())) + { + // set the user mode 'o' to op a user + if (args != "") + { + Net::ChatServer::setUserMode(channel->getId(), args, 'o'); + } + } + else + { + chatWindow->chatLog("Unable to set this user's mode", BY_CHANNEL); + } +} + +void CommandHandler::handleKick(const std::string &args) +{ + if (Channel *channel = channelManager->findByName(chatWindow->getFocused())) + { + if (args != "") + { + Net::ChatServer::kickUser(channel->getId(), args); + } + } + else + { + chatWindow->chatLog("Unable to kick user", BY_CHANNEL); + } +} diff --git a/src/commandhandler.h b/src/commandhandler.h new file mode 100644 index 00000000..eab0f077 --- /dev/null +++ b/src/commandhandler.h @@ -0,0 +1,123 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_COMMANDHANDLER_H +#define _TMW_COMMANDHANDLER_H + +#include <string> + +/** + * A class to parse and handle user commands + */ +class CommandHandler +{ + public: + /** + * Constructor + */ + CommandHandler() {} + + /** + * Destructor + */ + ~CommandHandler() {} + + /** + * Parse and handle the given command. + */ + void handleCommand(const std::string &command); + + private: + /** + * Handle an announce command. + */ + void handleAnnounce(const std::string &args); + + /** + * Handle a help command. + */ + void handleHelp(const std::string &args); + + /** + * Handle a where command. + */ + void handleWhere(); + + /** + * Handle a who command. + */ + void handleWho(); + + /** + * Handle a msg command. + */ + void handleMsg(const std::string &args); + + /** + * Handle a join command. + */ + void handleJoin(const std::string &args); + + /** + * Handle a listchannels command. + */ + void handleListChannels(); + + /** + * Handle a listusers command. + */ + void handleListUsers(); + + /** + * Handle a topic command. + */ + void handleTopic(const std::string &args); + + /** + * Handle a quit command. + */ + void handleQuit(); + + /** + * Handle a clear command. + */ + void handleClear(); + + /** + * Handle a party command. + */ + void handleParty(const std::string &args); + + /** + * Handle a op command. + */ + void handleOp(const std::string &args); + + /** + * Handle a kick command. + */ + void handleKick(const std::string &args); + +}; + +extern CommandHandler *commandHandler; + +#endif //_TMW_COMMANDHANDLER_H diff --git a/src/configuration.h b/src/configuration.h index 0b2dc446..0134f29a 100644 --- a/src/configuration.h +++ b/src/configuration.h @@ -226,6 +226,7 @@ class Configuration : public ConfigurationObject std::string mConfigPath; /**< Location of config file */ }; +extern Configuration branding; extern Configuration config; #endif diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp index f004a450..d9234f66 100644 --- a/src/effectmanager.cpp +++ b/src/effectmanager.cpp @@ -45,8 +45,6 @@ EffectManager::EffectManager() for_each_xml_child_node(node, root) { - //int id; - if (xmlStrEqual(node->name, BAD_CAST "effect")) { EffectDescription ed; @@ -60,7 +58,6 @@ EffectManager::EffectManager() EffectManager::~EffectManager() { - } bool EffectManager::trigger(int id, Being* being) diff --git a/src/engine.cpp b/src/engine.cpp index a67d379f..872ecd57 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -33,19 +33,27 @@ #include "gui/minimap.h" #include "gui/viewport.h" +#ifdef EATHENA_SUPPORT #include "net/messageout.h" -#include "net/protocol.h" +#include "net/ea/protocol.h" +#endif #include "resources/mapreader.h" +#include "resources/monsterdb.h" #include "resources/resourcemanager.h" #include "utils/stringutils.h" char itemCurrenyQ[10] = "0"; +#ifdef TMWSERV_SUPPORT +Engine::Engine(): + mCurrentMap(NULL) +#else Engine::Engine(Network *network): mCurrentMap(NULL), mNetwork(network) +#endif { } @@ -59,6 +67,7 @@ void Engine::changeMap(const std::string &mapPath) // Clean up floor items, beings and particles floorItemManager->clear(); beingManager->clear(); + particleEngine->clear(); // Unset the map of the player so that its particles are cleared before // being deleted in the next step @@ -68,7 +77,11 @@ void Engine::changeMap(const std::string &mapPath) particleEngine->clear(); // Store full map path in global var +#ifdef TMWSERV_SUPPORT + map_path = "maps/" + mapPath + ".tmx"; +#else map_path = "maps/" + mapPath.substr(0, mapPath.rfind(".")) + ".tmx"; +#endif ResourceManager *resman = ResourceManager::getInstance(); if (!resman->exists(map_path)) map_path += ".gz"; @@ -106,6 +119,12 @@ void Engine::changeMap(const std::string &mapPath) else minimap->setProportion(0.5); } + if (newMap->hasProperty("name")) + { + minimap->setCaption(newMap->getProperty("name")); + } else { + minimap->setCaption("Map"); + } minimap->setMapImage(mapImage); beingManager->setMap(newMap); particleEngine->setMap(newMap); @@ -131,15 +150,18 @@ void Engine::changeMap(const std::string &mapPath) mCurrentMap = newMap; mMapName = mapPath; +#ifdef EATHENA_SUPPORT // Send "map loaded" MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_MAP_LOADED); +#endif } void Engine::logic() { beingManager->logic(); particleEngine->update(); - mCurrentMap->update(); + if (mCurrentMap) + mCurrentMap->update(); gui->logic(); } diff --git a/src/engine.h b/src/engine.h index 7ad6d894..60b1f6c8 100644 --- a/src/engine.h +++ b/src/engine.h @@ -25,7 +25,9 @@ #include <string> class Map; +#ifdef EATHENA_SUPPORT class Network; +#endif /** * Game engine. Actually hardly does anything anymore except keeping track of @@ -37,7 +39,11 @@ class Engine /** * Constructor. */ +#ifdef EATHENA_SUPPORT Engine(Network *network); +#else + Engine(); +#endif /** * Destructor. @@ -57,13 +63,15 @@ class Engine void changeMap(const std::string &mapName); /** - * Performs engine logic. + * Performs engine logic. This method is called 100 times per second. */ void logic(); private: Map *mCurrentMap; +#ifdef EATHENA_SUPPORT Network *mNetwork; +#endif std::string mMapName; }; diff --git a/src/equipment.cpp b/src/equipment.cpp index cb7acd44..63743263 100644 --- a/src/equipment.cpp +++ b/src/equipment.cpp @@ -21,15 +21,51 @@ #include "equipment.h" #include "item.h" +#ifdef EATHENA_SUPPORT #include "inventory.h" #include "localplayer.h" +#endif -Equipment::Equipment(): - mArrows(0) +#include <algorithm> + +Equipment::Equipment() +#ifdef EATHENA_SUPPORT + : mArrows(0) +#endif { +#ifdef TMWSERV_SUPPORT + std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0); +#else std::fill_n(mEquipment, EQUIPMENT_SIZE, 0); +#endif +} + +#ifdef TMWSERV_SUPPORT + +Equipment::~Equipment() +{ + clear(); } +void Equipment::clear() +{ + for (int i = 0; i < EQUIPMENT_SIZE; ++i) + delete mEquipment[i]; + + std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0); +} + +void Equipment::setEquipment(int index, int id) +{ + if (mEquipment[index] && mEquipment[index]->getId() == id) + return; + + delete mEquipment[index]; + mEquipment[index] = (id > 0) ? new Item(id) : 0; +} + +#else + void Equipment::setEquipment(int index, int inventoryIndex) { mEquipment[index] = inventoryIndex; @@ -37,3 +73,5 @@ void Equipment::setEquipment(int index, int inventoryIndex) if (item) item->setEquipped(true); } + +#endif diff --git a/src/equipment.h b/src/equipment.h index ace76e63..7605175a 100644 --- a/src/equipment.h +++ b/src/equipment.h @@ -22,9 +22,13 @@ #ifndef EQUIPMENT_H #define EQUIPMENT_H -class Item; - +#ifdef TMWSERV_SUPPORT +#define EQUIPMENT_SIZE 11 +#else #define EQUIPMENT_SIZE 10 +#endif + +class Item; class Equipment { @@ -34,17 +38,40 @@ class Equipment */ Equipment(); +#ifdef TMWSERV_SUPPORT + /** + * Destructor. + */ + ~Equipment(); +#endif + /** * Get equipment at the given slot. */ +#ifdef TMWSERV_SUPPORT + Item* getEquipment(int index) +#else int getEquipment(int index) const +#endif { return mEquipment[index]; } +#ifdef TMWSERV_SUPPORT + /** + * Clears equipment. + */ + void clear(); +#endif + /** * Set equipment at the given slot. */ +#ifdef TMWSERV_SUPPORT + void setEquipment(int index, int id); +#else void setEquipment(int index, int inventoryIndex); +#endif +#ifdef EATHENA_SUPPORT /** * Remove equipment from the given slot. */ @@ -59,10 +86,15 @@ class Equipment * Set the item used in the arrow slot. */ void setArrows(int arrows) { mArrows = arrows; } +#endif private: +#ifdef TMWSERV_SUPPORT + Item* mEquipment[EQUIPMENT_SIZE]; +#else int mEquipment[EQUIPMENT_SIZE]; int mArrows; +#endif }; #endif diff --git a/src/game.cpp b/src/game.cpp index cc5121fd..cf1aa220 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -27,6 +27,10 @@ #include <guichan/exception.hpp> #include "beingmanager.h" +#ifdef TMWSERV_SUPPORT +#include "channelmanager.h" +#include "commandhandler.h" +#endif #include "configuration.h" #include "effectmanager.h" #include "emoteshortcut.h" @@ -71,20 +75,38 @@ #include "gui/status.h" #include "gui/trade.h" #include "gui/viewport.h" +#ifdef TMWSERV_SUPPORT +#include "gui/buddywindow.h" +#include "gui/guildwindow.h" +#include "gui/magic.h" +#include "gui/npcpostdialog.h" +#include "gui/partywindow.h" +#include "gui/quitdialog.h" +#endif -#include "net/beinghandler.h" -#include "net/buysellhandler.h" #include "net/chathandler.h" -#include "net/equipmenthandler.h" -#include "net/inventoryhandler.h" #include "net/itemhandler.h" -#include "net/messageout.h" -#include "net/network.h" #include "net/npchandler.h" #include "net/playerhandler.h" -#include "net/protocol.h" -#include "net/skillhandler.h" #include "net/tradehandler.h" +#ifdef TMWSERV_SUPPORT +#include "net/network.h" +#include "net/beinghandler.h" +#include "net/buysellhandler.h" +#include "net/effecthandler.h" +#include "net/guildhandler.h" +#include "net/inventoryhandler.h" +#include "net/partyhandler.h" +#else +#include "net/ea/network.h" +#include "net/ea/beinghandler.h" +#include "net/ea/buysellhandler.h" +#include "net/ea/equipmenthandler.h" +#include "net/ea/inventoryhandler.h" +#include "net/ea/protocol.h" +#include "net/ea/skillhandler.h" +#include "net/messageout.h" +#endif #include "resources/imagewriter.h" @@ -103,7 +125,11 @@ Joystick *joystick = NULL; extern Window *weightNotice; extern Window *deathNotice; +#ifdef TMWSERV_SUPPORT +QuitDialog *quitDialog = NULL; +#else ConfirmDialog *exitConfirm = NULL; +#endif OkDialog *disconnectedDialog = NULL; ChatWindow *chatWindow; @@ -120,6 +146,13 @@ NpcListDialog *npcListDialog; NpcTextDialog *npcTextDialog; NpcStringDialog *npcStringDialog; SkillDialog *skillDialog; +#ifdef TMWSERV_SUPPORT +BuddyWindow *buddyWindow; +GuildWindow *guildWindow; +MagicDialog *magicDialog; +NpcPostDialog *npcPostDialog; +PartyWindow *partyWindow; +#endif Setup* setupWindow; Minimap *minimap; EquipmentWindow *equipmentWindow; @@ -131,6 +164,10 @@ ShortcutWindow *emoteShortcutWindow; BeingManager *beingManager = NULL; FloorItemManager *floorItemManager = NULL; +#ifdef TMWSERV_SUPPORT +ChannelManager *channelManager = NULL; +CommandHandler *commandHandler = NULL; +#endif Particle* particleEngine = NULL; EffectManager *effectManager = NULL; @@ -147,7 +184,9 @@ namespace { if (event.getId() == "yes" || event.getId() == "ok") { done = true; } +#ifdef EATHENA_SUPPORT exitConfirm = NULL; +#endif disconnectedDialog = NULL; } } exitListener; @@ -189,15 +228,34 @@ int get_elapsed_time(int start_time) /** * Create all the various globally accessible gui windows */ +#ifdef TMWSERV_SUPPORT +void createGuiWindows() +#else void createGuiWindows(Network *network) +#endif { // Create dialogs +#ifdef TMWSERV_SUPPORT + chatWindow = new ChatWindow; + buyDialog = new BuyDialog; + sellDialog = new SellDialog; + tradeWindow = new TradeWindow; + npcPostDialog = new NpcPostDialog(); + magicDialog = new MagicDialog(); + equipmentWindow = new EquipmentWindow(player_node->mEquipment.get()); + buddyWindow = new BuddyWindow(); + guildWindow = new GuildWindow(); + partyWindow = new PartyWindow(); +#else chatWindow = new ChatWindow(network); + buyDialog = new BuyDialog(network); + sellDialog = new SellDialog(network); + tradeWindow = new TradeWindow(network); + equipmentWindow = new EquipmentWindow; +#endif menuWindow = new MenuWindow; statusWindow = new StatusWindow(player_node); miniStatusWindow = new MiniStatusWindow; - buyDialog = new BuyDialog(network); - sellDialog = new SellDialog(network); buySellDialog = new BuySellDialog; inventoryWindow = new InventoryWindow; emoteWindow = new EmoteWindow; @@ -208,8 +266,6 @@ void createGuiWindows(Network *network) skillDialog = new SkillDialog; setupWindow = new Setup; minimap = new Minimap; - equipmentWindow = new EquipmentWindow; - tradeWindow = new TradeWindow(network); helpWindow = new HelpWindow; debugWindow = new DebugWindow; itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer); @@ -233,6 +289,11 @@ void createGuiWindows(Network *network) emoteShortcutWindow->getWindowName() + "Visible", true)); minimap->setVisible((bool) config.getValue( minimap->getWindowName() + "Visible", true)); + + if (config.getValue("logToChat", 0)) + { + logger->setChatWindow(chatWindow); + } } /** @@ -254,6 +315,13 @@ void destroyGuiWindows() delete npcListDialog; delete npcTextDialog; delete npcStringDialog; +#ifdef TMWSERV_SUPPORT + delete npcPostDialog; + delete magicDialog; + delete buddyWindow; + delete guildWindow; + delete partyWindow; +#endif delete skillDialog; delete setupWindow; delete minimap; @@ -265,33 +333,56 @@ void destroyGuiWindows() delete emoteShortcutWindow; } +#ifdef TMWSERV_SUPPORT +Game::Game(): + mBeingHandler(new BeingHandler()), + mGuildHandler(new GuildHandler()), + mPartyHandler(new PartyHandler()), + mEffectHandler(new EffectHandler()), +#else Game::Game(Network *network): mNetwork(network), mBeingHandler(new BeingHandler(config.getValue("EnableSync", 0) == 1)), + mEquipmentHandler(new EquipmentHandler), + mSkillHandler(new SkillHandler), +#endif mBuySellHandler(new BuySellHandler), mChatHandler(new ChatHandler), - mEquipmentHandler(new EquipmentHandler), mInventoryHandler(new InventoryHandler), mItemHandler(new ItemHandler), mNpcHandler(new NPCHandler), mPlayerHandler(new PlayerHandler), - mSkillHandler(new SkillHandler), - mTradeHandler(new TradeHandler) + mTradeHandler(new TradeHandler), + mLogicCounterId(0), mSecondsCounterId(0) { + done = false; + +#ifdef TMWSERV_SUPPORT + createGuiWindows(); + engine = new Engine; + + beingManager = new BeingManager; +#else createGuiWindows(network); engine = new Engine(network); beingManager = new BeingManager(network); +#endif + floorItemManager = new FloorItemManager; +#ifdef TMWSERV_SUPPORT + channelManager = new ChannelManager(); + commandHandler = new CommandHandler(); +#endif effectManager = new EffectManager; particleEngine = new Particle(NULL); particleEngine->setupEngine(); - // Initialize timers + // Initialize logic and seconds counters tick_time = 0; - SDL_AddTimer(10, nextTick, NULL); // Logic counter - SDL_AddTimer(1000, nextSecond, NULL); // Seconds counter + mLogicCounterId = SDL_AddTimer(10, nextTick, NULL); + mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL); // Initialize frame limiting config.addListener("fpslimit", this); @@ -299,7 +390,9 @@ Game::Game(Network *network): // Initialize beings beingManager->setPlayer(player_node); +#ifdef EATHENA_SUPPORT player_node->setNetwork(network); +#endif Joystick::init(); // TODO: The user should be able to choose which one to use @@ -307,6 +400,19 @@ Game::Game(Network *network): if (Joystick::getNumberOfJoysticks() > 0) joystick = new Joystick(0); +#ifdef TMWSERV_SUPPORT + Net::registerHandler(mBeingHandler.get()); + Net::registerHandler(mBuySellHandler.get()); + Net::registerHandler(mChatHandler.get()); + Net::registerHandler(mGuildHandler.get()); + Net::registerHandler(mInventoryHandler.get()); + Net::registerHandler(mItemHandler.get()); + Net::registerHandler(mNpcHandler.get()); + Net::registerHandler(mPartyHandler.get()); + Net::registerHandler(mPlayerHandler.get()); + Net::registerHandler(mTradeHandler.get()); + Net::registerHandler(mEffectHandler.get()); +#else network->registerHandler(mBeingHandler.get()); network->registerHandler(mBuySellHandler.get()); network->registerHandler(mChatHandler.get()); @@ -332,22 +438,36 @@ Game::Game(Network *network): msg.writeInt32(tick_time); engine->changeMap(map_path); +#endif } Game::~Game() { +#ifdef TMWSERV_SUPPORT + Net::clearHandlers(); +#endif + delete player_node; destroyGuiWindows(); delete beingManager; delete floorItemManager; +#ifdef TMWSERV_SUPPORT + delete channelManager; + delete commandHandler; +#endif delete joystick; delete particleEngine; delete engine; + viewport->setMap(NULL); + player_node = NULL; beingManager = NULL; floorItemManager = NULL; joystick = NULL; + + SDL_RemoveTimer(mLogicCounterId); + SDL_RemoveTimer(mSecondsCounterId); } static bool saveScreenshot() @@ -458,6 +578,10 @@ void Game::logic() } // Handle network stuff +#ifdef TMWSERV_SUPPORT + Net::flush(); + // TODO: Fix notification when the connection is lost +#else mNetwork->flush(); mNetwork->dispatchMessages(); @@ -472,6 +596,7 @@ void Game::logic() disconnectedDialog->requestMoveToTop(); } } +#endif } } @@ -500,6 +625,23 @@ void Game::handleInput() return; } +#ifdef TMWSERV_SUPPORT + // send straight to gui for certain windows + if (npcPostDialog->isVisible()) + { + try + { + guiInput->pushInput(event); + } + catch (gcn::Exception e) + { + const char* err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } + return; + } +#endif + // Mode switch to emotes if (keyboard.isKeyActive(keyboard.KEY_EMOTE)) { @@ -521,10 +663,16 @@ void Game::handleInput() deathNotice || weightNotice)) { +#ifdef TMWSERV_SUPPORT + // Don not focus chat input when quit dialog is active + if (quitDialog != NULL && quitDialog->isVisible()) + continue; +#else // Quit by pressing Enter if the exit confirm is there if (exitConfirm && keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) done = true; +#endif // Close the Browser if opened else if (helpWindow->isVisible() && keyboard.isKeyActive(keyboard.KEY_OK)) @@ -549,6 +697,12 @@ void Game::handleInput() else if (npcIntegerDialog->isVisible() && keyboard.isKeyActive(keyboard.KEY_OK)) npcIntegerDialog->action(gcn::ActionEvent(NULL, "ok")); + /* + else if (guildWindow->isVisible()) + { + // TODO: Check if a dialog is open and close it if so + } + */ else if (!(keyboard.getKeyValue( KeyboardConfig::KEY_TOGGLE_CHAT) == keyboard.getKeyValue( @@ -597,6 +751,17 @@ void Game::handleInput() break; // Quitting confirmation dialog case KeyboardConfig::KEY_QUIT: +#ifdef TMWSERV_SUPPORT + if (!quitDialog) + { + quitDialog = new QuitDialog(&done, &quitDialog); + quitDialog->requestMoveToTop(); + } + else + { + quitDialog->action(gcn::ActionEvent(NULL, "cancel")); + } +#else if (!exitConfirm) { exitConfirm = new ConfirmDialog(_("Quit"), @@ -609,6 +774,7 @@ void Game::handleInput() { exitConfirm->action(gcn::ActionEvent(NULL, _("no"))); } +#endif break; default: break; @@ -639,24 +805,31 @@ void Game::handleInput() { case KeyboardConfig::KEY_PICKUP: { +#ifdef TMWSERV_SUPPORT + const Vector &pos = player_node->getPosition(); + Uint16 x = (int) pos.x / 32; + Uint16 y = (int) pos.y / 32; +#else + Uint16 x = player_node->mX; + Uint16 y = player_node->mY; +#endif FloorItem *item = - floorItemManager->findByCoordinates( - player_node->mX, player_node->mY); + floorItemManager->findByCoordinates(x, y); // If none below the player, try the tile in front // of the player if (!item) { - Uint16 x = player_node->mX; - Uint16 y = player_node->mY; - if (player_node->getDirection() & Being::UP) - y--; - if (player_node->getDirection() & Being::DOWN) - y++; - if (player_node->getDirection() & Being::LEFT) - x--; - if (player_node->getDirection() & Being::RIGHT) - x++; + // Temporary until tile-based picking is + // removed. + switch (player_node->getSpriteDirection()) + { + case DIRECTION_UP : --y; break; + case DIRECTION_DOWN : ++y; break; + case DIRECTION_LEFT : --x; break; + case DIRECTION_RIGHT: ++x; break; + default: break; + } item = floorItemManager->findByCoordinates( x, y); @@ -685,6 +858,10 @@ void Game::handleInput() equipmentWindow->setVisible(false); helpWindow->setVisible(false); debugWindow->setVisible(false); +#ifdef TMWSERV_SUPPORT + guildWindow->setVisible(false); + buddyWindow->setVisible(false); +#endif } break; case KeyboardConfig::KEY_WINDOW_STATUS: @@ -783,6 +960,7 @@ void Game::handleInput() logger->log("Warning: guichan input exception: %s", err); } } + } // End while // If the user is configuring the keys then don't respond. @@ -791,7 +969,10 @@ void Game::handleInput() // Moving player around if (player_node->mAction != Being::DEAD && - current_npc == 0 && !chatWindow->isInputFocused()) +#ifdef EATHENA_SUPPORT + current_npc == 0 && +#endif + !chatWindow->isInputFocused()) { // Get the state of the keyboard keys keyboard.refreshActiveKeys(); @@ -805,33 +986,60 @@ void Game::handleInput() return; } +#ifdef TMWSERV_SUPPORT + const Vector &pos = player_node->getPosition(); + const Uint16 x = (int) pos.x / 32; + const Uint16 y = (int) pos.y / 32; +#else const Uint16 x = player_node->mX; const Uint16 y = player_node->mY; +#endif unsigned char direction = 0; // Translate pressed keys to movement and direction if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) || - (joystick && joystick->isUp())) + (joystick && joystick->isUp())) { direction |= Being::UP; } else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) || - (joystick && joystick->isDown())) + (joystick && joystick->isDown())) { direction |= Being::DOWN; } if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) || - (joystick && joystick->isLeft())) + (joystick && joystick->isLeft())) { direction |= Being::LEFT; } else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) || - (joystick && joystick->isRight())) + (joystick && joystick->isRight())) { direction |= Being::RIGHT; } +#ifdef TMWSERV_SUPPORT + // First if player is pressing key for the direction he is already + // going + if (direction == player_node->getWalkingDir()) + { + player_node->setWalkingDir(direction); + } + // Else if he is pressing a key, and its different from what he has + // been pressing, stop (do not send this stop to the server) and + // start in the new direction + else if (direction && direction != player_node->getWalkingDir()) + { + player_node->stopWalking(false); + player_node->setWalkingDir(direction); + } + // Else, he is not pressing a key, stop (sending to server) + else + { + player_node->stopWalking(true); + } +#else player_node->setWalkingDir(direction); // Attacking monsters @@ -864,6 +1072,7 @@ void Game::handleInput() player_node->attack(target, newTarget); } +#endif // Target the nearest player if 'q' is pressed if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) && @@ -916,11 +1125,13 @@ void Game::handleInput() } } +#ifdef EATHENA_SUPPORT // Stop attacking if shift is pressed if (keyboard.isKeyActive(keyboard.KEY_TARGET)) { player_node->stopAttack(); } +#endif if (joystick) { @@ -24,10 +24,14 @@ #include <memory> +#include "SDL.h" + #include "configlistener.h" class MessageHandler; +#ifdef EATHENA_SUPPORT class Network; +#endif extern std::string map_path; extern volatile int fps; @@ -36,7 +40,11 @@ extern volatile int tick_time; class Game : public ConfigListener { public: +#ifdef TMWSERV_SUPPORT + Game(); +#else Game(Network *network); +#endif ~Game(); void logic(); @@ -46,7 +54,9 @@ class Game : public ConfigListener void optionChanged(const std::string &name); private: +#ifdef EATHENA_SUPPORT Network *mNetwork; +#endif /** Used to determine whether to draw the next frame. */ int mDrawTime; @@ -56,15 +66,25 @@ class Game : public ConfigListener typedef const std::auto_ptr<MessageHandler> MessageHandlerPtr; MessageHandlerPtr mBeingHandler; +#ifdef TMWSERV_SUPPORT + MessageHandlerPtr mGuildHandler; + MessageHandlerPtr mPartyHandler; + MessageHandlerPtr mEffectHandler; +#else + MessageHandlerPtr mEquipmentHandler; + MessageHandlerPtr mSkillHandler; +#endif MessageHandlerPtr mBuySellHandler; MessageHandlerPtr mChatHandler; - MessageHandlerPtr mEquipmentHandler; MessageHandlerPtr mInventoryHandler; MessageHandlerPtr mItemHandler; MessageHandlerPtr mNpcHandler; MessageHandlerPtr mPlayerHandler; - MessageHandlerPtr mSkillHandler; + MessageHandlerPtr mPostHandler; MessageHandlerPtr mTradeHandler; + + SDL_TimerID mLogicCounterId; + SDL_TimerID mSecondsCounterId; }; /** diff --git a/src/gui/browserbox.cpp b/src/gui/browserbox.cpp index a06b9a6e..7c0ae1a7 100644 --- a/src/gui/browserbox.cpp +++ b/src/gui/browserbox.cpp @@ -415,4 +415,3 @@ void BrowserBox::draw(gcn::Graphics *graphics) setHeight((mTextRows.size() + wrappedLines) * font->getHeight()); } } - diff --git a/src/gui/browserbox.h b/src/gui/browserbox.h index 5dde402e..090c03e1 100644 --- a/src/gui/browserbox.h +++ b/src/gui/browserbox.h @@ -162,4 +162,3 @@ class BrowserBox : public gcn::Widget, public gcn::MouseListener }; #endif - diff --git a/src/gui/buddywindow.cpp b/src/gui/buddywindow.cpp new file mode 100644 index 00000000..25084593 --- /dev/null +++ b/src/gui/buddywindow.cpp @@ -0,0 +1,68 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "buddywindow.h" +#include "chat.h" +#include "icon.h" + +#include "widgets/avatar.h" + +#include "../resources/resourcemanager.h" +#include "../utils/gettext.h" + +extern ChatWindow *chatWindow; + +BuddyWindow::BuddyWindow(): + Window(_("Buddy")) +{ + setVisible(false); + setWindowName("Buddy Window"); + setCaption(_("Buddy List")); + setResizable(true); + setCloseButton(true); + setMinWidth(110); + setMinHeight(200); + setDefaultSize(124, 41, 288, 330); + + Image *addImg = ResourceManager::getInstance()->getImage("buddyadd.png"); + Image *delImg = ResourceManager::getInstance()->getImage("buddydel.png"); + + if (addImg && delImg) + { + Icon *addBuddy = new Icon(addImg); + Icon *delBuddy = new Icon(delImg); + + add(addBuddy); + add(delBuddy); + } + + loadWindowState(); +} + +void BuddyWindow::action(const gcn::ActionEvent &event) +{ + +} + +void BuddyWindow::draw(gcn::Graphics *graphics) +{ + Window::draw(graphics); +} diff --git a/src/gui/buddywindow.h b/src/gui/buddywindow.h new file mode 100644 index 00000000..dfe356d5 --- /dev/null +++ b/src/gui/buddywindow.h @@ -0,0 +1,60 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_BUDDYWINDOW_H +#define _TMW_BUDDYWINDOW_H + +#include <guichan/actionlistener.hpp> +#include <guichan/actionevent.hpp> + +#include "window.h" + +class Avatar; + +/** + * Window showing buddy list. + * + * \ingroup Interface + */ +class BuddyWindow : public Window, public gcn::ActionListener +{ + public: + /** + * Constructor. + */ + BuddyWindow(); + + /** + * Performs action. + */ + void action(const gcn::ActionEvent &event); + + /** + * Draws the window + */ + void draw(gcn::Graphics *graphics); + + + private: + std::list<Avatar*> mBuddyList; +}; + +#endif /* _TMW_BUDDYWINDOW_H */ diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp index b31d48e1..15a558a3 100644 --- a/src/gui/buy.cpp +++ b/src/gui/buy.cpp @@ -33,14 +33,25 @@ #include "../npc.h" #include "../units.h" +#ifdef TMWSERV_SUPPORT +#include "../net/gameserver/player.h" +#else #include "../net/messageout.h" -#include "../net/protocol.h" +#include "../net/ea/protocol.h" +#endif #include "../utils/gettext.h" #include "../utils/strprintf.h" +#ifdef TMWSERV_SUPPORT +BuyDialog::BuyDialog(): +#else BuyDialog::BuyDialog(Network *network): - Window(_("Buy")), mNetwork(network), +#endif + Window(_("Buy")), +#ifndef TMWSERV_SUPPORT + mNetwork(network), +#endif mMoney(0), mAmountItems(0), mMaxItems(0) { setWindowName("Buy"); @@ -119,9 +130,9 @@ void BuyDialog::reset() setMoney(0); } -void BuyDialog::addItem(short id, int price) +void BuyDialog::addItem(int id, int amount, int price) { - mShopItems->addItem(id, price); + mShopItems->addItem(id, amount, price); mShopItemList->adjustSize(); } @@ -166,11 +177,16 @@ void BuyDialog::action(const gcn::ActionEvent &event) else if (event.getId() == "buy" && mAmountItems > 0 && mAmountItems <= mMaxItems) { +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::tradeWithNPC + (mShopItems->at(selectedItem)->getId(), mAmountItems); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_BUY_REQUEST); outMsg.writeInt16(8); outMsg.writeInt16(mAmountItems); outMsg.writeInt16(mShopItems->at(selectedItem)->getId()); +#endif // Update money and adjust the max number of items that can be bought mMaxItems -= mAmountItems; diff --git a/src/gui/buy.h b/src/gui/buy.h index 0f1cfede..5510ccc6 100644 --- a/src/gui/buy.h +++ b/src/gui/buy.h @@ -25,11 +25,13 @@ #include <guichan/actionlistener.hpp> #include <guichan/selectionlistener.hpp> -#include <SDL_types.h> - #include "window.h" +#include "../guichanfwd.h" + +#ifndef TMWSERV_SUPPORT class Network; +#endif class ShopItems; class ShopListBox; class ListBox; @@ -48,7 +50,11 @@ class BuyDialog : public Window, public gcn::ActionListener, * * @see Window::Window */ +#ifdef TMWSERV_SUPPORT + BuyDialog(); +#else BuyDialog(Network *network); +#endif /** * Destructor @@ -68,7 +74,7 @@ class BuyDialog : public Window, public gcn::ActionListener, /** * Adds an item to the shop inventory. */ - void addItem(short id, int price); + void addItem(int id, int amount, int price); /** * Called when receiving actions from the widgets. @@ -96,7 +102,9 @@ class BuyDialog : public Window, public gcn::ActionListener, void updateButtonsAndLabels(); private: +#ifdef EATHENA_SUPPORT Network *mNetwork; +#endif gcn::Button *mBuyButton; gcn::Button *mQuitButton; gcn::Button *mIncreaseButton; @@ -111,9 +119,9 @@ class BuyDialog : public Window, public gcn::ActionListener, ShopItems *mShopItems; - Uint32 mMoney; - Uint32 mAmountItems; - Uint32 mMaxItems; + int mMoney; + int mAmountItems; + int mMaxItems; }; #endif diff --git a/src/gui/changeemaildialog.cpp b/src/gui/changeemaildialog.cpp new file mode 100644 index 00000000..c9bc2570 --- /dev/null +++ b/src/gui/changeemaildialog.cpp @@ -0,0 +1,167 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "changeemaildialog.h" + +#include <string> +#include <sstream> + +#include <guichan/widgets/label.hpp> + +#include "../main.h" +#include "../log.h" +#include "../logindata.h" + +#include "button.h" +#include "register.h" +#include "textfield.h" +#include "ok_dialog.h" + +#include "../utils/gettext.h" +#include "../utils/strprintf.h" + +ChangeEmailDialog::ChangeEmailDialog(Window *parent, LoginData *loginData): + Window(_("Change Email Address"), true, parent), + mWrongDataNoticeListener(new WrongDataNoticeListener()), + mLoginData(loginData) +{ + gcn::Label *accountLabel = new gcn::Label(strprintf(_("Account: %s"), + mLoginData->username.c_str())); + gcn::Label *newEmailLabel = new gcn::Label(_("Type New Email Address twice:")); + mFirstEmailField = new TextField(); + mSecondEmailField = new TextField(); + mChangeEmailButton = new Button(_("Change Email Address"), "change_email", this); + mCancelButton = new Button(_("Cancel"), "cancel", this); + + const int width = 200; + const int height = 130; + setContentSize(width, height); + + accountLabel->setPosition(5, 5); + accountLabel->setWidth(130); + + newEmailLabel->setPosition( + 5, accountLabel->getY() + accountLabel->getHeight() + 7); + newEmailLabel->setWidth(width - 5); + + mFirstEmailField->setPosition( + 5, newEmailLabel->getY() + newEmailLabel->getHeight() + 7); + mFirstEmailField->setWidth(130); + + mSecondEmailField->setPosition( + 5, mFirstEmailField->getY() + mFirstEmailField->getHeight() + 7); + mSecondEmailField->setWidth(130); + + mCancelButton->setPosition( + width - 5 - mCancelButton->getWidth(), + height - 5 - mCancelButton->getHeight()); + mChangeEmailButton->setPosition( + mCancelButton->getX() - 5 - mChangeEmailButton->getWidth(), + mCancelButton->getY()); + + add(accountLabel); + add(newEmailLabel); + add(mFirstEmailField); + add(mSecondEmailField); + add(mChangeEmailButton); + add(mCancelButton); + + setLocationRelativeTo(getParent()); + setVisible(true); + mFirstEmailField->requestFocus(); + + mFirstEmailField->setActionEventId("change_email"); + mSecondEmailField->setActionEventId("change_email"); +} + +ChangeEmailDialog::~ChangeEmailDialog() +{ + delete mWrongDataNoticeListener; +} + +void +ChangeEmailDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "cancel") + { + scheduleDelete(); + } + else if (event.getId() == "change_email") + { + + const std::string username = mLoginData->username.c_str(); + const std::string newFirstEmail = mFirstEmailField->getText(); + const std::string newSecondEmail = mSecondEmailField->getText(); + logger->log("ChangeEmailDialog::Email change, Username is %s", + username.c_str()); + + std::stringstream errorMsg; + int error = 0; + + if (newFirstEmail.length() < LEN_MIN_PASSWORD) + { + // First email address too short + errorMsg << "The new email address needs to be at least " + << LEN_MIN_PASSWORD + << " characters long."; + error = 1; + } + else if (newFirstEmail.length() > LEN_MAX_PASSWORD - 1 ) + { + // First email address too long + errorMsg << "The new email address needs to be less than " + << LEN_MAX_PASSWORD + << " characters long."; + error = 1; + } + else if (newFirstEmail != newSecondEmail) + { + // Second Pass mismatch + errorMsg << "The email address entries mismatch."; + error = 2; + } + + if (error > 0) + { + if (error == 1) + { + mWrongDataNoticeListener->setTarget(this->mFirstEmailField); + } + else if (error == 2) + { + mWrongDataNoticeListener->setTarget(this->mSecondEmailField); + } + + OkDialog *dlg = new OkDialog("Error", errorMsg.str()); + dlg->addActionListener(mWrongDataNoticeListener); + } + else + { + // No errors detected, change account password. + mChangeEmailButton->setEnabled(false); + // Set the new email address + mLoginData->newEmail = newFirstEmail; + state = STATE_CHANGEEMAIL_ATTEMPT; + scheduleDelete(); + } + + } +} diff --git a/src/gui/changeemaildialog.h b/src/gui/changeemaildialog.h new file mode 100644 index 00000000..8ec3705d --- /dev/null +++ b/src/gui/changeemaildialog.h @@ -0,0 +1,71 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_GUI_CHANGEEMAIL_H +#define _TMW_GUI_CHANGEEMAIL_H + +#include <iosfwd> +#include <guichan/actionlistener.hpp> + +#include "window.h" +#include "../guichanfwd.h" + +class LoginData; +class OkDialog; +class WrongDataNoticeListener; + +/** + * The Change email dialog. + * + * \ingroup Interface + */ +class ChangeEmailDialog : public Window, public gcn::ActionListener { + public: + /** + * Constructor. + * + * @see Window::Window + */ + ChangeEmailDialog(Window *parent, LoginData *loginData); + + /** + * Destructor. + */ + ~ChangeEmailDialog(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + private: + gcn::TextField *mFirstEmailField; + gcn::TextField *mSecondEmailField; + + gcn::Button *mChangeEmailButton; + gcn::Button *mCancelButton; + + WrongDataNoticeListener *mWrongDataNoticeListener; + + LoginData *mLoginData; +}; + +#endif diff --git a/src/gui/changepassworddialog.cpp b/src/gui/changepassworddialog.cpp new file mode 100644 index 00000000..8d667790 --- /dev/null +++ b/src/gui/changepassworddialog.cpp @@ -0,0 +1,193 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "changepassworddialog.h" + +#include <string> +#include <sstream> + +#include <guichan/widgets/label.hpp> + +#include "../main.h" +#include "../log.h" +#include "../logindata.h" + +#include "button.h" +#include "register.h" +#include "passwordfield.h" +#include "textfield.h" +#include "ok_dialog.h" + +#include "../utils/gettext.h" +#include "../utils/strprintf.h" + +ChangePasswordDialog::ChangePasswordDialog(Window *parent, LoginData *loginData): + Window(_("Change Password"), true, parent), + mWrongDataNoticeListener(new WrongDataNoticeListener()), + mLoginData(loginData) +{ + gcn::Label *accountLabel = new gcn::Label(strprintf(_("Account: %s"), + mLoginData->username.c_str())); + gcn::Label *oldPassLabel = new gcn::Label(_("Password:")); + mOldPassField = new PasswordField(); + gcn::Label *newPassLabel = new gcn::Label(_("Type New Password twice:")); + mFirstPassField = new PasswordField(); + mSecondPassField = new PasswordField(); + mChangePassButton = new Button(_("Change Password"), "change_password", this); + mCancelButton = new Button(_("Cancel"), "cancel", this); + + const int width = 200; + const int height = 170; + setContentSize(width, height); + + accountLabel->setPosition(5, 5); + accountLabel->setWidth(130); + oldPassLabel->setPosition( + 5, accountLabel->getY() + accountLabel->getHeight() + 7); + oldPassLabel->setWidth(130); + + mOldPassField->setPosition( + 5, oldPassLabel->getY() + oldPassLabel->getHeight() + 7); + mOldPassField->setWidth(130); + + newPassLabel->setPosition( + 5, mOldPassField->getY() + mOldPassField->getHeight() + 7); + newPassLabel->setWidth(width - 5); + + mFirstPassField->setPosition( + 5, newPassLabel->getY() + newPassLabel->getHeight() + 7); + mFirstPassField->setWidth(130); + + mSecondPassField->setPosition( + 5, mFirstPassField->getY() + mFirstPassField->getHeight() + 7); + mSecondPassField->setWidth(130); + + mCancelButton->setPosition( + width - 5 - mCancelButton->getWidth(), + height - 5 - mCancelButton->getHeight()); + mChangePassButton->setPosition( + mCancelButton->getX() - 5 - mChangePassButton->getWidth(), + mCancelButton->getY()); + + add(accountLabel); + add(oldPassLabel); + add(mOldPassField); + add(newPassLabel); + add(mFirstPassField); + add(mSecondPassField); + add(mChangePassButton); + add(mCancelButton); + + setLocationRelativeTo(getParent()); + setVisible(true); + mOldPassField->requestFocus(); + + mOldPassField->setActionEventId("change_password"); + mFirstPassField->setActionEventId("change_password"); + mSecondPassField->setActionEventId("change_password"); +} + +ChangePasswordDialog::~ChangePasswordDialog() +{ + delete mWrongDataNoticeListener; +} + +void +ChangePasswordDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "cancel") + { + scheduleDelete(); + } + else if (event.getId() == "change_password") + { + + const std::string username = mLoginData->username.c_str(); + const std::string oldPassword = mOldPassField->getText(); + const std::string newFirstPass = mFirstPassField->getText(); + const std::string newSecondPass = mSecondPassField->getText(); + logger->log("ChangePasswordDialog::Password change, Username is %s", + username.c_str()); + + std::stringstream errorMsg; + int error = 0; + + // Check old Password + if (oldPassword.empty()) + { + // No old password + errorMsg << "Enter the old Password first."; + error = 1; + } + else if (newFirstPass.length() < LEN_MIN_PASSWORD) + { + // First password too short + errorMsg << "The new password needs to be at least " + << LEN_MIN_PASSWORD + << " characters long."; + error = 2; + } + else if (newFirstPass.length() > LEN_MAX_PASSWORD - 1 ) + { + // First password too long + errorMsg << "The new password needs to be less than " + << LEN_MAX_PASSWORD + << " characters long."; + error = 2; + } + else if (newFirstPass != newSecondPass) + { + // Second Pass mismatch + errorMsg << "The new password entries mismatch."; + error = 3; + } + + if (error > 0) + { + if (error == 1) + { + mWrongDataNoticeListener->setTarget(this->mOldPassField); + } + else if (error == 2) + { + mWrongDataNoticeListener->setTarget(this->mFirstPassField); + } + else if (error == 3) + { + mWrongDataNoticeListener->setTarget(this->mSecondPassField); + } + + OkDialog *dlg = new OkDialog("Error", errorMsg.str()); + dlg->addActionListener(mWrongDataNoticeListener); + } + else + { + // No errors detected, change account password. + mChangePassButton->setEnabled(false); + // Set the new password + mLoginData->password = oldPassword; + mLoginData->newPassword = newFirstPass; + state = STATE_CHANGEPASSWORD_ATTEMPT; + scheduleDelete(); + } + + } +} diff --git a/src/gui/changepassworddialog.h b/src/gui/changepassworddialog.h new file mode 100644 index 00000000..0cf744da --- /dev/null +++ b/src/gui/changepassworddialog.h @@ -0,0 +1,72 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_CHANGEPASSWORDDIALOG_H +#define _TMW_CHANGEPASSWORDDIALOG_H + +#include <iosfwd> +#include <guichan/actionlistener.hpp> + +#include "window.h" +#include "../guichanfwd.h" + +class LoginData; +class OkDialog; +class WrongDataNoticeListener; + +/** + * The Change password dialog. + * + * \ingroup Interface + */ +class ChangePasswordDialog : public Window, public gcn::ActionListener { + public: + /** + * Constructor + * + * @see Window::Window + */ + ChangePasswordDialog(Window *parent,LoginData *loginData); + + /** + * Destructor + */ + ~ChangePasswordDialog(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + private: + gcn::TextField *mOldPassField; + gcn::TextField *mFirstPassField; + gcn::TextField *mSecondPassField; + + gcn::Button *mChangePassButton; + gcn::Button *mCancelButton; + + WrongDataNoticeListener *mWrongDataNoticeListener; + + LoginData *mLoginData; +}; + +#endif diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 34218477..84270d10 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -32,6 +32,19 @@ #include "playerbox.h" #include "textfield.h" +#ifdef TMWSERV_SUPPORT +#include "radiobutton.h" +#include "slider.h" + +#include "unregisterdialog.h" +#include "changepassworddialog.h" +#include "changeemaildialog.h" + +#include "../logindata.h" + +#include "../net/accountserver/account.h" +#endif + #include "widgets/layout.h" #include "../game.h" @@ -80,22 +93,72 @@ void CharDeleteConfirm::action(const gcn::ActionEvent &event) ConfirmDialog::action(event); } +#ifdef TMWSERV_SUPPORT +CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo, + LoginData *loginData): + Window(_("Account and Character Management")), + mCharInfo(charInfo), mCharSelected(false), mLoginData(loginData) +#else CharSelectDialog::CharSelectDialog(Network *network, LockedArray<LocalPlayer*> *charInfo, Gender gender): Window(_("Select Character")), mNetwork(network), - mCharInfo(charInfo), mGender(gender), mCharSelected(false) + mCharInfo(charInfo), + mCharSelected(false), + mGender(gender) +#endif { + mSelectButton = new Button(_("Ok"), "ok", this); + mCancelButton = new Button(_("Cancel"), "cancel", this); + mPreviousButton = new Button(_("Previous"), "previous", this); + mNextButton = new Button(_("Next"), "next", this); + mNameLabel = new gcn::Label(strprintf(_("Name: %s"), "")); + mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0)); +#ifdef TMWSERV_SUPPORT + mNewCharButton = new Button(_("New"), "new", this); + mDelCharButton = new Button(_("Delete"), "delete", this); + mUnRegisterButton = new Button(_("Unregister"), "unregister", this); + mChangePasswordButton = new Button(_("Change Password"), "change_password", this); + mChangeEmailButton = new Button(_("Change Email Address"), "change_email", this); + + mAccountNameLabel = new gcn::Label(strprintf(_("Account: %s"), mLoginData->username.c_str())); + mNameLabel = new gcn::Label(strprintf(_("Name: %s"), "")); + mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0)); + mMoneyLabel = new gcn::Label(strprintf(_("Money: %d"), 0)); + + // Control that shows the Player + mPlayerBox = new PlayerBox; + mPlayerBox->setWidth(74); + + ContainerPlacer place; + place = getPlacer(0, 0); + place(0, 0, mAccountNameLabel); + place(0, 1, mUnRegisterButton); + place(0, 2, mChangePasswordButton); + place(1, 2, mChangeEmailButton); + place = getPlacer(0, 1); + place(0, 0, mPlayerBox, 1, 5).setPadding(3); + place(1, 0, mNameLabel, 3); + place(1, 1, mLevelLabel, 3); + place(1, 2, mMoneyLabel, 3); + place(1, 3, mPreviousButton); + place(2, 3, mNextButton); + place(1, 4, mNewCharButton); + place(2, 4, mDelCharButton); + place.getCell().matchColWidth(1, 2); + place = getPlacer(0, 2); + place(0, 0, mSelectButton); + place(1, 0, mCancelButton); + reflowLayout(265, 0); +#else mCharInfo->select(0); LocalPlayer *pi = mCharInfo->getEntry(); if (pi) - mMoney = Units::formatCurrency(pi->mGp); + mMoney = Units::formatCurrency(pi->getMoney()); // Control that shows the Player mPlayerBox = new PlayerBox; mPlayerBox->setWidth(74); - mNameLabel = new gcn::Label(strprintf(_("Name: %s"), "")); - mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0)); mJobLevelLabel = new gcn::Label(strprintf(_("Job Level: %d"), 0)); mMoneyLabel = new gcn::Label(strprintf(_("Money: %s"), mMoney.c_str())); @@ -103,11 +166,7 @@ CharSelectDialog::CharSelectDialog(Network *network, getFont()->getWidth(_("Delete")) ? _("Delete") : _("New"); - mPreviousButton = new Button(_("Previous"), "previous", this); - mNextButton = new Button(_("Next"), "next", this); mNewDelCharButton = new Button(tempString, "newdel", this); - mSelectButton = new Button(_("Ok"), "ok", this); - mCancelButton = new Button(_("Cancel"), "cancel", this); ContainerPlacer place; place = getPlacer(0, 0); @@ -126,6 +185,7 @@ CharSelectDialog::CharSelectDialog(Network *network, place(5, 0, mSelectButton); reflowLayout(250, 0); +#endif setLocationRelativeTo(getParent()); setVisible(true); @@ -135,10 +195,21 @@ CharSelectDialog::CharSelectDialog(Network *network, void CharSelectDialog::action(const gcn::ActionEvent &event) { +#ifdef TMWSERV_SUPPORT + // The pointers are set to NULL if there is no character stored + if (event.getId() == "ok" && (mCharInfo->getEntry())) +#else if (event.getId() == "ok" && n_character > 0) +#endif { // Start game +#ifdef TMWSERV_SUPPORT + mNewCharButton->setEnabled(false); + mDelCharButton->setEnabled(false); + mUnRegisterButton->setEnabled(false); +#else mNewDelCharButton->setEnabled(false); +#endif mSelectButton->setEnabled(false); mPreviousButton->setEnabled(false); mNextButton->setEnabled(false); @@ -147,8 +218,35 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) } else if (event.getId() == "cancel") { - state = EXIT_STATE; +#ifdef TMWSERV_SUPPORT + mCharInfo->clear(); + state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT; +#else + state = STATE_EXIT; +#endif + } +#ifdef TMWSERV_SUPPORT + else if (event.getId() == "new") + { + // TODO: Search the first free slot, and start CharCreateDialog + // maybe add that search to the constructor. + if (!(mCharInfo->getEntry())) + { + // Start new character dialog + CharCreateDialog *charCreateDialog = + new CharCreateDialog(this, mCharInfo->getPos()); + charServerHandler.setCharCreateDialog(charCreateDialog); + } + } + else if (event.getId() == "delete") + { + // Delete character + if (mCharInfo->getEntry()) + { + new CharDeleteConfirm(this); + } } +#else else if (event.getId() == "newdel") { // Check for a character @@ -165,20 +263,35 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) charServerHandler.setCharCreateDialog(charCreateDialog); } } +#endif else if (event.getId() == "previous") { mCharInfo->prev(); LocalPlayer *pi = mCharInfo->getEntry(); if (pi) - mMoney = Units::formatCurrency(pi->mGp); + mMoney = Units::formatCurrency(pi->getMoney()); } else if (event.getId() == "next") { mCharInfo->next(); LocalPlayer *pi = mCharInfo->getEntry(); if (pi) - mMoney = Units::formatCurrency(pi->mGp); + mMoney = Units::formatCurrency(pi->getMoney()); + } +#ifdef TMWSERV_SUPPORT + else if (event.getId() == "unregister") + { + new UnRegisterDialog(this, mLoginData); } + else if (event.getId() == "change_password") + { + new ChangePasswordDialog(this, mLoginData); + } + else if (event.getId() == "change_email") + { + new ChangeEmailDialog(this, mLoginData); + } +#endif } void CharSelectDialog::updatePlayerInfo() @@ -189,13 +302,20 @@ void CharSelectDialog::updatePlayerInfo() { mNameLabel->setCaption(strprintf(_("Name: %s"), pi->getName().c_str())); - mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->mLevel)); + mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->getLevel())); +#ifndef TMWSERV_SUPPORT mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), pi->mJobLevel)); +#endif mMoneyLabel->setCaption(strprintf(_("Money: %s"), mMoney.c_str())); if (!mCharSelected) { +#ifdef TMWSERV_SUPPORT + mNewCharButton->setEnabled(false); + mDelCharButton->setEnabled(true); +#else mNewDelCharButton->setCaption(_("Delete")); +#endif mSelectButton->setEnabled(true); } } @@ -203,9 +323,16 @@ void CharSelectDialog::updatePlayerInfo() { mNameLabel->setCaption(strprintf(_("Name: %s"), "")); mLevelLabel->setCaption(strprintf(_("Level: %d"), 0)); +#ifndef TMWSERV_SUPPORT mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0)); +#endif mMoneyLabel->setCaption(strprintf(_("Money: %s"), "")); +#ifdef TMWSERV_SUPPORT + mNewCharButton->setEnabled(true); + mDelCharButton->setEnabled(false); +#else mNewDelCharButton->setCaption(_("New")); +#endif mSelectButton->setEnabled(false); } @@ -214,20 +341,28 @@ void CharSelectDialog::updatePlayerInfo() void CharSelectDialog::attemptCharDelete() { +#ifdef TMWSERV_SUPPORT + Net::AccountServer::Account::deleteCharacter(mCharInfo->getPos()); +#else // Request character deletion MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0068); outMsg.writeInt32(mCharInfo->getEntry()->mCharId); outMsg.writeString("a@a.com", 40); +#endif mCharInfo->lock(); } void CharSelectDialog::attemptCharSelect() { +#ifdef TMWSERV_SUPPORT + Net::AccountServer::Account::selectCharacter(mCharInfo->getPos()); +#else // Request character selection MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0066); outMsg.writeInt8(mCharInfo->getPos()); +#endif mCharInfo->lock(); } @@ -259,16 +394,29 @@ bool CharSelectDialog::selectByName(const std::string &name) return false; } +#ifdef TMWSERV_SUPPORT +CharCreateDialog::CharCreateDialog(Window *parent, int slot): +#else CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, Gender gender): - Window(_("Create Character"), true, parent), mNetwork(network), mSlot(slot) +#endif + Window(_("Create Character"), true, parent), +#ifndef TMWSERV_SUPPORT + mNetwork(network), +#endif + mSlot(slot) { mPlayer = new Player(0, 0, NULL); +#ifdef TMWSERV_SUPPORT + mPlayer->setGender(GENDER_MALE); +#else mPlayer->setGender(gender); +#endif int numberOfHairColors = ColorDB::size(); - mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(), rand() % numberOfHairColors); + mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(), + rand() % numberOfHairColors); mNameField = new TextField(""); mNameLabel = new gcn::Label(_("Name:")); @@ -280,6 +428,19 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, mHairStyleLabel = new gcn::Label(_("Hair Style:")); mCreateButton = new Button(_("Create"), "create", this); mCancelButton = new Button(_("Cancel"), "cancel", this); +#ifdef TMWSERV_SUPPORT + mMale = new RadioButton(_("Male"), "gender"); + mFemale = new RadioButton(_("Female"), "gender"); + + // Default to a Male character + mMale->setSelected(true); + + mMale->setActionEventId("gender"); + mFemale->setActionEventId("gender"); + + mMale->addActionListener(this); + mFemale->addActionListener(this); +#endif mPlayerBox = new PlayerBox(mPlayer); mPlayerBox->setWidth(74); @@ -287,6 +448,81 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, mNameField->setActionEventId("create"); mNameField->addActionListener(this); +#ifdef TMWSERV_SUPPORT + mAttributeLabel[0] = new gcn::Label(_("Strength:")); + mAttributeLabel[1] = new gcn::Label(_("Agility:")); + mAttributeLabel[2] = new gcn::Label(_("Dexterity:")); + mAttributeLabel[3] = new gcn::Label(_("Vitality:")); + mAttributeLabel[4] = new gcn::Label(_("Intelligence:")); + mAttributeLabel[5] = new gcn::Label(_("Willpower:")); + for (int i = 0; i < 6; i++) + { + mAttributeLabel[i]->setWidth(70); + mAttributeSlider[i] = new Slider(1, 20); + mAttributeValue[i] = new gcn::Label("1"); + }; + + mAttributesLeft = new gcn::Label(strprintf(_("Please distribute %d points"), 99)); + + int w = 200; + int h = 330; + setContentSize(w, h); + mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85)); + mNameLabel->setPosition(5, 5); + mNameField->setDimension( + gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight())); + mPrevHairColorButton->setPosition(90, 35); + mNextHairColorButton->setPosition(165, 35); + mHairColorLabel->setPosition(5, 40); + mPrevHairStyleButton->setPosition(90, 64); + mNextHairStyleButton->setPosition(165, 64); + mHairStyleLabel->setPosition(5, 70); + for (int i=0; i<6; i++) + { + mAttributeSlider[i]->setValue(10); + mAttributeSlider[i]->setDimension(gcn::Rectangle( 75, 140 + i*20, + 100, 10)); + mAttributeSlider[i]->setActionEventId("statslider"); + mAttributeSlider[i]->addActionListener(this); + mAttributeValue[i]->setPosition(180, 140 + i*20); + mAttributeLabel[i]->setPosition(5, 140 + i*20); + }; + mAttributesLeft->setPosition(15, 280); + UpdateSliders(); + mCancelButton->setPosition( + w - 5 - mCancelButton->getWidth(), + h - 5 - mCancelButton->getHeight()); + mCreateButton->setPosition( + mCancelButton->getX() - 5 - mCreateButton->getWidth(), + h - 5 - mCancelButton->getHeight()); + + mMale->setPosition(30, 120); + mFemale->setPosition(100, 120); + + add(mPlayerBox); + add(mNameField); + add(mNameLabel); + add(mNextHairColorButton); + add(mPrevHairColorButton); + add(mHairColorLabel); + add(mNextHairStyleButton); + add(mPrevHairStyleButton); + add(mHairStyleLabel); + for (int i = 0; i < 6; i++) + { + add(mAttributeSlider[i]); + add(mAttributeValue[i]); + add(mAttributeLabel[i]); + }; + add(mAttributesLeft); + add(mCreateButton); + add(mCancelButton); + + add(mMale); + add(mFemale); + +#else + ContainerPlacer place; place = getPlacer(0, 0); @@ -305,6 +541,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, place(5, 0, mCreateButton); reflowLayout(225, 0); +#endif setLocationRelativeTo(getParent()); setVisible(true); @@ -328,12 +565,35 @@ void CharCreateDialog::action(const gcn::ActionEvent &event) { // Attempt to create the character mCreateButton->setEnabled(false); +#ifdef TMWSERV_SUPPORT + unsigned int genderSelected; + if (mMale->isSelected()) { + genderSelected = GENDER_MALE; + } else { + genderSelected = GENDER_FEMALE; + } + + Net::AccountServer::Account::createCharacter( + getName(), + mPlayer->getHairStyle(), + mPlayer->getHairColor(), + genderSelected, // gender + (int) mAttributeSlider[0]->getValue(), // STR + (int) mAttributeSlider[1]->getValue(), // AGI + (int) mAttributeSlider[2]->getValue(), // DEX + (int) mAttributeSlider[3]->getValue(), // VIT + (int) mAttributeSlider[4]->getValue(), // INT + (int) mAttributeSlider[5]->getValue() // WILL + ); +#else attemptCharCreate(); +#endif } else { - new OkDialog("Error", - "Your name needs to be at least 4 characters.", this); + new OkDialog(_("Error"), + _("Your name needs to be at least 4 characters."), + this); } } else if (event.getId() == "cancel") @@ -352,6 +612,18 @@ void CharCreateDialog::action(const gcn::ActionEvent &event) mPlayer->setHairStyle(mPlayer->getHairStyle() + mPlayer->getNumOfHairstyles() - 1, mPlayer->getHairColor()); +#ifdef TMWSERV_SUPPORT + else if (event.getId() == "statslider") { + UpdateSliders(); + } + else if (event.getId() == "gender"){ + if (mMale->isSelected()) { + mPlayer->setGender(GENDER_MALE); + } else { + mPlayer->setGender(GENDER_FEMALE); + } + } +#endif } std::string CharCreateDialog::getName() @@ -361,11 +633,60 @@ std::string CharCreateDialog::getName() return name; } +#ifdef TMWSERV_SUPPORT +void CharCreateDialog::UpdateSliders() +{ + for (int i = 0; i < 6; i++) + { + // Update captions + mAttributeValue[i]->setCaption( + toString((int) (mAttributeSlider[i]->getValue()))); + mAttributeValue[i]->adjustSize(); + } + + // Update distributed points + int pointsLeft = 60 - getDistributedPoints(); + if (pointsLeft == 0) + { + mAttributesLeft->setCaption(_("Character stats OK")); + mCreateButton->setEnabled(true); + } + else + { + mCreateButton->setEnabled(false); + if (pointsLeft > 0) + { + mAttributesLeft->setCaption(strprintf(_("Please distribute %d points"), pointsLeft)); + } + else + { + mAttributesLeft->setCaption(strprintf(_("Please remove %d points"), -pointsLeft)); + } + } + + mAttributesLeft->adjustSize(); +} +#endif + void CharCreateDialog::unlock() { mCreateButton->setEnabled(true); } +#ifdef TMWSERV_SUPPORT +int CharCreateDialog::getDistributedPoints() +{ + int points = 0; + + for (int i = 0; i < 6; i++) + { + points += (int) mAttributeSlider[i]->getValue(); + } + return points; +} +#endif + +#ifndef TMWSERV_SUPPORT void CharCreateDialog::attemptCharCreate() { // Send character infos @@ -382,3 +703,4 @@ void CharCreateDialog::attemptCharCreate() outMsg.writeInt16(mPlayer->getHairColor()); outMsg.writeInt16(mPlayer->getHairStyle()); } +#endif diff --git a/src/gui/char_select.h b/src/gui/char_select.h index 28091a18..0ff1d18f 100644 --- a/src/gui/char_select.h +++ b/src/gui/char_select.h @@ -27,10 +27,16 @@ #include "window.h" #include "../being.h" +#include "../guichanfwd.h" #include "../lockedarray.h" -class LocalPlayer; +#ifdef TMWSERV_SUPPORT +#include "../logindata.h" +#else class Network; +#endif + +class LocalPlayer; class Player; class PlayerBox; @@ -46,9 +52,14 @@ class CharSelectDialog : public Window, public gcn::ActionListener /** * Constructor. */ +#ifdef TMWSERV_SUPPORT + CharSelectDialog(LockedArray<LocalPlayer*> *charInfo, + LoginData *loginData); +#else CharSelectDialog(Network *network, LockedArray<LocalPlayer*> *charInfo, Gender gender); +#endif void action(const gcn::ActionEvent &event); @@ -59,25 +70,40 @@ class CharSelectDialog : public Window, public gcn::ActionListener bool selectByName(const std::string &name); private: +#ifdef EATHENA_SUPPORT Network *mNetwork; +#endif LockedArray<LocalPlayer*> *mCharInfo; gcn::Button *mSelectButton; gcn::Button *mCancelButton; - gcn::Button *mNewDelCharButton; gcn::Button *mPreviousButton; gcn::Button *mNextButton; gcn::Label *mNameLabel; gcn::Label *mLevelLabel; - gcn::Label *mJobLevelLabel; - gcn::Label *mMoneyLabel; std::string mMoney; + gcn::Label *mMoneyLabel; + std::string mMoney; PlayerBox *mPlayerBox; - Gender mGender; bool mCharSelected; +#ifdef TMWSERV_SUPPORT + gcn::Button *mNewCharButton; + gcn::Button *mDelCharButton; + gcn::Button *mUnRegisterButton; + gcn::Button *mChangePasswordButton; + gcn::Button *mChangeEmailButton; + gcn::Label *mAccountNameLabel; + + LoginData *mLoginData; +#else + gcn::Button *mNewDelCharButton; + gcn::Label *mJobLevelLabel; + Gender mGender; +#endif + /** * Communicate character deletion to the server. */ @@ -92,7 +118,7 @@ class CharSelectDialog : public Window, public gcn::ActionListener /** * Character creation dialog. * - * \ingroup GUI + * \ingroup Interface */ class CharCreateDialog : public Window, public gcn::ActionListener { @@ -100,8 +126,12 @@ class CharCreateDialog : public Window, public gcn::ActionListener /** * Constructor. */ +#ifdef TMWSERV_SUPPORT + CharCreateDialog(Window *parent, int slot); +#else CharCreateDialog(Window *parent, int slot, Network *network, Gender gender); +#endif /** * Destructor. @@ -116,6 +146,12 @@ class CharCreateDialog : public Window, public gcn::ActionListener void unlock(); private: +#ifdef TMWSERV_SUPPORT + int getDistributedPoints(); + + void UpdateSliders(); +#endif + /** * Returns the name of the character to create. */ @@ -126,7 +162,9 @@ class CharCreateDialog : public Window, public gcn::ActionListener */ void attemptCharCreate(); +#ifdef EATHENA_SUPPORT Network *mNetwork; +#endif gcn::TextField *mNameField; gcn::Label *mNameLabel; gcn::Button *mNextHairColorButton; @@ -135,6 +173,20 @@ class CharCreateDialog : public Window, public gcn::ActionListener gcn::Button *mNextHairStyleButton; gcn::Button *mPrevHairStyleButton; gcn::Label *mHairStyleLabel; + +#ifdef TMWSERV_SUPPORT + gcn::RadioButton *mMale; + gcn::RadioButton *mFemale; + + gcn::Slider *mAttributeSlider[6]; + gcn::Label *mAttributeLabel[6]; + gcn::Label *mAttributeValue[6]; + gcn::Label *mAttributesLeft; + + static const int mMaxPoints = 60; + int mUsedPoints; +#endif + gcn::Button *mCreateButton; gcn::Button *mCancelButton; diff --git a/src/gui/char_server.cpp b/src/gui/char_server.cpp index 89bfa93a..fa03bdc2 100644 --- a/src/gui/char_server.cpp +++ b/src/gui/char_server.cpp @@ -107,7 +107,7 @@ void ServerSelectDialog::action(const gcn::ActionEvent &event) state = mNextState; } else if (event.getId() == "cancel") - state = LOGIN_STATE; + state = STATE_LOGIN; } int ServerListModel::getNumberOfElements() diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index ac13355c..37250091 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -31,25 +31,44 @@ #include "windowcontainer.h" #include "widgets/layout.h" +#include "widgets/tab.h" +#include "widgets/tabbedarea.h" #include "../beingmanager.h" +#ifdef TMWSERV_SUPPORT +#include "../commandhandler.h" +#endif +#include "../channelmanager.h" +#include "../channel.h" #include "../configuration.h" #include "../game.h" #include "../localplayer.h" -#include "../party.h" +#ifdef TMWSERV_SUPPORT +#include "../net/chatserver/chatserver.h" +#include "../net/gameserver/player.h" +#else +#include "../party.h" #include "../net/messageout.h" -#include "../net/protocol.h" +#include "../net/ea/protocol.h" +#endif #include "../resources/iteminfo.h" #include "../resources/itemdb.h" +#include "../utils/dtor.h" #include "../utils/gettext.h" #include "../utils/strprintf.h" #include "../utils/stringutils.h" +#ifdef TMWSERV_SUPPORT +ChatWindow::ChatWindow(): + Window("Chat"), +#else ChatWindow::ChatWindow(Network * network): -Window(""), mNetwork(network), mTmpVisible(false) + Window(""), mNetwork(network), +#endif + mTmpVisible(false) { setWindowName("Chat"); @@ -64,18 +83,21 @@ Window(""), mNetwork(network), mTmpVisible(false) mChatInput->setActionEventId("chatinput"); mChatInput->addActionListener(this); - mTextOutput = new BrowserBox(BrowserBox::AUTO_WRAP); - mTextOutput->setOpaque(false); - mTextOutput->setMaxRow((int) config.getValue("ChatLogLength", 0)); - mTextOutput->setLinkHandler(mItemLinkHandler); + BrowserBox *textOutput = new BrowserBox(BrowserBox::AUTO_WRAP); + textOutput->setOpaque(false); + textOutput->setMaxRow((int) config.getValue("ChatLogLength", 0)); + textOutput->setLinkHandler(mItemLinkHandler); - mScrollArea = new ScrollArea(mTextOutput); - mScrollArea->setScrollPolicy(gcn::ScrollArea::SHOW_NEVER, + ScrollArea *scrollArea = new ScrollArea(textOutput); + scrollArea->setScrollPolicy(gcn::ScrollArea::SHOW_NEVER, gcn::ScrollArea::SHOW_ALWAYS); - mScrollArea->setScrollAmount(0, 1); - mScrollArea->setOpaque(false); + scrollArea->setScrollAmount(0, 1); + scrollArea->setOpaque(false); + + mChatTabs = new TabbedArea(); + mChatTabs->addTab("General", scrollArea); - place(0, 0, mScrollArea, 5, 5).setPadding(0); + place(0, 0, mChatTabs, 5, 5).setPadding(0); place(0, 5, mChatInput, 5).setPadding(1); Layout &layout = getLayout(); @@ -88,6 +110,7 @@ Window(""), mNetwork(network), mTmpVisible(false) mChatInput->addKeyListener(this); mCurHist = mHistory.end(); +#ifdef EATHENA_SUPPORT // Read the party prefix std::string partyPrefix = config.getValue("PartyPrefix", "$"); mPartyPrefix = (partyPrefix.empty() ? '$' : partyPrefix.at(0)); @@ -99,19 +122,75 @@ Window(""), mNetwork(network), mTmpVisible(false) // run the @assert command for the player again. Convenience for GMs. if (config.getValue(player_node->getName() + "GMassert", 0)) chatSend(player_node->getName(), "@assert"); +#endif } ChatWindow::~ChatWindow() { +#ifdef EATHENA_SUPPORT char partyPrefix[2] = "."; *partyPrefix = mPartyPrefix; config.setValue("PartyPrefix", partyPrefix); config.setValue("ReturnToggles", mReturnToggles ? "1" : "0"); delete mRecorder; +#endif +} + +void ChatWindow::widgetResized(const gcn::Event &event) +{ + Window::widgetResized(event); + + const gcn::Rectangle area = getChildrenArea(); + + mChatInput->setPosition(mChatInput->getFrameSize(), + area.height - mChatInput->getHeight() - + mChatInput->getFrameSize()); + mChatInput->setWidth(area.width - 2 * mChatInput->getFrameSize()); + + mChatTabs->setWidth(area.width - 2 * mChatTabs->getFrameSize()); + mChatTabs->setHeight(area.height - 2 * mChatTabs->getFrameSize()); + + const std::string &channelName = getFocused(); + ChannelMap::const_iterator chan = mChannels.find(channelName); + if (chan != mChannels.end()) { + ScrollArea *scroll = chan->second.scroll; + scroll->setWidth(area.width - 2 * scroll->getFrameSize()); + scroll->setHeight(area.height - 2 * scroll->getFrameSize() - + mChatInput->getHeight() - 5); + scroll->logic(); + } +} + +void ChatWindow::logic() +{ + Window::logic(); + + const gcn::Rectangle area = getChildrenArea(); + + const std::string &channelName = getFocused(); + ChannelMap::const_iterator chan = mChannels.find(channelName); + if (chan != mChannels.end()) { + ScrollArea *scroll = chan->second.scroll; + scroll->setWidth(area.width - 2 * scroll->getFrameSize()); + scroll->setHeight(area.height - 2 * scroll->getFrameSize() - + mChatInput->getHeight() - 5); + scroll->logic(); + } } -void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord) +void ChatWindow::chatLog(std::string line, int own, std::string channelName, + bool ignoreRecord) { + if(channelName.empty()) + channelName = getFocused(); + + ChannelMap::const_iterator chan = mChannels.find(channelName); + if (chan == mChannels.end()) + return; + + BrowserBox * const output = chan->second.browser; + ScrollArea * const scroll = chan->second.scroll; + // Trim whitespace trim(line); @@ -180,10 +259,17 @@ void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord) tmp.text = line; lineColor = "##S"; break; + case BY_CHANNEL: + tmp.nick = ""; + // TODO: Use a predefined color + lineColor = "##2"; // Equiv. to BrowserBox::GREEN + break; +#ifdef EATHENA_SUPPORT case BY_PARTY: tmp.nick += CAT_NORMAL; lineColor = "##P"; break; +#endif case ACT_WHISPER: tmp.nick = strprintf(_("%s whispers:"), tmp.nick.c_str()); tmp.nick += " "; @@ -206,10 +292,12 @@ void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord) lineColor = "##S"; } +#ifdef EATHENA_SUPPORT if (tmp.nick.empty() && tmp.text.substr(0, 17) == "Visible GM status") { player_node->setGM(); } +#endif // Get the current system time time_t t; @@ -228,25 +316,38 @@ void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord) // We look if the Vertical Scroll Bar is set at the max before // adding a row, otherwise the max will always be a row higher // at comparison. - if (mScrollArea->getVerticalScrollAmount() == - mScrollArea->getVerticalMaxScroll()) + if (scroll->getVerticalScrollAmount() >= scroll->getVerticalMaxScroll()) { - mTextOutput->addRow(line); - mScrollArea->setVerticalScrollAmount(mScrollArea-> - getVerticalMaxScroll()); + output->addRow(line); + scroll->setVerticalScrollAmount(scroll->getVerticalMaxScroll()); } else { - mTextOutput->addRow(line); + output->addRow(line); } + scroll->logic(); mRecorder->record(line.substr(3)); } +#ifdef EATHENA_SUPPORT void ChatWindow::chatLog(CHATSKILL act) { chatLog(const_msg(act), BY_SERVER); } +#endif + +const std::string &ChatWindow::getFocused() const +{ + return mChatTabs->getSelectedTab()->getCaption(); +} + +void ChatWindow::clearTab(const std::string &tab) +{ + ChannelMap::const_iterator chan = mChannels.find(tab); + if (chan != mChannels.end()) + chan->second.browser->clearRows(); +} void ChatWindow::action(const gcn::ActionEvent &event) { @@ -265,7 +366,11 @@ void ChatWindow::action(const gcn::ActionEvent &event) mCurHist = mHistory.end(); // Send the message to the server +#ifdef TMWSERV_SUPPORT + chatSend(message); +#else chatSend(player_node->getName(), message); +#endif // Clear the text from the chat input mChatInput->setText(""); @@ -343,6 +448,8 @@ void ChatWindow::whisper(const std::string &nick, std::string msg) if (tempNick.compare(playerName) == 0 || msg.empty()) return; + // TODO: Implement whispering on tmwserv +#ifdef EATHENA_SUPPORT MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_CHAT_WHISPER); outMsg.writeInt16(msg.length() + 28); @@ -352,8 +459,123 @@ void ChatWindow::whisper(const std::string &nick, std::string msg) chatLog(strprintf(_("Whispering to %s: %s"), recvnick.c_str(), msg.c_str()), BY_PLAYER); +#endif +} + +#ifdef TMWSERV_SUPPORT + +void ChatWindow::chatSend(std::string &msg) +{ + if (msg.empty()) return; + + // check for item link + std::string::size_type start = msg.find('['); + if (start != std::string::npos && msg[start+1] != '@') + { + std::string::size_type end = msg.find(']', start); + if (end != std::string::npos) + { + std::string temp = msg.substr(start+1, end-1); + ItemInfo itemInfo = ItemDB::get(temp); + msg.insert(end, "@@"); + msg.insert(start+1, "|"); + msg.insert(start+1, toString(itemInfo.getId())); + msg.insert(start+1, "@@"); + + } + } + + + // Prepare ordinary message + if (msg[0] != '/') + { + if (getFocused() == "General") + { + Net::GameServer::Player::say(msg); + } + else + { + Channel *channel = channelManager->findByName(getFocused()); + if (channel) + { + Net::ChatServer::chat(channel->getId(), msg); + } + } + } + else + { + commandHandler->handleCommand(std::string(msg, 1)); + } +} + +void ChatWindow::removeChannel(short channelId) +{ + removeChannel(channelManager->findById(channelId)); +} + +void ChatWindow::removeChannel(const std::string &channelName) +{ + removeChannel(channelManager->findByName(channelName)); +} + +void ChatWindow::removeChannel(Channel *channel) +{ + if (channel) + { + Tab *tab = mChatTabs->getTab(channel->getName()); + if (!tab) + return; + clearTab(channel->getName()); + mChatTabs->removeTab(tab); + mChannels.erase(channel->getName()); + channelManager->removeChannel(channel); + + logic(); + } +} + +void ChatWindow::createNewChannelTab(const std::string &channelName) +{ + // Create new channel + BrowserBox *textOutput = new BrowserBox(BrowserBox::AUTO_WRAP); + textOutput->setOpaque(false); + textOutput->disableLinksAndUserColors(); + textOutput->setMaxRow((int) config.getValue("ChatLogLength", 0)); + ScrollArea *scrollArea = new ScrollArea(textOutput); + scrollArea->setPosition(scrollArea->getFrameSize(), scrollArea->getFrameSize()); + scrollArea->setScrollPolicy(gcn::ScrollArea::SHOW_NEVER, gcn::ScrollArea::SHOW_ALWAYS); + scrollArea->setOpaque(false); + scrollArea->setWidth(getChildrenArea().width - 2 * scrollArea->getFrameSize()); + scrollArea->setHeight(getChildrenArea().height - 2 * scrollArea->getFrameSize() - + mChatInput->getHeight() - 5); + scrollArea->logic(); + textOutput->setWidth(scrollArea->getChildrenArea().width); + textOutput->setHeight(scrollArea->getChildrenArea().height); + + // Add channel to the tabbed area + mChatTabs->addTab(channelName, scrollArea); + mChannels.insert( + std::make_pair(channelName, ChatArea(textOutput, scrollArea))); + + // Update UI + logic(); +} + +void ChatWindow::sendToChannel(short channelId, + const std::string &user, + const std::string &msg) +{ + Channel *channel = channelManager->findById(channelId); + if (channel) + { + std::string channelName = channel->getName(); + chatLog(user + ": " + msg, user == player_node->getName() ? BY_PLAYER : BY_OTHER, channelName); + mChatTabs->getTab(channelName)->setHighlighted(true); + } } +#else + void ChatWindow::chatSend(const std::string &nick, std::string msg) { /* Some messages are managed client side, while others @@ -488,7 +710,7 @@ void ChatWindow::chatSend(const std::string &nick, std::string msg) outMsg.writeInt16(0x00c1); } else if (command == "clear") - mTextOutput->clearRows(); + clearTab(getFocused()); else if (command == "whisper" || command == "msg" || command == "w") whisper(nick, msg); else if (command == "record") @@ -608,7 +830,7 @@ void ChatWindow::chatSend(const std::string &nick, std::string msg) mRecorder->record(timeStr.str() + _("Present: ") + response + "."); - chatLog(_("Attendance written to record log."), BY_SERVER, true); + chatLog(_("Attendance written to record log."), BY_SERVER, std::string(), true); } else { @@ -712,16 +934,25 @@ std::string ChatWindow::const_msg(CHATSKILL act) return msg; } +#endif + void ChatWindow::scroll(int amount) { if (!isVisible()) return; - int range = mScrollArea->getHeight() / 8 * amount; + ChannelMap::const_iterator chan = mChannels.find(getFocused()); + if (chan == mChannels.end()) + return; + + BrowserBox *browser = chan->second.browser; + ScrollArea *scroll = chan->second.scroll; + + int range = scroll->getHeight() / 8 * amount; gcn::Rectangle scr; - scr.y = mScrollArea->getVerticalScrollAmount() + range; + scr.y = scroll->getVerticalScrollAmount() + range; scr.height = abs(range); - mTextOutput->showPart(scr); + browser->showPart(scr); } void ChatWindow::keyPressed(gcn::KeyEvent &event) @@ -774,10 +1005,10 @@ void ChatWindow::setVisible(bool isVisible) * For whatever reason, if setVisible is called, the mTmpVisible effect * should be disabled. */ - mTmpVisible = false; } +#ifdef EATHENA_SUPPORT void ChatWindow::party(const std::string & command, const std::string & rest) { if (command == "prefix") @@ -809,6 +1040,7 @@ void ChatWindow::party(const std::string & command, const std::string & rest) else mParty->respond(command, rest); } +#endif void ChatWindow::help(const std::string & msg1, const std::string & msg2) { @@ -861,10 +1093,12 @@ void ChatWindow::help(const std::string & msg1, const std::string & msg2) chatLog(_("This command tell others you are (doing) <msg>."), BY_SERVER); } +#ifdef EATHENA_SUPPORT else if (msg1 == "party") { mParty->help(msg2); } +#endif else if (msg1 == "present") { chatLog(_("Command: /present"), BY_SERVER); @@ -921,3 +1155,9 @@ void ChatWindow::help(const std::string & msg1, const std::string & msg2) chatLog(_("Type /help for a list of commands."), BY_SERVER); } } + +bool ChatWindow::tabExists(const std::string &tabName) +{ + Tab *tab = mChatTabs->getTab(tabName); + return tab != 0; +} diff --git a/src/gui/chat.h b/src/gui/chat.h index 2fadb014..bbca76ad 100644 --- a/src/gui/chat.h +++ b/src/gui/chat.h @@ -24,6 +24,7 @@ #include <list> #include <string> +#include <map> #include <guichan/actionlistener.hpp> #include <guichan/keylistener.hpp> @@ -31,22 +32,30 @@ #include "window.h" class BrowserBox; -class Network; +class Channel; class Recorder; -class Party; class ScrollArea; +class TabbedArea; class ItemLinkHandler; +#ifdef EATHENA_SUPPORT +class Network; +class Party; +#endif -#define BY_GM 0 // those should be self-explanatory =) -#define BY_PLAYER 1 -#define BY_OTHER 2 -#define BY_SERVER 3 -#define BY_PARTY 4 - -#define ACT_WHISPER 5 // getting whispered at -#define ACT_IS 6 // equivalent to "/me" on IRC - -#define BY_LOGGER 7 +enum +{ + BY_GM, +#ifdef EATHENA_SUPPORT + BY_PARTY, +#endif + BY_PLAYER, + BY_OTHER, + BY_SERVER, + BY_CHANNEL, + ACT_WHISPER, // getting whispered at + ACT_IS, // equivalent to "/me" on IRC + BY_LOGGER +}; /** * gets in between usernick and message text depending on @@ -56,6 +65,7 @@ class ItemLinkHandler; #define CAT_IS "" #define CAT_WHISPER " whispers: " +#ifdef EATHENA_SUPPORT /** job dependend identifiers (?) */ #define SKILL_BASIC 0x0001 #define SKILL_WARP 0x001b @@ -88,8 +98,6 @@ class ItemLinkHandler; /** should always be zero if failed */ #define SKILL_FAILED 0x00 -#define DEFAULT_CHAT_WINDOW_SCROLL 7 // 1 means `1/8th of the window size'. - struct CHATSKILL { short skill; @@ -98,20 +106,28 @@ struct CHATSKILL char success; char reason; }; +#endif + +#define DEFAULT_CHAT_WINDOW_SCROLL 7 // 1 means `1/8th of the window size'. /** * The chat window. * * \ingroup Interface */ -class ChatWindow : public Window, public gcn::ActionListener, +class ChatWindow : public Window, + public gcn::ActionListener, public gcn::KeyListener { public: /** * Constructor. */ +#ifdef TMWSERV_SUPPORT + ChatWindow(); +#else ChatWindow(Network *network); +#endif /** * Destructor: used to write back values to the config file @@ -119,17 +135,41 @@ class ChatWindow : public Window, public gcn::ActionListener, ~ChatWindow(); /** + * Called when the widget changes size. Used for adapting the size of + * the tabbed area. + */ + void widgetResized(const gcn::Event &event); + + void logic(); + + /** * Adds a line of text to our message list. Parameters: * * @param line Text message. * @parem own Type of message (usually the owner-type). + * @param channelName which channel to send the message to. */ - void chatLog(std::string line, int own, bool ignoreRecord = false); + void chatLog(std::string line, + int own = BY_SERVER, + std::string channelName = "", + bool ignoreRecord = false); +#ifdef EATHENA_SUPPORT /** * Calls original chat_log() after processing the packet. */ void chatLog(CHATSKILL); +#endif + + /** + * Gets the focused tab's name + */ + const std::string& getFocused() const; + + /** + * Clear the tab with the given name + */ + void clearTab(const std::string &tab); /** * Performs action. @@ -146,6 +186,32 @@ class ChatWindow : public Window, public gcn::ActionListener, */ bool isInputFocused(); +#ifdef TMWSERV_SUPPORT + /** + * Determines whether the message is a command or message, then + * sends the given message to the game server to be said, or to the + * command handler + * + * @param msg The message text which is to be sent. + * + */ + void chatSend(std::string &msg); + + /** Called to remove the channel from the channel manager */ + void removeChannel(short channelId); + + void removeChannel(const std::string &channelName); + + void removeChannel(Channel *channel); + + /** Called to create a new channel tab */ + void createNewChannelTab(const std::string &channelName); + + /** Called to output text to a specific channel */ + void sendToChannel(short channel, + const std::string &user, + const std::string &msg); +#else /** * Determines whether to send a command or an ordinary message, then * contructs packets & sends them. @@ -171,6 +237,7 @@ class ChatWindow : public Window, public gcn::ActionListener, * chatlog.chat_send("Zaeiru", "Hello to all users on the screen!"); */ void chatSend(const std::string &nick, std::string msg); +#endif /** Called when key is pressed */ void keyPressed(gcn::KeyEvent &event); @@ -184,15 +251,19 @@ class ChatWindow : public Window, public gcn::ActionListener, /** Override to reset mTmpVisible */ void setVisible(bool visible); - /** - * Scrolls the chat window - * - * @param amount direction and amount to scroll. Negative numbers scroll - * up, positive numbers scroll down. The absolute amount indicates the - * amount of 1/8ths of chat window real estate that should be scrolled. - */ + /** Check if tab with that name already exists */ + bool tabExists(const std::string &tabName); + + /** + * Scrolls the chat window + * + * @param amount direction and amount to scroll. Negative numbers scroll + * up, positive numbers scroll down. The absolute amount indicates the + * amount of 1/8ths of chat window real estate that should be scrolled. + */ void scroll(int amount); +#ifdef EATHENA_SUPPORT /** * party implements the partying chat commands * @@ -200,6 +271,7 @@ class ChatWindow : public Window, public gcn::ActionListener, * @param msg is the remainder of the message */ void party(const std::string &command, const std::string &msg); +#endif /** * help implements the /help command @@ -210,10 +282,14 @@ class ChatWindow : public Window, public gcn::ActionListener, void help(const std::string &msg1, const std::string &msg2); private: - +#ifdef EATHENA_SUPPORT Network *mNetwork; +#endif bool mTmpVisible; + int mItems; + int mItemsKeep; + void whisper(const std::string &nick, std::string msg); /** One item in the chat log */ @@ -224,25 +300,51 @@ class ChatWindow : public Window, public gcn::ActionListener, int own; }; +#ifdef EATHENA_SUPPORT /** Constructs failed messages for actions */ std::string const_msg(CHATSKILL); +#endif + + /** + * A structure combining a BrowserBox with its ScrollArea. + */ + struct ChatArea + { + ChatArea(BrowserBox *b, ScrollArea *s): + browser(b), scroll(s) + {} + + BrowserBox *browser; + ScrollArea *scroll; + }; + + /** Used for showing item popup on clicking links **/ + ItemLinkHandler *mItemLinkHandler; + + /** Tabbed area for holding each channel. */ + TabbedArea *mChatTabs; + + /** Input box for typing chat messages. */ + gcn::TextField *mChatInput; + + typedef std::map<const std::string, ChatArea> ChannelMap; + /** Map each tab to its browser and scroll area. */ + ChannelMap mChannels; - gcn::TextField *mChatInput; /**< Input box for typing chat messages */ - BrowserBox *mTextOutput; /**< Text box for displaying chat history */ - ScrollArea *mScrollArea; /**< Scroll area around text output */ - ItemLinkHandler *mItemLinkHandler; /** Used for showing item popup on - clicking links **/ typedef std::list<std::string> History; typedef History::iterator HistoryIterator; - History mHistory; /**< Command history */ - HistoryIterator mCurHist; /**< History iterator */ + History mHistory; /**< Command history. */ + HistoryIterator mCurHist; /**< History iterator. */ Recorder *mRecorder; /**< Recording class */ - char mPartyPrefix; /**< Messages beginning with the prefix are sent to - the party */ bool mReturnToggles; /**< Marks whether <Return> toggles the chat log or not */ +#ifdef EATHENA_SUPPORT + char mPartyPrefix; /**< Messages beginning with the prefix are sent to + the party */ Party *mParty; +#endif }; + extern ChatWindow *chatWindow; #endif diff --git a/src/gui/chatinput.h b/src/gui/chatinput.h index a4a50502..3bc16928 100644 --- a/src/gui/chatinput.h +++ b/src/gui/chatinput.h @@ -26,6 +26,8 @@ #include "textfield.h" +#include <guichan/focuslistener.hpp> + /** * The chat input hides when it loses focus. It is also invisible by default. */ diff --git a/src/gui/connection.cpp b/src/gui/connection.cpp index a69698e9..fbf127de 100644 --- a/src/gui/connection.cpp +++ b/src/gui/connection.cpp @@ -19,8 +19,6 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <guichan/actionlistener.hpp> - #include <guichan/widgets/label.hpp> #include "button.h" @@ -28,23 +26,16 @@ #include "progressbar.h" #include "../main.h" +#include "../log.h" #include "../utils/gettext.h" -namespace -{ - struct ConnectionActionListener : public gcn::ActionListener - { - void action(const gcn::ActionEvent &event) { state = EXIT_STATE; } - } listener; -} - -ConnectionDialog::ConnectionDialog(): - Window("Info"), mProgress(0) +ConnectionDialog::ConnectionDialog(int previousState): + Window("Info"), mProgress(0), mPreviousState(previousState) { setContentSize(200, 100); - Button *cancelButton = new Button(_("Cancel"), "cancelButton", &listener); + Button *cancelButton = new Button(_("Cancel"), "cancelButton", this); mProgressBar = new ProgressBar(0.0, 200 - 10, 20, 128, 128, 128); gcn::Label *label = new gcn::Label(_("Connecting...")); @@ -60,6 +51,12 @@ ConnectionDialog::ConnectionDialog(): setVisible(true); } +void ConnectionDialog::action(gcn::ActionEvent const &) +{ + logger->log("Cancel pressed"); + state = mPreviousState; +} + void ConnectionDialog::logic() { mProgress += 0.005f; diff --git a/src/gui/connection.h b/src/gui/connection.h index 3caa611f..0e347266 100644 --- a/src/gui/connection.h +++ b/src/gui/connection.h @@ -22,6 +22,8 @@ #ifndef CONNECTION_H #define CONNECTION_H +#include <guichan/actionlistener.hpp> + #include "window.h" class ProgressBar; @@ -31,7 +33,7 @@ class ProgressBar; * * \ingroup Interface */ -class ConnectionDialog : public Window +class ConnectionDialog : public Window, gcn::ActionListener { public: /** @@ -39,13 +41,20 @@ class ConnectionDialog : public Window * * @see Window::Window */ - ConnectionDialog(); + ConnectionDialog(int previousState); + + /** + * Called when the user presses Cancel. Restores the global state to + * the previous one. + */ + void action(gcn::ActionEvent const &); void logic(); private: ProgressBar *mProgressBar; float mProgress; + int mPreviousState; }; #endif diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 02a0729b..a44ae3ec 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -36,6 +36,7 @@ #include "../item.h" #include "../localplayer.h" +#include "../resources/image.h" #include "../resources/iteminfo.h" #include "../resources/resourcemanager.h" @@ -57,8 +58,16 @@ static const int boxPosition[][2] = { {129, 78} // EQUIP_AMMO_SLOT }; +#ifdef TMWSERV_SUPPORT +EquipmentWindow::EquipmentWindow(Equipment *equipment): +#else EquipmentWindow::EquipmentWindow(): +#endif Window(_("Equipment")), +#ifdef TMWSERV_SUPPORT + mEquipment(equipment), +#endif + mBackground(NULL), mSelected(-1) { mItemPopup = new ItemPopup; @@ -81,19 +90,31 @@ EquipmentWindow::EquipmentWindow(): add(mPlayerBox); add(mUnequip); +#ifdef TMWSERV_SUPPORT + for (int i = 0; i < EQUIPMENT_SIZE; i++) +#else for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++) +#endif { mEquipBox[i].posX = boxPosition[i][0] + getPadding(); mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight(); } + ResourceManager *resman = ResourceManager::getInstance(); + mBackground = resman->getImage("graphics/gui/equip_bg.png"); + mBackground->setAlpha(0.3); + +#ifdef EATHENA_SUPPORT mEquipment = player_node->mEquipment.get(); mInventory = player_node->getInventory(); +#endif } EquipmentWindow::~EquipmentWindow() { + mBackground->decRef(); delete mItemPopup; + delete mUnequip; } void EquipmentWindow::draw(gcn::Graphics *graphics) @@ -101,22 +122,29 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) // Draw window graphics Window::draw(graphics); - Item* item; - Graphics *g = static_cast<Graphics*>(graphics); Window::drawChildren(graphics); +#ifdef TMWSERV_SUPPORT + for (int i = 0; i < EQUIPMENT_SIZE; i++) +#else for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++) +#endif { - item = (i != EQUIP_AMMO_SLOT) ? +#ifdef TMWSERV_SUPPORT + Item *item = mEquipment->getEquipment(i); +#else + Item *item = (i != EQUIP_AMMO_SLOT) ? mInventory->getItem(mEquipment->getEquipment(i)) : mInventory->getItem(mEquipment->getArrows()); +#endif if (item) { // Draw Item. - Image* image = item->getImage(); + Image *image = item->getImage(); g->drawImage(image, mEquipBox[i].posX, mEquipBox[i].posY); +#ifdef EATHENA_SUPPORT if (i == EQUIP_AMMO_SLOT) { g->setColor(gcn::Color(0, 0, 0)); @@ -125,6 +153,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) mEquipBox[i].posY - getFont()->getHeight(), gcn::Graphics::CENTER); } +#endif } if (i == mSelected) @@ -148,26 +177,38 @@ void EquipmentWindow::action(const gcn::ActionEvent &event) { if (event.getId() == "unequip" && mSelected > -1) { +#ifdef TMWSERV_SUPPORT + player_node->unequipItem(mSelected); +#else Item* item = (mSelected != EQUIP_AMMO_SLOT) ? mInventory->getItem(mEquipment->getEquipment(mSelected)) : mInventory->getItem(mEquipment->getArrows()); player_node->unequipItem(item); +#endif mSelected = -1; } } Item* EquipmentWindow::getItem(int x, int y) const { +#ifdef TMWSERV_SUPPORT + for (int i = 0; i < EQUIPMENT_SIZE; i++) +#else for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++) +#endif { gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT); if (tRect.isPointInRect(x, y)) { +#ifdef TMWSERV_SUPPORT + return mEquipment->getEquipment(i); +#else return (i != EQUIP_AMMO_SLOT) ? mInventory->getItem(mEquipment->getEquipment(i)) : mInventory->getItem(mEquipment->getArrows()); +#endif } } return NULL; @@ -185,11 +226,19 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) if (mouseEvent.getButton() == gcn::MouseEvent::LEFT) { // Checks if any of the presses were in the equip boxes. +#ifdef TMWSERV_SUPPORT + for (int i = 0; i < EQUIPMENT_SIZE; i++) +#else for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++) +#endif { +#ifdef TMWSERV_SUPPORT + item = mEquipment->getEquipment(i); +#else item = (i != EQUIP_AMMO_SLOT) ? mInventory->getItem(mEquipment->getEquipment(i)) : mInventory->getItem(mEquipment->getArrows()); +#endif gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT); diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h index 24438477..7f7150ff 100644 --- a/src/gui/equipmentwindow.h +++ b/src/gui/equipmentwindow.h @@ -27,6 +27,7 @@ #include "window.h" class Equipment; +class Image; class Inventory; class Item; class ItemPopup; @@ -52,7 +53,11 @@ class EquipmentWindow : public Window, public gcn::ActionListener /** * Constructor. */ +#ifdef TMWSERV_SUPPORT + EquipmentWindow(Equipment *equipment); +#else EquipmentWindow(); +#endif /** * Destructor. @@ -68,6 +73,23 @@ class EquipmentWindow : public Window, public gcn::ActionListener void mousePressed(gcn::MouseEvent& mouseEvent); +#ifdef TMWSERV_SUPPORT + enum{ + // Equipment rules: + EQUIP_TORSO_SLOT = 0, + EQUIP_ARMS_SLOT = 1, + EQUIP_HEAD_SLOT = 2, + EQUIP_LEGS_SLOT = 3, + EQUIP_FEET_SLOT = 4, + EQUIP_RING1_SLOT = 5, + EQUIP_RING2_SLOT = 6, + EQUIP_NECKLACE_SLOT = 7, + EQUIP_FIGHT1_SLOT = 8, + EQUIP_FIGHT2_SLOT = 9, + EQUIP_PROJECTILE_SLOT = 10, + EQUIP_VECTOREND + }; +#else enum { // Equipment rules: EQUIP_LEGS_SLOT = 0, @@ -83,7 +105,7 @@ class EquipmentWindow : public Window, public gcn::ActionListener EQUIP_AMMO_SLOT, EQUIP_VECTOREND }; - +#endif private: void mouseExited(gcn::MouseEvent &event); @@ -92,8 +114,11 @@ class EquipmentWindow : public Window, public gcn::ActionListener Item* getItem(int x, int y) const; Equipment *mEquipment; +#ifdef EATHENA_SUPPORT Inventory *mInventory; +#endif gcn::Button *mUnequip; /**< Button for unequipping. */ + Image *mBackground; /**< Background Image. */ EquipBox mEquipBox[EQUIP_VECTOREND]; /**< Equipment Boxes. */ ItemPopup *mItemPopup; diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index 9b9e74f4..1ef0219a 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -107,7 +107,8 @@ Gui::Gui(Graphics *graphics): ResourceManager *resman = ResourceManager::getInstance(); // Set global font - std::string path = resman->getPath("fonts/dejavusans.ttf"); + std::string path = resman->getPath( + branding.getValue("font", "fonts/dejavusans.ttf")); try { const int fontSize = (int)config.getValue("fontSize", 11); @@ -120,7 +121,8 @@ Gui::Gui(Graphics *graphics): } // Set bold font - path = resman->getPath("fonts/dejavusans-bold.ttf"); + path = resman->getPath( + branding.getValue("boldFont", "fonts/dejavusans.ttf")); try { const int fontSize = (int)config.getValue("fontSize", 11); diff --git a/src/gui/guildlistbox.cpp b/src/gui/guildlistbox.cpp new file mode 100644 index 00000000..556df3fe --- /dev/null +++ b/src/gui/guildlistbox.cpp @@ -0,0 +1,130 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "guildlistbox.h" + +#include "../graphics.h" + +#include "../resources/image.h" +#include "../resources/resourcemanager.h" + +#include <guichan/font.hpp> + +GuildListBox::GuildListBox(): + ListBox(NULL) +{ + onlineIcon = ResourceManager::getInstance()->getImage("graphics/gui/circle-green.png"); + offlineIcon = ResourceManager::getInstance()->getImage("graphics/gui/circle-gray.png"); +} + +void GuildListBox::draw(gcn::Graphics *gcnGraphics) +{ + if (!mListModel) + return; + + Graphics *graphics = static_cast<Graphics*>(gcnGraphics); + + graphics->setColor(gcn::Color(110, 160, 255)); + graphics->setFont(getFont()); + + int fontHeight = getFont()->getHeight(); + + // Draw rectangle below the selected list element + if (mSelected >= 0) { + graphics->fillRectangle(gcn::Rectangle(0, fontHeight * mSelected, + getWidth(), fontHeight)); + } + + // Draw the list elements + for (int i = 0, y = 0; + i < mListModel->getNumberOfElements(); + ++i, y += fontHeight) + { + // Draw online status + bool online = false; + UserMap::iterator itr = mUsers.find(mListModel->getElementAt(i)); + if (itr != mUsers.end()) + { + online = itr->second; + } + Image *icon = online ? onlineIcon : offlineIcon; + if (icon) + graphics->drawImage(icon, 1, y); + // Draw Name + graphics->setColor(gcn::Color(0, 0, 0)); + graphics->drawText(mListModel->getElementAt(i), 33, y); + } +} +/* +void GuildListBox::setSelected(int selected) +{ + if (!mListModel) + { + mSelected = -1; + } + else + { + // Update mSelected with bounds checking + mSelected = std::min(mListModel->getNumberOfElements() - 1, + std::max(-1, selected)); + + gcn::Widget *parent; + parent = (gcn::Widget*)getParent(); + if (parent) + { + gcn::Rectangle scroll; + scroll.y = (mSelected < 0) ? 0 : getFont()->getHeight() * mSelected; + scroll.height = getFont()->getHeight(); + parent->showWidgetPart(this, scroll); + } + } + + distributeValueChangedEvent(); +} +*/ +void GuildListBox::mousePressed(gcn::MouseEvent &event) +{ + if (event.getButton() == gcn::MouseEvent::LEFT) + { + int y = event.getY(); + setSelected(y / getFont()->getHeight()); + distributeActionEvent(); + } + // TODO: Add guild functions, ie private messaging + if (event.getButton() == gcn::MouseEvent::RIGHT) + { + // Show context menu + } +} + +void GuildListBox::setOnlineStatus(const std::string &user, bool online) +{ + UserMap::iterator itr = mUsers.find(user); + if (itr == mUsers.end()) + { + mUsers.insert(std::pair<std::string, bool>(user, online)); + } + else + { + itr->second = online; + } + adjustSize(); +} diff --git a/src/gui/guildlistbox.h b/src/gui/guildlistbox.h new file mode 100644 index 00000000..cc8e3ce7 --- /dev/null +++ b/src/gui/guildlistbox.h @@ -0,0 +1,65 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_GUI_GUILDLISTBOX_H +#define _TMW_GUI_GUILDLISTBOX_H + +#include <map> +#include <string> +#include <vector> + +#include "listbox.h" + +class Image; + +class GuildListBox : public ListBox +{ +public: + /** + * Constructor + */ + GuildListBox(); + + /** + * Draws the list box. + */ + void draw(gcn::Graphics *gcnGraphics); + + void mousePressed(gcn::MouseEvent &event); + + /** + * Sets the index of the selected element. + */ +// void setSelected(int selected); + + /** + * Set whether a member is online or offline + */ + void setOnlineStatus(const std::string &user, bool online); + +private: + Image *onlineIcon; + Image *offlineIcon; + typedef std::map<std::string, bool> UserMap; + UserMap mUsers; +}; + +#endif diff --git a/src/gui/guildwindow.cpp b/src/gui/guildwindow.cpp new file mode 100644 index 00000000..0596c75e --- /dev/null +++ b/src/gui/guildwindow.cpp @@ -0,0 +1,273 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * $$ + */ + +#include "guildwindow.h" + +#include "button.h" +#include "chat.h" +#include "confirm_dialog.h" +#include "guildlistbox.h" +#include "scrollarea.h" +#include "textdialog.h" +#include "windowcontainer.h" + +#include "widgets/layout.h" +#include "widgets/tabbedarea.h" + +#include "../guild.h" +#include "../log.h" +#include "../localplayer.h" + +#include "../net/chatserver/guild.h" +#include "../utils/dtor.h" +#include "../utils/gettext.h" + +#include <algorithm> + +#include <guichan/widgets/tab.hpp> + +GuildWindow::GuildWindow(): + Window(_("Guild")), + mFocus(false) +{ + setWindowName("Guild"); + setCaption(_("Guild")); + setResizable(false); + setCloseButton(true); + setMinWidth(200); + setMinHeight(280); + setDefaultSize(124, 41, 288, 330); + + // Set button events Id + mGuildButton[0] = new Button(_("Create Guild"), "CREATE_GUILD", this); + mGuildButton[1] = new Button(_("Invite User"), "INVITE_USER", this); + mGuildButton[2] = new Button(_("Quit Guild"), "QUIT_GUILD", this); + mGuildButton[1]->setEnabled(false); + mGuildButton[2]->setEnabled(false); + + mGuildTabs = new TabbedArea(); + + place(0, 0, mGuildButton[0]); + place(1, 0, mGuildButton[1]); + place(2, 0, mGuildButton[2]); + place(0, 1, mGuildTabs); + Layout &layout = getLayout(); + layout.setColWidth(0, 48); + layout.setColWidth(1, 65); + + loadWindowState(); +} + +GuildWindow::~GuildWindow() +{ + delete mGuildTabs; +} + +void GuildWindow::update() +{ + updateTab(); + + if (mGuildButton[2]->isEnabled() && mGuildTabs->getNumberOfTabs() <= 0) + { + mGuildButton[2]->setEnabled(false); + mGuildButton[1]->setEnabled(false); + } +} + +void GuildWindow::draw(gcn::Graphics *g) +{ + update(); + + Window::draw(g); +} + +void GuildWindow::action(const gcn::ActionEvent &event) +{ + const std::string &eventId = event.getId(); + + // Stats Part + if (eventId == "CREATE_GUILD") + { + // Set focus so that guild name to be created can be typed. + mFocus = true; + guildDialog = new TextDialog("Guild Name", "Choose your guild's name", this); + guildDialog->setOKButtonActionId("CREATE_GUILD_OK"); + guildDialog->addActionListener(this); + } + else if (eventId == "INVITE_USER") + { + // TODO - Give feedback on whether the invite succeeded + mFocus = true; + inviteDialog = new TextDialog("Member Invite", "Who would you like to invite?", this); + inviteDialog->setOKButtonActionId("INVITE_USER_OK"); + inviteDialog->addActionListener(this); + } + else if (eventId == "QUIT_GUILD") + { + short guild = getSelectedGuild(); + if (guild) + { + Net::ChatServer::Guild::quitGuild(guild); + chatWindow->chatLog("Guild " + mGuildTabs->getSelectedTab()->getCaption() + " quit", BY_SERVER); + } + } + else if (eventId == "CREATE_GUILD_OK") + { + std::string name = guildDialog->getText(); + if(name.size() > 16) + { + // TODO : State too many characters in input. + return; + } + // Process guild name to be created, and unfocus. + Net::ChatServer::Guild::createGuild(name); + + // Defocus dialog + mFocus = false; + chatWindow->chatLog("Creating Guild called " + name, BY_SERVER); + guildDialog->scheduleDelete(); + } + else if (eventId == "INVITE_USER_OK") + { + std::string name = inviteDialog->getText(); + short selectedGuild = getSelectedGuild(); + + // Process invited user to be created and unfocus. + Net::ChatServer::Guild::invitePlayer(name, selectedGuild); + + // Defocus dialog + mFocus = false; + chatWindow->chatLog("Invited user " + name, BY_SERVER); + inviteDialog->scheduleDelete(); + } + else if (eventId == "yes") + { + logger->log("Sending invitation acceptance."); + Net::ChatServer::Guild::acceptInvite(invitedGuild); + } +} + +void GuildWindow::newGuildTab(const std::string &guildName) +{ + // Create new tab + GuildListBox *list = new GuildListBox(); + list->setListModel(player_node->getGuild(guildName)); + ScrollArea *sa = new ScrollArea(list); + sa->setDimension(gcn::Rectangle(5, 5, 135, 250)); + + // Add the listbox to the map + mGuildLists.insert(std::pair<std::string, GuildListBox*>(guildName, list)); + + mGuildTabs->addTab(guildName, sa); + mGuildTabs->setDimension(gcn::Rectangle(28,35,140,250)); + + updateTab(); +} + +void GuildWindow::updateTab() +{ + gcn::Tab *tab = mGuildTabs->getSelectedTab(); + if (tab) + { + setTab(tab->getCaption()); + } + mGuildTabs->logic(); +} + +void GuildWindow::setTab(const std::string &guildName) +{ + // Only enable invite button if user has rights + if(player_node->checkInviteRights(guildName)) + { + mGuildButton[1]->setEnabled(true); + } + else + { + mGuildButton[1]->setEnabled(false); + } + + mGuildButton[2]->setEnabled(true); +} + +bool GuildWindow::isWindowFocused() +{ + return mFocus; +} + +short GuildWindow::getSelectedGuild() +{ + if (mGuildTabs->getNumberOfTabs() > 0) + { + + Guild *guild = player_node->getGuild(mGuildTabs->getSelectedTab()->getCaption()); + + if (guild) + { + return guild->getId(); + } + } + + return 0; +} + +void GuildWindow::openAcceptDialog(const std::string &inviterName, + const std::string &guildName) +{ + std::string msg = inviterName + " has invited you to join the guild " + guildName; + chatWindow->chatLog(msg, BY_SERVER); + + acceptDialog = new ConfirmDialog("Accept Guild Invite", msg, this); + acceptDialog->addActionListener(this); + + invitedGuild = guildName; +} + +void GuildWindow::requestMemberList(short guildId) +{ + // Get the list of members for displaying in the guild window. + Net::ChatServer::Guild::getGuildMembers(guildId); +} + +void GuildWindow::removeTab(int guildId) +{ + Guild* guild = player_node->getGuild(guildId); + if (guild) + { + Tab *tab = mGuildTabs->getTab(guild->getName()); + if (tab) + { + mGuildTabs->removeTab(tab); + } + updateTab(); + } + mGuildTabs->logic(); +} + +void GuildWindow::setOnline(const std::string &guildName, const std::string &member, + bool online) +{ + GuildListMap::iterator itr = mGuildLists.find(guildName); + if (itr != mGuildLists.end()) + { + itr->second->setOnlineStatus(member, online); + } +} diff --git a/src/gui/guildwindow.h b/src/gui/guildwindow.h new file mode 100644 index 00000000..4f6b9cbb --- /dev/null +++ b/src/gui/guildwindow.h @@ -0,0 +1,135 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_GUI_GUILDWINDOW_H +#define _TMW_GUI_GUILDWINDOW_H + +#include <iosfwd> +#include <map> +#include <vector> + +#include <guichan/actionlistener.hpp> +#include <guichan/widgets/listbox.hpp> + +#include "window.h" + +#include "../guichanfwd.h" + +class LocalPlayer; +class TextDialog; +class ConfirmDialog; +class GuildListBox; +class ScrollArea; +class GCContainer; +class TabbedArea; + +class GuildWindow : public Window, public gcn::ActionListener +{ +public: + /** + * Constructor. + */ + GuildWindow(); + + /** + * Destructor. + */ + ~GuildWindow(); + + /** + * Called when receiving actions from widget. + */ + void action(const gcn::ActionEvent &event); + + /** + * Draw this window. + */ + void draw(gcn::Graphics *graphics); + + /** + * Updates this dialog. + */ + void update(); + + /** + * Create a new tab for a guild list. + */ + void newGuildTab(const std::string &guildName); + + /** + * Display guild's member list to active tab + */ + void setTab(const std::string &guildName); + + /** + * Update the contents of the active tab + */ + void updateTab(); + + /** + * Check if the window is in focus. + */ + bool isWindowFocused(); + + /** + * Create a dialog for accepting an invite + */ + void openAcceptDialog(const std::string &inviterName, const std::string &guildName); + + /** + * Request member list + */ + void requestMemberList(short guildId); + + /** + * Removes the selected tab + */ + void removeTab(int guildId); + + /** + * Set guild member status in userlist + */ + void setOnline(const std::string &guildName, const std::string &member, + bool online); + +protected: + /** + * Get selected guild tab + * @return Returns selected guild + */ + short getSelectedGuild(); + +private: + gcn::Button *mGuildButton[3]; + TextDialog *guildDialog; + TextDialog *inviteDialog; + ConfirmDialog *acceptDialog; + TabbedArea *mGuildTabs; + ScrollArea *mScrollArea; + bool mFocus; + std::string invitedGuild; + typedef std::map<std::string, GuildListBox*> GuildListMap; + GuildListMap mGuildLists; +}; + +extern GuildWindow *guildWindow; + +#endif diff --git a/src/gui/icon.cpp b/src/gui/icon.cpp new file mode 100644 index 00000000..1e352292 --- /dev/null +++ b/src/gui/icon.cpp @@ -0,0 +1,58 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "icon.h" + +#include "../graphics.h" + +#include "../resources/image.h" +#include "../resources/resourcemanager.h" + +Icon::Icon(const std::string &file) + : mImage(0) +{ + mImage = ResourceManager::getInstance()->getImage(file); + setSize(mImage->getWidth(), mImage->getHeight()); + +} + +Icon::Icon(Image *image) + : mImage(image) +{ + setSize(mImage->getWidth(), mImage->getHeight()); +} + +void Icon::setImage(Image *image) +{ + mImage = image; + setSize(mImage->getWidth(), mImage->getHeight()); +} + +void Icon::draw(gcn::Graphics *g) +{ + if(mImage) + { + Graphics *graphics = static_cast<Graphics*>(g); + const int x = (getWidth() - mImage->getWidth()) / 2; + const int y = (getHeight() - mImage->getHeight()) / 2; + graphics->drawImage(mImage, x, y); + } +} diff --git a/src/gui/icon.h b/src/gui/icon.h new file mode 100644 index 00000000..9baf1a99 --- /dev/null +++ b/src/gui/icon.h @@ -0,0 +1,68 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#ifndef _TMW_ICON_H +#define _TMW_ICON_H + +#include <guichan/widget.hpp> + +class Image; + + +/** + * An icon. + * + * \ingroup GUI + */ +class Icon : public gcn::Widget { + public: + /** + * Constructor. + */ + Icon(const std::string &filename); + + /** + * Constructor, uses an existing Image. + */ + Icon(Image *image); + + /** + * Gets the current Image. + */ + Image* getImage() { return mImage; } + + /** + * Sets the image to display. + */ + void setImage(Image *image); + + /** + * Draws the Icon. + */ + void draw(gcn::Graphics *g); + + private: + + Image *mImage; +}; + +#endif diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index fea86b81..d18490a4 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -32,31 +32,39 @@ #include "itemcontainer.h" #include "progressbar.h" #include "scrollarea.h" +#include "sdlinput.h" #include "viewport.h" #include "widgets/layout.h" #include "../inventory.h" #include "../item.h" +#include "../localplayer.h" +#include "../log.h" #include "../units.h" #include "../resources/iteminfo.h" #include "../utils/gettext.h" -#include "../utils/strprintf.h" #include "../utils/stringutils.h" +#include "../utils/strprintf.h" InventoryWindow::InventoryWindow(int invSize): Window(_("Inventory")), mMaxSlots(invSize), + mSplit(false), mItemDesc(false) { setWindowName("Inventory"); - setResizable(true); + setResizable(false); setCloseButton(true); - + // LEEOR/TODO: Since this window is not resizable, do we really need to set these + // values or can we drop them? + setMinWidth(375); + setMinHeight(283); // If you adjust these defaults, don't forget to adjust the trade window's. - setDefaultSize(115, 25, 375, 300); + setDefaultSize(115, 30, 375, 283); + addKeyListener(this); std::string longestUseString = getFont()->getWidth(_("Equip")) > getFont()->getWidth(_("Use")) ? @@ -70,8 +78,15 @@ InventoryWindow::InventoryWindow(int invSize): mUseButton = new Button(longestUseString, "use", this); mDropButton = new Button(_("Drop"), "drop", this); - - mItems = new ItemContainer(player_node->getInventory(), 2); +#ifdef TMWSERV_SUPPORT + mSplitButton = new Button(_("Split"), "split", this); +#endif + +#ifdef TMWSERV_SUPPORT + mItems = new ItemContainer(player_node->getInventory(), 10, 5); +#else + mItems = new ItemContainer(player_node->getInventory(), 10, 5, 2); +#endif mItems->addSelectionListener(this); mInvenScroll = new ScrollArea(mItems); @@ -94,15 +109,17 @@ InventoryWindow::InventoryWindow(int invSize): place(1, 0, mWeightBar, 3); place(4, 0, mSlotsLabel).setPadding(3); place(5, 0, mSlotsBar, 2); - place(0, 1, mInvenScroll, 7, 4); - place(5, 5, mDropButton); - place(6, 5, mUseButton); + place(0, 1, mInvenScroll, 100).setPadding(3); + place(0, 2, mUseButton); + place(1, 2, mDropButton); +#ifdef TMWSERV_SUPPORT + place(2, 2, mSplitButton); +#endif Layout &layout = getLayout(); - layout.setRowHeight(0, mDropButton->getHeight()); + layout.setRowHeight(0, Layout::AUTO_SET); loadWindowState(); - setLocationRelativeTo(getParent()); } InventoryWindow::~InventoryWindow() @@ -118,21 +135,21 @@ void InventoryWindow::logic() // redesign of InventoryWindow and ItemContainer probably. updateButtons(); - if (mMaxWeight != player_node->mMaxWeight || - mTotalWeight != player_node->mTotalWeight || + if (mMaxWeight != player_node->getMaxWeight() || + mTotalWeight != player_node->getTotalWeight() || mUsedSlots != toString(player_node->getInventory()->getNumberOfSlotsUsed())) { - mTotalWeight = player_node->mTotalWeight; - mMaxWeight = player_node->mMaxWeight; + mTotalWeight = player_node->getTotalWeight(); + mMaxWeight = player_node->getMaxWeight(); mUsedSlots = toString(player_node->getInventory()->getNumberOfSlotsUsed()); // Weight Bar coloration - if (int(player_node->mTotalWeight) < int(player_node->mMaxWeight / 3)) + if (int(player_node->getTotalWeight()) < int(player_node->getMaxWeight() / 3)) { mWeightBar->setColor(0, 0, 255); // Blue } - else if (int(player_node->mTotalWeight) < - int((player_node->mMaxWeight / 3) * 2)) + else if (int(player_node->getTotalWeight()) < + int((player_node->getMaxWeight() / 3) * 2)) { mWeightBar->setColor(255, 255, 0); // Yellow } @@ -144,8 +161,8 @@ void InventoryWindow::logic() // Adjust progress bars mSlotsBar->setProgress((float) player_node->getInventory()->getNumberOfSlotsUsed() / mMaxSlots); - mWeightBar->setProgress((float) player_node->mTotalWeight / - player_node->mMaxWeight); + mWeightBar->setProgress((float) player_node->getTotalWeight() / + player_node->getMaxWeight()); mSlotsBar->setText(strprintf("%s/%d", mUsedSlots.c_str(), mMaxSlots)); mWeightBar->setText(strprintf("%s/%s", @@ -163,6 +180,14 @@ void InventoryWindow::action(const gcn::ActionEvent &event) if (event.getId() == "use") { +#ifdef TMWSERV_SUPPORT + if (item->isEquipment()) { + player_node->equipItem(item); + } + else { + player_node->useItem(item->getInvIndex()); + } +#else if (item->isEquipment()) { if (item->isEquipped()) @@ -172,19 +197,33 @@ void InventoryWindow::action(const gcn::ActionEvent &event) } else player_node->useItem(item); +#endif } else if (event.getId() == "drop") { - if (item->getQuantity() == 1) - player_node->dropItem(item, 1); - else - { + if (item->getQuantity() > 1) { // Choose amount of items to drop new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item); } + else { + player_node->dropItem(item, 1); + } + mItems->selectNone(); + } + else if (event.getId() == "split") + { + if (item && !item->isEquipment() && item->getQuantity() > 1) { + new ItemAmountWindow(AMOUNT_ITEM_SPLIT, this, item, + (item->getQuantity() - 1)); + } } } +Item* InventoryWindow::getSelectedItem() const +{ + return mItems->getSelectedItem(); +} + void InventoryWindow::mouseClicked(gcn::MouseEvent &event) { Window::mouseClicked(event); @@ -205,15 +244,55 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event) } } +#ifdef TMWSERV_SUPPORT +void InventoryWindow::keyPressed(gcn::KeyEvent &event) +{ + switch (event.getKey().getValue()) + { + case Key::LEFT_SHIFT: + case Key::RIGHT_SHIFT: + mSplit = true; + break; + } +} + +void InventoryWindow::keyReleased(gcn::KeyEvent &event) +{ + switch (event.getKey().getValue()) + { + case Key::LEFT_SHIFT: + case Key::RIGHT_SHIFT: + mSplit = false; + break; + } +} +#endif + +void InventoryWindow::valueChanged(const gcn::SelectionEvent &event) +{ + if (mSplit) + { + Item *item = mItems->getSelectedItem(); + + if (item && !item->isEquipment() && item->getQuantity() > 1) + { + mSplit = false; + new ItemAmountWindow(AMOUNT_ITEM_SPLIT, this, item, (item->getQuantity() - 1)); + } + } +} + void InventoryWindow::updateButtons() { const Item *selectedItem = mItems->getSelectedItem(); if (selectedItem && selectedItem->isEquipment()) { +#ifdef EATHENA_SUPPORT if (selectedItem->isEquipped()) mUseButton->setCaption(_("Unequip")); else +#endif mUseButton->setCaption(_("Equip")); } else @@ -221,9 +300,15 @@ void InventoryWindow::updateButtons() mUseButton->setEnabled(selectedItem != 0); mDropButton->setEnabled(selectedItem != 0); -} -Item* InventoryWindow::getSelectedItem() const -{ - return mItems->getSelectedItem(); +#ifdef TMWSERV_SUPPORT + if (selectedItem && !selectedItem->isEquipment() && + selectedItem->getQuantity() > 1) + { + mSplitButton->setEnabled(true); + } + else { + mSplitButton->setEnabled(false); + } +#endif } diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h index 45796e74..6a51c66d 100644 --- a/src/gui/inventorywindow.h +++ b/src/gui/inventorywindow.h @@ -24,6 +24,7 @@ #include <guichan/actionlistener.hpp> #include <guichan/selectionlistener.hpp> +#include <guichan/keylistener.hpp> #include "window.h" @@ -39,14 +40,20 @@ class TextBox; * * \ingroup Interface */ -class InventoryWindow : public Window, gcn::ActionListener, - gcn::SelectionListener +class InventoryWindow : public Window, + public gcn::ActionListener, + public gcn::KeyListener, + public gcn::SelectionListener { public: /** * Constructor. */ +#ifdef TMWSERV_SUPPORT + InventoryWindow(int invSize = (INVENTORY_SIZE)); +#else InventoryWindow(int invSize = (INVENTORY_SIZE - 2)); +#endif /** * Destructor. @@ -68,8 +75,28 @@ class InventoryWindow : public Window, gcn::ActionListener, */ Item* getSelectedItem() const; + /** + * Handles the mouse clicks. + */ void mouseClicked(gcn::MouseEvent &event); +#ifdef TMWSERV_SUPPORT + /** + * Handles the key presses. + */ + void keyPressed(gcn::KeyEvent &event); + + /** + * Handles the key releases. + */ + void keyReleased(gcn::KeyEvent &event); +#endif + + /** + * Updates labels to currently selected item. + */ + void valueChanged(const gcn::SelectionEvent &event); + private: void updateButtons(); /**< Updates button states. */ @@ -78,10 +105,13 @@ class InventoryWindow : public Window, gcn::ActionListener, std::string mWeight; std::string mSlots; std::string mUsedSlots; - Uint32 mTotalWeight, mMaxWeight; - gcn::Button *mUseButton, *mDropButton; - gcn::ScrollArea *mInvenScroll; - + int mTotalWeight, mMaxWeight; + gcn::Button *mUseButton; + gcn::Button *mDropButton; +#ifdef TMWSERV_SUPPORT + gcn::Button *mSplitButton; +#endif + gcn::ScrollArea *mInvenScroll; /**< Inventory Scroll Area. */ gcn::Label *mWeightLabel; gcn::Label *mSlotsLabel; @@ -90,6 +120,7 @@ class InventoryWindow : public Window, gcn::ActionListener, int mMaxSlots; + bool mSplit; bool mItemDesc; }; diff --git a/src/gui/item_amount.cpp b/src/gui/item_amount.cpp index 92be3d6e..3bd388f4 100644 --- a/src/gui/item_amount.cpp +++ b/src/gui/item_amount.cpp @@ -32,11 +32,15 @@ #include "../utils/gettext.h" -ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item): +ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item, + int maxRange): Window("", true, parent), mItem(item) { - const int maxRange = mItem->getQuantity(); + if (!maxRange) + { + maxRange = mItem->getQuantity(); + } // Integer field mItemAmountTextField = new IntTextField(1); @@ -80,6 +84,10 @@ ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item): setCaption(_("Select amount of items to drop.")); okButton->setActionEventId("Drop"); break; + case AMOUNT_ITEM_SPLIT: + setCaption(_("Select amount of items to split.")); + okButton->setActionEventId("Split"); + break; default: break; } @@ -123,6 +131,13 @@ void ItemAmountWindow::action(const gcn::ActionEvent &event) tradeWindow->tradeItem(mItem, mItemAmountTextField->getValue()); scheduleDelete(); } +#ifdef TMWSERV_SUPPORT + else if (event.getId() == "Split") + { + player_node->splitItem(mItem, mItemAmountTextField->getValue()); + scheduleDelete(); + } +#endif mItemAmountTextField->setValue(amount); mItemAmountSlide->setValue(amount); } diff --git a/src/gui/item_amount.h b/src/gui/item_amount.h index 618d7d51..4fdb8dc6 100644 --- a/src/gui/item_amount.h +++ b/src/gui/item_amount.h @@ -31,9 +31,10 @@ class Item; #define AMOUNT_TRADE_ADD 1 #define AMOUNT_ITEM_DROP 2 +#define AMOUNT_ITEM_SPLIT 3 /** - * Window used for selecting the amount of items to drop or trade. + * Window used for selecting the amount of items to drop, trade or split. * * \ingroup Interface */ @@ -43,7 +44,7 @@ class ItemAmountWindow : public Window, public gcn::ActionListener /** * Constructor. */ - ItemAmountWindow(int usage, Window *parent, Item *item); + ItemAmountWindow(int usage, Window *parent, Item *item, int maxRange = 0); /** * Called when receiving actions from widget. diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp index eed31f7a..bdae9ada 100644 --- a/src/gui/itemcontainer.cpp +++ b/src/gui/itemcontainer.cpp @@ -20,13 +20,14 @@ */ #include "itemcontainer.h" +#include "chat.h" #include "itempopup.h" #include <guichan/mouseinput.hpp> #include <guichan/selectionlistener.hpp> -#include <SDL_mouse.h> +#include "sdlinput.h" #include "../graphics.h" #include "../inventory.h" @@ -40,28 +41,48 @@ #include "../utils/stringutils.h" -const int ItemContainer::gridWidth = 36; // item icon width + 4 -const int ItemContainer::gridHeight = 42; // item icon height + 10 +// TODO: Add support for adding items to the item shortcut window (global +// itemShortcut). -static const int NO_ITEM = -1; +static const int BOX_WIDTH = 36; +static const int BOX_HEIGHT = 44; -ItemContainer::ItemContainer(Inventory *inventory, int offset): +enum +{ + SEL_NONE = 0, + SEL_SELECTED, + SEL_SELECTING, + SEL_DESELECTING, + SEL_DRAGGING +}; + +ItemContainer::ItemContainer(Inventory *inventory, + int gridColumns, + int gridRows, + int offset): mInventory(inventory), - mSelectedItemIndex(NO_ITEM), - mLastSelectedItemId(NO_ITEM), - mOffset(offset) + mGridColumns(gridColumns), + mGridRows(gridRows), + mOffset(offset), + mSelectedItem(NULL), + mHighlightedItem(NULL), + mSelectionStatus(SEL_NONE), + mSwapItems(false), + mDescItems(false) { - mItemPopup = new ItemPopup; + mItemPopup = new ItemPopup(); + setFocusable(true); ResourceManager *resman = ResourceManager::getInstance(); mSelImg = resman->getImage("graphics/gui/selection.png"); if (!mSelImg) logger->error("Unable to load selection.png"); - mMaxItems = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2 - + addKeyListener(this); addMouseListener(this); - addWidgetListener(this); + + setSize((BOX_WIDTH - 1) * mGridColumns + 1, + (BOX_HEIGHT - 1) * mGridRows + 1); } ItemContainer::~ItemContainer() @@ -70,187 +91,214 @@ ItemContainer::~ItemContainer() delete mItemPopup; } -void ItemContainer::logic() -{ - gcn::Widget::logic(); - - int i = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2 - - if (i != mMaxItems) - { - mMaxItems = i; - recalculateHeight(); - } -} - void ItemContainer::draw(gcn::Graphics *graphics) { - int columns = getWidth() / gridWidth; + Graphics *g = static_cast<Graphics*>(graphics); - // Have at least 1 column - if (columns < 1) + for (int i = 0; i < mGridColumns; i++) { - columns = 1; - } + for (int j = 0; j < mGridRows; j++) + { + // Items positions made to overlap on another. + int itemX = i * (BOX_WIDTH - 1); + int itemY = j * (BOX_HEIGHT - 1); - /* - * mOffset is used to compensate for some weirdness that eAthena inherited from - * Ragnarok Online. Inventory slots and cart slots are +2 from their actual index, - * while storage slots are +1. - */ - for (int i = mOffset; i < mInventory->getSize(); i++) - { - Item *item = mInventory->getItem(i); + // Set color to black. + g->setColor(gcn::Color(0, 0, 0)); + // Draw box border. + g->drawRectangle( + gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT)); - if (!item || item->getQuantity() <= 0) - continue; + Item *item = mInventory->getItem((j * mGridColumns) + i); - int itemX = ((i - 2) % columns) * gridWidth; - int itemY = ((i - 2) / columns) * gridHeight; + if (!item || item->getId() == 0) + continue; - // Draw selection image below selected item - if (mSelectedItemIndex == i) - { - static_cast<Graphics*>(graphics)->drawImage( - mSelImg, itemX, itemY); - } + Image *image = item->getImage(); + if (image) + { + if (item == mSelectedItem) + { + if (mSelectionStatus == SEL_DRAGGING) { + // Reposition the coords to that of the cursor. + itemX = mDragPosX - (BOX_WIDTH / 2); + itemY = mDragPosY - (BOX_HEIGHT / 2); + } + else { + // Draw selected image. + g->drawImage(mSelImg, itemX, itemY); + } + } + g->drawImage(image, itemX, itemY); + } + if (item->getQuantity() > 1) { + // Draw item caption + g->drawText( + toString(item->getQuantity()), + itemX + BOX_WIDTH / 2, + itemY + BOX_HEIGHT - 14, + gcn::Graphics::CENTER); + } - // Draw item icon - Image* image = item->getImage(); - if (image) - { - static_cast<Graphics*>(graphics)->drawImage( - image, itemX, itemY); } - - // Draw item caption - graphics->setFont(getFont()); - graphics->setColor(gcn::Color(0, 0, 0)); - graphics->drawText( - (item->isEquipped() ? "Eq." : toString(item->getQuantity())), - itemX + gridWidth / 2, - itemY + gridHeight - 11, - gcn::Graphics::CENTER); } -} -void ItemContainer::widgetResized(const gcn::Event &event) -{ - recalculateHeight(); + if (isFocused() && mHighlightedItem) { + // Items positions made to overlap on another. + const int i = mHighlightedItem->getInvIndex(); + const int itemX = (i % mGridColumns) * (BOX_WIDTH - 1); + const int itemY = (i / mGridColumns) * (BOX_HEIGHT - 1); + // Set color to orange. + g->setColor(gcn::Color(255, 128, 0)); + // Draw box border. + g->drawRectangle(gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT)); + } } -void ItemContainer::recalculateHeight() +void ItemContainer::selectNone() { - int cols = getWidth() / gridWidth; - - if (cols < 1) - cols = 1; - - const int rows = (mMaxItems / cols) + (mMaxItems % cols > 0 ? 1 : 0); - const int height = rows * gridHeight + 8; - - if (height != getHeight()) - setHeight(height); + setSelectedItem(NULL); } -Item *ItemContainer::getSelectedItem() +void ItemContainer::setSelectedItem(Item *item) { - refindSelectedItem(); // Make sure that we're still current - - if (mSelectedItemIndex == NO_ITEM) - return NULL; - - return mInventory->getItem(mSelectedItemIndex); + if (mSelectedItem != item) + { + mSelectedItem = item; + distributeValueChangedEvent(); + } } -void ItemContainer::selectNone() +void ItemContainer::distributeValueChangedEvent() { - setSelectedItemIndex(NO_ITEM); -} + SelectionListenerIterator iter; -void ItemContainer::refindSelectedItem() -{ - if (mSelectedItemIndex != NO_ITEM) + for (iter = mSelectionListeners.begin(); iter != mSelectionListeners.end(); + ++iter) { - if (mInventory->getItem(mSelectedItemIndex) && - mInventory->getItem(mSelectedItemIndex)->getId() == mLastSelectedItemId) - return; // we're already fine - - // Otherwise ensure the invariant: we must point to an item of the specified last ID, - // or nowhere at all. - - for (int i = 0; i <= mMaxItems + 1; i++) - if (mInventory->getItem(i) && - mInventory->getItem(i)->getId() == mLastSelectedItemId) - { - mSelectedItemIndex = i; - return; - } + gcn::SelectionEvent event(this); + (*iter)->valueChanged(event); } - - mLastSelectedItemId = mSelectedItemIndex = NO_ITEM; } -void ItemContainer::setSelectedItemIndex(int index) +void ItemContainer::keyPressed(gcn::KeyEvent &event) { - int newSelectedItemIndex; - - /* - * mOffset is used to compensate for some weirdness that eAthena inherited from - * Ragnarok Online. Inventory slots and cart slots are +2 from their actual index, - * while storage slots are +1. - */ - if (index < 0 || index > mMaxItems + mOffset || mInventory->getItem(index) == NULL) - newSelectedItemIndex = NO_ITEM; - else - newSelectedItemIndex = index; - - if (mSelectedItemIndex != newSelectedItemIndex) + switch (event.getKey().getValue()) { - mSelectedItemIndex = newSelectedItemIndex; - - if (mSelectedItemIndex == NO_ITEM) - mLastSelectedItemId = NO_ITEM; - else - mLastSelectedItemId = mInventory->getItem(index)->getId(); - - distributeValueChangedEvent(); + case Key::LEFT: + moveHighlight(MOVE_SELECTED_LEFT); + break; + case Key::RIGHT: + moveHighlight(MOVE_SELECTED_RIGHT); + break; + case Key::UP: + moveHighlight(MOVE_SELECTED_UP); + break; + case Key::DOWN: + moveHighlight(MOVE_SELECTED_DOWN); + break; + case Key::SPACE: + keyAction(); + break; + case Key::LEFT_ALT: + case Key::RIGHT_ALT: + mSwapItems = true; + break; + case Key::RIGHT_CONTROL: + mDescItems = true; + break; } } -void ItemContainer::distributeValueChangedEvent() +void ItemContainer::keyReleased(gcn::KeyEvent &event) { - gcn::SelectionEvent event(this); - std::list<gcn::SelectionListener*>::iterator i_end = mListeners.end(); - std::list<gcn::SelectionListener*>::iterator i; - - for (i = mListeners.begin(); i != i_end; ++i) + switch (event.getKey().getValue()) { - (*i)->valueChanged(event); + case Key::LEFT_ALT: + case Key::RIGHT_ALT: + mSwapItems = false; + break; + case Key::RIGHT_CONTROL: + mDescItems = false; + break; } } void ItemContainer::mousePressed(gcn::MouseEvent &event) { const int button = event.getButton(); - if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT) { - int columns = getWidth() / gridWidth; - int mx = event.getX(); - int my = event.getY(); - int index = mx / gridWidth + ((my / gridHeight) * columns) + mOffset; - - itemShortcut->setItemSelected(-1); - setSelectedItemIndex(index); + const int index = getSlotIndex(event.getX(), event.getY()); + if (index == Inventory::NO_SLOT_INDEX) { + return; + } Item *item = mInventory->getItem(index); - if (item) + // put item name into chat window + if (mDescItems) + { + chatWindow->addItemText(item->getInfo().getName()); + } + + if (mSelectedItem && mSelectedItem == item) + { + mSelectionStatus = SEL_DESELECTING; + } + else if (item && item->getId()) + { + setSelectedItem(item); + mSelectionStatus = SEL_SELECTING; + itemShortcut->setItemSelected(item->getId()); + } + else + { + setSelectedItem(NULL); + mSelectionStatus = SEL_NONE; + } + } +} + +void ItemContainer::mouseDragged(gcn::MouseEvent &event) +{ + if (mSelectionStatus != SEL_NONE) + { + mSelectionStatus = SEL_DRAGGING; + mDragPosX = event.getX(); + mDragPosY = event.getY(); } } +void ItemContainer::mouseReleased(gcn::MouseEvent &event) +{ + switch (mSelectionStatus) + { + case SEL_SELECTING: + mSelectionStatus = SEL_SELECTED; + return; + case SEL_DESELECTING: + setSelectedItem(NULL); + mSelectionStatus = SEL_NONE; + return; + case SEL_DRAGGING: + mSelectionStatus = SEL_SELECTED; + break; + default: + return; + }; + + int index = getSlotIndex(event.getX(), event.getY()); + if (index == Inventory::NO_SLOT_INDEX) return; + Item *item = mInventory->getItem(index); + if (item == mSelectedItem) return; + player_node->moveInvItem(mSelectedItem, index); + setSelectedItem(NULL); + mSelectionStatus = SEL_NONE; +} + + // Show ItemTooltip void ItemContainer::mouseMoved(gcn::MouseEvent &event) { @@ -277,11 +325,97 @@ void ItemContainer::mouseExited(gcn::MouseEvent &event) mItemPopup->setVisible(false); } -int ItemContainer::getSlotIndex(int posX, int posY) const +int ItemContainer::getSlotIndex(const int posX, const int posY) const +{ + if (getDimension().isPointInRect(posX, posY)) + { + // Takes into account, boxes are overlapping each other. + return (posY / (BOX_HEIGHT - 1)) * mGridColumns + (posX / (BOX_WIDTH - 1)); + } + return Inventory::NO_SLOT_INDEX; +} + +void ItemContainer::keyAction() { - int columns = getWidth() / gridWidth; - int index = posX / gridWidth + ((posY / gridHeight) * columns) + mOffset; + // If there is no highlight then return. + if (!mHighlightedItem) + return; - return (index); + // If the highlight is on the selected item, then deselect it. + if (mHighlightedItem == mSelectedItem) + { + setSelectedItem(NULL); + mSelectionStatus = SEL_NONE; + } + // Check and swap items if necessary. + else if (mSwapItems && + mSelectedItem && + mHighlightedItem->getId()) + { + player_node->moveInvItem( + mSelectedItem, mHighlightedItem->getInvIndex()); + setSelectedItem(mHighlightedItem); + } + // If the highlight is on an item then select it. + else if (mHighlightedItem->getId()) + { + setSelectedItem(mHighlightedItem); + mSelectionStatus = SEL_SELECTED; + } + // If the highlight is on a blank space then move it. + else if (mSelectedItem) + { + player_node->moveInvItem( + mSelectedItem, mHighlightedItem->getInvIndex()); + setSelectedItem(NULL); + mSelectionStatus = SEL_NONE; + } } +void ItemContainer::moveHighlight(int direction) +{ + if (!mHighlightedItem) + { + if (mSelectedItem) { + mHighlightedItem = mSelectedItem; + } + else { + mHighlightedItem = mInventory->getItem(0); + } + return; + } + + switch (direction) + { + case MOVE_SELECTED_LEFT: + if (mHighlightedItem->getInvIndex() % mGridColumns == 0) + { + mHighlightedItem += mGridColumns; + } + mHighlightedItem--; + break; + case MOVE_SELECTED_RIGHT: + if ((mHighlightedItem->getInvIndex() % mGridColumns) == + (mGridColumns - 1)) + { + mHighlightedItem -= mGridColumns; + } + mHighlightedItem++; + break; + case MOVE_SELECTED_UP: + if (mHighlightedItem->getInvIndex() / mGridColumns == 0) + { + mHighlightedItem += (mGridColumns * mGridRows); + } + mHighlightedItem -= mGridColumns; + break; + case MOVE_SELECTED_DOWN: + if ((mHighlightedItem->getInvIndex() / mGridColumns) == + (mGridRows - 1)) + { + mHighlightedItem -= (mGridColumns * mGridRows); + } + mHighlightedItem += mGridColumns; + break; + } +} diff --git a/src/gui/itemcontainer.h b/src/gui/itemcontainer.h index 5ad140be..38eaba01 100644 --- a/src/gui/itemcontainer.h +++ b/src/gui/itemcontainer.h @@ -24,9 +24,9 @@ #include <list> +#include <guichan/keylistener.hpp> #include <guichan/mouselistener.hpp> #include <guichan/widget.hpp> -#include <guichan/widgetlistener.hpp> class Image; class Inventory; @@ -43,14 +43,19 @@ namespace gcn { * \ingroup GUI */ class ItemContainer : public gcn::Widget, - public gcn::MouseListener, - public gcn::WidgetListener + public gcn::KeyListener, + public gcn::MouseListener { public: /** * Constructor. Initializes the graphic. + * @param inventory + * @param gridColumns Amount of columns in grid. + * @param gridRows Amount of rows in grid. + * @param offset Index offset */ - ItemContainer(Inventory *inventory, int offset); + ItemContainer(Inventory *inventory, int gridColumns, int gridRows, + int offset = 0); /** * Destructor. @@ -58,19 +63,19 @@ class ItemContainer : public gcn::Widget, virtual ~ItemContainer(); /** - * Handles the logic of the ItemContainer + * Draws the items. */ - void logic(); + void draw(gcn::Graphics *graphics); /** - * Draws the items. + * Handles the key presses. */ - void draw(gcn::Graphics *graphics); + void keyPressed(gcn::KeyEvent &event); /** - * Called whenever the widget changes size. + * Handles the key releases. */ - void widgetResized(const gcn::Event &event); + void keyReleased(gcn::KeyEvent &event); /** * Handles mouse click. @@ -78,9 +83,20 @@ class ItemContainer : public gcn::Widget, void mousePressed(gcn::MouseEvent &event); /** + * Handles mouse dragged. + */ + void mouseDragged(gcn::MouseEvent &event); + + /** + * Handles mouse released. + */ + void mouseReleased(gcn::MouseEvent &event); + + /** * Returns the selected item. */ - Item* getSelectedItem(); + Item* getSelectedItem() const + { return mSelectedItem; } /** * Sets selected item to NULL. @@ -93,7 +109,7 @@ class ItemContainer : public gcn::Widget, */ void addSelectionListener(gcn::SelectionListener *listener) { - mListeners.push_back(listener); + mSelectionListeners.push_back(listener); } /** @@ -102,18 +118,35 @@ class ItemContainer : public gcn::Widget, */ void removeSelectionListener(gcn::SelectionListener *listener) { - mListeners.remove(listener); + mSelectionListeners.remove(listener); } + enum { + MOVE_SELECTED_LEFT, // 0 + MOVE_SELECTED_RIGHT, // 1 + MOVE_SELECTED_UP, // 2 + MOVE_SELECTED_DOWN // 3 + }; private: + /** + * Execute all the functionality associated with the action key. + */ + void keyAction(); + void mouseExited(gcn::MouseEvent &event); void mouseMoved(gcn::MouseEvent &event); /** + * Moves the highlight in the direction specified. + * + * @param direction The move direction of the highlighter. + */ + void moveHighlight(int direction); - * Sets the currently selected item. Invalid (e.g., negative) indices set `no item'. + /** + * Sets the currently selected item. */ - void setSelectedItemIndex(int index); + void setSelectedItem(Item *item); /** * Find the current item index by the most recently used item ID @@ -140,19 +173,21 @@ class ItemContainer : public gcn::Widget, int getSlotIndex(int posX, int posY) const; Inventory *mInventory; - Image *mSelImg; - - int mSelectedItemIndex; - int mLastSelectedItemId; // last selected item ID. If we lose the item, find again by ID. - int mMaxItems; + int mGridColumns, mGridRows; int mOffset; + Image *mSelImg; + Item *mSelectedItem, *mHighlightedItem; + int mSelectionStatus; + bool mSwapItems; + bool mDescItems; + int mDragPosX, mDragPosY; ItemPopup *mItemPopup; - std::list<gcn::SelectionListener*> mListeners; + typedef std::list<gcn::SelectionListener*> SelectionListenerList; + typedef SelectionListenerList::iterator SelectionListenerIterator; - static const int gridWidth; - static const int gridHeight; + SelectionListenerList mSelectionListeners; }; #endif diff --git a/src/gui/itempopup.cpp b/src/gui/itempopup.cpp index 48aa7c8c..25e6e78e 100644 --- a/src/gui/itempopup.cpp +++ b/src/gui/itempopup.cpp @@ -106,7 +106,9 @@ ItemPopup::~ItemPopup() void ItemPopup::setItem(const ItemInfo &item) { mItemName->setCaption(item.getName()); +#ifdef EATHENA_SUPPORT mItemName->setForegroundColor(getColor(item.getType())); +#endif mItemName->setWidth(boldFont->getWidth(item.getName())); mItemDesc->setTextWrapped(item.getDescription(), 196); mItemEffect->setTextWrapped(item.getEffect(), 196); diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp index e5990a28..8864cbd9 100644 --- a/src/gui/itemshortcutcontainer.cpp +++ b/src/gui/itemshortcutcontainer.cpp @@ -102,14 +102,18 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics) Item *item = player_node->getInventory()->findItem(itemShortcut->getItem(i)); - if (item) { + if (item) + { // Draw item icon. - const std::string label = - item->isEquipped() ? "Eq." : toString(item->getQuantity()); Image* image = item->getImage(); - if (image) { + + if (image) + { const std::string label = - item->isEquipped() ? "Eq." : toString(item->getQuantity()); +#ifdef EATHENA_SUPPORT + item->isEquipped() ? "Eq." : +#endif + toString(item->getQuantity()); g->drawImage(image, itemX, itemY); g->drawText( label, diff --git a/src/gui/itemshortcutwindow.cpp b/src/gui/itemshortcutwindow.cpp new file mode 100644 index 00000000..e21f421b --- /dev/null +++ b/src/gui/itemshortcutwindow.cpp @@ -0,0 +1,71 @@ +/* + * The Mana World + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "itemshortcutwindow.h" + +#include "itemshortcutcontainer.h" +#include "scrollarea.h" + +static const int SCROLL_PADDING = 0; + +ItemShortcutWindow::ItemShortcutWindow() +{ + setWindowName("ItemShortcut"); + // no title presented, title bar is padding so window can be moved. + gcn::Window::setTitleBarHeight(gcn::Window::getPadding()); + setShowTitle(false); + setResizable(true); + setDefaultSize(758, 174, 42, 426); + + mItems = new ItemShortcutContainer; + + const int border = SCROLL_PADDING * 2 + getPadding() * 2; + setMinWidth(mItems->getBoxWidth() + border); + setMinHeight(mItems->getBoxHeight() + border); + setMaxWidth(mItems->getBoxWidth() * mItems->getMaxItems() + border); + setMaxHeight(mItems->getBoxHeight() * mItems->getMaxItems() + border); + + mScrollArea = new ScrollArea(mItems); + mScrollArea->setPosition(SCROLL_PADDING, SCROLL_PADDING); + mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + mScrollArea->setOpaque(false); + + add(mScrollArea); + + loadWindowState(); +} + +ItemShortcutWindow::~ItemShortcutWindow() +{ + delete mItems; + delete mScrollArea; +} + +void ItemShortcutWindow::widgetResized(const gcn::Event &event) +{ + Window::widgetResized(event); + + const gcn::Rectangle &area = getChildrenArea(); + + mScrollArea->setSize( + area.width - SCROLL_PADDING, + area.height - SCROLL_PADDING); +} diff --git a/src/gui/itemshortcutwindow.h b/src/gui/itemshortcutwindow.h new file mode 100644 index 00000000..017df5ec --- /dev/null +++ b/src/gui/itemshortcutwindow.h @@ -0,0 +1,61 @@ +/* + * The Mana World + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_ITEMSHORTCUTWINDOW_H +#define _TMW_ITEMSHORTCUTWINDOW_H + +#include "window.h" + +class ItemShortcutContainer; +class ScrollArea; + +/** + * A window around the ItemShortcutContainer. + * + * \ingroup Interface + */ +class ItemShortcutWindow : public Window +{ + public: + /** + * Constructor. + */ + ItemShortcutWindow(); + + /** + * Destructor. + */ + ~ItemShortcutWindow(); + + /** + * Called whenever the widget changes size. + */ + void widgetResized(const gcn::Event &event); + + private: + ItemShortcutContainer *mItems; + + ScrollArea *mScrollArea; +}; + +extern ItemShortcutWindow *itemShortcutWindow; + +#endif diff --git a/src/gui/linkhandler.h b/src/gui/linkhandler.h index ecc05b13..fc9da6da 100644 --- a/src/gui/linkhandler.h +++ b/src/gui/linkhandler.h @@ -24,6 +24,8 @@ #include <string> +#include <string> + /** * A simple interface to windows that need to handle links from BrowserBox * widget. diff --git a/src/gui/login.cpp b/src/gui/login.cpp index e91f7616..e68a8da1 100644 --- a/src/gui/login.cpp +++ b/src/gui/login.cpp @@ -50,6 +50,7 @@ LoginDialog::LoginDialog(LoginData *loginData): { gcn::Label *userLabel = new gcn::Label(_("Name:")); gcn::Label *passLabel = new gcn::Label(_("Password:")); +#ifdef EATHENA_SUPPORT gcn::Label *serverLabel = new gcn::Label(_("Server:")); gcn::Label *portLabel = new gcn::Label(_("Port:")); gcn::Label *dropdownLabel = new gcn::Label(_("Recent:")); @@ -61,15 +62,18 @@ LoginDialog::LoginDialog(LoginData *loginData): MAX_SERVER_LIST_SIZE); mServerListBox = new ListBox(mServerList); mServerScrollArea = new ScrollArea; +#endif mUserField = new TextField(mLoginData->username); mPassField = new PasswordField(mLoginData->password); +#ifdef EATHENA_SUPPORT mServerField = new TextField(mServerList->getServerAt(0)); mPortField = new TextField(mServerList->getPortAt(0)); mServerDropDown = new DropDown(mServerList, mServerScrollArea, mServerListBox); mServerDropDown->setOpaque(false); +#endif mKeepCheck = new CheckBox(_("Remember Username"), mLoginData->remember); mOkButton = new Button(_("OK"), "ok", this); @@ -78,32 +82,42 @@ LoginDialog::LoginDialog(LoginData *loginData): mUserField->setActionEventId("ok"); mPassField->setActionEventId("ok"); +#ifdef EATHENA_SUPPORT mServerField->setActionEventId("ok"); mPortField->setActionEventId("ok"); mServerDropDown->setActionEventId("changeSelection"); +#endif mUserField->addKeyListener(this); mPassField->addKeyListener(this); +#ifdef EATHENA_SUPPORT mServerField->addKeyListener(this); mPortField->addKeyListener(this); mServerDropDown->addKeyListener(this); +#endif mUserField->addActionListener(this); mPassField->addActionListener(this); +#ifdef EATHENA_SUPPORT mServerField->addActionListener(this); mPortField->addActionListener(this); mServerDropDown->addActionListener(this); mKeepCheck->addActionListener(this); +#endif place(0, 0, userLabel); place(0, 1, passLabel); +#ifdef EATHENA_SUPPORT place(0, 2, serverLabel); place(0, 3, portLabel); place(0, 4, dropdownLabel); +#endif place(1, 0, mUserField, 3).setPadding(1); place(1, 1, mPassField, 3).setPadding(1); +#ifdef EATHENA_SUPPORT place(1, 2, mServerField, 3).setPadding(1); place(1, 3, mPortField, 3).setPadding(1); place(1, 4, mServerDropDown, 3).setPadding(1); +#endif place(0, 5, mKeepCheck, 4); place(0, 6, mRegisterButton).setHAlign(LayoutCell::LEFT); place(2, 6, mCancelButton); @@ -126,8 +140,10 @@ void LoginDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok" && canSubmit()) { +#ifdef EATHENA_SUPPORT mLoginData->hostname = mServerField->getText(); mLoginData->port = getUShort(mPortField->getText()); +#endif mLoginData->username = mUserField->getText(); mLoginData->password = mPassField->getText(); mLoginData->remember = mKeepCheck->isSelected(); @@ -135,21 +151,32 @@ void LoginDialog::action(const gcn::ActionEvent &event) mOkButton->setEnabled(false); mRegisterButton->setEnabled(false); +#ifdef EATHENA_SUPPORT mServerList->save(mServerField->getText(), mPortField->getText()); - state = ACCOUNT_STATE; + state = STATE_ACCOUNT; +#else + state = STATE_LOGIN_ATTEMPT; +#endif } +#ifdef EATHENA_SUPPORT else if (event.getId() == "changeSelection") { int selected = mServerListBox->getSelected(); mServerField->setText(mServerList->getServerAt(selected)); mPortField->setText(mServerList->getPortAt(selected)); } +#endif else if (event.getId() == "cancel") { - state = EXIT_STATE; +#ifdef TMWSERV_SUPPORT + state = STATE_SWITCH_ACCOUNTSERVER; +#else + state = STATE_EXIT; +#endif } else if (event.getId() == "register") { +#ifdef EATHENA_SUPPORT // Transfer these fields on to the register dialog mLoginData->hostname = mServerField->getText(); if (isUShort(mPortField->getText())) @@ -160,10 +187,11 @@ void LoginDialog::action(const gcn::ActionEvent &event) { mLoginData->port = 6901; } +#endif mLoginData->username = mUserField->getText(); mLoginData->password = mPassField->getText(); - state = REGISTER_STATE; + state = STATE_REGISTER; } } @@ -176,11 +204,14 @@ bool LoginDialog::canSubmit() { return !mUserField->getText().empty() && !mPassField->getText().empty() && +#ifdef EATHENA_SUPPORT !mServerField->getText().empty() && isUShort(mPortField->getText()) && - state == LOGIN_STATE; +#endif + state == STATE_LOGIN; } +#ifdef EATHENA_SUPPORT bool LoginDialog::isUShort(const std::string &str) { if (str.empty()) @@ -312,3 +343,4 @@ std::string LoginDialog::DropDownList::getPortAt(int i) } return mPorts.at(i); } +#endif diff --git a/src/gui/login.h b/src/gui/login.h index 1f0f2ddb..9a97cd4d 100644 --- a/src/gui/login.h +++ b/src/gui/login.h @@ -27,13 +27,17 @@ #include <guichan/actionlistener.hpp> #include <guichan/keylistener.hpp> +#ifdef EATHENA_SUPPORT #include <guichan/listmodel.hpp> +#endif #include "window.h" -class DropDown; class LoginData; +#ifdef EATHENA_SUPPORT +class DropDown; class ScrollArea; +#endif /** * The login dialog. @@ -68,6 +72,7 @@ class LoginDialog : public Window, public gcn::ActionListener, */ bool canSubmit(); +#ifdef EATHENA_SUPPORT /** * Function to decide whether string is an unsigned short or not * @@ -86,11 +91,14 @@ class LoginDialog : public Window, public gcn::ActionListener, */ static unsigned short getUShort(const std::string &str); - DropDown *mServerDropDown; +#endif gcn::TextField *mUserField; gcn::TextField *mPassField; +#ifdef EATHENA_SUPPORT gcn::TextField *mServerField; gcn::TextField *mPortField; + DropDown *mServerDropDown; +#endif gcn::CheckBox *mKeepCheck; gcn::Button *mOkButton; gcn::Button *mCancelButton; @@ -98,6 +106,7 @@ class LoginDialog : public Window, public gcn::ActionListener, LoginData *mLoginData; +#ifdef EATHENA_SUPPORT /** * Helper class to keep a list of all the recent entries for the * dropdown @@ -125,6 +134,7 @@ class LoginDialog : public Window, public gcn::ActionListener, DropDownList *mServerList; gcn::ListBox *mServerListBox; gcn::ScrollArea *mServerScrollArea; +#endif }; #endif diff --git a/src/gui/magic.cpp b/src/gui/magic.cpp new file mode 100644 index 00000000..0e56e853 --- /dev/null +++ b/src/gui/magic.cpp @@ -0,0 +1,92 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <guichan/widgets/label.hpp> +#include <guichan/widgets/container.hpp> + +#include "magic.h" + +#include "button.h" + +#include "../localplayer.h" + +#include "../utils/dtor.h" +#include "../utils/gettext.h" + +MagicDialog::MagicDialog(): + Window(_("Magic")) +{ + setWindowName("Magic"); + setCloseButton(true); + setDefaultSize(255, 30, 175, 225); + + gcn::Button *spellButton1 = new Button(_("Cast Test Spell 1"), "spell_1", this); + gcn::Button *spellButton2 = new Button(_("Cast Test Spell 2"), "spell_2", this); + gcn::Button *spellButton3 = new Button(_("Cast Test Spell 3"), "spell_3", this); + + spellButton1->setPosition(10, 30); + spellButton2->setPosition(10, 60); + spellButton3->setPosition(10, 90); + + add(spellButton1); + add(spellButton2); + add(spellButton3); + + update(); + + setLocationRelativeTo(getParent()); + loadWindowState(); +} + +MagicDialog::~MagicDialog() +{ +} + +void MagicDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "spell_1") + { + player_node->useSpecial(1); + } + if (event.getId() == "spell_2") + { + player_node->useSpecial(2); + } + if (event.getId() == "spell_3") + { + player_node->useSpecial(3); + } + else if (event.getId() == "close") + { + setVisible(false); + } +} + +void MagicDialog::draw(gcn::Graphics *g) +{ + update(); + + Window::draw(g); +} + +void MagicDialog::update() +{ +} diff --git a/src/gui/magic.h b/src/gui/magic.h new file mode 100644 index 00000000..48146b9c --- /dev/null +++ b/src/gui/magic.h @@ -0,0 +1,75 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_MAGIC_H +#define _TMW_MAGIC_H + +#include <guichan/actionlistener.hpp> + +#include "window.h" +#include "gccontainer.h" + +#include "../guichanfwd.h" + + +/** + * The skill dialog. + * + * \ingroup Interface + */ +class MagicDialog : public Window, public gcn::ActionListener +{ + public: + /** + * Constructor. + */ + MagicDialog(); + + /** + * Destructor. + */ + ~MagicDialog(); + + /** + * Called when receiving actions from widget. + */ + void action(const gcn::ActionEvent &event); + + /** + * Update the tabs in this dialog + */ + void update(); + + /** + * Draw this window. + */ + void draw(gcn::Graphics *g); + + private: + +}; + + + + +extern MagicDialog *magicDialog; + +#endif diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp index 0dcc999f..25ece461 100644 --- a/src/gui/menuwindow.cpp +++ b/src/gui/menuwindow.cpp @@ -37,6 +37,11 @@ extern Window *emoteWindow; extern Window *setupWindow; extern Window *skillDialog; extern Window *statusWindow; +#ifdef TMWSERV_SUPPORT +extern Window *buddyWindow; +extern Window *guildWindow; +extern Window *magicDialog; +#endif namespace { struct MenuWindowListener : public gcn::ActionListener @@ -49,7 +54,7 @@ namespace { } MenuWindow::MenuWindow(): - Window("") + Window() { setResizable(false); setWindowName("Menu"); @@ -59,14 +64,19 @@ MenuWindow::MenuWindow(): // Buttons static const char *buttonNames[] = { - _("Chat"), - _("Status"), - _("Equipment"), - _("Inventory"), - _("Skills"), - _("Shortcut"), - _("Emote"), - _("Setup"), + N_("Chat"), + N_("Status"), + N_("Equipment"), + N_("Inventory"), + N_("Skills"), +#ifdef TMWSERV_SUPPORT + N_("Magic"), + N_("Guilds"), + N_("Buddys"), +#endif + N_("Shortcut"), + N_("Emote"), + N_("Setup"), 0 }; int x = 0, h = 0; @@ -94,35 +104,49 @@ void MenuWindowListener::action(const gcn::ActionEvent &event) { Window *window = NULL; - if (event.getId() == _("Chat")) + if (event.getId() == "Chat") { window = chatWindow; } - else if (event.getId() == _("Status")) + else if (event.getId() == "Status") { window = statusWindow; } - else if (event.getId() == _("Equipment")) + else if (event.getId() == "Equipment") { window = equipmentWindow; } - else if (event.getId() == _("Inventory")) + else if (event.getId() == "Inventory") { window = inventoryWindow; } - else if (event.getId() == _("Skills")) + else if (event.getId() == "Skills") { window = skillDialog; } - else if (event.getId() == _("Shortcut")) +#ifdef TMWSERV_SUPPORT + else if (event.getId() == "Magic") + { + window = magicDialog; + } + else if (event.getId() == "Guilds") + { + window = guildWindow; + } + else if (event.getId() == "Buddys") + { + window = buddyWindow; + } +#endif + else if (event.getId() == "Shortcut") { window = itemShortcutWindow; } - else if (event.getId() == _("Emote")) + else if (event.getId() == "Emote") { window = emoteWindow; } - else if (event.getId() == _("Setup")) + else if (event.getId() == "Setup") { window = setupWindow; } diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp index 55c6b3c5..4347c9cc 100644 --- a/src/gui/minimap.cpp +++ b/src/gui/minimap.cpp @@ -129,8 +129,14 @@ void Minimap::draw(gcn::Graphics *graphics) if (mMapImage->getWidth() > a.width || mMapImage->getHeight() > a.height) { +#ifdef TMWSERV_SUPPORT + const Vector &p = player_node->getPosition(); + mapOriginX = (int) (((a.width) / 2) - (int) (p.x * mProportion) / 32); + mapOriginY = (int) (((a.height) / 2) - (int) (p.y * mProportion) / 32); +#else mapOriginX = (int) (((a.width) / 2) - (player_node->mX * mProportion)); mapOriginY = (int) (((a.height) / 2) - (player_node->mY * mProportion)); +#endif const int minOriginX = a.width - mMapImage->getWidth(); const int minOriginY = a.height - mMapImage->getHeight(); @@ -181,10 +187,11 @@ void Minimap::draw(gcn::Graphics *graphics) } const int offset = (int) ((dotSize - 1) * mProportion); + const Vector &pos = being->getPosition(); graphics->fillRectangle(gcn::Rectangle( - (int) (being->mX * mProportion) + mapOriginX - offset, - (int) (being->mY * mProportion) + mapOriginY - offset, + (int) (pos.x * mProportion) / 32 + mapOriginX - offset, + (int) (pos.x * mProportion) / 32 + mapOriginY - offset, dotSize, dotSize)); } diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp index 25f17bd3..5bc25bdb 100644 --- a/src/gui/ministatus.cpp +++ b/src/gui/ministatus.cpp @@ -30,8 +30,7 @@ #include "../utils/stringutils.h" -MiniStatusWindow::MiniStatusWindow(): - Window("") +MiniStatusWindow::MiniStatusWindow() { setWindowName("MiniStatus"); setResizable(false); @@ -39,19 +38,30 @@ MiniStatusWindow::MiniStatusWindow(): setTitleBarHeight(0); mHpBar = new ProgressBar(1.0f, 100, 20, 0, 171, 34); +#ifdef EATHENA_SUPPORT mMpBar = new ProgressBar(1.0f, 100, 20, 26, 102, 230); mXpBar = new ProgressBar(1.0f, 100, 20, 143, 192, 211); +#endif mHpBar->setPosition(0, 3); +#ifdef EATHENA_SUPPORT mMpBar->setPosition(mHpBar->getWidth() + 3, 3); mXpBar->setPosition(mMpBar->getX() + mMpBar->getWidth() + 3, 3); +#endif add(mHpBar); +#ifdef EATHENA_SUPPORT add(mMpBar); add(mXpBar); +#endif +#ifdef EATHENA_SUPPORT setContentSize(mXpBar->getX() + mXpBar->getWidth(), mXpBar->getY() + mXpBar->getHeight()); +#else + setContentSize(mHpBar->getX() + mHpBar->getWidth(), + mHpBar->getY() + mHpBar->getHeight()); +#endif setDefaultSize(0, 0, getWidth(), getHeight()); loadWindowState(); } @@ -77,11 +87,13 @@ extern volatile int tick_time; void MiniStatusWindow::update() { // HP Bar coloration - if (player_node->mHp < int(player_node->mMaxHp / 3)) + int maxHp = player_node->getMaxHp(); + int hp = player_node->getHp(); + if (hp < int(maxHp / 3)) { mHpBar->setColor(223, 32, 32); // Red } - else if (player_node->mHp < int((player_node->mMaxHp / 3) * 2)) + else if (hp < int((maxHp / 3) * 2)) { mHpBar->setColor(230, 171, 34); // Orange } @@ -90,18 +102,23 @@ void MiniStatusWindow::update() mHpBar->setColor(0, 171, 34); // Green } +#ifdef EATHENA_SUPPORT float xp = (float) player_node->getXp() / player_node->mXpForNextLevel; if (xp != xp) xp = 0.0f; // check for NaN if (xp < 0.0f) xp = 0.0f; // make sure the experience isn't negative (uninitialized pointer most likely) if (xp > 1.0f) xp = 1.0f; +#endif - mHpBar->setProgress((float) player_node->mHp / player_node->mMaxHp); + mHpBar->setProgress((float) hp / maxHp); +#ifdef EATHENA_SUPPORT mMpBar->setProgress((float) player_node->mMp / player_node->mMaxMp); mXpBar->setProgress(xp); +#endif // Update labels - mHpBar->setText(toString(player_node->mHp)); + mHpBar->setText(toString(player_node->getHp())); +#ifdef EATHENA_SUPPORT mMpBar->setText(toString(player_node->mMp)); std::stringstream updatedText; @@ -121,11 +138,11 @@ void MiniStatusWindow::update() */ mXpBar->setText(updatedText.str()); +#endif for (unsigned int i = 0; i < mIcons.size(); i++) if (mIcons[i]) mIcons[i]->update(tick_time * 10); - } void MiniStatusWindow::draw(gcn::Graphics *graphics) @@ -137,7 +154,11 @@ void MiniStatusWindow::draw(gcn::Graphics *graphics) void MiniStatusWindow::drawIcons(Graphics *graphics) { // Draw icons +#ifdef TMWSERV_SUPPORT + int icon_x = mHpBar->getX() + mHpBar->getWidth() + 4; +#else int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4; +#endif for (unsigned int i = 0; i < mIcons.size(); i++) { if (mIcons[i]) { mIcons[i]->draw(graphics, icon_x, 3); diff --git a/src/gui/ministatus.h b/src/gui/ministatus.h index f262a2a0..b69f9a14 100644 --- a/src/gui/ministatus.h +++ b/src/gui/ministatus.h @@ -66,8 +66,10 @@ class MiniStatusWindow : public Window * Mini Status Bars */ ProgressBar *mHpBar; +#ifdef EATHENA_SUPPORT ProgressBar *mMpBar; ProgressBar *mXpBar; +#endif std::vector<AnimatedSprite *> mIcons; }; diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp index e6f039a0..48f2adb7 100644 --- a/src/gui/npc_text.cpp +++ b/src/gui/npc_text.cpp @@ -95,7 +95,7 @@ void NpcTextDialog::action(const gcn::ActionEvent &event) current_npc->nextDialog(); addText("\n> Next\n"); } else if (mState == NPC_TEXT_STATE_CLOSE || - mState == NPC_TEXT_STATE_NEXT && !current_npc) { + (mState == NPC_TEXT_STATE_NEXT && !current_npc)) { setText(""); setVisible(false); if (current_npc) current_npc->handleDeath(); diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp index 78d43fd2..82e05fd5 100644 --- a/src/gui/npclistdialog.cpp +++ b/src/gui/npclistdialog.cpp @@ -76,6 +76,11 @@ std::string NpcListDialog::getElementAt(int i) return mItems[i]; } +void NpcListDialog::addItem(const std::string &item) +{ + mItems.push_back(item); +} + void NpcListDialog::parseItems(const std::string &itemString) { std::istringstream iss(itemString); diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h index 57d6247a..7e37c7e6 100644 --- a/src/gui/npclistdialog.h +++ b/src/gui/npclistdialog.h @@ -61,6 +61,11 @@ class NpcListDialog : public Window, public gcn::ActionListener, std::string getElementAt(int i); /** + * Adds an item to the option list. + */ + void addItem(const std::string &); + + /** * Fills the options list for an NPC dialog. * * @param itemString A string with the options separated with colons. diff --git a/src/gui/npcpostdialog.cpp b/src/gui/npcpostdialog.cpp new file mode 100644 index 00000000..3a72b21b --- /dev/null +++ b/src/gui/npcpostdialog.cpp @@ -0,0 +1,101 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "npcpostdialog.h" +#include "textbox.h" +#include "textfield.h" +#include "button.h" +#include "scrollarea.h" +#include "chat.h" + +#include "../net/gameserver/player.h" +#include "../utils/gettext.h" + +#include <guichan/widgets/label.hpp> + +NpcPostDialog::NpcPostDialog(): + Window(_("NPC")) +{ + setContentSize(400, 180); + + // create text field for receiver + gcn::Label *senderText = new gcn::Label("To:"); + senderText->setPosition(5, 5); + mSender = new TextField(); + mSender->setPosition(senderText->getWidth() + 5, 5); + mSender->setWidth(65); + + // create button for sending + Button *sendButton = new Button(_("Send"), "send", this); + sendButton->setPosition(400-sendButton->getWidth(), + 170-sendButton->getHeight()); + Button *cancelButton = new Button(_("Cancel"), "cancel", this); + cancelButton->setPosition(sendButton->getX() - (cancelButton->getWidth() + 2), + sendButton->getY()); + + // create textfield for letter + mText = new TextBox(); + mText->setHeight(400 - (mSender->getHeight() + sendButton->getHeight())); + mText->setEditable(true); + + // create scroll box for letter text + ScrollArea *scrollArea = new ScrollArea(mText); + scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + scrollArea->setDimension(gcn::Rectangle( + 5, mSender->getHeight() + 5, + 380, 140 - (mSender->getHeight() + sendButton->getHeight()))); + + add(senderText); + add(mSender); + add(scrollArea); + add(sendButton); + add(cancelButton); + + setLocationRelativeTo(getParent()); +} + +void NpcPostDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "send") + { + if (mSender->getText().empty() || mText->getText().empty()) + { + chatWindow->chatLog("Failed to send as sender or letter invalid"); + } + else + { + Net::GameServer::Player::sendLetter(mSender->getText(), mText->getText()); + } + setVisible(false); + clear(); + } + else if (event.getId() == "cancel") + { + setVisible(false); + clear(); + } +} + +void NpcPostDialog::clear() +{ + mSender->setText(""); + mText->setText(""); +} diff --git a/src/gui/npcpostdialog.h b/src/gui/npcpostdialog.h new file mode 100644 index 00000000..1956c877 --- /dev/null +++ b/src/gui/npcpostdialog.h @@ -0,0 +1,55 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_GUI_NPCPOSTDIALOG_H +#define _TMW_GUI_NPCPOSTDIALOG_H + +#include <guichan/actionlistener.hpp> + +#include "window.h" + +class TextBox; +class TextField; + +class NpcPostDialog : public Window, public gcn::ActionListener +{ +public: + /** + * Constructor + */ + NpcPostDialog(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + /** + * Clear the contents of the dialog + */ + void clear(); + +private: + TextBox *mText; + TextField *mSender; +}; + +#endif diff --git a/src/gui/partywindow.cpp b/src/gui/partywindow.cpp new file mode 100644 index 00000000..c4a1c780 --- /dev/null +++ b/src/gui/partywindow.cpp @@ -0,0 +1,145 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "partywindow.h" +#include "chat.h" + +#include "widgets/avatar.h" + +#include "../utils/gettext.h" +#include "../net/chatserver/party.h" + +PartyWindow::PartyWindow() : Window(_("Party")) +{ + setWindowName("Party"); + setVisible(false); + setResizable(false); + setCaption(_("Party")); + setCloseButton(true); + setMinWidth(110); + setMinHeight(200); + setDefaultSize(620, 300, 110, 200); + + loadWindowState(); +} + +PartyWindow::~PartyWindow() +{ + mPartyMembers.clear(); +} + +void PartyWindow::draw(gcn::Graphics *graphics) +{ + Window::draw(graphics); +} + +void PartyWindow::addPartyMember(const std::string &memberName) +{ + // check to see if player is already in the party + PartyList::iterator itr = mPartyMembers.begin(), + itr_end = mPartyMembers.end(); + + while (itr != itr_end) + { + if ((*itr).name == memberName) + { + // already in the party, dont add + return; + } + ++itr; + } + + // create new party member + PartyMember player; + player.name = memberName; + mPartyMembers.push_back(player); + + // add avatar of the new member to window + Avatar *avatar = new Avatar(memberName); + add(avatar, 0, (mPartyMembers.size() - 1)*14); + + // show the window + if (mPartyMembers.size() > 0) + { + setVisible(true); + } +} + +void PartyWindow::removePartyMember(const std::string &memberName) +{ + // remove the party member + PartyList::iterator itr = mPartyMembers.begin(), + itr_end = mPartyMembers.end(); + + while (itr != itr_end) + { + if ((*itr).name == memberName) + { + mPartyMembers.erase(itr); + break; + } + ++itr; + } + + // if no-one left, remove the party window + if (mPartyMembers.size() < 1) + { + setVisible(false); + } +} + +void PartyWindow::showPartyInvite(const std::string &inviter) +{ + // check there isnt already an invite showing + if (mPartyInviter != "") + { + chatWindow->chatLog("Received party request, but one already exists", + BY_SERVER); + return; + } + + // log invite + std::string msg = inviter + " has invited you to join their party"; + chatWindow->chatLog(msg, BY_SERVER); + + // show invite + acceptDialog = new ConfirmDialog("Accept Party Invite", msg, this); + acceptDialog->addActionListener(this); + + mPartyInviter = inviter; +} + +void PartyWindow::action(const gcn::ActionEvent &event) +{ + const std::string &eventId = event.getId(); + + // check if they accepted the invite + if (eventId == "yes") + { + chatWindow->chatLog("Accepted invite from " + mPartyInviter); + Net::ChatServer::Party::acceptInvite(mPartyInviter); + mPartyInviter = ""; + } + else if (eventId == "no") + { + mPartyInviter = ""; + } +} diff --git a/src/gui/partywindow.h b/src/gui/partywindow.h new file mode 100644 index 00000000..e79bf392 --- /dev/null +++ b/src/gui/partywindow.h @@ -0,0 +1,96 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_PARTYWINDOW_H +#define _TMW_PARTYWINDOW_H + +#include "window.h" +#include "confirm_dialog.h" + +#include <string> +#include <vector> + +#include <guichan/actionevent.hpp> +#include <guichan/actionlistener.hpp> + +/** + * Party Member + * Used for storing players in the party + */ +struct PartyMember +{ + std::string name; + int vitality; +}; + +/** + * Party Window. + * + * \ingroup Interface + */ +class PartyWindow : public Window, gcn::ActionListener +{ + public: + /** + * Constructor. + */ + PartyWindow(); + + /** + * Release all the players created + */ + ~PartyWindow(); + + /** + * Draws the party window + */ + void draw(gcn::Graphics *graphics); + + /** + * Add party member + */ + void addPartyMember(const std::string &memberName); + + /** + * Remove party member + */ + void removePartyMember(const std::string &memberName); + + /** + * Show party invite + */ + void showPartyInvite(const std::string &inviter); + + /** + * Handle events + */ + void action(const gcn::ActionEvent &event); + + private: + typedef std::vector<PartyMember> PartyList; + PartyList mPartyMembers; + std::string mPartyInviter; + ConfirmDialog *acceptDialog; +}; + +extern PartyWindow *partyWindow; + +#endif diff --git a/src/gui/passwordfield.h b/src/gui/passwordfield.h index 42f8d187..86195bd1 100644 --- a/src/gui/passwordfield.h +++ b/src/gui/passwordfield.h @@ -22,8 +22,6 @@ #ifndef PASSWORDFIELD_H #define PASSWORDFIELD_H -#include <string> - #include "textfield.h" /** diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp index f99ce6ef..2bfa798c 100644 --- a/src/gui/playerbox.cpp +++ b/src/gui/playerbox.cpp @@ -81,10 +81,14 @@ void PlayerBox::draw(gcn::Graphics *graphics) if (mPlayer) { // Draw character - int x, y, bs; - bs = getFrameSize(); - x = getWidth() / 2 - 16 + bs; - y = getHeight() / 2 + bs; + const int bs = getFrameSize(); +#ifdef TMWSERV_SUPPORT + const int x = getWidth() / 2 + bs; + const int y = getHeight() - bs - 8; + mPlayer->draw(static_cast<Graphics*>(graphics), x, y); +#else + const int x = getWidth() / 2 - 16 + bs; + const int y = getHeight() / 2 + bs; for (int i = 0; i < Being::VECTOREND_SPRITE; i++) { if (mPlayer->getSprite(i)) @@ -92,6 +96,7 @@ void PlayerBox::draw(gcn::Graphics *graphics) mPlayer->getSprite(i)->draw(static_cast<Graphics*>(graphics), x, y); } } +#endif } if (config.getValue("guialpha", 0.8) != mAlpha) diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 62e44794..ced44f42 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -36,8 +36,10 @@ #include "../npc.h" #include "../player_relations.h" +#ifdef EATHENA_SUPPORT #include "../net/messageout.h" -#include "../net/protocol.h" +#include "../net/ea/protocol.h" +#endif #include "../resources/itemdb.h" @@ -102,6 +104,8 @@ void PopupMenu::showPopup(int x, int y, Being *being) //mBrowserBox->addRow(_("@@follow|Follow ") + name + "@@"); //mBrowserBox->addRow(_("@@buddy|Add ") + name + " to Buddy List@@"); + mBrowserBox->addRow(strprintf(_("@@guild|Invite %s@@"), name.c_str())); + mBrowserBox->addRow(strprintf(_("@@party|Invite %s to join your party@@"), name.c_str())); mBrowserBox->addRow("##3---"); mBrowserBox->addRow(strprintf(_("@@party-invite|Invite %s to party@@"), name.c_str())); @@ -163,7 +167,7 @@ void PopupMenu::handleLink(const std::string& link) player_node->trade(being); tradePartnerName = being->getName(); } - +#ifdef EATHENA_SUPPORT // Attack action else if (link == "attack" && being && @@ -171,7 +175,7 @@ void PopupMenu::handleLink(const std::string& link) { player_node->attack(being, true); } - +#endif else if (link == "unignore" && being && being->getType() == Being::PLAYER) @@ -199,7 +203,21 @@ void PopupMenu::handleLink(const std::string& link) { player_relations.setRelation(being->getName(), PlayerRelation::FRIEND); } +#ifdef TMWSERV_SUPPORT + // Guild action + else if (link == "guild" && + being != NULL && + being->getType() == Being::PLAYER) + { + player_node->inviteToGuild(being); + } + // Add player to your party + else if (link == "party") + { + player_node->inviteToParty(being->getName()); + } +#endif /* // Follow Player action else if (link == "follow") @@ -232,6 +250,9 @@ void PopupMenu::handleLink(const std::string& link) assert(mItem); if (mItem->isEquipment()) { +#ifdef TMWSERV_SUPPORT + player_node->equipItem(mItem); +#else if (mItem->isEquipped()) { player_node->unequipItem(mItem); @@ -240,10 +261,15 @@ void PopupMenu::handleLink(const std::string& link) { player_node->equipItem(mItem); } +#endif } else { +#ifdef TMWSERV_SUPPORT + player_node->useItem(mItem->getInvIndex()); +#else player_node->useItem(mItem); +#endif } } @@ -252,10 +278,15 @@ void PopupMenu::handleLink(const std::string& link) chatWindow->addItemText(mItem->getInfo().getName()); } + else if (link == "split") + { + new ItemAmountWindow(AMOUNT_ITEM_SPLIT, inventoryWindow, mItem); + } else if (link == "drop") { new ItemAmountWindow(AMOUNT_ITEM_DROP, inventoryWindow, mItem); } +#ifdef EATHENA_SUPPORT else if (link == "party-invite" && being && being->getType() == Being::PLAYER) @@ -264,6 +295,7 @@ void PopupMenu::handleLink(const std::string& link) outMsg.writeInt16(CMSG_PARTY_INVITE); outMsg.writeInt32(being->getId()); } +#endif // Unknown actions else @@ -286,15 +318,23 @@ void PopupMenu::showPopup(int x, int y, Item *item) if (item->isEquipment()) { +#ifdef TMWSERV_SUPPORT + mBrowserBox->addRow(_("@@use|Equip@@")); +#else if (item->isEquipped()) mBrowserBox->addRow(_("@@use|Unequip@@")); else mBrowserBox->addRow(_("@@use|Equip@@")); +#endif } else mBrowserBox->addRow(_("@@use|Use@@")); mBrowserBox->addRow(_("@@drop|Drop@@")); +#ifdef TMWSERV_SUPPORT + if (!item->isEquipment()) + mBrowserBox->addRow(_("@@split|Split@@")); +#endif mBrowserBox->addRow(_("@@chat|Add to Chat@@")); mBrowserBox->addRow("##3---"); mBrowserBox->addRow(_("@@cancel|Cancel@@")); diff --git a/src/gui/progressbar.cpp b/src/gui/progressbar.cpp index 0f59371a..85f21604 100644 --- a/src/gui/progressbar.cpp +++ b/src/gui/progressbar.cpp @@ -41,6 +41,9 @@ ProgressBar::ProgressBar(float progress, mRed(red), mGreen(green), mBlue(blue), mRedToGo(red), mGreenToGo(green), mBlueToGo(blue) { + mProgressToGo = mProgress = 0.0f; + mSmoothProgress = mSmoothColorChange = true; + setProgress(progress); setWidth(width); setHeight(height); @@ -90,13 +93,31 @@ ProgressBar::~ProgressBar() void ProgressBar::logic() { - // Smoothly changing the color for a nicer effect. - if (mRedToGo > mRed) mRed++; - if (mRedToGo < mRed) mRed--; - if (mGreenToGo > mGreen) mGreen++; - if (mGreenToGo < mGreen) mGreen--; - if (mBlueToGo > mBlue) mBlue++; - if (mBlueToGo < mBlue) mBlue--; + if (mSmoothColorChange) + { + // Smoothly changing the color for a nicer effect. + if (mRedToGo > mRed) mRed++; + if (mRedToGo < mRed) mRed--; + if (mGreenToGo > mGreen) mGreen++; + if (mGreenToGo < mGreen) mGreen--; + if (mBlueToGo > mBlue) mBlue++; + if (mBlueToGo < mBlue) mBlue--; + } + else + { + mRed = mRedToGo; + mGreen = mGreenToGo; + mBlue = mBlueToGo; + } + + if (mSmoothProgress) + { + // Smoothly showing the progressbar changes. + if (mProgressToGo > mProgress) mProgress = mProgress + 0.005f; + if (mProgressToGo < mProgress) mProgress = mProgress - 0.005f; + } + else + mProgress = mProgressToGo; } void ProgressBar::draw(gcn::Graphics *graphics) @@ -149,9 +170,9 @@ void ProgressBar::draw(gcn::Graphics *graphics) void ProgressBar::setProgress(float progress) { - if (progress < 0.0f) mProgress = 0.0; - else if (progress > 1.0f) mProgress = 1.0; - else mProgress = progress; + if (progress < 0.0f) mProgressToGo = 0.0; + else if (progress > 1.0f) mProgressToGo = 1.0; + else mProgressToGo = progress; } void ProgressBar::setColor(Uint8 red, Uint8 green, Uint8 blue) diff --git a/src/gui/progressbar.h b/src/gui/progressbar.h index 2c1b22da..49bc3edd 100644 --- a/src/gui/progressbar.h +++ b/src/gui/progressbar.h @@ -102,10 +102,27 @@ class ProgressBar : public gcn::Widget const std::string &text() const { return mText; } + /** + * Set wether the progress is moved smoothly. + */ + void setSmoothProgress(bool smoothProgress) + { mSmoothProgress = smoothProgress; } + + /** + * Set wether the color changing is made smoothly. + */ + void setSmoothColorChange(bool smoothColorChange) + { mSmoothColorChange = smoothColorChange; } + + private: - float mProgress; + float mProgress, mProgressToGo; + bool mSmoothProgress; + Uint8 mRed, mGreen, mBlue; Uint8 mRedToGo, mGreenToGo, mBlueToGo; + bool mSmoothColorChange; + std::string mText; static ImageRect mBorder; diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp new file mode 100644 index 00000000..563ed34a --- /dev/null +++ b/src/gui/quitdialog.cpp @@ -0,0 +1,135 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "quitdialog.h" +#include <iostream> +#include <string> + +#include <guichan/widgets/label.hpp> + +#include "../main.h" + +#include "button.h" +#include "radiobutton.h" + +#include "../utils/gettext.h" + +QuitDialog::QuitDialog(bool* quitGame, QuitDialog** pointerToMe): + Window(_("Quit"), true, NULL), mQuitGame(quitGame), mMyPointer(pointerToMe) +{ + + mLogoutQuit = new RadioButton(_("Quit"), "quitdialog"); + mForceQuit = new RadioButton(_("Quit"), "quitdialog"); + mSwitchAccountServer = new RadioButton(_("Switch server"), "quitdialog"); + mSwitchCharacter = new RadioButton(_("Switch character"), "quitdialog"); + mOkButton = new Button(_("Ok"), "ok", this); + mCancelButton = new Button(_("Cancel"), "cancel", this); + + setContentSize(200, 91); + + mLogoutQuit->setPosition(5, 5); + mForceQuit->setPosition(5, 5); + mSwitchAccountServer->setPosition(5, 14 + mLogoutQuit->getHeight()); + mSwitchCharacter->setPosition(5, + 23 + mLogoutQuit->getHeight() + mSwitchAccountServer->getHeight()); + mCancelButton->setPosition( + 200 - mCancelButton->getWidth() - 5, + 91 - mCancelButton->getHeight() - 5); + mOkButton->setPosition( + mCancelButton->getX() - mOkButton->getWidth() - 5, + 91 - mOkButton->getHeight() - 5); + + //All states, when we're not logged in to someone. + if (state == STATE_CHOOSE_SERVER || + state == STATE_CONNECT_ACCOUNT || + state == STATE_LOGIN || + state == STATE_LOGIN_ATTEMPT || + state == STATE_UPDATE) + { + mForceQuit->setSelected(true); + add(mForceQuit); + } + else + { + // Only added if we are connected to an accountserver or gameserver + mLogoutQuit->setSelected(true); + add(mLogoutQuit); + add(mSwitchAccountServer); + + // Only added if we are connected to a gameserver + if (state == STATE_GAME) add(mSwitchCharacter); + } + + add(mOkButton); + add(mCancelButton); + + setLocationRelativeTo(getParent()); + setVisible(true); + + mOkButton->requestFocus(); + +} + +QuitDialog::~QuitDialog() +{ + if (mMyPointer) *mMyPointer = NULL; + // Optional widgets, so delete them by hand. + delete mForceQuit; + delete mLogoutQuit; + delete mSwitchAccountServer; + delete mSwitchCharacter; +} + +void +QuitDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "ok") + { + if (mForceQuit->isSelected()) + { + state = STATE_FORCE_QUIT; + } + else if (mLogoutQuit->isSelected()) + { + if ((state == STATE_GAME) && (mQuitGame)) + { + *mQuitGame = true; + } + state = STATE_EXIT; + } + else if (mSwitchAccountServer->isSelected()) + { + if ((state == STATE_GAME) && (mQuitGame)) + { + *mQuitGame = true; + } + state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT; + } + else if (mSwitchCharacter->isSelected()) + { + if (mQuitGame) *mQuitGame = true; + + state = STATE_SWITCH_CHARACTER; + } + + } + scheduleDelete(); +} diff --git a/src/gui/quitdialog.h b/src/gui/quitdialog.h new file mode 100644 index 00000000..018f1e52 --- /dev/null +++ b/src/gui/quitdialog.h @@ -0,0 +1,70 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_QUITDIALOG_H +#define _TMW_QUITDIALOG_H + +#include <iosfwd> +#include <guichan/actionlistener.hpp> + +#include "window.h" +#include "../guichanfwd.h" +#include "../main.h" + +/** + * The quit dialog. + * + * \ingroup Interface + */ +class QuitDialog : public Window, public gcn::ActionListener { + public: + /** + * Constructor + * + * @quitGame; to be used for getting out of the while loop in Game + * @pointerToMe; will be set to NULL when the QuitDialog is destroyed + */ + QuitDialog(bool* quitGame, QuitDialog** pointerToMe); + + /** + * Destructor + */ + ~QuitDialog(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + private: + gcn::RadioButton *mLogoutQuit; + gcn::RadioButton *mForceQuit; + gcn::RadioButton *mSwitchAccountServer; + gcn::RadioButton *mSwitchCharacter; + gcn::Button *mOkButton; + gcn::Button *mCancelButton; + + bool* mQuitGame; + QuitDialog** mMyPointer; + +}; + +#endif diff --git a/src/gui/register.cpp b/src/gui/register.cpp index c2190501..216ac211 100644 --- a/src/gui/register.cpp +++ b/src/gui/register.cpp @@ -41,19 +41,6 @@ #include "../utils/strprintf.h" #include "../utils/stringutils.h" -/** - * Listener used while dealing with wrong data. It is used to direct the focus - * to the field which contained wrong data when the Ok button was pressed on - * the error notice. - */ -class WrongDataNoticeListener : public gcn::ActionListener { - public: - void setTarget(gcn::TextField *textField); - void action(const gcn::ActionEvent &event); - private: - gcn::TextField *mTarget; -}; - void WrongDataNoticeListener::setTarget(gcn::TextField *textField) { mTarget = textField; @@ -76,15 +63,19 @@ RegisterDialog::RegisterDialog(LoginData *loginData): gcn::Label *userLabel = new gcn::Label(_("Name:")); gcn::Label *passwordLabel = new gcn::Label(_("Password:")); gcn::Label *confirmLabel = new gcn::Label(_("Confirm:")); +#ifdef EATHENA_SUPPORT gcn::Label *serverLabel = new gcn::Label(_("Server:")); gcn::Label *portLabel = new gcn::Label(_("Port:")); +#endif mUserField = new TextField(loginData->username); mPasswordField = new PasswordField(loginData->password); mConfirmField = new PasswordField; +#ifdef EATHENA_SUPPORT mServerField = new TextField(loginData->hostname); mPortField = new TextField(toString(loginData->port)); mMaleButton = new RadioButton(_("Male"), "sex", true); mFemaleButton = new RadioButton(_("Female"), "sex", false); +#endif mRegisterButton = new Button(_("Register"), "register", this); mCancelButton = new Button(_("Cancel"), "cancel", this); @@ -93,15 +84,19 @@ RegisterDialog::RegisterDialog(LoginData *loginData): place(0, 0, userLabel); place(0, 1, passwordLabel); place(0, 2, confirmLabel); +#ifdef EATHENA_SUPPORT place(1, 3, mMaleButton); place(2, 3, mFemaleButton); place(0, 4, serverLabel); place(0, 5, portLabel); +#endif place(1, 0, mUserField, 3).setPadding(2); place(1, 1, mPasswordField, 3).setPadding(2); place(1, 2, mConfirmField, 3).setPadding(2); +#ifdef EATHENA_SUPPORT place(1, 4, mServerField, 3).setPadding(2); place(1, 5, mPortField, 3).setPadding(2); +#endif place = getPlacer(0, 2); place(1, 0, mRegisterButton); place(2, 0, mCancelButton); @@ -110,8 +105,10 @@ RegisterDialog::RegisterDialog(LoginData *loginData): mUserField->addKeyListener(this); mPasswordField->addKeyListener(this); mConfirmField->addKeyListener(this); +#ifdef EATHENA_SUPPORT mServerField->addKeyListener(this); mPortField->addKeyListener(this); +#endif /* TODO: * This is a quick and dirty way to respond to the ENTER key, regardless of @@ -121,14 +118,18 @@ RegisterDialog::RegisterDialog(LoginData *loginData): mUserField->setActionEventId("register"); mPasswordField->setActionEventId("register"); mConfirmField->setActionEventId("register"); - mServerField->setActionEventId("register"); - mPortField->setActionEventId("register"); mUserField->addActionListener(this); mPasswordField->addActionListener(this); mConfirmField->addActionListener(this); + +#ifdef EATHENA_SUPPORT + mServerField->setActionEventId("register"); + mPortField->setActionEventId("register"); + mServerField->addActionListener(this); mPortField->addActionListener(this); +#endif setLocationRelativeTo(getParent()); setVisible(true); @@ -147,7 +148,7 @@ void RegisterDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "cancel") { - state = LOGIN_STATE; + state = STATE_LOGIN; } else if (event.getId() == "register" && canSubmit()) { @@ -196,6 +197,8 @@ void RegisterDialog::action(const gcn::ActionEvent &event) error = 2; } + // TODO: Check if a valid email address was given + if (error > 0) { if (error == 1) @@ -211,23 +214,30 @@ void RegisterDialog::action(const gcn::ActionEvent &event) mWrongDataNoticeListener->setTarget(this->mPasswordField); } - OkDialog *mWrongRegisterNotice = - new OkDialog(_("Error"), errorMsg); - mWrongRegisterNotice->addActionListener(mWrongDataNoticeListener); + OkDialog *dlg = new OkDialog(_("Error"), errorMsg); + dlg->addActionListener(mWrongDataNoticeListener); } else { // No errors detected, register the new user. mRegisterButton->setEnabled(false); - mLoginData->hostname = mServerField->getText(); - mLoginData->port = getUShort(mPortField->getText()); mLoginData->username = mUserField->getText(); mLoginData->password = mPasswordField->getText(); +#ifdef EATHENA_SUPPORT + mLoginData->hostname = mServerField->getText(); + mLoginData->port = getUShort(mPortField->getText()); mLoginData->username += mFemaleButton->isSelected() ? "_F" : "_M"; +#else + mLoginData->email = mEmailField->getText(); +#endif mLoginData->registerLogin = true; - state = ACCOUNT_STATE; +#ifdef TMWSERV_SUPPORT + state = STATE_REGISTER_ATTEMPT; +#else + state = STATE_ACCOUNT; +#endif } } } @@ -242,11 +252,14 @@ bool RegisterDialog::canSubmit() const return !mUserField->getText().empty() && !mPasswordField->getText().empty() && !mConfirmField->getText().empty() && +#ifdef EATHENA_SUPPORT !mServerField->getText().empty() && isUShort(mPortField->getText()) && - state == REGISTER_STATE; +#endif + state == STATE_REGISTER; } +#ifdef EATHENA_SUPPORT bool RegisterDialog::isUShort(const std::string &str) { if (str.empty()) @@ -280,3 +293,4 @@ unsigned short RegisterDialog::getUShort(const std::string &str) } return static_cast<unsigned short>(l); } +#endif diff --git a/src/gui/register.h b/src/gui/register.h index 9588e07e..fde82a40 100644 --- a/src/gui/register.h +++ b/src/gui/register.h @@ -31,7 +31,19 @@ class LoginData; class OkDialog; -class WrongDataNoticeListener; + +/** + * Listener used while dealing with wrong data. It is used to direct the focus + * to the field which contained wrong data when the Ok button was pressed on + * the error notice. + */ +class WrongDataNoticeListener : public gcn::ActionListener { + public: + void setTarget(gcn::TextField *textField); + void action(const gcn::ActionEvent &event); + private: + gcn::TextField *mTarget; +}; /** * The registration dialog. @@ -72,6 +84,7 @@ class RegisterDialog : public Window, public gcn::ActionListener, */ bool canSubmit() const; +#ifdef EATHENA_SUPPORT /** * Function to decide whether string is an unsigned short or not * @@ -89,17 +102,24 @@ class RegisterDialog : public Window, public gcn::ActionListener, * @return the value str represents */ static unsigned short getUShort(const std::string &str); +#endif gcn::TextField *mUserField; gcn::TextField *mPasswordField; gcn::TextField *mConfirmField; +#ifdef EATHENA_SUPPORT gcn::TextField *mServerField; gcn::TextField *mPortField; +#else + gcn::TextField *mEmailField; +#endif gcn::Button *mRegisterButton; gcn::Button *mCancelButton; +#ifdef EATHENA_SUPPORT gcn::RadioButton *mMaleButton; gcn::RadioButton *mFemaleButton; +#endif WrongDataNoticeListener *mWrongDataNoticeListener; diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp index dad6af21..957ff861 100644 --- a/src/gui/sell.cpp +++ b/src/gui/sell.cpp @@ -34,14 +34,23 @@ #include "../units.h" #include "../net/messageout.h" -#include "../net/protocol.h" +#ifdef TMWSERV_SUPPORT +#include "../net/gameserver/player.h" +#else +#include "../net/ea/protocol.h" +#endif #include "../utils/gettext.h" #include "../utils/strprintf.h" +#ifdef TMWSERV_SUPPORT +SellDialog::SellDialog(): + Window(_("Sell")), +#else SellDialog::SellDialog(Network *network): Window(_("Sell")), mNetwork(network), +#endif mMaxItems(0), mAmountItems(0) { setWindowName("Sell"); @@ -112,6 +121,16 @@ void SellDialog::reset() updateButtonsAndLabels(); } +#ifdef TMWSERV_SUPPORT + +void SellDialog::addItem(int item, int amount, int price) +{ + mShopItems->addItem(item, amount, price); + mShopItemList->adjustSize(); +} + +#else + void SellDialog::addItem(const Item *item, int price) { if (!item) @@ -124,6 +143,8 @@ void SellDialog::addItem(const Item *item, int price) mShopItemList->adjustSize(); } +#endif + void SellDialog::action(const gcn::ActionEvent &event) { int selectedItem = mShopItemList->getSelected(); @@ -162,12 +183,17 @@ void SellDialog::action(const gcn::ActionEvent &event) else if (event.getId() == "sell" && mAmountItems > 0 && mAmountItems <= mMaxItems) { +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::tradeWithNPC + (mShopItems->at(selectedItem)->getId(), mAmountItems); +#else // Attempt sell MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_SELL_REQUEST); outMsg.writeInt16(8); outMsg.writeInt16(mShopItems->at(selectedItem)->getInvIndex()); outMsg.writeInt16(mAmountItems); +#endif mMaxItems -= mAmountItems; mShopItems->getShop()->at(selectedItem)->setQuantity(mMaxItems); diff --git a/src/gui/sell.h b/src/gui/sell.h index c11a7b7c..f64a6fd5 100644 --- a/src/gui/sell.h +++ b/src/gui/sell.h @@ -30,7 +30,9 @@ #include "window.h" class Item; +#ifdef EATHENA_SUPPORT class Network; +#endif class ShopItems; class ShopListBox; @@ -47,7 +49,11 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener * * @see Window::Window */ +#ifdef TMWSERV_SUPPORT + SellDialog(); +#else SellDialog(Network *network); +#endif /** * Destructor @@ -62,7 +68,11 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener /** * Adds an item to the inventory. */ +#ifdef TMWSERV_SUPPORT + void addItem(int item, int amount, int price); +#else void addItem(const Item *item, int price); +#endif /** * Called when receiving actions from the widgets. @@ -87,7 +97,9 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener */ void updateButtonsAndLabels(); +#ifdef EATHENA_SUPPORT Network *mNetwork; +#endif gcn::Button *mSellButton; gcn::Button *mQuitButton; gcn::Button *mIncreaseButton; diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp new file mode 100644 index 00000000..a8074b0c --- /dev/null +++ b/src/gui/serverdialog.cpp @@ -0,0 +1,214 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <cstdlib> +#include <iostream> +#include <string> + +#include <guichan/widgets/label.hpp> + +#include "serverdialog.h" + +#include "button.h" +#include "listbox.h" +#include "ok_dialog.h" +#include "scrollarea.h" +#include "textfield.h" + +#include "widgets/layout.h" + +#include "../configuration.h" +#include "../log.h" +#include "../logindata.h" +#include "../main.h" + +#include "../utils/gettext.h" +#include "../utils/stringutils.h" + +const short MAX_SERVERLIST = 5; + +int ServersListModel::getNumberOfElements() +{ + return servers.size(); +} + +std::string ServersListModel::getElementAt(int elementIndex) +{ + std::string myServer = ""; + myServer = servers.at(elementIndex).serverName; + myServer += ":"; + myServer += toString(servers.at(elementIndex).port); + return myServer; +} + +void ServersListModel::addFirstElement(Server server) +{ + // Equivalent to push_front + std::vector<Server>::iterator MyIterator = servers.begin(); + servers.insert(MyIterator, 1, server); +} + +void ServersListModel::addElement(Server server) +{ + servers.push_back(server); +} + +ServerDialog::ServerDialog(LoginData *loginData): + Window(_("Choose your server")), mLoginData(loginData) +{ + gcn::Label *serverLabel = new gcn::Label(_("Server:")); + gcn::Label *portLabel = new gcn::Label(_("Port:")); + mServerNameField = new TextField(mLoginData->hostname); + mPortField = new TextField(toString(mLoginData->port)); + + // Add the most used servers from config + mMostUsedServersListModel = new ServersListModel(); + Server currentServer; + std::string currentConfig = ""; + for (int i=0; i<=MAX_SERVERLIST; i++) + { + currentServer.serverName = ""; + currentServer.port = 0; + + currentConfig = "MostUsedServerName" + toString(i); + currentServer.serverName = config.getValue(currentConfig, ""); + + currentConfig = "MostUsedServerPort" + toString(i); + currentServer.port = (short)atoi(config.getValue(currentConfig, "").c_str()); + if (!currentServer.serverName.empty() || currentServer.port != 0) + { + mMostUsedServersListModel->addElement(currentServer); + } + } + + mMostUsedServersListBox = new ListBox(NULL); + mMostUsedServersListBox->setListModel(mMostUsedServersListModel); + mMostUsedServersScrollArea = new ScrollArea(); + mMostUsedServersDropDown = new DropDown(mMostUsedServersListModel, + mMostUsedServersScrollArea, mMostUsedServersListBox); + + mOkButton = new Button(_("Ok"), "connect", this); + mCancelButton = new Button(_("Cancel"), "cancel", this); + + mServerNameField->setActionEventId("connect"); + mPortField->setActionEventId("connect"); + mMostUsedServersDropDown->setActionEventId("changeSelection"); + + mServerNameField->addActionListener(this); + mPortField->addActionListener(this); + mMostUsedServersDropDown->addActionListener(this); + + place(0, 0, serverLabel); + place(0, 1, portLabel); + place(1, 0, mServerNameField, 3).setPadding(2); + place(1, 1, mPortField, 3).setPadding(2); + place(0, 2, mMostUsedServersDropDown, 4).setPadding(2); + place(2, 3, mOkButton); + place(3, 3, mCancelButton); + reflowLayout(250, 0); + + setLocationRelativeTo(getParent()); + setVisible(true); + + if (mServerNameField->getText().empty()) { + mServerNameField->requestFocus(); + } else { + if (mPortField->getText().empty()) { + mPortField->requestFocus(); + } else { + mOkButton->requestFocus(); + } + } +} + +ServerDialog::~ServerDialog() +{ + delete mMostUsedServersListModel; + delete mMostUsedServersScrollArea; +} + +void +ServerDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "ok") + { + // Give focus back to the server dialog. + mServerNameField->requestFocus(); + } + else if (event.getId() == "changeSelection") + { + // Change the textField Values according to new selection + Server myServer = mMostUsedServersListModel->getServer + (mMostUsedServersListBox->getSelected()); + mServerNameField->setText(myServer.serverName); + mPortField->setText(toString(myServer.port)); + } + else if (event.getId() == "connect") + { + // Check login + if (mServerNameField->getText().empty() || mPortField->getText().empty()) + { + OkDialog *dlg = new OkDialog(_("Error"), + _("Please type both the address and the port of a server.")); + dlg->addActionListener(this); + } + else + { + mLoginData->hostname = mServerNameField->getText(); + mLoginData->port = (short) atoi(mPortField->getText().c_str()); + mOkButton->setEnabled(false); + mCancelButton->setEnabled(false); + + // First, look if the entry is a new one. + Server currentServer; + bool newEntry = true; + for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++) + { + currentServer = mMostUsedServersListModel->getServer(i); + if (currentServer.serverName == mLoginData->hostname && + currentServer.port == mLoginData->port) + newEntry = false; + } + // Then, add it to config if it's really new + currentServer.serverName = mLoginData->hostname; + currentServer.port = mLoginData->port; + if (newEntry) + mMostUsedServersListModel->addFirstElement(currentServer); + // Write the entry in config + std::string currentConfig = ""; + for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++) + { + currentServer = mMostUsedServersListModel->getServer(i); + + currentConfig = "MostUsedServerName" + toString(i); + config.setValue(currentConfig, currentServer.serverName); + + currentConfig = "MostUsedServerPort" + toString(i); + config.setValue(currentConfig, toString(currentServer.port)); + } + state = STATE_CONNECT_ACCOUNT; + } + } + else if (event.getId() == "cancel") + { + state = STATE_FORCE_QUIT; + } +} diff --git a/src/gui/serverdialog.h b/src/gui/serverdialog.h new file mode 100644 index 00000000..268b1baf --- /dev/null +++ b/src/gui/serverdialog.h @@ -0,0 +1,123 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_SERVERDIALOG_H +#define _TMW_SERVERDIALOG_H + +#include <iosfwd> +#include <vector> + +#include <guichan/actionlistener.hpp> +#include <guichan/listmodel.hpp> +#include "./widgets/dropdown.h" + +#include "login.h" +#include "window.h" + +#include "../guichanfwd.h" + +#include "../net/network.h" + +class LoginData; + +/** + * A server structure to keep pairs of servers and ports. + */ +struct Server { + Server(): + serverName(""), + port(0) {}; + + std::string serverName; + short port; +}; + +/** + * Server and Port List Model + */ +class ServersListModel : public gcn::ListModel +{ + public: + /** + * Used to get number of line in the list + */ + int getNumberOfElements(); + /** + * Used to get an element from the list + */ + std::string getElementAt(int elementIndex); + /** + * Used to get the corresponding Server struct + */ + Server getServer(int elementIndex) { return servers[elementIndex]; }; + /** + * Add an Element at the end of the server list + */ + void addElement(Server server); + /** + * Add an Element at the beginning of the server list + */ + void addFirstElement(Server server); + + private: + std::vector<Server> servers; +}; + +/** + * The server choice dialog. + * + * \ingroup Interface + */ +class ServerDialog : public Window, public gcn::ActionListener +{ + public: + /** + * Constructor + * + * @see Window::Window + */ + ServerDialog(LoginData *loginData); + + /** + * Destructor + */ + ~ServerDialog(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + private: + gcn::TextField *mServerNameField; + gcn::TextField *mPortField; + gcn::Button *mOkButton; + gcn::Button *mCancelButton; + + DropDown *mMostUsedServersDropDown; + gcn::ListBox *mMostUsedServersListBox; + gcn::ScrollArea *mMostUsedServersScrollArea; + ServersListModel *mMostUsedServersListModel; + + LoginData *mLoginData; +}; + +#endif diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp index 148e8b75..c8b7f900 100644 --- a/src/gui/setup.cpp +++ b/src/gui/setup.cpp @@ -44,6 +44,10 @@ extern Window *itemShortcutWindow; extern Window *emoteShortcutWindow; extern Window *emoteWindow; extern Window *tradeWindow; +#ifdef TMWSERV_SUPPORT +extern Window *magicDialog; +extern Window *guildWindow; +#endif Setup::Setup(): Window(_("Setup")) @@ -138,5 +142,9 @@ void Setup::action(const gcn::ActionEvent &event) emoteShortcutWindow->resetToDefaultSize(); emoteWindow->resetToDefaultSize(); tradeWindow->resetToDefaultSize(); +#ifdef TMWSERV_SUPPORT + magicDialog->resetToDefaultSize(); + guildWindow->resetToDefaultSize(); +#endif } } diff --git a/src/gui/setup_audio.cpp b/src/gui/setup_audio.cpp index a4bc05ae..43cc28e6 100644 --- a/src/gui/setup_audio.cpp +++ b/src/gui/setup_audio.cpp @@ -43,6 +43,7 @@ Setup_Audio::Setup_Audio(): mMusicSlider(new Slider(0, 128)) { setOpaque(false); + setDimension(gcn::Rectangle(0, 0, 250, 200)); gcn::Label *sfxLabel = new gcn::Label(_("Sfx volume")); gcn::Label *musicLabel = new gcn::Label(_("Music volume")); diff --git a/src/gui/setup_video.cpp b/src/gui/setup_video.cpp index aa39dd36..526c67ce 100644 --- a/src/gui/setup_video.cpp +++ b/src/gui/setup_video.cpp @@ -107,6 +107,7 @@ Setup_Video::Setup_Video(): mFullScreenEnabled(config.getValue("screen", false)), mOpenGLEnabled(config.getValue("opengl", false)), mCustomCursorEnabled(config.getValue("customcursor", true)), + mVisibleNamesEnabled(config.getValue("visiblenames", 1)), mParticleEffectsEnabled(config.getValue("particleeffects", true)), mNameEnabled(config.getValue("showownname", false)), mOpacity(config.getValue("guialpha", 0.8)), @@ -117,6 +118,7 @@ Setup_Video::Setup_Video(): mFsCheckBox(new CheckBox(_("Full screen"), mFullScreenEnabled)), mOpenGLCheckBox(new CheckBox(_("OpenGL"), mOpenGLEnabled)), mCustomCursorCheckBox(new CheckBox(_("Custom cursor"), mCustomCursorEnabled)), + mVisibleNamesCheckBox(new CheckBox(_("Visible names"), mVisibleNamesEnabled)), mParticleEffectsCheckBox(new CheckBox(_("Particle effects"), mParticleEffectsEnabled)), mNameCheckBox(new CheckBox(_("Show name"), mNameEnabled)), mSpeechSlider(new Slider(0, 3)), @@ -168,6 +170,7 @@ Setup_Video::Setup_Video(): mModeList->setActionEventId("videomode"); mCustomCursorCheckBox->setActionEventId("customcursor"); + mVisibleNamesCheckBox->setActionEventId("visiblenames"); mParticleEffectsCheckBox->setActionEventId("particleeffects"); mNameCheckBox->setActionEventId("showownname"); mAlphaSlider->setActionEventId("guialpha"); @@ -185,6 +188,7 @@ Setup_Video::Setup_Video(): mModeList->addActionListener(this); mCustomCursorCheckBox->addActionListener(this); + mVisibleNamesCheckBox->addActionListener(this); mParticleEffectsCheckBox->addActionListener(this); mNameCheckBox->addActionListener(this); mAlphaSlider->addActionListener(this); @@ -263,8 +267,9 @@ Setup_Video::Setup_Video(): place(1, 0, mFsCheckBox, 3); place(1, 1, mOpenGLCheckBox, 3); place(1, 2, mCustomCursorCheckBox, 3); - place(1, 3, mNameCheckBox, 3); - place(1, 4, mParticleEffectsCheckBox, 3); + place(1, 3, mVisibleNamesCheckBox, 3); + place(1, 4, mNameCheckBox, 3); + place(1, 5, mParticleEffectsCheckBox, 3); place(0, 6, mAlphaSlider); place(0, 7, mFpsSlider); @@ -348,6 +353,7 @@ void Setup_Video::apply() // We sync old and new values at apply time mFullScreenEnabled = config.getValue("screen", false); mCustomCursorEnabled = config.getValue("customcursor", true); + mVisibleNamesEnabled = config.getValue("visiblenames", 1); mParticleEffectsEnabled = config.getValue("particleeffects", true); mNameEnabled = config.getValue("showownname", false); mSpeechMode = (int) config.getValue("speech", 3); @@ -381,6 +387,7 @@ void Setup_Video::cancel() mFsCheckBox->setSelected(mFullScreenEnabled); mOpenGLCheckBox->setSelected(mOpenGLEnabled); mCustomCursorCheckBox->setSelected(mCustomCursorEnabled); + mVisibleNamesCheckBox->setSelected(mVisibleNamesEnabled); mParticleEffectsCheckBox->setSelected(mParticleEffectsEnabled); mSpeechSlider->setValue(mSpeechMode); mNameCheckBox->setSelected(mNameEnabled); @@ -395,6 +402,7 @@ void Setup_Video::cancel() config.setValue("screen", mFullScreenEnabled ? true : false); config.setValue("customcursor", mCustomCursorEnabled ? true : false); + config.setValue("visiblenames", mVisibleNamesEnabled ? 1 : 0); config.setValue("particleeffects", mParticleEffectsEnabled ? true : false); config.setValue("speech", mSpeechMode); config.setValue("showownname", mNameEnabled ? true : false); @@ -426,6 +434,11 @@ void Setup_Video::action(const gcn::ActionEvent &event) config.setValue("customcursor", mCustomCursorCheckBox->isSelected() ? true : false); } + else if (event.getId() == "visiblenames") + { + config.setValue("visiblenames", + mVisibleNamesCheckBox->isSelected() ? 1 : 0); + } else if (event.getId() == "particleeffects") { config.setValue("particleeffects", diff --git a/src/gui/setup_video.h b/src/gui/setup_video.h index e57e33cc..44ecdfe5 100644 --- a/src/gui/setup_video.h +++ b/src/gui/setup_video.h @@ -50,6 +50,7 @@ class Setup_Video : public SetupTab, public gcn::ActionListener, bool mFullScreenEnabled; bool mOpenGLEnabled; bool mCustomCursorEnabled; + bool mVisibleNamesEnabled; bool mParticleEffectsEnabled; bool mNameEnabled; double mOpacity; @@ -69,6 +70,7 @@ class Setup_Video : public SetupTab, public gcn::ActionListener, gcn::CheckBox *mFsCheckBox; gcn::CheckBox *mOpenGLCheckBox; gcn::CheckBox *mCustomCursorCheckBox; + gcn::CheckBox *mVisibleNamesCheckBox; gcn::CheckBox *mParticleEffectsCheckBox; gcn::CheckBox *mNameCheckBox; diff --git a/src/gui/shop.cpp b/src/gui/shop.cpp index a5f59bac..7b28cef4 100644 --- a/src/gui/shop.cpp +++ b/src/gui/shop.cpp @@ -38,17 +38,19 @@ std::string ShopItems::getElementAt(int i) return mShopItems.at(i)->getDisplayName(); } -void ShopItems::addItem(int inventoryIndex, short id, int amount, int price) +void ShopItems::addItem(int id, int amount, int price) { - ShopItem *item = new ShopItem(id, amount, price); - item->setInvIndex(inventoryIndex); - mShopItems.push_back(item); + mShopItems.push_back(new ShopItem(id, amount, price)); } -void ShopItems::addItem(short id, int price) +#ifdef EATHENA_SUPPORT +void ShopItems::addItem(int inventoryIndex, int id, int amount, int price) { - mShopItems.push_back(new ShopItem(id, 0, price)); + ShopItem *item = new ShopItem(id, amount, price); + item->setInvIndex(inventoryIndex); + mShopItems.push_back(item); } +#endif ShopItem* ShopItems::at(int i) const { diff --git a/src/gui/shop.h b/src/gui/shop.h index e0db4c59..aa72bf2a 100644 --- a/src/gui/shop.h +++ b/src/gui/shop.h @@ -40,14 +40,16 @@ class ShopItems : public gcn::ListModel ~ShopItems(); /** - * Adds an item to the list (used by sell dialog). + * Adds an item to the list. */ - void addItem(int inventoryIndex, short id, int amount, int price); + void addItem(int id, int amount, int price); +#ifdef EATHENA_SUPPORT /** - * Adds an item to the list (used by buy dialog). + * Adds an item to the list (used by eAthena sell dialog). */ - void addItem(short id, int price); + void addItem(int inventoryIndex, int id, int amount, int price); +#endif /** * Returns the number of items in the shop. diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp new file mode 100644 index 00000000..22d1db60 --- /dev/null +++ b/src/gui/skilldialog.cpp @@ -0,0 +1,263 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <guichan/widgets/label.hpp> +#include <guichan/widgets/container.hpp> +#include <guichan/widgets/icon.hpp> + +#include "skilldialog.h" + +#include "icon.h" +#include "button.h" +#include "listbox.h" +#include "scrollarea.h" +#include "windowcontainer.h" +#include "progressbar.h" + +#include "widgets/tabbedarea.h" + +#include "../localplayer.h" + +#include "../utils/dtor.h" +#include "../utils/gettext.h" +#include "../utils/stringutils.h" + +SkillDialog::SkillDialog(): + Window(_("Skills")) +{ + setWindowName("Skills"); + setCloseButton(true); + setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425); + + TabbedArea *panel = new TabbedArea(); + panel->setDimension(gcn::Rectangle(5, 5, 270, 420)); + + Skill_Tab* tab; + + // Add each type of skill tab to the panel + tab = new Skill_Tab("Weapon"); + panel->addTab(_("Weapons"), tab); + mTabs.push_back(tab); + + tab = new Skill_Tab("Magic"); + panel->addTab(_("Magic"), tab); + mTabs.push_back(tab); + + tab = new Skill_Tab("Craft"); + panel->addTab(_("Crafts"), tab); + mTabs.push_back(tab); + + add(panel); + + update(); + + setLocationRelativeTo(getParent()); + loadWindowState(); +} + +SkillDialog::~SkillDialog() +{ + delete_all(mTabs); +} + +void SkillDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "skill") + { + } + else if (event.getId() == "close") + { + setVisible(false); + } +} + +void SkillDialog::draw(gcn::Graphics *g) +{ + update(); + + Window::draw(g); +} + +void SkillDialog::update() +{ + for(std::list<Skill_Tab*>::const_iterator i = mTabs.begin(); + i != mTabs.end(); ++i) + { + (*i)->update(); + } +} + +Skill_Tab::Skill_Tab(const std::string &type): type(type) +{ + setOpaque(false); + setDimension(gcn::Rectangle(0, 0, 270, 420)); + int skillNum = getSkillNum(); + + mSkillIcons.resize(skillNum); + mSkillNameLabels.resize(skillNum); + mSkillLevelLabels.resize(skillNum); + mSkillExpLabels.resize(skillNum); + mSkillProgress.resize(skillNum); + + // Set the initial positions of the skill information + for (int a=0; a < skillNum; a++) + { + mSkillIcons.at(a) = getIcon(a); + mSkillIcons.at(a)->setPosition(1, a*32); + add(mSkillIcons.at(a)); + + mSkillNameLabels.at(a) = new gcn::Label(""); + mSkillNameLabels.at(a)->setPosition(35, a*32 ); + add(mSkillNameLabels.at(a)); + + mSkillProgress.at(a) = new ProgressBar(0.0f, 200, 20, 150, 150, 150); + mSkillProgress.at(a)->setPosition(35, a*32 + 13); + add(mSkillProgress.at(a)); + + mSkillExpLabels.at(a) = new gcn::Label(""); + mSkillExpLabels.at(a)->setPosition(45, a*32 + 16); + add(mSkillExpLabels.at(a)); + + mSkillLevelLabels.at(a) = new gcn::Label(""); + mSkillLevelLabels.at(a)->setPosition(165, a*32); + add(mSkillLevelLabels.at(a)); + } + + update(); + +} + +int Skill_Tab::getSkillNum() +{ + int skillNum = 0; + + if (type == "Weapon") + { + skillNum = CHAR_SKILL_WEAPON_NB; + return skillNum; + } + else if (type == "Magic") + { + skillNum = CHAR_SKILL_MAGIC_NB; + return skillNum; + } + else if (type == "Craft") + { + skillNum = CHAR_SKILL_CRAFT_NB; + return skillNum; + } + else return skillNum; +} + +int Skill_Tab::getSkillBegin() +{ + int skillBegin = 0; + + if (type == "Weapon") + { + skillBegin = CHAR_SKILL_WEAPON_BEGIN - CHAR_SKILL_BEGIN; + return skillBegin; + } + else if (type == "Magic") + { + skillBegin = CHAR_SKILL_MAGIC_BEGIN - CHAR_SKILL_BEGIN; + return skillBegin; + } + else if (type == "Craft") + { + skillBegin = CHAR_SKILL_CRAFT_BEGIN - CHAR_SKILL_BEGIN; + return skillBegin; + } + else return skillBegin; +} + +Icon* Skill_Tab::getIcon(int index) +{ + int skillBegin = getSkillBegin(); + std::string icon = LocalPlayer::getSkillInfo(index + skillBegin).icon; + return new Icon(icon); +} + +void Skill_Tab::updateSkill(int index) +{ + int skillBegin = getSkillBegin(); + + int baseLevel = player_node->getAttributeBase(index + + skillBegin + + CHAR_SKILL_BEGIN); + + int effLevel = player_node->getAttributeEffective(index + + skillBegin + + CHAR_SKILL_BEGIN); + if(baseLevel <= 0) + { + mSkillProgress.at(index)->setVisible(false); + mSkillExpLabels.at(index)->setVisible(false); + mSkillLevelLabels.at(index)->setVisible(false); + mSkillNameLabels.at(index)->setVisible(false); + mSkillIcons.at(index)->setVisible(false); + } + else + { + mSkillProgress.at(index)->setVisible(true); + mSkillExpLabels.at(index)->setVisible(true); + mSkillLevelLabels.at(index)->setVisible(true); + mSkillNameLabels.at(index)->setVisible(true); + mSkillIcons.at(index)->setVisible(true); + std::string skillLevel("Lvl: " + toString(baseLevel)); + if (effLevel < baseLevel) + { + skillLevel.append(" - " + toString(baseLevel - effLevel)); + } + else if (effLevel > baseLevel) + { + skillLevel.append(" + " + toString(effLevel - baseLevel)); + } + mSkillLevelLabels.at(index)->setCaption(skillLevel); + + std::pair<int, int> exp = player_node->getExperience(index + skillBegin); + std::string sExp (toString(exp.first) + " / " + toString(exp.second)); + + + mSkillNameLabels.at(index)->setCaption(LocalPlayer::getSkillInfo(index + skillBegin).name); + mSkillNameLabels.at(index)->adjustSize(); + mSkillLevelLabels.at(index)->adjustSize(); + mSkillExpLabels.at(index)->setCaption(sExp); + mSkillExpLabels.at(index)->adjustSize(); + mSkillExpLabels.at(index)->setAlignment(gcn::Graphics::RIGHT); + + // More intense red as exp grows + int color = 150 - (int)(150 * ((float) exp.first / exp.second)); + mSkillProgress.at(index)->setColor(244, color, color); + mSkillProgress.at(index)->setProgress((float) exp.first / exp.second); + } +} + +void Skill_Tab::update() +{ + int skillNum = getSkillNum(); + + // Update the skill information for reach skill + for (int a = 0; a < skillNum; a++) + { + updateSkill(a); + } +} diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h new file mode 100644 index 00000000..3d010daa --- /dev/null +++ b/src/gui/skilldialog.h @@ -0,0 +1,139 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_SKILL_H +#define _TMW_SKILL_H + +#include <vector> +#include <list> + +#include <guichan/listmodel.hpp> +#include <guichan/actionlistener.hpp> + +#include "window.h" +#include "gccontainer.h" + +#include "../guichanfwd.h" + +class ProgressBar; +class Icon; + +class Skill_Tab : public GCContainer, public gcn::ActionListener +{ + public: + /** + * The type of this skill tab + */ + const std::string type; + + /** + * Constructor + */ + Skill_Tab(const std::string &type); + + /** + * Update this tab + */ + void update(); + + /** + * Called when receiving actions from widget. + */ + void action(const gcn::ActionEvent &event) {} + + private: + /** + * Update the information of a skill at + * the given index + */ + void updateSkill(int index); + + /** + * Gets the number of skills in this particular + * type of tab. + */ + int getSkillNum(); + + /** + * Get the first enumeration of this skill tab's + * skill type. + */ + int getSkillBegin(); + + /** + * Get the icon associated with the given index + */ + Icon* getIcon(int index); + + std::vector<Icon *> mSkillIcons; + std::vector<gcn::Label *> mSkillNameLabels; + std::vector<gcn::Label *> mSkillLevelLabels; + std::vector<gcn::Label *> mSkillExpLabels; + std::vector<ProgressBar *> mSkillProgress; +}; + + +/** + * The skill dialog. + * + * \ingroup Interface + */ +class SkillDialog : public Window, public gcn::ActionListener +{ + public: + /** + * Constructor. + */ + SkillDialog(); + + /** + * Destructor. + */ + ~SkillDialog(); + + /** + * Called when receiving actions from widget. + */ + void action(const gcn::ActionEvent &event); + + /** + * Update the tabs in this dialog + */ + void update(); + + /** + * Draw this window. + */ + void draw(gcn::Graphics *g); + + private: + + + std::list<Skill_Tab*> mTabs; + +}; + + + + +extern SkillDialog *skillDialog; + +#endif diff --git a/src/gui/speechbubble.cpp b/src/gui/speechbubble.cpp index f63b02c3..165d216f 100644 --- a/src/gui/speechbubble.cpp +++ b/src/gui/speechbubble.cpp @@ -1,6 +1,7 @@ /* * Speech bubbles * Copyright (C) 2008 The Legend of Mazzeroth Development Team + * Copyright (C) 2008 The Mana World Development Team * * This file is part of The Mana World. * diff --git a/src/gui/speechbubble.h b/src/gui/speechbubble.h index 6daff8fb..5d582b1d 100644 --- a/src/gui/speechbubble.h +++ b/src/gui/speechbubble.h @@ -1,6 +1,7 @@ /* * Speech bubbles * Copyright (C) 2008 The Legend of Mazzeroth Development Team + * Copyright (C) 2008 The Mana World Development Team * * This file is part of The Mana World. * diff --git a/src/gui/status.cpp b/src/gui/status.cpp index b1a973fe..3c48d045 100644 --- a/src/gui/status.cpp +++ b/src/gui/status.cpp @@ -168,21 +168,21 @@ void StatusWindow::update() { // Status Part // ----------- - mLvlLabel->setCaption(strprintf(_("Level: %d"), mPlayer->mLevel)); + mLvlLabel->setCaption(strprintf(_("Level: %d"), mPlayer->getLevel())); mLvlLabel->adjustSize(); mJobLvlLabel->setCaption(strprintf(_("Job: %d"), mPlayer->mJobLevel)); mJobLvlLabel->adjustSize(); - if (mCurrency != mPlayer->mGp) { - mCurrency = mPlayer->mGp; + if (mCurrency != mPlayer->getMoney()) { + mCurrency = mPlayer->getMoney(); mGpLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency(mCurrency).c_str())); mGpLabel->adjustSize(); } - mHpBar->setText(toString(mPlayer->mHp) + - "/" + toString(mPlayer->mMaxHp)); + mHpBar->setText(toString(mPlayer->getHp()) + + "/" + toString(mPlayer->getMaxHp())); mMpBar->setText(toString(mPlayer->mMp) + "/" + toString(mPlayer->mMaxMp)); @@ -194,11 +194,11 @@ void StatusWindow::update() "/" + toString(mPlayer->mJobXpForNextLevel)); // HP Bar coloration - if (mPlayer->mHp < int(mPlayer->mMaxHp / 3)) + if (mPlayer->getHp() < int(mPlayer->getMaxHp() / 3)) { mHpBar->setColor(223, 32, 32); // Red } - else if (mPlayer->mHp < int((mPlayer->mMaxHp / 3) * 2)) + else if (mPlayer->getHp() < int((mPlayer->getMaxHp() / 3) * 2)) { mHpBar->setColor(230, 171, 34); // Orange } @@ -207,7 +207,7 @@ void StatusWindow::update() mHpBar->setColor(0, 171, 34); // Green } - mHpBar->setProgress((float) mPlayer->mHp / (float) mPlayer->mMaxHp); + mHpBar->setProgress((float) mPlayer->getHp() / (float) mPlayer->getMaxHp()); mMpBar->setProgress((float) mPlayer->mMp / (float) mPlayer->mMaxMp); mXpBar->setProgress( diff --git a/src/gui/status.h b/src/gui/status.h index 136c6c3f..9e4de3fd 100644 --- a/src/gui/status.h +++ b/src/gui/status.h @@ -65,7 +65,7 @@ class StatusWindow : public Window, public gcn::ActionListener */ gcn::Label *mLvlLabel, *mJobLvlLabel; gcn::Label *mGpLabel; - Uint32 mCurrency; + int mCurrency; gcn::Label *mHpLabel, *mMpLabel, *mXpLabel, *mJobLabel; ProgressBar *mHpBar, *mMpBar; ProgressBar *mXpBar, *mJobBar; diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp new file mode 100644 index 00000000..bcac0a90 --- /dev/null +++ b/src/gui/statuswindow.cpp @@ -0,0 +1,370 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "statuswindow.h" + +#include <guichan/widgets/label.hpp> + +#include "button.h" +#include "progressbar.h" +#include "windowcontainer.h" + +#include "../localplayer.h" + +#include "../utils/strprintf.h" +#include "../utils/stringutils.h" + +StatusWindow::StatusWindow(LocalPlayer *player): + Window(player->getName()), + mPlayer(player) +{ + setWindowName("Status"); + setResizable(true); + setCloseButton(true); + setDefaultSize((windowContainer->getWidth() - 365) / 2, + (windowContainer->getHeight() - 255) / 2, 365, 275); + loadWindowState(); + + // ---------------------- + // Status Part + // ---------------------- + + mLvlLabel = new gcn::Label("Level:"); + mMoneyLabel = new gcn::Label("Money:"); + + mHpLabel = new gcn::Label("HP:"); + mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34); + mHpValueLabel = new gcn::Label(""); + + int y = 3; + int x = 5; + + mLvlLabel->setPosition(x, y); + x += mLvlLabel->getWidth() + 40; + mMoneyLabel->setPosition(x, y); + + y += mLvlLabel->getHeight() + 5; // Next Row + x = 5; + + mHpLabel->setPosition(x, y); + x += mHpLabel->getWidth() + 5; + mHpBar->setPosition(x, y); + x += mHpBar->getWidth() + 5; + mHpValueLabel->setPosition(x, y); + + y += mHpLabel->getHeight() + 5; // Next Row + x = 5; + + add(mLvlLabel); + add(mMoneyLabel); + add(mHpLabel); + add(mHpValueLabel); + add(mHpBar); + + // ---------------------- + // Stats Part + // ---------------------- + + // Static Labels + gcn::Label *mStatsTitleLabel = new gcn::Label("Stats"); + gcn::Label *mStatsTotalLabel = new gcn::Label("Total"); + + // Derived Stats +/* + mStatsAttackLabel = new gcn::Label("Attack:"); + mStatsDefenseLabel= new gcn::Label("Defense:"); + mStatsMagicAttackLabel = new gcn::Label("M.Attack:"); + mStatsMagicDefenseLabel = new gcn::Label("M.Defense:"); + mStatsAccuracyLabel = new gcn::Label("% Accuracy:"); + mStatsEvadeLabel = new gcn::Label("% Evade:"); + mStatsReflexLabel = new gcn::Label("% Reflex:"); + + mStatsAttackPoints = new gcn::Label(""); + mStatsDefensePoints = new gcn::Label(""); + mStatsMagicAttackPoints = new gcn::Label(""); + mStatsMagicDefensePoints = new gcn::Label(""); + mStatsAccuracyPoints = new gcn::Label("% Accuracy:"); + mStatsEvadePoints = new gcn::Label("% Evade:"); + mStatsReflexPoints = new gcn::Label("% Reflex:"); +*/ + // New labels + for (int i = 0; i < 6; i++) { + mStatsLabel[i] = new gcn::Label(); + mStatsDisplayLabel[i] = new gcn::Label(); + } + mCharacterPointsLabel = new gcn::Label(); + mCorrectionPointsLabel = new gcn::Label(); + + // Set button events Id + mStatsPlus[0] = new Button("+", "STR+", this); + mStatsPlus[1] = new Button("+", "AGI+", this); + mStatsPlus[2] = new Button("+", "DEX+", this); + mStatsPlus[3] = new Button("+", "VIT+", this); + mStatsPlus[4] = new Button("+", "INT+", this); + mStatsPlus[5] = new Button("+", "WIL+", this); + + mStatsMinus[0] = new Button("-", "STR-", this); + mStatsMinus[1] = new Button("-", "AGI-", this); + mStatsMinus[2] = new Button("-", "DEX-", this); + mStatsMinus[3] = new Button("-", "VIT-", this); + mStatsMinus[4] = new Button("-", "INT-", this); + mStatsMinus[5] = new Button("-", "WIL-", this); + + + + // Set position + mStatsTitleLabel->setPosition(mHpLabel->getX(), mHpLabel->getY() + 23 ); + mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15); + int totalLabelY = mStatsTotalLabel->getY(); + + for (int i = 0; i < 6; i++) + { + mStatsLabel[i]->setPosition(5, + mStatsTotalLabel->getY() + (i * 23) + 15); + mStatsMinus[i]->setPosition(85, totalLabelY + (i * 23) + 15); + mStatsDisplayLabel[i]->setPosition(125, + totalLabelY + (i * 23) + 15); + mStatsPlus[i]->setPosition(185, totalLabelY + (i * 23) + 15); + } + + mCharacterPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 25); + mCorrectionPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 35); +/* + mStatsAttackLabel->setPosition(220, mStatsLabel[0]->getY()); + mStatsDefenseLabel->setPosition(220, mStatsLabel[1]->getY()); + mStatsMagicAttackLabel->setPosition(220, mStatsLabel[2]->getY()); + mStatsMagicDefenseLabel->setPosition(220, mStatsLabel[3]->getY()); + mStatsAccuracyLabel->setPosition(220, mStatsLabel[4]->getY()); + mStatsEvadeLabel->setPosition(220, mStatsLabel[5]->getY()); + mStatsReflexLabel->setPosition(220, mStatsLabel[6]->getY()); + + mStatsAttackPoints->setPosition(310, mStatsLabel[0]->getY()); + mStatsDefensePoints->setPosition(310, mStatsLabel[1]->getY()); + mStatsMagicAttackPoints->setPosition(310, mStatsLabel[2]->getY()); + mStatsMagicDefensePoints->setPosition(310, mStatsLabel[3]->getY()); + mStatsAccuracyPoints->setPosition(310, mStatsLabel[4]->getY()); + mStatsEvadePoints->setPosition(310, mStatsLabel[5]->getY()); + mStatsReflexPoints->setPosition(310, mStatsLabel[6]->getY()); +*/ + // Assemble + add(mStatsTitleLabel); + add(mStatsTotalLabel); + for(int i = 0; i < 6; i++) + { + add(mStatsLabel[i]); + add(mStatsDisplayLabel[i]); + add(mStatsPlus[i]); + add(mStatsMinus[i]); + }/* + add(mStatsAttackLabel); + add(mStatsDefenseLabel); + add(mStatsMagicAttackLabel); + add(mStatsMagicDefenseLabel); + add(mStatsAccuracyLabel); + add(mStatsEvadeLabel); + add(mStatsReflexLabel); + + add(mStatsAttackPoints); + add(mStatsDefensePoints); + add(mStatsMagicAttackPoints); + add(mStatsMagicDefensePoints); + add(mStatsAccuracyPoints); + add(mStatsEvadePoints); + add(mStatsReflexPoints);*/ + + add(mCharacterPointsLabel); + add(mCorrectionPointsLabel); +} + +void StatusWindow::update() +{ + // Status Part + // ----------- + mLvlLabel->setCaption( "Level: " + + toString(mPlayer->getLevel()) + + " (" + + toString(mPlayer->getLevelProgress()) + + "%)"); + mLvlLabel->adjustSize(); + + mMoneyLabel->setCaption("Money: " + toString(mPlayer->getMoney()) + " GP"); + mMoneyLabel->adjustSize(); + + int hp = mPlayer->getHp(); + int maxHp = mPlayer->getMaxHp(); + + mHpValueLabel->setCaption(toString(hp) + + " / " + toString(maxHp)); + mHpValueLabel->adjustSize(); + + // HP Bar coloration + if (hp < int(maxHp / 3)) + { + mHpBar->setColor(223, 32, 32); // Red + } + else if (hp < int((maxHp / 3) * 2)) + { + mHpBar->setColor(230, 171, 34); // Orange + } + else + { + mHpBar->setColor(0, 171, 34); // Green + } + + mHpBar->setProgress((float) hp / maxHp); + + // Stats Part + // ---------- + const std::string attrNames[6] = { + "Strength", + "Agility", + "Dexterity", + "Vitality", + "Intelligence", + "Willpower" + }; + int characterPoints = mPlayer->getCharacterPoints(); + int correctionPoints = mPlayer->getCorrectionPoints(); + // Update labels + for (int i = 0; i < 6; i++) + { + mStatsLabel[i]->setCaption(attrNames[i]); + mStatsDisplayLabel[i]->setCaption( + strprintf("%d / %d", + mPlayer->getAttributeEffective(CHAR_ATTR_BEGIN + i), + mPlayer->getAttributeBase(CHAR_ATTR_BEGIN + i))); + + mStatsLabel[i]->adjustSize(); + mStatsDisplayLabel[i]->adjustSize(); + + mStatsPlus[i]->setEnabled(characterPoints); + mStatsMinus[i]->setEnabled(correctionPoints); + } + mCharacterPointsLabel->setCaption("Character Points: " + + toString(characterPoints)); + mCharacterPointsLabel->adjustSize(); + + mCorrectionPointsLabel->setCaption("Correction Points: " + + toString(correctionPoints)); + mCorrectionPointsLabel->adjustSize(); +/* + // Derived Stats Points + + // Attack TODO: Count equipped Weapons and items attack bonuses + mStatsAttackPoints->setCaption( + toString(mPlayer->ATK + mPlayer->ATK_BONUS)); + mStatsAttackPoints->adjustSize(); + + // Defense TODO: Count equipped Armors and items defense bonuses + mStatsDefensePoints->setCaption( + toString(mPlayer->DEF + mPlayer->DEF_BONUS)); + mStatsDefensePoints->adjustSize(); + + // Magic Attack TODO: Count equipped items M.Attack bonuses + mStatsMagicAttackPoints->setCaption( + toString(mPlayer->MATK + mPlayer->MATK_BONUS)); + mStatsMagicAttackPoints->adjustSize(); + + // Magic Defense TODO: Count equipped items M.Defense bonuses + mStatsMagicDefensePoints->setCaption( + toString(mPlayer->MDEF + mPlayer->MDEF_BONUS)); + mStatsMagicDefensePoints->adjustSize(); + + // Accuracy % + mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT)); + mStatsAccuracyPoints->adjustSize(); + + // Evasion % + mStatsEvadePoints->setCaption(toString(mPlayer->FLEE)); + mStatsEvadePoints->adjustSize(); + + // Reflex % + mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter + mStatsReflexPoints->adjustSize(); +*/ + // Update Second column widgets position + mMoneyLabel->setPosition(mLvlLabel->getX() + mLvlLabel->getWidth() + 20, + mLvlLabel->getY()); + +} + +void StatusWindow::draw(gcn::Graphics *g) +{ + update(); + + Window::draw(g); +} + +void StatusWindow::action(const gcn::ActionEvent &event) +{ + const std::string &eventId = event.getId(); + + // Stats Part + if (eventId == "STR+") + { + mPlayer->raiseAttribute(LocalPlayer::STR); + } + else if (eventId == "AGI+") + { + mPlayer->raiseAttribute(LocalPlayer::AGI); + } + else if (eventId == "DEX+") + { + mPlayer->raiseAttribute(LocalPlayer::DEX); + } + else if (eventId == "VIT+") + { + mPlayer->raiseAttribute(LocalPlayer::VIT); + } + else if (eventId == "INT+") + { + mPlayer->raiseAttribute(LocalPlayer::INT); + } + else if (eventId == "WIL+") + { + mPlayer->raiseAttribute(LocalPlayer::WIL); + } + + else if (eventId == "STR-") + { + mPlayer->lowerAttribute(LocalPlayer::STR); + } + else if (eventId == "AGI-") + { + mPlayer->lowerAttribute(LocalPlayer::AGI); + } + else if (eventId == "DEX-") + { + mPlayer->lowerAttribute(LocalPlayer::DEX); + } + else if (eventId == "VIT-") + { + mPlayer->lowerAttribute(LocalPlayer::VIT); + } + else if (eventId == "INT-") + { + mPlayer->lowerAttribute(LocalPlayer::INT); + } + else if (eventId == "WIL-") + { + mPlayer->lowerAttribute(LocalPlayer::WIL); + } +} diff --git a/src/gui/statuswindow.h b/src/gui/statuswindow.h new file mode 100644 index 00000000..262b89f6 --- /dev/null +++ b/src/gui/statuswindow.h @@ -0,0 +1,105 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_STATUS_H +#define _TMW_STATUS_H + +#include <iosfwd> + +#include <guichan/actionlistener.hpp> + +#include "window.h" + +#include "../guichanfwd.h" + +class LocalPlayer; +class ProgressBar; + + +/** + * The player status dialog. + * + * \ingroup Interface + */ +class StatusWindow : public Window, public gcn::ActionListener +{ + public: + /** + * Constructor. + */ + StatusWindow(LocalPlayer *player); + + /** + * Called when receiving actions from widget. + */ + void action(const gcn::ActionEvent &event); + + /** + * Draw this window + */ + void draw(gcn::Graphics *graphics); + + /** + * Updates this dialog with values from PLAYER_INFO *char_info + */ + void update(); + + private: + LocalPlayer *mPlayer; + + /** + * Status Part + */ + gcn::Label *mLvlLabel, *mMoneyLabel, *mHpLabel, *mHpValueLabel; + ProgressBar *mHpBar; + + /** + * Derived Statistics captions + */ +/* + gcn::Label *mStatsAttackLabel, *mStatsDefenseLabel; + gcn::Label *mStatsMagicAttackLabel, *mStatsMagicDefenseLabel; + gcn::Label *mStatsAccuracyLabel, *mStatsEvadeLabel; + gcn::Label *mStatsReflexLabel; + + gcn::Label *mStatsAttackPoints, *mStatsDefensePoints; + gcn::Label *mStatsMagicAttackPoints, *mStatsMagicDefensePoints; + gcn::Label *mStatsAccuracyPoints, *mStatsEvadePoints; + gcn::Label *mStatsReflexPoints; +*/ + /** + * Stats captions. + */ + gcn::Label *mStatsLabel[6]; + gcn::Label *mStatsDisplayLabel[6]; + gcn::Label *mCharacterPointsLabel; + gcn::Label *mCorrectionPointsLabel; + + /** + * Stats buttons. + */ + gcn::Button *mStatsPlus[6]; + gcn::Button *mStatsMinus[6]; +}; + +extern StatusWindow *statusWindow; + +#endif diff --git a/src/gui/textdialog.cpp b/src/gui/textdialog.cpp new file mode 100644 index 00000000..05e43906 --- /dev/null +++ b/src/gui/textdialog.cpp @@ -0,0 +1,91 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "textdialog.h" + +#include <guichan/widgets/label.hpp> +#include <guichan/widgets/textfield.hpp> + +#include "button.h" + +TextDialog::TextDialog(const std::string &title, const std::string &msg, + Window *parent): + Window(title, true, parent), + textField(new TextField("")) +{ + gcn::Label *textLabel = new gcn::Label(msg); + okButton = new Button("OK", "OK", this); + gcn::Button *cancelButton = new Button("Cancel", "CANCEL", this); + + int w = textLabel->getWidth() + 20; + int inWidth = okButton->getWidth() + cancelButton->getWidth() + 5; + int h = textLabel->getHeight() + 25 + okButton->getHeight() + textField->getHeight(); + + if (w < inWidth + 10) { + w = inWidth + 10; + } + + setContentSize(w, h); + textLabel->setPosition(10, 10); + textField->setWidth(85); + textField->setPosition(10,20 + textLabel->getHeight()); + okButton->setPosition((w - inWidth) / 2, + h - 5 - cancelButton->getHeight()); + cancelButton->setPosition(okButton->getX() + okButton->getWidth() + 5, + h - 5 - cancelButton->getHeight()); + + add(textLabel); + add(textField); + add(okButton); + add(cancelButton); + + if (getParent()) { + setLocationRelativeTo(getParent()); + getParent()->moveToTop(this); + } + setVisible(true); + textField->requestFocus(); +} + +void TextDialog::action(const gcn::ActionEvent &event) +{ + // Proxy button events to our listeners + ActionListenerIterator i; + for (i = mActionListeners.begin(); i != mActionListeners.end(); ++i) + { + (*i)->action(event); + } + + if(event.getId() == "CANCEL" || event.getId() == "OK") + { + scheduleDelete(); + } +} + +const std::string& TextDialog::getText() const +{ + return textField->getText(); +} + +void TextDialog::setOKButtonActionId(const std::string &name) +{ + okButton->setActionEventId(name); +} diff --git a/src/gui/textdialog.h b/src/gui/textdialog.h new file mode 100644 index 00000000..8b4e2cc3 --- /dev/null +++ b/src/gui/textdialog.h @@ -0,0 +1,66 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_GUI_GUILD_DIALOG_H +#define _TMW_GUI_GUILD_DIALOG_H + +#include <guichan/actionlistener.hpp> +#include "textfield.h" + +#include "window.h" + + +/** +* An option dialog. + * + * \ingroup GUI + */ +class TextDialog : public Window, public gcn::ActionListener { +public: + /** + * Constructor. + * + * @see Window::Window + */ + TextDialog(const std::string &title, const std::string &msg, + Window *parent = NULL); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + /** + * Get the text in the textfield + */ + const std::string& getText() const; + + /** + * Set the OK button action id + */ + void setOKButtonActionId(const std::string &name); + +private: + TextField *textField; + gcn::Button *okButton; +}; + +#endif diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp index 2f6007a9..98214a79 100644 --- a/src/gui/trade.cpp +++ b/src/gui/trade.cpp @@ -21,6 +21,7 @@ #include <sstream> +#include <guichan/font.hpp> #include <guichan/widgets/label.hpp> #include "button.h" @@ -39,49 +40,67 @@ #include "../localplayer.h" #include "../units.h" +#ifdef TMWSERV_SUPPORT +#include "../net/gameserver/player.h" +#else #include "../net/messageout.h" -#include "../net/protocol.h" +#include "../net/ea/protocol.h" +#endif #include "../utils/gettext.h" -#include "../utils/strprintf.h" #include "../utils/stringutils.h" +#include "../utils/strprintf.h" +#ifdef TMWSERV_SUPPORT +TradeWindow::TradeWindow(): +#else TradeWindow::TradeWindow(Network *network): +#endif Window(_("Trade: You")), +#ifdef EATHENA_SUPPORT mNetwork(network), +#endif mMyInventory(new Inventory(INVENTORY_SIZE)), mPartnerInventory(new Inventory(INVENTORY_SIZE)) +#ifdef TMWSERV_SUPPORT + , mStatus(PREPARING) +#endif { setWindowName("Trade"); - setDefaultSize(115, 227, 342, 209); setResizable(true); + setDefaultSize(115, 197, 332, 209); - setMinWidth(342); - setMinHeight(209); - - mAddButton = new Button(_("Add"), "add", this); + Button *mAddButton = new Button(_("Add"), "add", this); +#ifdef EATHENA_SUPPORT mOkButton = new Button(_("Ok"), "ok", this); - mCancelButton = new Button(_("Cancel"), "cancel", this); - mTradeButton = new Button(_("Trade"), "trade", this); - - mTradeButton->setEnabled(false); - - mMyItemContainer = new ItemContainer(mMyInventory.get(), 2); - mMyItemContainer->setWidth(160); +#endif + Button *mCancelButton = new Button(_("Cancel"), "cancel", this); + mTradeButton = new Button(_("Propose trade"), "trade", this); + mTradeButton->setWidth(8 + std::max( + mTradeButton->getFont()->getWidth(_("Propose trade")), + mTradeButton->getFont()->getWidth(_("Confirm trade")))); + +#ifdef TMWSERV_SUPPORT + mMyItemContainer = new ItemContainer(mMyInventory.get(), 4, 3, 0); +#else + mMyItemContainer = new ItemContainer(mMyInventory.get(), 4, 3, 2); +#endif mMyItemContainer->addSelectionListener(this); + ScrollArea *mMyScroll = new ScrollArea(mMyItemContainer); - mMyScroll = new ScrollArea(mMyItemContainer); - - mPartnerItemContainer = new ItemContainer(mPartnerInventory.get(), 2); - mPartnerItemContainer->setWidth(160); +#ifdef TMWSERV_SUPPORT + mPartnerItemContainer = new ItemContainer(mPartnerInventory.get(), 4, 3, 0); +#else + mPartnerItemContainer = new ItemContainer(mPartnerInventory.get(), 4, 3, 2); +#endif mPartnerItemContainer->addSelectionListener(this); + ScrollArea *mPartnerScroll = new ScrollArea(mPartnerItemContainer); - mPartnerScroll = new ScrollArea(mPartnerItemContainer); - - mMoneyLabel = new gcn::Label(strprintf(_("You get %s."), "")); - mMoneyLabel2 = new gcn::Label(_("You give:")); + mMoneyLabel = new gcn::Label(strprintf(_("You get %d GP."), 0)); + gcn::Label *mMoneyLabel2 = new gcn::Label(_("You give:")); mMoneyField = new TextField; - mMoneyField->setWidth(50); + mMoneyField->setWidth(40); + Button *mMoneyChange = new Button(_("Change"), "money", this); place(1, 0, mMoneyLabel); place(0, 1, mMyScroll).setPadding(3); @@ -90,9 +109,12 @@ TradeWindow::TradeWindow(Network *network): place = getPlacer(0, 0); place(0, 0, mMoneyLabel2); place(1, 0, mMoneyField); + place(2, 0, mMoneyChange).setHAlign(LayoutCell::LEFT); place = getPlacer(0, 2); place(0, 0, mAddButton); +#ifdef EATHENA_SUPPORT place(1, 0, mOkButton); +#endif place(2, 0, mTradeButton); place(3, 0, mCancelButton); Layout &layout = getLayout(); @@ -109,44 +131,37 @@ TradeWindow::~TradeWindow() { } -void TradeWindow::widgetResized(const gcn::Event &event) -{ - mMyItemContainer->setWidth(mMyScroll->getWidth()); - mPartnerItemContainer->setWidth(mPartnerScroll->getWidth()); - - Window::widgetResized(event); -} - - -void TradeWindow::addMoney(int amount) +void TradeWindow::setMoney(int amount) { mMoneyLabel->setCaption(strprintf(_("You get %s."), Units::formatCurrency(amount).c_str())); mMoneyLabel->adjustSize(); +#ifdef TMWSERV_SUPPORT + setStatus(PREPARING); +#endif } +#ifdef TMWSERV_SUPPORT +void TradeWindow::addItem(int id, bool own, int quantity) +{ + (own ? mMyInventory : mPartnerInventory)->addItem(id, quantity); + setStatus(PREPARING); +} +#endif + +#ifdef EATHENA_SUPPORT void TradeWindow::addItem(int id, bool own, int quantity, bool equipment) { if (own) { - mMyItemContainer->setWidth(mMyScroll->getWidth()); mMyInventory->addItem(id, quantity, equipment); } else { - mPartnerItemContainer->setWidth(mPartnerScroll->getWidth()); mPartnerInventory->addItem(id, quantity, equipment); } } -void TradeWindow::removeItem(int id, bool own) -{ - if (own) - mMyInventory->removeItem(id); - else - mPartnerInventory->removeItem(id); -} - void TradeWindow::changeQuantity(int index, bool own, int quantity) { if (own) @@ -162,20 +177,35 @@ void TradeWindow::increaseQuantity(int index, bool own, int quantity) else mPartnerInventory->getItem(index)->increaseQuantity(quantity); } +#endif void TradeWindow::reset() { mMyInventory->clear(); mPartnerInventory->clear(); +#ifdef EATHENA_SUPPORT mTradeButton->setEnabled(false); mOkButton->setEnabled(true); mOkOther = false; mOkMe = false; +#endif mMoneyLabel->setCaption(strprintf(_("You get %s."), "")); mMoneyField->setEnabled(true); mMoneyField->setText(""); +#ifdef TMWSERV_SUPPORT + setStatus(PREPARING); +#endif } +#ifdef TMWSERV_SUPPORT + +void TradeWindow::receivedOk() +{ + setStatus(ACCEPTING); +} + +#else + void TradeWindow::setTradeButton(bool enabled) { mTradeButton->setEnabled(enabled); @@ -213,12 +243,20 @@ void TradeWindow::receivedOk(bool own) } } +#endif + void TradeWindow::tradeItem(Item *item, int quantity) { +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::tradeItem(item->getInvIndex(), quantity); + addItem(item->getId(), true, quantity); + item->increaseQuantity(-quantity); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_TRADE_ITEM_ADD_REQUEST); outMsg.writeInt16(item->getInvIndex()); outMsg.writeInt32(quantity); +#endif } void TradeWindow::valueChanged(const gcn::SelectionEvent &event) @@ -235,6 +273,18 @@ void TradeWindow::valueChanged(const gcn::SelectionEvent &event) mMyItemContainer->selectNone(); } +#ifdef TMWSERV_SUPPORT +void TradeWindow::setStatus(Status s) +{ + if (s == mStatus) return; + mStatus = s; + + mTradeButton->setCaption + (s == PREPARING ? _("Propose trade") : _("Confirm trade")); + mTradeButton->setEnabled(s != PROPOSING); +} +#endif + void TradeWindow::action(const gcn::ActionEvent &event) { Item *item = inventoryWindow->getSelectedItem(); @@ -247,10 +297,9 @@ void TradeWindow::action(const gcn::ActionEvent &event) if (mMyInventory->getFreeSlot() < 1) return; - if (mMyInventory->contains(item)) - { - chatWindow->chatLog(_("Failed adding item. You can not " - "overlap one kind of item on the window."), BY_SERVER); + if (mMyInventory->contains(item)) { + chatWindow->chatLog("Failed adding item. You can not " + "overlap one kind of item on the window.", BY_SERVER); return; } @@ -263,12 +312,24 @@ void TradeWindow::action(const gcn::ActionEvent &event) // Choose amount of items to trade new ItemAmountWindow(AMOUNT_TRADE_ADD, this, item); } + +#ifdef TMWSERV_SUPPORT + setStatus(PREPARING); +#endif } else if (event.getId() == "cancel") { + setVisible(false); + reset(); + player_node->setTrading(false); +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::acceptTrade(false); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_TRADE_CANCEL_REQUEST); +#endif } +#ifdef EATHENA_SUPPORT else if (event.getId() == "ok") { std::stringstream tempMoney(mMoneyField->getText()); @@ -290,9 +351,24 @@ void TradeWindow::action(const gcn::ActionEvent &event) MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_TRADE_ADD_COMPLETE); } +#endif else if (event.getId() == "trade") { +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::acceptTrade(true); + setStatus(PROPOSING); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_TRADE_OK); +#endif + } +#ifdef TMWSERV_SUPPORT + else if (event.getId() == "money") + { + int v = atoi(mMoneyField->getText().c_str()); + Net::GameServer::Player::tradeMoney(v); + mMoneyField->setText(strprintf("%d", v)); + setStatus(PREPARING); } +#endif } diff --git a/src/gui/trade.h b/src/gui/trade.h index df724038..bde0481c 100644 --- a/src/gui/trade.h +++ b/src/gui/trade.h @@ -34,7 +34,9 @@ class Inventory; class Item; class ItemContainer; +#ifdef EATHENA_SUPPORT class Network; +#endif class ScrollArea; /** @@ -48,7 +50,11 @@ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener /** * Constructor. */ +#ifdef TMWSERV_SUPPORT + TradeWindow(); +#else TradeWindow(Network *network); +#endif /** * Destructor. @@ -56,31 +62,25 @@ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener ~TradeWindow(); /** - * Called when resizing the window. - * - * @param event The calling event - */ - void widgetResized(const gcn::Event &event); - - /** - * Add money to the trade window. + * Displays expected money in the trade window. */ - void addMoney(int quantity); + void setMoney(int quantity); /** * Add an item to the trade window. */ - void addItem(int id, bool own, int quantity, bool equipment); + void addItem(int id, bool own, int quantity); /** - * Remove a item from the trade window. + * Reset both item containers */ - void removeItem(int id, bool own); + void reset(); +#ifdef EATHENA_SUPPORT /** - * Reset both item containers + * Add an item to the trade window. */ - void reset(); + void addItem(int id, bool own, int quantity, bool equipment); /** * Change quantity of an item. @@ -96,11 +96,16 @@ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener * Set trade Button disabled */ void setTradeButton(bool enabled); +#endif /** * Player received ok message from server */ +#ifdef TMWSERV_SUPPORT + void receivedOk(); +#else void receivedOk(bool own); +#endif /** * Send trade packet. @@ -119,7 +124,23 @@ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener void action(const gcn::ActionEvent &event); private: +#ifdef TMWSERV_SUPPORT + enum Status + { + PREPARING, /**< Players are adding items. */ + PROPOSING, /**< Local player is proposing a trade. */ + ACCEPTING /**< Distant player is proposing a trade. */ + }; + + /** + * Sets the current status of the trade. + */ + void setStatus(Status); +#endif + +#ifdef EATHENA_SUPPORT Network *mNetwork; +#endif typedef const std::auto_ptr<Inventory> InventoryPtr; InventoryPtr mMyInventory; @@ -129,11 +150,17 @@ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener ItemContainer *mPartnerItemContainer; gcn::Label *mMoneyLabel; - gcn::Label *mMoneyLabel2; - gcn::Button *mAddButton, *mOkButton, *mCancelButton, *mTradeButton; - ScrollArea *mMyScroll, *mPartnerScroll; + gcn::Button *mTradeButton; +#ifdef EATHENA_SUPPORT + gcn::Button *mOkButton; +#endif gcn::TextField *mMoneyField; + +#ifdef TMWSERV_SUPPORT + Status mStatus; +#else bool mOkOther, mOkMe; +#endif }; extern TradeWindow *tradeWindow; diff --git a/src/gui/unregisterdialog.cpp b/src/gui/unregisterdialog.cpp new file mode 100644 index 00000000..1e09ca23 --- /dev/null +++ b/src/gui/unregisterdialog.cpp @@ -0,0 +1,141 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "unregisterdialog.h" + +#include <string> +#include <sstream> + +#include <guichan/widgets/label.hpp> + +#include "../main.h" +#include "../log.h" +#include "../logindata.h" + +#include "button.h" +#include "checkbox.h" +#include "register.h" +#include "passwordfield.h" +#include "textfield.h" +#include "ok_dialog.h" + +#include "../utils/gettext.h" +#include "../utils/strprintf.h" + +UnRegisterDialog::UnRegisterDialog(Window *parent, LoginData *loginData): + Window("Unregister", true, parent), + mWrongDataNoticeListener(new WrongDataNoticeListener()), + mLoginData(loginData) +{ + gcn::Label *userLabel = new gcn::Label(strprintf(_("Name: %s"), mLoginData->username.c_str())); + gcn::Label *passwordLabel = new gcn::Label(_("Password:")); + mPasswordField = new PasswordField(mLoginData->password); + mUnRegisterButton = new Button(_("Unregister"), "unregister", this); + mCancelButton = new Button(_("Cancel"), "cancel", this); + + const int width = 210; + const int height = 80; + setContentSize(width, height); + + userLabel->setPosition(5, 5); + userLabel->setWidth(width - 5); + mPasswordField->setPosition( + 68, userLabel->getY() + userLabel->getHeight() + 7); + mPasswordField->setWidth(130); + + passwordLabel->setPosition(5, mPasswordField->getY() + 1); + + mCancelButton->setPosition( + width - 5 - mCancelButton->getWidth(), + height - 5 - mCancelButton->getHeight()); + mUnRegisterButton->setPosition( + mCancelButton->getX() - 5 - mUnRegisterButton->getWidth(), + mCancelButton->getY()); + + add(userLabel); + add(passwordLabel); + add(mPasswordField); + add(mUnRegisterButton); + add(mCancelButton); + + setLocationRelativeTo(getParent()); + setVisible(true); + mPasswordField->requestFocus(); + mPasswordField->setActionEventId("cancel"); +} + +UnRegisterDialog::~UnRegisterDialog() +{ + delete mWrongDataNoticeListener; +} + +void +UnRegisterDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "cancel") + { + scheduleDelete(); + } + else if (event.getId() == "unregister") + { + const std::string username = mLoginData->username.c_str(); + const std::string password = mPasswordField->getText(); + logger->log("UnregisterDialog::unregistered, Username is %s", + username.c_str()); + + std::stringstream errorMsg; + bool error = false; + + // Check password + if (password.length() < LEN_MIN_PASSWORD) + { + // Pass too short + errorMsg << "The password needs to be at least " + << LEN_MIN_PASSWORD + << " characters long."; + error = true; + } + else if (password.length() > LEN_MAX_PASSWORD - 1 ) + { + // Pass too long + errorMsg << "The password needs to be less than " + << LEN_MAX_PASSWORD + << " characters long."; + error = true; + } + + if (error) + { + mWrongDataNoticeListener->setTarget(this->mPasswordField); + + OkDialog *dlg = new OkDialog("Error", errorMsg.str()); + dlg->addActionListener(mWrongDataNoticeListener); + } + else + { + // No errors detected, unregister the new user. + mUnRegisterButton->setEnabled(false); + mLoginData->password = password; + state = STATE_UNREGISTER_ATTEMPT; + scheduleDelete(); + } + } +} diff --git a/src/gui/unregisterdialog.h b/src/gui/unregisterdialog.h new file mode 100644 index 00000000..1e3cc88f --- /dev/null +++ b/src/gui/unregisterdialog.h @@ -0,0 +1,70 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef UNREGISTERDIALOG_H +#define UNREGISTERDIALOG_H + +#include <iosfwd> +#include <guichan/actionlistener.hpp> + +#include "window.h" +#include "../guichanfwd.h" + +class LoginData; +class OkDialog; +class WrongDataNoticeListener; + +/** + * The Unregister dialog. + * + * \ingroup Interface + */ +class UnRegisterDialog : public Window, public gcn::ActionListener { + public: + /** + * Constructor + * + * @see Window::Window + */ + UnRegisterDialog(Window *parent,LoginData *loginData); + + /** + * Destructor + */ + ~UnRegisterDialog(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + private: + gcn::TextField *mPasswordField; + + gcn::Button *mUnRegisterButton; + gcn::Button *mCancelButton; + + WrongDataNoticeListener *mWrongDataNoticeListener; + + LoginData *mLoginData; +}; + +#endif diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp index 6ec62337..ca41dbda 100644 --- a/src/gui/updatewindow.cpp +++ b/src/gui/updatewindow.cpp @@ -185,7 +185,7 @@ void UpdaterWindow::action(const gcn::ActionEvent &event) } else if (event.getId() == "play") { - state = LOADDATA_STATE; + state = STATE_LOADDATA; } } @@ -232,7 +232,7 @@ int UpdaterWindow::updateProgress(void *ptr, uw->mCurrentFile + " (" + toString((int) (progress * 100)) + "%)"); uw->setProgress(progress); - if (state != UPDATE_STATE || uw->mDownloadStatus == UPDATE_ERROR) + if (state != STATE_UPDATE || uw->mDownloadStatus == UPDATE_ERROR) { // If the action was canceled return an error code to stop the mThread return -1; diff --git a/src/gui/updatewindow.h b/src/gui/updatewindow.h index 4ada3c3a..ace398b4 100644 --- a/src/gui/updatewindow.h +++ b/src/gui/updatewindow.h @@ -31,6 +31,8 @@ #include "../utils/mutex.h" +#include "../utils/mutex.h" + class BrowserBox; class Button; class ProgressBar; diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index a1a02e1e..cbd1f3f7 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -26,6 +26,7 @@ #include "../beingmanager.h" #include "../configuration.h" #include "../flooritemmanager.h" +#include "../game.h" #include "../graphics.h" #include "../keyboardconfig.h" #include "../localplayer.h" @@ -48,8 +49,13 @@ Viewport::Viewport(): mTileViewX(0), mTileViewY(0), mShowDebugPath(false), + mVisibleNames(false), mPlayerFollowMouse(false), +#ifdef TMWSERV_SUPPORT + mLocalWalkTime(-1) +#else mWalkTime(0) +#endif { setOpaque(false); addMouseListener(this); @@ -58,9 +64,11 @@ Viewport::Viewport(): mScrollRadius = (int) config.getValue("ScrollRadius", 0); mScrollCenterOffsetX = (int) config.getValue("ScrollCenterOffsetX", 0); mScrollCenterOffsetY = (int) config.getValue("ScrollCenterOffsetY", 0); + mVisibleNames = config.getValue("visiblenames", 1); config.addListener("ScrollLaziness", this); config.addListener("ScrollRadius", this); + config.addListener("visiblenames", this); mPopupMenu = new PopupMenu; } @@ -68,6 +76,8 @@ Viewport::Viewport(): Viewport::~Viewport() { delete mPopupMenu; + + config.removeListener("visiblenames", this); } void Viewport::setMap(Map *map) @@ -97,6 +107,14 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) } // Calculate viewpoint +#ifdef TMWSERV_SUPPORT + int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2; + int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2; + + const Vector &playerPos = player_node->getPosition(); + const int player_x = (int) playerPos.x - midTileX; + const int player_y = (int) playerPos.y - midTileY; +#else int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 32 / 2; int midTileY = (graphics->getHeight() + mScrollCenterOffsetY) / 32 / 2; @@ -104,6 +122,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) player_node->getXOffset(); int player_y = (player_node->mY - midTileY) * 32 + player_node->getYOffset(); +#endif if (mScrollLaziness < 1) mScrollLaziness = 1; // Avoids division by zero @@ -142,8 +161,10 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) }; // Don't move camera so that the end of the map is on screen - int viewXmax = (mMap->getWidth() * 32) - graphics->getWidth(); - int viewYmax = (mMap->getHeight() * 32) - graphics->getHeight(); + const int viewXmax = + mMap->getWidth() * mMap->getTileWidth() - graphics->getWidth(); + const int viewYmax = + mMap->getHeight() * mMap->getTileHeight() - graphics->getHeight(); if (mMap) { if (mPixelViewX < 0) { @@ -168,28 +189,13 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) { mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY); - // Find a path from the player to the mouse, and draw it. This is for debug - // purposes. - if (mShowDebugPath) - { - // Get the current mouse position - int mouseX, mouseY; - SDL_GetMouseState(&mouseX, &mouseY); - - int mouseTileX = mouseX / 32 + mTileViewX; - int mouseTileY = mouseY / 32 + mTileViewY; - - Path debugPath = mMap->findPath(player_node->mX, player_node->mY, mouseTileX, mouseTileY); - - graphics->setColor(gcn::Color(255, 0, 0)); - for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++) - { - int squareX = i->x * 32 - (int) mPixelViewX + 12; - int squareY = i->y * 32 - (int) mPixelViewY + 12; - - graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); - graphics->drawText(toString(mMap->getMetaTile(i->x, i->y)->Gcost), squareX + 4, squareY + 12, gcn::Graphics::CENTER); - } + if (mShowDebugPath) { + mMap->drawCollision(graphics, + (int) mPixelViewX, + (int) mPixelViewY); +#if 0 + drawDebugPath(graphics); +#endif } } @@ -232,11 +238,52 @@ void Viewport::logic() Uint8 button = SDL_GetMouseState(&mouseX, &mouseY); if (mPlayerFollowMouse && button & SDL_BUTTON(1) && +#ifdef TMWSERV_SUPPORT + get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay) + { + mLocalWalkTime = tick_time; + player_node->setDestination(mouseX + (int) mPixelViewX, + mouseY + (int) mPixelViewY); +#else mWalkTime != player_node->mWalkTime) { player_node->setDestination(mouseX / 32 + mTileViewX, mouseY / 32 + mTileViewY); mWalkTime = player_node->mWalkTime; +#endif + } +} + +void Viewport::drawDebugPath(Graphics *graphics) +{ + // Get the current mouse position + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + + const int mouseTileX = (mouseX + (int) mPixelViewX) / 32; + const int mouseTileY = (mouseY + (int) mPixelViewY) / 32; + const Vector &playerPos = player_node->getPosition(); + + Path debugPath = mMap->findPath( + (int) playerPos.x / 32, + (int) playerPos.y / 32, + mouseTileX, mouseTileY, 0xFF); + + drawPath(graphics, debugPath); +} + +void Viewport::drawPath(Graphics *graphics, const Path &path) +{ + graphics->setColor(gcn::Color(255, 0, 0)); + for (Path::const_iterator i = path.begin(); i != path.end(); ++i) + { + int squareX = i->x * 32 - (int) mPixelViewX + 12; + int squareY = i->y * 32 - (int) mPixelViewY + 12; + + graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); + graphics->drawText( + toString(mMap->getMetaTile(i->x, i->y)->Gcost), + squareX + 4, squareY + 12, gcn::Graphics::CENTER); } } @@ -252,10 +299,10 @@ void Viewport::mousePressed(gcn::MouseEvent &event) mPlayerFollowMouse = false; - const int tilex = event.getX() / 32 + mTileViewX; - const int tiley = event.getY() / 32 + mTileViewY; - const int x = (int)((float) event.getX() + mPixelViewX); - const int y = (int)((float) event.getY() + mPixelViewY); + const int pixelx = event.getX() + (int) mPixelViewX; + const int pixely = event.getY() + (int) mPixelViewY; + const int tilex = pixelx / mMap->getTileWidth(); + const int tiley = pixely / mMap->getTileHeight(); // Right click might open a popup if (event.getButton() == gcn::MouseEvent::RIGHT) @@ -263,7 +310,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) Being *being; FloorItem *floorItem; - if ((being = beingManager->findBeingByPixel(x, y)) && + if ((being = beingManager->findBeingByPixel(pixelx, pixely)) && being != player_node) { mPopupMenu->showPopup(event.getX(), event.getY(), being); @@ -287,12 +334,13 @@ void Viewport::mousePressed(gcn::MouseEvent &event) // Left click can cause different actions if (event.getButton() == gcn::MouseEvent::LEFT) { - Being *being; FloorItem *item; +#ifdef EATHENA_SUPPORT + Being *being; // Interact with some being // if ((being = beingManager->findBeing(tilex, tiley))) - if ((being = beingManager->findBeingByPixel(x, y))) + if ((being = beingManager->findBeingByPixel(pixelx, pixely))) { switch (being->getType()) { @@ -321,26 +369,42 @@ void Viewport::mousePressed(gcn::MouseEvent &event) } } // Pick up some item - else if ((item = floorItemManager->findByCoordinates(tilex, tiley))) + else +#endif + if ((item = floorItemManager->findByCoordinates(tilex, tiley))) { player_node->pickUp(item); } // Just walk around else { +#ifdef TMWSERV_SUPPORT + // FIXME: REALLY UGLY! + Uint8 *keys = SDL_GetKeyState(NULL); + if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) && + get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay) + { + mLocalWalkTime = tick_time; + player_node->setDestination(event.getX() + (int) mPixelViewX, + event.getY() + (int) mPixelViewY); + } +#else player_node->stopAttack(); player_node->setDestination(tilex, tiley); +#endif mPlayerFollowMouse = true; } } else if (event.getButton() == gcn::MouseEvent::MIDDLE) { // Find the being nearest to the clicked position - Being *target = beingManager->findBeingByPixel(x, y); + Being *target = beingManager->findNearestLivingBeing( + tilex, tiley, + 20, Being::MONSTER); if (target) { - player_node->setTarget(target); + player_node->setTarget(target); } } } @@ -350,12 +414,22 @@ void Viewport::mouseDragged(gcn::MouseEvent &event) if (!mMap || !player_node) return; +#ifdef TMWSERV_SUPPORT + if (mPlayerFollowMouse + && get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay) + { + mLocalWalkTime = tick_time; + player_node->setDestination(event.getX() + (int) mPixelViewX, + event.getY() + (int) mPixelViewY); + } +#else if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime) { int destX = event.getX() / 32 + mTileViewX; int destY = event.getY() / 32 + mTileViewY; player_node->setDestination(destX, destY); } +#endif } void Viewport::mouseReleased(gcn::MouseEvent &event) @@ -372,4 +446,20 @@ void Viewport::optionChanged(const std::string &name) { mScrollLaziness = (int) config.getValue("ScrollLaziness", 32); mScrollRadius = (int) config.getValue("ScrollRadius", 32); + + if (name == "visiblenames") { + mVisibleNames = config.getValue("visiblenames", 1); + } +} + +void Viewport::mouseMoved(gcn::MouseEvent &event) +{ + // Check if we are on the map + if (!mMap || !player_node) + return; + + const int tilex = (event.getX() + (int) mPixelViewX) / 32; + const int tiley = (event.getY() + (int) mPixelViewY) / 32; + + mSelectedBeing = beingManager->findBeing(tilex, tiley); } diff --git a/src/gui/viewport.h b/src/gui/viewport.h index 522ea734..a097a4ac 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -29,6 +29,7 @@ #include "../configlistener.h" #include "../position.h" +class Being; class FloorItem; class Graphics; class ImageSet; @@ -36,6 +37,9 @@ class Item; class Map; class PopupMenu; +/** Delay between two mouse calls when dragging mouse and move the player */ +const int walkingMouseDelay = 500; + /** * The viewport on the map. Displays the current map and handles mouse input * and the popup menu. @@ -94,6 +98,11 @@ class Viewport : public WindowContainer, public gcn::MouseListener, void mouseReleased(gcn::MouseEvent &event); /** + * Handles mouse move on map. + */ + void mouseMoved(gcn::MouseEvent &event); + + /** * Shows a popup for an item. * TODO Find some way to get rid of Item here */ @@ -120,6 +129,17 @@ class Viewport : public WindowContainer, public gcn::MouseListener, void scrollBy(float x, float y) { mPixelViewX += x; mPixelViewY += y; } private: + /** + * Finds a path from the player to the mouse, and draws it. This is for + * debug purposes. + */ + void drawDebugPath(Graphics *graphics); + + /** + * Draws the given path. + */ + void drawPath(Graphics *graphics, const Path &path); + Map *mMap; /**< The current map. */ int mScrollRadius; @@ -131,11 +151,18 @@ class Viewport : public WindowContainer, public gcn::MouseListener, int mTileViewX; /**< Current viewpoint in tiles. */ int mTileViewY; /**< Current viewpoint in tiles. */ bool mShowDebugPath; /**< Show a path from player to pointer. */ + bool mVisibleNames; /**< Show target names. */ bool mPlayerFollowMouse; +#ifdef TMWSERV_SUPPORT + int mLocalWalkTime; /**< Timestamp before the next walk can be sent. */ +#else int mWalkTime; +#endif PopupMenu *mPopupMenu; /**< Popup menu. */ + Being *mSelectedBeing; /**< Current selected being. */ + }; extern Viewport *viewport; /**< The viewport */ diff --git a/src/gui/widgets/avatar.cpp b/src/gui/widgets/avatar.cpp new file mode 100644 index 00000000..9fcd00a6 --- /dev/null +++ b/src/gui/widgets/avatar.cpp @@ -0,0 +1,53 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "avatar.h" + +#include "../icon.h" + +#include "../../resources/image.h" +#include "../../resources/resourcemanager.h" + +Avatar::Avatar(const std::string &name): + mName(name) +{ + setSize(110, 12); + mLabel = new gcn::Label(name); + mLabel->setSize(85, 12); + mLabel->setPosition(25, 0); + ResourceManager *resman = ResourceManager::getInstance(); + mStatusOffline = resman->getImage("graphics/gui/circle-gray.png"); + mStatusOnline = resman->getImage("graphics/gui/circle-green.png"); + mStatus = new Icon(mStatusOffline); + mStatus->setSize(25, 12); + mStatus->setPosition(0, 0); +} + +void Avatar::setOnline(bool online) +{ + mStatus->setImage(online ? mStatusOnline : mStatusOffline); +} + +void Avatar::draw(gcn::Graphics *g) +{ + mLabel->draw(g); + mStatus->draw(g); +} diff --git a/src/gui/widgets/avatar.h b/src/gui/widgets/avatar.h new file mode 100644 index 00000000..c6151020 --- /dev/null +++ b/src/gui/widgets/avatar.h @@ -0,0 +1,59 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_AVATAR_H +#define _TMW_AVATAR_H + +#include <string> +#include <guichan/widget.hpp> +#include <guichan/widgets/label.hpp> + +class Image; +class Icon; + +class Avatar : public gcn::Widget +{ +public: + /** + * Constructor. + * @param name Character name + */ + Avatar(const std::string &name); + + /** + * Set the avatar online status. + */ + void setOnline(bool online); + + /** + * Draws the avatar. + */ + void draw(gcn::Graphics *g); + +private: + std::string mName; + Icon *mStatus; + Image *mStatusOnline; + Image *mStatusOffline; + gcn::Label *mLabel; +}; + +#endif diff --git a/src/gui/window.cpp b/src/gui/window.cpp index ee5613bc..58439316 100644 --- a/src/gui/window.cpp +++ b/src/gui/window.cpp @@ -534,24 +534,24 @@ void Window::setGuiAlpha() mAlphaChanged = false; } -void Window::loadSkin(const std::string &filename) +void Window::loadSkin(const std::string &fileName) { const std::string windowId = Window::getId(); ResourceManager *resman = ResourceManager::getInstance(); - logger->log("Loading Window Skin '%s'.", filename.c_str()); + logger->log("Loading Window Skin '%s'.", fileName.c_str()); logger->log("Loading Window ID '%s'.", windowId.c_str()); - if (filename.empty()) + if (fileName.empty()) logger->error("Window::loadSkin(): Invalid File Name."); // TODO: // If there is an error loading the specified file, we should try to revert // to a 'default' skin file. Only if the 'default' skin file can't be loaded // should we have a terminating error. - XML::Document doc(filename); + XML::Document doc(fileName); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skinset")) diff --git a/src/gui/window.h b/src/gui/window.h index 518de6e9..3806342a 100644 --- a/src/gui/window.h +++ b/src/gui/window.h @@ -263,7 +263,7 @@ class Window : public gcn::Window, gcn::WidgetListener /** * Loads a window skin */ - void loadSkin(const std::string &filename); + void loadSkin(const std::string &fileName); /** * Adds a widget to the window and sets it at given cell. diff --git a/src/guild.cpp b/src/guild.cpp new file mode 100644 index 00000000..68e65cb9 --- /dev/null +++ b/src/guild.cpp @@ -0,0 +1,69 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "guild.h" + +Guild::Guild(short id, short rights): + mId(id), + mCanInviteUsers(false) +{ + // to invite, rights must be greater than 0 + if (rights > 0) + mCanInviteUsers = true; +} + +void Guild::addMember(const std::string &name) +{ + if (!isMember(name)) + { + mMembers.push_back(name); + } +} + +void Guild::removeMember(const std::string &name) +{ + std::vector<std::string>::iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while(itr != itr_end) + { + if((*itr) == name) + { + mMembers.erase(itr); + } + ++itr; + } +} + +bool Guild::isMember(const std::string &name) +{ + std::vector<std::string>::iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while(itr != itr_end) + { + if((*itr) == name) + { + return true; + } + ++itr; + } + + return false; +} diff --git a/src/guild.h b/src/guild.h new file mode 100644 index 00000000..7c85fe31 --- /dev/null +++ b/src/guild.h @@ -0,0 +1,108 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TMW_GUILD_H +#define TMW_GUILD_H + +#include <string> +#include <guichan/listmodel.hpp> + +#include "player.h" + +class Guild : public gcn::ListModel +{ +public: + /** + * Constructor with guild id passed to it + */ + Guild(short id, short rights); + + /** + * Set the guild's name + */ + void setName(const std::string &name) + { + mName = name; + } + + /** + * Add member to the list + */ + void addMember(const std::string &name); + + /** + * Get the name of the guild + * @return returns name of the guild + */ + const std::string& getName() const + { + return mName; + } + + /** + * Get the id of the guild + * @return Returns the id of the guild + */ + short getId() const + { + return mId; + } + + /** + * Remove member from the guild + */ + void removeMember(const std::string &name); + + /** + * Get size of members list + * @return Returns the number of members in the guild. + */ + int getNumberOfElements() { + return mMembers.size(); + } + + /** + * Get member at i + * @return Returns the name of member. + */ + std::string getElementAt(int i) { + return mMembers[i]; + } + + /** + * Get whether user can invite users to this guild + * @return Returns true if user can invite users + */ + bool getInviteRights() + { + return mCanInviteUsers; + } + + bool isMember(const std::string &name); + +private: + std::string mName; + short mId; + std::vector<std::string> mMembers; + bool mCanInviteUsers; +}; + +#endif diff --git a/src/inventory.cpp b/src/inventory.cpp index 3ca26e1e..cdd7b61c 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -29,7 +29,11 @@ struct SlotUsed : public std::unary_function<Item*, bool> { bool operator()(const Item *item) const { +#ifdef TMWSERV_SUPPORT + return item && item->getId() && item->getQuantity(); +#else return item && item->getId() != -1 && item->getQuantity() > 0; +#endif } }; @@ -50,7 +54,11 @@ Inventory::~Inventory() Item* Inventory::getItem(int index) const { - if (index < 0 || index >= INVENTORY_SIZE || !mItems[index] || mItems[index]->getQuantity() <= 0) +#ifdef TMWSERV_SUPPORT + if (index < 0 || index >= mSize) +#else + if (index < 0 || index >= mSize || !mItems[index] || mItems[index]->getQuantity() <= 0) +#endif return 0; return mItems[index]; @@ -126,7 +134,11 @@ bool Inventory::contains(Item *item) const int Inventory::getFreeSlot() const { +#ifdef TMWSERV_SUPPORT + Item **i = std::find_if(mItems, mItems + mSize, +#else Item **i = std::find_if(mItems + 2, mItems + mSize, +#endif std::not1(SlotUsed())); return (i == mItems + mSize) ? -1 : (i - mItems); } @@ -144,8 +156,3 @@ int Inventory::getLastUsedSlot() const return -1; } - -int Inventory::getInventorySize() const -{ - return INVENTORY_SIZE - 2; -} diff --git a/src/inventory.h b/src/inventory.h index 2c5d99e3..d2a81edf 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -24,8 +24,6 @@ class Item; -#define INVENTORY_SIZE 102 - class Inventory { public: @@ -60,12 +58,12 @@ class Inventory /** * Adds a new item in a free slot. */ - void addItem(int id, int quantity, bool equipment); + void addItem(int id, int quantity, bool equipment = false); /** * Sets the item at the given position. */ - void setItem(int index, int id, int quantity, bool equipment); + void setItem(int index, int id, int quantity, bool equipment = false); /** * Remove a item from the inventory. @@ -102,11 +100,7 @@ class Inventory */ int getLastUsedSlot() const; - /** - * Returns the number of slots available in the inventory. - */ - int getInventorySize() const; - + static const int NO_SLOT_INDEX = -1; /**< Slot has no index. */ protected: Item **mItems; /**< The holder of items */ int mSize; /**< The max number of inventory items */ diff --git a/src/item.cpp b/src/item.cpp index 9165c6c8..042c3800 100644 --- a/src/item.cpp +++ b/src/item.cpp @@ -24,11 +24,17 @@ #include "resources/image.h" #include "resources/resourcemanager.h" -Item::Item(int id, int quantity, bool equipment, bool equipped): +Item::Item(int id, int quantity, bool equipment +#ifdef EATHENA_SUPPORT + , bool equipped +#endif + ): mImage(0), mQuantity(quantity), - mEquipment(equipment), - mEquipped(equipped) + mEquipment(equipment) +#ifdef EATHENA_SUPPORT + , mEquipped(equipped) +#endif { setId(id); } @@ -43,6 +49,11 @@ void Item::setId(int id) { mId = id; +#ifdef TMWSERV_SUPPORT + // Types 0 and 1 are not equippable items. + mEquipment = id && getInfo().getType() >= 2; +#endif + // Load the associated image if (mImage) mImage->decRef(); @@ -35,8 +35,11 @@ class Item /** * Constructor. */ - Item(int id = -1, int quantity = 0, - bool equipment = false, bool equipped = false); + Item(int id = -1, int quantity = 0, bool equipment = false +#ifdef EATHENA_SUPPORT + , bool equipped = false +#endif + ); /** * Destructor. @@ -83,6 +86,7 @@ class Item */ bool isEquipment() const { return mEquipment; } +#ifdef EATHENA_SUPPORT /** * Sets whether this item is equipped. */ @@ -92,6 +96,7 @@ class Item * Returns whether this item is equipped. */ bool isEquipped() const { return mEquipped; } +#endif /** * Sets the inventory index of this item. @@ -113,7 +118,9 @@ class Item Image *mImage; /**< Item image. */ int mQuantity; /**< Number of items. */ bool mEquipment; /**< Item is equipment. */ +#ifdef EATHENA_SUPPORT bool mEquipped; /**< Item is equipped. */ +#endif int mInvIndex; /**< Inventory index. */ }; diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp index b1dfb618..2dea8c56 100644 --- a/src/itemshortcut.cpp +++ b/src/itemshortcut.cpp @@ -72,14 +72,20 @@ void ItemShortcut::useItem(int index) { if (item->isEquipment()) { +#ifdef EATHENA_SUPPORT if (item->isEquipped()) player_node->unequipItem(item); else +#endif player_node->equipItem(item); } else { +#ifdef TMWSERV_SUPPORT + player_node->useItem(item->getInvIndex()); +#else player_node->useItem(item); +#endif } } } diff --git a/src/joystick.cpp b/src/joystick.cpp index 7e9a2285..b72c9103 100644 --- a/src/joystick.cpp +++ b/src/joystick.cpp @@ -19,12 +19,12 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <cassert> - #include "configuration.h" #include "joystick.h" #include "log.h" +#include <cassert> + int Joystick::joystickCount = 0; void Joystick::init() diff --git a/src/localplayer.cpp b/src/localplayer.cpp index b9654e63..21ee3a22 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -39,44 +39,85 @@ #include "gui/gui.h" #include "gui/ministatus.h" +#ifdef TMWSERV_SUPPORT +#include "effectmanager.h" +#include "guild.h" + +#include "net/gameserver/player.h" +#include "net/chatserver/guild.h" +#include "net/chatserver/party.h" +#endif + +#ifdef EATHENA_SUPPORT #include "net/messageout.h" -#include "net/protocol.h" +#include "net/ea/protocol.h" +#endif #include "resources/animation.h" #include "resources/imageset.h" #include "resources/resourcemanager.h" +#include "utils/gettext.h" #include "utils/stringutils.h" +#ifdef TMWSERV_SUPPORT +const short walkingKeyboardDelay = 100; +#endif + LocalPlayer *player_node = NULL; static const int NAME_X_OFFSET = 15; static const int NAME_Y_OFFSET = 30; +#ifdef TMWSERV_SUPPORT +LocalPlayer::LocalPlayer(): + Player(65535, 0, NULL), + mEquipment(new Equipment), + mAttributeBase(NB_CHARACTER_ATTRIBUTES, -1), + mAttributeEffective(NB_CHARACTER_ATTRIBUTES, -1), + mExpCurrent(CHAR_SKILL_NB, -1), + mExpNext(CHAR_SKILL_NB, -1), + mCharacterPoints(-1), + mCorrectionPoints(-1), + mLevelProgress(0), +#else LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map): Player(id, job, map), mCharId(0), mJobXp(0), - mLevel(0), mJobLevel(0), mXpForNextLevel(0), mJobXpForNextLevel(0), - mHp(0), mMaxHp(0), mMp(0), mMaxMp(0), - mGp(0), + mMp(0), mMaxMp(0), mAttackRange(0), - mTotalWeight(0), mMaxWeight(0), ATK(0), MATK(0), DEF(0), MDEF(0), HIT(0), FLEE(0), ATK_BONUS(0), MATK_BONUS(0), DEF_BONUS(0), MDEF_BONUS(0), FLEE_BONUS(0), mStatPoint(0), mSkillPoint(0), mStatsPointsToAttribute(0), mEquipment(new Equipment), - mXp(0), mNetwork(0), + mNetwork(0), + mXp(0), + mInStorage(false), + mTargetTime(-1), + mLastTarget(-1), +#endif + mLevel(1), + mMoney(0), + mTotalWeight(1), mMaxWeight(1), + mHp(1), mMaxHp(1), mTarget(NULL), mPickUpTarget(NULL), mTrading(false), mGoingToTarget(false), - mTargetTime(-1), mLastAction(-1), - mLastTarget(-1), mWalkingDir(0), + mLastAction(-1), + mWalkingDir(0), mDestX(0), mDestY(0), - mInventory(new Inventory(INVENTORY_SIZE)), - mStorage(new Inventory(STORAGE_SIZE)) +#ifdef TMWSERV_SUPPORT + mLocalWalkTime(-1), +#endif + mInventory(new Inventory(INVENTORY_SIZE)) +#ifdef EATHENA_SUPPORT + , mStorage(new Inventory(STORAGE_SIZE)) +#else + , mExpMessageTime(0) +#endif { // Variable to keep the local player from doing certain actions before a map // is initialized. e.g. drawing a player's name using the TextManager, since @@ -91,7 +132,9 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map): LocalPlayer::~LocalPlayer() { delete mInventory; +#ifdef EATHENA_SUPPORT delete mStorage; +#endif for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++) { @@ -104,6 +147,7 @@ LocalPlayer::~LocalPlayer() void LocalPlayer::logic() { +#ifdef EATHENA_SUPPORT switch (mAction) { case STAND: break; @@ -118,7 +162,7 @@ void LocalPlayer::logic() break; case WALK: - mFrame = (get_elapsed_time(mWalkTime) * 6) / mWalkSpeed; + mFrame = (get_elapsed_time(mWalkTime) * 6) / getWalkSpeed(); if (mFrame >= 6) nextStep(); break; @@ -136,11 +180,30 @@ void LocalPlayer::logic() break; } +#endif // Actions are allowed once per second if (get_elapsed_time(mLastAction) >= 1000) mLastAction = -1; +#ifdef TMWSERV_SUPPORT + // Show XP messages + if (!mExpMessages.empty()) + { + if (mExpMessageTime == 0) + { + const Vector &pos = getPosition(); + particleEngine->addTextRiseFadeOutEffect(mExpMessages.front(), + 0, 128, 255, + gui->getFont(), + (int) pos.x + 16, + (int) pos.y - 16); + mExpMessages.pop_front(); + mExpMessageTime = 30; + } + mExpMessageTime--; + } +#else // Targeting allowed 4 times a second if (get_elapsed_time(mLastTarget) >= 250) mLastTarget = -1; @@ -170,6 +233,7 @@ void LocalPlayer::logic() if (mKeepAttacking && mTarget) attack(mTarget, true); } +#endif Being::logic(); } @@ -198,6 +262,8 @@ void LocalPlayer::setName(const std::string &name) void LocalPlayer::nextStep() { + // TODO: Fix picking up when reaching target (this method is obsolete) + // TODO: Fix holding walking button to keep walking smoothly if (mPath.empty()) { if (mPickUpTarget) @@ -207,10 +273,13 @@ void LocalPlayer::nextStep() walk(mWalkingDir); } + // TODO: Fix automatically walking within range of target, when wanted if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) { mAction = Being::STAND; +#ifdef EATHENA_SUPPORT attack(mTarget, true); +#endif mGoingToTarget = false; mPath.clear(); return; @@ -221,17 +290,99 @@ void LocalPlayer::nextStep() mPath.clear(); } +#ifdef EATHENA_SUPPORT Player::nextStep(); +#endif +} + +#ifdef TMWSERV_SUPPORT +bool LocalPlayer::checkInviteRights(const std::string &guildName) +{ + Guild *guild = getGuild(guildName); + if (guild) + { + return guild->getInviteRights(); + } + + return false; +} + +void LocalPlayer::inviteToGuild(Being *being) +{ + // TODO: Allow user to choose which guild to invite being to + // For now, just invite to the first guild you have permissions to invite with + std::map<int, Guild*>::iterator itr = mGuilds.begin(); + std::map<int, Guild*>::iterator itr_end = mGuilds.end(); + for (; itr != itr_end; ++itr) + { + if (checkInviteRights(itr->second->getName())) + { + Net::ChatServer::Guild::invitePlayer(being->getName(), itr->second->getId()); + return; + } + } +} + +void LocalPlayer::inviteToParty(const std::string &name) +{ + Net::ChatServer::Party::invitePlayer(name); +} + +void LocalPlayer::clearInventory() +{ + mEquipment->clear(); + mInventory->clear(); +} + +void LocalPlayer::setInvItem(int index, int id, int amount) +{ + mInventory->setItem(index, id, amount); +} + +#endif + +void LocalPlayer::moveInvItem(Item *item, int newIndex) +{ + // special case, the old and new cannot copy over each other. + if (item->getInvIndex() == newIndex) + return; + +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::moveItem( + item->getInvIndex(), newIndex, item->getQuantity()); +#endif + // TODO: eAthena support } void LocalPlayer::equipItem(Item *item) { +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::equip(item->getInvIndex()); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_PLAYER_EQUIP); outMsg.writeInt16(item->getInvIndex()); outMsg.writeInt16(0); +#endif } +#ifdef TMWSERV_SUPPORT + +void LocalPlayer::unequipItem(int slot) +{ + Net::GameServer::Player::unequip(slot); + + // Tidy equipment directly to avoid weapon still shown bug, for instance + mEquipment->setEquipment(slot, 0); +} + +void LocalPlayer::useItem(int slot) +{ + Net::GameServer::Player::useItem(slot); +} + +#else + void LocalPlayer::unequipItem(Item *item) { if (!item) @@ -254,48 +405,102 @@ void LocalPlayer::useItem(Item *item) // Note: id is dest of item, usually player_node->account_ID ?? } +#endif + void LocalPlayer::dropItem(Item *item, int quantity) { +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::drop(item->getInvIndex(), quantity); +#else // TODO: Fix wrong coordinates of drops, serverside? MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_PLAYER_INVENTORY_DROP); outMsg.writeInt16(item->getInvIndex()); outMsg.writeInt16(quantity); +#endif +} + +#ifdef TMWSERV_SUPPORT +void LocalPlayer::splitItem(Item *item, int quantity) +{ + int newIndex = mInventory->getFreeSlot(); + if (newIndex > Inventory::NO_SLOT_INDEX) + { + Net::GameServer::Player::moveItem( + item->getInvIndex(), newIndex, quantity); + } } +#endif void LocalPlayer::pickUp(FloorItem *item) { +#ifdef TMWSERV_SUPPORT + int dx = item->getX() - (int) getPosition().x / 32; + int dy = item->getY() - (int) getPosition().y / 32; +#else int dx = item->getX() - mX; int dy = item->getY() - mY; +#endif if (dx * dx + dy * dy < 4) { +#ifdef TMWSERV_SUPPORT + int id = item->getId(); + Net::GameServer::Player::pickUp(id >> 16, id & 0xFFFF); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_ITEM_PICKUP); outMsg.writeInt32(item->getId()); +#endif mPickUpTarget = NULL; } else { +#ifdef TMWSERV_SUPPORT + setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16); +#else setDestination(item->getX(), item->getY()); +#endif mPickUpTarget = item; +#ifdef EATHENA_SUPPORT stopAttack(); +#endif } } void LocalPlayer::walk(unsigned char dir) { + // TODO: Evaluate the implementation of this method for tmwserv if (!mMap || !dir) return; +#ifdef TMWSERV_SUPPORT + const Vector &pos = getPosition(); + int dScaler; // Distance to walk +#endif + if (mAction == WALK && !mPath.empty()) { // Just finish the current action, otherwise we get out of sync +#ifdef TMWSERV_SUPPORT + Being::setDestination(pos.x, pos.y); +#else Being::setDestination(mX, mY); +#endif return; } - Sint16 dx = 0, dy = 0; + int dx = 0, dy = 0; +#ifdef TMWSERV_SUPPORT + if (dir & UP) + dy -= 32; + if (dir & DOWN) + dy += 32; + if (dir & LEFT) + dx -= 32; + if (dir & RIGHT) + dx += 32; +#else if (dir & UP) dy--; if (dir & DOWN) @@ -304,26 +509,65 @@ void LocalPlayer::walk(unsigned char dir) dx--; if (dir & RIGHT) dx++; +#endif + // Prevent skipping corners over colliding tiles - if (dx && mMap->tileCollides(mX + dx, mY)) +#ifdef TMWSERV_SUPPORT + if (dx && !mMap->getWalk(((int) pos.x + dx) / 32, + (int) pos.y / 32, getWalkMask())) + dx = 16 - (int) pos.x % 32; + if (dy && !mMap->getWalk((int) pos.x / 32, + ((int) pos.y + dy) / 32, getWalkMask())) + dy = 16 - (int) pos.y % 32; +#else + if (dx && !mMap->getWalk(mX + dx, mY, getWalkMask())) dx = 0; - if (dy && mMap->tileCollides(mX, mY + dy)) + if (dy && !mMap->getWalk(mX, mY + dy, getWalkMask())) dy = 0; +#endif // Choose a straight direction when diagonal target is blocked - if (dx && dy && mMap->tileCollides(mX + dx, mY + dy)) +#ifdef TMWSERV_SUPPORT + if (dx && dy && !mMap->getWalk((pos.x + dx) / 32, + (pos.y + dy) / 32, getWalkMask())) + dx = 16 - (int) pos.x % 32; + + // Checks our path up to 5 tiles, if a blocking tile is found + // We go to the last good tile, and break out of the loop + for (dScaler = 1; dScaler <= 10; dScaler++) + { + if ( (dx || dy) && + !mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32, + ((int) pos.y + (dy * dScaler)) / 32, getWalkMask()) ) + { + dScaler--; + break; + } + } + + if (dScaler >= 0) + { + setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler)); + } +#else + if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, getWalkMask())) dx = 0; // Walk to where the player can actually go - if ((dx || dy) && !mMap->tileCollides(mX + dx, mY + dy)) + if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, getWalkMask())) { setDestination(mX + dx, mY + dy); } +#endif else if (dir) { // If the being can't move, just change direction - // TODO: Communicate this to the server (waiting on tmwserv) +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::changeDir(dir); +#else + // TODO: Communicate this to the server +#endif setDirection(dir); } } @@ -335,6 +579,7 @@ Being* LocalPlayer::getTarget() const void LocalPlayer::setTarget(Being *target) { +#ifdef EATHENA_SUPPORT if (mLastTarget != -1 || target == this) return; @@ -352,6 +597,7 @@ void LocalPlayer::setTarget(Being *target) mKeepAttacking = false; mTargetTime = -1; } +#endif if (mTarget) mTarget->untarget(); @@ -365,19 +611,49 @@ void LocalPlayer::setTarget(Being *target) static_cast<Monster *>(target)->showName(true); } +#ifdef TMWSERV_SUPPORT +void LocalPlayer::setDestination(int x, int y) +#else void LocalPlayer::setDestination(Uint16 x, Uint16 y) +#endif { +#ifdef TMWSERV_SUPPORT + // Fix coordinates so that the player does not seem to dig into walls. + const int tx = x / 32; + const int ty = y / 32; + int fx = x % 32; + int fy = y % 32; + + if (fx != 16 && !mMap->getWalk(tx + fx / 16 * 2 - 1, ty, getWalkMask())) + fx = 16; + if (fy != 16 && !mMap->getWalk(tx, ty + fy / 16 * 2 - 1, getWalkMask())) + fy = 16; + if (fx != 16 && fy != 16 && !mMap->getWalk(tx + fx / 16 * 2 - 1, + ty + fy / 16 * 2 - 1, + getWalkMask())) + fx = 16; + + x = tx * 32 + fx; + y = ty * 32 + fy; +#endif + // Only send a new message to the server when destination changes if (x != mDestX || y != mDestY) { mDestX = x; mDestY = y; +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::walk(x, y); + //Debugging fire burst + effectManager->trigger(15,x,y); +#else char temp[4] = ""; MessageOut outMsg(mNetwork); set_coordinates(temp, x, y, mDirection); outMsg.writeInt16(0x0085); outMsg.writeString(temp, 3); +#endif } mPickUpTarget = NULL; @@ -389,12 +665,33 @@ void LocalPlayer::setWalkingDir(int dir) mWalkingDir = dir; // If we're not already walking, start walking. - if (mAction != WALK && dir) + if (mAction != WALK && dir +#ifdef TMWSERV_SUPPORT + && get_elapsed_time(mLocalWalkTime) >= walkingKeyboardDelay +#endif + ) { walk(dir); } } +#ifdef TMWSERV_SUPPORT +void LocalPlayer::stopWalking(bool sendToServer) +{ + if (mAction == WALK && mWalkingDir) { + mWalkingDir = 0; + mLocalWalkTime = 0; + Being::setDestination(getPosition().x,getPosition().y); + if (sendToServer) + Net::GameServer::Player::walk(getPosition().x, getPosition().y); + setAction(STAND); + } + + clearPath(); +} +#endif + +#ifdef EATHENA_SUPPORT void LocalPlayer::raiseAttribute(Attribute attr) { MessageOut outMsg(mNetwork); @@ -438,6 +735,7 @@ void LocalPlayer::raiseSkill(Uint16 skillId) outMsg.writeInt16(CMSG_SKILL_LEVELUP_REQUEST); outMsg.writeInt16(skillId); } +#endif void LocalPlayer::toggleSit() { @@ -445,18 +743,23 @@ void LocalPlayer::toggleSit() return; mLastAction = tick_time; - char type; + Being::Action newAction; switch (mAction) { - case STAND: type = 2; break; - case SIT: type = 3; break; + case STAND: newAction = SIT; break; + case SIT: newAction = STAND; break; default: return; } +#ifdef TMWSERV_SUPPORT + setAction(newAction); + Net::GameServer::Player::changeAction(newAction); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0089); outMsg.writeInt32(0); - outMsg.writeInt8(type); + outMsg.writeInt8((newAction == SIT) ? 2 : 3); +#endif } void LocalPlayer::emote(Uint8 emotion) @@ -465,11 +768,15 @@ void LocalPlayer::emote(Uint8 emotion) return; mLastAction = tick_time; + // XXX Convert for new server +#ifdef EATHENA_SUPPORT MessageOut outMsg(mNetwork); outMsg.writeInt16(0x00bf); outMsg.writeInt8(emotion); +#endif } +#ifdef EATHENA_SUPPORT void LocalPlayer::tradeReply(bool accept) { if (!accept) @@ -479,12 +786,21 @@ void LocalPlayer::tradeReply(bool accept) outMsg.writeInt16(CMSG_TRADE_RESPONSE); outMsg.writeInt8(accept ? 3 : 4); } +#endif void LocalPlayer::trade(Being *being) const { +#ifdef TMWSERV_SUPPORT + extern std::string tradePartnerName; + extern int tradePartnerID; + tradePartnerName = being->getName(); + tradePartnerID = being->getId(); + Net::GameServer::Player::requestTrade(tradePartnerID); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_TRADE_REQUEST); outMsg.writeInt32(being->getId()); +#endif } bool LocalPlayer::tradeRequestOk() const @@ -492,6 +808,65 @@ bool LocalPlayer::tradeRequestOk() const return !mTrading; } +#ifdef TMWSERV_SUPPORT + +void LocalPlayer::attack() +{ + if (mLastAction != -1) + return; + + // Can only attack when standing still + if (mAction != STAND && mAction != ATTACK) + return; + + //Face direction of the target + if(mTarget){ + unsigned char dir = 0; + int x = 0, y = 0; + Vector plaPos = this->getPosition(); + Vector tarPos = mTarget->getPosition(); + x = plaPos.x - tarPos.x; + y = plaPos.y - tarPos.y; + if(abs(x) < abs(y)){ + //Check to see if target is above me or below me + if(y > 0){ + dir = UP; + } else { + dir = DOWN; + } + } else { + //check to see if the target is to the left or right of me + if(x > 0){ + dir = LEFT; + } else { + dir = RIGHT; + } + } + setDirection(dir); + } + + mLastAction = tick_time; + + setAction(ATTACK); + + if (mEquippedWeapon) + { + std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE); + if (soundFile != "") sound.playSfx(soundFile); + } + else { + sound.playSfx("sfx/fist-swish.ogg"); + } + Net::GameServer::Player::attack(getSpriteDirection()); +} + +void LocalPlayer::useSpecial(int special) +{ + Net::GameServer::Player::useSpecial(special); +} + +#else + void LocalPlayer::attack(Being *target, bool keep) { mKeepAttacking = keep; @@ -567,13 +942,87 @@ void LocalPlayer::stopAttack() mLastTarget = -1; } +#endif // no TMWSERV_SUPPORT + void LocalPlayer::revive() { + // XXX Convert for new server +#ifdef EATHENA_SUPPORT MessageOut outMsg(mNetwork); outMsg.writeInt16(0x00b2); outMsg.writeInt8(0); +#endif } +#ifdef TMWSERV_SUPPORT + +void LocalPlayer::raiseAttribute(size_t attr) +{ + // we assume that the server allows the change. When not we will undo it later. + mCharacterPoints--; + mAttributeBase.at(attr)++; + Net::GameServer::Player::raiseAttribute(attr + CHAR_ATTR_BEGIN); +} + +void LocalPlayer::lowerAttribute(size_t attr) +{ + // we assume that the server allows the change. When not we will undo it later. + mCorrectionPoints--; + mCharacterPoints++; + mAttributeBase.at(attr)--; + Net::GameServer::Player::lowerAttribute(attr + CHAR_ATTR_BEGIN); +} + +const struct LocalPlayer::SkillInfo& LocalPlayer::getSkillInfo(int skill) +{ + static const SkillInfo skills[CHAR_SKILL_NB + 1] = + { + { _("Unarmed"), "graphics/images/unarmed.png" }, // CHAR_SKILL_WEAPON_NONE + { _("Knife"), "graphics/images/knife.png" }, // CHAR_SKILL_WEAPON_KNIFE + { _("Sword"), "graphics/images/sword.png" }, // CHAR_SKILL_WEAPON_SWORD + { _("Polearm"), "graphics/images/polearm.png" }, // CHAR_SKILL_WEAPON_POLEARM + { _("Staff"), "graphics/images/staff.png" }, // CHAR_SKILL_WEAPON_STAFF + { _("Whip"), "graphics/images/whip.png" }, // CHAR_SKILL_WEAPON_WHIP + { _("Bow"), "graphics/images/bow.png" }, // CHAR_SKILL_WEAPON_BOW + { _("Shooting"), "graphics/images/shooting.png" }, // CHAR_SKILL_WEAPON_SHOOTING + { _("Mace"), "graphics/images/mace.png" }, // CHAR_SKILL_WEAPON_MACE + { _("Axe"), "graphics/images/axe.png" }, // CHAR_SKILL_WEAPON_AXE + { _("Thrown"), "graphics/images/thrown.png" }, // CHAR_SKILL_WEAPON_THROWN + { _("Magic"), "graphics/images/magic.png" }, // CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER + { _("Craft"), "graphics/images/craft.png" }, // CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER + { _("Unknown Skill"), "graphics/images/unknown.png" } + }; + + if ((skill < 0) || (skill > CHAR_SKILL_NB)) + { + return skills[CHAR_SKILL_NB]; + } + else + { + return skills[skill]; + } +} + +void LocalPlayer::setExperience(int skill, int current, int next) +{ + int diff = current - mExpCurrent.at(skill); + if (mMap && mExpCurrent.at(skill) != -1 && diff > 0) + { + const std::string text = toString(diff) + " " + getSkillInfo(skill).name + " xp"; + mExpMessages.push_back(text); + } + + mExpCurrent.at(skill) = current; + mExpNext.at(skill) = next; +} + +std::pair<int, int> LocalPlayer::getExperience(int skill) +{ + return std::pair<int, int> (mExpCurrent.at(skill), mExpNext.at(skill)); +} + +#else + void LocalPlayer::setXp(int xp) { if (mMap && xp > mXp) @@ -581,14 +1030,42 @@ void LocalPlayer::setXp(int xp) const std::string text = toString(xp - mXp) + " xp"; // Show XP number - particleEngine->addTextRiseFadeOutEffect(text, hitYellowFont, + particleEngine->addTextRiseFadeOutEffect(text, + 255, 255, 0, + hitYellowFont, mPx + 16, mPy - 16); } mXp = xp; } +#endif + +int LocalPlayer::getAttackRange() +{ +#ifdef TMWSERV_SUPPORT + Item *weapon = mEquipment->getEquipment(EQUIP_FIGHT1_SLOT); + if (weapon) + { + const ItemInfo info = weapon->getInfo(); + return info.getAttackRange(); + } + return 32; // unarmed range +#else + return mAttackRange; +#endif +} + bool LocalPlayer::withinAttackRange(Being *target) { +#ifdef TMWSERV_SUPPORT + const Vector &targetPos = target->getPosition(); + const Vector &pos = getPosition(); + const int dx = abs(targetPos.x - pos.x); + const int dy = abs(targetPos.y - pos.y); + const int range = getAttackRange(); + + return !(dx > range || dy > range); +#else int dist_x = abs(target->mX - mX); int dist_y = abs(target->mY - mY); @@ -598,14 +1075,22 @@ bool LocalPlayer::withinAttackRange(Being *target) } return true; +#endif } void LocalPlayer::setGotoTarget(Being *target) { +#ifdef TMWSERV_SUPPORT + mTarget = target; + mGoingToTarget = true; + const Vector &targetPos = target->getPosition(); + setDestination(targetPos.x, targetPos.y); +#else mLastTarget = -1; setTarget(target); mGoingToTarget = true; setDestination(target->mX, target->mY); +#endif } diff --git a/src/localplayer.h b/src/localplayer.h index 5f02de4f..7ced3fdf 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -27,11 +27,15 @@ #include "player.h" +#ifdef EATHENA_SUPPORT // TODO move into some sane place... #define MAX_SLOT 2 #define INVENTORY_SIZE 102 #define STORAGE_SIZE 301 +#else +#define INVENTORY_SIZE 50 +#endif class Equipment; class FloorItem; @@ -39,7 +43,96 @@ class ImageSet; class Inventory; class Item; class Map; +#ifdef EATHENA_SUPPORT class Network; +#endif + +#ifdef TMWSERV_SUPPORT + +/** + * Attributes used during combat. Available to all the beings. + */ +enum +{ +BASE_ATTR_BEGIN = 0, + BASE_ATTR_PHY_ATK_MIN = BASE_ATTR_BEGIN, + BASE_ATTR_PHY_ATK_DELTA, + /**< Physical attack power. */ + BASE_ATTR_MAG_ATK, /**< Magical attack power. */ + BASE_ATTR_PHY_RES, /**< Resistance to physical damage. */ + BASE_ATTR_MAG_RES, /**< Resistance to magical damage. */ + BASE_ATTR_EVADE, /**< Ability to avoid hits. */ + BASE_ATTR_HIT, /**< Ability to hit stuff. */ + BASE_ATTR_HP, /**< Hit Points (Base value: maximum, Modded value: current) */ + BASE_ATTR_HP_REGEN,/**< number of HP regenerated every 10 game ticks */ + BASE_ATTR_END, + BASE_ATTR_NB = BASE_ATTR_END - BASE_ATTR_BEGIN, + + BASE_ELEM_BEGIN = BASE_ATTR_END, + BASE_ELEM_NEUTRAL = BASE_ELEM_BEGIN, + BASE_ELEM_FIRE, + BASE_ELEM_WATER, + BASE_ELEM_EARTH, + BASE_ELEM_AIR, + BASE_ELEM_SACRED, + BASE_ELEM_DEATH, + BASE_ELEM_END, + BASE_ELEM_NB = BASE_ELEM_END - BASE_ELEM_BEGIN, + + NB_BEING_ATTRIBUTES = BASE_ELEM_END +}; + +/** + * Attributes of characters. Used to derive being attributes. + */ +enum +{ + CHAR_ATTR_BEGIN = NB_BEING_ATTRIBUTES, + CHAR_ATTR_STRENGTH = CHAR_ATTR_BEGIN, + CHAR_ATTR_AGILITY, + CHAR_ATTR_DEXTERITY, + CHAR_ATTR_VITALITY, + CHAR_ATTR_INTELLIGENCE, + CHAR_ATTR_WILLPOWER, + CHAR_ATTR_END, + CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN, + + CHAR_SKILL_BEGIN = CHAR_ATTR_END, + + CHAR_SKILL_WEAPON_BEGIN = CHAR_SKILL_BEGIN, + CHAR_SKILL_WEAPON_NONE = CHAR_SKILL_WEAPON_BEGIN, + CHAR_SKILL_WEAPON_KNIFE, + CHAR_SKILL_WEAPON_SWORD, + CHAR_SKILL_WEAPON_POLEARM, + CHAR_SKILL_WEAPON_STAFF, + CHAR_SKILL_WEAPON_WHIP, + CHAR_SKILL_WEAPON_BOW, + CHAR_SKILL_WEAPON_SHOOTING, + CHAR_SKILL_WEAPON_MACE, + CHAR_SKILL_WEAPON_AXE, + CHAR_SKILL_WEAPON_THROWN, + CHAR_SKILL_WEAPON_END, + CHAR_SKILL_WEAPON_NB = CHAR_SKILL_WEAPON_END - CHAR_SKILL_WEAPON_BEGIN, + + CHAR_SKILL_MAGIC_BEGIN = CHAR_SKILL_WEAPON_END, + CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER = CHAR_SKILL_MAGIC_BEGIN, + // add magic skills here + CHAR_SKILL_MAGIC_END, + CHAR_SKILL_MAGIC_NB = CHAR_SKILL_MAGIC_END - CHAR_SKILL_MAGIC_BEGIN, + + CHAR_SKILL_CRAFT_BEGIN = CHAR_SKILL_MAGIC_END, + CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER = CHAR_SKILL_CRAFT_BEGIN, + // add crafting skills here + CHAR_SKILL_CRAFT_END, + CHAR_SKILL_CRAFT_NB = CHAR_SKILL_CRAFT_END - CHAR_SKILL_CRAFT_BEGIN, + + CHAR_SKILL_END = CHAR_SKILL_CRAFT_END, + CHAR_SKILL_NB = CHAR_SKILL_END - CHAR_SKILL_BEGIN, + + NB_CHARACTER_ATTRIBUTES = CHAR_SKILL_END +}; + +#endif /** * The local player character. @@ -49,13 +142,21 @@ class LocalPlayer : public Player public: enum Attribute { +#ifdef TMWSERV_SUPPORT + STR = 0, AGI, DEX, VIT, INT, WIL, CHR +#else STR = 0, AGI, VIT, INT, DEX, LUK +#endif }; /** * Constructor. */ +#ifdef TMWSERV_SUPPORT + LocalPlayer(); +#else LocalPlayer(Uint32 id, Uint16 job, Map *map); +#endif /** * Destructor. @@ -63,8 +164,11 @@ class LocalPlayer : public Player ~LocalPlayer(); virtual void setName(const std::string &name); + +#ifdef EATHENA_SUPPORT void setNetwork(Network *network) { mNetwork = network; } Network *getNetwork() {return mNetwork; } +#endif virtual void logic(); /** @@ -78,10 +182,37 @@ class LocalPlayer : public Player */ Inventory* getInventory() const { return mInventory; } +#ifdef EATHENA_SUPPORT /** * Returns the player's storage */ Inventory* getStorage() const { return mStorage; } +#endif + +#ifdef TMWSERV_SUPPORT + /** + * Check the player has permission to invite users to specific guild + */ + bool checkInviteRights(const std::string &guildName); + + /** + * Invite a player to join guild + */ + void inviteToGuild(Being *being); + + /** + * Invite a player to join their party + */ + void inviteToParty(const std::string &name); + + void clearInventory(); + void setInvItem(int index, int id, int amount); +#endif + + /** + * Move the Inventory item from the old slot to the new slot. + */ + void moveInvItem(Item *item, int newIndex); /** * Equips an item. @@ -91,21 +222,37 @@ class LocalPlayer : public Player /** * Unequips an item. */ +#ifdef TMWSERV_SUPPORT + void unequipItem(int slot); +#else void unequipItem(Item *item); +#endif +#ifdef TMWSERV_SUPPORT + void useItem(int slot); +#else void useItem(Item *item); +#endif + void dropItem(Item *item, int quantity); + +#ifdef TMWSERV_SUPPORT + void splitItem(Item *item, int quantity); +#endif + void pickUp(FloorItem *item); +#ifdef EATHENA_SUPPORT /** * Sets the attack range. */ void setAttackRange(int range) { mAttackRange = range; } +#endif /** * Gets the attack range. */ - int getAttackRange() const { return mAttackRange; } + int getAttackRange(); /** * Sents a trade request to the given being. @@ -129,7 +276,12 @@ class LocalPlayer : public Player */ void setTrading(bool trading) { mTrading = trading; } +#ifdef TMWSERV_SUPPORT + void attack(); + void useSpecial(int id); +#else void attack(Being *target = NULL, bool keep = false); +#endif /** * Triggers whether or not to show the name as a GM name. @@ -139,7 +291,9 @@ class LocalPlayer : public Player */ virtual void setGM(); +#ifdef EATHENA_SUPPORT void stopAttack(); +#endif /** * Overridden to do nothing. The attacks of the local player are @@ -150,6 +304,7 @@ class LocalPlayer : public Player * @param damage The amount of damage dealt (0 means miss). */ virtual void handleAttack(Being *victim, int damage) {} + virtual void handleAttack() {} /** * Returns the current target of the player. Returns 0 if no being is @@ -157,6 +312,7 @@ class LocalPlayer : public Player */ Being* getTarget() const; + /** * Sets the target being of the player. */ @@ -165,7 +321,11 @@ class LocalPlayer : public Player /** * Sets a new destination for this being to walk to. */ +#ifdef TMWSERV_SUPPORT + void setDestination(int x, int y); +#else virtual void setDestination(Uint16 x, Uint16 y); +#endif /** * Sets a new direction to keep walking in. @@ -173,6 +333,12 @@ class LocalPlayer : public Player void setWalkingDir(int dir); /** + * Gets the walking direction + */ + int getWalkingDir() const + { return mWalkingDir; } + + /** * Sets going to being to attack */ void setGotoTarget(Being *target); @@ -182,14 +348,33 @@ class LocalPlayer : public Player */ bool withinAttackRange(Being *target); +#ifdef EATHENA_SUPPORT void raiseAttribute(Attribute attr); void raiseSkill(Uint16 skillId); +#else + + /** + * Stops the player dead in his tracks + */ + void stopWalking(bool sendToServer = true); + + /** + * Uses a character point to raise an attribute + */ + void raiseAttribute(size_t attr); + + /** + * Uses a correction point to lower an attribute + */ + void lowerAttribute(size_t attr); +#endif void toggleSit(); void emote(Uint8 emotion); void revive(); +#ifdef EATHENA_SUPPORT /** * Accessors for mInStorage */ @@ -210,16 +395,12 @@ class LocalPlayer : public Player Uint32 mCharId; /**< Used only during character selection. */ Uint32 mJobXp; - Uint16 mLevel; Uint32 mJobLevel; Uint32 mXpForNextLevel, mJobXpForNextLevel; - Uint16 mHp, mMaxHp, mMp, mMaxMp; - Uint32 mGp; + Uint16 mMp, mMaxMp; Uint16 mAttackRange; - Uint32 mTotalWeight, mMaxWeight; - Uint8 mAttr[6]; Uint8 mAttrUp[6]; @@ -228,6 +409,88 @@ class LocalPlayer : public Player Uint16 mStatPoint, mSkillPoint; Uint16 mStatsPointsToAttribute; +#endif + + int getHp() const + { return mHp; } + + int getMaxHp() const + { return mMaxHp; } + + void setHp(int value) + { mHp = value; } + + void setMaxHp(int value) + { mMaxHp = value; } + + int getLevel() const + { return mLevel; } + + void setLevel(int value) + { mLevel = value; } + +#ifdef TMWSERV_SUPPORT + void setLevelProgress(int percent) + { mLevelProgress = percent; } + + int getLevelProgress() const + { return mLevelProgress; } +#endif + + int getMoney() const + { return mMoney; } + + void setMoney(int value) + { mMoney = value; } + + int getTotalWeight() const + { return mTotalWeight; } + + void setTotalWeight(int value) + { mTotalWeight = value; } + + int getMaxWeight() const + { return mMaxWeight; } + + void setMaxWeight(int value) + { mMaxWeight = value; } + +#ifdef TMWSERV_SUPPORT + int getAttributeBase(int num) const + { return mAttributeBase[num]; } + + void setAttributeBase(int num, int value) + { mAttributeBase[num] = value; } + + int getAttributeEffective(int num) const + { return mAttributeEffective[num]; } + + void setAttributeEffective(int num, int value) + { mAttributeEffective[num] = value; } + + int getCharacterPoints() const + { return mCharacterPoints; } + + void setCharacterPoints(int n) + { mCharacterPoints = n; } + + int getCorrectionPoints() const + { return mCorrectionPoints; } + + void setCorrectionPoints(int n) + { mCorrectionPoints = n; } + + void setExperience(int skill, int current, int next); + + struct SkillInfo { + std::string name; + std::string icon; + }; + + static const SkillInfo& getSkillInfo(int skill); + + std::pair<int, int> getExperience(int skill); +#endif bool mUpdateName; /** Whether or not the name settings have changed */ @@ -243,27 +506,52 @@ class LocalPlayer : public Player void walk(unsigned char dir); +#ifdef EATHENA_SUPPORT + Network *mNetwork; int mXp; /**< Experience points. */ + bool mInStorage; /**< Whether storage is currently accessible */ + int mTargetTime; /** How long the being has been targeted **/ + int mLastTarget; /** Time stamp of last targeting action, -1 if none. */ +#endif + +#ifdef TMWSERV_SUPPORT + // Character status: + std::vector<int> mAttributeBase; + std::vector<int> mAttributeEffective; + std::vector<int> mExpCurrent; + std::vector<int> mExpNext; + int mCharacterPoints; + int mCorrectionPoints; + int mLevelProgress; +#endif + int mLevel; + int mMoney; + int mTotalWeight; + int mMaxWeight; + int mHp; + int mMaxHp; - Network *mNetwork; Being *mTarget; FloorItem *mPickUpTarget; bool mTrading; - bool mInStorage; /**< Whether storage is currently accessible */ bool mGoingToTarget; bool mKeepAttacking; /** Whether or not to continue to attack */ - int mTargetTime; /** How long the being has been targeted **/ int mLastAction; /**< Time stamp of the last action, -1 if none. */ - int mLastTarget; /** Time stamp of last targeting action, -1 if none. */ int mWalkingDir; /**< The direction the player is walking in. */ int mDestX; /**< X coordinate of destination. */ int mDestY; /**< Y coordinate of destination. */ +#ifdef TMWSERV_SUPPORT + int mLocalWalkTime; /**< Timestamp used to control keyboard walk + messages flooding */ +#endif std::vector<int> mStatusEffectIcons; Inventory *mInventory; +#ifdef EATHENA_SUPPORT Inventory *mStorage; +#endif // Load the target cursors into memory void initTargetCursor(); @@ -279,6 +567,11 @@ class LocalPlayer : public Player /** Animated target cursors. */ SimpleAnimation *mTargetCursor[2][NUM_TC]; + +#ifdef TMWSERV_SUPPORT + std::list<std::string> mExpMessages; /**< Queued exp messages*/ + int mExpMessageTime; +#endif }; extern LocalPlayer *player_node; diff --git a/src/lockedarray.h b/src/lockedarray.h index 2b4b099d..c4c83ea9 100644 --- a/src/lockedarray.h +++ b/src/lockedarray.h @@ -44,7 +44,7 @@ class LockedArray bool isLocked() const { return mLocked; }; T getEntry() const { return mData[mCurEntry]; }; - void setEntry(T entry) { mData[mCurEntry] = entry; }; + void setEntry(T entry) { mData[mCurEntry] = entry; mFilled = true; }; void next(); void prev(); @@ -53,6 +53,11 @@ class LockedArray unsigned int getSize() const { return mSize; }; + /** + * Clears the array without changing size or data type + */ + void clear(); + protected: unsigned int mSize; @@ -60,11 +65,14 @@ class LockedArray unsigned int mCurEntry; bool mLocked; + + bool mFilled; }; template<class T> LockedArray<T>::LockedArray(unsigned int size): - mSize(size), mData(new T[size]), mCurEntry(0), mLocked(false) + mSize(size), mData(new T[size]), mCurEntry(0), mLocked(false), + mFilled(false) { std::fill_n(mData, mSize, (T)0); } @@ -105,4 +113,19 @@ void LockedArray<T>::select(unsigned int pos) mCurEntry = 0; } +template<class T> +void LockedArray<T>::clear() +{ + if (!mFilled) return; + + delete [] mData; + + mData = new T[mSize]; + + std::fill_n(mData, mSize, (T)0); + + mCurEntry = 0; + + mLocked = false; +} #endif diff --git a/src/logindata.h b/src/logindata.h index 410d2e73..ae89eb5f 100644 --- a/src/logindata.h +++ b/src/logindata.h @@ -24,21 +24,51 @@ #include <string> +#include <string> + struct LoginData { std::string username; std::string password; + std::string newPassword; std::string hostname; std::string updateHost; +#ifdef TMWSERV_SUPPORT + std::string email; + std::string newEmail; +#endif short port; +#ifdef EATHENA_SUPPORT int account_ID; int session_ID1; int session_ID2; char sex; +#endif bool remember; /**< Whether to store the username and host. */ bool registerLogin; /**< Whether an account is being registered. */ -}; + void clear() + { + username.clear(); + password.clear(); + newPassword.clear(); + hostname.clear(); + updateHost.clear(); +#ifdef TMWSERV_SUPPORT + email.clear(); + newEmail.clear(); #endif + port = 0; + +#ifdef EATHENA_SUPPORT + account_ID = 0; + session_ID1 = 0; + session_ID2 = 0; + sex = 0; +#endif + }; +}; + +#endif // LOGINDATA_H diff --git a/src/main.cpp b/src/main.cpp index bdc3941c..7d623f69 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -22,12 +22,11 @@ #include <getopt.h> #include <iostream> #include <physfs.h> -#include <SDL_image.h> #include <unistd.h> #include <vector> +#include <SDL_image.h> #include <guichan/actionlistener.hpp> - #include <guichan/widgets/label.hpp> #include <libxml/parser.h> @@ -54,7 +53,9 @@ #include "units.h" #include "gui/button.h" +#ifdef EATHENA_SUPPORT #include "gui/char_server.h" +#endif #include "gui/char_select.h" #include "gui/color.h" #include "gui/gui.h" @@ -64,13 +65,35 @@ #include "gui/register.h" #include "gui/sdlinput.h" #include "gui/setup.h" +#ifdef TMWSERV_SUPPORT +#include "gui/connection.h" +#include "gui/quitdialog.h" +#include "gui/serverdialog.h" +#endif #include "gui/updatewindow.h" +#ifdef TMWSERV_SUPPORT #include "net/charserverhandler.h" +#include "net/connection.h" #include "net/loginhandler.h" -#include "net/maploginhandler.h" -#include "net/messageout.h" #include "net/network.h" +#else +#include "net/ea/charserverhandler.h" +#include "net/ea/loginhandler.h" +#include "net/ea/network.h" +#include "net/ea/maploginhandler.h" +#include "net/messageout.h" +#endif +#include "net/logouthandler.h" + +#ifdef TMWSERV_SUPPORT +#include "net/accountserver/accountserver.h" +#include "net/accountserver/account.h" + +#include "net/chatserver/chatserver.h" + +#include "net/gameserver/gameserver.h" +#endif #include "resources/colordb.h" #include "resources/emotedb.h" @@ -80,6 +103,9 @@ #include "resources/npcdb.h" #include "resources/resourcemanager.h" +#ifdef TMWSERV_SUPPORT +#include "utils/dtor.h" +#endif #include "utils/gettext.h" #include "utils/stringutils.h" @@ -112,29 +138,43 @@ namespace } listener; } +#ifdef TMWSERV_SUPPORT +std::string token; //used to store magic_token +#else // Account infos char n_server, n_character; -Graphics *graphics; - // TODO Anyone knows a good location for this? Or a way to make it non-global? class SERVER_INFO; SERVER_INFO **server_info; +#endif + +Graphics *graphics; unsigned char state; std::string errorMessage; -unsigned char screen_mode; Sound sound; Music *bgm; Configuration config; /**< XML file configuration reader */ +Configuration branding; /**< XML branding information reader */ Logger *logger; /**< Log object */ KeyboardConfig keyboard; +#ifdef TMWSERV_SUPPORT +Net::Connection *gameServerConnection = 0; +Net::Connection *chatServerConnection = 0; +Net::Connection *accountServerConnection = 0; +#endif + CharServerHandler charServerHandler; LoginData loginData; -LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1); +#ifdef TMWSERV_SUPPORT +LoginHandler loginHandler; +LogoutHandler logoutHandler; +#endif +LockedArray<LocalPlayer*> charInfo(maxSlot + 1); Color *textColor; @@ -145,8 +185,10 @@ std::string homeDir; std::string updateHost; std::string updatesDir; +#ifdef EATHENA_SUPPORT LoginHandler loginHandler; MapLoginHandler mapLoginHandler; +#endif /** * A structure holding the values of various options that can be passed from @@ -161,7 +203,8 @@ struct Options printHelp(false), printVersion(false), skipUpdate(false), - chooseDefault(false) + chooseDefault(false), + serverPort(0) {}; bool printHelp; @@ -170,10 +213,13 @@ struct Options bool chooseDefault; std::string username; std::string password; - std::string playername; + std::string character; std::string configPath; std::string updateHost; std::string dataPath; + + std::string serverName; + short serverPort; }; /** @@ -210,7 +256,7 @@ void setUpdatesDir() { logger->log("Error: Invalid update host: %s", updateHost.c_str()); errorMessage = _("Invalid update host: ") + updateHost; - state = ERROR_STATE; + state = STATE_ERROR; } } else @@ -243,36 +289,35 @@ void setUpdatesDir() logger->log("Error: %s can't be made, but doesn't exist!", newDir.c_str()); errorMessage = _("Error creating updates directory!"); - state = ERROR_STATE; + state = STATE_ERROR; } #else logger->log("Error: %s/%s can't be made, but doesn't exist!", homeDir.c_str(), updatesDir.c_str()); errorMessage = _("Error creating updates directory!"); - state = ERROR_STATE; + state = STATE_ERROR; #endif } } } /** - * Do all initialization stuff + * Initializes the home directory. On UNIX and FreeBSD, ~/.tmw is used. On + * Windows and other systems we use the current working directory. */ -void init_engine(const Options &options) +void initHomeDir() { - if (homeDir.empty()) -#if defined __APPLE__ - // Use Application Directory instead of .tmw - homeDir = std::string(PHYSFS_getUserDir()) + - "/Library/Application Support/The Mana World"; -#else - homeDir = std::string(PHYSFS_getUserDir()) + "/.tmw"; -#endif - + homeDir = std::string(PHYSFS_getUserDir()) + + "/." + + branding.getValue("appShort", "tmw"); #if defined WIN32 if (!CreateDirectory(homeDir.c_str(), 0) && GetLastError() != ERROR_ALREADY_EXISTS) #elif defined __APPLE__ + // Use Application Directory instead of .tmw + homeDir = std::string(PHYSFS_getUserDir()) + + "/Library/Application Support/" + + branding.getValue("appName", "The Mana World"); if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) && (errno != EEXIST)) #else @@ -286,20 +331,76 @@ void init_engine(const Options &options) << std::endl; exit(1); } +} - // Set log file - logger->setLogFile(homeDir + std::string("/tmw.log")); +/** + * Initialize configuration. + */ +void initConfiguration(const Options &options) +{ + // Fill configuration with defaults + logger->log("Initializing configuration..."); + std::string defaultHost = branding.getValue("defaultServer", + "server.themanaworld.org"); + config.setValue("host", defaultHost); +#ifdef TWMSERV_SUPPORT + int defaultPort = (int)branding.getValue("defaultPort", 9601); +#else + int defaultPort = (int)branding.getValue("defaultPort", 6901); +#endif + config.setValue("port", defaultPort); + config.setValue("hwaccel", 0); +#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL + config.setValue("opengl", 1); +#else + config.setValue("opengl", 0); +#endif + config.setValue("screen", 0); + config.setValue("sound", 1); + config.setValue("guialpha", 0.8f); + config.setValue("remember", 1); + config.setValue("sfxVolume", 100); + config.setValue("musicVolume", 60); + config.setValue("fpslimit", 0); + std::string defaultUpdateHost = branding.getValue("defaultUpdateHost", + "http://updates.themanaworld.org"); + config.setValue("updatehost", defaultUpdateHost); + config.setValue("customcursor", 1); + config.setValue("ChatLogLength", 128); + + // Checking if the configuration file exists... otherwise create it with + // default options. + FILE *configFile = 0; + std::string configPath = options.configPath; + + if (configPath.empty()) + configPath = homeDir + "/config.xml"; + + configFile = fopen(configPath.c_str(), "r"); - #ifdef PACKAGE_VERSION - logger->log("Starting The Mana World Version %s", PACKAGE_VERSION); - #else - logger->log("Starting The Mana World - Version not defined"); - #endif + // If we can't read it, it doesn't exist ! + if (configFile == NULL) { + // We reopen the file in write mode and we create it + configFile = fopen(configPath.c_str(), "wt"); + } + if (configFile == NULL) { + std::cout << "Can't create " << configPath << ". " + << "Using Defaults." << std::endl; + } else { + fclose(configFile); + config.init(configPath); + } +} +/** + * Do all initialization stuff. + */ +void initEngine(const Options &options) +{ // Initialize SDL logger->log("Initializing SDL..."); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { - std::cerr << _("Could not initialize SDL: ") << + std::cerr << "Could not initialize SDL: " << SDL_GetError() << std::endl; exit(1); } @@ -308,11 +409,13 @@ void init_engine(const Options &options) SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + SDL_WM_SetCaption(branding.getValue("appName", "The Mana World").c_str(), NULL); + ResourceManager *resman = ResourceManager::getInstance(); if (!resman->setWriteDir(homeDir)) { std::cout << homeDir - << _(" couldn't be set as home directory! Exiting.") + << " couldn't be set as home directory! Exiting." << std::endl; exit(1); } @@ -332,7 +435,7 @@ void init_engine(const Options &options) if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) { - fprintf(stderr, _("Can't find Resources directory\n")); + fprintf(stderr, "Can't find Resources directory\n"); } CFRelease(resourcesURL); strncat(path, "/data", PATH_MAX - 1); @@ -341,51 +444,6 @@ void init_engine(const Options &options) resman->addToSearchPath(PKG_DATADIR "data", true); #endif - // Fill configuration with defaults - logger->log("Initializing configuration..."); - config.setValue("host", "www.themanaworld.org"); - config.setValue("port", 6901); - config.setValue("hwaccel", 0); -#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL - config.setValue("opengl", 1); -#else - config.setValue("opengl", 0); -#endif - config.setValue("screen", 0); - config.setValue("sound", 1); - config.setValue("guialpha", 0.8f); - config.setValue("remember", 1); - config.setValue("sfxVolume", 100); - config.setValue("musicVolume", 60); - config.setValue("fpslimit", 0); - config.setValue("updatehost", "http://updates.themanaworld.org"); - config.setValue("customcursor", 1); - config.setValue("ChatLogLength", 128); - - // Checking if the configuration file exists... otherwise creates it with - // default options ! - FILE *configFile = 0; - std::string configPath = options.configPath; - - if (configPath.empty()) - configPath = homeDir + "/config.xml"; - - configFile = fopen(configPath.c_str(), "r"); - - // If we can't read it, it doesn't exist ! - if (configFile == NULL) { - // We reopen the file in write mode and we create it - configFile = fopen(configPath.c_str(), "wt"); - } - if (configFile == NULL) { - std::cout << "Can't create " << configPath << ". " - "Using Defaults." << std::endl; - } else { - fclose(configFile); - config.init(configPath); - } - - SDL_WM_SetCaption("The Mana World", NULL); #ifdef WIN32 static SDL_SysWMinfo pInfo; SDL_GetWMInfo(&pInfo); @@ -395,7 +453,7 @@ void init_engine(const Options &options) SetClassLong(pInfo.window, GCL_HICON, (LONG) icon); } #else - SDL_Surface *icon = IMG_Load(PKG_DATADIR "data/icons/tmw.png"); + SDL_Surface *icon = IMG_Load(resman->getPath(branding.getValue("appIcon", "data/icons/tmw.png")).c_str()); if (icon) { SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); @@ -441,7 +499,11 @@ void init_engine(const Options &options) emoteShortcut = new EmoteShortcut; gui = new Gui(graphics); - state = LOGIN_STATE; /**< Initial game state */ +#ifdef TMWSERV_SUPPORT + state = STATE_CHOOSE_SERVER; /**< Initial game state */ +#else + state = STATE_LOGIN; /**< Initial game state */ +#endif // Initialize sound engine try { @@ -454,7 +516,7 @@ void init_engine(const Options &options) defaultMusicVolume)); } catch (const char *err) { - state = ERROR_STATE; + state = STATE_ERROR; errorMessage = err; logger->log("Warning: %s", err); } @@ -492,7 +554,6 @@ void exit_engine() NPCDB::unload(); ResourceManager::deleteInstance(); - delete logger; } void printHelp() @@ -507,8 +568,10 @@ void printHelp() << _(" -h --help : Display this help") << std::endl << _(" -S --homedir : Directory to use as home directory") << std::endl << _(" -H --updatehost : Use this update host") << std::endl - << _(" -p --playername : Login with this player") << std::endl << _(" -P --password : Login with this password") << std::endl + << _(" -c --character : Login with this character") << std::endl + << _(" -o --port : Login Server Port") << std::endl + << _(" -s --server : Login Server name or IP") << std::endl << _(" -u --skipupdate : Skip the update downloads") << std::endl << _(" -U --username : Login with this username") << std::endl << _(" -v --version : Display the version") << std::endl; @@ -526,17 +589,19 @@ void printVersion() void parseOptions(int argc, char *argv[], Options &options) { - const char *optstring = "hvud:U:P:Dp:C:H:S:"; + const char *optstring = "hvud:U:P:Dc:s:o:C:H:S:"; const struct option long_options[] = { { "configfile", required_argument, 0, 'C' }, { "data", required_argument, 0, 'd' }, { "default", no_argument, 0, 'D' }, - { "playername", required_argument, 0, 'p' }, { "password", required_argument, 0, 'P' }, + { "character", required_argument, 0, 'c' }, { "help", no_argument, 0, 'h' }, { "homedir", required_argument, 0, 'S' }, { "updatehost", required_argument, 0, 'H' }, + { "port", required_argument, 0, 'o' }, + { "server", required_argument, 0, 's' }, { "skipupdate", no_argument, 0, 'u' }, { "username", required_argument, 0, 'U' }, { "version", no_argument, 0, 'v' }, @@ -567,12 +632,18 @@ void parseOptions(int argc, char *argv[], Options &options) case 'H': options.updateHost = optarg; break; - case 'p': - options.playername = optarg; + case 'c': + options.character = optarg; break; case 'P': options.password = optarg; break; + case 's': + options.serverName = optarg; + break; + case 'o': + options.serverPort = (short)atoi(optarg); + break; case 'u': options.skipUpdate = true; break; @@ -613,20 +684,62 @@ struct ErrorListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event) { - state = loginData.registerLogin ? REGISTER_STATE : LOGIN_STATE; +#ifdef TMWSERV_SUPPORT + state = STATE_CHOOSE_SERVER; +#else + state = loginData.registerLogin ? STATE_REGISTER : STATE_LOGIN; +#endif } } errorListener; +#ifdef TMWSERV_SUPPORT +struct AccountListener : public gcn::ActionListener +{ + void action(const gcn::ActionEvent &event) + { + state = STATE_CHAR_SELECT; + } +} accountListener; + +struct LoginListener : public gcn::ActionListener +{ + void action(const gcn::ActionEvent &event) + { + state = STATE_LOGIN; + } +} loginListener; +#endif + // TODO Find some nice place for these functions +#ifdef TMWSERV_SUPPORT +void accountLogin(LoginData *loginData) +#else void accountLogin(Network *network, LoginData *loginData) +#endif { +#ifdef EATHENA_SUPPORT logger->log("Trying to connect to account server..."); +#endif logger->log("Username is %s", loginData->username.c_str()); +#ifdef EATHENA_SUPPORT network->connect(loginData->hostname, loginData->port); network->registerHandler(&loginHandler); +#endif loginHandler.setLoginData(loginData); +#ifdef TMWSERV_SUPPORT + Net::registerHandler(&loginHandler); + + charServerHandler.setCharInfo(&charInfo); + Net::registerHandler(&charServerHandler); +#endif // Send login infos +#ifdef TMWSERV_SUPPORT + Net::AccountServer::login(accountServerConnection, + 0, // client version + loginData->username, + loginData->password); +#else MessageOut outMsg(network); outMsg.writeInt16(0x0064); outMsg.writeInt32(0); // client version @@ -640,16 +753,19 @@ void accountLogin(Network *network, LoginData *loginData) * 0 here. */ outMsg.writeInt8(0x01); +#endif // Clear the password, avoids auto login when returning to login loginData->password = ""; +#ifdef EATHENA_SUPPORT // Remove _M or _F from username after a login for registration purpose if (loginData->registerLogin) { loginData->username = loginData->username.substr(0, loginData->username.length() - 2); } +#endif // TODO This is not the best place to save the config, but at least better // than the login gui window @@ -661,6 +777,8 @@ void accountLogin(Network *network, LoginData *loginData) config.setValue("remember", loginData->remember); } +#ifdef EATHENA_SUPPORT + static void positionDialog(Window *dialog, int screenWidth, int screenHeight) { dialog->setPosition( @@ -717,6 +835,160 @@ void mapLogin(Network *network, LoginData *loginData) network->skip(4); } +#else + +void accountRegister(LoginData *loginData) +{ + logger->log("Username is %s", loginData->username.c_str()); + + Net::registerHandler(&loginHandler); + + charServerHandler.setCharInfo(&charInfo); + Net::registerHandler(&charServerHandler); + + Net::AccountServer::registerAccount(accountServerConnection, + 0, // client version + loginData->username, + loginData->password, + loginData->email); +} + +void accountUnRegister(LoginData *loginData) +{ + Net::registerHandler(&logoutHandler); + + Net::AccountServer::Account::unregister(loginData->username, + loginData->password); + +} + +void accountChangePassword(LoginData *loginData) +{ + Net::registerHandler(&loginHandler); + + Net::AccountServer::Account::changePassword(loginData->username, + loginData->password, + loginData->newPassword); +} + +void accountChangeEmail(LoginData *loginData) +{ + Net::registerHandler(&loginHandler); + + Net::AccountServer::Account::changeEmail(loginData->newEmail); +} + +void switchCharacter(std::string* passToken) +{ + Net::registerHandler(&logoutHandler); + + logoutHandler.reset(); + logoutHandler.setScenario(LOGOUT_SWITCH_CHARACTER, passToken); + + Net::GameServer::logout(true); + Net::ChatServer::logout(); +} + +void switchAccountServer() +{ + Net::registerHandler(&logoutHandler); + + logoutHandler.reset(); + logoutHandler.setScenario(LOGOUT_SWITCH_ACCOUNTSERVER); + + //Can't logout if we were not logged in ... + if (accountServerConnection->isConnected()) + { + Net::AccountServer::logout(); + } + else + { + logoutHandler.setAccountLoggedOut(); + } + + if (gameServerConnection->isConnected()) + { + Net::GameServer::logout(false); + } + else + { + logoutHandler.setGameLoggedOut(); + } + + if (chatServerConnection->isConnected()) + { + Net::ChatServer::logout(); + } + else + { + logoutHandler.setChatLoggedOut(); + } +} + +void logoutThenExit() +{ + Net::registerHandler(&logoutHandler); + + logoutHandler.reset(); + logoutHandler.setScenario(LOGOUT_EXIT); + + // Can't logout if we were not logged in ... + if (accountServerConnection->isConnected()) + { + Net::AccountServer::logout(); + } + else + { + logoutHandler.setAccountLoggedOut(); + } + + if (gameServerConnection->isConnected()) + { + Net::GameServer::logout(false); + } + else + { + logoutHandler.setGameLoggedOut(); + } + + if (chatServerConnection->isConnected()) + { + Net::ChatServer::logout(); + } + else + { + logoutHandler.setChatLoggedOut(); + } +} + +void reconnectAccount(const std::string& passToken) +{ + Net::registerHandler(&loginHandler); + + charServerHandler.setCharInfo(&charInfo); + Net::registerHandler(&charServerHandler); + + Net::AccountServer::reconnectAccount(accountServerConnection, passToken); +} + +#endif + +void xmlNullLogger(void *ctx, const char *msg, ...) +{ + // Does nothing, that's the whole point of it +} + +// Initialize libxml2 and check for potential ABI mismatches between +// compiled version and the shared library actually used. +void initXML() +{ + xmlInitParser(); + LIBXML_TEST_VERSION; + + // Suppress libxml2 error messages + xmlSetGenericErrorFunc(NULL, xmlNullLogger); +} + } // namespace extern "C" char const *_nl_locale_name_default(void); @@ -724,12 +996,9 @@ extern "C" char const *_nl_locale_name_default(void); /** Main */ int main(int argc, char *argv[]) { - logger = new Logger; - + // Parse command line options Options options; - parseOptions(argc, argv, options); - if (options.printHelp) { printHelp(); @@ -743,47 +1012,57 @@ int main(int argc, char *argv[]) #if ENABLE_NLS #ifdef WIN32 - putenv(("LANG=" + std::string(_nl_locale_name_default())).c_str()); - // mingw doesn't like LOCALEDIR to be defined for some reason - bindtextdomain("tmw", "translations/"); + putenv(("LANG=" + std::string(_nl_locale_name_default())).c_str()); + // mingw doesn't like LOCALEDIR to be defined for some reason + bindtextdomain("tmw", "translations/"); #else - bindtextdomain("tmw", LOCALEDIR); + bindtextdomain("tmw", LOCALEDIR); #endif - setlocale(LC_MESSAGES, ""); - bind_textdomain_codeset("tmw", "UTF-8"); - textdomain("tmw"); + setlocale(LC_MESSAGES, ""); + bind_textdomain_codeset("tmw", "UTF-8"); + textdomain("tmw"); #endif - // Initialize libxml2 and check for potential ABI mismatches between - // compiled version and the shared library actually used. - xmlInitParser(); - LIBXML_TEST_VERSION; - - // Redirect libxml errors to /dev/null - FILE *nullFile = fopen("/dev/null", "w"); - xmlSetGenericErrorFunc(nullFile, NULL); - // Initialize PhysicsFS PHYSFS_init(argv[0]); - init_engine(options); + initXML(); - SDL_Event event; + // load branding information + branding.init("data/branding.xml"); - unsigned int oldstate = !state; // We start with a status change. + initHomeDir(); + // Configure logger + logger = new Logger(); + logger->setLogFile(homeDir + std::string("/tmw.log")); + logger->setLogToStandardOut(config.getValue("logToStandardOut", 0)); + + // Log the tmw version +#ifdef PACKAGE_VERSION + logger->log("The Mana World v%s", PACKAGE_VERSION); +#else + logger->log("The Mana World - version not defined"); +#endif + + initConfiguration(options); + + initEngine(options); // Needs to be created in main, as the updater uses it textColor = new Color; Game *game = NULL; Window *currentDialog = NULL; +#ifdef TMWSERV_SUPPORT + QuitDialog* quitDialog = NULL; +#endif Image *login_wallpaper = NULL; setupWindow = new Setup; gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); #ifdef PACKAGE_VERSION gcn::Label *versionLabel = new gcn::Label(PACKAGE_VERSION); - top->add(versionLabel, 2, 2); + top->add(versionLabel, 25, 2); #endif ProgressBar *progressBar = new ProgressBar(0.0f, 100, 20, 168, 116, 31); gcn::Label *progressLabel = new gcn::Label(); @@ -795,7 +1074,22 @@ int main(int argc, char *argv[]) setup->setPosition(top->getWidth() - setup->getWidth() - 3, 3); top->add(setup); - sound.playMusic("Magick - Real.ogg"); + sound.playMusic(branding.getValue("loginMusic", "")); + + // Server choice + if (options.serverName.empty()) { + loginData.hostname = config.getValue("MostUsedServerName0", + branding.getValue("defaultServer", "server.themanaworld.org").c_str()); + } + else { + loginData.hostname = options.serverName; + } + if (options.serverPort == 0) { + loginData.port = (short)config.getValue("MostUsedServerPort0", + branding.getValue("defaultPort", 9601)); + } else { + loginData.port = options.serverPort; + } loginData.username = options.username; if (loginData.username.empty()) { @@ -806,18 +1100,30 @@ int main(int argc, char *argv[]) if (!options.password.empty()) { loginData.password = options.password; } + +#ifdef EATHENA_SUPPORT loginData.hostname = config.getValue("host", "server.themanaworld.org"); loginData.port = (short)config.getValue("port", 6901); +#endif loginData.remember = config.getValue("remember", 0); loginData.registerLogin = false; +#ifdef TMWSERV_SUPPORT + Net::initialize(); + accountServerConnection = Net::getConnection(); + gameServerConnection = Net::getConnection(); + chatServerConnection = Net::getConnection(); +#else SDLNet_Init(); Network *network = new Network; +#endif // Set the most appropriate wallpaper, based on screen width int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth); +#ifdef EATHENA_SUPPORT int screenHeight = static_cast<int>(config.getValue("screenheight", defaultScreenHeight)); +#endif std::string wallpaperName; wallpaperName = "graphics/images/login_wallpaper.png"; @@ -838,19 +1144,43 @@ int main(int argc, char *argv[]) if (!login_wallpaper) logger->log("Couldn't load %s as wallpaper", wallpaperName.c_str()); - while (state != EXIT_STATE) + unsigned int oldstate = !state; // We start with a status change. + + SDL_Event event; +#ifdef TMWSERV_SUPPORT + while (state != STATE_FORCE_QUIT) +#else + while (state != STATE_EXIT) +#endif { // Handle SDL events - while (SDL_PollEvent(&event)) { - switch (event.type) { + while (SDL_PollEvent(&event)) + { + switch (event.type) + { case SDL_QUIT: - state = EXIT_STATE; +#ifdef TMWSERV_SUPPORT + state = STATE_FORCE_QUIT; +#else + state = STATE_EXIT; +#endif break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { - state = EXIT_STATE; +#ifdef TMWSERV_SUPPORT + if (!quitDialog) + { + quitDialog = new QuitDialog(NULL, &quitDialog); + } + else + { + quitDialog->requestMoveToTop(); + } +#else + state = STATE_EXIT; +#endif } break; } @@ -858,13 +1188,18 @@ int main(int argc, char *argv[]) guiInput->pushInput(event); } +#ifdef TMWSERV_SUPPORT + Net::flush(); +#else network->flush(); network->dispatchMessages(); +#endif gui->logic(); +#ifdef EATHENA_SUPPORT if (network->getState() == Network::NET_ERROR) { - state = ERROR_STATE; + state = STATE_ERROR; if (!network->getError().empty()) { errorMessage = network->getError(); @@ -872,6 +1207,7 @@ int main(int argc, char *argv[]) errorMessage = _("Got disconnected from server!"); } } +#endif if (progressBar->isVisible()) { @@ -893,10 +1229,320 @@ int main(int argc, char *argv[]) gui->draw(); graphics->updateScreen(); +#ifdef TMWSERV_SUPPORT + // TODO: Add connect timeouts + if (state == STATE_CONNECT_ACCOUNT && + accountServerConnection->isConnected()) + { + if (options.skipUpdate) { + state = STATE_LOADDATA; + } else { + state = STATE_UPDATE; + } + } + else if (state == STATE_CONNECT_GAME && + gameServerConnection->isConnected() && + chatServerConnection->isConnected()) + { + accountServerConnection->disconnect(); + Net::clearHandlers(); + + state = STATE_GAME; + } + else if (state == STATE_RECONNECT_ACCOUNT && + accountServerConnection->isConnected()) + { + reconnectAccount(token); + state = STATE_WAIT; + } +#endif + +#ifdef TMWSERV_SUPPORT + if (state != oldstate) { + // Load updates after exiting the update state + if (oldstate == STATE_UPDATE) + { + loadUpdates(); + // Reload the wallpaper in case that it was updated + login_wallpaper->decRef(); + login_wallpaper = ResourceManager::getInstance()->getImage( + branding.getValue("loginWallpaper", + "graphics/images/login_wallpaper.png")); + } + + oldstate = state; + + // Get rid of the dialog of the previous state + if (currentDialog) { + delete currentDialog; + currentDialog = NULL; + } + // State has changed, while the quitDialog was active, it might + // not be correct anymore + if (quitDialog) { + quitDialog->scheduleDelete(); + } + + switch (state) { + case STATE_CHOOSE_SERVER: + logger->log("State: CHOOSE_SERVER"); + + // Allow changing this using a server choice dialog + // We show the dialog box only if the command-line + // options weren't set. + if (options.serverName.empty() && options.serverPort == 0) { + currentDialog = new ServerDialog(&loginData); + } else { + state = STATE_CONNECT_ACCOUNT; + + // Reset options so that cancelling or connect + // timeout will show the server dialog. + options.serverName.clear(); + options.serverPort = 0; + } + break; + + case STATE_CONNECT_ACCOUNT: + logger->log("State: CONNECT_ACCOUNT"); + logger->log("Trying to connect to account server..."); + accountServerConnection->connect(loginData.hostname, + loginData.port); + currentDialog = new ConnectionDialog( + STATE_SWITCH_ACCOUNTSERVER_ATTEMPT); + break; + + case STATE_UPDATE: + // Determine which source to use for the update host + if (!options.updateHost.empty()) + updateHost = options.updateHost; + else + updateHost = loginData.updateHost; + + setUpdatesDir(); + logger->log("State: UPDATE"); + currentDialog = new UpdaterWindow(updateHost, + homeDir + "/" + updatesDir); + break; + + case STATE_LOGIN: + logger->log("State: LOGIN"); + if (options.username.empty() + || options.password.empty()) { + currentDialog = new LoginDialog(&loginData); + } else { + state = STATE_LOGIN_ATTEMPT; + // Clear the password so that when login fails, the + // dialog will show up next time. + options.password.clear(); + } + break; + + case STATE_LOADDATA: + logger->log("State: LOADDATA"); + + // Add customdata directory + ResourceManager::getInstance()->searchAndAddArchives( + "customdata/", + "zip", + false); + + // Load XML databases + ColorDB::load(); + ItemDB::load(); + MonsterDB::load(); + NPCDB::load(); + EmoteDB::load(); + Units::loadUnits(); + + state = STATE_LOGIN; + break; + + case STATE_LOGIN_ATTEMPT: + accountLogin(&loginData); + break; + + case STATE_LOGIN_ERROR: + logger->log("State: LOGIN ERROR"); + currentDialog = new OkDialog("Error ", errorMessage); + currentDialog->addActionListener(&loginListener); + currentDialog = NULL; // OkDialog deletes itself + break; + + case STATE_SWITCH_ACCOUNTSERVER: + logger->log("State: SWITCH_ACCOUNTSERVER"); + + gameServerConnection->disconnect(); + chatServerConnection->disconnect(); + accountServerConnection->disconnect(); + + state = STATE_CHOOSE_SERVER; + break; + + case STATE_SWITCH_ACCOUNTSERVER_ATTEMPT: + logger->log("State: SWITCH_ACCOUNTSERVER_ATTEMPT"); + switchAccountServer(); + + state = STATE_SWITCH_ACCOUNTSERVER; + break; + + case STATE_REGISTER: + logger->log("State: REGISTER"); + currentDialog = new RegisterDialog(&loginData); + break; + + case STATE_REGISTER_ATTEMPT: + accountRegister(&loginData); + break; + + case STATE_CHAR_SELECT: + logger->log("State: CHAR_SELECT"); + currentDialog = + new CharSelectDialog(&charInfo, &loginData); + + if (((CharSelectDialog*) currentDialog)-> + selectByName(options.character)) { + ((CharSelectDialog*) currentDialog)->action( + gcn::ActionEvent(NULL, "ok")); + } else { + ((CharSelectDialog*) currentDialog)->selectByName( + config.getValue("lastCharacter", "")); + } + + break; + + case STATE_CHANGEEMAIL_ATTEMPT: + logger->log("State: CHANGE EMAIL ATTEMPT"); + accountChangeEmail(&loginData); + break; + + case STATE_CHANGEEMAIL: + logger->log("State: CHANGE EMAIL"); + currentDialog = new OkDialog("Email Address change", + "Email Address changed successfully!"); + currentDialog->addActionListener(&accountListener); + currentDialog = NULL; // OkDialog deletes itself + loginData.email = loginData.newEmail; + loginData.newEmail = ""; + break; + + case STATE_CHANGEPASSWORD_ATTEMPT: + logger->log("State: CHANGE PASSWORD ATTEMPT"); + accountChangePassword(&loginData); + break; + + case STATE_CHANGEPASSWORD: + logger->log("State: CHANGE PASSWORD"); + currentDialog = new OkDialog("Password change", + "Password changed successfully!"); + currentDialog->addActionListener(&accountListener); + currentDialog = NULL; // OkDialog deletes itself + loginData.password = loginData.newPassword; + loginData.newPassword = ""; + break; + + case STATE_UNREGISTER_ATTEMPT: + logger->log("State: UNREGISTER ATTEMPT"); + accountUnRegister(&loginData); + break; + + case STATE_UNREGISTER: + logger->log("State: UNREGISTER"); + accountServerConnection->disconnect(); + currentDialog = new OkDialog("Unregister successful", + "Farewell, come back any time ...."); + loginData.clear(); + //The errorlistener sets the state to STATE_CHOOSE_SERVER + currentDialog->addActionListener(&errorListener); + currentDialog = NULL; // OkDialog deletes itself + break; + + case STATE_ACCOUNTCHANGE_ERROR: + logger->log("State: ACCOUNT CHANGE ERROR"); + currentDialog = new OkDialog("Error ", errorMessage); + currentDialog->addActionListener(&accountListener); + currentDialog = NULL; // OkDialog deletes itself + break; + + + case STATE_ERROR: + logger->log("State: ERROR"); + currentDialog = new OkDialog("Error", errorMessage); + currentDialog->addActionListener(&errorListener); + currentDialog = NULL; // OkDialog deletes itself + gameServerConnection->disconnect(); + chatServerConnection->disconnect(); + Net::clearHandlers(); + break; + + case STATE_CONNECT_GAME: + logger->log("State: CONNECT_GAME"); + currentDialog = new ConnectionDialog(STATE_SWITCH_ACCOUNTSERVER_ATTEMPT); + break; + + case STATE_GAME: + logger->log("Memorizing selected character %s", + player_node->getName().c_str()); + config.setValue("lastCharacter", player_node->getName()); + + Net::GameServer::connect(gameServerConnection, token); + Net::ChatServer::connect(chatServerConnection, token); + sound.fadeOutMusic(1000); + +#ifdef PACKAGE_VERSION + delete versionLabel; + versionLabel = NULL; +#endif + currentDialog = NULL; + + logger->log("State: GAME"); + game = new Game; + game->logic(); + delete game; + + // If the quitdialog didn't set the next state + if (state == STATE_GAME) + { + state = STATE_EXIT; + } + break; + + case STATE_SWITCH_CHARACTER: + logger->log("State: SWITCH_CHARACTER"); + switchCharacter(&token); + break; + + case STATE_RECONNECT_ACCOUNT: + logger->log("State: RECONNECT_ACCOUNT"); + + // Done with game & chat + gameServerConnection->disconnect(); + chatServerConnection->disconnect(); + + accountServerConnection->connect( + loginData.hostname, + loginData.port); + break; + + case STATE_WAIT: + break; + + case STATE_EXIT: + logger->log("State: EXIT"); + logoutThenExit(); + break; + + default: + state = STATE_FORCE_QUIT; + break; + } + } + +#else // no TMWSERV_SUPPORT + if (state != oldstate) { switch (oldstate) { - case UPDATE_STATE: + case STATE_UPDATE: loadUpdates(); // Reload the wallpaper in case that it was updated login_wallpaper->decRef(); @@ -907,12 +1553,12 @@ int main(int argc, char *argv[]) break; // Those states don't cause a network disconnect - case LOADDATA_STATE: + case STATE_LOADDATA: break; - case ACCOUNT_STATE: - case CHAR_CONNECT_STATE: - case CONNECTING_STATE: + case STATE_ACCOUNT: + case STATE_CHAR_CONNECT: + case STATE_CONNECTING: progressBar->setVisible(false); progressLabel->setCaption(""); break; @@ -925,14 +1571,14 @@ int main(int argc, char *argv[]) oldstate = state; - if (currentDialog && state != ACCOUNT_STATE && - state != CHAR_CONNECT_STATE) { + if (currentDialog && state != STATE_ACCOUNT && + state != STATE_CHAR_CONNECT) { delete currentDialog; currentDialog = NULL; } switch (state) { - case LOADDATA_STATE: + case STATE_LOADDATA: logger->log("State: LOADDATA"); // Add customdata directory @@ -948,15 +1594,15 @@ int main(int argc, char *argv[]) NPCDB::load(); EmoteDB::load(); - state = CHAR_CONNECT_STATE; + state = STATE_CHAR_CONNECT; break; - case LOGIN_STATE: + case STATE_LOGIN: logger->log("State: LOGIN"); if (!loginData.password.empty()) { loginData.registerLogin = false; - state = ACCOUNT_STATE; + state = STATE_ACCOUNT; } else { currentDialog = new LoginDialog(&loginData); positionDialog(currentDialog, screenWidth, @@ -964,13 +1610,13 @@ int main(int argc, char *argv[]) } break; - case REGISTER_STATE: + case STATE_REGISTER: logger->log("State: REGISTER"); currentDialog = new RegisterDialog(&loginData); positionDialog(currentDialog, screenWidth, screenHeight); break; - case CHAR_SERVER_STATE: + case STATE_CHAR_SERVER: logger->log("State: CHAR_SERVER"); if (n_server == 1) @@ -979,25 +1625,25 @@ int main(int argc, char *argv[]) loginData.hostname = ipToString(si->address); loginData.port = si->port; loginData.updateHost = si->updateHost; - state = UPDATE_STATE; + state = STATE_UPDATE; } else { int nextState = (options.skipUpdate) ? - LOADDATA_STATE : UPDATE_STATE; + STATE_LOADDATA : STATE_UPDATE; currentDialog = new ServerSelectDialog(&loginData, nextState); positionDialog(currentDialog, screenWidth, screenHeight); if (options.chooseDefault - || !options.playername.empty()) + || !options.character.empty()) { ((ServerSelectDialog*) currentDialog)->action( gcn::ActionEvent(NULL, "ok")); } } break; - case CHAR_SELECT_STATE: + case STATE_CHAR_SELECT: logger->log("State: CHAR_SELECT"); currentDialog = new CharSelectDialog(network, &charInfo, (loginData.sex == 0) ? @@ -1005,7 +1651,7 @@ int main(int argc, char *argv[]) positionDialog(currentDialog, screenWidth, screenHeight); if (((CharSelectDialog*) currentDialog)-> - selectByName(options.playername)) + selectByName(options.character)) options.chooseDefault = true; else ((CharSelectDialog*) currentDialog)->selectByName( @@ -1017,7 +1663,7 @@ int main(int argc, char *argv[]) break; - case GAME_STATE: + case STATE_GAME: sound.fadeOutMusic(1000); #ifdef PACKAGE_VERSION @@ -1040,10 +1686,10 @@ int main(int argc, char *argv[]) game = new Game(network); game->logic(); delete game; - state = EXIT_STATE; + state = STATE_EXIT; break; - case UPDATE_STATE: + case STATE_UPDATE: // Determine which source to use for the update host if (!options.updateHost.empty()) updateHost = options.updateHost; @@ -1054,7 +1700,7 @@ int main(int argc, char *argv[]) logger->log("State: UPDATE"); if (options.skipUpdate) { - state = LOADDATA_STATE; + state = STATE_LOADDATA; } else { currentDialog = new UpdaterWindow(updateHost, homeDir + "/" + updatesDir); @@ -1063,7 +1709,7 @@ int main(int argc, char *argv[]) } break; - case ERROR_STATE: + case STATE_ERROR: logger->log("State: ERROR"); currentDialog = new OkDialog(_("Error"), errorMessage); positionDialog(currentDialog, screenWidth, screenHeight); @@ -1073,7 +1719,7 @@ int main(int argc, char *argv[]) network->clearHandlers(); break; - case CONNECTING_STATE: + case STATE_CONNECTING: logger->log("State: CONNECTING"); progressBar->setVisible(true); progressLabel->setCaption( @@ -1082,7 +1728,7 @@ int main(int argc, char *argv[]) mapLogin(network, &loginData); break; - case CHAR_CONNECT_STATE: + case STATE_CHAR_CONNECT: progressBar->setVisible(true); progressLabel->setCaption( _("Connecting to character server...")); @@ -1090,7 +1736,7 @@ int main(int argc, char *argv[]) charLogin(network, &loginData); break; - case ACCOUNT_STATE: + case STATE_ACCOUNT: progressBar->setVisible(true); progressLabel->setCaption( _("Connecting to account server...")); @@ -1099,10 +1745,11 @@ int main(int argc, char *argv[]) break; default: - state = EXIT_STATE; + state = STATE_EXIT; break; } } +#endif /* * This loop can really stress the CPU, for no reason since it's * just constantly redrawing the wallpaper. Added the following @@ -1120,16 +1767,28 @@ int main(int argc, char *argv[]) delete setup; delete setupWindow; +#ifdef TMWSERV_SUPPORT + if (accountServerConnection) + accountServerConnection->disconnect(); + if (gameServerConnection) + gameServerConnection->disconnect(); + if (chatServerConnection) + chatServerConnection->disconnect(); + + delete accountServerConnection; + delete gameServerConnection; + delete chatServerConnection; + Net::finalize(); +#else delete network; SDLNet_Quit(); +#endif - if (nullFile) - { - fclose(nullFile); - } - logger->log("State: EXIT"); + logger->log("Quitting"); exit_engine(); PHYSFS_deinit(); + delete logger; + return 0; } @@ -22,6 +22,35 @@ #ifndef MAIN_H #define MAIN_H +/** + * \mainpage + * + * \section Introduction Introduction + * + * This is the documentation for the client of The Mana World + * (http://themanaworld.org). It is always a work in progress, with the intent + * to make it easier for new developers to grow familiar with the source code. + * + * \section General General information + * + * During the game, the current Map is displayed by the main Viewport, which + * is the bottom-most widget in the WindowContainer. Aside the viewport, the + * window container keeps track of all the \link Window Windows\endlink + * displayed during the game. It is the <i>top</i> widget for Guichan. + * + * A Map is composed of several layers of \link Image Images\endlink (tiles), + * a layer with collision information and \link Sprite Sprites\endlink. The + * sprites define the visible part of \link Being Beings\endlink and + * \link FloorItem FloorItems\endlink, they are drawn from top to bottom + * by the map, interleaved with the tiles in the fringe layer. + * + * The server is split up into an \link Net::AccountServer account + * server\endlink, a \link Net::ChatServer chat server\endlink and a \link + * Net::GameServer game server\endlink. There may be multiple game servers. + * Handling of incoming messages is spread over several \link MessageHandler + * MessageHanders\endlink. + */ + #include <string> #ifdef HAVE_CONFIG_H @@ -29,7 +58,7 @@ #elif defined WIN32 #include "winver.h" #elif defined __APPLE__ -#define PACKAGE_VERSION "0.0.29" +#define PACKAGE_VERSION "0.1.0" #endif #ifndef PKG_DATADIR @@ -40,20 +69,43 @@ * Client different States */ enum { - EXIT_STATE, - LOADDATA_STATE, - LOGIN_STATE, - ACCOUNT_STATE, - REGISTER_STATE, - CHAR_CONNECT_STATE, - CHAR_SERVER_STATE, - CHAR_SELECT_STATE, - CHAR_NEW_STATE, - CHAR_DEL_STATE, - GAME_STATE, - ERROR_STATE, - UPDATE_STATE, - CONNECTING_STATE + STATE_EXIT, + STATE_LOADDATA, + STATE_LOGIN, + STATE_REGISTER, + STATE_CHAR_SELECT, + STATE_GAME, + STATE_ERROR, + STATE_UPDATE, +#ifdef TMWSERV_SUPPORT + STATE_CHOOSE_SERVER, + STATE_CONNECT_ACCOUNT, + STATE_LOGIN_ATTEMPT, + STATE_LOGIN_ERROR, + STATE_REGISTER_ATTEMPT, + STATE_ACCOUNTCHANGE_ERROR, + STATE_CHANGEEMAIL_ATTEMPT, + STATE_CHANGEEMAIL, + STATE_CHANGEPASSWORD_ATTEMPT, + STATE_CHANGEPASSWORD, + STATE_UNREGISTER_ATTEMPT, + STATE_UNREGISTER, + STATE_SWITCH_CHARACTER, + STATE_RECONNECT_ACCOUNT, + STATE_SWITCH_ACCOUNTSERVER_ATTEMPT, + STATE_SWITCH_ACCOUNTSERVER, + STATE_LOGOUT_ATTEMPT, + STATE_CONNECT_GAME, + STATE_WAIT, + STATE_FORCE_QUIT +#else + STATE_ACCOUNT, + STATE_CHAR_CONNECT, + STATE_CHAR_SERVER, + STATE_CHAR_NEW, + STATE_CHAR_DEL, + STATE_CONNECTING +#endif }; /* length definitions for several char[]s in order @@ -76,7 +128,15 @@ const short defaultScreenHeight = 600; const short defaultSfxVolume = 100; const short defaultMusicVolume = 60; +// Defines the number of usable player slots +const short maxSlot = 2; + +#ifdef TMWSERV_SUPPORT +extern std::string token; +#else extern char n_server, n_character; +#endif + extern unsigned char state; extern std::string errorMessage; diff --git a/src/map.cpp b/src/map.cpp index 814b4225..e7646fd2 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -143,7 +143,11 @@ void MapLayer::draw(Graphics *graphics, // tiles have been drawn if (mIsFringeLayer) { +#ifdef TMWSERV_SUPPORT + while (si != sprites.end() && (*si)->getPixelY() <= y * 32) +#else while (si != sprites.end() && (*si)->getPixelY() <= y * 32 - 32) +#endif { (*si)->draw(graphics, -scrollX, -scrollY); si++; @@ -181,12 +185,21 @@ Map::Map(int width, int height, int tileWidth, int tileHeight): const int size = mWidth * mHeight; mMetaTiles = new MetaTile[size]; + for (int i = 0; i < NB_BLOCKTYPES; i++) + { + mOccupation[i] = new int[size]; + memset(mOccupation[i], 0, size * sizeof(int)); + } } Map::~Map() { // delete metadata, layers, tilesets and overlays delete[] mMetaTiles; + for (int i = 0; i < NB_BLOCKTYPES; i++) + { + delete[] mOccupation[i]; + } delete_all(mLayers); delete_all(mTilesets); delete_all(mOverlays); @@ -277,6 +290,59 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY) (int) config.getValue("OverlayDetail", 2)); } +void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY) +{ + int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1; + int startX = scrollX / mTileWidth; + int startY = scrollY / mTileHeight; + int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth; + int endY = endPixelY / mTileHeight; + + if (startX < 0) startX = 0; + if (startY < 0) startY = 0; + if (endX > mWidth) endX = mWidth; + if (endY > mHeight) endY = mHeight; + + for (int y = startY; y < endY; y++) + { + for (int x = startX; x < endX; x++) + { + graphics->setColor(gcn::Color(0, 0, 0, 64)); + graphics->drawRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 33, 33)); + + if (!getWalk(x, y, BLOCKMASK_WALL)) + { + graphics->setColor(gcn::Color(0, 0, 200, 64)); + graphics->fillRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 32, 32)); + } + + if (!getWalk(x, y, BLOCKMASK_MONSTER)) + { + graphics->setColor(gcn::Color(200, 0, 0, 64)); + graphics->fillRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 32, 32)); + } + + if (!getWalk(x, y, BLOCKMASK_CHARACTER)) + { + graphics->setColor(gcn::Color(0, 200, 0, 64)); + graphics->fillRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 32, 32)); + } + } + } +} + void Map::drawOverlay(Graphics *graphics, float scrollX, float scrollY, int detail) { @@ -338,29 +404,41 @@ Tileset* Map::getTilesetWithGid(int gid) const return (i == mTilesets.end()) ? NULL : *i; } -void Map::setWalk(int x, int y, bool walkable) +void Map::blockTile(int x, int y, BlockType type) { - mMetaTiles[x + y * mWidth].walkable = walkable; -} + if (type == BLOCKTYPE_NONE || !contains(x, y)) + return; -bool Map::occupied(int x, int y) const -{ - Beings &beings = beingManager->getAll(); - for (BeingIterator i = beings.begin(); i != beings.end(); i++) + int tileNum = x + y * mWidth; + + if ((++mOccupation[type][tileNum]) > 0) { - // job 45 is a portal, they don't collide - if ((*i)->mX == x && (*i)->mY == y && (*i)->mJob != 45) + switch (type) { - return true; + case BLOCKTYPE_WALL: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_WALL; + break; + case BLOCKTYPE_CHARACTER: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_CHARACTER; + break; + case BLOCKTYPE_MONSTER: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_MONSTER; + break; + default: + // shut up! + break; } } - - return false; } -bool Map::tileCollides(int x, int y) const +bool Map::getWalk(int x, int y, char walkmask) const { - return !(contains(x, y) && mMetaTiles[x + y * mWidth].walkable); + // You can't walk outside of the map + if (!contains(x, y)) + return false; + + // Check if the tile is walkable + return !(mMetaTiles[x + y * mWidth].blockmask & walkmask); } bool Map::contains(int x, int y) const @@ -368,7 +446,7 @@ bool Map::contains(int x, int y) const return x >= 0 && y >= 0 && x < mWidth && y < mHeight; } -MetaTile* Map::getMetaTile(int x, int y) +MetaTile* Map::getMetaTile(int x, int y) const { return &mMetaTiles[x + y * mWidth]; } @@ -384,7 +462,9 @@ void Map::removeSprite(SpriteIterator iterator) mSprites.erase(iterator); } -Path Map::findPath(int startX, int startY, int destX, int destY) +static int const basicCost = 100; + +Path Map::findPath(int startX, int startY, int destX, int destY, unsigned char walkmask, int maxCost) { // Path to be built up (empty by default) Path path; @@ -392,6 +472,9 @@ Path Map::findPath(int startX, int startY, int destX, int destY) // Declare open list, a list with open tiles sorted on F cost std::priority_queue<Location> openList; + // Return when destination not walkable + if (!getWalk(destX, destY, walkmask)) return path; + // Reset starting tile's G cost to 0 MetaTile *startTile = getMetaTile(startX, startY); startTile->Gcost = 0; @@ -436,42 +519,55 @@ Path Map::findPath(int startX, int startY, int destX, int destY) MetaTile *newTile = getMetaTile(x, y); - // Skip if the tile is on the closed list or collides unless - // its the destination tile + // Skip if the tile is on the closed list or is not walkable + // unless its the destination tile if (newTile->whichList == mOnClosedList || - (tileCollides(x, y) && !(x == destX && y == destY))) + ((newTile->blockmask & walkmask) && !(x == destX && y == destY))) { continue; } // When taking a diagonal step, verify that we can skip the - // corner. We allow skipping past beings but not past non- - // walkable tiles. + // corner. if (dx != 0 && dy != 0) { MetaTile *t1 = getMetaTile(curr.x, curr.y + dy); MetaTile *t2 = getMetaTile(curr.x + dx, curr.y); - if (!(t1->walkable && t2->walkable)) + if (t1->blockmask & walkmask && !(t2->blockmask & walkmask)) // I hope I didn't fuck this line up { continue; } } - // Calculate G cost for this route, 10 for moving straight and - // 14 for moving diagonal (sqrt(200) = 14.1421...) - int Gcost = curr.tile->Gcost + ((dx == 0 || dy == 0) ? 10 : 14); + // Calculate G cost for this route, ~sqrt(2) for moving diagonal + int Gcost = curr.tile->Gcost + + (dx == 0 || dy == 0 ? basicCost : basicCost * 362 / 256); + + /* Demote an arbitrary direction to speed pathfinding by + adding a defect (TODO: change depending on the desired + visual effect, e.g. a cross-product defect toward + destination). + Important: as long as the total defect along any path is + less than the basicCost, the pathfinder will still find one + of the shortest paths! */ + if (dx == 0 || dy == 0) + { + // Demote horizontal and vertical directions, so that two + // consecutive directions cannot have the same Fcost. + ++Gcost; + } // It costs extra to walk through a being (needs to be enough // to make it more attractive to walk around). - if (occupied(x, y)) + if (!getWalk(x, y, BLOCKMASK_CHARACTER | BLOCKMASK_MONSTER)) { - Gcost += 30; + Gcost += 3 * basicCost; } // Skip if Gcost becomes too much // Warning: probably not entirely accurate - if (Gcost > 200) + if (Gcost > maxCost * basicCost) { continue; } @@ -479,8 +575,14 @@ Path Map::findPath(int startX, int startY, int destX, int destY) if (newTile->whichList != mOnOpenList) { // Found a new tile (not on open nor on closed list) - // Update Hcost of the new tile using Manhatten distance - newTile->Hcost = 10 * (abs(x - destX) + abs(y - destY)); + + /* Update Hcost of the new tile. The pathfinder does not + work reliably if the heuristic cost is higher than the + real cost. In particular, using Manhattan distance is + forbidden here. */ + int dx = std::abs(x - destX), dy = std::abs(y - destY); + newTile->Hcost = std::abs(dx - dy) * basicCost + + std::min(dx, dy) * (basicCost * 362 / 256); // Set the current tile as the parent of the new tile newTile->parentX = curr.x; @@ -53,7 +53,7 @@ struct MetaTile /** * Constructor. */ - MetaTile():whichList(0) {}; + MetaTile():whichList(0), blockmask(0) {}; // Pathfinding members int Fcost; /**< Estimation of total path cost */ @@ -62,7 +62,7 @@ struct MetaTile int whichList; /**< No list, open list or closed list */ int parentX; /**< X coordinate of parent tile */ int parentY; /**< Y coordinate of parent tile */ - bool walkable; /**< Can beings walk on this tile */ + unsigned char blockmask; /**< Blocking properties of this tile */ }; /** @@ -143,6 +143,15 @@ class MapLayer class Map : public Properties { public: + enum BlockType + { + BLOCKTYPE_NONE = -1, + BLOCKTYPE_WALL, + BLOCKTYPE_CHARACTER, + BLOCKTYPE_MONSTER, + NB_BLOCKTYPES + }; + /** * Constructor, taking map and tile size as parameters. */ @@ -175,6 +184,11 @@ class Map : public Properties void draw(Graphics *graphics, int scrollX, int scrollY); /** + * Visualizes collision layer for debugging + */ + void drawCollision(Graphics *graphics, int scrollX, int scrollY); + + /** * Adds a layer to this map. The map takes ownership of the layer. */ void addLayer(MapLayer *layer); @@ -192,17 +206,18 @@ class Map : public Properties /** * Get tile reference. */ - MetaTile *getMetaTile(int x, int y); + MetaTile *getMetaTile(int x, int y) const; /** - * Set walkability flag for a tile. + * Marks a tile as occupied */ - void setWalk(int x, int y, bool walkable); + void blockTile(int x, int y, BlockType type); /** - * Tell if a tile collides, not including a check on beings. + * Gets walkability for a tile with a blocking bitmask. When called + * without walkmask, only blocks against colliding tiles. */ - bool tileCollides(int x, int y) const; + bool getWalk(int x, int y, char walkmask = BLOCKMASK_WALL) const; /** * Returns the width of this map. @@ -227,7 +242,8 @@ class Map : public Properties /** * Find a path from one location to the next. */ - Path findPath(int startX, int startY, int destX, int destY); + Path findPath(int startX, int startY, int destX, int destY, + unsigned char walkmask, int maxCost = 20); /** * Adds a sprite to the map. @@ -268,14 +284,17 @@ class Map : public Properties int detail); /** - * Tells whether a tile is occupied by a being. + * Tells whether the given coordinates fall within the map boundaries. */ - bool occupied(int x, int y) const; + bool contains(int x, int y) const; /** - * Tells whether the given coordinates fall within the map boundaries. + * Blockmasks for different entities */ - bool contains(int x, int y) const; + static const unsigned char BLOCKMASK_WALL = 0x80; // = bin 1000 0000 + static const unsigned char BLOCKMASK_CHARACTER = 0x01;// = bin 0000 0001 + static const unsigned char BLOCKMASK_MONSTER = 0x02; // = bin 0000 0010 + int *mOccupation[NB_BLOCKTYPES]; int mWidth, mHeight; int mTileWidth, mTileHeight; diff --git a/src/monster.cpp b/src/monster.cpp index 610da492..deabd7a8 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -37,7 +37,7 @@ Monster::Monster(Uint32 id, Uint16 job, Map *map): Being(id, job, map), mText(0) { - const MonsterInfo& info = MonsterDB::get(job - 1002); + const MonsterInfo& info = getInfo(); // Setup Monster sprites int c = BASE_SPRITE; @@ -79,11 +79,12 @@ Monster::~Monster() delete mText; } +#ifdef EATHENA_SUPPORT void Monster::logic() { if (mAction != STAND) { - mFrame = (get_elapsed_time(mWalkTime) * 4) / mWalkSpeed; + mFrame = (get_elapsed_time(mWalkTime) * 4) / getWalkSpeed(); if (mFrame >= 4 && mAction != DEAD) { @@ -93,13 +94,14 @@ void Monster::logic() Being::logic(); } +#endif Being::Type Monster::getType() const { return MONSTER; } -void Monster::setAction(Action action) +void Monster::setAction(Action action, int attackType) { SpriteAction currentAction = ACTION_INVALID; int rotation = 0; @@ -115,11 +117,11 @@ void Monster::setAction(Action action) sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE)); break; case ATTACK: - currentAction = ACTION_ATTACK; + currentAction = getInfo().getAttackAction(attackType); mSprites[BASE_SPRITE]->reset(); //attack particle effect - particleEffect = getInfo().getAttackParticleEffect(); + particleEffect = getInfo().getAttackParticleEffect(attackType); if (!particleEffect.empty() && mParticleEffects) { switch (mDirection) @@ -160,6 +162,22 @@ void Monster::setAction(Action action) } } +#ifdef TMWSERV_SUPPORT + +void Monster::handleAttack() +{ + Being::handleAttack(); + + const MonsterInfo &mi = getInfo(); + + // TODO: It's not possible to determine hit or miss here, so this stuff + // probably needs to be moved somewhere else. We may lose synchronization + // between attack animation and the sound, unless we adapt the protocol... + sound.playSfx(mi.getSound(MONSTER_EVENT_HIT)); +} + +#else + void Monster::handleAttack(Being *victim, int damage) { Being::handleAttack(victim, damage); @@ -169,6 +187,8 @@ void Monster::handleAttack(Being *victim, int damage) MONSTER_EVENT_HIT : MONSTER_EVENT_MISS)); } +#endif + void Monster::takeDamage(int amount) { if (amount > 0) sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT)); @@ -182,7 +202,11 @@ Being::TargetCursorSize Monster::getTargetCursorSize() const const MonsterInfo &Monster::getInfo() const { +#ifdef TMWSERV_SUPPORT + return MonsterDB::get(mJob); +#else return MonsterDB::get(mJob - 1002); +#endif } void Monster::showName(bool show) diff --git a/src/monster.h b/src/monster.h index 8d7f8ae7..5251d37e 100644 --- a/src/monster.h +++ b/src/monster.h @@ -34,9 +34,11 @@ class Monster : public Being ~Monster(); +#ifdef EATHENA_SUPPORT virtual void logic(); +#endif - virtual void setAction(Action action); + virtual void setAction(Action action, int attackType = 0); virtual Type getType() const; @@ -50,7 +52,11 @@ class Monster : public Being * @param victim The attacked being. * @param damage The amount of damage dealt (0 means miss). */ +#ifdef TMWSERV_SUPPORT + virtual void handleAttack(); +#else virtual void handleAttack(Being *victim, int damage); +#endif /** * Puts a damage bubble above this monster and plays the hurt sound @@ -69,8 +75,20 @@ class Monster : public Being */ void showName(bool show); + /** + * Gets the way the monster is blocked by other objects + */ + virtual unsigned char getWalkMask() const + { return 0x83; } // blocked by walls, other monsters and players ( bin 1000 0011) + protected: /** + * Gets the way the monster blocks pathfinding for other objects + */ + virtual Map::BlockType getBlockType() const + { return Map::BLOCKTYPE_MONSTER; } + + /** * Update the text when the monster moves */ void updateCoords(); diff --git a/src/net/accountserver/account.cpp b/src/net/accountserver/account.cpp new file mode 100644 index 00000000..f734c4eb --- /dev/null +++ b/src/net/accountserver/account.cpp @@ -0,0 +1,107 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "account.h" + +#include <string> + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +#include "../../utils/sha256.h" + +void Net::AccountServer::Account::createCharacter( + const std::string &name, char hairStyle, char hairColor, char gender, + short strength, short agility, short vitality, + short intelligence, short dexterity, short willpower) +{ + MessageOut msg(PAMSG_CHAR_CREATE); + + msg.writeString(name); + msg.writeInt8(hairStyle); + msg.writeInt8(hairColor); + msg.writeInt8(gender); + msg.writeInt16(strength); + msg.writeInt16(agility); + msg.writeInt16(vitality); + msg.writeInt16(intelligence); + msg.writeInt16(dexterity); + msg.writeInt16(willpower); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::deleteCharacter(char slot) +{ + MessageOut msg(PAMSG_CHAR_DELETE); + + msg.writeInt8(slot); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::selectCharacter(char slot) +{ + MessageOut msg(PAMSG_CHAR_SELECT); + + msg.writeInt8(slot); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::unregister(const std::string &username, + const std::string &password) +{ + MessageOut msg(PAMSG_UNREGISTER); + + msg.writeString(username); + msg.writeString(sha256(username + password)); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::changeEmail(const std::string &email) +{ + MessageOut msg(PAMSG_EMAIL_CHANGE); + + // Email is sent clearly so the server can validate the data. + // Encryption is assumed server-side. + msg.writeString(email); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::changePassword( + const std::string &username, + const std::string &oldPassword, + const std::string &newPassword) +{ + MessageOut msg(PAMSG_PASSWORD_CHANGE); + + // Change password using SHA2 encryption + msg.writeString(sha256(username + oldPassword)); + msg.writeString(sha256(username + newPassword)); + + Net::AccountServer::connection->send(msg); +} diff --git a/src/net/accountserver/account.h b/src/net/accountserver/account.h new file mode 100644 index 00000000..581bcb42 --- /dev/null +++ b/src/net/accountserver/account.h @@ -0,0 +1,54 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_ACCOUNTSERVER_CHARACTER_H +#define _TMW_NET_ACCOUNTSERVER_CHARACTER_H + +#include <iosfwd> + +namespace Net +{ + namespace AccountServer + { + namespace Account + { + void createCharacter(const std::string &name, + char hairStyle, char hairColor, char gender, + short strength, short agility, short vitality, + short intelligence, short dexterity, short willpower); + + void deleteCharacter(char slot); + + void selectCharacter(char slot); + + void unregister(const std::string &username, + const std::string &password); + + void changeEmail(const std::string &email); + + void changePassword(const std::string &username, + const std::string &oldPassword, + const std::string &newPassword); + } + } +} + +#endif diff --git a/src/net/accountserver/accountserver.cpp b/src/net/accountserver/accountserver.cpp new file mode 100644 index 00000000..b1ce590c --- /dev/null +++ b/src/net/accountserver/accountserver.cpp @@ -0,0 +1,81 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "accountserver.h" + +#include <string> + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +#include "../../utils/sha256.h" + +void Net::AccountServer::login(Net::Connection *connection, int version, + const std::string &username, const std::string &password) +{ + Net::AccountServer::connection = connection; + + MessageOut msg(PAMSG_LOGIN); + + msg.writeInt32(version); + msg.writeString(username); + msg.writeString(sha256(username + password)); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::registerAccount(Net::Connection *connection, + int version, const std::string &username, const std::string &password, + const std::string &email) +{ + Net::AccountServer::connection = connection; + + MessageOut msg(PAMSG_REGISTER); + + msg.writeInt32(version); // client version + msg.writeString(username); + // When registering, the password and email hash is assumed by server. + // Hence, data can be validated safely server-side. + // This is the only time we send a clear password. + msg.writeString(password); + msg.writeString(email); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::logout() +{ + MessageOut msg(PAMSG_LOGOUT); + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::reconnectAccount(Net::Connection *connection, + const std::string &passToken) +{ + Net::AccountServer::connection = connection; + + MessageOut msg(PAMSG_RECONNECT); + msg.writeString(passToken, 32); + Net::AccountServer::connection->send(msg); +} diff --git a/src/net/accountserver/accountserver.h b/src/net/accountserver/accountserver.h new file mode 100644 index 00000000..8e0573fc --- /dev/null +++ b/src/net/accountserver/accountserver.h @@ -0,0 +1,47 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_ACCOUNTSERVER_ACCOUNTSERVER_H +#define _TMW_NET_ACCOUNTSERVER_ACCOUNTSERVER_H + +#include <iosfwd> + +namespace Net +{ + class Connection; + + namespace AccountServer + { + void login(Net::Connection *connection, int version, + const std::string &username, const std::string &password); + + void registerAccount(Net::Connection *connection, int version, + const std::string &username, const std::string &password, + const std::string &email); + + void logout(); + + void reconnectAccount(Net::Connection *connection, + const std::string &passToken); + } +} + +#endif diff --git a/src/net/accountserver/internal.cpp b/src/net/accountserver/internal.cpp new file mode 100644 index 00000000..a3be76a1 --- /dev/null +++ b/src/net/accountserver/internal.cpp @@ -0,0 +1,32 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + class Connection; + + namespace AccountServer + { + Connection *connection = 0; + } +} diff --git a/src/net/accountserver/internal.h b/src/net/accountserver/internal.h new file mode 100644 index 00000000..b3d64582 --- /dev/null +++ b/src/net/accountserver/internal.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_ACCOUNTSERVER_INTERNAL_H +#define _TMW_NET_ACCOUNTSERVER_INTERNAL_H + +namespace Net +{ + class Connection; + + namespace AccountServer + { + extern Connection *connection; + } +} + +#endif diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 3e746eb5..8f1fb8fd 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -1,542 +1,359 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <iostream> +#include "beinghandler.h" + #include <SDL_types.h> -#include "beinghandler.h" #include "messagein.h" #include "protocol.h" #include "../being.h" #include "../beingmanager.h" -#include "../effectmanager.h" #include "../game.h" #include "../localplayer.h" #include "../log.h" +#include "../main.h" #include "../npc.h" -#include "../player_relations.h" +#include "../particle.h" +#include "../sound.h" + +#include "../gui/ok_dialog.h" + +#include "../utils/gettext.h" + +#include "gameserver/player.h" const int EMOTION_TIME = 150; /**< Duration of emotion icon */ -BeingHandler::BeingHandler(bool enableSync): - mSync(enableSync) +BeingHandler::BeingHandler() { static const Uint16 _messages[] = { - SMSG_BEING_VISIBLE, - SMSG_BEING_MOVE, - SMSG_BEING_MOVE2, - SMSG_BEING_REMOVE, - SMSG_BEING_ACTION, - SMSG_BEING_SELFEFFECT, - SMSG_BEING_EMOTION, - SMSG_BEING_CHANGE_LOOKS, - SMSG_BEING_CHANGE_LOOKS2, - SMSG_BEING_NAME_RESPONSE, - SMSG_PLAYER_UPDATE_1, - SMSG_PLAYER_UPDATE_2, - SMSG_PLAYER_MOVE, - SMSG_PLAYER_STOP, - SMSG_PLAYER_MOVE_TO_ATTACK, - 0x0119, - 0x0196, + GPMSG_BEING_ATTACK, + GPMSG_BEING_ENTER, + GPMSG_BEING_LEAVE, + GPMSG_BEINGS_MOVE, + GPMSG_BEINGS_DAMAGE, + GPMSG_BEING_ACTION_CHANGE, + GPMSG_BEING_LOOKS_CHANGE, + GPMSG_BEING_DIR_CHANGE, 0 }; handledMessages = _messages; } -void BeingHandler::handleMessage(MessageIn *msg) +void BeingHandler::handleMessage(MessageIn &msg) { - Uint32 id; - Uint16 job, speed; - Uint16 headTop, headMid, headBottom; - Uint16 shoes, gloves; - Uint16 weapon, shield; - Uint16 gmstatus; - Sint16 param1; - int stunMode; - Uint32 statusEffects; - Sint8 type; - Uint16 status; - Being *srcBeing, *dstBeing; - int hairStyle, hairColor, flag; - - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_BEING_VISIBLE: - case SMSG_BEING_MOVE: - // Information about a being in range - id = msg->readInt32(); - speed = msg->readInt16(); - stunMode = msg->readInt16(); // opt1 - statusEffects = msg->readInt16(); // opt2 - statusEffects |= ((Uint32)msg->readInt16()) << 16; // option - job = msg->readInt16(); // class - - dstBeing = beingManager->findBeing(id); - - if (!dstBeing) - { - // Being with id >= 110000000 and job 0 are better - // known as ghosts, so don't create those. - if (job == 0 && id >= 110000000) - { - break; - } - - dstBeing = beingManager->createBeing(id, job); - } - else if (msg->getId() == 0x0078) - { - dstBeing->clearPath(); - dstBeing->mFrame = 0; - dstBeing->mWalkTime = tick_time; - dstBeing->setAction(Being::STAND); - } - - - // Prevent division by 0 when calculating frame - if (speed == 0) { speed = 150; } - - dstBeing->setWalkSpeed(speed); - dstBeing->mJob = job; - hairStyle = msg->readInt16(); - dstBeing->setSprite(Being::WEAPON_SPRITE, msg->readInt16()); - headBottom = msg->readInt16(); - - if (msg->getId() == SMSG_BEING_MOVE) - { - msg->readInt32(); // server tick - } - - dstBeing->setSprite(Being::SHIELD_SPRITE, msg->readInt16()); - headTop = msg->readInt16(); - headMid = msg->readInt16(); - hairColor = msg->readInt16(); - shoes = msg->readInt16(); // clothes color - "abused" as shoes - gloves = msg->readInt16(); // head dir - "abused" as gloves - msg->readInt16(); // guild - msg->readInt16(); // unknown - msg->readInt16(); // unknown - msg->readInt16(); // manner - dstBeing->setStatusEffectBlock(32, msg->readInt16()); // opt3 - msg->readInt8(); // karma - dstBeing->setGender( - (msg->readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE); - - // Set these after the gender, as the sprites may be gender-specific - dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom); - dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); - dstBeing->setSprite(Being::HAT_SPRITE, headTop); - dstBeing->setSprite(Being::SHOE_SPRITE, shoes); - dstBeing->setSprite(Being::GLOVES_SPRITE, gloves); - dstBeing->setHairStyle(hairStyle, hairColor); - - if (msg->getId() == SMSG_BEING_MOVE) - { - Uint16 srcX, srcY, dstX, dstY; - msg->readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->setAction(Being::STAND); - dstBeing->mX = srcX; - dstBeing->mY = srcY; - dstBeing->setDestination(dstX, dstY); - } - else - { - Uint8 dir; - msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir); - dstBeing->setDirection(dir); - } - - msg->readInt8(); // unknown - msg->readInt8(); // unknown - msg->readInt8(); // unknown / sit - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); - dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); + case GPMSG_BEING_ENTER: + handleBeingEnterMessage(msg); break; - - case SMSG_BEING_MOVE2: - /* - * A simplified movement packet, used by the - * later versions of eAthena for both mobs and - * players - */ - dstBeing = beingManager->findBeing(msg->readInt32()); - - Uint16 srcX, srcY, dstX, dstY; - msg->readCoordinatePair(srcX, srcY, dstX, dstY); - msg->readInt32(); // Server tick - - /* - * This packet doesn't have enough info to actually - * create a new being, so if the being isn't found, - * we'll just pretend the packet didn't happen - */ - - if (dstBeing) { - dstBeing->setAction(Being::STAND); - dstBeing->mX = srcX; - dstBeing->mY = srcY; - dstBeing->setDestination(dstX, dstY); - } - + case GPMSG_BEING_LEAVE: + handleBeingLeaveMessage(msg); break; - - case SMSG_BEING_REMOVE: - // A being should be removed or has died - dstBeing = beingManager->findBeing(msg->readInt32()); - - if (!dstBeing) - break; - - // If this is player's current target, clear it. - if (dstBeing == player_node->getTarget()) - player_node->stopAttack(); - - if (dstBeing == current_npc) - current_npc->handleDeath(); - - if (msg->readInt8() == 1) - dstBeing->setAction(Being::DEAD); - else - beingManager->destroyBeing(dstBeing); - + case GPMSG_BEINGS_MOVE: + handleBeingsMoveMessage(msg); break; - - case SMSG_BEING_ACTION: - srcBeing = beingManager->findBeing(msg->readInt32()); - dstBeing = beingManager->findBeing(msg->readInt32()); - msg->readInt32(); // server tick - msg->readInt32(); // src speed - msg->readInt32(); // dst speed - param1 = msg->readInt16(); - msg->readInt16(); // param 2 - type = msg->readInt8(); - msg->readInt16(); // param 3 - - switch (type) - { - case 0x0a: // Critical Damage - if (dstBeing) - dstBeing->showCrit(); - case 0x00: // Damage - if (dstBeing) - dstBeing->takeDamage(param1); - if (srcBeing) - srcBeing->handleAttack(dstBeing, param1); - break; - - case 0x02: // Sit - if (srcBeing) - { - srcBeing->mFrame = 0; - srcBeing->setAction(Being::SIT); - } - break; - - case 0x03: // Stand up - if (srcBeing) - { - srcBeing->mFrame = 0; - srcBeing->setAction(Being::STAND); - } - break; - } + case GPMSG_BEING_ATTACK: + handleBeingAttackMessage(msg); break; + case GPMSG_BEINGS_DAMAGE: + handleBeingsDamageMessage(msg); + break; + case GPMSG_BEING_ACTION_CHANGE: + handleBeingActionChangeMessage(msg); + break; + case GPMSG_BEING_LOOKS_CHANGE: + handleBeingLooksChangeMessage(msg); + break; + case GPMSG_BEING_DIR_CHANGE: + handleBeingDirChangeMessage(msg); + break; + } +} - case SMSG_BEING_SELFEFFECT: { - id = (Uint32)msg->readInt32(); - if (!beingManager->findBeing(id)) - break; - - int effectType = msg->readInt32(); - Being* being = beingManager->findBeing(id); +static void handleLooks(Player *being, MessageIn &msg) +{ + // Order of sent slots. Has to be in sync with the server code. + static int const nb_slots = 4; + static int const slots[nb_slots] = + { Being::WEAPON_SPRITE, Being::HAT_SPRITE, Being::TOPCLOTHES_SPRITE, + Being::BOTTOMCLOTHES_SPRITE }; - effectManager->trigger(effectType, being); + int mask = msg.readInt8(); - break; + if (mask & (1 << 7)) + { + // The equipment has to be cleared first. + for (int i = 0; i < nb_slots; ++i) + { + being->setSprite(slots[i], 0); } + } - case SMSG_BEING_EMOTION: - if (!(dstBeing = beingManager->findBeing(msg->readInt32()))) - { - break; - } - - if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) - dstBeing->setEmote(msg->readInt8(), EMOTION_TIME); - - break; + // Fill slots enumerated by the bitmask. + for (int i = 0; i < nb_slots; ++i) + { + if (!(mask & (1 << i))) continue; + int id = msg.readInt16(); + being->setSprite(slots[i], id); + } +} - case SMSG_BEING_CHANGE_LOOKS: - case SMSG_BEING_CHANGE_LOOKS2: +void BeingHandler::handleBeingEnterMessage(MessageIn &msg) +{ + int type = msg.readInt8(); + int id = msg.readInt16(); + Being::Action action = (Being::Action)msg.readInt8(); + int px = msg.readInt16(); + int py = msg.readInt16(); + Being *being; + + switch (type) + { + case OBJECT_PLAYER: { - /* - * SMSG_BEING_CHANGE_LOOKS (0x00c3) and - * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same - * thing. The difference is that ...LOOKS carries a single - * 8 bit value, where ...LOOKS2 carries two 16 bit values. - * - * If type = 2, then the first 16 bit value is the weapon ID, - * and the second 16 bit value is the shield ID. If no - * shield is equipped, or type is not 2, then the second - * 16 bit value will be 0. - */ - - if (!(dstBeing = beingManager->findBeing(msg->readInt32()))) + std::string name = msg.readString(); + if (player_node->getName() == name) { - break; + being = player_node; + being->setId(id); } - - int type = msg->readInt8(); - int id = 0; - int id2 = 0; - - if (msg->getId() == SMSG_BEING_CHANGE_LOOKS) { - id = msg->readInt8(); - } else { // SMSG_BEING_CHANGE_LOOKS2 - id = msg->readInt16(); - id2 = msg->readInt16(); - } - - switch (type) { - case 1: // eAthena LOOK_HAIR - dstBeing->setHairStyle(id, -1); - break; - case 2: // Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(Being::WEAPON_SPRITE, id); - dstBeing->setSprite(Being::SHIELD_SPRITE, id2); - break; - case 3: // Change lower headgear for eAthena, pants for us - dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, id); - break; - case 4: // Change upper headgear for eAthena, hat for us - dstBeing->setSprite(Being::HAT_SPRITE, id); - break; - case 5: // Change middle headgear for eathena, armor for us - dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, id); - break; - case 6: // eAthena LOOK_HAIR_COLOR - dstBeing->setHairStyle(-1, id); - break; - case 8: // eAthena LOOK_SHIELD - dstBeing->setSprite(Being::SHIELD_SPRITE, id); - break; - case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(Being::SHOE_SPRITE, id); - break; - case 10: // LOOK_GLOVES - dstBeing->setSprite(Being::GLOVES_SPRITE, id); - break; - case 11: // LOOK_CAPE - dstBeing->setSprite(Being::CAPE_SPRITE, id); - break; - case 12: - dstBeing->setSprite(Being::MISC1_SPRITE, id); - break; - case 13: - dstBeing->setSprite(Being::MISC2_SPRITE, id); - break; - default: - logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: " - "%d, id: %d", type, id); - break; - } - } - break; - - case SMSG_BEING_NAME_RESPONSE: - if ((dstBeing = beingManager->findBeing(msg->readInt32()))) + else { - dstBeing->setName(msg->readString(24)); + being = beingManager->createBeing(id, type, 0); + being->setName(name); } - break; + Player *p = static_cast< Player * >(being); + int hs = msg.readInt8(), hc = msg.readInt8(); + p->setHairStyle(hs, hc); + p->setGender(msg.readInt8() == GENDER_MALE ? + GENDER_MALE : GENDER_FEMALE); + handleLooks(p, msg); + } break; + + case OBJECT_MONSTER: + case OBJECT_NPC: + { + int subtype = msg.readInt16(); + being = beingManager->createBeing(id, type, subtype); + std::string name = msg.readString(); + if (name.length() > 0) being->setName(name); + } break; + + default: + return; + } - case SMSG_PLAYER_UPDATE_1: - case SMSG_PLAYER_UPDATE_2: - case SMSG_PLAYER_MOVE: - // An update about a player, potentially including movement. - id = msg->readInt32(); - speed = msg->readInt16(); - stunMode = msg->readInt16(); // opt1; Aethyra use this as cape - statusEffects = msg->readInt16(); // opt2; Aethyra use this as misc1 - statusEffects |= ((Uint32) msg->readInt16()) - << 16; // status.options; Aethyra uses this as misc2 - job = msg->readInt16(); - - dstBeing = beingManager->findBeing(id); - - if (!dstBeing) - { - dstBeing = beingManager->createBeing(id, job); - } + being->setPosition(px, py); + being->setDestination(px, py); + being->setAction(action); +} - dstBeing->setWalkSpeed(speed); - dstBeing->mJob = job; - hairStyle = msg->readInt16(); - weapon = msg->readInt16(); - shield = msg->readInt16(); - headBottom = msg->readInt16(); +void BeingHandler::handleBeingLeaveMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being) return; - if (msg->getId() == SMSG_PLAYER_MOVE) - { - msg->readInt32(); // server tick - } + beingManager->destroyBeing(being); +} - headTop = msg->readInt16(); - headMid = msg->readInt16(); - hairColor = msg->readInt16(); - msg->readInt16(); // clothes color - Aethyra-"abused" as shoes, we ignore it - msg->readInt16(); // head dir - Aethyra-"abused" as gloves, we ignore it - msg->readInt32(); // guild - msg->readInt16(); // emblem - msg->readInt16(); // manner - dstBeing->setStatusEffectBlock(32, msg->readInt16()); // opt3 - msg->readInt8(); // karma - dstBeing->setGender( - (msg->readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE); - - // Set these after the gender, as the sprites may be gender-specific - dstBeing->setSprite(Being::WEAPON_SPRITE, weapon); - dstBeing->setSprite(Being::SHIELD_SPRITE, shield); - dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom); - dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); - dstBeing->setSprite(Being::HAT_SPRITE, headTop); - //dstBeing->setSprite(Being::CAPE_SPRITE, cape); - //dstBeing->setSprite(Being::MISC1_SPRITE, misc1); - //dstBeing->setSprite(Being::MISC2_SPRITE, misc2); - dstBeing->setHairStyle(hairStyle, hairColor); - - if (msg->getId() == SMSG_PLAYER_MOVE) - { - Uint16 srcX, srcY, dstX, dstY; - msg->readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->mX = srcX; - dstBeing->mY = srcY; - dstBeing->setDestination(dstX, dstY); - } - else +void BeingHandler::handleBeingsMoveMessage(MessageIn &msg) +{ + while (msg.getUnreadLength()) + { + int id = msg.readInt16(); + int flags = msg.readInt8(); + Being *being = beingManager->findBeing(id); + int sx = 0; + int sy = 0; + int dx = 0; + int dy = 0; + int speed = 0; + + printf("handleBeingsMoveMessage for %p (%s | %s)\n", + (void*) being, + (flags & MOVING_POSITION) ? "pos" : "", + (flags & MOVING_DESTINATION) ? "dest" : ""); + + if (flags & MOVING_POSITION) + { + Uint16 sx2, sy2; + msg.readCoordinates(sx2, sy2); + sx = sx2 * 32 + 16; + sy = sy2 * 32 + 16; + speed = msg.readInt8(); + } + if (flags & MOVING_DESTINATION) + { + dx = msg.readInt16(); + dy = msg.readInt16(); + if (!(flags & MOVING_POSITION)) { - Uint8 dir; - msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir); - dstBeing->setDirection(dir); + sx = dx; + sy = dy; } + } + if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION))) + { + continue; + } + if (speed) + { + /* The speed on the server is the cost of moving from one tile to + * the next. Beings get 1000 cost units per second. The speed is + * transferred as devided by 10, so that slower speeds fit in a + * byte. Here we convert the speed to pixels per second. + */ + const float tilesPerSecond = 100.0f / speed; + being->setWalkSpeed((int) (tilesPerSecond * 32)); + } - gmstatus = msg->readInt16(); - if (gmstatus & 0x80) - dstBeing->setGM(); + // Ignore messages from the server for the local player + if (being == player_node) + continue; - if (msg->getId() == SMSG_PLAYER_UPDATE_1) - { - switch (msg->readInt8()) - { - case 1: - if (dstBeing->getType() != Being::NPC) - dstBeing->setAction(Being::DEAD); - break; - - case 2: - dstBeing->setAction(Being::SIT); - break; - } - } - else if (msg->getId() == SMSG_PLAYER_MOVE) - { - msg->readInt8(); // unknown - } + // If being is a player, and he only moves a little, its ok to be a little out of sync + if (being->getType() == Being::PLAYER && abs(being->getPixelX() - dx) + + abs(being->getPixelY() - dy) < 2 * 32 && + (dx != being->getDestination().x && dy != being->getDestination().y)) + { + being->setDestination(being->getPixelX(),being->getPixelY()); + continue; + } + if (abs(being->getPixelX() - sx) + + abs(being->getPixelY() - sy) > 10 * 32) + { + // Too large a desynchronization. + being->setPosition(sx, sy); + being->setDestination(dx, dy); + } + else if (!(flags & MOVING_POSITION)) + { + being->setDestination(dx, dy); + } + else if (!(flags & MOVING_DESTINATION)) + { + being->adjustCourse(sx, sy); + } + else + { + being->adjustCourse(sx, sy, dx, dy); + } + } +} - msg->readInt8(); // Lv - msg->readInt8(); // unknown +void BeingHandler::handleBeingAttackMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + int direction = msg.readInt8(); + int attackType = msg.readInt8(); - dstBeing->mWalkTime = tick_time; - dstBeing->mFrame = 0; + if (!being) return; - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); - dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); - break; + switch (direction) + { + case DIRECTION_UP: being->setDirection(Being::UP); break; + case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; + case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; + case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; + } - case SMSG_PLAYER_STOP: - /* - * Instruction from server to stop walking at x, y. - * - * Some people like having this enabled. Others absolutely - * despise it. So I'm setting to so that it only affects the - * local player if the person has set a key "EnableSync" to "1" - * in their config.xml file. - * - * This packet will be honored for all other beings, regardless - * of the config setting. - */ + being->setAction(Being::ATTACK, attackType); +} - id = msg->readInt32(); - if (mSync || id != player_node->getId()) { - dstBeing = beingManager->findBeing(id); - if (dstBeing) { - dstBeing->mX = msg->readInt16(); - dstBeing->mY = msg->readInt16(); - if (dstBeing->mAction == Being::WALK) { - dstBeing->mFrame = 0; - dstBeing->setAction(Being::STAND); - } - } - } - break; +void BeingHandler::handleBeingsDamageMessage(MessageIn &msg) +{ + while (msg.getUnreadLength()) + { + Being *being = beingManager->findBeing(msg.readInt16()); + int damage = msg.readInt16(); + if (being) + { + being->takeDamage(damage); + } + } +} - case SMSG_PLAYER_MOVE_TO_ATTACK: - /* - * This is an *advisory* message, telling the client that - * it needs to move the character before attacking - * a target (out of range, obstruction in line of fire). - * We can safely ignore this... - */ - break; +void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg) +{ + Being* being = beingManager->findBeing(msg.readInt16()); + Being::Action action = (Being::Action) msg.readInt8(); + if (!being) return; - case 0x0119: - // Change in players' flags - id = msg->readInt32(); - dstBeing = beingManager->findBeing(id); - stunMode = msg->readInt16(); - statusEffects = msg->readInt16(); - statusEffects |= ((Uint32) msg->readInt16()) << 16; - msg->readInt8(); - - if (dstBeing) { - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); - dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); - } - break; + being->setAction(action); + + if (action == Being::DEAD && being==player_node) + { + static char const *const deadMsg[] = + { + _("You are dead."), + _("We regret to inform you that your character was killed in battle."), + _("You are not that alive anymore."), + _("The cold hands of the grim reaper are grabbing for your soul."), + _("Game Over!"), + _("No, kids. Your character did not really die. It... err... went to a better place."), + _("Your plan of breaking your enemies weapon by bashing it with your throat failed."), + _("I guess this did not run too well."), + _("Do you want your possessions identified?"), // Nethack reference + _("Sadly, no trace of you was ever found..."), // Secret of Mana reference + _("Annihilated."), // Final Fantasy VI reference + _("Looks like you got your head handed to you."), //Earthbound reference + _("You screwed up again, dump your body down the tubes and get you another one.") // Leisure Suit Larry 1 Reference + + }; + std::string message(deadMsg[rand()%13]); + message.append(_(" Press OK to respawn")); + OkDialog *dlg = new OkDialog(_("You died"), message); + dlg->addActionListener(&(Net::GameServer::Player::respawnListener)); + } +} - case 0x0196: - // Status change - status = msg->readInt16(); - id = msg->readInt32(); - flag = msg->readInt8(); // 0: stop, 1: start +void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::PLAYER) return; + Player * player = static_cast< Player * >(being); + handleLooks(player, msg); + if (msg.getUnreadLength()) + { + int style = msg.readInt16(); + int color = msg.readInt16(); + player->setHairStyle(style, color); + player->setGender((Gender)msg.readInt16()); + } +} - dstBeing = beingManager->findBeing(id); - if (dstBeing) - dstBeing->setStatusEffect(status, flag); - break; +void BeingHandler::handleBeingDirChangeMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being) return; + int data = msg.readInt8(); + switch (data) + { + case DIRECTION_UP: being->setDirection(Being::UP); break; + case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; + case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; + case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; } } + diff --git a/src/net/beinghandler.h b/src/net/beinghandler.h index 54b82075..b02728b4 100644 --- a/src/net/beinghandler.h +++ b/src/net/beinghandler.h @@ -1,39 +1,45 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef NET_BEINGHANDLER_H -#define NET_BEINGHANDLER_H +#ifndef _TMW_NET_BEINGHANDLER_H +#define _TMW_NET_BEINGHANDLER_H #include "messagehandler.h" class BeingHandler : public MessageHandler { public: - BeingHandler(bool enableSync); + BeingHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); private: - // Should we honor server "Stop Walking" packets - bool mSync; + void handleBeingAttackMessage(MessageIn &msg); + void handleBeingEnterMessage(MessageIn &msg); + void handleBeingLeaveMessage(MessageIn &msg); + void handleBeingsMoveMessage(MessageIn &msg); + void handleBeingsDamageMessage(MessageIn &msg); + void handleBeingActionChangeMessage(MessageIn &msg); + void handleBeingLooksChangeMessage(MessageIn &msg); + void handleBeingDirChangeMessage(MessageIn &msg); }; #endif diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index a2442d70..a551f213 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -1,32 +1,32 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "buysellhandler.h" + #include <SDL_types.h> -#include "buysellhandler.h" #include "messagein.h" #include "protocol.h" #include "../beingmanager.h" -#include "../inventory.h" #include "../item.h" #include "../localplayer.h" #include "../npc.h" @@ -35,98 +35,57 @@ #include "../gui/chat.h" #include "../gui/sell.h" -#include "../utils/gettext.h" - extern BuyDialog *buyDialog; -extern Window *buySellDialog; extern SellDialog *sellDialog; +extern Window *buySellDialog; BuySellHandler::BuySellHandler() { static const Uint16 _messages[] = { - SMSG_NPC_BUY_SELL_CHOICE, - SMSG_NPC_BUY, - SMSG_NPC_SELL, - SMSG_NPC_BUY_RESPONSE, - SMSG_NPC_SELL_RESPONSE, + GPMSG_NPC_BUY, + GPMSG_NPC_SELL, 0 }; handledMessages = _messages; } -void BuySellHandler::handleMessage(MessageIn *msg) +void BuySellHandler::handleMessage(MessageIn &msg) { - int n_items; - switch (msg->getId()) + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::NPC) { - case SMSG_NPC_BUY_SELL_CHOICE: - buyDialog->setVisible(false); - buyDialog->reset(); - sellDialog->setVisible(false); - sellDialog->reset(); - buySellDialog->setVisible(true); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32())); - break; + return; + } + + current_npc = static_cast< NPC * >(being); - case SMSG_NPC_BUY: - msg->readInt16(); // length - n_items = (msg->getLength() - 4) / 11; + switch (msg.getId()) + { + case GPMSG_NPC_BUY: buyDialog->reset(); - buyDialog->setMoney(player_node->mGp); + buyDialog->setMoney(player_node->getMoney()); buyDialog->setVisible(true); - for (int k = 0; k < n_items; k++) + while (msg.getUnreadLength()) { - Sint32 value = msg->readInt32(); - msg->readInt32(); // DCvalue - msg->readInt8(); // type - Sint16 itemId = msg->readInt16(); - buyDialog->addItem(itemId, value); + int itemId = msg.readInt16(); + int amount = msg.readInt16(); + int value = msg.readInt16(); + buyDialog->addItem(itemId, amount, value); } break; - case SMSG_NPC_SELL: - msg->readInt16(); // length - n_items = (msg->getLength() - 4) / 10; - if (n_items > 0) { - sellDialog->setMoney(player_node->mGp); - sellDialog->reset(); - sellDialog->setVisible(true); - - for (int k = 0; k < n_items; k++) - { - Sint16 index = msg->readInt16(); - Sint32 value = msg->readInt32(); - msg->readInt32(); // OCvalue - - Item *item = player_node->getInventory()->getItem(index); - if (item && !(item->isEquipped())) { - sellDialog->addItem(item, value); - } - } - } - else { - chatWindow->chatLog(_("Nothing to sell"), BY_SERVER); - if (current_npc) current_npc->handleDeath(); - } - break; - - case SMSG_NPC_BUY_RESPONSE: - if (msg->readInt8() == 0) { - chatWindow->chatLog(_("Thanks for buying"), BY_SERVER); - } else { - // Reset player money since buy dialog already assumed purchase - // would go fine - buyDialog->setMoney(player_node->mGp); - chatWindow->chatLog(_("Unable to buy"), BY_SERVER); - } - break; + case GPMSG_NPC_SELL: + sellDialog->setMoney(player_node->getMoney()); + sellDialog->reset(); + sellDialog->setVisible(true); - case SMSG_NPC_SELL_RESPONSE: - if (msg->readInt8() == 0) { - chatWindow->chatLog(_("Thanks for selling"), BY_SERVER); - } else { - chatWindow->chatLog(_("Unable to sell"), BY_SERVER); + while (msg.getUnreadLength()) + { + int itemId = msg.readInt16(); + int amount = msg.readInt16(); + int value = msg.readInt16(); + sellDialog->addItem(itemId, amount, value); } break; } diff --git a/src/net/buysellhandler.h b/src/net/buysellhandler.h index 0ede7b48..719b76d9 100644 --- a/src/net/buysellhandler.h +++ b/src/net/buysellhandler.h @@ -29,7 +29,7 @@ class BuySellHandler : public MessageHandler public: BuySellHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 8e743bf0..5905dba0 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -1,25 +1,27 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "charserverhandler.h" + +#include "connection.h" #include "messagein.h" #include "protocol.h" @@ -29,107 +31,73 @@ #include "../logindata.h" #include "../main.h" -#include "../gui/char_select.h" #include "../gui/ok_dialog.h" +#include "../gui/char_select.h" -#include "../utils/gettext.h" -#include "../utils/stringutils.h" +extern Net::Connection *gameServerConnection; +extern Net::Connection *chatServerConnection; CharServerHandler::CharServerHandler(): mCharCreateDialog(0) { static const Uint16 _messages[] = { - SMSG_CONNECTION_PROBLEM, - 0x006b, - 0x006c, - 0x006d, - 0x006e, - 0x006f, - 0x0070, - 0x0071, + APMSG_CHAR_CREATE_RESPONSE, + APMSG_CHAR_DELETE_RESPONSE, + APMSG_CHAR_INFO, + APMSG_CHAR_SELECT_RESPONSE, 0 }; handledMessages = _messages; } -void CharServerHandler::handleMessage(MessageIn *msg) +void CharServerHandler::handleMessage(MessageIn &msg) { - int slot, flags, code; + int slot; LocalPlayer *tempPlayer; - logger->log("CharServerHandler: Packet ID: %x, Length: %d", - msg->getId(), msg->getLength()); - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_CONNECTION_PROBLEM: - code = msg->readInt8(); - logger->log("Connection problem: %i", code); - - switch (code) { - case 0: - errorMessage = _("Authentication failed"); - break; - case 1: - errorMessage = _("Map server(s) offline"); - break; - case 2: - errorMessage = _("This account is already logged in"); - break; - case 3: - errorMessage = _("Speed hack detected"); - break; - case 8: - errorMessage = _("Duplicated login"); - break; - default: - errorMessage = _("Unknown connection error"); - break; - } - state = ERROR_STATE; + case APMSG_CHAR_CREATE_RESPONSE: + handleCharCreateResponse(msg); break; - case 0x006b: - msg->skip(2); // Length word - flags = msg->readInt32(); // Aethyra extensions flags - logger->log("Server flags are: %x", flags); - msg->skip(16); // Unused - - // Derive number of characters from message length - n_character = (msg->getLength() - 24) / 106; - - for (int i = 0; i < n_character; i++) + case APMSG_CHAR_DELETE_RESPONSE: + { + int errMsg = msg.readInt8(); + // Character deletion successful + if (errMsg == ERRMSG_OK) { - tempPlayer = readPlayerData(*msg, slot); - mCharInfo->select(slot); - mCharInfo->setEntry(tempPlayer); - logger->log("CharServer: Player: %s (%d)", - tempPlayer->getName().c_str(), slot); + delete mCharInfo->getEntry(); + mCharInfo->setEntry(0); + mCharInfo->unlock(); + new OkDialog("Info", "Player deleted"); } - - state = CHAR_SELECT_STATE; - break; - - case 0x006c: - switch (msg->readInt8()) { - case 0: - errorMessage = _("Access denied"); - break; - case 1: - errorMessage = _("Cannot use this ID"); - break; - default: - errorMessage = _("Unknown failure to select character"); - break; + // Character deletion failed + else + { + std::string message = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + message = "Not logged in"; + break; + case ERRMSG_INVALID_ARGUMENT: + message = "Selection out of range"; + break; + default: + message = "Unknown error"; + } + mCharInfo->unlock(); + new OkDialog("Error", message); } - mCharInfo->unlock(); + } break; - case 0x006d: - tempPlayer = readPlayerData(*msg, slot); + case APMSG_CHAR_INFO: + tempPlayer = readPlayerData(msg, slot); mCharInfo->unlock(); mCharInfo->select(slot); mCharInfo->setEntry(tempPlayer); - n_character++; // Close the character create dialog if (mCharCreateDialog) @@ -139,97 +107,121 @@ void CharServerHandler::handleMessage(MessageIn *msg) } break; - case 0x006e: - new OkDialog(_("Error"), _("Failed to create character. Most likely" - " the name is already taken.")); - - if (mCharCreateDialog) - mCharCreateDialog->unlock(); + case APMSG_CHAR_SELECT_RESPONSE: + handleCharSelectResponse(msg); break; + } +} - case 0x006f: - delete mCharInfo->getEntry(); - mCharInfo->setEntry(0); - mCharInfo->unlock(); - n_character--; - new OkDialog(_("Info"), _("Player deleted")); - break; +void CharServerHandler::handleCharCreateResponse(MessageIn &msg) +{ + int errMsg = msg.readInt8(); - case 0x0070: - mCharInfo->unlock(); - new OkDialog(_("Error"), _("Failed to delete character.")); - break; + // Character creation failed + if (errMsg != ERRMSG_OK) + { + std::string message = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + message = "Not logged in"; + break; + case CREATE_TOO_MUCH_CHARACTERS: + message = "No empty slot"; + break; + case ERRMSG_INVALID_ARGUMENT: + message = "Invalid name"; + break; + case CREATE_EXISTS_NAME: + message = "Character's name already exists"; + break; + case CREATE_INVALID_HAIRSTYLE: + message = "Invalid hairstyle"; + break; + case CREATE_INVALID_HAIRCOLOR: + message = "Invalid hair color"; + break; + case CREATE_INVALID_GENDER: + message = "Invalid gender"; + break; + case CREATE_RAW_STATS_TOO_HIGH: + message = "Character's stats are too high"; + break; + case CREATE_RAW_STATS_TOO_LOW: + message = "Character's stats are too low"; + break; + case CREATE_RAW_STATS_EQUAL_TO_ZERO: + message = "One stat is zero"; + break; + default: + message = "Unknown error"; + break; + } + new OkDialog("Error", message); + } - case 0x0071: - player_node = mCharInfo->getEntry(); - slot = mCharInfo->getPos(); - msg->skip(4); // CharID, must be the same as player_node->charID - map_path = msg->readString(16); - mLoginData->hostname = ipToString(msg->readInt32()); - mLoginData->port = msg->readInt16(); - mCharInfo->unlock(); - mCharInfo->select(0); - // Clear unselected players infos - do + if (mCharCreateDialog) + mCharCreateDialog->unlock(); +} + +void CharServerHandler::handleCharSelectResponse(MessageIn &msg) +{ + int errMsg = msg.readInt8(); + + if (errMsg == ERRMSG_OK) + { + token = msg.readString(32); + std::string gameServer = msg.readString(); + unsigned short gameServerPort = msg.readInt16(); + std::string chatServer = msg.readString(); + unsigned short chatServerPort = msg.readInt16(); + + logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort); + logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort); + + gameServerConnection->connect(gameServer, gameServerPort); + chatServerConnection->connect(chatServer, chatServerPort); + + // Keep the selected character and delete the others + player_node = mCharInfo->getEntry(); + int slot = mCharInfo->getPos(); + mCharInfo->unlock(); + mCharInfo->select(0); + + do { + LocalPlayer *tmp = mCharInfo->getEntry(); + if (tmp != player_node) { - LocalPlayer *tmp = mCharInfo->getEntry(); - if (tmp != player_node) - { - delete tmp; - mCharInfo->setEntry(0); - } - mCharInfo->next(); - } while (mCharInfo->getPos()); + delete tmp; + mCharInfo->setEntry(0); + } + mCharInfo->next(); + } while (mCharInfo->getPos()); + mCharInfo->select(slot); - mCharInfo->select(slot); - state = CONNECTING_STATE; - break; + mCharInfo->clear(); //player_node will be deleted by ~Game + + state = STATE_CONNECT_GAME; } } -LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) +LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) { - LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL); - tempPlayer->setGender( - (mLoginData->sex == 0) ? GENDER_FEMALE : GENDER_MALE); - - tempPlayer->mCharId = msg.readInt32(); - tempPlayer->setXp(msg.readInt32()); - tempPlayer->mGp = msg.readInt32(); - tempPlayer->mJobXp = msg.readInt32(); - tempPlayer->mJobLevel = msg.readInt32(); - tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16()); - msg.readInt32(); // option - msg.readInt32(); // karma - msg.readInt32(); // manner - msg.skip(2); // unknown - tempPlayer->mHp = msg.readInt16(); - tempPlayer->mMaxHp = msg.readInt16(); - tempPlayer->mMp = msg.readInt16(); - tempPlayer->mMaxMp = msg.readInt16(); - msg.readInt16(); // speed - msg.readInt16(); // class - int hairStyle = msg.readInt16(); - Uint16 weapon = msg.readInt16(); - tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon); - tempPlayer->mLevel = msg.readInt16(); - msg.readInt16(); // skill point - tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom - tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top - tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid - int hairColor = msg.readInt16(); - tempPlayer->setHairStyle(hairStyle, hairColor); - tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16()); - tempPlayer->setName(msg.readString(24)); - for (int i = 0; i < 6; i++) { - tempPlayer->mAttr[i] = msg.readInt8(); - } + LocalPlayer *tempPlayer = new LocalPlayer; slot = msg.readInt8(); // character slot - msg.readInt8(); // unknown + tempPlayer->setName(msg.readString()); + tempPlayer->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE); + int hs = msg.readInt8(), hc = msg.readInt8(); + tempPlayer->setHairStyle(hs, hc); + tempPlayer->setLevel(msg.readInt16()); + tempPlayer->setCharacterPoints(msg.readInt16()); + tempPlayer->setCorrectionPoints(msg.readInt16()); + tempPlayer->setMoney(msg.readInt32()); + + for (int i = 0; i < 7; i++) + { + tempPlayer->setAttributeBase(i, msg.readInt8()); + } return tempPlayer; } diff --git a/src/net/charserverhandler.h b/src/net/charserverhandler.h index 37b378f2..08ba5102 100644 --- a/src/net/charserverhandler.h +++ b/src/net/charserverhandler.h @@ -1,26 +1,26 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef NET_CHARSERVERHANDLER_H -#define NET_CHARSERVERHANDLER_H +#ifndef _TMW_NET_CHARSERVERHANDLER_H +#define _TMW_NET_CHARSERVERHANDLER_H #include "messagehandler.h" @@ -31,20 +31,21 @@ class LocalPlayer; class LoginData; /** - * Deals with incoming messages from the character server. + * Deals with incoming messages related to character selection. */ class CharServerHandler : public MessageHandler { public: CharServerHandler(); - void handleMessage(MessageIn *msg); + void + handleMessage(MessageIn &msg); - void setCharInfo(LockedArray<LocalPlayer*> *charInfo) - { mCharInfo = charInfo; } - - void setLoginData(LoginData *loginData) - { mLoginData = loginData; } + void + setCharInfo(LockedArray<LocalPlayer*> *charInfo) + { + mCharInfo = charInfo; + } /** * Sets the character create dialog. The handler will clean up this @@ -55,11 +56,17 @@ class CharServerHandler : public MessageHandler { mCharCreateDialog = window; } protected: - LoginData *mLoginData; + void + handleCharCreateResponse(MessageIn &msg); + + void + handleCharSelectResponse(MessageIn &msg); + LockedArray<LocalPlayer*> *mCharInfo; CharCreateDialog *mCharCreateDialog; - LocalPlayer* readPlayerData(MessageIn &msg, int &slot); + LocalPlayer* + readPlayerData(MessageIn &msg, int &slot); }; #endif diff --git a/src/net/chathandler.cpp b/src/net/chathandler.cpp index a3ccc4fb..90af899a 100644 --- a/src/net/chathandler.cpp +++ b/src/net/chathandler.cpp @@ -1,175 +1,285 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "chathandler.h" + #include <SDL_types.h> #include <string> +#include <iostream> -#include "chathandler.h" #include "messagein.h" #include "protocol.h" #include "../being.h" #include "../beingmanager.h" #include "../game.h" -#include "../player_relations.h" +#include "../channel.h" +#include "../channelmanager.h" #include "../gui/chat.h" - -#include "../utils/gettext.h" -#include "../utils/stringutils.h" +#include "../gui/guildwindow.h" extern Being *player_node; -#define SERVER_NAME "Server" - ChatHandler::ChatHandler() { static const Uint16 _messages[] = { - SMSG_BEING_CHAT, - SMSG_PLAYER_CHAT, - SMSG_WHISPER, - SMSG_WHISPER_RESPONSE, - SMSG_GM_CHAT, - SMSG_WHO_ANSWER, - 0x10c, // MVP + GPMSG_SAY, + CPMSG_ENTER_CHANNEL_RESPONSE, + CPMSG_LIST_CHANNELS_RESPONSE, + CPMSG_PUBMSG, + CPMSG_ANNOUNCEMENT, + CPMSG_PRIVMSG, + CPMSG_QUIT_CHANNEL_RESPONSE, + CPMSG_LIST_CHANNELUSERS_RESPONSE, + CPMSG_CHANNEL_EVENT, 0 }; handledMessages = _messages; } -void ChatHandler::handleMessage(MessageIn *msg) +void ChatHandler::handleMessage(MessageIn &msg) { - Being *being; - std::string chatMsg; - std::string nick; - Sint16 chatMsgLength; - - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_WHISPER_RESPONSE: - switch (msg->readInt8()) - { - case 0x00: - // comment out since we'll local echo in chat.cpp instead, then only report failures - //chatWindow->chatLog("Whisper sent", BY_SERVER); - break; - case 0x01: - chatWindow->chatLog(_("Whisper could not be sent, user is offline"), BY_SERVER); - break; - case 0x02: - chatWindow->chatLog(_("Whisper could not be sent, ignored by user"), BY_SERVER); - break; - } + case GPMSG_SAY: + handleGameChatMessage(msg); break; - // Received whisper - case SMSG_WHISPER: - chatMsgLength = msg->readInt16() - 28; - nick = msg->readString(24); + case CPMSG_ENTER_CHANNEL_RESPONSE: + handleEnterChannelResponse(msg); + break; - if (chatMsgLength <= 0) - break; + case CPMSG_LIST_CHANNELS_RESPONSE: + handleListChannelsResponse(msg); + break; - chatMsg = msg->readString(chatMsgLength); - if (nick != SERVER_NAME) - chatMsg = nick + " : " + chatMsg; + case CPMSG_PRIVMSG: + handlePrivateMessage(msg); + break; - if (nick == SERVER_NAME) - chatWindow->chatLog(chatMsg, BY_SERVER); - else { - if (player_relations.hasPermission(nick, PlayerRelation::WHISPER)) - chatWindow->chatLog(chatMsg, ACT_WHISPER); - } + case CPMSG_ANNOUNCEMENT: + handleAnnouncement(msg); + break; + + case CPMSG_PUBMSG: + handleChatMessage(msg); + break; + case CPMSG_QUIT_CHANNEL_RESPONSE: + handleQuitChannelResponse(msg); break; - // Received speech from being - case SMSG_BEING_CHAT: { - chatMsgLength = msg->readInt16() - 8; - being = beingManager->findBeing(msg->readInt32()); + case CPMSG_LIST_CHANNELUSERS_RESPONSE: + handleListChannelUsersResponse(msg); + break; + + case CPMSG_CHANNEL_EVENT: + handleChannelEvent(msg); + } +} + +void ChatHandler::handleGameChatMessage(MessageIn &msg) +{ + short id = msg.readInt16(); + std::string chatMsg = msg.readString(); + + if (id == 0) + { + chatWindow->chatLog(chatMsg, BY_SERVER); + return; + } + + Being *being = beingManager->findBeing(id); + + if (being) + { + chatWindow->chatLog(being->getName() + " : " + chatMsg, + being == player_node ? BY_PLAYER : BY_OTHER, "General"); + being->setSpeech(chatMsg, SPEECH_TIME); + } + else + { + chatWindow->chatLog("Unknown : " + chatMsg, BY_OTHER, "General"); + } +} - if (!being || chatMsgLength <= 0) +void ChatHandler::handleEnterChannelResponse(MessageIn &msg) +{ + if(msg.readInt8() == ERRMSG_OK) + { + short channelId = msg.readInt16(); + std::string channelName = msg.readString(); + std::string announcement = msg.readString(); + Channel *channel = new Channel(channelId, channelName, announcement); + channelManager->addChannel(channel); + chatWindow->createNewChannelTab(channelName); + chatWindow->chatLog("Topic: " + announcement, BY_CHANNEL, channelName); + + std::string user; + std::string userModes; + chatWindow->chatLog("Players in this channel:", BY_CHANNEL, channelName); + while(msg.getUnreadLength()) + { + user = msg.readString(); + if (user == "") + return; + userModes = msg.readString(); + if (userModes.find('o') != std::string::npos) { - break; + user = "@" + user; } + chatWindow->chatLog(user, BY_CHANNEL, channelName); + } + + } + else + { + chatWindow->chatLog("Error joining channel", BY_SERVER); + } +} - chatMsg = msg->readString(chatMsgLength); +void ChatHandler::handleListChannelsResponse(MessageIn &msg) +{ + chatWindow->chatLog("Listing Channels", BY_SERVER); + while(msg.getUnreadLength()) + { + std::string channelName = msg.readString(); + if (channelName == "") + return; + std::ostringstream numUsers; + numUsers << msg.readInt16(); + channelName += " - "; + channelName += numUsers.str(); + chatWindow->chatLog(channelName, BY_SERVER); + } + chatWindow->chatLog("End of channel list", BY_SERVER); +} - std::string::size_type pos = chatMsg.find(" : ", 0); - std::string sender_name = ((pos == std::string::npos) - ? "" - : chatMsg.substr(0, pos)); +void ChatHandler::handlePrivateMessage(MessageIn &msg) +{ + std::string userNick = msg.readString(); + std::string chatMsg = msg.readString(); - // We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side - // effects are triggered right below for Being::IGNORE_SPEECH_FLOAT. - if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG)) - chatWindow->chatLog(chatMsg, BY_OTHER); + if (!chatWindow->tabExists(userNick)) + { + chatWindow->createNewChannelTab(userNick); - chatMsg.erase(0, pos + 3); - trim(chatMsg); + } + chatWindow->chatLog(userNick + ": " + chatMsg, BY_OTHER, userNick); +} + +void ChatHandler::handleAnnouncement(MessageIn &msg) +{ + std::string chatMsg = msg.readString(); + chatWindow->chatLog(chatMsg, BY_GM); +} - if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT)) - being->setSpeech(chatMsg, SPEECH_TIME); +void ChatHandler::handleChatMessage(MessageIn &msg) +{ + short channelId = msg.readInt16(); + std::string userNick = msg.readString(); + std::string chatMsg = msg.readString(); + + chatWindow->sendToChannel(channelId, userNick, chatMsg); +} + +void ChatHandler::handleQuitChannelResponse(MessageIn &msg) +{ + if(msg.readInt8() == ERRMSG_OK) + { + short channelId = msg.readInt16(); + // remove the chat tab + chatWindow->removeChannel(channelId); + } +} + +void ChatHandler::handleListChannelUsersResponse(MessageIn &msg) +{ + std::string channel = msg.readString(); + std::string userNick; + std::string userModes; + chatWindow->chatLog("Players in this channel:", BY_CHANNEL, channel); + while(msg.getUnreadLength()) + { + userNick = msg.readString(); + if (userNick == "") + { break; } + userModes = msg.readString(); + if (userModes.find('o') != std::string::npos) + { + userNick = "@" + userNick; + } + chatWindow->chatLog(userNick, BY_CHANNEL, channel); + } +} - case SMSG_PLAYER_CHAT: - case SMSG_GM_CHAT: { - chatMsgLength = msg->readInt16() - 4; +void ChatHandler::handleChannelEvent(MessageIn &msg) +{ + short channelId = msg.readInt16(); + char eventId = msg.readInt8(); + std::string line = msg.readString(); + Channel *channel = channelManager->findById(channelId); - if (chatMsgLength <= 0) - { + if(channel) + { + switch(eventId) + { + case CHAT_EVENT_NEW_PLAYER: + line += " entered the channel."; break; - } - - chatMsg = msg->readString(chatMsgLength); - std::string::size_type pos = chatMsg.find(" : ", 0); - if (msg->getId() == SMSG_PLAYER_CHAT) - { - chatWindow->chatLog(chatMsg, BY_PLAYER); + case CHAT_EVENT_LEAVING_PLAYER: + line += " left the channel."; + break; - if (pos != std::string::npos) - chatMsg.erase(0, pos + 3); + case CHAT_EVENT_TOPIC_CHANGE: + line = "Topic: " + line; + break; - trim(chatMsg); + case CHAT_EVENT_MODE_CHANGE: + { + int first = line.find(":"); + int second = line.find(":", first+1); + std::string user1 = line.substr(0, first); + std::string user2 = line.substr(first+1, second); + std::string mode = line.substr(second+1, line.length()); + line = user1 + " has set mode " + mode + " on user " + user2; + } break; - player_node->setSpeech(chatMsg, SPEECH_TIME); - } - else + case CHAT_EVENT_KICKED_PLAYER: { - chatWindow->chatLog(chatMsg, BY_GM); - } - break; - } + int first = line.find(":"); + std::string user1 = line.substr(0, first); + std::string user2 = line.substr(first+1, line.length()); + line = user1 + " has kicked " + user2; + } break; - case SMSG_WHO_ANSWER: - chatWindow->chatLog("Online users: " + toString(msg->readInt32()), - BY_SERVER); - break; + default: + line = "Unknown channel event."; + } - case 0x010c: - // Display MVP player - msg->readInt32(); // id - chatWindow->chatLog("MVP player", BY_SERVER); - break; + chatWindow->chatLog(line, BY_CHANNEL, channel->getName()); } } + diff --git a/src/net/chathandler.h b/src/net/chathandler.h index ff649205..a9e9bd99 100644 --- a/src/net/chathandler.h +++ b/src/net/chathandler.h @@ -28,8 +28,57 @@ class ChatHandler : public MessageHandler { public: ChatHandler(); - - void handleMessage(MessageIn *msg); + + /** + * Handle the given message appropriately. + */ + void handleMessage(MessageIn &msg); + + private: + /** + * Handle chat messages sent from the game server. + */ + void handleGameChatMessage(MessageIn &msg); + + /** + * Handle channel entry responses. + */ + void handleEnterChannelResponse(MessageIn &msg); + + /** + * Handle list channels responses. + */ + void handleListChannelsResponse(MessageIn &msg); + + /** + * Handle private messages. + */ + void handlePrivateMessage(MessageIn &msg); + + /** + * Handle announcements. + */ + void handleAnnouncement(MessageIn &msg); + + /** + * Handle chat messages. + */ + void handleChatMessage(MessageIn &msg); + + /** + * Handle quit channel responses. + */ + void handleQuitChannelResponse(MessageIn &msg); + + /** + * Handle list channel users responses. + */ + void handleListChannelUsersResponse(MessageIn &msg); + + /** + * Handle channel events. + */ + void handleChannelEvent(MessageIn &msg); }; #endif diff --git a/src/net/chatserver/chatserver.cpp b/src/net/chatserver/chatserver.cpp new file mode 100644 index 00000000..94e36b94 --- /dev/null +++ b/src/net/chatserver/chatserver.cpp @@ -0,0 +1,146 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "chatserver.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +using Net::ChatServer::connection; + +void Net::ChatServer::connect(Net::Connection *connection, + const std::string &token) +{ + Net::ChatServer::connection = connection; + + MessageOut msg(PCMSG_CONNECT); + + msg.writeString(token, 32); + + connection->send(msg); +} + +void Net::ChatServer::logout() +{ + MessageOut msg(PCMSG_DISCONNECT); + + connection->send(msg); +} + +void Net::ChatServer::chat(short channel, const std::string &text) +{ + MessageOut msg(PCMSG_CHAT); + + msg.writeString(text); + msg.writeInt16(channel); + + connection->send(msg); +} + +void Net::ChatServer::announce(const std::string &text) +{ + MessageOut msg(PCMSG_ANNOUNCE); + + msg.writeString(text); + + connection->send(msg); +} + +void Net::ChatServer::privMsg(const std::string &recipient, + const std::string &text) +{ + MessageOut msg(PCMSG_PRIVMSG); + + msg.writeString(recipient); + msg.writeString(text); + + connection->send(msg); +} + +void Net::ChatServer::enterChannel(const std::string &channel, const std::string &password) +{ + MessageOut msg(PCMSG_ENTER_CHANNEL); + + msg.writeString(channel); + msg.writeString(password); + + connection->send(msg); +} + +void Net::ChatServer::quitChannel(short channel) +{ + MessageOut msg(PCMSG_QUIT_CHANNEL); + + msg.writeInt16(channel); + + connection->send(msg); +} + +void Net::ChatServer::getChannelList() +{ + MessageOut msg(PCMSG_LIST_CHANNELS); + + connection->send(msg); +} + +void Net::ChatServer::getUserList(const std::string &channel) +{ + MessageOut msg(PCMSG_LIST_CHANNELUSERS); + + msg.writeString(channel); + + connection->send(msg); +} + +void Net::ChatServer::setChannelTopic(short channel, const std::string &topic) +{ + MessageOut msg(PCMSG_TOPIC_CHANGE); + + msg.writeInt16(channel); + msg.writeString(topic); + + connection->send(msg); +} + +void Net::ChatServer::setUserMode(short channel, const std::string &user, + unsigned char mode) +{ + MessageOut msg(PCMSG_USER_MODE); + + msg.writeInt16(channel); + msg.writeString(user); + msg.writeInt8(mode); + + connection->send(msg); +} + +void Net::ChatServer::kickUser(short channel, const std::string &user) +{ + MessageOut msg(PCMSG_KICK_USER); + + msg.writeInt16(channel); + msg.writeString(user); + + connection->send(msg); +} diff --git a/src/net/chatserver/chatserver.h b/src/net/chatserver/chatserver.h new file mode 100644 index 00000000..1129239a --- /dev/null +++ b/src/net/chatserver/chatserver.h @@ -0,0 +1,60 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_CHATSERVER_CHATSERVER_H +#define _TMW_NET_CHATSERVER_CHATSERVER_H + +#include <iosfwd> + +namespace Net +{ + class Connection; + + namespace ChatServer + { + void connect(Net::Connection *connection, const std::string &token); + + void logout(); + + void chat(short channel, const std::string &text); + + void announce(const std::string &text); + + void privMsg(const std::string &recipient, const std::string &text); + + void enterChannel(const std::string &channel, const std::string &password); + + void quitChannel(short channel); + + void getChannelList(); + + void getUserList(const std::string &channel); + + void setChannelTopic(short channel, const std::string &topic); + + void setUserMode(short channel, const std::string &user, unsigned char mode); + + void kickUser(short channel, const std::string &user); + + } +} + +#endif diff --git a/src/net/chatserver/guild.cpp b/src/net/chatserver/guild.cpp new file mode 100644 index 00000000..042ff013 --- /dev/null +++ b/src/net/chatserver/guild.cpp @@ -0,0 +1,95 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#include "guild.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +#include "../../log.h" + +void Net::ChatServer::Guild::createGuild(const std::string &name) +{ + logger->log("Sending PCMSG_GUILD_CREATE"); + MessageOut msg(PCMSG_GUILD_CREATE); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::invitePlayer(const std::string &name, short guildId) +{ + logger->log("Sending PCMSG_GUILD_INVITE"); + MessageOut msg(PCMSG_GUILD_INVITE); + + msg.writeInt16(guildId); + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::acceptInvite(const std::string &name) +{ + logger->log("Sending PCMSG_GUILD_ACCEPT"); + MessageOut msg(PCMSG_GUILD_ACCEPT); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::getGuildMembers(short guildId) +{ + logger->log("Sending PCMSG_GUILD_GET_MEMBERS"); + MessageOut msg(PCMSG_GUILD_GET_MEMBERS); + + msg.writeInt16(guildId); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::promoteMember(const std::string &name, + short guildId, short level) +{ + logger->log("Sending PCMSG_GUILD_PROMOTE_MEMBER"); + MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER); + + msg.writeInt16(guildId); + msg.writeString(name); + msg.writeInt8(level); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::quitGuild(short guildId) +{ + logger->log("Sending PCMSG_GUILD_QUIT"); + MessageOut msg(PCMSG_GUILD_QUIT); + + msg.writeInt16(guildId); + + Net::ChatServer::connection->send(msg); +} diff --git a/src/net/chatserver/guild.h b/src/net/chatserver/guild.h new file mode 100644 index 00000000..6c35be9f --- /dev/null +++ b/src/net/chatserver/guild.h @@ -0,0 +1,69 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#ifndef _TMW_NET_CHATSERVER_GUILD_H +#define _TMW_NET_CHATSERVER_GUILD_H + +#include <iosfwd> + +namespace Net +{ + namespace ChatServer + { + namespace Guild + { + /** + * Create guild. + */ + void createGuild(const std::string &name); + + /** + * Invite a player to your guild. + */ + void invitePlayer(const std::string &name, short guildId); + + /** + * Accept an invite another player has sent to join their guild. + */ + void acceptInvite(const std::string &name); + + /** + * Get a list of members in a guild. + */ + void getGuildMembers(short guildId); + + /** + * Promote guild member + */ + void promoteMember(const std::string &name, short guildId, + short level); + + /** + * Quit guild. + */ + void quitGuild(short guildId); + } + } +} + +#endif + diff --git a/src/net/chatserver/internal.cpp b/src/net/chatserver/internal.cpp new file mode 100644 index 00000000..0822d93d --- /dev/null +++ b/src/net/chatserver/internal.cpp @@ -0,0 +1,32 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + class Connection; + + namespace ChatServer + { + Connection *connection = 0; + } +} diff --git a/src/net/chatserver/internal.h b/src/net/chatserver/internal.h new file mode 100644 index 00000000..b0f137c5 --- /dev/null +++ b/src/net/chatserver/internal.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_CHATSERVER_INTERNAL_H +#define _TMW_NET_CHATSERVER_INTERNAL_H + +namespace Net +{ + class Connection; + + namespace ChatServer + { + extern Connection *connection; + } +} + +#endif diff --git a/src/net/chatserver/party.cpp b/src/net/chatserver/party.cpp new file mode 100644 index 00000000..56eb57d2 --- /dev/null +++ b/src/net/chatserver/party.cpp @@ -0,0 +1,70 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#include "party.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +#include "../../log.h" + +void Net::ChatServer::Party::invitePlayer(const std::string &name) +{ + logger->log("Sending PCMSG_PARTY_INVITE"); + MessageOut msg(PCMSG_PARTY_INVITE); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Party::acceptInvite(const std::string &name) +{ + logger->log("Sending PCMSG_PARTY_ACCEPT_INVITE"); + MessageOut msg(PCMSG_PARTY_ACCEPT_INVITE); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Party::getPartyMembers() +{ + logger->log("Sending PCMSG_PARTY_GET_MEMBERS"); +// MessageOut msg(PCMSG_GUILD_GET_MEMBERS); + +// msg.writeInt16(guildId); + +// Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Party::quitParty() +{ + logger->log("Sending PCMSG_PARTY_QUIT"); + MessageOut msg(PCMSG_PARTY_QUIT); + + Net::ChatServer::connection->send(msg); +} + diff --git a/src/net/chatserver/party.h b/src/net/chatserver/party.h new file mode 100644 index 00000000..c1febd66 --- /dev/null +++ b/src/net/chatserver/party.h @@ -0,0 +1,57 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#ifndef _TMW_NET_CHATSERVER_PARTY_H +#define _TMW_NET_CHATSERVER_PARTY_H + +#include <iosfwd> + +namespace Net +{ + namespace ChatServer + { + namespace Party + { + /** + * Invite a player to the party. + */ + void invitePlayer(const std::string &name); + + /** + * Accept an invite another player has sent to join their party + */ + void acceptInvite(const std::string &name); + + /** + * Get a list of party members + */ + void getPartyMembers(); + + /** + * Leave party + */ + void quitParty(); + } + } +} + +#endif diff --git a/src/net/connection.cpp b/src/net/connection.cpp new file mode 100644 index 00000000..7d3c2328 --- /dev/null +++ b/src/net/connection.cpp @@ -0,0 +1,103 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "connection.h" + +#include <string> + +#include "internal.h" +#include "messageout.h" + +#include "../log.h" + +Net::Connection::Connection(ENetHost *client): + mConnection(0), mClient(client) +{ + Net::connections++; +} + +Net::Connection::~Connection() +{ + Net::connections--; +} + +bool Net::Connection::connect(const std::string &address, short port) +{ + logger->log("Net::Connection::connect(%s, %i)", address.c_str(), port); + + if (address.empty()) + { + logger->log("Net::Connection::connect() got empty address!"); + mState = NET_ERROR; + return false; + } + + ENetAddress enetAddress; + + enet_address_set_host(&enetAddress, address.c_str()); + enetAddress.port = port; + + // Initiate the connection, allocating channel 0. + mConnection = enet_host_connect(mClient, &enetAddress, 1); + + if (!mConnection) + { + logger->log("Unable to initiate connection to the server."); + mState = NET_ERROR; + return false; + } + + return true; +} + +void Net::Connection::disconnect() +{ + if (!mConnection) + return; + + enet_peer_disconnect(mConnection, 0); + enet_host_flush(mClient); + enet_peer_reset(mConnection); + + mConnection = 0; +} + +bool Net::Connection::isConnected() +{ + return bool (mConnection) ? + (mConnection->state == ENET_PEER_STATE_CONNECTED) : false; +} + +void Net::Connection::send(const MessageOut &msg) +{ + if (!isConnected()) + { + logger->log("Warning: cannot send message to not connected server!"); + return; + } + + //logger->log("Sending message of size %d...", msg.getDataSize()); + + ENetPacket *packet = enet_packet_create(msg.getData(), + msg.getDataSize(), + ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(mConnection, 0, packet); +} diff --git a/src/net/connection.h b/src/net/connection.h new file mode 100644 index 00000000..4ab3d24d --- /dev/null +++ b/src/net/connection.h @@ -0,0 +1,80 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_CONNECTION_H +#define _TMW_NET_CONNECTION_H + +#include <iosfwd> + +#include <enet/enet.h> + +class MessageOut; + +namespace Net +{ + /** + * \ingroup Network + */ + class Connection + { + public: + enum State { + OK, + NET_ERROR + }; + + ~Connection(); + + /** + * Connects to the given server with the specified address and port. + * This method is non-blocking, use isConnected to check whether the + * server is connected. + */ + bool connect(const std::string &address, short port); + + /** + * Disconnects from the given server. + */ + void disconnect(); + + State getState() { return mState; } + + /** + * Returns whether the server is connected. + */ + bool isConnected(); + + /** + * Sends a message. + */ + void send(const MessageOut &msg); + + private: + friend Connection *Net::getConnection(); + Connection(ENetHost *client); + + ENetPeer *mConnection; + ENetHost *mClient; + State mState; + }; +} + +#endif diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp new file mode 100644 index 00000000..1edc6079 --- /dev/null +++ b/src/net/ea/beinghandler.cpp @@ -0,0 +1,542 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <iostream> +#include <SDL_types.h> + +#include "beinghandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../being.h" +#include "../../beingmanager.h" +#include "../../effectmanager.h" +#include "../../game.h" +#include "../../localplayer.h" +#include "../../log.h" +#include "../../npc.h" +#include "../../player_relations.h" + +const int EMOTION_TIME = 150; /**< Duration of emotion icon */ + +BeingHandler::BeingHandler(bool enableSync): + mSync(enableSync) +{ + static const Uint16 _messages[] = { + SMSG_BEING_VISIBLE, + SMSG_BEING_MOVE, + SMSG_BEING_MOVE2, + SMSG_BEING_REMOVE, + SMSG_BEING_ACTION, + SMSG_BEING_SELFEFFECT, + SMSG_BEING_EMOTION, + SMSG_BEING_CHANGE_LOOKS, + SMSG_BEING_CHANGE_LOOKS2, + SMSG_BEING_NAME_RESPONSE, + SMSG_PLAYER_UPDATE_1, + SMSG_PLAYER_UPDATE_2, + SMSG_PLAYER_MOVE, + SMSG_PLAYER_STOP, + SMSG_PLAYER_MOVE_TO_ATTACK, + 0x0119, + 0x0196, + 0 + }; + handledMessages = _messages; +} + +void BeingHandler::handleMessage(MessageIn &msg) +{ + Uint32 id; + Uint16 job, speed; + Uint16 headTop, headMid, headBottom; + Uint16 shoes, gloves; + Uint16 weapon, shield; + Uint16 gmstatus; + Sint16 param1; + int stunMode; + Uint32 statusEffects; + Sint8 type; + Uint16 status; + Being *srcBeing, *dstBeing; + int hairStyle, hairColor, flag; + + switch (msg.getId()) + { + case SMSG_BEING_VISIBLE: + case SMSG_BEING_MOVE: + // Information about a being in range + id = msg.readInt32(); + speed = msg.readInt16(); + stunMode = msg.readInt16(); // opt1 + statusEffects = msg.readInt16(); // opt2 + statusEffects |= ((Uint32)msg.readInt16()) << 16; // option + job = msg.readInt16(); // class + + dstBeing = beingManager->findBeing(id); + + if (!dstBeing) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && id >= 110000000) + { + break; + } + + dstBeing = beingManager->createBeing(id, job); + } + else if (msg.getId() == 0x0078) + { + dstBeing->clearPath(); + dstBeing->mFrame = 0; + dstBeing->mWalkTime = tick_time; + dstBeing->setAction(Being::STAND); + } + + + // Prevent division by 0 when calculating frame + if (speed == 0) { speed = 150; } + + dstBeing->setWalkSpeed(speed); + dstBeing->mJob = job; + hairStyle = msg.readInt16(); + dstBeing->setSprite(Being::WEAPON_SPRITE, msg.readInt16()); + headBottom = msg.readInt16(); + + if (msg.getId() == SMSG_BEING_MOVE) + { + msg.readInt32(); // server tick + } + + dstBeing->setSprite(Being::SHIELD_SPRITE, msg.readInt16()); + headTop = msg.readInt16(); + headMid = msg.readInt16(); + hairColor = msg.readInt16(); + shoes = msg.readInt16(); // clothes color - "abused" as shoes + gloves = msg.readInt16(); // head dir - "abused" as gloves + msg.readInt16(); // guild + msg.readInt16(); // unknown + msg.readInt16(); // unknown + msg.readInt16(); // manner + dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 + msg.readInt8(); // karma + dstBeing->setGender( + (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE); + + // Set these after the gender, as the sprites may be gender-specific + dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom); + dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); + dstBeing->setSprite(Being::HAT_SPRITE, headTop); + dstBeing->setSprite(Being::SHOE_SPRITE, shoes); + dstBeing->setSprite(Being::GLOVES_SPRITE, gloves); + dstBeing->setHairStyle(hairStyle, hairColor); + + if (msg.getId() == SMSG_BEING_MOVE) + { + Uint16 srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY); + dstBeing->setAction(Being::STAND); + dstBeing->mX = srcX; + dstBeing->mY = srcY; + dstBeing->setDestination(dstX, dstY); + } + else + { + Uint8 dir; + msg.readCoordinates(dstBeing->mX, dstBeing->mY, dir); + dstBeing->setDirection(dir); + } + + msg.readInt8(); // unknown + msg.readInt8(); // unknown + msg.readInt8(); // unknown / sit + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); + dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); + break; + + case SMSG_BEING_MOVE2: + /* + * A simplified movement packet, used by the + * later versions of eAthena for both mobs and + * players + */ + dstBeing = beingManager->findBeing(msg.readInt32()); + + Uint16 srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY); + msg.readInt32(); // Server tick + + /* + * This packet doesn't have enough info to actually + * create a new being, so if the being isn't found, + * we'll just pretend the packet didn't happen + */ + + if (dstBeing) { + dstBeing->setAction(Being::STAND); + dstBeing->mX = srcX; + dstBeing->mY = srcY; + dstBeing->setDestination(dstX, dstY); + } + + break; + + case SMSG_BEING_REMOVE: + // A being should be removed or has died + dstBeing = beingManager->findBeing(msg.readInt32()); + + if (!dstBeing) + break; + + // If this is player's current target, clear it. + if (dstBeing == player_node->getTarget()) + player_node->stopAttack(); + + if (dstBeing == current_npc) + current_npc->handleDeath(); + + if (msg.readInt8() == 1) + dstBeing->setAction(Being::DEAD); + else + beingManager->destroyBeing(dstBeing); + + break; + + case SMSG_BEING_ACTION: + srcBeing = beingManager->findBeing(msg.readInt32()); + dstBeing = beingManager->findBeing(msg.readInt32()); + msg.readInt32(); // server tick + msg.readInt32(); // src speed + msg.readInt32(); // dst speed + param1 = msg.readInt16(); + msg.readInt16(); // param 2 + type = msg.readInt8(); + msg.readInt16(); // param 3 + + switch (type) + { + case 0x0a: // Critical Damage + if (dstBeing) + dstBeing->showCrit(); + case 0x00: // Damage + if (dstBeing) + dstBeing->takeDamage(param1); + if (srcBeing) + srcBeing->handleAttack(dstBeing, param1); + break; + + case 0x02: // Sit + if (srcBeing) + { + srcBeing->mFrame = 0; + srcBeing->setAction(Being::SIT); + } + break; + + case 0x03: // Stand up + if (srcBeing) + { + srcBeing->mFrame = 0; + srcBeing->setAction(Being::STAND); + } + break; + } + break; + + case SMSG_BEING_SELFEFFECT: { + id = (Uint32)msg.readInt32(); + if (!beingManager->findBeing(id)) + break; + + int effectType = msg.readInt32(); + Being* being = beingManager->findBeing(id); + + effectManager->trigger(effectType, being); + + break; + } + + case SMSG_BEING_EMOTION: + if (!(dstBeing = beingManager->findBeing(msg.readInt32()))) + { + break; + } + + if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) + dstBeing->setEmote(msg.readInt8(), EMOTION_TIME); + + break; + + case SMSG_BEING_CHANGE_LOOKS: + case SMSG_BEING_CHANGE_LOOKS2: + { + /* + * SMSG_BEING_CHANGE_LOOKS (0x00c3) and + * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same + * thing. The difference is that ...LOOKS carries a single + * 8 bit value, where ...LOOKS2 carries two 16 bit values. + * + * If type = 2, then the first 16 bit value is the weapon ID, + * and the second 16 bit value is the shield ID. If no + * shield is equipped, or type is not 2, then the second + * 16 bit value will be 0. + */ + + if (!(dstBeing = beingManager->findBeing(msg.readInt32()))) + { + break; + } + + int type = msg.readInt8(); + int id = 0; + int id2 = 0; + + if (msg.getId() == SMSG_BEING_CHANGE_LOOKS) { + id = msg.readInt8(); + } else { // SMSG_BEING_CHANGE_LOOKS2 + id = msg.readInt16(); + id2 = msg.readInt16(); + } + + switch (type) { + case 1: // eAthena LOOK_HAIR + dstBeing->setHairStyle(id, -1); + break; + case 2: // Weapon ID in id, Shield ID in id2 + dstBeing->setSprite(Being::WEAPON_SPRITE, id); + dstBeing->setSprite(Being::SHIELD_SPRITE, id2); + break; + case 3: // Change lower headgear for eAthena, pants for us + dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, id); + break; + case 4: // Change upper headgear for eAthena, hat for us + dstBeing->setSprite(Being::HAT_SPRITE, id); + break; + case 5: // Change middle headgear for eathena, armor for us + dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, id); + break; + case 6: // eAthena LOOK_HAIR_COLOR + dstBeing->setHairStyle(-1, id); + break; + case 8: // eAthena LOOK_SHIELD + dstBeing->setSprite(Being::SHIELD_SPRITE, id); + break; + case 9: // eAthena LOOK_SHOES + dstBeing->setSprite(Being::SHOE_SPRITE, id); + break; + case 10: // LOOK_GLOVES + dstBeing->setSprite(Being::GLOVES_SPRITE, id); + break; + case 11: // LOOK_CAPE + dstBeing->setSprite(Being::CAPE_SPRITE, id); + break; + case 12: + dstBeing->setSprite(Being::MISC1_SPRITE, id); + break; + case 13: + dstBeing->setSprite(Being::MISC2_SPRITE, id); + break; + default: + logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: " + "%d, id: %d", type, id); + break; + } + } + break; + + case SMSG_BEING_NAME_RESPONSE: + if ((dstBeing = beingManager->findBeing(msg.readInt32()))) + { + dstBeing->setName(msg.readString(24)); + } + break; + + case SMSG_PLAYER_UPDATE_1: + case SMSG_PLAYER_UPDATE_2: + case SMSG_PLAYER_MOVE: + // An update about a player, potentially including movement. + id = msg.readInt32(); + speed = msg.readInt16(); + stunMode = msg.readInt16(); // opt1; Aethyra use this as cape + statusEffects = msg.readInt16(); // opt2; Aethyra use this as misc1 + statusEffects |= ((Uint32) msg.readInt16()) + << 16; // status.options; Aethyra uses this as misc2 + job = msg.readInt16(); + + dstBeing = beingManager->findBeing(id); + + if (!dstBeing) + { + dstBeing = beingManager->createBeing(id, job); + } + + dstBeing->setWalkSpeed(speed); + dstBeing->mJob = job; + hairStyle = msg.readInt16(); + weapon = msg.readInt16(); + shield = msg.readInt16(); + headBottom = msg.readInt16(); + + if (msg.getId() == SMSG_PLAYER_MOVE) + { + msg.readInt32(); // server tick + } + + headTop = msg.readInt16(); + headMid = msg.readInt16(); + hairColor = msg.readInt16(); + msg.readInt16(); // clothes color - Aethyra-"abused" as shoes, we ignore it + msg.readInt16(); // head dir - Aethyra-"abused" as gloves, we ignore it + msg.readInt32(); // guild + msg.readInt16(); // emblem + msg.readInt16(); // manner + dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 + msg.readInt8(); // karma + dstBeing->setGender( + (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE); + + // Set these after the gender, as the sprites may be gender-specific + dstBeing->setSprite(Being::WEAPON_SPRITE, weapon); + dstBeing->setSprite(Being::SHIELD_SPRITE, shield); + dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom); + dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); + dstBeing->setSprite(Being::HAT_SPRITE, headTop); + //dstBeing->setSprite(Being::CAPE_SPRITE, cape); + //dstBeing->setSprite(Being::MISC1_SPRITE, misc1); + //dstBeing->setSprite(Being::MISC2_SPRITE, misc2); + dstBeing->setHairStyle(hairStyle, hairColor); + + if (msg.getId() == SMSG_PLAYER_MOVE) + { + Uint16 srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY); + dstBeing->mX = srcX; + dstBeing->mY = srcY; + dstBeing->setDestination(dstX, dstY); + } + else + { + Uint8 dir; + msg.readCoordinates(dstBeing->mX, dstBeing->mY, dir); + dstBeing->setDirection(dir); + } + + gmstatus = msg.readInt16(); + if (gmstatus & 0x80) + dstBeing->setGM(); + + if (msg.getId() == SMSG_PLAYER_UPDATE_1) + { + switch (msg.readInt8()) + { + case 1: + if (dstBeing->getType() != Being::NPC) + dstBeing->setAction(Being::DEAD); + break; + + case 2: + dstBeing->setAction(Being::SIT); + break; + } + } + else if (msg.getId() == SMSG_PLAYER_MOVE) + { + msg.readInt8(); // unknown + } + + msg.readInt8(); // Lv + msg.readInt8(); // unknown + + dstBeing->mWalkTime = tick_time; + dstBeing->mFrame = 0; + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); + dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); + break; + + case SMSG_PLAYER_STOP: + /* + * Instruction from server to stop walking at x, y. + * + * Some people like having this enabled. Others absolutely + * despise it. So I'm setting to so that it only affects the + * local player if the person has set a key "EnableSync" to "1" + * in their config.xml file. + * + * This packet will be honored for all other beings, regardless + * of the config setting. + */ + + id = msg.readInt32(); + if (mSync || id != player_node->getId()) { + dstBeing = beingManager->findBeing(id); + if (dstBeing) { + dstBeing->mX = msg.readInt16(); + dstBeing->mY = msg.readInt16(); + if (dstBeing->mAction == Being::WALK) { + dstBeing->mFrame = 0; + dstBeing->setAction(Being::STAND); + } + } + } + break; + + case SMSG_PLAYER_MOVE_TO_ATTACK: + /* + * This is an *advisory* message, telling the client that + * it needs to move the character before attacking + * a target (out of range, obstruction in line of fire). + * We can safely ignore this... + */ + break; + + case 0x0119: + // Change in players' flags + id = msg.readInt32(); + dstBeing = beingManager->findBeing(id); + stunMode = msg.readInt16(); + statusEffects = msg.readInt16(); + statusEffects |= ((Uint32) msg.readInt16()) << 16; + msg.readInt8(); + + if (dstBeing) { + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); + dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); + } + break; + + case 0x0196: + // Status change + status = msg.readInt16(); + id = msg.readInt32(); + flag = msg.readInt8(); // 0: stop, 1: start + + dstBeing = beingManager->findBeing(id); + if (dstBeing) + dstBeing->setStatusEffect(status, flag); + break; + } +} diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h new file mode 100644 index 00000000..16a7c8d6 --- /dev/null +++ b/src/net/ea/beinghandler.h @@ -0,0 +1,39 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_BEINGHANDLER_H +#define NET_BEINGHANDLER_H + +#include "../messagehandler.h" + +class BeingHandler : public MessageHandler +{ + public: + BeingHandler(bool enableSync); + + void handleMessage(MessageIn &msg); + + private: + // Should we honor server "Stop Walking" packets + bool mSync; +}; + +#endif diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp new file mode 100644 index 00000000..480c71b8 --- /dev/null +++ b/src/net/ea/buysellhandler.cpp @@ -0,0 +1,133 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <SDL_types.h> + +#include "buysellhandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../beingmanager.h" +#include "../../inventory.h" +#include "../../item.h" +#include "../../localplayer.h" +#include "../../npc.h" + +#include "../../gui/buy.h" +#include "../../gui/chat.h" +#include "../../gui/sell.h" + +#include "../../utils/gettext.h" + +extern BuyDialog *buyDialog; +extern Window *buySellDialog; +extern SellDialog *sellDialog; + +BuySellHandler::BuySellHandler() +{ + static const Uint16 _messages[] = { + SMSG_NPC_BUY_SELL_CHOICE, + SMSG_NPC_BUY, + SMSG_NPC_SELL, + SMSG_NPC_BUY_RESPONSE, + SMSG_NPC_SELL_RESPONSE, + 0 + }; + handledMessages = _messages; +} + +void BuySellHandler::handleMessage(MessageIn &msg) +{ + int n_items; + switch (msg.getId()) + { + case SMSG_NPC_BUY_SELL_CHOICE: + buyDialog->setVisible(false); + buyDialog->reset(); + sellDialog->setVisible(false); + sellDialog->reset(); + buySellDialog->setVisible(true); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg.readInt32())); + break; + + case SMSG_NPC_BUY: + msg.readInt16(); // length + n_items = (msg.getLength() - 4) / 11; + buyDialog->reset(); + buyDialog->setMoney(player_node->getMoney()); + buyDialog->setVisible(true); + + for (int k = 0; k < n_items; k++) + { + Sint32 value = msg.readInt32(); + msg.readInt32(); // DCvalue + msg.readInt8(); // type + Sint16 itemId = msg.readInt16(); + buyDialog->addItem(itemId, 0, value); + } + break; + + case SMSG_NPC_SELL: + msg.readInt16(); // length + n_items = (msg.getLength() - 4) / 10; + if (n_items > 0) { + sellDialog->setMoney(player_node->getMoney()); + sellDialog->reset(); + sellDialog->setVisible(true); + + for (int k = 0; k < n_items; k++) + { + Sint16 index = msg.readInt16(); + Sint32 value = msg.readInt32(); + msg.readInt32(); // OCvalue + + Item *item = player_node->getInventory()->getItem(index); + if (item && !(item->isEquipped())) { + sellDialog->addItem(item, value); + } + } + } + else { + chatWindow->chatLog(_("Nothing to sell"), BY_SERVER); + if (current_npc) current_npc->handleDeath(); + } + break; + + case SMSG_NPC_BUY_RESPONSE: + if (msg.readInt8() == 0) { + chatWindow->chatLog(_("Thanks for buying"), BY_SERVER); + } else { + // Reset player money since buy dialog already assumed purchase + // would go fine + buyDialog->setMoney(player_node->getMoney()); + chatWindow->chatLog(_("Unable to buy"), BY_SERVER); + } + break; + + case SMSG_NPC_SELL_RESPONSE: + if (msg.readInt8() == 0) { + chatWindow->chatLog(_("Thanks for selling"), BY_SERVER); + } else { + chatWindow->chatLog(_("Unable to sell"), BY_SERVER); + } + break; + } +} diff --git a/src/net/ea/buysellhandler.h b/src/net/ea/buysellhandler.h new file mode 100644 index 00000000..5bf58d8e --- /dev/null +++ b/src/net/ea/buysellhandler.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_BUYSELLHANDLER_H +#define NET_BUYSELLHANDLER_H + +#include "../messagehandler.h" + +class BuySellHandler : public MessageHandler +{ + public: + BuySellHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp new file mode 100644 index 00000000..0fef3de7 --- /dev/null +++ b/src/net/ea/charserverhandler.cpp @@ -0,0 +1,235 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "charserverhandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../game.h" +#include "../../localplayer.h" +#include "../../log.h" +#include "../../logindata.h" +#include "../../main.h" + +#include "../../gui/char_select.h" +#include "../../gui/ok_dialog.h" + +#include "../../utils/gettext.h" +#include "../../utils/stringutils.h" + +CharServerHandler::CharServerHandler(): + mCharCreateDialog(0) +{ + static const Uint16 _messages[] = { + SMSG_CONNECTION_PROBLEM, + 0x006b, + 0x006c, + 0x006d, + 0x006e, + 0x006f, + 0x0070, + 0x0071, + 0 + }; + handledMessages = _messages; +} + +void CharServerHandler::handleMessage(MessageIn &msg) +{ + int slot, flags, code; + LocalPlayer *tempPlayer; + + logger->log("CharServerHandler: Packet ID: %x, Length: %d", + msg.getId(), msg.getLength()); + switch (msg.getId()) + { + case SMSG_CONNECTION_PROBLEM: + code = msg.readInt8(); + logger->log("Connection problem: %i", code); + + switch (code) { + case 0: + errorMessage = _("Authentication failed"); + break; + case 1: + errorMessage = _("Map server(s) offline"); + break; + case 2: + errorMessage = _("This account is already logged in"); + break; + case 3: + errorMessage = _("Speed hack detected"); + break; + case 8: + errorMessage = _("Duplicated login"); + break; + default: + errorMessage = _("Unknown connection error"); + break; + } + state = STATE_ERROR; + break; + + case 0x006b: + msg.skip(2); // Length word + flags = msg.readInt32(); // Aethyra extensions flags + logger->log("Server flags are: %x", flags); + msg.skip(16); // Unused + + // Derive number of characters from message length + n_character = (msg.getLength() - 24) / 106; + + for (int i = 0; i < n_character; i++) + { + tempPlayer = readPlayerData(msg, slot); + mCharInfo->select(slot); + mCharInfo->setEntry(tempPlayer); + logger->log("CharServer: Player: %s (%d)", + tempPlayer->getName().c_str(), slot); + } + + state = STATE_CHAR_SELECT; + break; + + case 0x006c: + switch (msg.readInt8()) { + case 0: + errorMessage = _("Access denied"); + break; + case 1: + errorMessage = _("Cannot use this ID"); + break; + default: + errorMessage = _("Unknown failure to select character"); + break; + } + mCharInfo->unlock(); + break; + + case 0x006d: + tempPlayer = readPlayerData(msg, slot); + mCharInfo->unlock(); + mCharInfo->select(slot); + mCharInfo->setEntry(tempPlayer); + n_character++; + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + break; + + case 0x006e: + new OkDialog(_("Error"), _("Failed to create character. Most likely" + " the name is already taken.")); + + if (mCharCreateDialog) + mCharCreateDialog->unlock(); + break; + + case 0x006f: + delete mCharInfo->getEntry(); + mCharInfo->setEntry(0); + mCharInfo->unlock(); + n_character--; + new OkDialog(_("Info"), _("Player deleted")); + break; + + case 0x0070: + mCharInfo->unlock(); + new OkDialog(_("Error"), _("Failed to delete character.")); + break; + + case 0x0071: + player_node = mCharInfo->getEntry(); + slot = mCharInfo->getPos(); + msg.skip(4); // CharID, must be the same as player_node->charID + map_path = msg.readString(16); + mLoginData->hostname = ipToString(msg.readInt32()); + mLoginData->port = msg.readInt16(); + mCharInfo->unlock(); + mCharInfo->select(0); + // Clear unselected players infos + do + { + LocalPlayer *tmp = mCharInfo->getEntry(); + if (tmp != player_node) + { + delete tmp; + mCharInfo->setEntry(0); + } + mCharInfo->next(); + } while (mCharInfo->getPos()); + + mCharInfo->select(slot); + state = STATE_CONNECTING; + break; + } +} + +LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) +{ + LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL); + tempPlayer->setGender( + (mLoginData->sex == 0) ? GENDER_FEMALE : GENDER_MALE); + + tempPlayer->mCharId = msg.readInt32(); + tempPlayer->setXp(msg.readInt32()); + tempPlayer->setMoney(msg.readInt32()); + tempPlayer->mJobXp = msg.readInt32(); + tempPlayer->mJobLevel = msg.readInt32(); + tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16()); + msg.readInt32(); // option + msg.readInt32(); // karma + msg.readInt32(); // manner + msg.skip(2); // unknown + tempPlayer->setHp(msg.readInt16()); + tempPlayer->setMaxHp(msg.readInt16()); + tempPlayer->mMp = msg.readInt16(); + tempPlayer->mMaxMp = msg.readInt16(); + msg.readInt16(); // speed + msg.readInt16(); // class + int hairStyle = msg.readInt16(); + Uint16 weapon = msg.readInt16(); + tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon); + tempPlayer->setLevel(msg.readInt16()); + msg.readInt16(); // skill point + tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom + tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top + tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid + int hairColor = msg.readInt16(); + tempPlayer->setHairStyle(hairStyle, hairColor); + tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16()); + tempPlayer->setName(msg.readString(24)); + for (int i = 0; i < 6; i++) { + tempPlayer->mAttr[i] = msg.readInt8(); + } + slot = msg.readInt8(); // character slot + msg.readInt8(); // unknown + + return tempPlayer; +} diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h new file mode 100644 index 00000000..237f5e49 --- /dev/null +++ b/src/net/ea/charserverhandler.h @@ -0,0 +1,65 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_CHARSERVERHANDLER_H +#define NET_CHARSERVERHANDLER_H + +#include "../messagehandler.h" + +#include "../../lockedarray.h" + +class CharCreateDialog; +class LocalPlayer; +class LoginData; + +/** + * Deals with incoming messages from the character server. + */ +class CharServerHandler : public MessageHandler +{ + public: + CharServerHandler(); + + void handleMessage(MessageIn &msg); + + void setCharInfo(LockedArray<LocalPlayer*> *charInfo) + { mCharInfo = charInfo; } + + void setLoginData(LoginData *loginData) + { mLoginData = loginData; } + + /** + * Sets the character create dialog. The handler will clean up this + * dialog when a new character is succesfully created, and will unlock + * the dialog when a new character failed to be created. + */ + void setCharCreateDialog(CharCreateDialog *window) + { mCharCreateDialog = window; } + + protected: + LoginData *mLoginData; + LockedArray<LocalPlayer*> *mCharInfo; + CharCreateDialog *mCharCreateDialog; + + LocalPlayer* readPlayerData(MessageIn &msg, int &slot); +}; + +#endif diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp new file mode 100644 index 00000000..0293f987 --- /dev/null +++ b/src/net/ea/chathandler.cpp @@ -0,0 +1,175 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <SDL_types.h> +#include <string> + +#include "chathandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../being.h" +#include "../../beingmanager.h" +#include "../../game.h" +#include "../../player_relations.h" + +#include "../../gui/chat.h" + +#include "../../utils/gettext.h" +#include "../../utils/stringutils.h" + +extern Being *player_node; + +#define SERVER_NAME "Server" + +ChatHandler::ChatHandler() +{ + static const Uint16 _messages[] = { + SMSG_BEING_CHAT, + SMSG_PLAYER_CHAT, + SMSG_WHISPER, + SMSG_WHISPER_RESPONSE, + SMSG_GM_CHAT, + SMSG_WHO_ANSWER, + 0x10c, // MVP + 0 + }; + handledMessages = _messages; +} + +void ChatHandler::handleMessage(MessageIn &msg) +{ + Being *being; + std::string chatMsg; + std::string nick; + Sint16 chatMsgLength; + + switch (msg.getId()) + { + case SMSG_WHISPER_RESPONSE: + switch (msg.readInt8()) + { + case 0x00: + // comment out since we'll local echo in chat.cpp instead, then only report failures + //chatWindow->chatLog("Whisper sent", BY_SERVER); + break; + case 0x01: + chatWindow->chatLog(_("Whisper could not be sent, user is offline"), BY_SERVER); + break; + case 0x02: + chatWindow->chatLog(_("Whisper could not be sent, ignored by user"), BY_SERVER); + break; + } + break; + + // Received whisper + case SMSG_WHISPER: + chatMsgLength = msg.readInt16() - 28; + nick = msg.readString(24); + + if (chatMsgLength <= 0) + break; + + chatMsg = msg.readString(chatMsgLength); + if (nick != SERVER_NAME) + chatMsg = nick + " : " + chatMsg; + + if (nick == SERVER_NAME) + chatWindow->chatLog(chatMsg, BY_SERVER); + else { + if (player_relations.hasPermission(nick, PlayerRelation::WHISPER)) + chatWindow->chatLog(chatMsg, ACT_WHISPER); + } + + break; + + // Received speech from being + case SMSG_BEING_CHAT: { + chatMsgLength = msg.readInt16() - 8; + being = beingManager->findBeing(msg.readInt32()); + + if (!being || chatMsgLength <= 0) + { + break; + } + + chatMsg = msg.readString(chatMsgLength); + + std::string::size_type pos = chatMsg.find(" : ", 0); + std::string sender_name = ((pos == std::string::npos) + ? "" + : chatMsg.substr(0, pos)); + + // We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side + // effects are triggered right below for Being::IGNORE_SPEECH_FLOAT. + if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG)) + chatWindow->chatLog(chatMsg, BY_OTHER); + + chatMsg.erase(0, pos + 3); + trim(chatMsg); + + if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT)) + being->setSpeech(chatMsg, SPEECH_TIME); + break; + } + + case SMSG_PLAYER_CHAT: + case SMSG_GM_CHAT: { + chatMsgLength = msg.readInt16() - 4; + + if (chatMsgLength <= 0) + { + break; + } + + chatMsg = msg.readString(chatMsgLength); + std::string::size_type pos = chatMsg.find(" : ", 0); + + if (msg.getId() == SMSG_PLAYER_CHAT) + { + chatWindow->chatLog(chatMsg, BY_PLAYER); + + if (pos != std::string::npos) + chatMsg.erase(0, pos + 3); + + trim(chatMsg); + + player_node->setSpeech(chatMsg, SPEECH_TIME); + } + else + { + chatWindow->chatLog(chatMsg, BY_GM); + } + break; + } + + case SMSG_WHO_ANSWER: + chatWindow->chatLog("Online users: " + toString(msg.readInt32()), + BY_SERVER); + break; + + case 0x010c: + // Display MVP player + msg.readInt32(); // id + chatWindow->chatLog("MVP player", BY_SERVER); + break; + } +} diff --git a/src/net/ea/chathandler.h b/src/net/ea/chathandler.h new file mode 100644 index 00000000..8207b1d5 --- /dev/null +++ b/src/net/ea/chathandler.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_CHATHANDLER_H +#define NET_CHATHANDLER_H + +#include "../messagehandler.h" + +class ChatHandler : public MessageHandler +{ + public: + ChatHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/equipmenthandler.cpp b/src/net/ea/equipmenthandler.cpp index 9a3c396a..19063daf 100644 --- a/src/net/equipmenthandler.cpp +++ b/src/net/ea/equipmenthandler.cpp @@ -20,18 +20,18 @@ */ #include "equipmenthandler.h" -#include "messagein.h" +#include "../messagein.h" #include "protocol.h" -#include "../equipment.h" -#include "../inventory.h" -#include "../item.h" -#include "../localplayer.h" -#include "../log.h" +#include "../../equipment.h" +#include "../../inventory.h" +#include "../../item.h" +#include "../../localplayer.h" +#include "../../log.h" -#include "../gui/chat.h" +#include "../../gui/chat.h" -#include "../utils/gettext.h" +#include "../../utils/gettext.h" EquipmentHandler::EquipmentHandler() { @@ -46,7 +46,7 @@ EquipmentHandler::EquipmentHandler() handledMessages = _messages; } -void EquipmentHandler::handleMessage(MessageIn *msg) +void EquipmentHandler::handleMessage(MessageIn &msg) { Sint32 itemCount; Sint16 index, equipPoint, itemId; @@ -55,23 +55,23 @@ void EquipmentHandler::handleMessage(MessageIn *msg) Item *item; Inventory *inventory = player_node->getInventory(); - switch (msg->getId()) + switch (msg.getId()) { case SMSG_PLAYER_EQUIPMENT: - msg->readInt16(); // length - itemCount = (msg->getLength() - 4) / 20; + msg.readInt16(); // length + itemCount = (msg.getLength() - 4) / 20; for (int loop = 0; loop < itemCount; loop++) { - index = msg->readInt16(); - itemId = msg->readInt16(); - msg->readInt8(); // type - msg->readInt8(); // identify flag - msg->readInt16(); // equip type - equipPoint = msg->readInt16(); - msg->readInt8(); // attribute - msg->readInt8(); // refine - msg->skip(8); // card + index = msg.readInt16(); + itemId = msg.readInt16(); + msg.readInt8(); // type + msg.readInt8(); // identify flag + msg.readInt16(); // equip type + equipPoint = msg.readInt16(); + msg.readInt8(); // attribute + msg.readInt8(); // refine + msg.skip(8); // card inventory->setItem(index, itemId, 1, true); @@ -91,9 +91,9 @@ void EquipmentHandler::handleMessage(MessageIn *msg) break; case SMSG_PLAYER_EQUIP: - index = msg->readInt16(); - equipPoint = msg->readInt16(); - type = msg->readInt8(); + index = msg.readInt16(); + equipPoint = msg.readInt16(); + type = msg.readInt8(); logger->log("Equipping: %i %i %i", index, equipPoint, type); @@ -131,9 +131,9 @@ void EquipmentHandler::handleMessage(MessageIn *msg) break; case SMSG_PLAYER_UNEQUIP: - index = msg->readInt16(); - equipPoint = msg->readInt16(); - type = msg->readInt8(); + index = msg.readInt16(); + equipPoint = msg.readInt16(); + type = msg.readInt8(); if (!type) { chatWindow->chatLog(_("Unable to unequip."), BY_SERVER); @@ -169,11 +169,11 @@ void EquipmentHandler::handleMessage(MessageIn *msg) break; case SMSG_PLAYER_ATTACK_RANGE: - player_node->setAttackRange(msg->readInt16()); + player_node->setAttackRange(msg.readInt16()); break; case SMSG_PLAYER_ARROW_EQUIP: - index = msg->readInt16(); + index = msg.readInt16(); if (index <= 1) break; diff --git a/src/net/equipmenthandler.h b/src/net/ea/equipmenthandler.h index c66d7932..fe4a7ecc 100644 --- a/src/net/equipmenthandler.h +++ b/src/net/ea/equipmenthandler.h @@ -22,14 +22,14 @@ #ifndef NET_EQUIPMENTHANDLER_H #define NET_EQUIPMENTHANDLER_H -#include "messagehandler.h" +#include "../messagehandler.h" class EquipmentHandler : public MessageHandler { public: EquipmentHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp new file mode 100644 index 00000000..71eee291 --- /dev/null +++ b/src/net/ea/inventoryhandler.cpp @@ -0,0 +1,227 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <SDL_types.h> + +#include "inventoryhandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../inventory.h" +#include "../../item.h" +#include "../../itemshortcut.h" +#include "../../localplayer.h" +#include "../../log.h" + +#include "../../gui/chat.h" + +#include "../../resources/iteminfo.h" + +#include "../../utils/gettext.h" +#include "../../utils/strprintf.h" +#include "../../utils/stringutils.h" + +InventoryHandler::InventoryHandler() +{ + static const Uint16 _messages[] = { + SMSG_PLAYER_INVENTORY, + SMSG_PLAYER_INVENTORY_ADD, + SMSG_PLAYER_INVENTORY_REMOVE, + SMSG_PLAYER_INVENTORY_USE, + SMSG_ITEM_USE_RESPONSE, + SMSG_PLAYER_STORAGE_ITEMS, + SMSG_PLAYER_STORAGE_EQUIP, + SMSG_PLAYER_STORAGE_STATUS, + SMSG_PLAYER_STORAGE_ADD, + SMSG_PLAYER_STORAGE_REMOVE, + SMSG_PLAYER_STORAGE_CLOSE, + 0 + }; + handledMessages = _messages; +} + +void InventoryHandler::handleMessage(MessageIn &msg) +{ + Sint32 number; + Sint16 index, amount, itemId, equipType, arrow; + Sint16 identified, cards[4], itemType; + Inventory *inventory = player_node->getInventory(); + Inventory *storage = player_node->getStorage(); + + switch (msg.getId()) + { + case SMSG_PLAYER_INVENTORY: + case SMSG_PLAYER_STORAGE_ITEMS: + case SMSG_PLAYER_STORAGE_EQUIP: + switch (msg.getId()) { + case SMSG_PLAYER_INVENTORY: + // Clear inventory - this will be a complete refresh + inventory->clear(); + break; + case SMSG_PLAYER_STORAGE_ITEMS: + /* + * This packet will always be followed by a + * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets + * together comprise a complete refresh of storage, so + * clear storage here + */ + storage->clear(); + logger->log("Received SMSG_PLAYER_STORAGE_ITEMS"); + break; + default: + logger->log("Received SMSG_PLAYER_STORAGE_EQUIP"); + break; + } + msg.readInt16(); // length + number = (msg.getLength() - 4) / 18; + + for (int loop = 0; loop < number; loop++) { + index = msg.readInt16(); + itemId = msg.readInt16(); + itemType = msg.readInt8(); + identified = msg.readInt8(); + if (msg.getId() == SMSG_PLAYER_STORAGE_EQUIP) { + amount = 1; + msg.readInt16(); // Equip Point? + } else { + amount = msg.readInt16(); + } + arrow = msg.readInt16(); + if (msg.getId() == SMSG_PLAYER_STORAGE_EQUIP) { + msg.readInt8(); // Attribute (broken) + msg.readInt8(); // Refine level + } + for (int i = 0; i < 4; i++) + cards[i] = msg.readInt16(); + + if (msg.getId() == SMSG_PLAYER_INVENTORY) { + inventory->setItem(index, itemId, amount, false); + + // Trick because arrows are not considered equipment + if (arrow & 0x8000) { + if (Item *item = inventory->getItem(index)) + item->setEquipment(true); + } + } else { + logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d", + index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]); + storage->setItem(index, itemId, amount, false); + } + } + break; + + case SMSG_PLAYER_INVENTORY_ADD: + index = msg.readInt16(); + amount = msg.readInt16(); + itemId = msg.readInt16(); + identified = msg.readInt8(); + msg.readInt8(); // attribute + msg.readInt8(); // refine + for (int i = 0; i < 4; i++) + cards[i] = msg.readInt16(); + equipType = msg.readInt16(); + itemType = msg.readInt8(); + + if (msg.readInt8() > 0) { + chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER); + } else { + const ItemInfo &itemInfo = ItemDB::get(itemId); + const std::string amountStr = + (amount > 1) ? toString(amount) : "a"; + chatWindow->chatLog(strprintf(_("You picked up %s %s"), + amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER); + + if (Item *item = inventory->getItem(index)) { + item->setId(itemId); + item->increaseQuantity(amount); + } else { + inventory->setItem(index, itemId, amount, equipType != 0); + } + } + break; + + case SMSG_PLAYER_INVENTORY_REMOVE: + index = msg.readInt16(); + amount = msg.readInt16(); + if (Item *item = inventory->getItem(index)) { + item->increaseQuantity(-amount); + if (item->getQuantity() == 0) + inventory->removeItemAt(index); + } + break; + + case SMSG_PLAYER_INVENTORY_USE: + index = msg.readInt16(); + msg.readInt16(); // item id + msg.readInt32(); // id + amount = msg.readInt16(); + msg.readInt8(); // type + + if (Item *item = inventory->getItem(index)) + item->setQuantity(amount); + break; + + case SMSG_ITEM_USE_RESPONSE: + index = msg.readInt16(); + amount = msg.readInt16(); + + if (msg.readInt8() == 0) { + chatWindow->chatLog(_("Failed to use item"), BY_SERVER); + } else { + if (Item *item = inventory->getItem(index)) + item->setQuantity(amount); + } + break; + + case SMSG_PLAYER_STORAGE_STATUS: + /* + * Basic slots used vs total slots info + * We don't really need this information, but this is + * the closest we get to an "Open Storage" packet + * from the server. It always comes after the two + * SMSG_PLAYER_STORAGE_... packets that update + * storage contents. + */ + logger->log("Received SMSG_PLAYER_STORAGE_STATUS"); + player_node->setInStorage(true); + break; + + case SMSG_PLAYER_STORAGE_ADD: + /* + * Move an item into storage + */ + break; + + case SMSG_PLAYER_STORAGE_REMOVE: + /* + * Move an item out of storage + */ + break; + + case SMSG_PLAYER_STORAGE_CLOSE: + /* + * Storage access has been closed + */ + player_node->setInStorage(false); + logger->log("Received SMSG_PLAYER_STORAGE_CLOSE"); + break; + } +} diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h new file mode 100644 index 00000000..b2e469fa --- /dev/null +++ b/src/net/ea/inventoryhandler.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_INVENTORYHANDLER_H +#define NET_INVENTORYHANDLER_H + +#include "../messagehandler.h" + +class InventoryHandler : public MessageHandler +{ + public: + InventoryHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp new file mode 100644 index 00000000..3f58f2c0 --- /dev/null +++ b/src/net/ea/loginhandler.cpp @@ -0,0 +1,158 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "loginhandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../log.h" +#include "../../logindata.h" +#include "../../main.h" +#include "../../serverinfo.h" + +#include "../../utils/gettext.h" +#include "../../utils/strprintf.h" +#include "../../utils/stringutils.h" + +extern SERVER_INFO **server_info; + +LoginHandler::LoginHandler() +{ + static const Uint16 _messages[] = { + SMSG_CONNECTION_PROBLEM, + SMSG_UPDATE_HOST, + 0x0069, + 0x006a, + 0 + }; + handledMessages = _messages; +} + +void LoginHandler::handleMessage(MessageIn &msg) +{ + int code; + + switch (msg.getId()) + { + case SMSG_CONNECTION_PROBLEM: + code = msg.readInt8(); + logger->log("Connection problem: %i", code); + + switch (code) { + case 0: + errorMessage = _("Authentication failed"); + break; + case 1: + errorMessage = _("No servers available"); + break; + case 2: + errorMessage = _("This account is already logged in"); + break; + default: + errorMessage = _("Unknown connection error"); + break; + } + state = STATE_ERROR; + break; + + case SMSG_UPDATE_HOST: + int len; + + len = msg.readInt16() - 4; + mUpdateHost = msg.readString(len); + + logger->log("Received update host \"%s\" from login server", + mUpdateHost.c_str()); + break; + + case 0x0069: + // Skip the length word + msg.skip(2); + + n_server = (msg.getLength() - 47) / 32; + server_info = + (SERVER_INFO**) malloc(sizeof(SERVER_INFO*) * n_server); + + mLoginData->session_ID1 = msg.readInt32(); + mLoginData->account_ID = msg.readInt32(); + mLoginData->session_ID2 = msg.readInt32(); + msg.skip(30); // unknown + mLoginData->sex = msg.readInt8(); + + for (int i = 0; i < n_server; i++) + { + server_info[i] = new SERVER_INFO; + + server_info[i]->address = msg.readInt32(); + server_info[i]->port = msg.readInt16(); + server_info[i]->name = msg.readString(20); + server_info[i]->online_users = msg.readInt32(); + server_info[i]->updateHost = mUpdateHost; + msg.skip(2); // unknown + + logger->log("Network: Server: %s (%s:%d)", + server_info[i]->name.c_str(), + ipToString(server_info[i]->address), + server_info[i]->port); + } + state = STATE_CHAR_SERVER; + break; + + case 0x006a: + code = msg.readInt8(); + logger->log("Login::error code: %i", code); + + switch (code) { + case 0: + errorMessage = _("Unregistered ID"); + break; + case 1: + errorMessage = _("Wrong password"); + break; + case 2: + errorMessage = _("Account expired"); + break; + case 3: + errorMessage = _("Rejected from server"); + break; + case 4: + + errorMessage = _("You have been permanently banned from " + "the game. Please contact the GM Team."); + break; + case 6: + errorMessage = strprintf(_("You have been temporarily " + "banned from the game until " + "%s.\n Please contact the GM " + "team via the forums."), + msg.readString(20).c_str()); + break; + case 9: + errorMessage = _("This user name is already taken"); + break; + default: + errorMessage = _("Unknown error"); + break; + } + state = STATE_ERROR; + break; + } +} diff --git a/src/net/ea/loginhandler.h b/src/net/ea/loginhandler.h new file mode 100644 index 00000000..c2ba5083 --- /dev/null +++ b/src/net/ea/loginhandler.h @@ -0,0 +1,45 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_LOGINHANDLER_H +#define NET_LOGINHANDLER_H + +#include <string> + +#include "../messagehandler.h" + +struct LoginData; + +class LoginHandler : public MessageHandler +{ + public: + LoginHandler(); + + void handleMessage(MessageIn &msg); + + void setLoginData(LoginData *loginData) { mLoginData = loginData; }; + + private: + LoginData *mLoginData; + std::string mUpdateHost; +}; + +#endif diff --git a/src/net/maploginhandler.cpp b/src/net/ea/maploginhandler.cpp index b5192bd7..6931024e 100644 --- a/src/net/maploginhandler.cpp +++ b/src/net/ea/maploginhandler.cpp @@ -20,14 +20,14 @@ */ #include "maploginhandler.h" -#include "messagein.h" +#include "../messagein.h" #include "protocol.h" -#include "../localplayer.h" -#include "../log.h" -#include "../main.h" +#include "../../localplayer.h" +#include "../../log.h" +#include "../../main.h" -#include "../utils/gettext.h" +#include "../../utils/gettext.h" MapLoginHandler::MapLoginHandler() { @@ -39,15 +39,15 @@ MapLoginHandler::MapLoginHandler() handledMessages = _messages; } -void MapLoginHandler::handleMessage(MessageIn *msg) +void MapLoginHandler::handleMessage(MessageIn &msg) { int code; unsigned char direction; - switch (msg->getId()) + switch (msg.getId()) { case SMSG_CONNECTION_PROBLEM: - code = msg->readInt8(); + code = msg.readInt8(); logger->log("Connection problem: %i", code); switch (code) { @@ -61,16 +61,16 @@ void MapLoginHandler::handleMessage(MessageIn *msg) errorMessage = _("Unknown connection error"); break; } - state = ERROR_STATE; + state = STATE_ERROR; break; case SMSG_LOGIN_SUCCESS: - msg->readInt32(); // server tick - msg->readCoordinates(player_node->mX, player_node->mY, direction); - msg->skip(2); // unknown + msg.readInt32(); // server tick + msg.readCoordinates(player_node->mX, player_node->mY, direction); + msg.skip(2); // unknown logger->log("Protocol: Player start position: (%d, %d), Direction: %d", player_node->mX, player_node->mY, direction); - state = GAME_STATE; + state = STATE_GAME; break; } } diff --git a/src/net/maploginhandler.h b/src/net/ea/maploginhandler.h index c7fee70c..1ce5ee79 100644 --- a/src/net/maploginhandler.h +++ b/src/net/ea/maploginhandler.h @@ -22,14 +22,14 @@ #ifndef NET_MAPLOGINHANDLER_H #define NET_MAPLOGINHANDLER_H -#include "messagehandler.h" +#include "../messagehandler.h" class MapLoginHandler : public MessageHandler { public: MapLoginHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp new file mode 100644 index 00000000..199e94da --- /dev/null +++ b/src/net/ea/network.cpp @@ -0,0 +1,436 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <sstream> + +#include "../messagehandler.h" +#include "../messagein.h" +#include "network.h" + +#include "../../log.h" +#include "../../utils/stringutils.h" + +/** Warning: buffers and other variables are shared, + so there can be only one connection active at a time */ + +short packet_lengths[] = { + 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// #0x0040 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2, + 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6, +// #0x0080 + 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0, + 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, + 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, + 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, +// #0x00C0 + 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27, + 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, + 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, + 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, +// #0x0100 + 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1, + 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16, + 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1, + 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26, +// #0x0140 + 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6, + 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42, + -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182, + 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1, +// #0x0180 + 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, + 90, 86, 24, 6, 30,102, 9, 4, 8, 4, 14, 10, 4, 6, 2, 6, + 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4, + 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3, +// #0x01C0 + 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 29, 6, 28, + 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6, + 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, + -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, +// #0x200 + 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + +const unsigned int BUFFER_SIZE = 65536; + +int networkThread(void *data) +{ + Network *network = static_cast<Network*>(data); + + if (!network->realConnect()) + return -1; + + network->receive(); + + return 0; +} + +Network::Network(): + mSocket(0), + mAddress(), mPort(0), + mInBuffer(new char[BUFFER_SIZE]), + mOutBuffer(new char[BUFFER_SIZE]), + mInSize(0), mOutSize(0), + mToSkip(0), + mState(IDLE), + mWorkerThread(0) +{ + mMutex = SDL_CreateMutex(); +} + +Network::~Network() +{ + clearHandlers(); + + if (mState != IDLE && mState != NET_ERROR) + disconnect(); + + SDL_DestroyMutex(mMutex); + + delete[] mInBuffer; + delete[] mOutBuffer; +} + +bool Network::connect(const std::string &address, short port) +{ + if (mState != IDLE && mState != NET_ERROR) + { + logger->log("Tried to connect an already connected socket!"); + return false; + } + + if (address.empty()) + { + setError("Empty address given to Network::connect()!"); + return false; + } + + logger->log("Network::Connecting to %s:%i", address.c_str(), port); + + mAddress = address; + mPort = port; + + // Reset to sane values + mOutSize = 0; + mInSize = 0; + mToSkip = 0; + + mState = CONNECTING; + mWorkerThread = SDL_CreateThread(networkThread, this); + if (!mWorkerThread) + { + setError("Unable to create network worker thread"); + return false; + } + + return true; +} + +void Network::disconnect() +{ + mState = IDLE; + + if (mWorkerThread) + { + SDL_WaitThread(mWorkerThread, NULL); + mWorkerThread = NULL; + } + + if (mSocket) + { + SDLNet_TCP_Close(mSocket); + mSocket = 0; + } +} + +void Network::registerHandler(MessageHandler *handler) +{ + for (const Uint16 *i = handler->handledMessages; *i; i++) + { + mMessageHandlers[*i] = handler; + } + + handler->setNetwork(this); +} + +void Network::unregisterHandler(MessageHandler *handler) +{ + for (const Uint16 *i = handler->handledMessages; *i; i++) + { + mMessageHandlers.erase(*i); + } + + handler->setNetwork(0); +} + +void Network::clearHandlers() +{ + MessageHandlerIterator i; + for (i = mMessageHandlers.begin(); i != mMessageHandlers.end(); i++) + { + i->second->setNetwork(0); + } + mMessageHandlers.clear(); +} + +void Network::dispatchMessages() +{ + while (messageReady()) + { + MessageIn msg = getNextMessage(); + + MessageHandlerIterator iter = mMessageHandlers.find(msg.getId()); + + if (iter != mMessageHandlers.end()) + iter->second->handleMessage(msg); + else + logger->log("Unhandled packet: %x", msg.getId()); + + skip(msg.getLength()); + } +} + +void Network::flush() +{ + if (!mOutSize || mState != CONNECTED) + return; + + int ret; + + + SDL_mutexP(mMutex); + ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize); + if (ret < (int)mOutSize) + { + setError("Error in SDLNet_TCP_Send(): " + + std::string(SDLNet_GetError())); + } + mOutSize = 0; + SDL_mutexV(mMutex); +} + +void Network::skip(int len) +{ + SDL_mutexP(mMutex); + mToSkip += len; + if (!mInSize) + { + SDL_mutexV(mMutex); + return; + } + + if (mInSize >= mToSkip) + { + mInSize -= mToSkip; + memmove(mInBuffer, mInBuffer + mToSkip, mInSize); + mToSkip = 0; + } + else + { + mToSkip -= mInSize; + mInSize = 0; + } + SDL_mutexV(mMutex); +} + +bool Network::messageReady() +{ + int len = -1; + + SDL_mutexP(mMutex); + if (mInSize >= 2) + { + len = packet_lengths[readWord(0)]; + + if (len == -1 && mInSize > 4) + len = readWord(2); + + } + + bool ret = (mInSize >= static_cast<unsigned int>(len)); + SDL_mutexV(mMutex); + + return ret; +} + +MessageIn Network::getNextMessage() +{ + while (!messageReady()) + { + if (mState == NET_ERROR) + break; + } + + SDL_mutexP(mMutex); + int msgId = readWord(0); + int len = packet_lengths[msgId]; + + if (len == -1) + len = readWord(2); + +#ifdef DEBUG + logger->log("Received packet 0x%x of length %d", msgId, len); +#endif + + MessageIn msg(mInBuffer, len); + SDL_mutexV(mMutex); + + return msg; +} + +bool Network::realConnect() +{ + IPaddress ipAddress; + + if (SDLNet_ResolveHost(&ipAddress, mAddress.c_str(), mPort) == -1) + { + std::string error = "Unable to resolve host \"" + mAddress + "\""; + setError(error); + logger->log("SDLNet_ResolveHost: %s", error.c_str()); + return false; + } + + mState = CONNECTING; + + mSocket = SDLNet_TCP_Open(&ipAddress); + if (!mSocket) + { + logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError()); + setError(SDLNet_GetError()); + return false; + } + + logger->log("Network::Started session with %s:%i", + ipToString(ipAddress.host), ipAddress.port); + + mState = CONNECTED; + + return true; +} + +void Network::receive() +{ + SDLNet_SocketSet set; + + if (!(set = SDLNet_AllocSocketSet(1))) + { + setError("Error in SDLNet_AllocSocketSet(): " + + std::string(SDLNet_GetError())); + return; + } + + if (SDLNet_TCP_AddSocket(set, mSocket) == -1) + { + setError("Error in SDLNet_AddSocket(): " + + std::string(SDLNet_GetError())); + } + + while (mState == CONNECTED) + { + // TODO Try to get this to block all the time while still being able + // to escape the loop + int numReady = SDLNet_CheckSockets(set, ((Uint32)500)); + int ret; + switch (numReady) + { + case -1: + logger->log("Error: SDLNet_CheckSockets"); + // FALLTHROUGH + case 0: + break; + + case 1: + // Receive data from the socket + SDL_mutexP(mMutex); + ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize, BUFFER_SIZE - mInSize); + + if (!ret) + { + // We got disconnected + mState = IDLE; + logger->log("Disconnected."); + } + else if (ret < 0) + { + setError("Error in SDLNet_TCP_Recv(): " + + std::string(SDLNet_GetError())); + } + else { + mInSize += ret; + if (mToSkip) + { + if (mInSize >= mToSkip) + { + mInSize -= mToSkip; + memmove(mInBuffer, mInBuffer + mToSkip, mInSize); + mToSkip = 0; + } + else + { + mToSkip -= mInSize; + mInSize = 0; + } + } + } + SDL_mutexV(mMutex); + break; + + default: + // more than one socket is ready.. + // this should not happen since we only listen once socket. + std::stringstream errorStream; + errorStream << "Error in SDLNet_TCP_Recv(), " << numReady + << " sockets are ready: " << SDLNet_GetError(); + setError(errorStream.str()); + break; + } + } + + if (SDLNet_TCP_DelSocket(set, mSocket) == -1) + { + logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError()); + } + + SDLNet_FreeSocketSet(set); +} + +void Network::setError(const std::string& error) +{ + logger->log("Network error: %s", error.c_str()); + mError = error; + mState = NET_ERROR; +} + +Uint16 Network::readWord(int pos) +{ +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + return SDL_Swap16((*(Uint16*)(mInBuffer+(pos)))); +#else + return (*(Uint16*)(mInBuffer+(pos))); +#endif +} diff --git a/src/net/ea/network.h b/src/net/ea/network.h new file mode 100644 index 00000000..02fe7538 --- /dev/null +++ b/src/net/ea/network.h @@ -0,0 +1,118 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NETWORK_ +#define NETWORK_ + +#include <map> +#include <SDL_net.h> +#include <SDL_thread.h> +#include <string> + +/** + * Protocol version, reported to the eAthena char and mapserver who can adjust + * the protocol accordingly. + */ +#define CLIENT_PROTOCOL_VERSION 1 + +class MessageHandler; +class MessageIn; + +class Network; + +class Network +{ + public: + friend int networkThread(void *data); + friend class MessageOut; + + Network(); + + ~Network(); + + bool connect(const std::string &address, short port); + + void disconnect(); + + void registerHandler(MessageHandler *handler); + + void unregisterHandler(MessageHandler *handler); + + void clearHandlers(); + + int getState() const { return mState; } + + const std::string& getError() const { return mError; } + + bool isConnected() const { return mState == CONNECTED; } + + int getInSize() const { return mInSize; } + + void skip(int len); + + bool messageReady(); + + MessageIn getNextMessage(); + + void dispatchMessages(); + + void flush(); + + // ERROR replaced by NET_ERROR because already defined in Windows + enum { + IDLE, + CONNECTED, + CONNECTING, + DATA, + NET_ERROR + }; + + protected: + void setError(const std::string& error); + + Uint16 readWord(int pos); + + bool realConnect(); + + void receive(); + + TCPsocket mSocket; + + std::string mAddress; + short mPort; + + char *mInBuffer, *mOutBuffer; + unsigned int mInSize, mOutSize; + + unsigned int mToSkip; + + int mState; + std::string mError; + + SDL_Thread *mWorkerThread; + SDL_mutex *mMutex; + + typedef std::map<Uint16, MessageHandler*> MessageHandlers; + typedef MessageHandlers::iterator MessageHandlerIterator; + MessageHandlers mMessageHandlers; +}; + +#endif diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp new file mode 100644 index 00000000..068a3be6 --- /dev/null +++ b/src/net/ea/npchandler.cpp @@ -0,0 +1,111 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "../messagein.h" +#include "npchandler.h" +#include "protocol.h" + +#include "../../beingmanager.h" +#include "../../localplayer.h" +#include "../../npc.h" + +#include "../../gui/npc_text.h" +#include "../../gui/npcintegerdialog.h" +#include "../../gui/npclistdialog.h" +#include "../../gui/npcstringdialog.h" + +extern NpcIntegerDialog *npcIntegerDialog; +extern NpcListDialog *npcListDialog; +extern NpcTextDialog *npcTextDialog; +extern NpcStringDialog *npcStringDialog; + +NPCHandler::NPCHandler() +{ + static const Uint16 _messages[] = { + SMSG_NPC_CHOICE, + SMSG_NPC_MESSAGE, + SMSG_NPC_NEXT, + SMSG_NPC_CLOSE, + SMSG_NPC_INT_INPUT, + SMSG_NPC_STR_INPUT, + 0 + }; + handledMessages = _messages; +} + +void NPCHandler::handleMessage(MessageIn &msg) +{ + int id; + + switch (msg.getId()) + { + case SMSG_NPC_CHOICE: + msg.readInt16(); // length + id = msg.readInt32(); + player_node->setAction(LocalPlayer::STAND); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcListDialog->parseItems(msg.readString(msg.getLength() - 8)); + npcListDialog->setVisible(true); + break; + + case SMSG_NPC_MESSAGE: + msg.readInt16(); // length + id = msg.readInt32(); + player_node->setAction(LocalPlayer::STAND); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcTextDialog->addText(msg.readString(msg.getLength() - 8)); + npcListDialog->setVisible(false); + npcTextDialog->setVisible(true); + break; + + case SMSG_NPC_CLOSE: + id = msg.readInt32(); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcTextDialog->showCloseButton(); + break; + + case SMSG_NPC_NEXT: + // Next button in NPC dialog, currently unused + id = msg.readInt32(); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcTextDialog->showNextButton(); + break; + + case SMSG_NPC_INT_INPUT: + // Request for an integer + id = msg.readInt32(); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcIntegerDialog->setRange(0, 2147483647); + npcIntegerDialog->setDefaultValue(0); + npcIntegerDialog->setVisible(true); + npcIntegerDialog->requestFocus(); + break; + + case SMSG_NPC_STR_INPUT: + // Request for a string + id = msg.readInt32(); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcStringDialog->setValue(""); + npcStringDialog->setVisible(true); + npcStringDialog->requestFocus(); + break; + } +} diff --git a/src/net/ea/npchandler.h b/src/net/ea/npchandler.h new file mode 100644 index 00000000..49df20c3 --- /dev/null +++ b/src/net/ea/npchandler.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_NPCHANDLER_H +#define NET_NPCHANDLER_H + +#include "../messagehandler.h" + +class NPCHandler : public MessageHandler +{ + public: + NPCHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp new file mode 100644 index 00000000..d1d3b55e --- /dev/null +++ b/src/net/ea/partyhandler.cpp @@ -0,0 +1,122 @@ +/* + * The Mana World + * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net> + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <guichan/actionlistener.hpp> + +#include "partyhandler.h" +#include "protocol.h" +#include "../messagein.h" + +#include "../../gui/chat.h" +#include "../../gui/confirm_dialog.h" + +#include "../../beingmanager.h" +#include "../../party.h" + +PartyHandler::PartyHandler(Party *party) : mParty(party) +{ + static const Uint16 _messages[] = { + SMSG_PARTY_CREATE, + SMSG_PARTY_INFO, + SMSG_PARTY_INVITE, + SMSG_PARTY_INVITED, + SMSG_PARTY_SETTINGS, + SMSG_PARTY_MEMBER_INFO, + SMSG_PARTY_LEAVE, + SMSG_PARTY_UPDATE_HP, + SMSG_PARTY_UPDATE_COORDS, + SMSG_PARTY_MESSAGE, + 0 + }; + handledMessages = _messages; +} + +void PartyHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_PARTY_CREATE: + mParty->createResponse(msg.readInt8()); + break; + case SMSG_PARTY_INFO: + break; + case SMSG_PARTY_INVITE: + { + std::string nick = msg.readString(24); + int status = msg.readInt8(); + mParty->inviteResponse(nick, status); + break; + } + case SMSG_PARTY_INVITED: + { + int id = msg.readInt32(); + Being *being = beingManager->findBeing(id); + if (!being) + { + break; + } + std::string nick; + int gender = 0; + std::string partyName = ""; + if (being->getType() != Being::PLAYER) + { + nick = ""; + } + else + { + nick = being->getName(); + gender = being->getGender(); + partyName = msg.readString(24); + } + mParty->invitedAsk(nick, gender, partyName); + break; + } + case SMSG_PARTY_SETTINGS: + break; + case SMSG_PARTY_MEMBER_INFO: + break; + case SMSG_PARTY_LEAVE: + { + /*int id = */msg.readInt32(); + std::string nick = msg.readString(24); + /*int fail = */msg.readInt8(); + mParty->leftResponse(nick); + break; + } + case SMSG_PARTY_UPDATE_HP: + break; + case SMSG_PARTY_UPDATE_COORDS: + break; + case SMSG_PARTY_MESSAGE: + { // new block to enable local variables + int msgLength = msg.readInt16() - 8; + if (msgLength <= 0) + { + return; + } + int id = msg.readInt32(); + Being *being = beingManager->findBeing(id); + std::string chatMsg = msg.readString(msgLength); + mParty->receiveChat(being, chatMsg); + } + break; + } +} diff --git a/src/net/ea/partyhandler.h b/src/net/ea/partyhandler.h new file mode 100644 index 00000000..5c10eb21 --- /dev/null +++ b/src/net/ea/partyhandler.h @@ -0,0 +1,39 @@ +/* + * The Mana World + * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net> + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef PARTYHANDLER_H +#define PARTYHANDLER_H + +#include "../messagehandler.h" + +class Party; + +class PartyHandler : public MessageHandler +{ + public: + PartyHandler(Party *party); + + void handleMessage(MessageIn &msg); + private: + Party *mParty; +}; + +#endif diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp new file mode 100644 index 00000000..9f0acbb3 --- /dev/null +++ b/src/net/ea/playerhandler.cpp @@ -0,0 +1,417 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "../messagein.h" +#include "playerhandler.h" +#include "protocol.h" + +#include "../../engine.h" +#include "../../localplayer.h" +#include "../../log.h" +#include "../../npc.h" +#include "../../units.h" + +#include "../../gui/buy.h" +#include "../../gui/chat.h" +#include "../../gui/gui.h" +#include "../../gui/npclistdialog.h" +#include "../../gui/npc_text.h" +#include "../../gui/ok_dialog.h" +#include "../../gui/sell.h" +#include "../../gui/skill.h" +#include "../../gui/viewport.h" + +#include "../../utils/stringutils.h" +#include "../../utils/gettext.h" + +// TODO Move somewhere else +OkDialog *weightNotice = NULL; +OkDialog *deathNotice = NULL; + +extern NpcListDialog *npcListDialog; +extern NpcTextDialog *npcTextDialog; +extern BuyDialog *buyDialog; +extern SellDialog *sellDialog; +extern Window *buySellDialog; + +// Max. distance we are willing to scroll after a teleport; +// everything beyond will reset the port hard. +static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; + +/** + * Listener used for handling the overweigth message. + */ +// TODO Move somewhere else +namespace { + struct WeightListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + weightNotice = NULL; + } + } weightListener; +} + +/** + * Listener used for handling death message. + */ +// TODO Move somewhere else +namespace { + struct DeathListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + player_node->revive(); + deathNotice = NULL; + npcListDialog->setVisible(false); + npcTextDialog->setVisible(false); + buyDialog->setVisible(false); + sellDialog->setVisible(false); + buySellDialog->setVisible(false); + if (current_npc) current_npc->handleDeath(); + } + } deathListener; +} + +PlayerHandler::PlayerHandler() +{ + static const Uint16 _messages[] = { + SMSG_WALK_RESPONSE, + SMSG_PLAYER_WARP, + SMSG_PLAYER_STAT_UPDATE_1, + SMSG_PLAYER_STAT_UPDATE_2, + SMSG_PLAYER_STAT_UPDATE_3, + SMSG_PLAYER_STAT_UPDATE_4, + SMSG_PLAYER_STAT_UPDATE_5, + SMSG_PLAYER_STAT_UPDATE_6, + SMSG_PLAYER_ARROW_MESSAGE, + 0 + }; + handledMessages = _messages; +} + +void PlayerHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_WALK_RESPONSE: + /* + * This client assumes that all walk messages succeed, + * and that the server will send a correction notice + * otherwise. + */ + break; + + case SMSG_PLAYER_WARP: + { + std::string mapPath = msg.readString(16); + bool nearby; + Uint16 x = msg.readInt16(); + Uint16 y = msg.readInt16(); + + logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); + + /* + * We must clear the local player's target *before* the call + * to changeMap, as it deletes all beings. + */ + player_node->stopAttack(); + + nearby = (engine->getCurrentMapName() == mapPath); + + // Switch the actual map, deleting the previous one if necessary + engine->changeMap(mapPath); + + if (current_npc) current_npc->handleDeath(); + + float scrollOffsetX = 0.0f; + float scrollOffsetY = 0.0f; + + /* Scroll if neccessary */ + if (!nearby + || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE)) + { + scrollOffsetX = (x - player_node->mX) * 32; + scrollOffsetY = (y - player_node->mY) * 32; + } + + player_node->setAction(Being::STAND); + player_node->mFrame = 0; + player_node->mX = x; + player_node->mY = y; + + logger->log("Adjust scrolling by %d:%d", + (int)scrollOffsetX, + (int)scrollOffsetY); + + viewport->scrollBy(scrollOffsetX, scrollOffsetY); + } + break; + + case SMSG_PLAYER_STAT_UPDATE_1: + { + Sint16 type = msg.readInt16(); + Uint32 value = msg.readInt32(); + + switch (type) + { + //case 0x0000: + // player_node->setWalkSpeed(msg.readInt32()); + // break; + case 0x0005: player_node->setHp(value); break; + case 0x0006: player_node->setMaxHp(value); break; + case 0x0007: player_node->mMp = value; break; + case 0x0008: player_node->mMaxMp = value; break; + case 0x0009: + player_node->mStatsPointsToAttribute = value; + break; + case 0x000b: player_node->setLevel(value); break; + case 0x000c: + player_node->mSkillPoint = value; + skillDialog->update(); + break; + case 0x0018: + if ((int) value >= player_node->getMaxWeight() / 2 && + player_node->getTotalWeight() < + player_node->getMaxWeight() / 2) + { + weightNotice = new OkDialog(_("Message"), + _("You are carrying more than " + "half your weight. You are " + "unable to regain health.")); + weightNotice->addActionListener( + &weightListener); + } + player_node->setTotalWeight(value); + break; + case 0x0019: player_node->setMaxWeight(value); break; + case 0x0029: player_node->ATK = value; break; + case 0x002b: player_node->MATK = value; break; + case 0x002d: player_node->DEF = value; break; + case 0x002e: player_node->DEF_BONUS = value; break; + case 0x002f: player_node->MDEF = value; break; + case 0x0031: player_node->HIT = value; break; + case 0x0032: player_node->FLEE = value; break; + case 0x0035: player_node->mAttackSpeed = value; break; + case 0x0037: player_node->mJobLevel = value; break; + } + + if (player_node->getHp() == 0 && !deathNotice) + { + static char const *const deadMsg[] = + { + _("You are dead."), + _("We regret to inform you that your character was " + "killed in battle."), + _("You are not that alive anymore."), + _("The cold hands of the grim reaper are grabbing for " + "your soul."), + _("Game Over!"), + _("Insert coin to continue"), + _("No, kids. Your character did not really die. It... " + "err... went to a better place."), + _("Your plan of breaking your enemies weapon by " + "bashing it with your throat failed."), + _("I guess this did not run too well."), + // NetHack reference: + _("Do you want your possessions identified?"), + // Secret of Mana reference: + _("Sadly, no trace of you was ever found..."), + // Final Fantasy VI reference: + _("Annihilated."), + // Earthbound reference: + _("Looks like you got your head handed to you."), + // Leisure Suit Larry 1 reference: + _("You screwed up again, dump your body down the tubes " + "and get you another one."), + // Monty Python references (Dead Parrot sketch mostly): + _("You're not dead yet. You're just resting."), + _("You are no more."), + _("You have ceased to be."), + _("You've expired and gone to meet your maker."), + _("You're a stiff."), + _("Bereft of life, you rest in peace."), + _("If you weren't so animated, you'd be pushing up the " + "daisies."), + _("Your metabolic processes are now history."), + _("You're off the twig."), + _("You've kicked the bucket."), + _("You've shuffled off your mortal coil, run down the " + "curtain and joined the bleedin' choir invisibile."), + _("You are an ex-player."), + _("You're pining for the fjords.") + }; + std::string message(deadMsg[rand()%27]); + + deathNotice = new OkDialog(_("Message"), message); + deathNotice->addActionListener(&deathListener); + player_node->setAction(Being::DEAD); + } + } + break; + + case SMSG_PLAYER_STAT_UPDATE_2: + switch (msg.readInt16()) { + case 0x0001: + player_node->setXp(msg.readInt32()); + break; + case 0x0002: + player_node->mJobXp = msg.readInt32(); + break; + case 0x0014: { + int curGp = player_node->getMoney(); + player_node->setMoney(msg.readInt32()); + if (player_node->getMoney() > curGp) + chatWindow->chatLog(_("You picked up ") + + Units::formatCurrency(player_node->getMoney() + - curGp), BY_SERVER); + } + break; + case 0x0016: + player_node->mXpForNextLevel = msg.readInt32(); + break; + case 0x0017: + player_node->mJobXpForNextLevel = msg.readInt32(); + break; + } + break; + + case SMSG_PLAYER_STAT_UPDATE_3: + { + Sint32 type = msg.readInt32(); + Sint32 base = msg.readInt32(); + Sint32 bonus = msg.readInt32(); + Sint32 total = base + bonus; + + switch (type) { + case 0x000d: player_node->mAttr[LocalPlayer::STR] = total; + break; + case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total; + break; + case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total; + break; + case 0x0010: player_node->mAttr[LocalPlayer::INT] = total; + break; + case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total; + break; + case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total; + break; + } + } + break; + + case SMSG_PLAYER_STAT_UPDATE_4: + { + Sint16 type = msg.readInt16(); + Sint8 fail = msg.readInt8(); + Sint8 value = msg.readInt8(); + + if (fail != 1) + break; + + switch (type) { + case 0x000d: player_node->mAttr[LocalPlayer::STR] = value; + break; + case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value; + break; + case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value; + break; + case 0x0010: player_node->mAttr[LocalPlayer::INT] = value; + break; + case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value; + break; + case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value; + break; + } + } + break; + + // Updates stats and status points + case SMSG_PLAYER_STAT_UPDATE_5: + player_node->mStatsPointsToAttribute = msg.readInt16(); + player_node->mAttr[LocalPlayer::STR] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8(); + player_node->mAttr[LocalPlayer::AGI] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8(); + player_node->mAttr[LocalPlayer::VIT] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8(); + player_node->mAttr[LocalPlayer::INT] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8(); + player_node->mAttr[LocalPlayer::DEX] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8(); + player_node->mAttr[LocalPlayer::LUK] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8(); + player_node->ATK = msg.readInt16(); // ATK + player_node->ATK_BONUS = msg.readInt16(); // ATK bonus + player_node->MATK = msg.readInt16(); // MATK max + player_node->MATK_BONUS = msg.readInt16(); // MATK min + player_node->DEF = msg.readInt16(); // DEF + player_node->DEF_BONUS = msg.readInt16(); // DEF bonus + player_node->MDEF = msg.readInt16(); // MDEF + player_node->MDEF_BONUS = msg.readInt16(); // MDEF bonus + player_node->HIT = msg.readInt16(); // HIT + player_node->FLEE = msg.readInt16(); // FLEE + player_node->FLEE_BONUS = msg.readInt16(); // FLEE bonus + msg.readInt16(); // critical + msg.readInt16(); // unknown + break; + + case SMSG_PLAYER_STAT_UPDATE_6: + switch (msg.readInt16()) { + case 0x0020: + player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8(); + break; + case 0x0021: + player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8(); + break; + case 0x0022: + player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8(); + break; + case 0x0023: + player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8(); + break; + case 0x0024: + player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8(); + break; + case 0x0025: + player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8(); + break; + } + break; + + case SMSG_PLAYER_ARROW_MESSAGE: + { + Sint16 type = msg.readInt16(); + + switch (type) { + case 0: + chatWindow->chatLog(_("Equip arrows first"), + BY_SERVER); + break; + default: + logger->log("0x013b: Unhandled message %i", type); + break; + } + } + break; + } +} diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h new file mode 100644 index 00000000..f3352289 --- /dev/null +++ b/src/net/ea/playerhandler.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_PLAYERHANDLER_H +#define NET_PLAYERHANDLER_H + +#include "../messagehandler.h" + +class PlayerHandler : public MessageHandler +{ + public: + PlayerHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/protocol.cpp b/src/net/ea/protocol.cpp index 69d69901..69d69901 100644 --- a/src/net/protocol.cpp +++ b/src/net/ea/protocol.cpp diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h new file mode 100644 index 00000000..55c0d8b6 --- /dev/null +++ b/src/net/ea/protocol.h @@ -0,0 +1,162 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef PROTOCOL_H +#define PROTOCOL_H + +/********************************* + * Packets from server to client * + *********************************/ +#define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ +#define SMSG_SERVER_PING 0x007f /**< Contains server tick */ +#define SMSG_CONNECTION_PROBLEM 0x0081 +#define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */ +#define SMSG_PLAYER_UPDATE_1 0x01d8 +#define SMSG_PLAYER_UPDATE_2 0x01d9 +#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ +#define SMSG_PLAYER_STOP 0x0088 /**< Stop walking, set position */ +#define SMSG_PLAYER_MOVE_TO_ATTACK 0x0139 /**< Move to within attack range */ +#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0 +#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1 +#define SMSG_PLAYER_STAT_UPDATE_3 0x0141 +#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc +#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd +#define SMSG_PLAYER_STAT_UPDATE_6 0x00be +#define SMSG_WHO_ANSWER 0x00c2 +#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */ +#define SMSG_PLAYER_INVENTORY 0x01ee +#define SMSG_PLAYER_INVENTORY_ADD 0x00a0 +#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af +#define SMSG_PLAYER_INVENTORY_USE 0x01c8 +#define SMSG_PLAYER_EQUIPMENT 0x00a4 +#define SMSG_PLAYER_EQUIP 0x00aa +#define SMSG_PLAYER_UNEQUIP 0x00ac +#define SMSG_PLAYER_ATTACK_RANGE 0x013a +#define SMSG_PLAYER_ARROW_EQUIP 0x013c +#define SMSG_PLAYER_ARROW_MESSAGE 0x013b +#define SMSG_PLAYER_SKILLS 0x010f +#define SMSG_SKILL_FAILED 0x0110 +#define SMSG_ITEM_USE_RESPONSE 0x00a8 +#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */ +#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */ +#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */ +#define SMSG_BEING_VISIBLE 0x0078 +#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */ +#define SMSG_BEING_SPAWN 0x007c /**< A being spawns nearby */ +#define SMSG_BEING_MOVE2 0x0086 /**< New eAthena being moves */ +#define SMSG_BEING_REMOVE 0x0080 +#define SMSG_BEING_CHANGE_LOOKS 0x00c3 +#define SMSG_BEING_CHANGE_LOOKS2 0x01d7 /**< Same as 0x00c3, but 16 bit ID */ +#define SMSG_BEING_SELFEFFECT 0x019b +#define SMSG_BEING_EMOTION 0x00c0 +#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */ +#define SMSG_BEING_CHAT 0x008d /**< A being talks */ +#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */ + +#define SMSG_NPC_MESSAGE 0x00b4 +#define SMSG_NPC_NEXT 0x00b5 +#define SMSG_NPC_CLOSE 0x00b6 +#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */ +#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4 +#define SMSG_NPC_BUY 0x00c6 +#define SMSG_NPC_SELL 0x00c7 +#define SMSG_NPC_BUY_RESPONSE 0x00ca +#define SMSG_NPC_SELL_RESPONSE 0x00cb +#define SMSG_NPC_INT_INPUT 0x0142 /**< Integer input */ +#define SMSG_NPC_STR_INPUT 0x01d4 /**< String input */ +#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */ +#define SMSG_WHISPER 0x0097 /**< Whisper Recieved */ +#define SMSG_WHISPER_RESPONSE 0x0098 +#define SMSG_GM_CHAT 0x009a /**< GM announce */ +#define SMSG_WALK_RESPONSE 0x0087 + +#define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */ +#define SMSG_TRADE_RESPONSE 0x00e7 +#define SMSG_TRADE_ITEM_ADD 0x00e9 +#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */ +#define SMSG_TRADE_OK 0x00ec +#define SMSG_TRADE_CANCEL 0x00ee +#define SMSG_TRADE_COMPLETE 0x00f0 + +#define SMSG_PARTY_CREATE 0x00fa +#define SMSG_PARTY_INFO 0x00fb +#define SMSG_PARTY_INVITE 0x00fd +#define SMSG_PARTY_INVITED 0x00fe +#define SMSG_PARTY_SETTINGS 0x0102 +#define SMSG_PARTY_MEMBER_INFO 0x0104 +#define SMSG_PARTY_LEAVE 0x0105 +#define SMSG_PARTY_UPDATE_HP 0x0106 +#define SMSG_PARTY_UPDATE_COORDS 0x0107 +#define SMSG_PARTY_MESSAGE 0x0109 + +#define SMSG_PLAYER_STORAGE_ITEMS 0x01f0 /**< Item list for storage */ +#define SMSG_PLAYER_STORAGE_EQUIP 0x00a6 /**< Equipment list for storage */ +#define SMSG_PLAYER_STORAGE_STATUS 0x00f2 /**< Slots used and total slots */ +#define SMSG_PLAYER_STORAGE_ADD 0x00f4 /**< Add item/equip to storage */ +#define SMSG_PLAYER_STORAGE_REMOVE 0x00f6 /**< Remove item/equip from storage */ +#define SMSG_PLAYER_STORAGE_CLOSE 0x00f8 /**< Storage access closed */ + +/********************************** + * Packets from client to server * + **********************************/ +#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */ +#define CMSG_TRADE_RESPONSE 0x00e6 +#define CMSG_ITEM_PICKUP 0x009f +#define CMSG_MAP_LOADED 0x007d +#define CMSG_NPC_BUY_REQUEST 0x00c8 +#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5 +#define CMSG_CHAT_MESSAGE 0x008c +#define CMSG_CHAT_WHISPER 0x0096 +#define CMSG_CHAT_ANNOUNCE 0x0099 +#define CMSG_CHAT_WHO 0x00c1 +#define CMSG_NPC_LIST_CHOICE 0x00b8 +#define CMSG_NPC_NEXT_REQUEST 0x00b9 +#define CMSG_NPC_SELL_REQUEST 0x00c9 +#define CMSG_NPC_INT_RESPONSE 0x0143 +#define CMSG_NPC_STR_RESPONSE 0x01d5 +#define CMSG_SKILL_LEVELUP_REQUEST 0x0112 +#define CMSG_STAT_UPDATE_REQUEST 0x00bb +#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8 +#define CMSG_TRADE_CANCEL_REQUEST 0x00ed +#define CMSG_TRADE_ADD_COMPLETE 0x00eb +#define CMSG_TRADE_OK 0x00ef +#define CMSG_NPC_TALK 0x0090 +#define CMSG_TRADE_REQUEST 0x00e4 +#define CMSG_PLAYER_INVENTORY_USE 0x00a7 +#define CMSG_PLAYER_INVENTORY_DROP 0x00a2 +#define CMSG_PLAYER_EQUIP 0x00a9 +#define CMSG_PLAYER_UNEQUIP 0x00ab + +#define CMSG_PARTY_CREATE 0x00f9 +#define CMSG_PARTY_INVITE 0x00fc +#define CMSG_PARTY_INVITED 0x00ff +#define CMSG_PARTY_LEAVE 0x0100 /** Undocumented */ +#define CMSG_PARTY_SETTINGS 0x0101 +#define CMSG_PARTY_MESSAGE 0x0108 + +#define CMSG_MOVE_TO_STORAGE 0x00f3 /** Move item to storage */ +#define CSMG_MOVE_FROM_STORAGE 0x00f5 /** Remove item from storage */ +#define CMSG_CLOSE_STORAGE 0x00f7 /** Request storage close */ + +/** Encodes coords and direction in 3 bytes data */ +void set_coordinates(char *data, unsigned short x, unsigned short y, unsigned char direction); + +#endif diff --git a/src/net/skillhandler.cpp b/src/net/ea/skillhandler.cpp index e2185524..6e766008 100644 --- a/src/net/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -19,14 +19,14 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "messagein.h" +#include "../messagein.h" #include "protocol.h" #include "skillhandler.h" -#include "../log.h" +#include "../../log.h" -#include "../gui/chat.h" -#include "../gui/skill.h" +#include "../../gui/chat.h" +#include "../../gui/skill.h" SkillHandler::SkillHandler() { @@ -38,27 +38,27 @@ SkillHandler::SkillHandler() handledMessages = _messages; } -void SkillHandler::handleMessage(MessageIn *msg) +void SkillHandler::handleMessage(MessageIn &msg) { int skillCount; - switch (msg->getId()) + switch (msg.getId()) { case SMSG_PLAYER_SKILLS: - msg->readInt16(); // length - skillCount = (msg->getLength() - 4) / 37; + msg.readInt16(); // length + skillCount = (msg.getLength() - 4) / 37; skillDialog->cleanList(); for (int k = 0; k < skillCount; k++) { - Sint16 skillId = msg->readInt16(); - msg->readInt16(); // target type - msg->readInt16(); // unknown - Sint16 level = msg->readInt16(); - Sint16 sp = msg->readInt16(); - msg->readInt16(); // range - std::string skillName = msg->readString(24); - Sint8 up = msg->readInt8(); + Sint16 skillId = msg.readInt16(); + msg.readInt16(); // target type + msg.readInt16(); // unknown + Sint16 level = msg.readInt16(); + Sint16 sp = msg.readInt16(); + msg.readInt16(); // range + std::string skillName = msg.readString(24); + Sint8 up = msg.readInt8(); if (level != 0 || up != 0) { @@ -77,11 +77,11 @@ void SkillHandler::handleMessage(MessageIn *msg) // Action failed (ex. sit because you have not reached the // right level) CHATSKILL action; - action.skill = msg->readInt16(); - action.bskill = msg->readInt16(); - action.unused = msg->readInt16(); // unknown - action.success = msg->readInt8(); - action.reason = msg->readInt8(); + action.skill = msg.readInt16(); + action.bskill = msg.readInt16(); + action.unused = msg.readInt16(); // unknown + action.success = msg.readInt8(); + action.reason = msg.readInt8(); if (action.success != SKILL_FAILED && action.bskill == BSKILL_EMOTE) { diff --git a/src/net/skillhandler.h b/src/net/ea/skillhandler.h index 2b55605d..57d68f47 100644 --- a/src/net/skillhandler.h +++ b/src/net/ea/skillhandler.h @@ -22,14 +22,14 @@ #ifndef NET_SKILLHANDLER_H #define NET_SKILLHANDLER_H -#include "messagehandler.h" +#include "../messagehandler.h" class SkillHandler : public MessageHandler { public: SkillHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp new file mode 100644 index 00000000..6c953a11 --- /dev/null +++ b/src/net/ea/tradehandler.cpp @@ -0,0 +1,220 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "../messagein.h" +#include "protocol.h" +#include "tradehandler.h" + +#include "../../inventory.h" +#include "../../item.h" +#include "../../localplayer.h" +#include "../../player_relations.h" + +#include "../../gui/chat.h" +#include "../../gui/confirm_dialog.h" +#include "../../gui/trade.h" + +#include "../../utils/gettext.h" + +std::string tradePartnerName; + +/** + * Listener for request trade dialogs + */ +namespace { + struct RequestTradeListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + player_node->tradeReply(event.getId() == "yes"); + }; + } listener; +} + +TradeHandler::TradeHandler() +{ + static const Uint16 _messages[] = { + SMSG_TRADE_REQUEST, + SMSG_TRADE_RESPONSE, + SMSG_TRADE_ITEM_ADD, + SMSG_TRADE_ITEM_ADD_RESPONSE, + SMSG_TRADE_OK, + SMSG_TRADE_CANCEL, + SMSG_TRADE_COMPLETE, + 0 + }; + handledMessages = _messages; +} + + +void TradeHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_TRADE_REQUEST: + // If a trade window or request window is already open, send a + // trade cancel to any other trade request. + // + // Note that it would be nice if the server would prevent this + // situation, and that the requesting player would get a + // special message about the player being occupied. + tradePartnerName = msg.readString(24); + + if (player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE)) + { + if (!player_node->tradeRequestOk()) + { + player_node->tradeReply(false); + break; + } + + player_node->setTrading(true); + ConfirmDialog *dlg; + dlg = new ConfirmDialog(_("Request for trade"), + tradePartnerName + + _(" wants to trade with you, do you accept?")); + dlg->addActionListener(&listener); + } + else + { + player_node->tradeReply(false); + break; + } + break; + + case SMSG_TRADE_RESPONSE: + switch (msg.readInt8()) + { + case 0: // Too far away + chatWindow->chatLog(_("Trading isn't possible. Trade partner is too far away."), + BY_SERVER); + break; + case 1: // Character doesn't exist + chatWindow->chatLog(_("Trading isn't possible. Character doesn't exist."), + BY_SERVER); + break; + case 2: // Invite request check failed... + chatWindow->chatLog(_("Trade cancelled due to an unknown reason."), + BY_SERVER); + break; + case 3: // Trade accepted + tradeWindow->reset(); + tradeWindow->setCaption( + _("Trade: You and ") + tradePartnerName); + tradeWindow->setVisible(true); + break; + case 4: // Trade cancelled + if (player_relations.hasPermission(tradePartnerName, + PlayerRelation::SPEECH_LOG)) + chatWindow->chatLog(_("Trade with ") + tradePartnerName + + _(" cancelled"), BY_SERVER); + // otherwise ignore silently + + tradeWindow->setVisible(false); + player_node->setTrading(false); + break; + default: // Shouldn't happen as well, but to be sure + chatWindow->chatLog(_("Unhandled trade cancel packet"), + BY_SERVER); + break; + } + break; + + case SMSG_TRADE_ITEM_ADD: + { + Sint32 amount = msg.readInt32(); + Sint16 type = msg.readInt16(); + msg.readInt8(); // identified flag + msg.readInt8(); // attribute + msg.readInt8(); // refine + msg.skip(8); // card (4 shorts) + + // TODO: handle also identified, etc + if (type == 0) { + tradeWindow->setMoney(amount); + } else { + tradeWindow->addItem(type, false, amount, false); + } + } + break; + + case SMSG_TRADE_ITEM_ADD_RESPONSE: + // Trade: New Item add response (was 0x00ea, now 01b1) + { + const int index = msg.readInt16(); + Item *item = player_node->getInventory()->getItem(index); + if (!item) + { + tradeWindow->receivedOk(true); + return; + } + Sint16 quantity = msg.readInt16(); + + switch (msg.readInt8()) + { + case 0: + // Successfully added item + if (item->isEquipment() && item->isEquipped()) + { + player_node->unequipItem(item); + } + tradeWindow->addItem(item->getId(), true, quantity, + item->isEquipment()); + item->increaseQuantity(-quantity); + break; + case 1: + // Add item failed - player overweighted + chatWindow->chatLog(_("Failed adding item. Trade partner is over weighted."), + BY_SERVER); + break; + case 2: + // Add item failed - player has no free slot + chatWindow->chatLog(_("Failed adding item. Trade partner has no free slot."), + BY_SERVER); + break; + default: + chatWindow->chatLog(_("Failed adding item for unknown reason."), + BY_SERVER); + break; + } + } + break; + + case SMSG_TRADE_OK: + // 0 means ok from myself, 1 means ok from other; + tradeWindow->receivedOk(msg.readInt8() == 0); + break; + + case SMSG_TRADE_CANCEL: + chatWindow->chatLog(_("Trade canceled."), BY_SERVER); + tradeWindow->setVisible(false); + tradeWindow->reset(); + player_node->setTrading(false); + break; + + case SMSG_TRADE_COMPLETE: + chatWindow->chatLog(_("Trade completed."), BY_SERVER); + tradeWindow->setVisible(false); + tradeWindow->reset(); + player_node->setTrading(false); + break; + } +} diff --git a/src/net/ea/tradehandler.h b/src/net/ea/tradehandler.h new file mode 100644 index 00000000..04335069 --- /dev/null +++ b/src/net/ea/tradehandler.h @@ -0,0 +1,37 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_TRADEHANDLER_H +#define NET_TRADEHANDLER_H + +#include "../messagehandler.h" + +class Network; + +class TradeHandler : public MessageHandler +{ + public: + TradeHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/effecthandler.cpp b/src/net/effecthandler.cpp new file mode 100644 index 00000000..8411b9e7 --- /dev/null +++ b/src/net/effecthandler.cpp @@ -0,0 +1,58 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "effecthandler.h" + +#include "messagein.h" +#include "protocol.h" + +#include "../effectmanager.h" + + +EffectHandler::EffectHandler() +{ + static const Uint16 _messages[] = { + GPMSG_CREATE_EFFECT, + 0 + }; + handledMessages = _messages; +} + +void EffectHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_CREATE_EFFECT: + handleCreateEffects(msg); + break; + default: + break; + } +} + +void EffectHandler::handleCreateEffects(MessageIn &msg) +{ + int id = msg.readInt16(); + Uint16 x = msg.readInt16(); + Uint16 y = msg.readInt16(); + effectManager->trigger(id, x, y); +} + diff --git a/src/net/effecthandler.h b/src/net/effecthandler.h new file mode 100644 index 00000000..283c7c10 --- /dev/null +++ b/src/net/effecthandler.h @@ -0,0 +1,38 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_EFFECTSHANDLER_H +#define _TMW_NET_EFFECTSHANDLER_H + +#include "messagehandler.h" + +class EffectHandler : public MessageHandler +{ + public: + EffectHandler(); + + void handleMessage(MessageIn &msg); + + private: + void handleCreateEffects(MessageIn &msg); +}; + +#endif diff --git a/src/net/gameserver/gameserver.cpp b/src/net/gameserver/gameserver.cpp new file mode 100644 index 00000000..1bdaef26 --- /dev/null +++ b/src/net/gameserver/gameserver.cpp @@ -0,0 +1,49 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "gameserver.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +void Net::GameServer::connect(Net::Connection *connection, + const std::string &token) +{ + Net::GameServer::connection = connection; + + MessageOut msg(PGMSG_CONNECT); + + msg.writeString(token, 32); + + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::logout(bool reconnectAccount) +{ + MessageOut msg(PGMSG_DISCONNECT); + + msg.writeInt8((unsigned char) reconnectAccount); + + Net::GameServer::connection->send(msg); +} diff --git a/src/net/gameserver/gameserver.h b/src/net/gameserver/gameserver.h new file mode 100644 index 00000000..5ea2c718 --- /dev/null +++ b/src/net/gameserver/gameserver.h @@ -0,0 +1,39 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_GAMESERVER_GAMESERVER_H +#define _TMW_NET_GAMESERVER_GAMESERVER_H + +#include <iosfwd> + +namespace Net +{ + class Connection; + + namespace GameServer + { + void connect(Net::Connection *connection, const std::string &token); + + void logout(bool reconnectAccount); + } +} + +#endif diff --git a/src/net/gameserver/internal.cpp b/src/net/gameserver/internal.cpp new file mode 100644 index 00000000..6b6ba081 --- /dev/null +++ b/src/net/gameserver/internal.cpp @@ -0,0 +1,32 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + class Connection; + + namespace GameServer + { + Connection *connection = 0; + } +} diff --git a/src/net/gameserver/internal.h b/src/net/gameserver/internal.h new file mode 100644 index 00000000..df9787fe --- /dev/null +++ b/src/net/gameserver/internal.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_GAMESERVER_INTERNAL_H +#define _TMW_NET_GAMESERVER_INTERNAL_H + +namespace Net +{ + class Connection; + + namespace GameServer + { + extern Connection *connection; + } +} + +#endif diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp new file mode 100644 index 00000000..95c13ec2 --- /dev/null +++ b/src/net/gameserver/player.cpp @@ -0,0 +1,202 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "player.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +void RespawnRequestListener::action(const gcn::ActionEvent &event) +{ + Net::GameServer::Player::respawn(); +} + +void Net::GameServer::Player::say(const std::string &text) +{ + MessageOut msg(PGMSG_SAY); + msg.writeString(text); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::walk(int x, int y) +{ + MessageOut msg(PGMSG_WALK); + msg.writeInt16(x); + msg.writeInt16(y); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::pickUp(int x, int y) +{ + MessageOut msg(PGMSG_PICKUP); + msg.writeInt16(x); + msg.writeInt16(y); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) +{ + MessageOut msg(PGMSG_MOVE_ITEM); + msg.writeInt8(oldSlot); + msg.writeInt8(newSlot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::drop(int slot, int amount) +{ + MessageOut msg(PGMSG_DROP); + msg.writeInt8(slot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::equip(int slot) +{ + MessageOut msg(PGMSG_EQUIP); + msg.writeInt8(slot); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::unequip(int slot) +{ + MessageOut msg(PGMSG_UNEQUIP); + msg.writeInt8(slot); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::useItem(int slot) +{ + MessageOut msg(PGMSG_USE_ITEM); + msg.writeInt8(slot); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::attack(int direction) +{ + MessageOut msg(PGMSG_ATTACK); + msg.writeInt8(direction); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::useSpecial(int special) +{ + MessageOut msg(PGMSG_USE_SPECIAL); + msg.writeInt8(special); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::changeAction(Being::Action action) +{ + MessageOut msg(PGMSG_ACTION_CHANGE); + msg.writeInt8(action); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::talkToNPC(int id, bool restart) +{ + MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT); + msg.writeInt16(id); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::selectFromNPC(int id, int choice) +{ + MessageOut msg(PGMSG_NPC_SELECT); + msg.writeInt16(id); + msg.writeInt8(choice); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::requestTrade(int id) +{ + MessageOut msg(PGMSG_TRADE_REQUEST); + msg.writeInt16(id); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::acceptTrade(bool accept) +{ + MessageOut msg(accept ? PGMSG_TRADE_ACCEPT : PGMSG_TRADE_CANCEL); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::tradeItem(int slot, int amount) +{ + MessageOut msg(PGMSG_TRADE_ADD_ITEM); + msg.writeInt8(slot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::tradeMoney(int amount) +{ + MessageOut msg(PGMSG_TRADE_SET_MONEY); + msg.writeInt32(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::tradeWithNPC(int item, int amount) +{ + MessageOut msg(PGMSG_NPC_BUYSELL); + msg.writeInt16(item); + msg.writeInt16(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::sendLetter(const std::string &player, + const std::string &text) +{ + MessageOut msg(PGMSG_NPC_POST_SEND); + msg.writeString(player); + msg.writeString(text); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::raiseAttribute(int attribute) +{ + MessageOut msg(PGMSG_RAISE_ATTRIBUTE); + msg.writeInt8(attribute); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::lowerAttribute(int attribute) +{ + MessageOut msg(PGMSG_LOWER_ATTRIBUTE); + msg.writeInt8(attribute); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::respawn() +{ + MessageOut msg(PGMSG_RESPAWN); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::changeDir(unsigned char dir) +{ + MessageOut msg(PGMSG_DIRECTION_CHANGE); + msg.writeInt8(dir); + Net::GameServer::connection->send(msg); +} diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h new file mode 100644 index 00000000..9e68ced9 --- /dev/null +++ b/src/net/gameserver/player.h @@ -0,0 +1,71 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_GAMESERVER_PLAYER_H +#define _TMW_NET_GAMESERVER_PLAYER_H + +#include "../../being.h" + +#include <guichan/actionlistener.hpp> + +#include <iosfwd> + + +struct RespawnRequestListener : public gcn::ActionListener +{ + void action(const gcn::ActionEvent &event); +}; + +namespace Net +{ + namespace GameServer + { + namespace Player + { + void say(const std::string &text); + void walk(int x, int y); + void pickUp(int x, int y); + void moveItem(int oldSlot, int newSlot, int amount); + void drop(int slot, int amount); + void equip(int slot); + void unequip(int slot); + void useItem(int slot); + void attack(int direction); + void useSpecial(int special); + void changeAction(Being::Action action); + void talkToNPC(int id, bool restart); + void selectFromNPC(int id, int choice); + void requestTrade(int id); + void acceptTrade(bool accept); + void tradeItem(int slot, int amount); + void tradeMoney(int amount); + void tradeWithNPC(int item, int amount); + void sendLetter(const std::string &player, const std::string &text); + void raiseAttribute(int attribute); + void lowerAttribute(int attribute); + void respawn(); + static RespawnRequestListener respawnListener; + void changeDir(unsigned char dir); + } + } +} + +#endif diff --git a/src/net/guildhandler.cpp b/src/net/guildhandler.cpp new file mode 100644 index 00000000..cf886ab3 --- /dev/null +++ b/src/net/guildhandler.cpp @@ -0,0 +1,240 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <iostream> +#include "guildhandler.h" + +#include "protocol.h" +#include "messagein.h" + +#include "chatserver/chatserver.h" +#include "chatserver/guild.h" + +#include "../gui/guildwindow.h" +#include "../gui/chat.h" +#include "../guild.h" +#include "../log.h" +#include "../localplayer.h" +#include "../channel.h" +#include "../channelmanager.h" + +GuildHandler::GuildHandler() +{ + static const Uint16 _messages[] = { + CPMSG_GUILD_CREATE_RESPONSE, + CPMSG_GUILD_INVITE_RESPONSE, + CPMSG_GUILD_ACCEPT_RESPONSE, + CPMSG_GUILD_GET_MEMBERS_RESPONSE, + CPMSG_GUILD_UPDATE_LIST, + CPMSG_GUILD_INVITED, + CPMSG_GUILD_REJOIN, + CPMSG_GUILD_QUIT_RESPONSE, + 0 + }; + handledMessages = _messages; + +} + +void GuildHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case CPMSG_GUILD_CREATE_RESPONSE: + { + logger->log("Received CPMSG_GUILD_CREATE_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge guild was created + chatWindow->chatLog("Guild created."); + joinedGuild(msg); + } + else + { + chatWindow->chatLog("Error creating guild."); + } + } break; + + case CPMSG_GUILD_INVITE_RESPONSE: + { + logger->log("Received CPMSG_GUILD_INVITE_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge invite was sent + chatWindow->chatLog("Invite sent."); + } + } break; + + case CPMSG_GUILD_ACCEPT_RESPONSE: + { + logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge accepted into guild + joinedGuild(msg); + } + } break; + + case CPMSG_GUILD_GET_MEMBERS_RESPONSE: + { + logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + std::string guildMember; + bool online; + std::string guildName; + Guild *guild; + + short guildId = msg.readInt16(); + guild = player_node->getGuild(guildId); + + if (!guild) + return; + + guildName = guild->getName(); + + while(msg.getUnreadLength()) + { + guildMember = msg.readString(); + online = msg.readInt8(); + if(guildMember != "") + { + guild->addMember(guildMember); + guildWindow->setOnline(guildName, guildMember, online); + } + } + + guildWindow->updateTab(); + } + } break; + + case CPMSG_GUILD_UPDATE_LIST: + { + logger->log("Received CPMSG_GUILD_UPDATE_LIST"); + short guildId = msg.readInt16(); + std::string guildMember = msg.readString(); + char eventId = msg.readInt8(); + + Guild *guild = player_node->getGuild(guildId); + if (guild) + { + switch(eventId) + { + case GUILD_EVENT_NEW_PLAYER: + guild->addMember(guildMember); + guildWindow->setOnline(guild->getName(), guildMember, true); + break; + + case GUILD_EVENT_LEAVING_PLAYER: + guild->removeMember(guildMember); + break; + + case GUILD_EVENT_ONLINE_PLAYER: + guildWindow->setOnline(guild->getName(), guildMember, true); + break; + + case GUILD_EVENT_OFFLINE_PLAYER: + guildWindow->setOnline(guild->getName(), guildMember, false); + break; + + default: + logger->log("Invalid guild event"); + } + } + guildWindow->updateTab(); + + + } break; + + case CPMSG_GUILD_INVITED: + { + logger->log("Received CPMSG_GUILD_INVITED"); + std::string inviterName = msg.readString(); + std::string guildName = msg.readString(); + + // Open a dialog asking if the player accepts joining the guild. + guildWindow->openAcceptDialog(inviterName, guildName); + } break; + + case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE: + { + logger->log("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE"); + + if (msg.readInt8() == ERRMSG_OK) + { + // promotion succeeded + chatWindow->chatLog("Member was promoted successfully"); + } + else + { + // promotion failed + chatWindow->chatLog("Failed to promote member"); + } + } + + case CPMSG_GUILD_REJOIN: + { + logger->log("Received CPMSG_GUILD_REJOIN"); + + joinedGuild(msg); + } break; + + case CPMSG_GUILD_QUIT_RESPONSE: + { + logger->log("Received CPMSG_GUILD_QUIT_RESPONSE"); + + if (msg.readInt8() == ERRMSG_OK) + { + // Must remove tab first, as it wont find the guild + // name after its removed from the player + int guildId = msg.readInt16(); + Guild *guild = player_node->getGuild(guildId); + if (guild) + { + chatWindow->removeChannel(guild->getName()); + guildWindow->removeTab(guildId); + player_node->removeGuild(guildId); + } + } + } break; + } +} + +void GuildHandler::joinedGuild(MessageIn &msg) +{ + std::string guildName = msg.readString(); + short guildId = msg.readInt16(); + short permissions = msg.readInt16(); + short channelId = msg.readInt16(); + std::string announcement = msg.readString(); + + // Add guild to player and create new guild tab + Guild *guild = player_node->addGuild(guildId, permissions); + guild->setName(guildName); + guildWindow->newGuildTab(guildName); + guildWindow->requestMemberList(guildId); + + // Automatically create the guild channel + // COMMENT: Should this go here?? + Channel *channel = new Channel(channelId, guildName, announcement); + channelManager->addChannel(channel); + chatWindow->createNewChannelTab(guildName); + chatWindow->chatLog("Topic: " + announcement, BY_CHANNEL, guildName); +} diff --git a/src/net/guildhandler.h b/src/net/guildhandler.h new file mode 100644 index 00000000..4eb2da0b --- /dev/null +++ b/src/net/guildhandler.h @@ -0,0 +1,40 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_GUILDHANDLER_H +#define _TMW_NET_GUILDHANDLER_H + +#include "messagehandler.h" + +#include <string> + +class GuildHandler : public MessageHandler +{ +public: + GuildHandler(); + + void handleMessage(MessageIn &msg); + +protected: + void joinedGuild(MessageIn &msg); +}; + +#endif diff --git a/src/net/internal.cpp b/src/net/internal.cpp new file mode 100644 index 00000000..4cb88a4e --- /dev/null +++ b/src/net/internal.cpp @@ -0,0 +1,27 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + int connections = 0; +} diff --git a/src/net/internal.h b/src/net/internal.h new file mode 100644 index 00000000..1e411605 --- /dev/null +++ b/src/net/internal.h @@ -0,0 +1,30 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_INTERNAL_H +#define _TMW_NET_INTERNAL_H + +namespace Net +{ + extern int connections; +} + +#endif diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index d5ac0c29..41032f13 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -1,227 +1,79 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "inventoryhandler.h" + #include <SDL_types.h> -#include "inventoryhandler.h" #include "messagein.h" #include "protocol.h" +#include "../equipment.h" #include "../inventory.h" #include "../item.h" #include "../itemshortcut.h" #include "../localplayer.h" -#include "../log.h" #include "../gui/chat.h" - #include "../resources/iteminfo.h" -#include "../utils/gettext.h" -#include "../utils/strprintf.h" -#include "../utils/stringutils.h" - InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { - SMSG_PLAYER_INVENTORY, - SMSG_PLAYER_INVENTORY_ADD, - SMSG_PLAYER_INVENTORY_REMOVE, - SMSG_PLAYER_INVENTORY_USE, - SMSG_ITEM_USE_RESPONSE, - SMSG_PLAYER_STORAGE_ITEMS, - SMSG_PLAYER_STORAGE_EQUIP, - SMSG_PLAYER_STORAGE_STATUS, - SMSG_PLAYER_STORAGE_ADD, - SMSG_PLAYER_STORAGE_REMOVE, - SMSG_PLAYER_STORAGE_CLOSE, + GPMSG_INVENTORY_FULL, + GPMSG_INVENTORY, 0 }; handledMessages = _messages; } -void InventoryHandler::handleMessage(MessageIn *msg) +void InventoryHandler::handleMessage(MessageIn &msg) { - Sint32 number; - Sint16 index, amount, itemId, equipType, arrow; - Sint16 identified, cards[4], itemType; - Inventory *inventory = player_node->getInventory(); - Inventory *storage = player_node->getStorage(); - - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_PLAYER_INVENTORY: - case SMSG_PLAYER_STORAGE_ITEMS: - case SMSG_PLAYER_STORAGE_EQUIP: - switch (msg->getId()) { - case SMSG_PLAYER_INVENTORY: - // Clear inventory - this will be a complete refresh - inventory->clear(); - break; - case SMSG_PLAYER_STORAGE_ITEMS: - /* - * This packet will always be followed by a - * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets - * together comprise a complete refresh of storage, so - * clear storage here - */ - storage->clear(); - logger->log("Received SMSG_PLAYER_STORAGE_ITEMS"); - break; - default: - logger->log("Received SMSG_PLAYER_STORAGE_EQUIP"); - break; - } - msg->readInt16(); // length - number = (msg->getLength() - 4) / 18; - - for (int loop = 0; loop < number; loop++) { - index = msg->readInt16(); - itemId = msg->readInt16(); - itemType = msg->readInt8(); - identified = msg->readInt8(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - amount = 1; - msg->readInt16(); // Equip Point? - } else { - amount = msg->readInt16(); - } - arrow = msg->readInt16(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - msg->readInt8(); // Attribute (broken) - msg->readInt8(); // Refine level + case GPMSG_INVENTORY_FULL: + player_node->clearInventory(); + // no break! + + case GPMSG_INVENTORY: + while (msg.getUnreadLength()) + { + int slot = msg.readInt8(); + if (slot == 255) + { + player_node->setMoney(msg.readInt32()); + continue; } - for (int i = 0; i < 4; i++) - cards[i] = msg->readInt16(); - if (msg->getId() == SMSG_PLAYER_INVENTORY) { - inventory->setItem(index, itemId, amount, false); - - // Trick because arrows are not considered equipment - if (arrow & 0x8000) { - if (Item *item = inventory->getItem(index)) - item->setEquipment(true); - } - } else { - logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d", - index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]); - storage->setItem(index, itemId, amount, false); + int id = msg.readInt16(); + if (slot < EQUIPMENT_SIZE) + { + player_node->mEquipment->setEquipment(slot, id); } - } - break; - - case SMSG_PLAYER_INVENTORY_ADD: - index = msg->readInt16(); - amount = msg->readInt16(); - itemId = msg->readInt16(); - identified = msg->readInt8(); - msg->readInt8(); // attribute - msg->readInt8(); // refine - for (int i = 0; i < 4; i++) - cards[i] = msg->readInt16(); - equipType = msg->readInt16(); - itemType = msg->readInt8(); - - if (msg->readInt8() > 0) { - chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER); - } else { - const ItemInfo &itemInfo = ItemDB::get(itemId); - const std::string amountStr = - (amount > 1) ? toString(amount) : "a"; - chatWindow->chatLog(strprintf(_("You picked up %s %s"), - amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER); - - if (Item *item = inventory->getItem(index)) { - item->setId(itemId); - item->increaseQuantity(amount); - } else { - inventory->setItem(index, itemId, amount, equipType != 0); + else if (slot >= 32 && slot < 32 + INVENTORY_SIZE) + { + int amount = id ? msg.readInt8() : 0; + player_node->setInvItem(slot - 32, id, amount); } - } - break; - - case SMSG_PLAYER_INVENTORY_REMOVE: - index = msg->readInt16(); - amount = msg->readInt16(); - if (Item *item = inventory->getItem(index)) { - item->increaseQuantity(-amount); - if (item->getQuantity() == 0) - inventory->removeItemAt(index); - } - break; - - case SMSG_PLAYER_INVENTORY_USE: - index = msg->readInt16(); - msg->readInt16(); // item id - msg->readInt32(); // id - amount = msg->readInt16(); - msg->readInt8(); // type - - if (Item *item = inventory->getItem(index)) - item->setQuantity(amount); - break; - - case SMSG_ITEM_USE_RESPONSE: - index = msg->readInt16(); - amount = msg->readInt16(); - - if (msg->readInt8() == 0) { - chatWindow->chatLog(_("Failed to use item"), BY_SERVER); - } else { - if (Item *item = inventory->getItem(index)) - item->setQuantity(amount); - } - break; - - case SMSG_PLAYER_STORAGE_STATUS: - /* - * Basic slots used vs total slots info - * We don't really need this information, but this is - * the closest we get to an "Open Storage" packet - * from the server. It always comes after the two - * SMSG_PLAYER_STORAGE_... packets that update - * storage contents. - */ - logger->log("Received SMSG_PLAYER_STORAGE_STATUS"); - player_node->setInStorage(true); - break; - - case SMSG_PLAYER_STORAGE_ADD: - /* - * Move an item into storage - */ - break; - - case SMSG_PLAYER_STORAGE_REMOVE: - /* - * Move an item out of storage - */ - break; - - case SMSG_PLAYER_STORAGE_CLOSE: - /* - * Storage access has been closed - */ - player_node->setInStorage(false); - logger->log("Received SMSG_PLAYER_STORAGE_CLOSE"); + }; break; } } diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h index 336b2e98..9b457abe 100644 --- a/src/net/inventoryhandler.h +++ b/src/net/inventoryhandler.h @@ -29,7 +29,7 @@ class InventoryHandler : public MessageHandler public: InventoryHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/itemhandler.cpp b/src/net/itemhandler.cpp index 8c4af4e4..189c6eb9 100644 --- a/src/net/itemhandler.cpp +++ b/src/net/itemhandler.cpp @@ -29,39 +29,36 @@ ItemHandler::ItemHandler() { static const Uint16 _messages[] = { - SMSG_ITEM_VISIBLE, - SMSG_ITEM_DROPPED, - SMSG_ITEM_REMOVE, + GPMSG_ITEMS, + GPMSG_ITEM_APPEAR, 0 }; handledMessages = _messages; } -void ItemHandler::handleMessage(MessageIn *msg) +void ItemHandler::handleMessage(MessageIn &msg) { - Uint32 id; - Uint16 x, y; - Sint16 itemId; - - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_ITEM_VISIBLE: - case SMSG_ITEM_DROPPED: - id = msg->readInt32(); - itemId = msg->readInt16(); - msg->readInt8(); // identify flag - x = msg->readInt16(); - y = msg->readInt16(); - msg->skip(4); // amount,subX,subY / subX,subY,amount - - floorItemManager->create(id, itemId, x, y, engine->getCurrentMap()); - break; + case GPMSG_ITEM_APPEAR: + case GPMSG_ITEMS: + { + while (msg.getUnreadLength()) + { + int itemId = msg.readInt16(); + int x = msg.readInt16(); + int y = msg.readInt16(); + int id = (x << 16) | y; // dummy id - case SMSG_ITEM_REMOVE: - FloorItem *item; - item = floorItemManager->findById(msg->readInt32()); - if (item) - floorItemManager->destroy(item); - break; + if (itemId) + { + floorItemManager->create(id, itemId, x / 32, y / 32, engine->getCurrentMap()); + } + else if (FloorItem *item = floorItemManager->findById(id)) + { + floorItemManager->destroy(item); + } + } + } break; } } diff --git a/src/net/itemhandler.h b/src/net/itemhandler.h index 0cb3b42a..12057bb1 100644 --- a/src/net/itemhandler.h +++ b/src/net/itemhandler.h @@ -29,7 +29,7 @@ class ItemHandler : public MessageHandler public: ItemHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/loginhandler.cpp b/src/net/loginhandler.cpp index 2695fc7b..37c3608a 100644 --- a/src/net/loginhandler.cpp +++ b/src/net/loginhandler.cpp @@ -1,158 +1,225 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "loginhandler.h" + #include "messagein.h" #include "protocol.h" -#include "../log.h" #include "../logindata.h" #include "../main.h" -#include "../serverinfo.h" - -#include "../utils/gettext.h" -#include "../utils/strprintf.h" -#include "../utils/stringutils.h" - -extern SERVER_INFO **server_info; LoginHandler::LoginHandler() { static const Uint16 _messages[] = { - SMSG_CONNECTION_PROBLEM, - SMSG_UPDATE_HOST, - 0x0069, - 0x006a, + APMSG_LOGIN_RESPONSE, + APMSG_REGISTER_RESPONSE, + APMSG_RECONNECT_RESPONSE, + APMSG_PASSWORD_CHANGE_RESPONSE, + APMSG_EMAIL_CHANGE_RESPONSE, 0 }; handledMessages = _messages; } -void LoginHandler::handleMessage(MessageIn *msg) +void LoginHandler::setLoginData(LoginData *loginData) { - int code; + mLoginData = loginData; +} - switch (msg->getId()) +void LoginHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) { - case SMSG_CONNECTION_PROBLEM: - code = msg->readInt8(); - logger->log("Connection problem: %i", code); - - switch (code) { - case 0: - errorMessage = _("Authentication failed"); - break; - case 1: - errorMessage = _("No servers available"); - break; - case 2: - errorMessage = _("This account is already logged in"); - break; - default: - errorMessage = _("Unknown connection error"); - break; + case APMSG_LOGIN_RESPONSE: + handleLoginResponse(msg); + break; + case APMSG_REGISTER_RESPONSE: + handleRegisterResponse(msg); + break; + case APMSG_RECONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful login + if (errMsg == ERRMSG_OK) + { + state = STATE_CHAR_SELECT; } - state = ERROR_STATE; + // Login failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = "Wrong magic_token"; + break; + case ERRMSG_FAILURE: + errorMessage = "Already logged in"; + break; + case LOGIN_SERVER_FULL: + errorMessage = "Server is full"; + break; + default: + errorMessage = "Unknown error"; + break; + } + state = STATE_ERROR; + } + } break; - case SMSG_UPDATE_HOST: - int len; - - len = msg->readInt16() - 4; - mUpdateHost = msg->readString(len); - - logger->log("Received update host \"%s\" from login server", - mUpdateHost.c_str()); - break; - - case 0x0069: - // Skip the length word - msg->skip(2); - - n_server = (msg->getLength() - 47) / 32; - server_info = - (SERVER_INFO**) malloc(sizeof(SERVER_INFO*) * n_server); - - mLoginData->session_ID1 = msg->readInt32(); - mLoginData->account_ID = msg->readInt32(); - mLoginData->session_ID2 = msg->readInt32(); - msg->skip(30); // unknown - mLoginData->sex = msg->readInt8(); - - for (int i = 0; i < n_server; i++) + case APMSG_PASSWORD_CHANGE_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful pass change + if (errMsg == ERRMSG_OK) { - server_info[i] = new SERVER_INFO; - - server_info[i]->address = msg->readInt32(); - server_info[i]->port = msg->readInt16(); - server_info[i]->name = msg->readString(20); - server_info[i]->online_users = msg->readInt32(); - server_info[i]->updateHost = mUpdateHost; - msg->skip(2); // unknown + state = STATE_CHANGEPASSWORD; + } + // pass change failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = "New password incorrect"; + break; + case ERRMSG_FAILURE: + errorMessage = "Old password incorrect"; + break; + case ERRMSG_NO_LOGIN: + errorMessage = "Account not connected. Please login first."; + break; + default: + errorMessage = "Unknown error"; + break; + } + state = STATE_ACCOUNTCHANGE_ERROR; + } + } + break; - logger->log("Network: Server: %s (%s:%d)", - server_info[i]->name.c_str(), - ipToString(server_info[i]->address), - server_info[i]->port); + case APMSG_EMAIL_CHANGE_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful pass change + if (errMsg == ERRMSG_OK) + { + state = STATE_CHANGEEMAIL; } - state = CHAR_SERVER_STATE; + // pass change failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = "New email address incorrect"; + break; + case ERRMSG_FAILURE: + errorMessage = "Old email address incorrect"; + break; + case ERRMSG_NO_LOGIN: + errorMessage = "Account not connected. Please login first."; + break; + case ERRMSG_EMAIL_ALREADY_EXISTS: + errorMessage = "The new Email Address already exists."; + break; + default: + errorMessage = "Unknown error"; + break; + } + state = STATE_ACCOUNTCHANGE_ERROR; + } + } break; - case 0x006a: - code = msg->readInt8(); - logger->log("Login::error code: %i", code); + } +} - switch (code) { - case 0: - errorMessage = _("Unregistered ID"); - break; - case 1: - errorMessage = _("Wrong password"); - break; - case 2: - errorMessage = _("Account expired"); - break; - case 3: - errorMessage = _("Rejected from server"); - break; - case 4: +void LoginHandler::handleLoginResponse(MessageIn &msg) +{ + const int errMsg = msg.readInt8(); - errorMessage = _("You have been permanently banned from " - "the game. Please contact the GM Team."); - break; - case 6: - errorMessage = strprintf(_("You have been temporarily " - "banned from the game until " - "%s.\n Please contact the GM " - "team via the forums."), - msg->readString(20).c_str()); - break; - case 9: - errorMessage = _("This user name is already taken"); - break; - default: - errorMessage = _("Unknown error"); - break; - } - state = ERROR_STATE; - break; + if (errMsg == ERRMSG_OK) + { + readUpdateHost(msg); + state = STATE_CHAR_SELECT; + } + else + { + switch (errMsg) { + case LOGIN_INVALID_VERSION: + errorMessage = "Client version is too old"; + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = "Wrong username or password"; + break; + case ERRMSG_FAILURE: + errorMessage = "Already logged in"; + break; + case LOGIN_SERVER_FULL: + errorMessage = "Server is full"; + break; + default: + errorMessage = "Unknown error"; + break; + } + state = STATE_LOGIN_ERROR; + } +} + +void LoginHandler::handleRegisterResponse(MessageIn &msg) +{ + const int errMsg = msg.readInt8(); + + if (errMsg == ERRMSG_OK) + { + readUpdateHost(msg); + state = STATE_CHAR_SELECT; + } + else + { + switch (errMsg) { + case REGISTER_INVALID_VERSION: + errorMessage = "Client version is too old"; + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = "Wrong username, password or email address"; + break; + case REGISTER_EXISTS_USERNAME: + errorMessage = "Username already exists"; + break; + case REGISTER_EXISTS_EMAIL: + errorMessage = "Email address already exists"; + break; + default: + errorMessage = "Unknown error"; + break; + } + state = STATE_LOGIN_ERROR; + } +} + +void LoginHandler::readUpdateHost(MessageIn &msg) +{ + // Set the update host when included in the message + if (msg.getUnreadLength() > 0) + { + mLoginData->updateHost = msg.readString(); } } diff --git a/src/net/loginhandler.h b/src/net/loginhandler.h index df86b634..015d6383 100644 --- a/src/net/loginhandler.h +++ b/src/net/loginhandler.h @@ -1,45 +1,47 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef NET_LOGINHANDLER_H -#define NET_LOGINHANDLER_H - -#include <string> +#ifndef _TMW_NET_LOGINHANDLER_H +#define _TMW_NET_LOGINHANDLER_H #include "messagehandler.h" -struct LoginData; +class LoginData; class LoginHandler : public MessageHandler { public: LoginHandler(); - void handleMessage(MessageIn *msg); + void setLoginData(LoginData *loginData); - void setLoginData(LoginData *loginData) { mLoginData = loginData; }; + void handleMessage(MessageIn &msg); private: + void handleLoginResponse(MessageIn &msg); + void handleRegisterResponse(MessageIn &msg); + + void readUpdateHost(MessageIn &msg); + LoginData *mLoginData; - std::string mUpdateHost; }; -#endif +#endif // _TMW_NET_LOGINHANDLER_H diff --git a/src/net/logouthandler.cpp b/src/net/logouthandler.cpp new file mode 100644 index 00000000..6dea4c83 --- /dev/null +++ b/src/net/logouthandler.cpp @@ -0,0 +1,215 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "logouthandler.h" + +#include "messagein.h" +#include "protocol.h" + +#include "../main.h" + +LogoutHandler::LogoutHandler(): +mPassToken(NULL), mScenario(LOGOUT_EXIT), +mLoggedOutAccount(false), mLoggedOutGame(false), mLoggedOutChat(false) +{ + static const Uint16 _messages[] = { + APMSG_LOGOUT_RESPONSE, + APMSG_UNREGISTER_RESPONSE, + GPMSG_DISCONNECT_RESPONSE, + CPMSG_DISCONNECT_RESPONSE, + 0 + }; + handledMessages = _messages; +} + +void LogoutHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case APMSG_LOGOUT_RESPONSE: + { + int errMsg = msg.readInt8(); + + // Successful logout + if (errMsg == ERRMSG_OK) + { + mLoggedOutAccount = true; + + switch (mScenario) + { + case LOGOUT_SWITCH_ACCOUNTSERVER: + if (mLoggedOutGame && mLoggedOutChat) + state = STATE_SWITCH_ACCOUNTSERVER; + break; + + case LOGOUT_EXIT: + default: + if (mLoggedOutGame && mLoggedOutChat) + state = STATE_FORCE_QUIT; + break; + } + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Accountserver: Not logged in"; + break; + default: + errorMessage = "Accountserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + case APMSG_UNREGISTER_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful unregistration + if (errMsg == ERRMSG_OK) + { + state = STATE_UNREGISTER; + } + // Unregistration failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = + "Accountserver: Wrong username or password"; + break; + default: + errorMessage = "Accountserver: Unknown error"; + break; + } + state = STATE_ACCOUNTCHANGE_ERROR; + } + } + break; + case GPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + mLoggedOutGame = true; + + switch (mScenario) + { + case LOGOUT_SWITCH_CHARACTER: + if (mPassToken) + { + *mPassToken = msg.readString(32); + mPassToken = NULL; + } + if (mLoggedOutChat) state = STATE_RECONNECT_ACCOUNT; + break; + + case LOGOUT_SWITCH_ACCOUNTSERVER: + if (mLoggedOutAccount && mLoggedOutChat) + state = STATE_SWITCH_ACCOUNTSERVER; + break; + + case LOGOUT_EXIT: + default: + if (mLoggedOutAccount && mLoggedOutChat) + state = STATE_FORCE_QUIT; + break; + } + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Gameserver: Not logged in"; + break; + default: + errorMessage = "Gameserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + case CPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + mLoggedOutChat = true; + + switch (mScenario) + { + case LOGOUT_SWITCH_CHARACTER: + if (mLoggedOutGame) state = STATE_RECONNECT_ACCOUNT; + break; + + case LOGOUT_SWITCH_ACCOUNTSERVER: + if (mLoggedOutAccount && mLoggedOutGame) + state = STATE_SWITCH_ACCOUNTSERVER; + break; + + case LOGOUT_EXIT: + default: + if (mLoggedOutAccount && mLoggedOutGame) + { + state = STATE_FORCE_QUIT; + } + break; + } + } + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Chatserver: Not logged in"; + break; + default: + errorMessage = "Chatserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + } +} + +void +LogoutHandler::setScenario(unsigned short scenario, std::string* passToken) +{ + mScenario = scenario; + mPassToken = passToken; +} + +void +LogoutHandler::reset() +{ + mPassToken = NULL; + mScenario = LOGOUT_EXIT; + mLoggedOutAccount = false; + mLoggedOutGame = false; + mLoggedOutChat = false; +} diff --git a/src/net/logouthandler.h b/src/net/logouthandler.h new file mode 100644 index 00000000..369eaa80 --- /dev/null +++ b/src/net/logouthandler.h @@ -0,0 +1,62 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_LOGOUTHANDLER_H +#define _TMW_NET_LOGOUTHANDLER_H + +#include <string> + +#include "messagehandler.h" + +/** + * The different scenarios for which LogoutHandler can be used + */ +enum { + LOGOUT_EXIT, + LOGOUT_SWITCH_ACCOUNTSERVER, + LOGOUT_SWITCH_CHARACTER +}; + +class LogoutHandler : public MessageHandler +{ + public: + LogoutHandler(); + + void handleMessage(MessageIn &msg); + + void setScenario(unsigned short scenario, + std::string* passToken = NULL); + + void reset(); + + void setAccountLoggedOut(){ mLoggedOutAccount = true; } + void setGameLoggedOut(){ mLoggedOutGame = true; } + void setChatLoggedOut(){ mLoggedOutChat = true; } + + private: + std::string* mPassToken; + unsigned short mScenario; + bool mLoggedOutAccount; + bool mLoggedOutGame; + bool mLoggedOutChat; +}; + +#endif diff --git a/src/net/messagehandler.cpp b/src/net/messagehandler.cpp index f1561a31..a765d0e8 100644 --- a/src/net/messagehandler.cpp +++ b/src/net/messagehandler.cpp @@ -22,21 +22,33 @@ #include <cassert> #include "messagehandler.h" +#ifdef TMWSERV_SUPPORT #include "network.h" +#else +#include "ea/network.h" +#endif -MessageHandler::MessageHandler(): - mNetwork(0) +MessageHandler::MessageHandler() +#ifdef EATHENA_SUPPORT + : mNetwork(0) +#endif { } MessageHandler::~MessageHandler() { +#ifdef TMWSERV_SUPPORT + Net::unregisterHandler(this); +#else if (mNetwork) mNetwork->unregisterHandler(this); +#endif } +#ifdef EATHENA_SUPPORT void MessageHandler::setNetwork(Network *network) { assert(!(network && mNetwork)); mNetwork = network; } +#endif diff --git a/src/net/messagehandler.h b/src/net/messagehandler.h index 45cdf8cd..261a8351 100644 --- a/src/net/messagehandler.h +++ b/src/net/messagehandler.h @@ -25,8 +25,13 @@ #include <SDL_types.h> class MessageIn; +#ifdef EATHENA_SUPPORT class Network; +#endif +/** + * \ingroup Network + */ class MessageHandler { public: @@ -35,12 +40,14 @@ class MessageHandler MessageHandler(); virtual ~MessageHandler(); - virtual void handleMessage(MessageIn *msg) =0; + virtual void handleMessage(MessageIn &msg) = 0; +#ifdef EATHENA_SUPPORT void setNetwork(Network *network); protected: Network *mNetwork; +#endif }; #endif diff --git a/src/net/messagein.cpp b/src/net/messagein.cpp index a288d936..813b440f 100644 --- a/src/net/messagein.cpp +++ b/src/net/messagein.cpp @@ -19,11 +19,16 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <cassert> +#include "messagein.h" + +#ifdef TMWSERV_SUPPORT +#include <enet/enet.h> +#else #include <SDL.h> #include <SDL_endian.h> +#endif -#include "messagein.h" +#include <cassert> #define MAKEWORD(low,high) \ ((unsigned short)(((unsigned char)(low)) | \ @@ -38,32 +43,68 @@ MessageIn::MessageIn(const char *data, unsigned int length): mId = readInt16(); } -Sint8 MessageIn::readInt8() +int MessageIn::readInt8() { - assert(mPos < mLength); - return mData[mPos++]; + int value = -1; + if (mPos < mLength) + { + value = (unsigned char) mData[mPos]; + } + mPos += 1; + return value; } -Sint16 MessageIn::readInt16() +int MessageIn::readInt16() { - assert(mPos + 2 <= mLength); - mPos += 2; + int value = -1; + if (mPos + 2 <= mLength) + { +#ifdef TMWSERV_SUPPORT + uint16_t t; + memcpy(&t, mData + mPos, 2); + value = (unsigned short) ENET_NET_TO_HOST_16(t); +#else #if SDL_BYTEORDER == SDL_BIG_ENDIAN - return SDL_Swap16(*(Sint16*)(mData + (mPos - 2))); + value = SDL_Swap16(*(Sint16*)(mData + mPos)); #else - return (*(Sint16*)(mData + (mPos - 2))); + value = (*(Sint16*)(mData + mPos)); #endif +#endif // TMWSERV_SUPPORT + } + mPos += 2; + return value; } -Sint32 MessageIn::readInt32() +int MessageIn::readInt32() { - assert(mPos + 4 <= mLength); - mPos += 4; + int value = -1; + if (mPos + 4 <= mLength) + { +#ifdef TMWSERV_SUPPORT + uint32_t t; + memcpy(&t, mData + mPos, 4); + value = ENET_NET_TO_HOST_32(t); +#else #if SDL_BYTEORDER == SDL_BIG_ENDIAN - return SDL_Swap32(*(Sint32*)(mData + (mPos - 4))); + value = SDL_Swap32(*(Sint32*)(mData + mPos)); #else - return (*(Sint32*)(mData + (mPos - 4))); + value = (*(Sint32*)(mData + mPos)); #endif +#endif // TMWSERV_SUPPORT + } + mPos += 4; + return value; +} + +void MessageIn::readCoordinates(Uint16 &x, Uint16 &y) +{ + if (mPos + 3 <= mLength) + { + unsigned char const *p = reinterpret_cast< unsigned char const * >(mData + mPos); + x = p[0] | ((p[1] & 0x07) << 8); + y = (p[1] >> 3) | ((p[2] & 0x3F) << 5); + } + mPos += 3; } void MessageIn::readCoordinates(Uint16 &x, Uint16 &y, Uint8 &direction) @@ -164,21 +205,3 @@ std::string MessageIn::readString(int length) mPos += length; return readString; } - -Sint8& operator<<(Sint8 &lhs, MessageIn &msg) -{ - lhs = msg.readInt8(); - return lhs; -} - -Sint16& operator<<(Sint16 &lhs, MessageIn &msg) -{ - lhs = msg.readInt16(); - return lhs; -} - -Sint32& operator<<(Sint32 &lhs, MessageIn &msg) -{ - lhs = msg.readInt32(); - return lhs; -} diff --git a/src/net/messagein.h b/src/net/messagein.h index 0ff6e78a..0d0e9981 100644 --- a/src/net/messagein.h +++ b/src/net/messagein.h @@ -27,13 +27,11 @@ /** * Used for parsing an incoming message. + * + * \ingroup Network */ class MessageIn { - friend Sint8& operator<<(Sint8 &lhs, MessageIn &msg); - friend Sint16& operator<<(Sint16 &lhs, MessageIn &msg); - friend Sint32& operator<<(Sint32 &lhs, MessageIn &msg); - public: /** * Constructor. @@ -43,16 +41,27 @@ class MessageIn /** * Returns the message ID. */ - short getId() { return mId; } + int getId() const { return mId; } /** * Returns the message length. */ - unsigned int getLength() { return mLength; } + unsigned int getLength() const { return mLength; } + + /** + * Returns the length of unread data. + */ + unsigned int getUnreadLength() const { return mLength - mPos; } - Sint8 readInt8(); /**< Reads a byte. */ - Sint16 readInt16(); /**< Reads a short. */ - Sint32 readInt32(); /**< Reads a long. */ + int readInt8(); /**< Reads a byte. */ + int readInt16(); /**< Reads a short. */ + int readInt32(); /**< Reads a long. */ + + /** + * Reads a 3-byte block containing tile-based coordinates. Used by + * tmwserv. + */ + void readCoordinates(Uint16 &x, Uint16 &y); /** * Reads a special 3 byte block used by eAthena, containing x and y @@ -82,8 +91,14 @@ class MessageIn private: const char* mData; /**< The message data. */ unsigned int mLength; /**< The length of the data. */ - unsigned int mPos; /**< The position in the data. */ - short mId; /**< The message ID. */ + unsigned short mId; /**< The message ID. */ + + /** + * Actual position in the packet. From 0 to packet->length. + * A value bigger than packet->length means EOP was reached when + * reading it. + */ + unsigned int mPos; }; #endif diff --git a/src/net/messageout.cpp b/src/net/messageout.cpp index bf4957be..f7ab6b41 100644 --- a/src/net/messageout.cpp +++ b/src/net/messageout.cpp @@ -19,95 +19,131 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <cstring> +#include "messageout.h" + +#ifdef TMWSERV_SUPPORT +#include <enet/enet.h> +#else +#include "ea/network.h" #include <SDL.h> #include <SDL_endian.h> -#include <string> +#endif -#include "messageout.h" -#include "network.h" +#include <cstring> +#include <string> +#ifdef TMWSERV_SUPPORT +MessageOut::MessageOut(short id): + mData(0), +#else MessageOut::MessageOut(Network *network): mNetwork(network), - mData(0), +#endif mDataSize(0), mPos(0) { +#ifdef TMWSERV_SUPPORT + writeInt16(id); +#else mData = mNetwork->mOutBuffer + mNetwork->mOutSize; +#endif +} + +#ifdef TMWSERV_SUPPORT +MessageOut::~MessageOut() +{ + free(mData); +} + +void MessageOut::expand(size_t bytes) +{ + mData = (char*)realloc(mData, bytes); + mDataSize = bytes; } +#endif void MessageOut::writeInt8(Sint8 value) { +#ifdef TMWSERV_SUPPORT + expand(mPos + 1); +#else + mNetwork->mOutSize += 1; +#endif mData[mPos] = value; - mPos += sizeof(Sint8); - mNetwork->mOutSize+= sizeof(Sint8); + mPos += 1; } void MessageOut::writeInt16(Sint16 value) { +#ifdef TMWSERV_SUPPORT + expand(mPos + 2); + uint16_t t = ENET_HOST_TO_NET_16(value); + memcpy(mData + mPos, &t, 2); +#else #if SDL_BYTEORDER == SDL_BIG_ENDIAN (*(Sint16 *)(mData + mPos)) = SDL_Swap16(value); #else (*(Sint16 *)(mData + mPos)) = value; #endif - mPos += sizeof(Sint16); - mNetwork->mOutSize += sizeof(Sint16); + mNetwork->mOutSize += 2; +#endif // TMWSERV_SUPPORT + mPos += 2; } void MessageOut::writeInt32(Sint32 value) { +#ifdef TMWSERV_SUPPORT + expand(mPos + 4); + uint32_t t = ENET_HOST_TO_NET_32(value); + memcpy(mData + mPos, &t, 4); +#else #if SDL_BYTEORDER == SDL_BIG_ENDIAN (*(Sint32 *)(mData + mPos)) = SDL_Swap32(value); #else (*(Sint32 *)(mData + mPos)) = value; #endif - mPos += sizeof(Sint32); - mNetwork->mOutSize += sizeof(Sint32); + mNetwork->mOutSize += 4; +#endif // TMWSERV_SUPPORT + mPos += 4; } void MessageOut::writeString(const std::string &string, int length) { - std::string toWrite = string; - + int stringLength = string.length(); if (length < 0) { // Write the length at the start if not fixed - writeInt16(string.length()); + writeInt16(stringLength); + length = stringLength; } - else + else if (length < stringLength) { // Make sure the length of the string is no longer than specified - toWrite = string.substr(0, length); + stringLength = length; } +#ifdef TMWSERV_SUPPORT + expand(mPos + length); +#else + mNetwork->mOutSize += length; +#endif // Write the actual string - memcpy(&mData[mPos], (void*)toWrite.c_str(), toWrite.length()); - mPos += toWrite.length(); - mNetwork->mOutSize += toWrite.length(); + memcpy(mData + mPos, string.c_str(), stringLength); // Pad remaining space with zeros - if (length > (int)toWrite.length()) + if (length > stringLength) { - memset(&mData[mPos], '\0', length - toWrite.length()); - mPos += length - toWrite.length(); - mNetwork->mOutSize += length - toWrite.length(); + memset(mData + mPos + stringLength, '\0', length - stringLength); } + mPos += length; } -MessageOut& operator<<(MessageOut &msg, const Sint8 &rhs) -{ - msg.writeInt8(rhs); - return msg; -} - -MessageOut& operator<<(MessageOut &msg, const Sint16 &rhs) +char *MessageOut::getData() const { - msg.writeInt16(rhs); - return msg; + return mData; } -MessageOut& operator<<(MessageOut &msg, const Sint32 &rhs) +unsigned int MessageOut::getDataSize() const { - msg.writeInt32(rhs); - return msg; + return mDataSize; } diff --git a/src/net/messageout.h b/src/net/messageout.h index b3a4ef68..bc701b92 100644 --- a/src/net/messageout.h +++ b/src/net/messageout.h @@ -25,26 +25,38 @@ #include <iosfwd> #include <SDL_types.h> +#ifdef EATHENA_SUPPORT class Network; +#endif /** * Used for building an outgoing message. + * + * With tmwserv, the message is sent using Net::Connection::send() when + * finished. + * + * \ingroup Network */ class MessageOut { - friend MessageOut& operator<<(MessageOut &msg, const Sint8 &rhs); - friend MessageOut& operator<<(MessageOut &msg, const Sint16 &rhs); - friend MessageOut& operator<<(MessageOut &msg, const Sint32 &rhs); - public: /** * Constructor. */ +#ifdef TMWSERV_SUPPORT + MessageOut(short id); + + /** + * Destructor. + */ + ~MessageOut(); +#else MessageOut(Network *network); +#endif void writeInt8(Sint8 value); /**< Writes a byte. */ void writeInt16(Sint16 value); /**< Writes a short. */ - void writeInt32(Sint32 value); /**< Writes a long. */ + void writeInt32(Sint32 value); /**< Writes a long. */ /** * Writes a string. If a fixed length is not given (-1), it is stored @@ -52,8 +64,29 @@ class MessageOut */ void writeString(const std::string &string, int length = -1); + /** + * Returns the content of the message. + */ + char *getData() const; + + /** + * Returns the length of the data. + */ + unsigned int getDataSize() const; + private: +#ifdef TMWSERV_SUPPORT + /** + * Expand the packet data to be able to hold more data. + * + * NOTE: For performance enhancements this method could allocate extra + * memory in advance instead of expanding size every time more data is + * added. + */ + void expand(size_t size); +#else Network *mNetwork; +#endif char *mData; /**< Data building up. */ unsigned int mDataSize; /**< Size of data. */ diff --git a/src/net/network.cpp b/src/net/network.cpp index 3fa046c4..57e368e2 100644 --- a/src/net/network.cpp +++ b/src/net/network.cpp @@ -1,436 +1,169 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <sstream> - -#include "messagehandler.h" -#include "messagein.h" #include "network.h" -#include "../log.h" -#include "../utils/stringutils.h" - -/** Warning: buffers and other variables are shared, - so there can be only one connection active at a time */ - -short packet_lengths[] = { - 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -// #0x0040 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2, - 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6, -// #0x0080 - 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0, - 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, - 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, - 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, -// #0x00C0 - 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27, - 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, - 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, - 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, -// #0x0100 - 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1, - 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16, - 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1, - 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26, -// #0x0140 - 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6, - 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42, - -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182, - 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1, -// #0x0180 - 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, - 90, 86, 24, 6, 30,102, 9, 4, 8, 4, 14, 10, 4, 6, 2, 6, - 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4, - 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3, -// #0x01C0 - 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 29, 6, 28, - 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6, - 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, - -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, -// #0x200 - 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -}; - -const unsigned int BUFFER_SIZE = 65536; +#include <enet/enet.h> -int networkThread(void *data) -{ - Network *network = static_cast<Network*>(data); - - if (!network->realConnect()) - return -1; +#include <map> - network->receive(); +#include "connection.h" +#include "internal.h" +#include "messagehandler.h" +#include "messagein.h" - return 0; -} +#include "../log.h" -Network::Network(): - mSocket(0), - mAddress(), mPort(0), - mInBuffer(new char[BUFFER_SIZE]), - mOutBuffer(new char[BUFFER_SIZE]), - mInSize(0), mOutSize(0), - mToSkip(0), - mState(IDLE), - mWorkerThread(0) -{ - mMutex = SDL_CreateMutex(); +/** + * The local host which is shared for all outgoing connections. + */ +namespace { + ENetHost *client; } -Network::~Network() -{ - clearHandlers(); - - if (mState != IDLE && mState != NET_ERROR) - disconnect(); - - SDL_DestroyMutex(mMutex); - - delete[] mInBuffer; - delete[] mOutBuffer; -} +typedef std::map<unsigned short, MessageHandler*> MessageHandlers; +typedef MessageHandlers::iterator MessageHandlerIterator; +static MessageHandlers mMessageHandlers; -bool Network::connect(const std::string &address, short port) +void Net::initialize() { - if (mState != IDLE && mState != NET_ERROR) + if (enet_initialize()) { - logger->log("Tried to connect an already connected socket!"); - return false; + logger->error("Failed to initialize ENet."); } - if (address.empty()) + client = enet_host_create(NULL, 3, 0, 0); + + if (!client) { - setError("Empty address given to Network::connect()!"); - return false; + logger->error("Failed to create the local host."); } +} - logger->log("Network::Connecting to %s:%i", address.c_str(), port); - - mAddress = address; - mPort = port; - - // Reset to sane values - mOutSize = 0; - mInSize = 0; - mToSkip = 0; +void Net::finalize() +{ + if (!client) + return; // Wasn't initialized at all - mState = CONNECTING; - mWorkerThread = SDL_CreateThread(networkThread, this); - if (!mWorkerThread) - { - setError("Unable to create network worker thread"); - return false; + if (Net::connections) { + logger->error("Tried to shutdown the network subsystem while there " + "are network connections left!"); } - return true; + clearHandlers(); + enet_deinitialize(); } -void Network::disconnect() +Net::Connection *Net::getConnection() { - mState = IDLE; - - if (mWorkerThread) + if (!client) { - SDL_WaitThread(mWorkerThread, NULL); - mWorkerThread = NULL; + logger->error("Tried to instantiate a network object before " + "initializing the network subsystem!"); } - if (mSocket) - { - SDLNet_TCP_Close(mSocket); - mSocket = 0; - } + return new Net::Connection(client); } -void Network::registerHandler(MessageHandler *handler) +void Net::registerHandler(MessageHandler *handler) { for (const Uint16 *i = handler->handledMessages; *i; i++) { mMessageHandlers[*i] = handler; } - - handler->setNetwork(this); } -void Network::unregisterHandler(MessageHandler *handler) +void Net::unregisterHandler(MessageHandler *handler) { for (const Uint16 *i = handler->handledMessages; *i; i++) { mMessageHandlers.erase(*i); } - - handler->setNetwork(0); } -void Network::clearHandlers() +void Net::clearHandlers() { - MessageHandlerIterator i; - for (i = mMessageHandlers.begin(); i != mMessageHandlers.end(); i++) - { - i->second->setNetwork(0); - } mMessageHandlers.clear(); } -void Network::dispatchMessages() -{ - while (messageReady()) - { - MessageIn msg = getNextMessage(); - - MessageHandlerIterator iter = mMessageHandlers.find(msg.getId()); - - if (iter != mMessageHandlers.end()) - iter->second->handleMessage(&msg); - else - logger->log("Unhandled packet: %x", msg.getId()); - - skip(msg.getLength()); - } -} - -void Network::flush() -{ - if (!mOutSize || mState != CONNECTED) - return; - - int ret; - - - SDL_mutexP(mMutex); - ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize); - if (ret < (int)mOutSize) - { - setError("Error in SDLNet_TCP_Send(): " + - std::string(SDLNet_GetError())); - } - mOutSize = 0; - SDL_mutexV(mMutex); -} - -void Network::skip(int len) -{ - SDL_mutexP(mMutex); - mToSkip += len; - if (!mInSize) - { - SDL_mutexV(mMutex); - return; - } - if (mInSize >= mToSkip) - { - mInSize -= mToSkip; - memmove(mInBuffer, mInBuffer + mToSkip, mInSize); - mToSkip = 0; - } - else - { - mToSkip -= mInSize; - mInSize = 0; - } - SDL_mutexV(mMutex); -} - -bool Network::messageReady() -{ - int len = -1; - - SDL_mutexP(mMutex); - if (mInSize >= 2) - { - len = packet_lengths[readWord(0)]; - - if (len == -1 && mInSize > 4) - len = readWord(2); - - } - - bool ret = (mInSize >= static_cast<unsigned int>(len)); - SDL_mutexV(mMutex); - - return ret; -} - -MessageIn Network::getNextMessage() +/** + * Dispatches a message to the appropriate message handler and + * destroys it afterwards. + */ +namespace { - while (!messageReady()) + void dispatchMessage(ENetPacket *packet) { - if (mState == NET_ERROR) - break; - } - - SDL_mutexP(mMutex); - int msgId = readWord(0); - int len = packet_lengths[msgId]; - - if (len == -1) - len = readWord(2); - -#ifdef DEBUG - logger->log("Received packet 0x%x of length %d", msgId, len); -#endif + MessageIn msg((const char *)packet->data, packet->dataLength); - MessageIn msg(mInBuffer, len); - SDL_mutexV(mMutex); - - return msg; -} - -bool Network::realConnect() -{ - IPaddress ipAddress; - - if (SDLNet_ResolveHost(&ipAddress, mAddress.c_str(), mPort) == -1) - { - std::string error = "Unable to resolve host \"" + mAddress + "\""; - setError(error); - logger->log("SDLNet_ResolveHost: %s", error.c_str()); - return false; - } + MessageHandlerIterator iter = mMessageHandlers.find(msg.getId()); - mState = CONNECTING; + if (iter != mMessageHandlers.end()) { + //logger->log("Received packet %x (%i B)", + // msg.getId(), msg.getLength()); + iter->second->handleMessage(msg); + } + else { + logger->log("Unhandled packet %x (%i B)", + msg.getId(), msg.getLength()); + } - mSocket = SDLNet_TCP_Open(&ipAddress); - if (!mSocket) - { - logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError()); - setError(SDLNet_GetError()); - return false; + // Clean up the packet now that we're done using it. + enet_packet_destroy(packet); } - - logger->log("Network::Started session with %s:%i", - ipToString(ipAddress.host), ipAddress.port); - - mState = CONNECTED; - - return true; } -void Network::receive() +void Net::flush() { - SDLNet_SocketSet set; - - if (!(set = SDLNet_AllocSocketSet(1))) - { - setError("Error in SDLNet_AllocSocketSet(): " + - std::string(SDLNet_GetError())); - return; - } - - if (SDLNet_TCP_AddSocket(set, mSocket) == -1) - { - setError("Error in SDLNet_AddSocket(): " + - std::string(SDLNet_GetError())); - } + ENetEvent event; - while (mState == CONNECTED) + // Wait up to 10 milliseconds for an event. + while (enet_host_service(client, &event, 10) > 0) { - // TODO Try to get this to block all the time while still being able - // to escape the loop - int numReady = SDLNet_CheckSockets(set, ((Uint32)500)); - int ret; - switch (numReady) + switch (event.type) { - case -1: - logger->log("Error: SDLNet_CheckSockets"); - // FALLTHROUGH - case 0: + case ENET_EVENT_TYPE_CONNECT: + logger->log("Connected to port %d.", event.peer->address.port); + // Store any relevant server information here. + event.peer->data = 0; break; - case 1: - // Receive data from the socket - SDL_mutexP(mMutex); - ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize, BUFFER_SIZE - mInSize); + case ENET_EVENT_TYPE_RECEIVE: + dispatchMessage(event.packet); + break; + + case ENET_EVENT_TYPE_DISCONNECT: + logger->log("Disconnected."); + // Reset the server information. + event.peer->data = 0; + break; - if (!ret) - { - // We got disconnected - mState = IDLE; - logger->log("Disconnected."); - } - else if (ret < 0) - { - setError("Error in SDLNet_TCP_Recv(): " + - std::string(SDLNet_GetError())); - } - else { - mInSize += ret; - if (mToSkip) - { - if (mInSize >= mToSkip) - { - mInSize -= mToSkip; - memmove(mInBuffer, mInBuffer + mToSkip, mInSize); - mToSkip = 0; - } - else - { - mToSkip -= mInSize; - mInSize = 0; - } - } - } - SDL_mutexV(mMutex); + case ENET_EVENT_TYPE_NONE: + logger->log("No event during 10 milliseconds."); break; default: - // more than one socket is ready.. - // this should not happen since we only listen once socket. - std::stringstream errorStream; - errorStream << "Error in SDLNet_TCP_Recv(), " << numReady - << " sockets are ready: " << SDLNet_GetError(); - setError(errorStream.str()); + logger->log("Unhandled enet event."); break; } } - - if (SDLNet_TCP_DelSocket(set, mSocket) == -1) - { - logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError()); - } - - SDLNet_FreeSocketSet(set); -} - -void Network::setError(const std::string& error) -{ - logger->log("Network error: %s", error.c_str()); - mError = error; - mState = NET_ERROR; -} - -Uint16 Network::readWord(int pos) -{ -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - return SDL_Swap16((*(Uint16*)(mInBuffer+(pos)))); -#else - return (*(Uint16*)(mInBuffer+(pos))); -#endif } diff --git a/src/net/network.h b/src/net/network.h index 02fe7538..13576e79 100644 --- a/src/net/network.h +++ b/src/net/network.h @@ -1,118 +1,79 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef NETWORK_ -#define NETWORK_ +#ifndef _TMW_NET_NETWORK_H +#define _TMW_NET_NETWORK_H -#include <map> -#include <SDL_net.h> -#include <SDL_thread.h> -#include <string> +#include <iosfwd> /** - * Protocol version, reported to the eAthena char and mapserver who can adjust - * the protocol accordingly. + * \defgroup Network Core network layer */ -#define CLIENT_PROTOCOL_VERSION 1 class MessageHandler; -class MessageIn; +class MessageOut; -class Network; - -class Network +/** + * \ingroup Network + */ +namespace Net { - public: - friend int networkThread(void *data); - friend class MessageOut; - - Network(); - - ~Network(); - - bool connect(const std::string &address, short port); - - void disconnect(); - - void registerHandler(MessageHandler *handler); - - void unregisterHandler(MessageHandler *handler); - - void clearHandlers(); - - int getState() const { return mState; } - - const std::string& getError() const { return mError; } - - bool isConnected() const { return mState == CONNECTED; } - - int getInSize() const { return mInSize; } - - void skip(int len); - - bool messageReady(); - - MessageIn getNextMessage(); - - void dispatchMessages(); - - void flush(); - - // ERROR replaced by NET_ERROR because already defined in Windows - enum { - IDLE, - CONNECTED, - CONNECTING, - DATA, - NET_ERROR - }; - - protected: - void setError(const std::string& error); - - Uint16 readWord(int pos); - - bool realConnect(); - - void receive(); - - TCPsocket mSocket; - - std::string mAddress; - short mPort; - - char *mInBuffer, *mOutBuffer; - unsigned int mInSize, mOutSize; - - unsigned int mToSkip; - - int mState; - std::string mError; - - SDL_Thread *mWorkerThread; - SDL_mutex *mMutex; - - typedef std::map<Uint16, MessageHandler*> MessageHandlers; - typedef MessageHandlers::iterator MessageHandlerIterator; - MessageHandlers mMessageHandlers; -}; + class Connection; + + /** + * Initializes the network subsystem. + */ + void initialize(); + + /** + * Finalizes the network subsystem. + */ + void finalize(); + + /** + * Returns a new Connection object. Should be deleted by the caller. + */ + Connection *getConnection(); + + /** + * Registers a message handler. A message handler handles a certain + * subset of incoming messages. + */ + void registerHandler(MessageHandler *handler); + + /** + * Unregisters a message handler. + */ + void unregisterHandler(MessageHandler *handler); + + /** + * Clears all registered message handlers. + */ + void clearHandlers(); + + /* + * Handles all events and dispatches incoming messages to the + * registered handlers + */ + void flush(); +} #endif diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp index a6dc216b..30507537 100644 --- a/src/net/npchandler.cpp +++ b/src/net/npchandler.cpp @@ -1,111 +1,86 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "messagein.h" #include "npchandler.h" + +#include "messagein.h" #include "protocol.h" #include "../beingmanager.h" -#include "../localplayer.h" #include "../npc.h" -#include "../gui/npc_text.h" -#include "../gui/npcintegerdialog.h" #include "../gui/npclistdialog.h" -#include "../gui/npcstringdialog.h" +#include "../gui/npcpostdialog.h" +#include "../gui/npc_text.h" -extern NpcIntegerDialog *npcIntegerDialog; extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; -extern NpcStringDialog *npcStringDialog; +extern NpcPostDialog *npcPostDialog; NPCHandler::NPCHandler() { static const Uint16 _messages[] = { - SMSG_NPC_CHOICE, - SMSG_NPC_MESSAGE, - SMSG_NPC_NEXT, - SMSG_NPC_CLOSE, - SMSG_NPC_INT_INPUT, - SMSG_NPC_STR_INPUT, + GPMSG_NPC_CHOICE, + GPMSG_NPC_POST, + GPMSG_NPC_MESSAGE, + GPMSG_NPC_ERROR, 0 }; handledMessages = _messages; } -void NPCHandler::handleMessage(MessageIn *msg) +void NPCHandler::handleMessage(MessageIn &msg) { - int id; - - switch (msg->getId()) + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::NPC) { - case SMSG_NPC_CHOICE: - msg->readInt16(); // length - id = msg->readInt32(); - player_node->setAction(LocalPlayer::STAND); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcListDialog->parseItems(msg->readString(msg->getLength() - 8)); - npcListDialog->setVisible(true); - break; - - case SMSG_NPC_MESSAGE: - msg->readInt16(); // length - id = msg->readInt32(); - player_node->setAction(LocalPlayer::STAND); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcTextDialog->addText(msg->readString(msg->getLength() - 8)); - npcListDialog->setVisible(false); - npcTextDialog->setVisible(true); - break; + return; + } - case SMSG_NPC_CLOSE: - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcTextDialog->showCloseButton(); - break; + current_npc = static_cast< NPC * >(being); - case SMSG_NPC_NEXT: - // Next button in NPC dialog, currently unused - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcTextDialog->showNextButton(); + switch (msg.getId()) + { + case GPMSG_NPC_CHOICE: + npcListDialog->reset(); + while (msg.getUnreadLength()) + { + npcListDialog->addItem(msg.readString()); + } + npcListDialog->setVisible(true); break; - case SMSG_NPC_INT_INPUT: - // Request for an integer - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcIntegerDialog->setRange(0, 2147483647); - npcIntegerDialog->setDefaultValue(0); - npcIntegerDialog->setVisible(true); - npcIntegerDialog->requestFocus(); + case GPMSG_NPC_POST: + npcTextDialog->setVisible(false); + npcPostDialog->clear(); + npcPostDialog->setVisible(true); break; - case SMSG_NPC_STR_INPUT: - // Request for a string - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcStringDialog->setValue(""); - npcStringDialog->setVisible(true); - npcStringDialog->requestFocus(); + case GPMSG_NPC_ERROR: + current_npc = NULL; + case GPMSG_NPC_MESSAGE: + npcTextDialog->addText(msg.readString(msg.getUnreadLength())); + npcListDialog->setVisible(false); + npcTextDialog->setVisible(true); + npcPostDialog->setVisible(false); break; } } diff --git a/src/net/npchandler.h b/src/net/npchandler.h index 7ac962eb..18ab0a05 100644 --- a/src/net/npchandler.h +++ b/src/net/npchandler.h @@ -29,7 +29,7 @@ class NPCHandler : public MessageHandler public: NPCHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/partyhandler.cpp b/src/net/partyhandler.cpp index 96200add..60c51821 100644 --- a/src/net/partyhandler.cpp +++ b/src/net/partyhandler.cpp @@ -1,122 +1,103 @@ /* * The Mana World - * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net> + * Copyright 2008 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <guichan/actionlistener.hpp> - +#include <iostream> #include "partyhandler.h" + #include "protocol.h" #include "messagein.h" -#include "../gui/chat.h" -#include "../gui/confirm_dialog.h" +#include "chatserver/chatserver.h" -#include "../beingmanager.h" -#include "../party.h" +#include "../gui/chat.h" +#include "../gui/partywindow.h" +#include "../log.h" +#include "../localplayer.h" -PartyHandler::PartyHandler(Party *party) : mParty(party) +PartyHandler::PartyHandler() { static const Uint16 _messages[] = { - SMSG_PARTY_CREATE, - SMSG_PARTY_INFO, - SMSG_PARTY_INVITE, - SMSG_PARTY_INVITED, - SMSG_PARTY_SETTINGS, - SMSG_PARTY_MEMBER_INFO, - SMSG_PARTY_LEAVE, - SMSG_PARTY_UPDATE_HP, - SMSG_PARTY_UPDATE_COORDS, - SMSG_PARTY_MESSAGE, + CPMSG_PARTY_INVITE_RESPONSE, + CPMSG_PARTY_INVITED, + CPMSG_PARTY_ACCEPT_INVITE_RESPONSE, + CPMSG_PARTY_QUIT_RESPONSE, + CPMSG_PARTY_NEW_MEMBER, + CPMSG_PARTY_MEMBER_LEFT, 0 }; handledMessages = _messages; + } -void PartyHandler::handleMessage(MessageIn *msg) +void PartyHandler::handleMessage(MessageIn &msg) { - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_PARTY_CREATE: - mParty->createResponse(msg->readInt8()); - break; - case SMSG_PARTY_INFO: - break; - case SMSG_PARTY_INVITE: + case CPMSG_PARTY_INVITE_RESPONSE: + { + if (msg.readInt8() == ERRMSG_OK) { - std::string nick = msg->readString(24); - int status = msg->readInt8(); - mParty->inviteResponse(nick, status); - break; + } - case SMSG_PARTY_INVITED: + } break; + + case CPMSG_PARTY_INVITED: + { + std::string inviter = msg.readString(); + partyWindow->showPartyInvite(inviter); + } break; + + case CPMSG_PARTY_ACCEPT_INVITE_RESPONSE: + { + if (msg.readInt8() == ERRMSG_OK) { - int id = msg->readInt32(); - Being *being = beingManager->findBeing(id); - if (!being) - { - break; - } - std::string nick; - int gender = 0; - std::string partyName = ""; - if (being->getType() != Being::PLAYER) - { - nick = ""; - } - else - { - nick = being->getName(); - gender = being->getGender(); - partyName = msg->readString(24); - } - mParty->invitedAsk(nick, gender, partyName); - break; + player_node->setInParty(true); + chatWindow->chatLog("Joined party"); } - case SMSG_PARTY_SETTINGS: - break; - case SMSG_PARTY_MEMBER_INFO: - break; - case SMSG_PARTY_LEAVE: + } + + case CPMSG_PARTY_QUIT_RESPONSE: + { + if (msg.readInt8() == ERRMSG_OK) { - /*int id = */msg->readInt32(); - std::string nick = msg->readString(24); - /*int fail = */msg->readInt8(); - mParty->leftResponse(nick); - break; - } - case SMSG_PARTY_UPDATE_HP: - break; - case SMSG_PARTY_UPDATE_COORDS: - break; - case SMSG_PARTY_MESSAGE: - { // new block to enable local variables - int msgLength = msg->readInt16() - 8; - if (msgLength <= 0) - { - return; - } - int id = msg->readInt32(); - Being *being = beingManager->findBeing(id); - std::string chatMsg = msg->readString(msgLength); - mParty->receiveChat(being, chatMsg); + player_node->setInParty(false); } - break; + } break; + + case CPMSG_PARTY_NEW_MEMBER: + { + msg.readInt16(); // being id + std::string name = msg.readString(); + + chatWindow->chatLog(name + " joined the party"); + + if (!player_node->getInParty()) + player_node->setInParty(true); + + partyWindow->addPartyMember(name); + } break; + + case CPMSG_PARTY_MEMBER_LEFT: + { + partyWindow->removePartyMember(msg.readString()); + } break; } } diff --git a/src/net/partyhandler.h b/src/net/partyhandler.h index fc02bf0a..b4257c34 100644 --- a/src/net/partyhandler.h +++ b/src/net/partyhandler.h @@ -1,39 +1,41 @@ /* * The Mana World - * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net> + * Copyright 2008 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef PARTYHANDLER_H -#define PARTYHANDLER_H +#ifndef _TMW_NET_PARTYHANDLER_H +#define _TMW_NET_PARTYHANDLER_H #include "messagehandler.h" -class Party; +#include <string> class PartyHandler : public MessageHandler { - public: - PartyHandler(Party *party); +public: + PartyHandler(); + + void handleMessage(MessageIn &msg); + +protected: - void handleMessage(MessageIn *msg); - private: - Party *mParty; }; #endif + diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index fc3506fb..b4e2f328 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -1,33 +1,34 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "messagein.h" #include "playerhandler.h" + +#include "messagein.h" #include "protocol.h" #include "../engine.h" #include "../localplayer.h" #include "../log.h" +#include "../particle.h" #include "../npc.h" -#include "../units.h" #include "../gui/buy.h" #include "../gui/chat.h" @@ -39,9 +40,6 @@ #include "../gui/skill.h" #include "../gui/viewport.h" -#include "../utils/stringutils.h" -#include "../utils/gettext.h" - // TODO Move somewhere else OkDialog *weightNotice = NULL; OkDialog *deathNotice = NULL; @@ -52,9 +50,10 @@ extern BuyDialog *buyDialog; extern SellDialog *sellDialog; extern Window *buySellDialog; -// Max. distance we are willing to scroll after a teleport; -// everything beyond will reset the port hard. -static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; +/* Max. distance we are willing to scroll after a teleport; + * everything beyond will reset the port hard. + */ +static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32; /** * Listener used for handling the overweigth message. @@ -86,7 +85,7 @@ namespace { buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); - if (current_npc) current_npc->handleDeath(); + current_npc = 0; } } deathListener; } @@ -94,317 +93,192 @@ namespace { PlayerHandler::PlayerHandler() { static const Uint16 _messages[] = { - SMSG_WALK_RESPONSE, - SMSG_PLAYER_WARP, - SMSG_PLAYER_STAT_UPDATE_1, - SMSG_PLAYER_STAT_UPDATE_2, - SMSG_PLAYER_STAT_UPDATE_3, - SMSG_PLAYER_STAT_UPDATE_4, - SMSG_PLAYER_STAT_UPDATE_5, - SMSG_PLAYER_STAT_UPDATE_6, - SMSG_PLAYER_ARROW_MESSAGE, + GPMSG_PLAYER_MAP_CHANGE, + GPMSG_PLAYER_SERVER_CHANGE, + GPMSG_PLAYER_ATTRIBUTE_CHANGE, + GPMSG_PLAYER_EXP_CHANGE, + GPMSG_LEVELUP, + GPMSG_LEVEL_PROGRESS, + GPMSG_RAISE_ATTRIBUTE_RESPONSE, + GPMSG_LOWER_ATTRIBUTE_RESPONSE, 0 }; handledMessages = _messages; } -void PlayerHandler::handleMessage(MessageIn *msg) +void PlayerHandler::handleMessage(MessageIn &msg) { - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_WALK_RESPONSE: - /* - * This client assumes that all walk messages succeed, - * and that the server will send a correction notice - * otherwise. - */ + case GPMSG_PLAYER_MAP_CHANGE: + handleMapChangeMessage(msg); break; - case SMSG_PLAYER_WARP: - { - std::string mapPath = msg->readString(16); - bool nearby; - Uint16 x = msg->readInt16(); - Uint16 y = msg->readInt16(); - - logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); - - /* - * We must clear the local player's target *before* the call - * to changeMap, as it deletes all beings. - */ - player_node->stopAttack(); - - nearby = (engine->getCurrentMapName() == mapPath); - - // Switch the actual map, deleting the previous one if necessary - engine->changeMap(mapPath); + case GPMSG_PLAYER_SERVER_CHANGE: + { // TODO: Implement reconnecting to another game server + std::string token = msg.readString(32); + std::string address = msg.readString(); + int port = msg.readInt16(); + logger->log("Changing server to %s:%d", address.c_str(), port); + } break; - if (current_npc) current_npc->handleDeath(); - - float scrollOffsetX = 0.0f; - float scrollOffsetY = 0.0f; + case GPMSG_PLAYER_ATTRIBUTE_CHANGE: + { + logger->log("ATTRIBUTE UPDATE:"); + while (msg.getUnreadLength()) + { + int stat = msg.readInt8(); + int base = msg.readInt16(); + int value = msg.readInt16(); + logger->log("%d set to %d %d", stat, base, value); - /* Scroll if neccessary */ - if (!nearby - || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE) - || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE)) + if (stat == BASE_ATTR_HP) { - scrollOffsetX = (x - player_node->mX) * 32; - scrollOffsetY = (y - player_node->mY) * 32; + player_node->setMaxHp(base); + player_node->setHp(value); } + else if (stat < NB_CHARACTER_ATTRIBUTES) + { + if (stat >= CHAR_SKILL_BEGIN && stat < CHAR_SKILL_END + && player_node->getAttributeBase(stat) < base + && player_node->getAttributeBase(stat) > -1) + { + Particle* effect = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0); + player_node->controlParticle(effect); + } - player_node->setAction(Being::STAND); - player_node->mFrame = 0; - player_node->mX = x; - player_node->mY = y; - - logger->log("Adjust scrolling by %d:%d", - (int)scrollOffsetX, - (int)scrollOffsetY); - - viewport->scrollBy(scrollOffsetX, scrollOffsetY); + player_node->setAttributeBase(stat, base); + player_node->setAttributeEffective(stat, value); + } + else + { + logger->log("Warning: server wants to update unknown " + "attribute %d to %d", stat, value); + } } - break; + } break; - case SMSG_PLAYER_STAT_UPDATE_1: + case GPMSG_PLAYER_EXP_CHANGE: + { + logger->log("EXP Update"); + while (msg.getUnreadLength()) { - Sint16 type = msg->readInt16(); - Uint32 value = msg->readInt32(); + int skill = msg.readInt8(); + int current = msg.readInt32(); + int next = msg.readInt32(); - switch (type) + if (skill < CHAR_SKILL_NB) { - //case 0x0000: - // player_node->setWalkSpeed(msg->readInt32()); - // break; - case 0x0005: player_node->mHp = value; break; - case 0x0006: player_node->mMaxHp = value; break; - case 0x0007: player_node->mMp = value; break; - case 0x0008: player_node->mMaxMp = value; break; - case 0x0009: - player_node->mStatsPointsToAttribute = value; - break; - case 0x000b: player_node->mLevel = value; break; - case 0x000c: - player_node->mSkillPoint = value; - skillDialog->update(); - break; - case 0x0018: - if (value >= player_node->mMaxWeight / 2 && - player_node->mTotalWeight < - player_node->mMaxWeight / 2) - { - weightNotice = new OkDialog(_("Message"), - _("You are carrying more than " - "half your weight. You are " - "unable to regain health.")); - weightNotice->addActionListener( - &weightListener); - } - player_node->mTotalWeight = value; - break; - case 0x0019: player_node->mMaxWeight = value; break; - case 0x0029: player_node->ATK = value; break; - case 0x002b: player_node->MATK = value; break; - case 0x002d: player_node->DEF = value; break; - case 0x002e: player_node->DEF_BONUS = value; break; - case 0x002f: player_node->MDEF = value; break; - case 0x0031: player_node->HIT = value; break; - case 0x0032: player_node->FLEE = value; break; - case 0x0035: player_node->mAttackSpeed = value; break; - case 0x0037: player_node->mJobLevel = value; break; + player_node->setExperience(skill, current, next); } - - if (player_node->mHp == 0 && !deathNotice) + else { - static char const *const deadMsg[] = - { - _("You are dead."), - _("We regret to inform you that your character was " - "killed in battle."), - _("You are not that alive anymore."), - _("The cold hands of the grim reaper are grabbing for " - "your soul."), - _("Game Over!"), - _("Insert coin to continue"), - _("No, kids. Your character did not really die. It... " - "err... went to a better place."), - _("Your plan of breaking your enemies weapon by " - "bashing it with your throat failed."), - _("I guess this did not run too well."), - // NetHack reference: - _("Do you want your possessions identified?"), - // Secret of Mana reference: - _("Sadly, no trace of you was ever found..."), - // Final Fantasy VI reference: - _("Annihilated."), - // Earthbound reference: - _("Looks like you got your head handed to you."), - // Leisure Suit Larry 1 reference: - _("You screwed up again, dump your body down the tubes " - "and get you another one."), - // Monty Python references (Dead Parrot sketch mostly): - _("You're not dead yet. You're just resting."), - _("You are no more."), - _("You have ceased to be."), - _("You've expired and gone to meet your maker."), - _("You're a stiff."), - _("Bereft of life, you rest in peace."), - _("If you weren't so animated, you'd be pushing up the " - "daisies."), - _("Your metabolic processes are now history."), - _("You're off the twig."), - _("You've kicked the bucket."), - _("You've shuffled off your mortal coil, run down the " - "curtain and joined the bleedin' choir invisibile."), - _("You are an ex-player."), - _("You're pining for the fjords.") - }; - std::string message(deadMsg[rand()%27]); - - deathNotice = new OkDialog(_("Message"), message); - deathNotice->addActionListener(&deathListener); - player_node->setAction(Being::DEAD); + logger->log("Warning: server wants to update experience of unknown " + "skill %d to %d / %d", skill, current, next); } } - break; + } break; - case SMSG_PLAYER_STAT_UPDATE_2: - switch (msg->readInt16()) { - case 0x0001: - player_node->setXp(msg->readInt32()); - break; - case 0x0002: - player_node->mJobXp = msg->readInt32(); - break; - case 0x0014: { - Uint32 curGp = player_node->mGp; - player_node->mGp = msg->readInt32(); - if (player_node->mGp > curGp) - chatWindow->chatLog(_("You picked up ") + - Units::formatCurrency(player_node->mGp - - curGp), BY_SERVER); - } - break; - case 0x0016: - player_node->mXpForNextLevel = msg->readInt32(); - break; - case 0x0017: - player_node->mJobXpForNextLevel = msg->readInt32(); - break; - } - break; - - case SMSG_PLAYER_STAT_UPDATE_3: - { - Sint32 type = msg->readInt32(); - Sint32 base = msg->readInt32(); - Sint32 bonus = msg->readInt32(); - Sint32 total = base + bonus; + case GPMSG_LEVELUP: + { + player_node->setLevel(msg.readInt16()); + player_node->setCharacterPoints(msg.readInt16()); + player_node->setCorrectionPoints(msg.readInt16()); + Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0); + player_node->controlParticle(effect); + } break; - switch (type) { - case 0x000d: player_node->mAttr[LocalPlayer::STR] = total; - break; - case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total; - break; - case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total; - break; - case 0x0010: player_node->mAttr[LocalPlayer::INT] = total; - break; - case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total; - break; - case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total; - break; - } - } - break; - case SMSG_PLAYER_STAT_UPDATE_4: - { - Sint16 type = msg->readInt16(); - Sint8 fail = msg->readInt8(); - Sint8 value = msg->readInt8(); + case GPMSG_LEVEL_PROGRESS: + { + logger->log("Level Progress Update"); + player_node->setLevelProgress(msg.readInt8()); + } break; - if (fail != 1) - break; - switch (type) { - case 0x000d: player_node->mAttr[LocalPlayer::STR] = value; - break; - case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value; - break; - case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value; - break; - case 0x0010: player_node->mAttr[LocalPlayer::INT] = value; - break; - case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value; - break; - case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value; - break; - } + case GPMSG_RAISE_ATTRIBUTE_RESPONSE: + { + int errCode = msg.readInt8(); + int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN; + switch (errCode) + { + case ATTRIBMOD_OK: + { + // feel(acknowledgment); + } break; + case ATTRIBMOD_INVALID_ATTRIBUTE: + { + logger->log("Warning: Server denied increase of attribute %d (unknown attribute) ", attrNum); + } break; + case ATTRIBMOD_NO_POINTS_LEFT: + { + // when the server says "you got no points" it + // has to be correct. The server is always right! + // undo attribute change and set points to 0 + logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum); + int attrValue = player_node->getAttributeBase(attrNum) - 1; + player_node->setCharacterPoints(0); + player_node->setAttributeBase(attrNum, attrValue); + } break; + case ATTRIBMOD_DENIED: + { + // undo attribute change + logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum); + int points = player_node->getCharacterPoints() - 1; + player_node->setCharacterPoints(points); + int attrValue = player_node->getAttributeBase(attrNum) - 1; + player_node->setAttributeBase(attrNum, attrValue); + } break; } - break; - - // Updates stats and status points - case SMSG_PLAYER_STAT_UPDATE_5: - player_node->mStatsPointsToAttribute = msg->readInt16(); - player_node->mAttr[LocalPlayer::STR] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8(); - player_node->mAttr[LocalPlayer::AGI] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8(); - player_node->mAttr[LocalPlayer::VIT] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8(); - player_node->mAttr[LocalPlayer::INT] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8(); - player_node->mAttr[LocalPlayer::DEX] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8(); - player_node->mAttr[LocalPlayer::LUK] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8(); - player_node->ATK = msg->readInt16(); // ATK - player_node->ATK_BONUS = msg->readInt16(); // ATK bonus - player_node->MATK = msg->readInt16(); // MATK max - player_node->MATK_BONUS = msg->readInt16(); // MATK min - player_node->DEF = msg->readInt16(); // DEF - player_node->DEF_BONUS = msg->readInt16(); // DEF bonus - player_node->MDEF = msg->readInt16(); // MDEF - player_node->MDEF_BONUS = msg->readInt16(); // MDEF bonus - player_node->HIT = msg->readInt16(); // HIT - player_node->FLEE = msg->readInt16(); // FLEE - player_node->FLEE_BONUS = msg->readInt16(); // FLEE bonus - msg->readInt16(); // critical - msg->readInt16(); // unknown - break; + } break; - case SMSG_PLAYER_STAT_UPDATE_6: - switch (msg->readInt16()) { - case 0x0020: - player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8(); - break; - case 0x0021: - player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8(); - break; - case 0x0022: - player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8(); - break; - case 0x0023: - player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8(); - break; - case 0x0024: - player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8(); - break; - case 0x0025: - player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8(); + case GPMSG_LOWER_ATTRIBUTE_RESPONSE: + { + int errCode = msg.readInt8(); + int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN; + switch (errCode) + { + case ATTRIBMOD_OK: + { + // feel(acknowledgment); + } break; + case ATTRIBMOD_INVALID_ATTRIBUTE: + { + logger->log("Warning: Server denied reduction of attribute %d (unknown attribute) ", attrNum); + } break; + case ATTRIBMOD_NO_POINTS_LEFT: + { + // when the server says "you got no points" it + // has to be correct. The server is always right! + // undo attribute change and set points to 0 + logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum); + int attrValue = player_node->getAttributeBase(attrNum) + 1; + player_node->setCorrectionPoints(0); + player_node->setAttributeBase(attrNum, attrValue); break; + } break; + case ATTRIBMOD_DENIED: + { + // undo attribute change + logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum); + int charaPoints = player_node->getCharacterPoints() - 1; + player_node->setCharacterPoints(charaPoints); + int correctPoints = player_node->getCorrectionPoints() + 1; + player_node->setCorrectionPoints(correctPoints); + int attrValue = player_node->getAttributeBase(attrNum) + 1; + player_node->setAttributeBase(attrNum, attrValue); + } break; } - break; + } break; + /* case SMSG_PLAYER_ARROW_MESSAGE: { - Sint16 type = msg->readInt16(); + Sint16 type = msg.readInt16(); switch (type) { case 0: - chatWindow->chatLog(_("Equip arrows first"), + chatWindow->chatLog("Equip arrows first", BY_SERVER); break; default: @@ -413,5 +287,41 @@ void PlayerHandler::handleMessage(MessageIn *msg) } } break; + */ } } + +void +PlayerHandler::handleMapChangeMessage(MessageIn &msg) +{ + const std::string mapName = msg.readString(); + const unsigned short x = msg.readInt16(); + const unsigned short y = msg.readInt16(); + const bool nearby = (engine->getCurrentMapName() == mapName); + + logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y); + + // Switch the actual map, deleting the previous one + engine->changeMap(mapName); + + current_npc = 0; + + const Vector &playerPos = player_node->getPosition(); + float scrollOffsetX = 0.0f; + float scrollOffsetY = 0.0f; + + /* Scroll if neccessary */ + if (!nearby + || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) { + scrollOffsetX = x - (int) playerPos.x; + scrollOffsetY = y - (int) playerPos.y; + } + + player_node->setAction(Being::STAND); + player_node->setPosition(x, y); + + logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX, + (int) scrollOffsetY); + viewport->scrollBy(scrollOffsetX, scrollOffsetY); +} diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h index 1a7c8da3..fef767da 100644 --- a/src/net/playerhandler.h +++ b/src/net/playerhandler.h @@ -29,7 +29,10 @@ class PlayerHandler : public MessageHandler public: PlayerHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); + + private: + void handleMapChangeMessage(MessageIn &msg); }; #endif diff --git a/src/net/protocol.h b/src/net/protocol.h index e9053451..73dd65e0 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -1,162 +1,295 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef PROTOCOL_ -#define PROTOCOL_ - -/********************************* - * Packets from server to client * - *********************************/ -#define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ -#define SMSG_SERVER_PING 0x007f /**< Contains server tick */ -#define SMSG_CONNECTION_PROBLEM 0x0081 -#define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */ -#define SMSG_PLAYER_UPDATE_1 0x01d8 -#define SMSG_PLAYER_UPDATE_2 0x01d9 -#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ -#define SMSG_PLAYER_STOP 0x0088 /**< Stop walking, set position */ -#define SMSG_PLAYER_MOVE_TO_ATTACK 0x0139 /**< Move to within attack range */ -#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0 -#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1 -#define SMSG_PLAYER_STAT_UPDATE_3 0x0141 -#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc -#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd -#define SMSG_PLAYER_STAT_UPDATE_6 0x00be -#define SMSG_WHO_ANSWER 0x00c2 -#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */ -#define SMSG_PLAYER_INVENTORY 0x01ee -#define SMSG_PLAYER_INVENTORY_ADD 0x00a0 -#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af -#define SMSG_PLAYER_INVENTORY_USE 0x01c8 -#define SMSG_PLAYER_EQUIPMENT 0x00a4 -#define SMSG_PLAYER_EQUIP 0x00aa -#define SMSG_PLAYER_UNEQUIP 0x00ac -#define SMSG_PLAYER_ATTACK_RANGE 0x013a -#define SMSG_PLAYER_ARROW_EQUIP 0x013c -#define SMSG_PLAYER_ARROW_MESSAGE 0x013b -#define SMSG_PLAYER_SKILLS 0x010f -#define SMSG_SKILL_FAILED 0x0110 -#define SMSG_ITEM_USE_RESPONSE 0x00a8 -#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */ -#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */ -#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */ -#define SMSG_BEING_VISIBLE 0x0078 -#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */ -#define SMSG_BEING_SPAWN 0x007c /**< A being spawns nearby */ -#define SMSG_BEING_MOVE2 0x0086 /**< New eAthena being moves */ -#define SMSG_BEING_REMOVE 0x0080 -#define SMSG_BEING_CHANGE_LOOKS 0x00c3 -#define SMSG_BEING_CHANGE_LOOKS2 0x01d7 /**< Same as 0x00c3, but 16 bit ID */ -#define SMSG_BEING_SELFEFFECT 0x019b -#define SMSG_BEING_EMOTION 0x00c0 -#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */ -#define SMSG_BEING_CHAT 0x008d /**< A being talks */ -#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */ - -#define SMSG_NPC_MESSAGE 0x00b4 -#define SMSG_NPC_NEXT 0x00b5 -#define SMSG_NPC_CLOSE 0x00b6 -#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */ -#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4 -#define SMSG_NPC_BUY 0x00c6 -#define SMSG_NPC_SELL 0x00c7 -#define SMSG_NPC_BUY_RESPONSE 0x00ca -#define SMSG_NPC_SELL_RESPONSE 0x00cb -#define SMSG_NPC_INT_INPUT 0x0142 /**< Integer input */ -#define SMSG_NPC_STR_INPUT 0x01d4 /**< String input */ -#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */ -#define SMSG_WHISPER 0x0097 /**< Whisper Recieved */ -#define SMSG_WHISPER_RESPONSE 0x0098 -#define SMSG_GM_CHAT 0x009a /**< GM announce */ -#define SMSG_WALK_RESPONSE 0x0087 - -#define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */ -#define SMSG_TRADE_RESPONSE 0x00e7 -#define SMSG_TRADE_ITEM_ADD 0x00e9 -#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */ -#define SMSG_TRADE_OK 0x00ec -#define SMSG_TRADE_CANCEL 0x00ee -#define SMSG_TRADE_COMPLETE 0x00f0 - -#define SMSG_PARTY_CREATE 0x00fa -#define SMSG_PARTY_INFO 0x00fb -#define SMSG_PARTY_INVITE 0x00fd -#define SMSG_PARTY_INVITED 0x00fe -#define SMSG_PARTY_SETTINGS 0x0102 -#define SMSG_PARTY_MEMBER_INFO 0x0104 -#define SMSG_PARTY_LEAVE 0x0105 -#define SMSG_PARTY_UPDATE_HP 0x0106 -#define SMSG_PARTY_UPDATE_COORDS 0x0107 -#define SMSG_PARTY_MESSAGE 0x0109 - -#define SMSG_PLAYER_STORAGE_ITEMS 0x01f0 /**< Item list for storage */ -#define SMSG_PLAYER_STORAGE_EQUIP 0x00a6 /**< Equipment list for storage */ -#define SMSG_PLAYER_STORAGE_STATUS 0x00f2 /**< Slots used and total slots */ -#define SMSG_PLAYER_STORAGE_ADD 0x00f4 /**< Add item/equip to storage */ -#define SMSG_PLAYER_STORAGE_REMOVE 0x00f6 /**< Remove item/equip from storage */ -#define SMSG_PLAYER_STORAGE_CLOSE 0x00f8 /**< Storage access closed */ - -/********************************** - * Packets from client to server * - **********************************/ -#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */ -#define CMSG_TRADE_RESPONSE 0x00e6 -#define CMSG_ITEM_PICKUP 0x009f -#define CMSG_MAP_LOADED 0x007d -#define CMSG_NPC_BUY_REQUEST 0x00c8 -#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5 -#define CMSG_CHAT_MESSAGE 0x008c -#define CMSG_CHAT_WHISPER 0x0096 -#define CMSG_CHAT_ANNOUNCE 0x0099 -#define CMSG_CHAT_WHO 0x00c1 -#define CMSG_NPC_LIST_CHOICE 0x00b8 -#define CMSG_NPC_NEXT_REQUEST 0x00b9 -#define CMSG_NPC_SELL_REQUEST 0x00c9 -#define CMSG_NPC_INT_RESPONSE 0x0143 -#define CMSG_NPC_STR_RESPONSE 0x01d5 -#define CMSG_SKILL_LEVELUP_REQUEST 0x0112 -#define CMSG_STAT_UPDATE_REQUEST 0x00bb -#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8 -#define CMSG_TRADE_CANCEL_REQUEST 0x00ed -#define CMSG_TRADE_ADD_COMPLETE 0x00eb -#define CMSG_TRADE_OK 0x00ef -#define CMSG_NPC_TALK 0x0090 -#define CMSG_TRADE_REQUEST 0x00e4 -#define CMSG_PLAYER_INVENTORY_USE 0x00a7 -#define CMSG_PLAYER_INVENTORY_DROP 0x00a2 -#define CMSG_PLAYER_EQUIP 0x00a9 -#define CMSG_PLAYER_UNEQUIP 0x00ab - -#define CMSG_PARTY_CREATE 0x00f9 -#define CMSG_PARTY_INVITE 0x00fc -#define CMSG_PARTY_INVITED 0x00ff -#define CMSG_PARTY_LEAVE 0x0100 /** Undocumented */ -#define CMSG_PARTY_SETTINGS 0x0101 -#define CMSG_PARTY_MESSAGE 0x0108 - -#define CMSG_MOVE_TO_STORAGE 0x00f3 /** Move item to storage */ -#define CSMG_MOVE_FROM_STORAGE 0x00f5 /** Remove item from storage */ -#define CMSG_CLOSE_STORAGE 0x00f7 /** Request storage close */ - -/** Encodes coords and direction in 3 bytes data */ -void set_coordinates(char *data, unsigned short x, unsigned short y, unsigned char direction); +#ifndef _TMW_PROTOCOL_ +#define _TMW_PROTOCOL_ + +/** + * Enumerated type for communicated messages: + * + * - PAMSG_*: from client to account server + * - APMSG_*: from account server to client + * - PCMSG_*: from client to chat server + * - CPMSG_*: from chat server to client + * - PGMSG_*: from client to game server + * - GPMSG_*: from game server to client + * + * Components: B byte, W word, D double word, S variable-size string + * C tile-based coordinates (B*3) + * + * Hosts: P (player's client), A (account server), C (char server), + * G (game server) + */ +enum { + // Login/Register + PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email + APMSG_REGISTER_RESPONSE = 0x0002, // B error [, S updatehost] + PAMSG_UNREGISTER = 0x0003, // - + APMSG_UNREGISTER_RESPONSE = 0x0004, // B error + PAMSG_LOGIN = 0x0010, // L version, S username, S password + APMSG_LOGIN_RESPONSE = 0x0012, // B error [, S updatehost] + PAMSG_LOGOUT = 0x0013, // - + APMSG_LOGOUT_RESPONSE = 0x0014, // B error + PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats + APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error + PAMSG_CHAR_DELETE = 0x0022, // B index + APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error + APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats + PAMSG_CHAR_SELECT = 0x0026, // B index + APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port + PAMSG_EMAIL_CHANGE = 0x0030, // S email + APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error + PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password + APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error + + PGMSG_CONNECT = 0x0050, // B*32 token + GPMSG_CONNECT_RESPONSE = 0x0051, // B error + PCMSG_CONNECT = 0x0053, // B*32 token + CPMSG_CONNECT_RESPONSE = 0x0054, // B error + + PGMSG_DISCONNECT = 0x0060, // B reconnect account + GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token + PCMSG_DISCONNECT = 0x0063, // - + CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error + + PAMSG_RECONNECT = 0x0065, // B*32 token + APMSG_RECONNECT_RESPONSE = 0x0066, // B error + + // Game + GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y + GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port + PGMSG_PICKUP = 0x0110, // W*2 position + PGMSG_DROP = 0x0111, // B slot, B amount + PGMSG_EQUIP = 0x0112, // B slot + PGMSG_UNEQUIP = 0x0113, // B slot + PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount + GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* + GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }* + GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }* + GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { B skill, D exp got, D exp needed }* + GPMSG_LEVELUP = 0x0150, // W new level + GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup + PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute + GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute + PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute + GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute + PGMSG_RESPAWN = 0x0180, // - + GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position + // player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }* + // monster: W type id + // npc: W type id + GPMSG_BEING_LEAVE = 0x0201, // W being id + GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position + GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes + PGMSG_WALK = 0x0260, // W*2 destination + PGMSG_ACTION_CHANGE = 0x0270, // B Action + GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action + PGMSG_DIRECTION_CHANGE = 0x0272, // B Direction + GPMSG_BEING_DIR_CHANGE = 0x0273, // W being id, B direction + GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position, B speed] [, W*2 destination] }* + GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }* + PGMSG_ATTACK = 0x0290, // B direction + PGMSG_USE_SPECIAL = 0x0292, // B specialID + GPMSG_BEING_ATTACK = 0x0291, // W being id + PGMSG_SAY = 0x02A0, // S text + GPMSG_SAY = 0x02A1, // W being id, S text + GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }* + GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text + PGMSG_NPC_TALK = 0x02B2, // W being id + PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id + PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice + GPMSG_NPC_BUY = 0x02B5, // W being id, { W item id, W amount, W cost }* + GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }* + PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount + GPMSG_NPC_ERROR = 0x02B8, // B error + GPMSG_NPC_POST = 0x02D0, // W being id + PGMSG_NPC_POST_SEND = 0x02D1, // S name, S text, W item id + GPMSG_NPC_POST_GET = 0x02D2, // W being id, { S name, S text, W item id } + PGMSG_TRADE_REQUEST = 0x02C0, // W being id + GPMSG_TRADE_REQUEST = 0x02C1, // W being id + GPMSG_TRADE_START = 0x02C2, // - + GPMSG_TRADE_COMPLETE = 0x02C3, // - + PGMSG_TRADE_CANCEL = 0x02C4, // - + GPMSG_TRADE_CANCEL = 0x02C5, // - + PGMSG_TRADE_ACCEPT = 0x02C6, // - + GPMSG_TRADE_ACCEPT = 0x02C7, // - + PGMSG_TRADE_ADD_ITEM = 0x02C8, // B slot, B amount + GPMSG_TRADE_ADD_ITEM = 0x02C9, // W item id, B amount + PGMSG_TRADE_SET_MONEY = 0x02CA, // L amount + GPMSG_TRADE_SET_MONEY = 0x02CB, // L amount + PGMSG_USE_ITEM = 0x0300, // B slot + GPMSG_USE_RESPONSE = 0x0301, // B error + GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }* + GPMSG_CREATE_EFFECT = 0x0320, // W effect id, W*2 position + + // Guild + PCMSG_GUILD_CREATE = 0x0350, // S name + CPMSG_GUILD_CREATE_RESPONSE = 0x0351, // B error, W guild, B rights, W channel + PCMSG_GUILD_INVITE = 0x0352, // W id, S name + CPMSG_GUILD_INVITE_RESPONSE = 0x0353, // B error + PCMSG_GUILD_ACCEPT = 0x0354, // W id + CPMSG_GUILD_ACCEPT_RESPONSE = 0x0355, // B error, W guild, B rights, W channel + PCMSG_GUILD_GET_MEMBERS = 0x0356, // W id + CPMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0357, // S names, B online + CPMSG_GUILD_UPDATE_LIST = 0x0358, // W id, S name, B event + PCMSG_GUILD_QUIT = 0x0360, // W id + CPMSG_GUILD_QUIT_RESPONSE = 0x0361, // B error + PCMSG_GUILD_PROMOTE_MEMBER = 0x0365, // W guild, S name, B rights + CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE = 0x0366, // B error + + CPMSG_GUILD_INVITED = 0x0370, // S char name, S guild name, W id + CPMSG_GUILD_REJOIN = 0x0371, // S name, W guild, W rights, W channel, S announce + + // Party + PCMSG_PARTY_INVITE = 0x03A0, // S name + CPMSG_PARTY_INVITE_RESPONSE = 0x03A1, // B error + CPMSG_PARTY_INVITED = 0x03A2, // S name + PCMSG_PARTY_ACCEPT_INVITE = 0x03A5, // S name + CPMSG_PARTY_ACCEPT_INVITE_RESPONSE = 0x03A6, // B error, { S name } + PCMSG_PARTY_QUIT = 0x03AA, // - + CPMSG_PARTY_QUIT_RESPONSE = 0x03AB, // B error + CPMSG_PARTY_NEW_MEMBER = 0x03B0, // W being id, S name + CPMSG_PARTY_MEMBER_LEFT = 0x03B1, // W being id + + // Chat + CPMSG_ERROR = 0x0401, // B error + CPMSG_ANNOUNCEMENT = 0x0402, // S text + CPMSG_PRIVMSG = 0x0403, // S user, S text + CPMSG_PUBMSG = 0x0404, // W channel, S user, S text + PCMSG_CHAT = 0x0410, // S text, W channel + PCMSG_ANNOUNCE = 0x0411, // S text + PCMSG_PRIVMSG = 0x0412, // S user, S text + // -- Channeling + CPMSG_CHANNEL_EVENT = 0x0430, // W channel, B event, S info + PCMSG_ENTER_CHANNEL = 0x0440, // S channel, S password + CPMSG_ENTER_CHANNEL_RESPONSE = 0x0441, // B error, W id, S name, S topic, S userlist + PCMSG_QUIT_CHANNEL = 0x0443, // W channel id + CPMSG_QUIT_CHANNEL_RESPONSE = 0x0444, // B error, W channel id + PCMSG_LIST_CHANNELS = 0x0445, // - + CPMSG_LIST_CHANNELS_RESPONSE = 0x0446, // S names, W number of users + PCMSG_LIST_CHANNELUSERS = 0x0460, // S channel + CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0461, // S channel, { S user, B mode } + PCMSG_TOPIC_CHANGE = 0x0462, // W channel id, S topic + // -- User mode + PCMSG_USER_MODE = 0x0465, // W channel id, S name, B mode + PCMSG_KICK_USER = 0x0466, // W channel id, S name + + XXMSG_INVALID = 0x7FFF +}; + +// Generic return values + +enum { + ERRMSG_OK = 0, // everything is fine + ERRMSG_FAILURE, // the action failed + ERRMSG_NO_LOGIN, // the user is not yet logged + ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character + ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged + ERRMSG_INVALID_ARGUMENT, // part of the received message was invalid + ERRMSG_EMAIL_ALREADY_EXISTS, // The Email Address already exists + ERRMSG_ALREADY_TAKEN, // name used was already taken + ERRMSG_SERVER_FULL, // the server is overloaded + ERRMSG_TIME_OUT // data failed to arrive in due time +}; + +// Login specific return values +enum { + LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol + LOGIN_SERVER_FULL // the server is overloaded +}; + +// Account register specific return values +enum { + REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol + REGISTER_EXISTS_USERNAME, // there already is an account with this username + REGISTER_EXISTS_EMAIL // there already is an account with this email address +}; + +// Character creation specific return values +enum { + CREATE_INVALID_HAIRSTYLE = 0x40, + CREATE_INVALID_HAIRCOLOR, + CREATE_INVALID_GENDER, + CREATE_RAW_STATS_TOO_HIGH, + CREATE_RAW_STATS_TOO_LOW, + CREATE_RAW_STATS_EQUAL_TO_ZERO, + CREATE_EXISTS_NAME, + CREATE_TOO_MUCH_CHARACTERS +}; + +// Character attribute modification specific return value +enum AttribmodResponseCode { + ATTRIBMOD_OK = ERRMSG_OK, + ATTRIBMOD_INVALID_ATTRIBUTE = 0x40, + ATTRIBMOD_NO_POINTS_LEFT, + ATTRIBMOD_DENIED +}; +// Object type enumeration +enum { + // A simple item + OBJECT_ITEM = 0, + // An item that can be activated (doors, switchs, sign, ...) + OBJECT_ACTOR, + // Non-Playable-Character is an actor capable of movement and maybe actions + OBJECT_NPC, + // A monster (moving actor with AI. able to toggle map/quest actions, too) + OBJECT_MONSTER, + // A player + OBJECT_PLAYER +}; + +// Moving object flags +enum { + // Payload contains the current position. + MOVING_POSITION = 1, + // Payload contains the destination. + MOVING_DESTINATION = 2 +}; + +// Email change specific return values +enum { + EMAILCHG_EXISTS_EMAIL = 0x40 +}; + +// Chat errors return values +enum { + CHAT_USING_BAD_WORDS = 0x40, + CHAT_UNHANDLED_COMMAND +}; + +// Chat channels event values +enum { + CHAT_EVENT_NEW_PLAYER = 0, + CHAT_EVENT_LEAVING_PLAYER, + CHAT_EVENT_TOPIC_CHANGE, + CHAT_EVENT_MODE_CHANGE, + CHAT_EVENT_KICKED_PLAYER +}; + +// Guild member event values +enum { + GUILD_EVENT_NEW_PLAYER = 0, + GUILD_EVENT_LEAVING_PLAYER, + GUILD_EVENT_ONLINE_PLAYER, + GUILD_EVENT_OFFLINE_PLAYER +}; #endif diff --git a/src/net/tradehandler.cpp b/src/net/tradehandler.cpp index c5465835..5d93016f 100644 --- a/src/net/tradehandler.cpp +++ b/src/net/tradehandler.cpp @@ -1,40 +1,41 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "tradehandler.h" + #include "messagein.h" #include "protocol.h" -#include "tradehandler.h" -#include "../inventory.h" +#include "gameserver/player.h" + +#include "../beingmanager.h" #include "../item.h" #include "../localplayer.h" -#include "../player_relations.h" #include "../gui/chat.h" #include "../gui/confirm_dialog.h" #include "../gui/trade.h" -#include "../utils/gettext.h" - std::string tradePartnerName; +int tradePartnerID; /** * Listener for request trade dialogs @@ -44,174 +45,90 @@ namespace { { void action(const gcn::ActionEvent &event) { - player_node->tradeReply(event.getId() == "yes"); - }; + if (event.getId() == "yes") + Net::GameServer::Player::requestTrade(tradePartnerID); + else + Net::GameServer::Player::acceptTrade(false); + } } listener; } -TradeHandler::TradeHandler() +TradeHandler::TradeHandler(): + mAcceptTradeRequests(true) { static const Uint16 _messages[] = { - SMSG_TRADE_REQUEST, - SMSG_TRADE_RESPONSE, - SMSG_TRADE_ITEM_ADD, - SMSG_TRADE_ITEM_ADD_RESPONSE, - SMSG_TRADE_OK, - SMSG_TRADE_CANCEL, - SMSG_TRADE_COMPLETE, + GPMSG_TRADE_REQUEST, + GPMSG_TRADE_CANCEL, + GPMSG_TRADE_START, + GPMSG_TRADE_COMPLETE, + GPMSG_TRADE_ACCEPT, + GPMSG_TRADE_ADD_ITEM, + GPMSG_TRADE_SET_MONEY, 0 }; handledMessages = _messages; } +void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests) +{ + mAcceptTradeRequests = acceptTradeRequests; + if (mAcceptTradeRequests) { + chatWindow->chatLog("Accepting incoming trade requests", BY_SERVER); + } else { + chatWindow->chatLog("Ignoring incoming trade requests", BY_SERVER); + } +} -void TradeHandler::handleMessage(MessageIn *msg) +void TradeHandler::handleMessage(MessageIn &msg) { - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_TRADE_REQUEST: - // If a trade window or request window is already open, send a - // trade cancel to any other trade request. - // - // Note that it would be nice if the server would prevent this - // situation, and that the requesting player would get a - // special message about the player being occupied. - tradePartnerName = msg->readString(24); - - if (player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE)) - { - if (!player_node->tradeRequestOk()) - { - player_node->tradeReply(false); - break; - } - - player_node->setTrading(true); - ConfirmDialog *dlg; - dlg = new ConfirmDialog(_("Request for trade"), - tradePartnerName + - _(" wants to trade with you, do you accept?")); - dlg->addActionListener(&listener); - } - else - { - player_node->tradeReply(false); - break; - } - break; - - case SMSG_TRADE_RESPONSE: - switch (msg->readInt8()) + case GPMSG_TRADE_REQUEST: + { + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || !mAcceptTradeRequests) { - case 0: // Too far away - chatWindow->chatLog(_("Trading isn't possible. Trade partner is too far away."), - BY_SERVER); - break; - case 1: // Character doesn't exist - chatWindow->chatLog(_("Trading isn't possible. Character doesn't exist."), - BY_SERVER); - break; - case 2: // Invite request check failed... - chatWindow->chatLog(_("Trade cancelled due to an unknown reason."), - BY_SERVER); - break; - case 3: // Trade accepted - tradeWindow->reset(); - tradeWindow->setCaption( - _("Trade: You and ") + tradePartnerName); - tradeWindow->setVisible(true); - break; - case 4: // Trade cancelled - if (player_relations.hasPermission(tradePartnerName, - PlayerRelation::SPEECH_LOG)) - chatWindow->chatLog(_("Trade with ") + tradePartnerName + - _(" cancelled"), BY_SERVER); - // otherwise ignore silently - - tradeWindow->setVisible(false); - player_node->setTrading(false); - break; - default: // Shouldn't happen as well, but to be sure - chatWindow->chatLog(_("Unhandled trade cancel packet"), - BY_SERVER); - break; + Net::GameServer::Player::acceptTrade(false); + break; } - break; + player_node->setTrading(true); + tradePartnerName = being->getName(); + tradePartnerID = being->getId(); + ConfirmDialog *dlg = new ConfirmDialog("Request for trade", + tradePartnerName + " wants to trade with you, do you accept?"); + dlg->addActionListener(&listener); + } break; + + case GPMSG_TRADE_ADD_ITEM: + { + int type = msg.readInt16(); + int amount = msg.readInt8(); + tradeWindow->addItem(type, false, amount); + } break; - case SMSG_TRADE_ITEM_ADD: - { - Sint32 amount = msg->readInt32(); - Sint16 type = msg->readInt16(); - msg->readInt8(); // identified flag - msg->readInt8(); // attribute - msg->readInt8(); // refine - msg->skip(8); // card (4 shorts) - - // TODO: handle also identified, etc - if (type == 0) { - tradeWindow->addMoney(amount); - } else { - tradeWindow->addItem(type, false, amount, false); - } - } + case GPMSG_TRADE_SET_MONEY: + tradeWindow->setMoney(msg.readInt32()); break; - case SMSG_TRADE_ITEM_ADD_RESPONSE: - // Trade: New Item add response (was 0x00ea, now 01b1) - { - const int index = msg->readInt16(); - Item *item = player_node->getInventory()->getItem(index); - if (!item) - { - tradeWindow->receivedOk(true); - return; - } - Sint16 quantity = msg->readInt16(); - - switch (msg->readInt8()) - { - case 0: - // Successfully added item - if (item->isEquipment() && item->isEquipped()) - { - player_node->unequipItem(item); - } - tradeWindow->addItem(item->getId(), true, quantity, - item->isEquipment()); - item->increaseQuantity(-quantity); - break; - case 1: - // Add item failed - player overweighted - chatWindow->chatLog(_("Failed adding item. Trade partner is over weighted."), - BY_SERVER); - break; - case 2: - // Add item failed - player has no free slot - chatWindow->chatLog(_("Failed adding item. Trade partner has no free slot."), - BY_SERVER); - break; - default: - chatWindow->chatLog(_("Failed adding item for unknown reason."), - BY_SERVER); - break; - } - } + case GPMSG_TRADE_START: + tradeWindow->reset(); + tradeWindow->setCaption("Trading with " + tradePartnerName); + tradeWindow->setVisible(true); break; - case SMSG_TRADE_OK: - // 0 means ok from myself, 1 means ok from other; - tradeWindow->receivedOk(msg->readInt8() == 0); + case GPMSG_TRADE_ACCEPT: + tradeWindow->receivedOk(); break; - case SMSG_TRADE_CANCEL: - chatWindow->chatLog(_("Trade canceled."), BY_SERVER); + case GPMSG_TRADE_CANCEL: + chatWindow->chatLog("Trade canceled.", BY_SERVER); tradeWindow->setVisible(false); tradeWindow->reset(); player_node->setTrading(false); break; - case SMSG_TRADE_COMPLETE: - chatWindow->chatLog(_("Trade completed."), BY_SERVER); + case GPMSG_TRADE_COMPLETE: + chatWindow->chatLog("Trade completed.", BY_SERVER); tradeWindow->setVisible(false); tradeWindow->reset(); player_node->setTrading(false); diff --git a/src/net/tradehandler.h b/src/net/tradehandler.h index d479e43f..6ffe17b5 100644 --- a/src/net/tradehandler.h +++ b/src/net/tradehandler.h @@ -24,14 +24,30 @@ #include "messagehandler.h" -class Network; - class TradeHandler : public MessageHandler { public: TradeHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); + + /** + * Returns whether trade requests are accepted. + * + * @see setAcceptTradeRequests + */ + bool acceptTradeRequests() const + { return mAcceptTradeRequests; } + + /** + * Sets whether trade requests are accepted. When set to false, trade + * requests are automatically denied. When true, a popup will ask the + * player whether he wants to trade. + */ + void setAcceptTradeRequests(bool acceptTradeRequests); + + private: + bool mAcceptTradeRequests; }; #endif diff --git a/src/npc.cpp b/src/npc.cpp index 92db9373..bc25fa5d 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -26,20 +26,30 @@ #include "gui/npc_text.h" +#ifdef TMWSERV_SUPPORT +#include "net/gameserver/player.h" +#else #include "net/messageout.h" -#include "net/protocol.h" +#include "net/ea/protocol.h" +#endif #include "resources/npcdb.h" extern NpcTextDialog *npcTextDialog; -NPC *current_npc = NULL; +NPC *current_npc = 0; static const int NAME_X_OFFSET = 15; static const int NAME_Y_OFFSET = 30; +#ifdef TMWSERV_SUPPORT +NPC::NPC(Uint16 id, int job, Map *map): + Player(id, job, map) +#else NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network): - Player(id, job, map), mNetwork(network) + Player(id, job, map), + mNetwork(network) +#endif { NPCInfo info = NPCDB::get(job); @@ -108,44 +118,60 @@ Being::Type NPC::getType() const void NPC::talk() { +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::talkToNPC(mId, true); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_TALK); outMsg.writeInt32(mId); outMsg.writeInt8(0); +#endif current_npc = this; } void NPC::nextDialog() { +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::talkToNPC(mId, false); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST); outMsg.writeInt32(mId); +#endif } void NPC::dialogChoice(char choice) { +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::selectFromNPC(mId, choice); +#else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_LIST_CHOICE); outMsg.writeInt32(mId); outMsg.writeInt8(choice); +#endif } void NPC::integerInput(int value) { +#ifdef EATHENA_SUPPORT MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_INT_RESPONSE); outMsg.writeInt32(mId); outMsg.writeInt32(value); +#endif } void NPC::stringInput(const std::string &value) { +#ifdef EATHENA_SUPPORT MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_STR_RESPONSE); outMsg.writeInt16(value.length() + 9); outMsg.writeInt32(mId); outMsg.writeString(value, value.length()); outMsg.writeInt8(0); +#endif } /* @@ -154,25 +180,39 @@ void NPC::stringInput(const std::string &value) */ void NPC::buy() { + // XXX Convert for new server +#ifdef EATHENA_SUPPORT MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(mId); outMsg.writeInt8(0); +#endif } void NPC::sell() { + // XXX Convert for new server +#ifdef EATHENA_SUPPORT MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(mId); outMsg.writeInt8(1); +#endif } void NPC::updateCoords() { if (mName) { - mName->adviseXY(mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET); +#ifdef TMWSERV_SUPPORT + const Vector &pos = getPosition(); + const int px = (int) pos.x + NAME_X_OFFSET; + const int py = (int) pos.y + NAME_Y_OFFSET; +#else + const int px = mPx + NAME_X_OFFSET; + const int py = mPy + NAME_Y_OFFSET; +#endif + mName->adviseXY(px, py); } } @@ -24,14 +24,20 @@ #include "player.h" +#ifdef EATHENA_SUPPORT class Network; +#endif class Graphics; class Text; class NPC : public Player { public: +#ifdef TMWSERV_SUPPORT + NPC(Uint16 id, int sprite, Map *map); +#else NPC(Uint32 id, Uint16 job, Map *map, Network *network); +#endif ~NPC(); @@ -55,8 +61,23 @@ class NPC : public Player * interface problems */ void handleDeath(); + + /** + * Gets the way an NPC is blocked by other things on the map + */ + virtual unsigned char getWalkMask() const + { return 0x83; } // blocked like a monster by walls, monsters and characters ( bin 1000 0011) + protected: + /** + * Gets the way a monster blocks pathfinding for other objects + */ + virtual Map::BlockType getBlockType() const + { return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character + +#ifdef EATHENA_SUPPORT Network *mNetwork; +#endif void updateCoords(); private: Text *mName; diff --git a/src/particle.cpp b/src/particle.cpp index 45cbb4c9..f021f6e5 100644 --- a/src/particle.cpp +++ b/src/particle.cpp @@ -345,10 +345,11 @@ Particle *Particle::addTextSplashEffect(const std::string &text, } Particle *Particle::addTextRiseFadeOutEffect(const std::string &text, + int colorR, int colorG, int colorB, gcn::Font *font, int x, int y) { - Particle *newParticle = new TextParticle(mMap, text, 255, 255, 255, font); + Particle *newParticle = new TextParticle(mMap, text, colorR, colorG, colorB, font); newParticle->moveTo(x, y); newParticle->setVelocity(0.0f, 0.0f, 0.5f); newParticle->setGravity(0.0015f); diff --git a/src/particle.h b/src/particle.h index 1baf11f8..008c343b 100644 --- a/src/particle.h +++ b/src/particle.h @@ -113,6 +113,7 @@ class Particle : public Sprite * Creates a standalone text particle. */ Particle *addTextRiseFadeOutEffect(const std::string &text, + int colorR, int colorG, int colorB, gcn::Font *font, int x, int y); @@ -284,7 +285,7 @@ class Particle : public Sprite // follow-point particles Particle *mTarget; /**< The particle that attracts this particle*/ - float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/ + float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/ float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/ float mMomentum; /**< How much speed the particle retains after each game tick*/ }; diff --git a/src/party.cpp b/src/party.cpp index ae8df175..d22db55f 100644 --- a/src/party.cpp +++ b/src/party.cpp @@ -27,7 +27,7 @@ #include "gui/confirm_dialog.h" #include "net/messageout.h" -#include "net/protocol.h" +#include "net/ea/protocol.h" #include "utils/gettext.h" #include "utils/strprintf.h" diff --git a/src/player.cpp b/src/player.cpp index f620e637..09eec0d1 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -21,6 +21,9 @@ #include "animatedsprite.h" #include "game.h" +#ifdef TMWSERV_SUPPORT +#include "guild.h" +#endif #include "player.h" #include "text.h" @@ -65,6 +68,7 @@ void Player::setName(const std::string &name) } } +#ifdef EATHENA_SUPPORT void Player::logic() { switch (mAction) @@ -82,7 +86,7 @@ void Player::logic() break; case WALK: - mFrame = (get_elapsed_time(mWalkTime) * 6) / mWalkSpeed; + mFrame = (get_elapsed_time(mWalkTime) * 6) / getWalkSpeed(); if (mFrame >= 6) nextStep(); @@ -107,6 +111,7 @@ void Player::logic() Being::logic(); } +#endif Being::Type Player::getType() const { @@ -153,7 +158,7 @@ void Player::setHairStyle(int style, int color) setAction(mAction); } -void Player::setSprite(int slot, int id, std::string color) +void Player::setSprite(int slot, int id, const std::string &color) { // id = 0 means unequip if (id == 0) @@ -161,8 +166,10 @@ void Player::setSprite(int slot, int id, std::string color) delete mSprites[slot]; mSprites[slot] = NULL; +#ifdef EATHENA_SUPPORT if (slot == WEAPON_SPRITE) mEquippedWeapon = NULL; +#endif } else { @@ -199,3 +206,55 @@ void Player::updateCoords() mName->adviseXY(mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET); } +#ifdef TMWSERV_SUPPORT + +Guild* Player::addGuild(short guildId, short rights) +{ + Guild *guild = new Guild(guildId, rights); + mGuilds.insert(std::pair<int, Guild*>(guildId, guild)); + return guild; +} + +void Player::removeGuild(int id) +{ + mGuilds.erase(id); +} + +Guild* Player::getGuild(const std::string &guildName) +{ + std::map<int, Guild*>::iterator itr, itr_end = mGuilds.end(); + for (itr = mGuilds.begin(); itr != itr_end; ++itr) + { + Guild *guild = itr->second; + if (guild->getName() == guildName) + { + return guild; + } + } + + return NULL; +} + +Guild* Player::getGuild(int id) +{ + std::map<int, Guild*>::iterator itr; + itr = mGuilds.find(id); + if (itr != mGuilds.end()) + { + return itr->second; + } + + return NULL; +} + +short Player::getNumberOfGuilds() +{ + return mGuilds.size(); +} + +void Player::setInParty(bool value) +{ + mInParty = value; +} + +#endif diff --git a/src/player.h b/src/player.h index f9911bb8..1904c6d9 100644 --- a/src/player.h +++ b/src/player.h @@ -27,6 +27,9 @@ class FlashText; class Graphics; class Map; +#ifdef TMWSERV_SUPPORT +class Guild; +#endif /** * A player being. Players have their name drawn beneath them. This class also @@ -36,6 +39,9 @@ class Map; class Player : public Being { public: + /** + * Constructor. + */ Player(int id, int job, Map *map); ~Player(); @@ -45,7 +51,9 @@ class Player : public Being */ virtual void setName(const std::string &name); +#ifdef EATHENA_SUPPORT virtual void logic(); +#endif virtual Type getType() const; @@ -66,17 +74,76 @@ class Player : public Being /** * Sets visible equipments for this player. */ - virtual void setSprite(int slot, int id, std::string color = ""); + virtual void setSprite(int slot, int id, const std::string &color = ""); /** * Flash the player's name */ void flash(int time); +#ifdef TMWSERV_SUPPORT + /** + * Adds a guild to the player. + */ + Guild* addGuild(short guildId, short rights); + + /** + * Removers a guild from the player. + */ + void removeGuild(int id); + + /** + * Returns a pointer to the specified guild. + */ + Guild* getGuild(const std::string &guildName); + + /** + * Returns a pointer to the guild with matching id. + */ + Guild* getGuild(int id); + + /** + * Get number of guilds the player belongs to. + */ + short getNumberOfGuilds(); + + /** + * Set the player in party + */ + void setInParty(bool value); + + /** + * Returns whether player is in the party + */ + bool getInParty() const { return mInParty; } +#endif + + /** + * Gets the way the character is blocked by other objects. + */ + virtual unsigned char getWalkMask() const + { return 0x82; } // blocked by walls and monsters (bin 1000 0010) + protected: + /** + * Gets the way the monster blocks pathfinding for other objects. + */ + virtual Map::BlockType getBlockType() const + { return Map::BLOCKTYPE_CHARACTER; } + virtual void updateCoords(); +#ifdef TMWSERV_SUPPORT + // Character guild information + std::map<int, Guild*> mGuilds; +#endif + FlashText *mName; + +#ifdef TMWSERV_SUPPORT + private: + bool mInParty; +#endif }; #endif diff --git a/src/resources/buddylist.cpp b/src/resources/buddylist.cpp new file mode 100644 index 00000000..c85105c5 --- /dev/null +++ b/src/resources/buddylist.cpp @@ -0,0 +1,128 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <algorithm> +#include <cstring> +#include <iostream> +#include <fstream> + +#include "buddylist.h" + +#include "../main.h" +#include "../configuration.h" + +BuddyList::BuddyList() +{ + // TODO: A buddy list would have to use the Configuration class to store + // the buddies. Also, there is now a player relationship manager + // which probably makes this buddy list kind of obsolete. + + // Find saved buddy list file + //mFilename = homeDir + "/buddy.txt"; + + // Load buddy from file + loadFile(); +} + +void BuddyList::loadFile() +{ + // Open file + std::ifstream inputStream(mFilename.c_str(), std::ios::in); + if (!inputStream) { + std::cerr << "Error opening input stream" << std::endl; + return; + } + + do { + char *buddy = new char[LEN_MAX_USERNAME]; + inputStream.getline(buddy, LEN_MAX_USERNAME); + // Ugly ? + if(strcmp(buddy,"")) mBuddylist.push_back(buddy); + delete [] buddy; + } while(!inputStream.eof()); + + // Read buddy and close file + inputStream.close(); +} + +void BuddyList::saveFile() +{ + std::string str; + + // Open file + std::ofstream outputStream(mFilename.c_str(), std::ios::trunc); + if (!outputStream) { + std::cerr << "Error opening output stream" << std::endl; + return; + } + + // Write buddy and close file + for (BuddyIterator i = mBuddylist.begin(); i != mBuddylist.end(); ++i) + { + outputStream << (const char*) i->c_str() << std::endl; + } + outputStream.close(); +} + +bool BuddyList::addBuddy(const std::string buddy) +{ + if (find(mBuddylist.begin(), mBuddylist.end(), buddy) != mBuddylist.end()) + { + return false; + } + + // Buddy doesnt exist, add it + mBuddylist.push_back(buddy); + + // Save file + saveFile(); + + return true; +} + +bool BuddyList::removeBuddy(const std::string buddy) +{ + BuddyIterator i = find(mBuddylist.begin(), mBuddylist.end(), buddy); + + if (i != mBuddylist.end()) { + mBuddylist.erase(i); + saveFile(); + return true; + } + + return false; +} + +int BuddyList::getNumberOfElements() +{ + return mBuddylist.size(); +} + +std::string BuddyList::getElementAt(int number) +{ + if (number >= (int) mBuddylist.size()) { + return ""; + } + + BuddyIterator i = mBuddylist.begin(); + std::advance(i, number); + return *i; +} diff --git a/src/resources/buddylist.h b/src/resources/buddylist.h new file mode 100644 index 00000000..6a3de8c4 --- /dev/null +++ b/src/resources/buddylist.h @@ -0,0 +1,79 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_BUDDYLIST_H +#define _TMW_BUDDYLIST_H + +#include <list> +#include <string> + +#include <guichan/listmodel.hpp> + +class BuddyList : public gcn::ListModel { + public: + /** + * Constructor + */ + BuddyList(); + + /** + * Destructor + */ + virtual ~BuddyList() { } + + /** + * Adds buddy to the list + */ + bool addBuddy(const std::string buddy); + + /** + * Removes buddy from the list + */ + bool removeBuddy(const std::string buddy); + + /** + * Returns the number of buddy on the list + */ + int getNumberOfElements(); + + /** + * Returns the buddy of the number or null + */ + std::string getElementAt(int number); + + private: + /** + * Save buddy to file + */ + void saveFile(); + + /** + * Load buddy from file + */ + void loadFile(); + + typedef std::list<std::string> Buddies; + typedef Buddies::iterator BuddyIterator; + Buddies mBuddylist; /**< Buddy list */ + std::string mFilename; /* File to work with */ +}; + +#endif /* _TMW_BUDDYLIST_H */ diff --git a/src/resources/image.h b/src/resources/image.h index fe3081ac..3160add8 100644 --- a/src/resources/image.h +++ b/src/resources/image.h @@ -40,8 +40,6 @@ #include "resource.h" class Dye; -class SDL_Rect; -class SDL_Surface; /** * Defines a class for loading and storing images. diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index fec52150..7304f8a7 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -24,11 +24,13 @@ #include <libxml/tree.h> #include "itemdb.h" +#include "resourcemanager.h" #include "../log.h" #include "../utils/dtor.h" #include "../utils/gettext.h" +#include "../utils/strprintf.h" #include "../utils/stringutils.h" #include "../utils/xml.h" @@ -44,6 +46,48 @@ namespace static void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node); static void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node); +static char const *const fields[][2] = +{ + { "attack", N_("Attack %+d") }, + { "defense", N_("Defense %+d") }, + { "hp", N_("HP %+d") }, + { "mp", N_("MP %+d") } +}; + +static ItemType itemTypeFromString(const std::string &name, int id = 0) +{ + if (name=="generic") return ITEM_UNUSABLE; + else if (name=="usable") return ITEM_USABLE; + else if (name=="equip-1hand") return ITEM_EQUIPMENT_ONE_HAND_WEAPON; + else if (name=="equip-2hand") return ITEM_EQUIPMENT_TWO_HANDS_WEAPON; + else if (name=="equip-torso") return ITEM_EQUIPMENT_TORSO; + else if (name=="equip-arms") return ITEM_EQUIPMENT_ARMS; + else if (name=="equip-head") return ITEM_EQUIPMENT_HEAD; + else if (name=="equip-legs") return ITEM_EQUIPMENT_LEGS; + else if (name=="equip-shield") return ITEM_EQUIPMENT_SHIELD; + else if (name=="equip-ring") return ITEM_EQUIPMENT_RING; + else if (name=="equip-necklace") return ITEM_EQUIPMENT_NECKLACE; + else if (name=="equip-feet") return ITEM_EQUIPMENT_FEET; + else if (name=="equip-ammo") return ITEM_EQUIPMENT_AMMO; + else return ITEM_UNUSABLE; +} + +static WeaponType weaponTypeFromString(const std::string &name, int id = 0) +{ + if (name=="knife") return WPNTYPE_KNIFE; + else if (name=="sword") return WPNTYPE_SWORD; + else if (name=="polearm") return WPNTYPE_POLEARM; + else if (name=="staff") return WPNTYPE_STAFF; + else if (name=="whip") return WPNTYPE_WHIP; + else if (name=="bow") return WPNTYPE_BOW; + else if (name=="shooting") return WPNTYPE_SHOOTING; + else if (name=="mace") return WPNTYPE_MACE; + else if (name=="axe") return WPNTYPE_AXE; + else if (name=="thrown") return WPNTYPE_THROWN; + + else return WPNTYPE_NONE; +} + void ItemDB::load() { if (mLoaded) @@ -82,57 +126,77 @@ void ItemDB::load() logger->log("ItemDB: Redefinition of item ID %d", id); } - std::string type = XML::getProperty(node, "type", "other"); + std::string typeStr = XML::getProperty(node, "type", "other"); int weight = XML::getProperty(node, "weight", 0); int view = XML::getProperty(node, "view", 0); std::string name = XML::getProperty(node, "name", ""); std::string image = XML::getProperty(node, "image", ""); std::string description = XML::getProperty(node, "description", ""); - std::string effect = XML::getProperty(node, "effect", ""); +#ifdef TMWSERV_SUPPORT + int weaponType = weaponTypeFromString(XML::getProperty(node, "weapon-type", "")); +#else int weaponType = XML::getProperty(node, "weapon_type", 0); +#endif + int attackRange = XML::getProperty(node, "attack-range", 0); + + ItemInfo *itemInfo = new ItemInfo; + itemInfo->setId(id); + itemInfo->setImageName(image); + itemInfo->setName(name.empty() ? _("Unnamed") : name); + itemInfo->setDescription(description); +#ifdef TMWSERV_SUPPORT + int type = itemTypeFromString(typeStr); + itemInfo->setType(type); +#else + itemInfo->setType(typeStr); +#endif + itemInfo->setView(view); + itemInfo->setWeight(weight); + itemInfo->setWeaponType(weaponType); + itemInfo->setAttackRange(attackRange); + +#ifdef TMWSERV_SUPPORT + std::string effect; + for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i) + { + int value = XML::getProperty(node, fields[i][0], 0); + if (!value) continue; + if (!effect.empty()) effect += " / "; + effect += strprintf(gettext(fields[i][1]), value); + } +#else + std::string effect = XML::getProperty(node, "effect", ""); +#endif + itemInfo->setEffect(effect); + - if (id) + for_each_xml_child_node(itemChild, node) { - ItemInfo *itemInfo = new ItemInfo; - itemInfo->setId(id); - itemInfo->setImageName(image); - itemInfo->setName(name.empty() ? _("Unnamed") : name); - itemInfo->setDescription(description); - itemInfo->setEffect(effect); - itemInfo->setType(type); - itemInfo->setView(view); - itemInfo->setWeight(weight); - itemInfo->setWeaponType(weaponType); - - for_each_xml_child_node(itemChild, node) + if (xmlStrEqual(itemChild->name, BAD_CAST "sprite")) + { + loadSpriteRef(itemInfo, itemChild); + } + else if (xmlStrEqual(itemChild->name, BAD_CAST "sound")) { - if (xmlStrEqual(itemChild->name, BAD_CAST "sprite")) - { - loadSpriteRef(itemInfo, itemChild); - } - else if (xmlStrEqual(itemChild->name, BAD_CAST "sound")) - { - loadSoundRef(itemInfo, itemChild); - } + loadSoundRef(itemInfo, itemChild); } + } - mItemInfos[id] = itemInfo; - if (!name.empty()) + mItemInfos[id] = itemInfo; + if (!name.empty()) + { + NamedItemInfoIterator itr = mNamedItemInfos.find(name); + if (itr == mNamedItemInfos.end()) + { + std::string temp = name; + toLower(trim(temp)); + + mNamedItemInfos[temp] = itemInfo; + } + else { - NamedItemInfoIterator itr = mNamedItemInfos.find(name); - if (itr == mNamedItemInfos.end()) - { - std::string temp = name; - toLower(trim(temp)); - - mNamedItemInfos[temp] = itemInfo; - } - else - { - logger->log("ItemDB: Duplicate name of item found item %d", - id); - } + logger->log("ItemDB: Duplicate name of item found item %d", id); } } diff --git a/src/resources/itemdb.h b/src/resources/itemdb.h index 08a7acd0..68f3b039 100644 --- a/src/resources/itemdb.h +++ b/src/resources/itemdb.h @@ -29,7 +29,7 @@ class ItemInfo; /** - * The namespace that holds the item information. + * Item information database. */ namespace ItemDB { diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp index 2f118284..f7118755 100644 --- a/src/resources/iteminfo.cpp +++ b/src/resources/iteminfo.cpp @@ -44,6 +44,26 @@ void ItemInfo::setWeaponType(int type) // See server item.hpp file for type values. switch (type) { +#ifdef TMWSERV_SUPPORT + case WPNTYPE_NONE: + mAttackType = ACTION_DEFAULT; + break; + case WPNTYPE_KNIFE: + case WPNTYPE_SWORD: + mAttackType = ACTION_ATTACK_STAB; + break; + case WPNTYPE_THROWN: + mAttackType = ACTION_ATTACK_THROW; + break; + case WPNTYPE_BOW: + mAttackType = ACTION_ATTACK_BOW; + break; + case WPNTYPE_POLEARM: + mAttackType = ACTION_ATTACK_SWING; + break; + default: + mAttackType = ACTION_ATTACK; +#else case 0: // none mAttackType = ACTION_DEFAULT; break; @@ -62,6 +82,7 @@ void ItemInfo::setWeaponType(int type) break; default: mAttackType = ACTION_ATTACK; +#endif } } diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index c03dec28..10749c9e 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -36,6 +36,74 @@ enum EquipmentSoundEvent EQUIP_EVENT_HIT }; +enum EquipmentSlot +{ + // Equipment rules: + // 1 Brest equipment + EQUIP_TORSO_SLOT = 0, + // 1 arms equipment + EQUIP_ARMS_SLOT = 1, + // 1 head equipment + EQUIP_HEAD_SLOT = 2, + // 1 legs equipment + EQUIP_LEGS_SLOT = 3, + // 1 feet equipment + EQUIP_FEET_SLOT = 4, + // 2 rings + EQUIP_RING1_SLOT = 5, + EQUIP_RING2_SLOT = 6, + // 1 necklace + EQUIP_NECKLACE_SLOT = 7, + // Fight: + // 2 one-handed weapons + // or 1 two-handed weapon + // or 1 one-handed weapon + 1 shield. + EQUIP_FIGHT1_SLOT = 8, + EQUIP_FIGHT2_SLOT = 9, + // Projectile: + // this item does not amount to one, it only indicates the chosen projectile. + EQUIP_PROJECTILE_SLOT = 10 +}; + + +/** + * Enumeration of available Item types. + */ +enum ItemType +{ + ITEM_UNUSABLE = 0, + ITEM_USABLE, // 1 + ITEM_EQUIPMENT_ONE_HAND_WEAPON, // 2 + ITEM_EQUIPMENT_TWO_HANDS_WEAPON,// 3 + ITEM_EQUIPMENT_TORSO,// 4 + ITEM_EQUIPMENT_ARMS,// 5 + ITEM_EQUIPMENT_HEAD,// 6 + ITEM_EQUIPMENT_LEGS,// 7 + ITEM_EQUIPMENT_SHIELD,// 8 + ITEM_EQUIPMENT_RING,// 9 + ITEM_EQUIPMENT_NECKLACE,// 10 + ITEM_EQUIPMENT_FEET,// 11 + ITEM_EQUIPMENT_AMMO// 12 +}; + +/** + * Enumeration of available weapon's types. + */ +enum WeaponType +{ + WPNTYPE_NONE = 0, + WPNTYPE_KNIFE, + WPNTYPE_SWORD, + WPNTYPE_POLEARM, + WPNTYPE_STAFF, + WPNTYPE_WHIP, + WPNTYPE_BOW, + WPNTYPE_SHOOTING, + WPNTYPE_MACE, + WPNTYPE_AXE, + WPNTYPE_THROWN +}; + /** * Defines a class for storing item infos. This includes information used when * the item is equipped. @@ -47,7 +115,11 @@ class ItemInfo * Constructor. */ ItemInfo(): +#ifdef TMWSERV_SUPPORT + mType(ITEM_UNUSABLE), +#else mType(""), +#endif mWeight(0), mView(0), mAttackType(ACTION_DEFAULT) @@ -83,10 +155,18 @@ class ItemInfo const std::string& getEffect() const { return mEffect; } +#ifdef TMWSERV_SUPPORT + void setType(short type) + { mType = type; } + + short getType() const + { return mType; } +#else void setType(const std::string& type) { mType = type; } const std::string& getType() const { return mType; } +#endif void setWeight(short weight) { mWeight = weight; } @@ -107,6 +187,12 @@ class ItemInfo SpriteAction getAttackType() const { return mAttackType; } + int getAttackRange() const + { return mAttackRange; } + + void setAttackRange(int r) + { mAttackRange = r; } + void addSound(EquipmentSoundEvent event, const std::string &filename); const std::string& getSound(EquipmentSoundEvent event) const; @@ -116,13 +202,18 @@ class ItemInfo std::string mName; std::string mDescription; /**< Short description. */ std::string mEffect; /**< Description of effects. */ +#ifdef TMWSERV_SUPPORT + char mType; /**< Item type. */ +#else std::string mType; /**< Item type. */ +#endif short mWeight; /**< Weight in grams. */ int mView; /**< Item ID of how this item looks. */ int mId; /**< Item ID */ // Equipment related members SpriteAction mAttackType; /**< Attack type, in case of weapon. */ + int mAttackRange; /**< Attack range, will be zero if non weapon. */ /** Maps gender to sprite filenames. */ std::map<int, std::string> mAnimationFiles; diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp index 5fa47261..c4cb7447 100644 --- a/src/resources/mapreader.cpp +++ b/src/resources/mapreader.cpp @@ -310,7 +310,8 @@ static void setTile(Map *map, MapLayer *layer, int x, int y, int gid) layer->setTile(x, y, img); } else { // Set collision tile - map->setWalk(x, y, (!set || (gid - set->getFirstGid() == 0))); + if (set && (gid - set->getFirstGid() != 0)) + map->blockTile(x, y, Map::BLOCKTYPE_WALL); } } diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp index e0259b29..cee9eea5 100644 --- a/src/resources/monsterdb.cpp +++ b/src/resources/monsterdb.cpp @@ -95,8 +95,7 @@ void MonsterDB::load() currentInfo->addSprite( (const char*) spriteNode->xmlChildrenNode->content); } - - if (xmlStrEqual(spriteNode->name, BAD_CAST "sound")) + else if (xmlStrEqual(spriteNode->name, BAD_CAST "sound")) { std::string event = XML::getProperty(spriteNode, "event", ""); const char *filename; @@ -126,15 +125,16 @@ void MonsterDB::load() currentInfo->getName().c_str()); } } - - if (xmlStrEqual(spriteNode->name, BAD_CAST "attack")) + else if (xmlStrEqual(spriteNode->name, BAD_CAST "attack")) { - std::string event = XML::getProperty( + const int id = XML::getProperty(spriteNode, "id", 0); + const std::string particleEffect = XML::getProperty( spriteNode, "particle-effect", ""); - currentInfo->addAttackParticleEffect(event); + SpriteAction spriteAction = SpriteDef::makeSpriteAction( + XML::getProperty(spriteNode, "action", "attack")); + currentInfo->addMonsterAttack(id, particleEffect, spriteAction); } - - if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx")) + else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx")) { currentInfo->addParticleEffect( (const char*) spriteNode->xmlChildrenNode->content); diff --git a/src/resources/monsterinfo.cpp b/src/resources/monsterinfo.cpp index 503990e7..2fc16bef 100644 --- a/src/resources/monsterinfo.cpp +++ b/src/resources/monsterinfo.cpp @@ -25,7 +25,6 @@ MonsterInfo::MonsterInfo() { - } MonsterInfo::~MonsterInfo() @@ -35,8 +34,7 @@ MonsterInfo::~MonsterInfo() mSounds.clear(); } - -void MonsterInfo::addSound(MonsterSoundEvent event, std::string filename) +void MonsterInfo::addSound(MonsterSoundEvent event, const std::string &filename) { if (mSounds.find(event) == mSounds.end()) { @@ -46,24 +44,41 @@ void MonsterInfo::addSound(MonsterSoundEvent event, std::string filename) mSounds[event]->push_back("sfx/" + filename); } +const std::string &MonsterInfo::getSound(MonsterSoundEvent event) const +{ + static std::string empty(""); + std::map<MonsterSoundEvent, std::vector<std::string>* >::const_iterator i = + mSounds.find(event); + return (i == mSounds.end()) ? empty : + i->second->at(rand() % i->second->size()); +} -std::string MonsterInfo::getSound(MonsterSoundEvent event) const +const std::string &MonsterInfo::getAttackParticleEffect(int attackType) const { - std::map<MonsterSoundEvent, std::vector<std::string>* >::const_iterator i; + static std::string empty(""); + std::map<int, MonsterAttack*>::const_iterator i = + mMonsterAttacks.find(attackType); + return (i == mMonsterAttacks.end()) ? empty : (*i).second->particleEffect; +} - i = mSounds.find(event); +SpriteAction MonsterInfo::getAttackAction(int attackType) const +{ + std::map<int, MonsterAttack*>::const_iterator i = + mMonsterAttacks.find(attackType); + return (i == mMonsterAttacks.end()) ? ACTION_ATTACK : (*i).second->action; +} - if (i == mSounds.end()) - { - return ""; - } - else - { - return i->second->at(rand()%i->second->size()); - } +void MonsterInfo::addMonsterAttack(int id, + const std::string &particleEffect, + SpriteAction action) +{ + MonsterAttack *a = new MonsterAttack; + a->particleEffect = particleEffect; + a->action = action; + mMonsterAttacks[id] = a; } -void MonsterInfo::addParticleEffect(std::string filename) +void MonsterInfo::addParticleEffect(const std::string &filename) { mParticleEffects.push_back(filename); } diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h index 359791fd..02574147 100644 --- a/src/resources/monsterinfo.h +++ b/src/resources/monsterinfo.h @@ -37,6 +37,12 @@ enum MonsterSoundEvent MONSTER_EVENT_DIE }; +struct MonsterAttack +{ + std::string particleEffect; + SpriteAction action; +}; + /** * Holds information about a certain type of monster. This includes the name * of the monster, the sprite to display and the sounds the monster makes. @@ -56,16 +62,17 @@ class MonsterInfo */ ~MonsterInfo(); - void setName(std::string name) { mName = name; } + void setName(const std::string &name) { mName = name; } - void addSprite(std::string filename) { mSprites.push_back(filename); } + void addSprite(const std::string &filename) + { mSprites.push_back(filename); } void setTargetCursorSize(Being::TargetCursorSize targetCursorSize) { mTargetCursorSize = targetCursorSize; } - void addSound(MonsterSoundEvent event, std::string filename); + void addSound(MonsterSoundEvent event, const std::string &filename); - void addParticleEffect(std::string filename); + void addParticleEffect(const std::string &filename); const std::string& getName() const { return mName; } @@ -76,22 +83,25 @@ class MonsterInfo Being::TargetCursorSize getTargetCursorSize() const { return mTargetCursorSize; } - std::string getSound(MonsterSoundEvent event) const; + const std::string &getSound(MonsterSoundEvent event) const; + + void addMonsterAttack(int id, + const std::string &particleEffect, + SpriteAction action); - std::string getAttackParticleEffect() const { return mAttackParticle; } + const std::string &getAttackParticleEffect(int attackType) const; - void addAttackParticleEffect(const std::string &particleEffect) - { mAttackParticle = particleEffect; } + SpriteAction getAttackAction(int attackType) const; const std::list<std::string>& getParticleEffects() const { return mParticleEffects; } private: std::string mName; - std::string mAttackParticle; std::list<std::string> mSprites; Being::TargetCursorSize mTargetCursorSize; std::map<MonsterSoundEvent, std::vector<std::string>* > mSounds; + std::map<int, MonsterAttack*> mMonsterAttacks; std::list<std::string> mParticleEffects; }; diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index 0a87db16..390bd3d0 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -348,6 +348,38 @@ SpriteAction SpriteDef::makeSpriteAction(const std::string &action) else if (action == "attack_throw") { return ACTION_ATTACK_THROW; } +#ifdef TMWSERV_SUPPORT + else if (action == "special0") { + return ACTION_SPECIAL_0; + } + else if (action == "special1") { + return ACTION_SPECIAL_1; + } + else if (action == "special2") { + return ACTION_SPECIAL_2; + } + else if (action == "special3") { + return ACTION_SPECIAL_3; + } + else if (action == "special4") { + return ACTION_SPECIAL_4; + } + else if (action == "special5") { + return ACTION_SPECIAL_5; + } + else if (action == "special6") { + return ACTION_SPECIAL_6; + } + else if (action == "special7") { + return ACTION_SPECIAL_7; + } + else if (action == "special8") { + return ACTION_SPECIAL_8; + } + else if (action == "special9") { + return ACTION_SPECIAL_9; + } +#endif else if (action == "cast_magic") { return ACTION_CAST_MAGIC; } diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index b9d7b85d..c3db8d64 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -43,6 +43,18 @@ enum SpriteAction ACTION_ATTACK_STAB, ACTION_ATTACK_BOW, ACTION_ATTACK_THROW, +#ifdef TMWSERV_SUPPORT + ACTION_SPECIAL_0, + ACTION_SPECIAL_1, + ACTION_SPECIAL_2, + ACTION_SPECIAL_3, + ACTION_SPECIAL_4, + ACTION_SPECIAL_5, + ACTION_SPECIAL_6, + ACTION_SPECIAL_7, + ACTION_SPECIAL_8, + ACTION_SPECIAL_9, +#endif ACTION_CAST_MAGIC, ACTION_USE_ITEM, ACTION_SIT, @@ -55,8 +67,8 @@ enum SpriteAction enum SpriteDirection { DIRECTION_DEFAULT = 0, - DIRECTION_DOWN, DIRECTION_UP, + DIRECTION_DOWN, DIRECTION_LEFT, DIRECTION_RIGHT, DIRECTION_INVALID diff --git a/src/shopitem.h b/src/shopitem.h index 3353ebe7..50af4991 100644 --- a/src/shopitem.h +++ b/src/shopitem.h @@ -49,7 +49,6 @@ class ShopItem : public Item protected: int mPrice; - int mIndex; std::string mDisplayName; }; diff --git a/src/sound.h b/src/sound.h index 4dd68870..c30ef7cd 100644 --- a/src/sound.h +++ b/src/sound.h @@ -29,6 +29,8 @@ #endif #include <string> +#include <string> + /** Sound engine * * \ingroup CORE diff --git a/src/utils/sha256.cpp b/src/utils/sha256.cpp new file mode 100644 index 00000000..82d1fc5c --- /dev/null +++ b/src/utils/sha256.cpp @@ -0,0 +1,275 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file has been slighly modified as part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* +------------------------------------+ + * | Inspire Internet Relay Chat Daemon | + * +------------------------------------+ + * + * InspIRCd: (C) 2002-2008 InspIRCd Development Team + * See: http://www.inspircd.org/wiki/index.php/Credits + * + * This program is free but copyrighted software; see + * the file COPYING for details. + * + * --------------------------------------------------- + */ + +/* m_sha256 - Based on m_opersha256 written by Special <john@yarbbles.com> + * Modified and improved by Craig Edwards, December 2006. + * + * + * FIPS 180-2 SHA-224/256/384/512 implementation + * Last update: 05/23/2005 + * Issue date: 04/30/2005 + * + * Copyright (C) 2005 Olivier Gay <olivier.gay@a3.epfl.ch> + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of the project nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE PROJECT AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE PROJECT OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#include "sha256.h" +#include <memory.h> + +#ifdef HAS_STDINT +#include <stdint.h> +#endif +#ifndef HAS_STDINT +typedef unsigned int uint32_t; +#endif + +#define SHA256_BLOCK_SIZE (512 / 8) + +/** An sha 256 context, used by original m_opersha256 */ +class SHA256Context +{ + public: + unsigned int tot_len; + unsigned int len; + unsigned char block[2 * SHA256_BLOCK_SIZE]; + uint32_t h[8]; +}; + +#define SHA256_DIGEST_SIZE (256 / 8) + +#define SHFR(x, n) (x >> n) +#define ROTR(x, n) ((x >> n) | (x << ((sizeof(x) << 3) - n))) +#define ROTL(x, n) ((x << n) | (x >> ((sizeof(x) << 3) - n))) +#define CH(x, y, z) ((x & y) ^ (~x & z)) +#define MAJ(x, y, z) ((x & y) ^ (x & z) ^ (y & z)) + +#define SHA256_F1(x) (ROTR(x, 2) ^ ROTR(x, 13) ^ ROTR(x, 22)) +#define SHA256_F2(x) (ROTR(x, 6) ^ ROTR(x, 11) ^ ROTR(x, 25)) +#define SHA256_F3(x) (ROTR(x, 7) ^ ROTR(x, 18) ^ SHFR(x, 3)) +#define SHA256_F4(x) (ROTR(x, 17) ^ ROTR(x, 19) ^ SHFR(x, 10)) + +#define UNPACK32(x, str) \ +{ \ + *((str) + 3) = (uint8_t) ((x) ); \ + *((str) + 2) = (uint8_t) ((x) >> 8); \ + *((str) + 1) = (uint8_t) ((x) >> 16); \ + *((str) + 0) = (uint8_t) ((x) >> 24); \ +} + +#define PACK32(str, x) \ +{ \ + *(x) = ((uint32_t) *((str) + 3) ) \ + | ((uint32_t) *((str) + 2) << 8) \ + | ((uint32_t) *((str) + 1) << 16) \ + | ((uint32_t) *((str) + 0) << 24); \ +} + +/* Macros used for loops unrolling */ + +#define SHA256_SCR(i) \ +{ \ + w[i] = SHA256_F4(w[i - 2]) + w[i - 7] \ + + SHA256_F3(w[i - 15]) + w[i - 16]; \ +} + +const unsigned int sha256_h0[8] = +{ + 0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a, + 0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19 +}; + +uint32_t sha256_k[64] = +{ + 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, + 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5, + 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, + 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, + 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, + 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da, + 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, + 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967, + 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, + 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, + 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, + 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070, + 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, + 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3, + 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, + 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2 +}; + +void SHA256Init(SHA256Context *ctx) +{ + for (int i = 0; i < 8; i++) + ctx->h[i] = sha256_h0[i]; + ctx->len = 0; + ctx->tot_len = 0; +} + +void SHA256Transform(SHA256Context *ctx, + unsigned char *message, + unsigned int block_nb) +{ + uint32_t w[64]; + uint32_t wv[8]; + unsigned char *sub_block; + for (unsigned int i = 1; i <= block_nb; i++) + { + int j; + sub_block = message + ((i - 1) << 6); + + for (j = 0; j < 16; j++) + PACK32(&sub_block[j << 2], &w[j]); + for (j = 16; j < 64; j++) + SHA256_SCR(j); + for (j = 0; j < 8; j++) + wv[j] = ctx->h[j]; + for (j = 0; j < 64; j++) + { + uint32_t t1 = wv[7] + SHA256_F2(wv[4]) + CH(wv[4], wv[5], wv[6]) + sha256_k[j] + w[j]; + uint32_t t2 = SHA256_F1(wv[0]) + MAJ(wv[0], wv[1], wv[2]); + wv[7] = wv[6]; + wv[6] = wv[5]; + wv[5] = wv[4]; + wv[4] = wv[3] + t1; + wv[3] = wv[2]; + wv[2] = wv[1]; + wv[1] = wv[0]; + wv[0] = t1 + t2; + } + for (j = 0; j < 8; j++) + ctx->h[j] += wv[j]; + } +} + +void SHA256Update(SHA256Context *ctx, + unsigned char *message, + unsigned int len) +{ + /* + * XXX here be dragons! + * After many hours of pouring over this, I think I've found the problem. + * When Special created our module from the reference one, he used: + * + * unsigned int rem_len = SHA256_BLOCK_SIZE - ctx->len; + * + * instead of the reference's version of: + * + * unsigned int tmp_len = SHA256_BLOCK_SIZE - ctx->len; + * unsigned int rem_len = len < tmp_len ? len : tmp_len; + * + * I've changed back to the reference version of this code, and it seems to work with no errors. + * So I'm inclined to believe this was the problem.. + * -- w00t (January 06, 2008) + */ + unsigned int tmp_len = SHA256_BLOCK_SIZE - ctx->len; + unsigned int rem_len = len < tmp_len ? len : tmp_len; + + memcpy(&ctx->block[ctx->len], message, rem_len); + if (ctx->len + len < SHA256_BLOCK_SIZE) + { + ctx->len += len; + return; + } + unsigned int new_len = len - rem_len; + unsigned int block_nb = new_len / SHA256_BLOCK_SIZE; + unsigned char *shifted_message = message + rem_len; + SHA256Transform(ctx, ctx->block, 1); + SHA256Transform(ctx, shifted_message, block_nb); + rem_len = new_len % SHA256_BLOCK_SIZE; + memcpy(ctx->block, &shifted_message[block_nb << 6],rem_len); + ctx->len = rem_len; + ctx->tot_len += (block_nb + 1) << 6; +} + +void SHA256Final(SHA256Context *ctx, unsigned char *digest) +{ + unsigned int block_nb = (1 + ((SHA256_BLOCK_SIZE - 9) < (ctx->len % SHA256_BLOCK_SIZE))); + unsigned int len_b = (ctx->tot_len + ctx->len) << 3; + unsigned int pm_len = block_nb << 6; + memset(ctx->block + ctx->len, 0, pm_len - ctx->len); + ctx->block[ctx->len] = 0x80; + UNPACK32(len_b, ctx->block + pm_len - 4); + SHA256Transform(ctx, ctx->block, block_nb); + for (int i = 0 ; i < 8; i++) + UNPACK32(ctx->h[i], &digest[i << 2]); +} + +std::string SHA256Hash(const char *src, int len) +{ + // Generate the hash + unsigned char bytehash[SHA256_DIGEST_SIZE]; + SHA256Context ctx; + SHA256Init(&ctx); + SHA256Update(&ctx, (unsigned char *)src, (unsigned int)len); + SHA256Final(&ctx, bytehash); + // Convert it to hex + const char* hxc = "0123456789abcdef"; + std::string hash = ""; + for (int i = 0; i < SHA256_DIGEST_SIZE; i++) + { + hash += hxc[bytehash[i] / 16]; + hash += hxc[bytehash[i] % 16]; + } + return hash; +} + +std::string sha256(const std::string& string) +{ + return SHA256Hash(string.c_str(), string.length()); +} diff --git a/src/utils/sha256.h b/src/utils/sha256.h new file mode 100644 index 00000000..0aa5ba1f --- /dev/null +++ b/src/utils/sha256.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef UTILS_SHA256_H +#define UTILS_SHA256_H + +#include <string> + +/** + * Returns the SHA-256 hash for the given string. + * + * @param string the string to create the SHA-256 hash for + * @return the SHA-256 hash for the given string. + */ +std::string sha256(const std::string& string); + +#endif // UTILS_SHA256_H diff --git a/src/utils/strprintf.cpp b/src/utils/strprintf.cpp index 07fb3508..bed4a7c4 100644 --- a/src/utils/strprintf.cpp +++ b/src/utils/strprintf.cpp @@ -45,4 +45,3 @@ std::string strprintf(char const *format, ...) delete [] buf2; return res; } - diff --git a/src/winver.h b/src/winver.h index 4996bdfb..abf91e9f 100644 --- a/src/winver.h +++ b/src/winver.h @@ -1,6 +1,6 @@ /* VERSION DEFINITIONS */ #define VER_MAJOR 0 -#define VER_MINOR 0 -#define VER_RELEASE 29 +#define VER_MINOR 1 +#define VER_RELEASE 0 #define VER_BUILD 0 -#define PACKAGE_VERSION "0.0.29" +#define PACKAGE_VERSION "0.1.0" diff --git a/tools/dyecmd/README b/tools/dyecmd/README new file mode 100644 index 00000000..c2981bb0 --- /dev/null +++ b/tools/dyecmd/README @@ -0,0 +1,12 @@ +DYECMD +======= + +This tool is used to dye item graphics used by the tmw client according to the +specification described here: http://wiki.themanaworld.org/index.php/Image_dyeing + +The tool expects 3 parameters: + +dyecmd <source_image> <target_image> <dye_string> +e.g.: +dyecmd "armor-legs-shorts.png" "armor-legs-shorts2.png" "W:#222255,6666ff" + diff --git a/tools/dyecmd/dyecmd.cbp b/tools/dyecmd/dyecmd.cbp new file mode 100644 index 00000000..b3d1bb55 --- /dev/null +++ b/tools/dyecmd/dyecmd.cbp @@ -0,0 +1,56 @@ +<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> +<CodeBlocks_project_file> + <FileVersion major="1" minor="6" /> + <Project> + <Option title="dyecmd" /> + <Option pch_mode="2" /> + <Option compiler="gcc" /> + <Build> + <Target title="Debug"> + <Option output="bin\Debug\dyecmd" prefix_auto="1" extension_auto="1" /> + <Option object_output="obj\Debug\" /> + <Option type="1" /> + <Option compiler="gcc" /> + <Compiler> + <Add option="-g" /> + </Compiler> + </Target> + <Target title="Release"> + <Option output="bin\Release\dyecmd" prefix_auto="1" extension_auto="1" /> + <Option object_output="obj\Release\" /> + <Option type="1" /> + <Option compiler="gcc" /> + <Compiler> + <Add option="-O2" /> + </Compiler> + <Linker> + <Add option="-s" /> + </Linker> + </Target> + </Build> + <Compiler> + <Add option="-Wall" /> + <Add option="-fexceptions" /> + <Add directory="include" /> + </Compiler> + <Linker> + <Add library="mingw32" /> + <Add library="SDLmain" /> + <Add library="SDL" /> + <Add library="SDL_image" /> + <Add library="png12.dll" /> + <Add directory="lib" /> + </Linker> + <Unit filename="src\dye.cpp" /> + <Unit filename="src\dye.h" /> + <Unit filename="src\dyecmd.cpp" /> + <Unit filename="src\imagewriter.cpp" /> + <Unit filename="src\imagewriter.h" /> + <Extensions> + <code_completion /> + <envvars /> + <debugger /> + <lib_finder disable_auto="1" /> + </Extensions> + </Project> +</CodeBlocks_project_file> diff --git a/tools/dyecmd/run.cmd b/tools/dyecmd/run.cmd new file mode 100644 index 00000000..86726215 --- /dev/null +++ b/tools/dyecmd/run.cmd @@ -0,0 +1 @@ +bin\debug\dyecmd "armor-legs-shorts.png" "armor-legs-shorts2.png" "W:#222255,6666ff"
\ No newline at end of file diff --git a/tools/dyecmd/src/dye.cpp b/tools/dyecmd/src/dye.cpp new file mode 100644 index 00000000..058e0515 --- /dev/null +++ b/tools/dyecmd/src/dye.cpp @@ -0,0 +1,214 @@ +/* + * The Mana World + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <algorithm> +#include <sstream> + +#include "dye.h" + +Palette::Palette(const std::string &description) +{ + int size = description.length(); + if (size == 0) return; + if (description[0] != '#') + { + throw; + } + + int pos = 1; + for (;;) + { + if (pos + 6 > size) break; + int v = 0; + for (int i = 0; i < 6; ++i) + { + char c = description[pos + i]; + int n; + if ('0' <= c && c <= '9') n = c - '0'; + else if ('A' <= c && c <= 'F') n = c - 'A' + 10; + else if ('a' <= c && c <= 'f') n = c - 'a' + 10; + else + throw; + + v = (v << 4) | n; + } + Color c = { { v >> 16, v >> 8, v } }; + mColors.push_back(c); + pos += 6; + if (pos == size) return; + if (description[pos] != ',') break; + ++pos; + } +} + +void Palette::getColor(int intensity, int color[3]) const +{ + if (intensity == 0) + { + color[0] = 0; + color[1] = 0; + color[2] = 0; + return; + } + + int last = mColors.size(); + if (last == 0) return; + + int i = intensity * last / 255; + int t = intensity * last % 255; + + int j = t != 0 ? i : i - 1; + // Get the exact color if any, the next color otherwise. + int r2 = mColors[j].value[0], + g2 = mColors[j].value[1], + b2 = mColors[j].value[2]; + + if (t == 0) + { + // Exact color. + color[0] = r2; + color[1] = g2; + color[2] = b2; + return; + } + + // Get the previous color. First color is implicitly black. + int r1 = 0, g1 = 0, b1 = 0; + if (i > 0) + { + r1 = mColors[i - 1].value[0]; + g1 = mColors[i - 1].value[1]; + b1 = mColors[i - 1].value[2]; + } + + // Perform a linear interpolation. + color[0] = ((255 - t) * r1 + t * r2) / 255; + color[1] = ((255 - t) * g1 + t * g2) / 255; + color[2] = ((255 - t) * b1 + t * b2) / 255; +} + +Dye::Dye(const std::string &description) +{ + for (int i = 0; i < 7; ++i) + mPalettes[i] = 0; + + if (description.empty()) return; + + std::string::size_type next_pos = 0, length = description.length(); + do + { + std::string::size_type pos = next_pos; + next_pos = description.find(';', pos); + if (next_pos == std::string::npos) + next_pos = length; + if (next_pos <= pos + 3 || description[pos + 1] != ':') + { + throw; + } + int i = 0; + switch (description[pos]) + { + case 'R': i = 0; break; + case 'G': i = 1; break; + case 'Y': i = 2; break; + case 'B': i = 3; break; + case 'M': i = 4; break; + case 'C': i = 5; break; + case 'W': i = 6; break; + default: + throw; + } + mPalettes[i] = new Palette(description.substr(pos + 2, next_pos - pos - 2)); + ++next_pos; + } + while (next_pos < length); +} + +Dye::~Dye() +{ + for (int i = 0; i < 7; ++i) + delete mPalettes[i]; +} + +void Dye::update(int color[3]) const +{ + int cmax = std::max(color[0], std::max(color[1], color[2])); + if (cmax == 0) return; + + int cmin = std::min(color[0], std::min(color[1], color[2])); + int intensity = color[0] + color[1] + color[2]; + + if (cmin != cmax && + (cmin != 0 || (intensity != cmax && intensity != 2 * cmax))) + { + // not pure + return; + } + + int i = (color[0] != 0) | ((color[1] != 0) << 1) | ((color[2] != 0) << 2); + + if (mPalettes[i - 1]) + mPalettes[i - 1]->getColor(cmax, color); +} + +void Dye::instantiate(std::string &target, const std::string &palettes) +{ + std::string::size_type next_pos = target.find('|'); + if (next_pos == std::string::npos || palettes.empty()) return; + ++next_pos; + + std::ostringstream s; + s << target.substr(0, next_pos); + std::string::size_type last_pos = target.length(), pal_pos = 0; + do + { + std::string::size_type pos = next_pos; + next_pos = target.find(';', pos); + if (next_pos == std::string::npos) next_pos = last_pos; + if (next_pos == pos + 1 && pal_pos != std::string::npos) + { + std::string::size_type pal_next_pos = palettes.find(';', pal_pos); + s << target[pos] << ':'; + if (pal_next_pos == std::string::npos) + { + s << palettes.substr(pal_pos); + s << target.substr(next_pos); + pal_pos = std::string::npos; + break; + } + s << palettes.substr(pal_pos, pal_next_pos - pal_pos); + pal_pos = pal_next_pos + 1; + } + else if (next_pos > pos + 2) + { + s << target.substr(pos, next_pos - pos); + } + else + { + throw; + } + s << target[next_pos]; + ++next_pos; + } + while (next_pos < last_pos); + + target = s.str(); +} diff --git a/tools/dyecmd/src/dye.h b/tools/dyecmd/src/dye.h new file mode 100644 index 00000000..f0bd7aab --- /dev/null +++ b/tools/dyecmd/src/dye.h @@ -0,0 +1,94 @@ +/* + * The Mana World + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_DYE_H +#define _TMW_DYE_H + +#include <vector> + +/** + * Class for performing a linear interpolation between colors. + */ +class Palette +{ + public: + + /** + * Creates a palette based on the given string. + * The string is either a file name or a sequence of hexadecimal RGB + * values separated by ',' and starting with '#'. + */ + Palette(const std::string &); + + /** + * Gets a pixel color depending on its intensity. + */ + void getColor(int intensity, int color[3]) const; + + private: + + struct Color { unsigned char value[3]; }; + + std::vector< Color > mColors; +}; + +/** + * Class for dispatching pixel-recoloring amongst several palettes. + */ +class Dye +{ + public: + + /** + * Creates a set of palettes based on the given string. + * + * The parts of string are separated by semi-colons. Each part starts + * by an uppercase letter, followed by a colon and then a palette name. + */ + Dye(const std::string &); + + /** + * Destroys the associated palettes. + */ + ~Dye(); + + /** + * Modifies a pixel color. + */ + void update(int color[3]) const; + + /** + * Fills the blank in a dye placeholder with some palette names. + */ + static void instantiate(std::string &target, + const std::string &palettes); + + private: + + /** + * The order of the palettes, as well as their uppercase letter, is: + * + * Red, Green, Yellow, Blue, Magenta, White (or rather gray). + */ + Palette *mPalettes[7]; +}; + +#endif diff --git a/tools/dyecmd/src/dyecmd.cpp b/tools/dyecmd/src/dyecmd.cpp new file mode 100644 index 00000000..8938aea5 --- /dev/null +++ b/tools/dyecmd/src/dyecmd.cpp @@ -0,0 +1,121 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <iostream> +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> + + + +#include "dye.h" +#include "imagewriter.h" + +using namespace std; + +// return values +#define RETURN_OK 1 +#define INVALID_PARAMETER_LIST 100 +#define INVALID_INPUT_IMAGE 101 +#define INVALID_OUTPUT_IMAGE 102 +#define INVALID_DYE_PARAMETER 105 + +SDL_Surface* recolor(SDL_Surface* tmpImage, Dye* dye) +{ + SDL_PixelFormat rgba; + rgba.palette = NULL; + rgba.BitsPerPixel = 32; + rgba.BytesPerPixel = 4; + rgba.Rmask = 0xFF000000; rgba.Rloss = 0; rgba.Rshift = 24; + rgba.Gmask = 0x00FF0000; rgba.Gloss = 0; rgba.Gshift = 16; + rgba.Bmask = 0x0000FF00; rgba.Bloss = 0; rgba.Bshift = 8; + rgba.Amask = 0x000000FF; rgba.Aloss = 0; rgba.Ashift = 0; + rgba.colorkey = 0; + rgba.alpha = 255; + + SDL_Surface *surf = SDL_ConvertSurface(tmpImage, &rgba, SDL_SWSURFACE); + //SDL_FreeSurface(tmpImage); + + Uint32 *pixels = static_cast< Uint32 * >(surf->pixels); + for (Uint32 *p_end = pixels + surf->w * surf->h; pixels != p_end; ++pixels) + { + int alpha = *pixels & 255; + if (!alpha) continue; + int v[3]; + v[0] = (*pixels >> 24) & 255; + v[1] = (*pixels >> 16) & 255; + v[2] = (*pixels >> 8 ) & 255; + dye->update(v); + *pixels = (v[0] << 24) | (v[1] << 16) | (v[2] << 8) | alpha; + } + + return surf; +} + +int main(int argc, char* argv[]) +{ + Dye* dye = NULL; + SDL_Surface* source = NULL; + + // not enough or to many parameters + if (argc != 4) + { + cout << INVALID_PARAMETER_LIST << " - INVALID_PARAMETER_LIST"; + exit(INVALID_PARAMETER_LIST); + } + + try + { + dye = new Dye(argv[3]); + } + catch (exception &e) + { + cout << INVALID_DYE_PARAMETER << " - INVALID_DYE_PARAMETER"; + exit(INVALID_DYE_PARAMETER); + } + + try + { + source = IMG_Load(argv[1]); + if (!source) + { + throw; + } + } + catch (exception &e) + { + cout << INVALID_INPUT_IMAGE << " - INVALID_INPUT_IMAGE"; + exit(INVALID_INPUT_IMAGE); + } + + SDL_Surface* target = recolor(source, dye); + + if (!ImageWriter::writePNG(target, argv[2])) + { + cout << INVALID_OUTPUT_IMAGE << " - INVALID_OUTPUT_IMAGE"; + exit(INVALID_OUTPUT_IMAGE); + } + + SDL_FreeSurface(source); + SDL_FreeSurface(target); + delete dye; + + return 0; +} diff --git a/tools/dyecmd/src/imagewriter.cpp b/tools/dyecmd/src/imagewriter.cpp new file mode 100644 index 00000000..9b4b10dc --- /dev/null +++ b/tools/dyecmd/src/imagewriter.cpp @@ -0,0 +1,113 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "imagewriter.h" + +#include <png.h> +#include <string> +#include <SDL/SDL.h> + +bool ImageWriter::writePNG(SDL_Surface *surface, + const std::string &filename) +{ + // TODO Maybe someone can make this look nice? + FILE *fp = fopen(filename.c_str(), "wb"); + if (!fp) + { + // todo + // logger->log("could not open file %s for writing", filename.c_str()); + return false; + } + + png_structp png_ptr; + png_infop info_ptr; + png_bytep *row_pointers; + int colortype; + + if (SDL_MUSTLOCK(surface)) { + SDL_LockSurface(surface); + } + + png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0); + if (!png_ptr) + { + // todo + // logger->log("Had trouble creating png_structp"); + return false; + } + + info_ptr = png_create_info_struct(png_ptr); + if (!info_ptr) + { + png_destroy_write_struct(&png_ptr, (png_infopp)NULL); + // todo + // logger->log("Could not create png_info"); + return false; + } + + if (setjmp(png_jmpbuf(png_ptr))) + { + png_destroy_write_struct(&png_ptr, (png_infopp)NULL); + // todo + // logger->log("problem writing to %s", filename.c_str()); + return false; + } + + png_init_io(png_ptr, fp); + + colortype = (surface->format->BitsPerPixel == 24) ? + PNG_COLOR_TYPE_RGB : PNG_COLOR_TYPE_RGB_ALPHA; + + png_set_IHDR(png_ptr, info_ptr, surface->w, surface->h, 8, colortype, + PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); + + png_write_info(png_ptr, info_ptr); + + png_set_packing(png_ptr); + + row_pointers = new png_bytep[surface->h]; + if (!row_pointers) + { + // todo + // logger->log("Had trouble converting surface to row pointers"); + return false; + } + + for (int i = 0; i < surface->h; i++) + { + row_pointers[i] = (png_bytep)(Uint8 *)surface->pixels + i * surface->pitch; + } + + png_write_image(png_ptr, row_pointers); + png_write_end(png_ptr, info_ptr); + + fclose(fp); + + delete [] row_pointers; + + png_destroy_write_struct(&png_ptr, (png_infopp)NULL); + + if (SDL_MUSTLOCK(surface)) { + SDL_UnlockSurface(surface); + } + + return true; +} diff --git a/tools/dyecmd/src/imagewriter.h b/tools/dyecmd/src/imagewriter.h new file mode 100644 index 00000000..632e2ae4 --- /dev/null +++ b/tools/dyecmd/src/imagewriter.h @@ -0,0 +1,31 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <iosfwd> + +struct SDL_Surface; + +class ImageWriter +{ + public: + static bool writePNG(SDL_Surface *surface, + const std::string &filename); +}; |