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author | Lloyd Bryant <lloyd_bryant@netzero.net> | 2008-07-23 17:24:18 +0000 |
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committer | Lloyd Bryant <lloyd_bryant@netzero.net> | 2008-07-23 17:24:18 +0000 |
commit | c9b01f907d3720ad96b2435d00a47d31e1955f53 (patch) | |
tree | 102a19400d9e3beb3e555c6521ee359b0bc52a47 /src | |
parent | a73a655f398ae9fae01253dec1cc1f9bb1d44ea7 (diff) | |
download | mana-c9b01f907d3720ad96b2435d00a47d31e1955f53.tar.gz mana-c9b01f907d3720ad96b2435d00a47d31e1955f53.tar.bz2 mana-c9b01f907d3720ad96b2435d00a47d31e1955f53.tar.xz mana-c9b01f907d3720ad96b2435d00a47d31e1955f53.zip |
Added viewable cape/misc1/misc2, Chat button in GUI
Diffstat (limited to 'src')
-rw-r--r-- | src/being.h | 3 | ||||
-rw-r--r-- | src/gui/menuwindow.cpp | 8 | ||||
-rw-r--r-- | src/net/beinghandler.cpp | 31 |
3 files changed, 33 insertions, 9 deletions
diff --git a/src/being.h b/src/being.h index 3ddff097..90bab9ac 100644 --- a/src/being.h +++ b/src/being.h @@ -94,8 +94,11 @@ class Being : public Sprite SHOE_SPRITE, BOTTOMCLOTHES_SPRITE, TOPCLOTHES_SPRITE, + MISC1_SPRITE, + MISC2_SPRITE, HAIR_SPRITE, HAT_SPRITE, + CAPE_SPRITE, GLOVES_SPRITE, WEAPON_SPRITE, SHIELD_SPRITE, diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp index c3af6896..2d07e632 100644 --- a/src/gui/menuwindow.cpp +++ b/src/gui/menuwindow.cpp @@ -36,6 +36,7 @@ extern Window *equipmentWindow; extern Window *skillDialog; extern Window *statusWindow; extern Window *itemShortcutWindow; +extern Window *chatWindow; namespace { struct MenuWindowListener : public gcn::ActionListener @@ -58,6 +59,7 @@ MenuWindow::MenuWindow(): // Buttons const char *buttonNames[] = { + "Chat", "Status", "Equipment", "Inventory", @@ -91,7 +93,11 @@ void MenuWindowListener::action(const gcn::ActionEvent &event) { Window *window = NULL; - if (event.getId() == "Status") + if (event.getId() == "Chat") + { + window = chatWindow; + } + else if (event.getId() == "Status") { window = statusWindow; } diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 778c8cfe..048b7428 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -69,7 +69,8 @@ void BeingHandler::handleMessage(MessageIn *msg) Uint32 id; Uint16 job, speed; Uint16 headTop, headMid, headBottom; - Uint16 shoes, gloves; + Uint16 shoes, gloves, cape, misc1, misc2; + Uint16 weapon, shield; Sint16 param1; Sint8 type; Being *srcBeing, *dstBeing; @@ -82,8 +83,8 @@ void BeingHandler::handleMessage(MessageIn *msg) // Information about a being in range id = msg->readInt32(); speed = msg->readInt16(); - msg->readInt16(); // unknown - msg->readInt16(); // unknown + msg->readInt16(); // opt1 + msg->readInt16(); // opt2 msg->readInt16(); // option job = msg->readInt16(); // class @@ -346,6 +347,15 @@ void BeingHandler::handleMessage(MessageIn *msg) case 10: // LOOK_GLOVES dstBeing->setSprite(Being::GLOVES_SPRITE, id); break; + case 11: // LOOK_CAPE + dstBeing->setSprite(Being::CAPE_SPRITE, id); + break; + case 12: + dstBeing->setSprite(Being::MISC1_SPRITE, id); + break; + case 13: + dstBeing->setSprite(Being::MISC2_SPRITE, id); + break; default: logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: " "%d, id: %d", type, id); @@ -367,9 +377,9 @@ void BeingHandler::handleMessage(MessageIn *msg) // An update about a player, potentially including movement. id = msg->readInt32(); speed = msg->readInt16(); - msg->readInt16(); // option 1 - msg->readInt16(); // option 2 - msg->readInt16(); // option + cape = msg->readInt16(); + misc1 = msg->readInt16(); + misc2 = msg->readInt16(); job = msg->readInt16(); dstBeing = beingManager->findBeing(id); @@ -382,8 +392,8 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; hairStyle = msg->readInt16(); - dstBeing->setSprite(Being::WEAPON_SPRITE, msg->readInt16()); - dstBeing->setSprite(Being::SHIELD_SPRITE, msg->readInt16()); + weapon = msg->readInt16(); + shield = msg->readInt16(); headBottom = msg->readInt16(); if (msg->getId() == SMSG_PLAYER_MOVE) @@ -403,11 +413,16 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setGender(1 - msg->readInt8()); // gender // Set these after the gender, as the sprites may be gender-specific + dstBeing->setSprite(Being::WEAPON_SPRITE, weapon); + dstBeing->setSprite(Being::SHIELD_SPRITE, shield); dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom); dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); dstBeing->setSprite(Being::HAT_SPRITE, headTop); dstBeing->setSprite(Being::SHOE_SPRITE, shoes); dstBeing->setSprite(Being::GLOVES_SPRITE, gloves); + dstBeing->setSprite(Being::CAPE_SPRITE, cape); + dstBeing->setSprite(Being::MISC1_SPRITE, misc1); + dstBeing->setSprite(Being::MISC2_SPRITE, misc2); dstBeing->setHairStyle(hairStyle, hairColor); if (msg->getId() == SMSG_PLAYER_MOVE) |