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-rw-r--r--src/client.cpp15
-rw-r--r--src/commandhandler.cpp2
-rw-r--r--src/game.cpp29
-rw-r--r--src/game.h2
-rw-r--r--src/net/ea/charserverhandler.cpp25
-rw-r--r--src/net/ea/gamehandler.cpp21
-rw-r--r--src/net/ea/gamehandler.h6
-rw-r--r--src/net/ea/generalhandler.cpp5
-rw-r--r--src/net/ea/generalhandler.h2
-rw-r--r--src/net/ea/protocol.h1
-rw-r--r--src/net/generalhandler.h5
-rw-r--r--src/net/manaserv/gamehandler.cpp22
-rw-r--r--src/net/manaserv/gamehandler.h2
-rw-r--r--src/net/manaserv/generalhandler.cpp9
-rw-r--r--src/net/manaserv/generalhandler.h2
15 files changed, 109 insertions, 39 deletions
diff --git a/src/client.cpp b/src/client.cpp
index eebdaace..2e136e39 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -574,6 +574,10 @@ int Client::exec()
if (mState != mOldState)
{
+ Net::GeneralHandler *generalHandler = Net::getGeneralHandler();
+ if (generalHandler)
+ generalHandler->stateChanged(mOldState, mState);
+
if (mOldState == STATE_GAME)
{
delete game;
@@ -774,13 +778,20 @@ int Client::exec()
STATE_SWITCH_CHARACTER);
break;
+ case STATE_CHANGE_MAP:
+ logger->log("State: CHANGE_MAP");
+
+ Net::getGameHandler()->connect();
+ mCurrentDialog = new ConnectionDialog(
+ _("Changing game servers"),
+ STATE_SWITCH_CHARACTER);
+ break;
+
case STATE_GAME:
logger->log("Memorizing selected character %s",
player_node->getName().c_str());
config.setValue("lastCharacter", player_node->getName());
- Net::getGameHandler()->inGame();
-
// Fade out logon-music here too to give the desired effect
// of "flowing" into the game.
sound.fadeOutMusic(1000);
diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp
index d6b03545..8d70b717 100644
--- a/src/commandhandler.cpp
+++ b/src/commandhandler.cpp
@@ -313,7 +313,7 @@ void CommandHandler::handleHelp(const std::string &args, ChatTab *tab)
void CommandHandler::handleWhere(const std::string &args, ChatTab *tab)
{
std::ostringstream where;
- where << map_path << ", coordinates: "
+ where << Game::instance()->getCurrentMapName() << ", coordinates: "
<< ((player_node->getPixelX() - 16) / 32) << ", "
<< ((player_node->getPixelY() - 32) / 32);
diff --git a/src/game.cpp b/src/game.cpp
index e0aa7313..88c74de6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -92,8 +92,6 @@
#include <sstream>
#include <string>
-std::string map_path;
-
Joystick *joystick = NULL;
OkDialog *weightNotice = NULL;
@@ -232,12 +230,7 @@ Game::Game():
initEngines();
- // This part is eAthena specific
- // For Manaserv, the map is obtained
- // with the GPMSG_PLAYER_MAP_CHANGE flag.
- map_path = map_path.substr(0, map_path.rfind("."));
- if (!map_path.empty())
- changeMap(map_path);
+ Net::getGameHandler()->inGame();
// Initialize beings
beingManager->setPlayer(player_node);
@@ -269,7 +262,8 @@ Game::~Game()
destroyGuiWindows();
del_0(beingManager)
- del_0(player_node)
+ if (Client::getState() != STATE_CHANGE_MAP)
+ del_0(player_node)
del_0(floorItemManager)
del_0(channelManager)
del_0(commandHandler)
@@ -277,7 +271,6 @@ Game::~Game()
del_0(particleEngine)
del_0(viewport)
del_0(mCurrentMap)
- map_path = "";
mInstance = 0;
}
@@ -349,6 +342,9 @@ void Game::logic()
// Handle network stuff
if (!Net::getGameHandler()->isConnected())
{
+ if (Client::getState() == STATE_CHANGE_MAP)
+ return; // Not a problem here
+
if (Client::getState() != STATE_ERROR)
{
errorMessage = _("The connection to the server was lost.");
@@ -930,20 +926,19 @@ void Game::changeMap(const std::string &mapPath)
mMapName = mapPath;
- // Store full map path in global var
- map_path = "maps/" + mapPath + ".tmx";
+ std::string fullMap = "maps/" + mapPath + ".tmx";
ResourceManager *resman = ResourceManager::getInstance();
- if (!resman->exists(map_path))
- map_path += ".gz";
+ if (!resman->exists(fullMap))
+ fullMap += ".gz";
// Attempt to load the new map
- Map *newMap = MapReader::readMap(map_path);
+ Map *newMap = MapReader::readMap(fullMap);
if (!newMap)
{
- logger->log("Error while loading %s", map_path.c_str());
+ logger->log("Error while loading %s", fullMap.c_str());
new OkDialog(_("Could Not Load Map"),
- strprintf(_("Error while loading %s"), map_path.c_str()));
+ strprintf(_("Error while loading %s"), fullMap.c_str()));
}
// Notify the minimap and beingManager about the map change
diff --git a/src/game.h b/src/game.h
index cdd22e29..239eb2aa 100644
--- a/src/game.h
+++ b/src/game.h
@@ -24,8 +24,6 @@
#include <string>
-extern std::string map_path; // TODO: Get rid of this global
-
class Map;
class WindowMenu;
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index f0a13f43..64e1d427 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -33,6 +33,7 @@
#include "net/messageout.h"
#include "net/net.h"
+#include "net/ea/gamehandler.h"
#include "net/ea/loginhandler.h"
#include "net/ea/network.h"
#include "net/ea/protocol.h"
@@ -60,6 +61,7 @@ CharServerHandler::CharServerHandler()
SMSG_CHAR_DELETE_SUCCEEDED,
SMSG_CHAR_DELETE_FAILED,
SMSG_CHAR_MAP_INFO,
+ SMSG_CHANGE_MAP_SERVER,
0
};
handledMessages = _messages;
@@ -153,8 +155,10 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_CHAR_MAP_INFO:
+ {
msg.skip(4); // CharID, must be the same as player_node->charID
- map_path = msg.readString(16);
+ GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
+ gh->setMap(msg.readString(16));
mapServer.hostname = ipToString(msg.readInt32());
mapServer.port = msg.readInt16();
@@ -168,7 +172,24 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
mNetwork->disconnect();
Client::setState(STATE_CONNECT_GAME);
- break;
+ }
+ break;
+
+ case SMSG_CHANGE_MAP_SERVER:
+ {
+ GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
+ gh->setMap(msg.readString(16));
+ int x = msg.readInt16();
+ int y = msg.readInt16();
+ mapServer.hostname = ipToString(msg.readInt32());
+ mapServer.port = msg.readInt16();
+
+ mNetwork->disconnect();
+ Client::setState(STATE_CHANGE_MAP);
+ player_node->setTileCoords(x, y);
+ player_node->setMap(0);
+ }
+ break;
}
}
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index 3625b9ab..cabaf763 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -22,6 +22,7 @@
#include "net/ea/gamehandler.h"
#include "client.h"
+#include "game.h"
#include "localplayer.h"
#include "log.h"
@@ -110,17 +111,22 @@ void GameHandler::connect()
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
+
+ if (Client::getState() == STATE_CONNECT_GAME)
+ {
+ mCharID = player_node->getId();
+ // Change the player's ID to the account ID to match what eAthena uses
+ player_node->setId(token.account_ID);
+ }
+
// Send login infos
MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
outMsg.writeInt32(token.account_ID);
- outMsg.writeInt32(player_node->getId());
+ outMsg.writeInt32(mCharID);
outMsg.writeInt32(token.session_ID1);
outMsg.writeInt32(token.session_ID2);
outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
- // Change the player's ID to the account ID to match what eAthena uses
- player_node->setId(token.account_ID);
-
// We get 4 useless bytes before the real answer comes in (what are these?)
mNetwork->skip(4);
}
@@ -137,7 +143,7 @@ void GameHandler::disconnect()
void GameHandler::inGame()
{
- // TODO
+ Game::instance()->changeMap(mMap);
}
void GameHandler::mapLoaded(const std::string &mapName)
@@ -160,4 +166,9 @@ void GameHandler::ping(int tick)
msg.writeInt32(tick);
}
+void GameHandler::setMap(const std::string map)
+{
+ mMap = map.substr(0, map.rfind("."));
+}
+
} // namespace EAthena
diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h
index a6340bad..b8b6626d 100644
--- a/src/net/ea/gamehandler.h
+++ b/src/net/ea/gamehandler.h
@@ -57,6 +57,12 @@ class GameHandler : public MessageHandler, public Net::GameHandler
bool removeDeadBeings() const { return true; }
void clear();
+
+ void setMap(const std::string map);
+
+ private:
+ std::string mMap;
+ int mCharID; /// < Saved for map-server switching
};
} // namespace EAthena
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
index 6ff4accd..047aee63 100644
--- a/src/net/ea/generalhandler.cpp
+++ b/src/net/ea/generalhandler.cpp
@@ -247,4 +247,9 @@ void GeneralHandler::clearHandlers()
mNetwork->clearHandlers();
}
+void GeneralHandler::stateChanged(State oldState, State newState)
+{
+ //
+}
+
} // namespace EAthena
diff --git a/src/net/ea/generalhandler.h b/src/net/ea/generalhandler.h
index 464f8bc8..f0857abe 100644
--- a/src/net/ea/generalhandler.h
+++ b/src/net/ea/generalhandler.h
@@ -53,6 +53,8 @@ class GeneralHandler : public MessageHandler, public Net::GeneralHandler
void clearHandlers();
+ void stateChanged(State oldState, State newState);
+
protected:
MessageHandlerPtr mAdminHandler;
MessageHandlerPtr mBeingHandler;
diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h
index 24fe5ba5..2d9c13c3 100644
--- a/src/net/ea/protocol.h
+++ b/src/net/ea/protocol.h
@@ -83,6 +83,7 @@ static const int STORAGE_OFFSET = 1;
#define SMSG_CHAR_PASSWORD_RESPONSE 0x0062 /**< Custom packet reply to password change request */
#define SMSG_CHAR_SWITCH_RESPONSE 0x00b3
+#define SMSG_CHANGE_MAP_SERVER 0x0092
#define SMSG_MAP_LOGIN_SUCCESS 0x0073 /**< Contains starting location */
#define SMSG_MAP_QUIT_RESPONSE 0x018b
diff --git a/src/net/generalhandler.h b/src/net/generalhandler.h
index d4b762f2..222b430a 100644
--- a/src/net/generalhandler.h
+++ b/src/net/generalhandler.h
@@ -19,6 +19,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "client.h"
#include "main.h"
#ifndef GENERALHANDLER_H
@@ -29,6 +30,8 @@ namespace Net {
class GeneralHandler
{
public:
+ virtual ~GeneralHandler() {}
+
virtual void load() = 0;
virtual void reload() = 0;
@@ -43,7 +46,7 @@ class GeneralHandler
virtual void clearHandlers() = 0;
- virtual ~GeneralHandler() {}
+ virtual void stateChanged(State oldState, State newState) = 0;
};
} // namespace Net
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
index dd6120ae..4c6c8e38 100644
--- a/src/net/manaserv/gamehandler.cpp
+++ b/src/net/manaserv/gamehandler.cpp
@@ -108,15 +108,7 @@ void GameHandler::disconnect()
void GameHandler::inGame()
{
-
- MessageOut msg(PGMSG_CONNECT);
- msg.writeString(netToken, 32);
- gameServerConnection->send(msg);
-
- chatHandler->connect();
-
- // Attack range from item DB
- player_node->setAttackRange(-1);
+ // TODO
}
void GameHandler::mapLoaded(const std::string &mapName)
@@ -141,4 +133,16 @@ void GameHandler::ping(int tick)
// TODO
}
+void GameHandler::gameLoading()
+{
+ MessageOut msg(PGMSG_CONNECT);
+ msg.writeString(netToken, 32);
+ gameServerConnection->send(msg);
+
+ chatHandler->connect();
+
+ // Attack range from item DB
+ player_node->setAttackRange(-1);
+}
+
} // namespace ManaServ
diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h
index b021555f..dde1748f 100644
--- a/src/net/manaserv/gamehandler.h
+++ b/src/net/manaserv/gamehandler.h
@@ -57,6 +57,8 @@ class GameHandler : public MessageHandler, public Net::GameHandler
bool removeDeadBeings() const { return false; }
void clear();
+
+ void gameLoading();
};
} // namespace ManaServ
diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp
index 6e1639af..0e030aa8 100644
--- a/src/net/manaserv/generalhandler.cpp
+++ b/src/net/manaserv/generalhandler.cpp
@@ -182,4 +182,13 @@ void GeneralHandler::clearHandlers()
clearNetworkHandlers();
}
+void GeneralHandler::stateChanged(State oldState, State newState)
+{
+ if (newState == STATE_GAME)
+ {
+ GameHandler *game = static_cast<GameHandler*>(Net::getGameHandler());
+ game->gameLoading();
+ }
+}
+
} // namespace ManaServ
diff --git a/src/net/manaserv/generalhandler.h b/src/net/manaserv/generalhandler.h
index 61fa4aa3..58b95529 100644
--- a/src/net/manaserv/generalhandler.h
+++ b/src/net/manaserv/generalhandler.h
@@ -48,6 +48,8 @@ class GeneralHandler : public Net::GeneralHandler
void clearHandlers();
+ void stateChanged(State oldState, State newState);
+
protected:
MessageHandlerPtr mBeingHandler;
MessageHandlerPtr mBuySellHandler;