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-rw-r--r--src/CMakeLists.txt10
-rw-r--r--src/Makefile.am10
-rw-r--r--src/game.cpp44
-rw-r--r--src/gui/npcintegerdialog.cpp150
-rw-r--r--src/gui/npcintegerdialog.h96
-rw-r--r--src/gui/npclistdialog.cpp150
-rw-r--r--src/gui/npclistdialog.h96
-rw-r--r--src/gui/npcstringdialog.cpp110
-rw-r--r--src/gui/npcstringdialog.h80
-rw-r--r--src/gui/npctextdialog.cpp138
-rw-r--r--src/gui/npctextdialog.h113
-rw-r--r--src/gui/setup.cpp2
-rw-r--r--src/gui/widgets/window.cpp24
-rw-r--r--src/gui/widgets/window.h7
-rw-r--r--src/net/ea/beinghandler.cpp7
-rw-r--r--src/net/ea/npchandler.cpp49
-rw-r--r--src/net/ea/playerhandler.cpp12
-rw-r--r--src/net/tmwserv/npchandler.cpp48
-rw-r--r--src/net/tmwserv/npchandler.h2
-rw-r--r--src/net/tmwserv/playerhandler.cpp6
-rw-r--r--src/net/tmwserv/protocol.h5
-rw-r--r--src/npc.cpp1
22 files changed, 111 insertions, 1049 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 8c59388b..dd96abf6 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -161,16 +161,10 @@ SET(SRCS
gui/minimap.h
gui/ministatus.cpp
gui/ministatus.h
- gui/npcintegerdialog.cpp
- gui/npcintegerdialog.h
- gui/npclistdialog.cpp
- gui/npclistdialog.h
+ gui/npcdialog.cpp
+ gui/npcdialog.h
gui/npcpostdialog.cpp
gui/npcpostdialog.h
- gui/npcstringdialog.cpp
- gui/npcstringdialog.h
- gui/npctextdialog.cpp
- gui/npctextdialog.h
gui/okdialog.cpp
gui/okdialog.h
gui/palette.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index c22fd91d..aa6753f7 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -114,16 +114,10 @@ tmw_SOURCES = gui/widgets/avatar.cpp \
gui/minimap.h \
gui/ministatus.cpp \
gui/ministatus.h \
- gui/npctextdialog.cpp \
- gui/npctextdialog.h \
- gui/npcintegerdialog.cpp \
- gui/npcintegerdialog.h \
- gui/npclistdialog.cpp \
- gui/npclistdialog.h \
+ gui/npcdialog.cpp \
+ gui/npcdialog.h \
gui/npcpostdialog.cpp \
gui/npcpostdialog.h \
- gui/npcstringdialog.cpp \
- gui/npcstringdialog.h \
gui/okdialog.cpp \
gui/okdialog.h \
gui/palette.cpp \
diff --git a/src/game.cpp b/src/game.cpp
index 1ccc46e7..4cbab23b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -56,10 +56,7 @@
#include "gui/menuwindow.h"
#include "gui/minimap.h"
#include "gui/ministatus.h"
-#include "gui/npcintegerdialog.h"
-#include "gui/npclistdialog.h"
-#include "gui/npcstringdialog.h"
-#include "gui/npctextdialog.h"
+#include "gui/npcdialog.h"
#include "gui/okdialog.h"
#include "gui/sdlinput.h"
#include "gui/sell.h"
@@ -125,10 +122,6 @@ BuySellDialog *buySellDialog;
#endif
InventoryWindow *inventoryWindow;
EmoteWindow *emoteWindow;
-NpcIntegerDialog *npcIntegerDialog;
-NpcListDialog *npcListDialog;
-NpcTextDialog *npcTextDialog;
-NpcStringDialog *npcStringDialog;
SkillDialog *skillDialog;
PartyWindow *partyWindow;
#ifdef TMWSERV_SUPPORT
@@ -136,6 +129,7 @@ BuddyWindow *buddyWindow;
GuildWindow *guildWindow;
MagicDialog *magicDialog;
#endif
+NpcDialog *npcDialog;
NpcPostDialog *npcPostDialog;
StorageWindow *storageWindow;
Minimap *minimap;
@@ -215,10 +209,6 @@ static void createGuiWindows()
buyDialog = new BuyDialog;
sellDialog = new SellDialog;
tradeWindow = new TradeWindow;
- npcTextDialog = new NpcTextDialog;
- npcIntegerDialog = new NpcIntegerDialog;
- npcListDialog = new NpcListDialog;
- npcStringDialog = new NpcStringDialog;
partyWindow = new PartyWindow;
#ifdef TMWSERV_SUPPORT
magicDialog = new MagicDialog;
@@ -229,6 +219,7 @@ static void createGuiWindows()
buySellDialog = new BuySellDialog;
equipmentWindow = new EquipmentWindow;
#endif
+ npcDialog = new NpcDialog;
npcPostDialog = new NpcPostDialog;
storageWindow = new StorageWindow;
menuWindow = new MenuWindow;
@@ -274,11 +265,8 @@ static void destroyGuiWindows()
#endif
delete inventoryWindow;
delete emoteWindow;
- delete npcIntegerDialog;
- delete npcListDialog;
- delete npcTextDialog;
- delete npcStringDialog;
delete partyWindow;
+ delete npcDialog;
delete npcPostDialog;
#ifdef TMWSERV_SUPPORT
delete magicDialog;
@@ -573,22 +561,9 @@ void Game::handleInput()
else if (setupWindow->isVisible() &&
keyboard.isKeyActive(keyboard.KEY_OK))
setupWindow->action(gcn::ActionEvent(NULL, "cancel"));
- // Submits the text and proceeds to the next dialog
- else if (npcStringDialog->isVisible() &&
+ else if (npcDialog->isVisible() &&
keyboard.isKeyActive(keyboard.KEY_OK))
- npcStringDialog->action(gcn::ActionEvent(NULL, "ok"));
- // Proceed to the next dialog option, or close the window
- else if (npcTextDialog->isVisible() &&
- keyboard.isKeyActive(keyboard.KEY_OK))
- npcTextDialog->action(gcn::ActionEvent(NULL, "ok"));
- // Choose the currently highlighted dialogue option
- else if (npcListDialog->isVisible() &&
- keyboard.isKeyActive(keyboard.KEY_OK))
- npcListDialog->action(gcn::ActionEvent(NULL, "ok"));
- // Submits the text and proceeds to the next dialog
- else if (npcIntegerDialog->isVisible() &&
- keyboard.isKeyActive(keyboard.KEY_OK))
- npcIntegerDialog->action(gcn::ActionEvent(NULL, "ok"));
+ npcDialog->action(gcn::ActionEvent(NULL, "ok"));
/*
else if (guildWindow->isVisible())
{
@@ -676,8 +651,8 @@ void Game::handleInput()
default:
break;
}
- if (keyboard.isEnabled() && !chatWindow->isInputFocused()
- && !npcStringDialog->isInputFocused())
+ if (keyboard.isEnabled() &&
+ !chatWindow->isInputFocused() && !npcDialog->isInputFocused())
{
const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
@@ -995,8 +970,7 @@ void Game::handleInput()
// Talk to the nearest NPC if 't' pressed
if ( keyboard.isKeyActive(keyboard.KEY_TALK) )
{
- if (!npcTextDialog->isVisible() && !npcListDialog->isVisible() &&
- !npcStringDialog->isVisible() && !npcIntegerDialog->isVisible())
+ if (!npcDialog->isVisible())
{
Being *target = player_node->getTarget();
diff --git a/src/gui/npcintegerdialog.cpp b/src/gui/npcintegerdialog.cpp
deleted file mode 100644
index 41b6985c..00000000
--- a/src/gui/npcintegerdialog.cpp
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "gui/npcintegerdialog.h"
-
-#include "gui/npctextdialog.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/inttextfield.h"
-#include "gui/widgets/layout.h"
-
-#include "npc.h"
-
-#include "net/net.h"
-#include "net/npchandler.h"
-
-#include "utils/gettext.h"
-#include "utils/strprintf.h"
-
-NpcIntegerDialog::NpcIntegerDialog()
- : Window(_("NPC Number Request"))
-{
- setWindowName("NPCInteger");
- mValueField = new IntTextField;
-
- setDefaultSize(175, 75, ImageRect::CENTER);
-
- mDecButton = new Button("-", "decvalue", this);
- mIncButton = new Button("+", "incvalue", this);
- gcn::Button *okButton = new Button(_("OK"), "ok", this);
- gcn::Button *cancelButton = new Button(_("Cancel"), "cancel", this);
- gcn::Button *resetButton = new Button(_("Reset"), "reset", this);
-
- mDecButton->adjustSize();
- mDecButton->setWidth(mIncButton->getWidth());
-
- ContainerPlacer place;
- place = getPlacer(0, 0);
-
- place(0, 0, mDecButton);
- place(1, 0, mValueField, 3);
- place(4, 0, mIncButton);
- place.getCell().matchColWidth(1, 0);
- place = getPlacer(0, 1);
- place(0, 0, resetButton);
- place(2, 0, cancelButton);
- place(3, 0, okButton);
- reflowLayout(175, 0);
-
- center();
- setDefaultSize();
- loadWindowState();
-}
-
-void NpcIntegerDialog::setRange(int min, int max)
-{
- mValueField->setRange(min, max);
-}
-
-int NpcIntegerDialog::getValue()
-{
- return mValueField->getValue();
-}
-
-void NpcIntegerDialog::reset()
-{
- mValueField->reset();
-}
-
-void NpcIntegerDialog::action(const gcn::ActionEvent &event)
-{
- bool finish = false;
-
- if (event.getId() == "ok")
- {
- finish = true;
- npcTextDialog->addText(strprintf("\n> %d\n", mValueField->getValue()));
- }
- else if (event.getId() == "cancel")
- {
- finish = true;
- mValueField->reset();
- npcTextDialog->addText(_("\n> Cancel\n"));
- }
- else if (event.getId() == "decvalue")
- {
- mValueField->setValue(mValueField->getValue() - 1);
- }
- else if (event.getId() == "incvalue")
- {
- mValueField->setValue(mValueField->getValue() + 1);
- }
- else if (event.getId() == "reset")
- {
- mValueField->reset();
- }
-
- if (finish)
- {
- setVisible(false);
- NPC::isTalking = false;
-
- Net::getNpcHandler()->integerInput(current_npc, mValueField->getValue());
-
- mValueField->reset();
- }
-}
-
-void NpcIntegerDialog::setDefaultValue(int value)
-{
- mValueField->setDefaultValue(value);
-}
-
-bool NpcIntegerDialog::isInputFocused()
-{
- return mValueField->isFocused();
-}
-
-void NpcIntegerDialog::requestFocus()
-{
- mValueField->requestFocus();
-}
-
-void NpcIntegerDialog::setVisible(bool visible)
-{
- if (visible) {
- npcTextDialog->setVisible(true);
- requestFocus();
- }
-
- Window::setVisible(visible);
-}
diff --git a/src/gui/npcintegerdialog.h b/src/gui/npcintegerdialog.h
deleted file mode 100644
index 835372f7..00000000
--- a/src/gui/npcintegerdialog.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef GUI_NPCINTEGERDIALOG_H
-#define GUI_NPCINTEGERDIALOG_H
-
-#include "gui/widgets/window.h"
-
-#include <guichan/actionlistener.hpp>
-
-class IntTextField;
-
-/**
- * The npc integer input dialog.
- *
- * \ingroup Interface
- */
-class NpcIntegerDialog : public Window, public gcn::ActionListener
-{
- public:
- /**
- * Constructor.
- *
- * @see Window::Window
- */
- NpcIntegerDialog();
-
- /**
- * Called when receiving actions from the widgets.
- */
- void action(const gcn::ActionEvent &event);
-
- /**
- * Returns the current value.
- */
- int getValue();
-
- /**
- * Resets the integer input field.
- */
- void reset();
-
- /**
- * Prepares the NPC dialog.
- *
- * @param min The minimum value to allow
- * @param max The maximum value to allow
- */
- void setRange(int min, int max);
-
- /**
- * Sets the default value.
- *
- * @param value The new default value
- */
- void setDefaultValue(int value);
-
- /**
- * Checks whether NpcStringDialog is Focused or not.
- */
- bool isInputFocused();
-
- /**
- * Requests the textfield to take focus for input.
- */
- void requestFocus();
-
- void setVisible(bool visible);
-
- private:
- gcn::Button *mDecButton;
- gcn::Button *mIncButton;
- IntTextField *mValueField;
-};
-
-extern NpcIntegerDialog *npcIntegerDialog;
-
-#endif // GUI_NPCINTEGERDIALOG_H
diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp
deleted file mode 100644
index 65e4263e..00000000
--- a/src/gui/npclistdialog.cpp
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "gui/npclistdialog.h"
-
-#include "gui/npctextdialog.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/listbox.h"
-#include "gui/widgets/scrollarea.h"
-
-#include "npc.h"
-
-#include "net/net.h"
-#include "net/npchandler.h"
-
-#include "utils/gettext.h"
-#include "utils/strprintf.h"
-
-#include <sstream>
-
-NpcListDialog::NpcListDialog()
- : Window("NPC")
-{
- setWindowName("NPCList");
- setResizable(true);
-
- setMinWidth(200);
- setMinHeight(150);
-
- setDefaultSize(260, 200, ImageRect::CENTER);
-
- mItemList = new ListBox(this);
- mItemList->setWrappingEnabled(true);
-
- gcn::ScrollArea *scrollArea = new ScrollArea(mItemList);
-
- gcn::Button *okButton = new Button(_("OK"), "ok", this);
- gcn::Button *cancelButton = new Button(_("Cancel"), "cancel", this);
-
- setContentSize(260, 175);
- scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
-
- place(0, 0, scrollArea, 5).setPadding(3);
- place(3, 1, cancelButton);
- place(4, 1, okButton);
-
- Layout &layout = getLayout();
- layout.setRowHeight(0, Layout::AUTO_SET);
-
- center();
- loadWindowState();
-}
-
-int NpcListDialog::getNumberOfElements()
-{
- return mItems.size();
-}
-
-std::string NpcListDialog::getElementAt(int i)
-{
- return mItems[i];
-}
-
-void NpcListDialog::addItem(const std::string &item)
-{
- mItems.push_back(item);
-}
-
-void NpcListDialog::parseItems(const std::string &itemString)
-{
- std::istringstream iss(itemString);
-
- std::string tmp;
- while (getline(iss, tmp, ':'))
- mItems.push_back(tmp);
-}
-
-void NpcListDialog::reset()
-{
- NPC::isTalking = false;
- mItemList->setSelected(-1);
- mItems.clear();
-}
-
-void NpcListDialog::action(const gcn::ActionEvent &event)
-{
- int choice = 0;
- if (event.getId() == "ok")
- {
- // Send the selected index back to the server
- int selectedIndex = mItemList->getSelected();
-
- if (selectedIndex > -1)
- {
- choice = selectedIndex + 1;
- npcTextDialog->addText(strprintf("\n> \"%s\"\n",
- mItems[selectedIndex].c_str()));
- }
- }
- else if (event.getId() == "cancel")
- {
- choice = 0xff; // 0xff means cancel
- npcTextDialog->addText(_("\n> Cancel\n"));
- npcTextDialog->showCloseButton();
- }
-
- if (choice)
- {
- setVisible(false);
- saveWindowState();
- reset();
-
- Net::getNpcHandler()->listInput(current_npc, choice);
- }
-}
-
-void NpcListDialog::setVisible(bool visible)
-{
- if (visible) {
- npcTextDialog->setVisible(true);
- }
-
- Window::setVisible(visible);
-}
-
-void NpcListDialog::requestFocus()
-{
- mItemList->requestFocus();
- mItemList->setSelected(0);
-}
diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h
deleted file mode 100644
index b0279e11..00000000
--- a/src/gui/npclistdialog.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef GUI_NPCLISTDIALOG_H
-#define GUI_NPCLISTDIALOG_H
-
-#include "gui/widgets/window.h"
-
-#include <guichan/actionlistener.hpp>
-#include <guichan/listmodel.hpp>
-
-#include <vector>
-
-/**
- * The npc list dialog.
- *
- * \ingroup Interface
- */
-class NpcListDialog : public Window, public gcn::ActionListener,
- public gcn::ListModel
-{
- public:
- /**
- * Constructor.
- *
- * @see Window::Window
- */
- NpcListDialog();
-
- /**
- * Called when receiving actions from the widgets.
- */
- void action(const gcn::ActionEvent &event);
-
- /**
- * Returns the number of items in the choices list.
- */
- int getNumberOfElements();
-
- /**
- * Returns the name of item number i of the choices list.
- */
- std::string getElementAt(int i);
-
- /**
- * Adds an item to the option list.
- */
- void addItem(const std::string &);
-
- /**
- * Fills the options list for an NPC dialog.
- *
- * @param itemString A string with the options separated with colons.
- */
- void parseItems(const std::string &itemString);
-
- /**
- * Resets the list by removing all items.
- */
- void reset();
-
- void setVisible(bool visible);
-
- /**
- * Requests the listbox to take focus for input and sets window width
- * to the last known setting.
- */
- void requestFocus();
-
- private:
- gcn::ListBox *mItemList;
-
- std::vector<std::string> mItems;
-};
-
-extern NpcListDialog *npcListDialog;
-
-#endif // GUI_NPCLISTDIALOG_H
diff --git a/src/gui/npcstringdialog.cpp b/src/gui/npcstringdialog.cpp
deleted file mode 100644
index e5767c5f..00000000
--- a/src/gui/npcstringdialog.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "gui/npcstringdialog.h"
-
-#include "gui/npctextdialog.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/textfield.h"
-
-#include "npc.h"
-
-#include "net/net.h"
-#include "net/npchandler.h"
-
-#include "utils/gettext.h"
-#include "utils/strprintf.h"
-
-NpcStringDialog::NpcStringDialog()
- : Window(_("NPC Text Request"))
-{
- setWindowName("NPCString");
- mValueField = new TextField("");
-
- setDefaultSize(175, 75, ImageRect::CENTER);
-
- gcn::Button *okButton = new Button(_("OK"), "ok", this);
- gcn::Button *cancelButton = new Button(_("Cancel"), "cancel", this);
-
- place(0, 0, mValueField, 3);
- place(1, 1, cancelButton);
- place(2, 1, okButton);
- reflowLayout(175, 0);
-
- center();
- setDefaultSize();
- loadWindowState();
-}
-
-std::string NpcStringDialog::getValue()
-{
- return mValueField->getText();
-}
-
-void NpcStringDialog::setValue(const std::string &value)
-{
- mValueField->setText(value);
- mDefault = value;
-}
-
-void NpcStringDialog::action(const gcn::ActionEvent &event)
-{
- if (event.getId() == "cancel")
- {
- mValueField->setText(mDefault);
- npcTextDialog->addText(_("\n> Cancel\n"));
- }
- else
- {
- npcTextDialog->addText(strprintf("\n> \"%s\"\n",
- mValueField->getText().c_str()));
- }
-
- setVisible(false);
- NPC::isTalking = false;
-
- std::string text = mValueField->getText();
- mValueField->setText("");
-
- Net::getNpcHandler()->stringInput(current_npc, text);
-}
-
-bool NpcStringDialog::isInputFocused()
-{
- return mValueField->isFocused();
-}
-
-void NpcStringDialog::requestFocus()
-{
- mValueField->requestFocus();
-}
-
-void NpcStringDialog::setVisible(bool visible)
-{
- if (visible) {
- npcTextDialog->setVisible(true);
- requestFocus();
- }
-
- Window::setVisible(visible);
-}
diff --git a/src/gui/npcstringdialog.h b/src/gui/npcstringdialog.h
deleted file mode 100644
index e6bbd7ba..00000000
--- a/src/gui/npcstringdialog.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef GUI_NPCSTRINGDIALOG_H
-#define GUI_NPCSTRINGDIALOG_H
-
-#include "gui/widgets/window.h"
-
-#include <guichan/actionlistener.hpp>
-
-/**
- * The npc integer input dialog.
- *
- * \ingroup Interface
- */
-class NpcStringDialog : public Window, public gcn::ActionListener
-{
- public:
- /**
- * Constructor.
- *
- * @see Window::Window
- */
- NpcStringDialog();
-
- /**
- * Called when receiving actions from the widgets.
- */
- void action(const gcn::ActionEvent &event);
-
- /**
- * Returns the current value.
- */
- std::string getValue();
-
- /**
- * Chnages the current value.
- *
- * @param value The new value
- */
- void setValue(const std::string &value);
-
- /**
- * Checks whether NpcStringDialog is Focused or not.
- */
- bool isInputFocused();
-
- /**
- * Requests the textfield to take focus for input.
- */
- void requestFocus();
-
- void setVisible(bool visible);
-
- private:
- gcn::TextField *mValueField;
- std::string mDefault;
-};
-
-extern NpcStringDialog *npcStringDialog;
-
-#endif // GUI_NPCSTRINGDIALOG_H
diff --git a/src/gui/npctextdialog.cpp b/src/gui/npctextdialog.cpp
deleted file mode 100644
index 849c94ec..00000000
--- a/src/gui/npctextdialog.cpp
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "gui/npctextdialog.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/scrollarea.h"
-#include "gui/widgets/textbox.h"
-
-#include "npc.h"
-
-#include "net/net.h"
-#include "net/npchandler.h"
-
-#include "utils/gettext.h"
-
-NpcTextDialog::NpcTextDialog()
- : Window(_("NPC"))
- , mState(NPC_TEXT_STATE_WAITING)
-{
- setWindowName("NPCText");
- setResizable(true);
-
- setMinWidth(200);
- setMinHeight(150);
-
- setDefaultSize(260, 200, ImageRect::CENTER);
-
- mTextBox = new TextBox;
- mTextBox->setEditable(false);
- mTextBox->setOpaque(false);
-
- mScrollArea = new ScrollArea(mTextBox);
- mButton = new Button(_("Waiting for server"), "ok", this);
-
- mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
- mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
-
- place(0, 0, mScrollArea, 5).setPadding(3);
- place(4, 1, mButton);
-
- Layout &layout = getLayout();
- layout.setRowHeight(0, Layout::AUTO_SET);
-
- center();
- loadWindowState();
-}
-
-void NpcTextDialog::clearText()
-{
- NPC::isTalking = false;
- setText("");
-}
-
-void NpcTextDialog::setText(const std::string &text)
-{
- mText = text;
- mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15);
-}
-
-void NpcTextDialog::addText(const std::string &text)
-{
- setText(mText + text + "\n");
- mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
-}
-
-void NpcTextDialog::showNextButton()
-{
- mButton->setCaption(_("Next"));
- mState = NPC_TEXT_STATE_NEXT;
- mButton->setEnabled(true);
-}
-
-void NpcTextDialog::showCloseButton()
-{
- mButton->setCaption(_("Close"));
- mState = NPC_TEXT_STATE_CLOSE;
- mButton->setEnabled(true);
-}
-
-void NpcTextDialog::action(const gcn::ActionEvent &event)
-{
- if (event.getId() == "ok")
- {
- if (mState == NPC_TEXT_STATE_NEXT && current_npc) {
- nextDialog();
- addText("\n> Next\n");
- } else if (mState == NPC_TEXT_STATE_CLOSE ||
- (mState == NPC_TEXT_STATE_NEXT && !current_npc)) {
- setText("");
- if (current_npc) nextDialog();
- setVisible(false);
- current_npc = 0;
- NPC::isTalking = false;
- } else return;
- }
- else return;
-
- mButton->setEnabled(false);
- mButton->setCaption(_("Waiting for server"));
- mState = NPC_TEXT_STATE_WAITING;
-}
-
-void NpcTextDialog::nextDialog(int npcID)
-{
- Net::getNpcHandler()->nextDialog(npcID);
-}
-
-void NpcTextDialog::closeDialog(int npcID)
-{
- Net::getNpcHandler()->closeDialog(npcID);
-}
-
-void NpcTextDialog::widgetResized(const gcn::Event &event)
-{
- Window::widgetResized(event);
-
- setText(mText);
-}
diff --git a/src/gui/npctextdialog.h b/src/gui/npctextdialog.h
deleted file mode 100644
index ad32fdf4..00000000
--- a/src/gui/npctextdialog.h
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef NPC_TEXT_H
-#define NPC_TEXT_H
-
-#include "gui/widgets/window.h"
-
-#include "npc.h"
-
-#include <guichan/actionlistener.hpp>
-
-#include <string>
-
-class TextBox;
-
-/**
- * The npc text dialog.
- *
- * \ingroup Interface
- */
-class NpcTextDialog : public Window, public gcn::ActionListener
-{
- public:
- /**
- * Constructor.
- *
- * @see Window::Window
- */
- NpcTextDialog();
-
- /**
- * Called when receiving actions from the widgets.
- */
- void action(const gcn::ActionEvent &event);
-
- /**
- * Clears the text shown in the dialog.
- */
- void clearText();
-
- /**
- * Sets the text shows in the dialog.
- *
- * @param string The new text.
- */
- void setText(const std::string &string);
-
- /**
- * Adds the text to the text shows in the dialog. Also adds a newline
- * to the end.
- *
- * @param string The text to add.
- */
- void addText(const std::string &string);
-
- void showNextButton();
-
- void showCloseButton();
-
- /**
- * Notifies the server that the client has performed a next action.
- */
- void nextDialog(int npcID = current_npc);
-
- /**
- * Notifies the server that the client has performed a close action.
- */
- void closeDialog(int npcID = current_npc);
-
- /**
- * Called when resizing the window.
- *
- * @param event The calling event
- */
- void widgetResized(const gcn::Event &event);
-
- private:
- gcn::ScrollArea *mScrollArea;
- TextBox *mTextBox;
- gcn::Button *mButton;
-
- std::string mText;
-
- enum NPCTextState {
- NPC_TEXT_STATE_WAITING,
- NPC_TEXT_STATE_NEXT,
- NPC_TEXT_STATE_CLOSE
- };
- NPCTextState mState;
-};
-
-extern NpcTextDialog *npcTextDialog;
-
-#endif // NPC_TEXT_H
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp
index 6e5e7809..5dbce81b 100644
--- a/src/gui/setup.cpp
+++ b/src/gui/setup.cpp
@@ -146,8 +146,6 @@ void Setup::action(const gcn::ActionEvent &event)
#endif
inventoryWindow->resetToDefaultSize();
emoteWindow->resetToDefaultSize();
- npcTextDialog->resetToDefaultSize();
- npcStringDialog->resetToDefaultSize();
skillDialog->resetToDefaultSize();
minimap->resetToDefaultSize();
equipmentWindow->resetToDefaultSize();
diff --git a/src/gui/widgets/window.cpp b/src/gui/widgets/window.cpp
index 7de09994..87051686 100644
--- a/src/gui/widgets/window.cpp
+++ b/src/gui/widgets/window.cpp
@@ -687,6 +687,19 @@ Layout &Window::getLayout()
return *mLayout;
}
+void Window::clearLayout()
+{
+ clear(); // This removes widgets from the container
+
+ while (!mWidgets.empty())
+ delete mWidgets.front();
+
+ if (!mLayout)
+ delete mLayout;
+ mLayout = new Layout;
+
+}
+
LayoutCell &Window::place(int x, int y, gcn::Widget *wg, int w, int h)
{
add(wg);
@@ -707,6 +720,17 @@ void Window::reflowLayout(int w, int h)
setContentSize(w, h);
}
+void Window::redraw()
+{
+ if (mLayout)
+ {
+ const gcn::Rectangle area = getChildrenArea();
+ int w = area.width;
+ int h = area.height;
+ mLayout->reflow(w, h);
+ }
+}
+
void Window::center()
{
setLocationRelativeTo(getParent());
diff --git a/src/gui/widgets/window.h b/src/gui/widgets/window.h
index aa9872d3..11193654 100644
--- a/src/gui/widgets/window.h
+++ b/src/gui/widgets/window.h
@@ -95,6 +95,8 @@ class Window : public gcn::Window, gcn::WidgetListener
*/
void setResizable(bool resize);
+ void redraw();
+
/**
* Called whenever the widget changes size.
*/
@@ -293,6 +295,11 @@ class Window : public gcn::Window, gcn::WidgetListener
Layout &getLayout();
/**
+ * Clears the Window's layout (useful for redesigning the window)
+ */
+ void clearLayout();
+
+ /**
* Computes the position of the widgets according to the current
* layout. Resizes the window so that the layout fits. Deletes the
* layout.
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 65d19040..1f5f79c7 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -35,12 +35,8 @@
#include "npc.h"
#include "playerrelations.h"
-#include "gui/npctextdialog.h"
-
#include <iostream>
-extern NpcTextDialog *npcTextDialog;
-
namespace EAthena {
const int EMOTION_TIME = 150; /**< Duration of emotion icon */
@@ -246,9 +242,6 @@ void BeingHandler::handleMessage(MessageIn &msg)
// A being should be removed or has died
id = msg.readInt32();
- if (id == current_npc)
- npcTextDialog->showCloseButton();
-
dstBeing = beingManager->findBeing(id);
if (!dstBeing)
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp
index 5c41c380..16137476 100644
--- a/src/net/ea/npchandler.cpp
+++ b/src/net/ea/npchandler.cpp
@@ -32,10 +32,7 @@
#include "localplayer.h"
#include "npc.h"
-#include "gui/npctextdialog.h"
-#include "gui/npcintegerdialog.h"
-#include "gui/npclistdialog.h"
-#include "gui/npcstringdialog.h"
+#include "gui/npcdialog.h"
#include <SDL_types.h>
@@ -68,57 +65,58 @@ void NpcHandler::handleMessage(MessageIn &msg)
msg.readInt16(); // length
current_npc = msg.readInt32();
player_node->setAction(LocalPlayer::STAND);
- npcListDialog->parseItems(msg.readString(msg.getLength() - 8));
- npcListDialog->setVisible(true);
- npcListDialog->requestFocus();
+ npcDialog->setNpc(current_npc);
+ npcDialog->choiceRequest();
+ npcDialog->parseListItems(msg.readString(msg.getLength() - 8));
+ npcDialog->setVisible(true);
break;
case SMSG_NPC_MESSAGE:
msg.readInt16(); // length
current_npc = msg.readInt32();
player_node->setAction(LocalPlayer::STAND);
- npcTextDialog->addText(msg.readString(msg.getLength() - 8));
- npcTextDialog->setVisible(true);
- npcTextDialog->requestFocus();
+ npcDialog->setNpc(current_npc);
+ npcDialog->addText(msg.readString(msg.getLength() - 8));
+ npcDialog->setVisible(true);
break;
case SMSG_NPC_CLOSE:
id = msg.readInt32();
// If we're talking to that NPC, show the close button
if (id == current_npc)
- npcTextDialog->showCloseButton();
+ npcDialog->showCloseButton();
// Otherwise, move on as an empty dialog doesn't help
else
- npcTextDialog->closeDialog(id);
+ npcDialog->closeDialog();
break;
+ /* Note: with the new dialog, we automaticilly assume "Next"
case SMSG_NPC_NEXT:
id = msg.readInt32();
// If we're talking to that NPC, show the next button
- if (id == current_npc)
- npcTextDialog->showNextButton();
+ if (id == current_npc && dialog)
+ dialog->showNextButton();
// Otherwise, move on as an empty dialog doesn't help
- else
- npcTextDialog->nextDialog(id);
+ else if (dialog)
+ nextDialog(id);
break;
-
+ */
case SMSG_NPC_INT_INPUT:
// Request for an integer
current_npc = msg.readInt32();
player_node->setAction(LocalPlayer::STAND);
- npcIntegerDialog->setRange(0, 2147483647);
- npcIntegerDialog->setDefaultValue(0);
- npcIntegerDialog->setVisible(true);
- npcIntegerDialog->requestFocus();
+ npcDialog->setNpc(current_npc);
+ npcDialog->integerRequest(0);
+ npcDialog->setVisible(true);
break;
case SMSG_NPC_STR_INPUT:
// Request for a string
current_npc = msg.readInt32();
player_node->setAction(LocalPlayer::STAND);
- npcStringDialog->setValue("");
- npcStringDialog->setVisible(true);
- npcStringDialog->requestFocus();
+ npcDialog->setNpc(current_npc);
+ npcDialog->textRequest("");
+ npcDialog->setVisible(true);
break;
}
}
@@ -140,6 +138,8 @@ void NpcHandler::closeDialog(int npcId)
{
MessageOut outMsg(CMSG_NPC_CLOSE);
outMsg.writeInt32(npcId);
+ npcDialog->setText("");
+ npcDialog->setVisible(false);
}
void NpcHandler::listInput(int npcId, int value)
@@ -158,6 +158,7 @@ void NpcHandler::integerInput(int npcId, int value)
void NpcHandler::stringInput(int npcId, const std::string &value)
{
+ printf("I got a %s", value.c_str());
MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
outMsg.writeInt16(value.length() + 9);
outMsg.writeInt32(npcId);
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index ef6edc87..3f8fbc09 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -35,10 +35,6 @@
#include "gui/buy.h"
#include "gui/buysell.h"
#include "gui/gui.h"
-#include "gui/npctextdialog.h"
-#include "gui/npcintegerdialog.h"
-#include "gui/npclistdialog.h"
-#include "gui/npcstringdialog.h"
#include "gui/okdialog.h"
#include "gui/sell.h"
#include "gui/skill.h"
@@ -81,14 +77,6 @@ namespace {
{
player_node->revive();
deathNotice = NULL;
- npcIntegerDialog->reset();
- npcIntegerDialog->setVisible(false);
- npcListDialog->reset();
- npcListDialog->setVisible(false);
- npcStringDialog->setValue("");
- npcStringDialog->setVisible(false);
- npcTextDialog->clearText();
- npcTextDialog->setVisible(false);
buyDialog->setVisible(false);
sellDialog->setVisible(false);
buySellDialog->setVisible(false);
diff --git a/src/net/tmwserv/npchandler.cpp b/src/net/tmwserv/npchandler.cpp
index 20a13ec2..9447e2f8 100644
--- a/src/net/tmwserv/npchandler.cpp
+++ b/src/net/tmwserv/npchandler.cpp
@@ -33,9 +33,8 @@
#include "beingmanager.h"
#include "npc.h"
-#include "gui/npclistdialog.h"
#include "gui/npcpostdialog.h"
-#include "gui/npctextdialog.h"
+#include "gui/npcdialog.h"
Net::NpcHandler *npcHandler;
@@ -48,6 +47,7 @@ NpcHandler::NpcHandler()
GPMSG_NPC_POST,
GPMSG_NPC_MESSAGE,
GPMSG_NPC_ERROR,
+ GPMSG_NPC_CLOSE,
0
};
handledMessages = _messages;
@@ -63,31 +63,43 @@ void NpcHandler::handleMessage(MessageIn &msg)
}
current_npc = being->getId();
+ npcDialog->setNpc(current_npc);
switch (msg.getId())
{
case GPMSG_NPC_CHOICE:
- npcListDialog->reset();
+ npcDialog->choiceRequest();
while (msg.getUnreadLength())
{
- npcListDialog->addItem(msg.readString());
+ npcDialog->addChoice(msg.readString());
}
- npcListDialog->setVisible(true);
break;
+ case GPMSG_NPC_NUMBER:
+ {
+ int min_num = msg.readInt32();
+ int max_num = msg.readInt32();
+ npcDialog->integerRequest(msg.readInt32(), min_num, max_num);
+ break;
+ }
+
case GPMSG_NPC_POST:
- npcTextDialog->setVisible(false);
+ npcDialog->setVisible(false);
npcPostDialog->clear();
npcPostDialog->setVisible(true);
break;
case GPMSG_NPC_ERROR:
current_npc = NULL;
+ break;
+
case GPMSG_NPC_MESSAGE:
- npcTextDialog->addText(msg.readString(msg.getUnreadLength()));
- npcListDialog->setVisible(false);
- npcTextDialog->setVisible(true);
- npcPostDialog->setVisible(false);
+ npcDialog->addText(msg.readString(msg.getUnreadLength()));
+ npcDialog->setVisible(true);
+ break;
+
+ case GPMSG_NPC_CLOSE:
+ npcDialog->showCloseButton();
break;
}
}
@@ -108,7 +120,11 @@ void NpcHandler::nextDialog(int npcId)
void NpcHandler::closeDialog(int npcId)
{
- // TODO
+ MessageOut msg(PGMSG_NPC_TALK_NEXT);
+ msg.writeInt16(npcId);
+ Net::GameServer::connection->send(msg);
+ npcDialog->setVisible(false);
+ npcDialog->setText("");
}
void NpcHandler::listInput(int npcId, int value)
@@ -121,12 +137,18 @@ void NpcHandler::listInput(int npcId, int value)
void NpcHandler::integerInput(int npcId, int value)
{
- // TODO
+ MessageOut msg(PGMSG_NPC_NUMBER);
+ msg.writeInt16(npcId);
+ msg.writeInt32(value);
+ Net::GameServer::connection->send(msg);
}
void NpcHandler::stringInput(int npcId, const std::string &value)
{
- // TODO
+ MessageOut msg(PGMSG_NPC_STRING);
+ msg.writeInt16(npcId);
+ msg.writeString(value);
+ Net::GameServer::connection->send(msg);
}
void NpcHandler::sendLetter(int npcId, const std::string &recipient,
diff --git a/src/net/tmwserv/npchandler.h b/src/net/tmwserv/npchandler.h
index 2c405e16..2bf953c0 100644
--- a/src/net/tmwserv/npchandler.h
+++ b/src/net/tmwserv/npchandler.h
@@ -25,6 +25,8 @@
#include "net/messagehandler.h"
#include "net/npchandler.h"
+#include <list>
+
namespace TmwServ {
class NpcHandler : public MessageHandler, public Net::NpcHandler
diff --git a/src/net/tmwserv/playerhandler.cpp b/src/net/tmwserv/playerhandler.cpp
index e2b5cec4..c7769ede 100644
--- a/src/net/tmwserv/playerhandler.cpp
+++ b/src/net/tmwserv/playerhandler.cpp
@@ -40,8 +40,6 @@
#include "gui/buy.h"
#include "gui/chat.h"
#include "gui/gui.h"
-#include "gui/npclistdialog.h"
-#include "gui/npctextdialog.h"
#include "gui/okdialog.h"
#include "gui/sell.h"
#include "gui/skill.h"
@@ -51,8 +49,6 @@
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
-extern NpcListDialog *npcListDialog;
-extern NpcTextDialog *npcTextDialog;
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
@@ -87,8 +83,6 @@ namespace {
{
player_node->revive();
deathNotice = NULL;
- npcListDialog->setVisible(false);
- npcTextDialog->setVisible(false);
buyDialog->setVisible(false);
sellDialog->setVisible(false);
current_npc = 0;
diff --git a/src/net/tmwserv/protocol.h b/src/net/tmwserv/protocol.h
index fc52bd57..7fa3b372 100644
--- a/src/net/tmwserv/protocol.h
+++ b/src/net/tmwserv/protocol.h
@@ -120,9 +120,14 @@ enum {
GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }*
PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount
GPMSG_NPC_ERROR = 0x02B8, // B error
+ GPMSG_NPC_CLOSE = 0x02B9, // W being id
GPMSG_NPC_POST = 0x02D0, // W being id
PGMSG_NPC_POST_SEND = 0x02D1, // S name, S text, W item id
GPMSG_NPC_POST_GET = 0x02D2, // W being id, { S name, S text, W item id }
+ PGMSG_NPC_NUMBER = 0x02D3, // W being id, L number
+ PGMSG_NPC_STRING = 0x02D4, // W being id, S string
+ GPMSG_NPC_NUMBER = 0x02D5, // W being id, L max, L min, L default
+ GPMSG_NPC_STRING = 0x02D6, // W being id
PGMSG_TRADE_REQUEST = 0x02C0, // W being id
GPMSG_TRADE_REQUEST = 0x02C1, // W being id
GPMSG_TRADE_START = 0x02C2, // -
diff --git a/src/npc.cpp b/src/npc.cpp
index 40a98ca0..a49ef406 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -25,7 +25,6 @@
#include "particle.h"
#include "text.h"
-#include "gui/npctextdialog.h"
#include "gui/palette.h"
#include "net/net.h"