diff options
author | Jared Adams <jaxad0127@gmail.com> | 2010-02-24 15:21:11 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-24 15:51:39 -0700 |
commit | d039422e70e47a762ef61de619e9e98780b12664 (patch) | |
tree | d0cb68147e6fe37a8c85e4907766976bf79547b4 /src | |
parent | 84cf9bcc38028696d02c03cd523b7997906b9f01 (diff) | |
download | mana-d039422e70e47a762ef61de619e9e98780b12664.tar.gz mana-d039422e70e47a762ef61de619e9e98780b12664.tar.bz2 mana-d039422e70e47a762ef61de619e9e98780b12664.tar.xz mana-d039422e70e47a762ef61de619e9e98780b12664.zip |
Move StorageWindow to instancing intead of global
Also make storage under eAthena more flexible.
Reviewed-by: Dennis Friis
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 3 | ||||
-rw-r--r-- | src/gui/equipmentwindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/inventorywindow.cpp | 7 | ||||
-rw-r--r-- | src/gui/itemamount.cpp | 4 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 10 | ||||
-rw-r--r-- | src/gui/popupmenu.h | 6 | ||||
-rw-r--r-- | src/gui/storagewindow.cpp | 29 | ||||
-rw-r--r-- | src/gui/storagewindow.h | 26 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 5 | ||||
-rw-r--r-- | src/gui/viewport.h | 6 | ||||
-rw-r--r-- | src/gui/widgets/itemshortcutcontainer.cpp | 2 | ||||
-rw-r--r-- | src/localplayer.cpp | 11 | ||||
-rw-r--r-- | src/localplayer.h | 15 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 78 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.h | 31 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/inventoryhandler.h | 1 |
17 files changed, 147 insertions, 91 deletions
diff --git a/src/game.cpp b/src/game.cpp index 40450fee..7ebf6f8e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -106,7 +106,6 @@ StatusWindow *statusWindow; MiniStatusWindow *miniStatusWindow; InventoryWindow *inventoryWindow; SkillDialog *skillDialog; -StorageWindow *storageWindow; Minimap *minimap; EquipmentWindow *equipmentWindow; TradeWindow *tradeWindow; @@ -154,7 +153,6 @@ static void createGuiWindows() chatWindow = new ChatWindow; tradeWindow = new TradeWindow; equipmentWindow = new EquipmentWindow(player_node->mEquipment.get()); - storageWindow = new StorageWindow; statusWindow = new StatusWindow; miniStatusWindow = new MiniStatusWindow; inventoryWindow = new InventoryWindow; @@ -202,7 +200,6 @@ static void destroyGuiWindows() del_0(debugWindow) del_0(itemShortcutWindow) del_0(emoteShortcutWindow) - del_0(storageWindow) del_0(outfitWindow) del_0(specialsWindow) del_0(socialWindow) diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 4400c9f5..581fd818 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -207,7 +207,7 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) */ const int mx = x + getX(); const int my = y + getY(); - viewport->showPopup(mx, my, item, true); + viewport->showPopup(this, mx, my, item, true); } } } diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 9c5f138e..ed008e63 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -220,19 +220,20 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event) */ const int mx = event.getX() + getX(); const int my = event.getY() + getY(); - viewport->showPopup(mx, my, item); + viewport->showPopup(this, mx, my, item); } if (event.getButton() == gcn::MouseEvent::LEFT) { - if (storageWindow && keyboard.isKeyActive(keyboard.KEY_EMOTE)) + if (StorageWindow::isActive() && + keyboard.isKeyActive(keyboard.KEY_EMOTE)) { Item *item = mItems->getSelectedItem(); if(!item) return; - storageWindow->addStore(item, item->getQuantity()); + StorageWindow::addStore(item, item->getQuantity()); } } } diff --git a/src/gui/itemamount.cpp b/src/gui/itemamount.cpp index c4c38a9d..1dc5425f 100644 --- a/src/gui/itemamount.cpp +++ b/src/gui/itemamount.cpp @@ -54,10 +54,10 @@ void ItemAmountWindow::finish(Item *item, int amount, Usage usage) Net::getInventoryHandler()->splitItem(item, amount); break; case StoreAdd: - storageWindow->addStore(item, amount); + StorageWindow::addStore(item, amount); break; case StoreRemove: - storageWindow->removeStore(item, amount); + StorageWindow::removeStore(item, amount); break; default: break; diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index e9c71496..7e4bfd65 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -320,8 +320,8 @@ void PopupMenu::handleLink(const std::string &link) else if (link == "retrieve") { - ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, - storageWindow, mItem); + ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, mWindow, + mItem); } else if (link == "party" && being && being->getType() == Being::PLAYER) @@ -356,10 +356,12 @@ void PopupMenu::handleLink(const std::string &link) mItem = NULL; } -void PopupMenu::showPopup(int x, int y, Item *item, bool isInventory) +void PopupMenu::showPopup(Window *parent, int x, int y, Item *item, + bool isInventory) { assert(item); mItem = item; + mWindow = parent; mBrowserBox->clearRows(); if (isInventory) @@ -384,7 +386,7 @@ void PopupMenu::showPopup(int x, int y, Item *item, bool isInventory) mBrowserBox->addRow(strprintf("@@split|%s@@", _("Split"))); } - if (player_node->getInStorage()) + if (StorageWindow::isActive()) { mBrowserBox->addRow(strprintf("@@store|%s@@", _("Store"))); } diff --git a/src/gui/popupmenu.h b/src/gui/popupmenu.h index 3299694f..3bb49967 100644 --- a/src/gui/popupmenu.h +++ b/src/gui/popupmenu.h @@ -29,6 +29,7 @@ class Being; class BrowserBox; class FloorItem; class Item; +class Window; /** * Window showing popup menu. @@ -56,7 +57,8 @@ class PopupMenu : public Popup, public LinkHandler * Shows the related popup menu when right click on the inventory * at the specified mouse coordinates. */ - void showPopup(int x, int y, Item *item, bool isInventory); + void showPopup(Window *parent, int x, int y, Item *item, + bool isInventory); /** * Handles link action. @@ -70,6 +72,8 @@ class PopupMenu : public Popup, public LinkHandler FloorItem* mFloorItem; Item *mItem; + Window *mWindow; + /** * Shared code for the various showPopup functions. */ diff --git a/src/gui/storagewindow.cpp b/src/gui/storagewindow.cpp index ff0ba162..bf54afb9 100644 --- a/src/gui/storagewindow.cpp +++ b/src/gui/storagewindow.cpp @@ -52,9 +52,11 @@ #include <string> -StorageWindow::StorageWindow(int invSize): +StorageWindow::WindowList StorageWindow::instances; + +StorageWindow::StorageWindow(Inventory *inventory): Window(_("Storage")), - mMaxSlots(invSize), + mInventory(inventory), mItemDesc(false) { setWindowName("Storage"); @@ -70,19 +72,19 @@ StorageWindow::StorageWindow(int invSize): mCloseButton = new Button(_("Close"), "close", this); - mItems = new ItemContainer(player_node->getStorage(), true); + mItems = new ItemContainer(mInventory, true); mItems->addSelectionListener(this); gcn::ScrollArea *invenScroll = new ScrollArea(mItems); invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - mUsedSlots = player_node->getStorage()->getNumberOfSlotsUsed(); + mUsedSlots = mInventory->getNumberOfSlotsUsed(); mSlotsLabel = new Label(_("Slots:")); mSlotsBar = new ProgressBar(0.0f, 100, 20, gcn::Color(225, 200, 25)); - mSlotsBar->setText(strprintf("%d/%d", mUsedSlots, mMaxSlots)); - mSlotsBar->setProgress((float) mUsedSlots / mMaxSlots); + mSlotsBar->setText(strprintf("%d/%d", mUsedSlots, mInventory->getSize())); + mSlotsBar->setProgress((float) mUsedSlots / mInventory->getSize()); setMinHeight(130); setMinWidth(200); @@ -98,10 +100,14 @@ StorageWindow::StorageWindow(int invSize): layout.setRowHeight(0, mStoreButton->getHeight()); loadWindowState(); + + instances.push_back(this); + setVisible(true); } StorageWindow::~StorageWindow() { + instances.remove(this); } void StorageWindow::logic() @@ -111,15 +117,16 @@ void StorageWindow::logic() Window::logic(); - const int usedSlots = player_node->getStorage()->getNumberOfSlotsUsed(); + const int usedSlots = mInventory->getNumberOfSlotsUsed(); if (mUsedSlots != usedSlots) { mUsedSlots = usedSlots; - mSlotsBar->setProgress((float) mUsedSlots / mMaxSlots); + mSlotsBar->setProgress((float) mUsedSlots / mInventory->getSize()); - mSlotsBar->setText(strprintf("%d/%d", mUsedSlots, mMaxSlots)); + mSlotsBar->setText(strprintf("%d/%d", mUsedSlots, + mInventory->getSize())); } } @@ -173,7 +180,7 @@ void StorageWindow::mouseClicked(gcn::MouseEvent &event) */ const int mx = event.getX() + getX(); const int my = event.getY() + getY(); - viewport->showPopup(mx, my, item, false); + viewport->showPopup(this, mx, my, item, false); } if (event.getButton() == gcn::MouseEvent::LEFT) { @@ -211,4 +218,6 @@ void StorageWindow::removeStore(Item *item, int amount) void StorageWindow::close() { Net::getInventoryHandler()->closeStorage(Net::InventoryHandler::STORAGE); + + scheduleDelete(); } diff --git a/src/gui/storagewindow.h b/src/gui/storagewindow.h index 766f2b1a..046b7613 100644 --- a/src/gui/storagewindow.h +++ b/src/gui/storagewindow.h @@ -49,8 +49,7 @@ class StorageWindow : public Window, gcn::ActionListener, /** * Constructor. */ - StorageWindow(int invSize = Net::getInventoryHandler() - ->getSize(Net::InventoryHandler::STORAGE)); + StorageWindow(Inventory *inventory); /** * Destructor. @@ -75,22 +74,31 @@ class StorageWindow : public Window, gcn::ActionListener, void mouseClicked(gcn::MouseEvent &event); /** + * Closes the Storage Window, as well as telling the server that the + * window has been closed. + */ + void close(); + + /** * Add the specified ammount of the specified item to storage */ - void addStore(Item* item, int amount); + static void addStore(Item* item, int amount); /** * Remove the specified ammount of the specified item from storage */ - void removeStore(Item* item, int amount); + static void removeStore(Item* item, int amount); /** - * Closes the Storage Window, as well as telling the server that the - * window has been closed. + * Returns true if any instances exist. */ - void close(); + static bool isActive() { return instances.size() > 0; } private: + typedef std::list<StorageWindow*> WindowList; + static WindowList instances; + + Inventory *mInventory; ItemContainer *mItems; int mSlots; @@ -101,11 +109,7 @@ class StorageWindow : public Window, gcn::ActionListener, ProgressBar *mSlotsBar; - int mMaxSlots; - bool mItemDesc; }; -extern StorageWindow *storageWindow; - #endif // STORAGEWINDOW_H diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 48f19b9a..763d0c43 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -449,9 +449,10 @@ void Viewport::mouseReleased(gcn::MouseEvent &event) mLocalWalkTime = -1; } -void Viewport::showPopup(int x, int y, Item *item, bool isInventory) +void Viewport::showPopup(Window *parent, int x, int y, Item *item, + bool isInventory) { - mPopupMenu->showPopup(x, y, item, isInventory); + mPopupMenu->showPopup(parent, x, y, item, isInventory); } void Viewport::closePopupMenu() diff --git a/src/gui/viewport.h b/src/gui/viewport.h index 9a64ff78..5b92d950 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -30,13 +30,14 @@ #include <guichan/mouselistener.hpp> class Being; +class BeingPopup; class FloorItem; class Graphics; class ImageSet; class Item; class Map; class PopupMenu; -class BeingPopup; +class Window; /** Delay between two mouse calls when dragging mouse and move the player */ const int walkingMouseDelay = 500; @@ -107,7 +108,8 @@ class Viewport : public WindowContainer, public gcn::MouseListener, * Shows a popup for an item. * TODO Find some way to get rid of Item here */ - void showPopup(int x, int y, Item *item, bool isInventory = true); + void showPopup(Window *parent, int x, int y, Item *item, + bool isInventory = true); /** * Closes the popup menu. Needed for when the player dies or switching diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp index b2ddcf0c..66e053d8 100644 --- a/src/gui/widgets/itemshortcutcontainer.cpp +++ b/src/gui/widgets/itemshortcutcontainer.cpp @@ -193,7 +193,7 @@ void ItemShortcutContainer::mousePressed(gcn::MouseEvent &event) // Convert relative to the window coordinates to absolute screen // coordinates. - viewport->showPopup(viewport->getMouseX(), viewport->getMouseY(), item); + viewport->showPopup(NULL, viewport->getMouseX(), viewport->getMouseY(), item); } } diff --git a/src/localplayer.cpp b/src/localplayer.cpp index d7f64113..8ce03bba 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -77,7 +77,6 @@ LocalPlayer *player_node = NULL; LocalPlayer::LocalPlayer(int id, int job): Player(id, job, 0), mEquipment(new Equipment), - mInStorage(false), mAttackRange(0), mTargetTime(-1), mLastTarget(-1), @@ -101,8 +100,6 @@ LocalPlayer::LocalPlayer(int id, int job): mInventory(new Inventory(Net::getInventoryHandler() ->getSize(Net::InventoryHandler::INVENTORY))), mLocalWalkTime(-1), - mStorage(new Inventory(Net::getInventoryHandler() - ->getSize(Net::InventoryHandler::STORAGE))), mMessageTime(0) { // Variable to keep the local player from doing certain actions before a map @@ -124,7 +121,6 @@ LocalPlayer::LocalPlayer(int id, int job): LocalPlayer::~LocalPlayer() { delete mInventory; - delete mStorage; config.removeListener("showownname", this); @@ -1095,13 +1091,6 @@ void LocalPlayer::loadTargetCursor(const std::string &filename, mTargetCursor[index][size] = currentCursor; } -void LocalPlayer::setInStorage(bool inStorage) -{ - mInStorage = inStorage; - - storageWindow->setVisible(inStorage); -} - void LocalPlayer::addMessageToQueue(const std::string &message, Palette::ColorType color) { diff --git a/src/localplayer.h b/src/localplayer.h index 6279d546..919b5540 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -133,11 +133,6 @@ class LocalPlayer : public Player Inventory *getInventory() const { return mInventory; } /** - * Returns the player's storage - */ - Inventory *getStorage() const { return mStorage; } - - /** * Check the player has permission to invite users to specific guild */ bool checkInviteRights(const std::string &guildName); @@ -264,12 +259,6 @@ class LocalPlayer : public Player */ void pickedUp(const ItemInfo &itemInfo, int amount); - /** - * Accessors for mInStorage - */ - bool getInStorage() { return mInStorage; } - void setInStorage(bool inStorage); - int getHp() const { return mHp; } @@ -430,8 +419,6 @@ class LocalPlayer : public Player void startWalking(unsigned char dir); - bool mInStorage; /**< Whether storage is currently accessible */ - int mAttackRange; int mTargetTime; /** How long the being has been targeted **/ @@ -482,8 +469,6 @@ class LocalPlayer : public Player int mLocalWalkTime; /**< Timestamp used to control keyboard walk messages flooding */ - Inventory *mStorage; - /** Load the target cursors into memory */ void initTargetCursor(); diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index decd4c2a..4e8aa725 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -107,6 +107,20 @@ InventoryHandler::InventoryHandler() }; handledMessages = _messages; inventoryHandler = this; + + mStorage = 0; + mStorageWindow = 0; +} + +InventoryHandler::~InventoryHandler() +{ + if (mStorageWindow) + { + mStorageWindow->close(); + mStorageWindow = 0; + } + + delete mStorage; } void InventoryHandler::handleMessage(Net::MessageIn &msg) @@ -115,7 +129,6 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) int index, amount, itemId, equipType, arrow; int identified, cards[4], itemType; Inventory *inventory = player_node->getInventory(); - Inventory *storage = player_node->getStorage(); switch (msg.getId()) { @@ -129,6 +142,10 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) inventory->clear(); } + else + { + mInventoryItems.clear(); + } msg.readInt16(); // length number = (msg.getLength() - 4) / 18; @@ -170,7 +187,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) } else { - storage->setItem(index, itemId, amount, false); + mInventoryItems.push_back(InventoryItem(index, itemId, + amount, false)); } } break; @@ -201,7 +219,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) cards[0], cards[1], cards[2], cards[3]); } - storage->setItem(index, itemId, amount, false); + mInventoryItems.push_back(InventoryItem(index, itemId, amount, + false)); } break; @@ -280,15 +299,27 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) * server. It always comes after the two SMSG_PLAYER_STORAGE_... * packets that update storage contents. */ - player_node->setInStorage(true); - msg.readInt16(); // Used count - msg.readInt16(); // Storage capacity + { + msg.readInt16(); // Used count + int size = msg.readInt16(); // Max size + + if (!mStorage) + mStorage = new Inventory(size); + + InventoryItems::iterator it = mInventoryItems.begin(); + InventoryItems::iterator it_end = mInventoryItems.end(); + for (; it != it_end; it++) + mStorage->setItem((*it).slot, (*it).id, (*it).quantity, + (*it).equip); + mInventoryItems.clear(); + + if (!mStorageWindow) + mStorageWindow = new StorageWindow(mStorage); + } break; case SMSG_PLAYER_STORAGE_ADD: - /* - * Move an item into storage - */ + // Move an item into storage index = msg.readInt16() - STORAGE_OFFSET; amount = msg.readInt32(); itemId = msg.readInt16(); @@ -298,37 +329,38 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) for (int i = 0; i < 4; i++) cards[i] = msg.readInt16(); - if (Item *item = storage->getItem(index)) + if (Item *item = mStorage->getItem(index)) { item->setId(itemId); item->increaseQuantity(amount); } else { - storage->setItem(index, itemId, amount, false); + mStorage->setItem(index, itemId, amount, false); } break; case SMSG_PLAYER_STORAGE_REMOVE: - /* - * Move an item out of storage - */ + // Move an item out of storage index = msg.readInt16() - STORAGE_OFFSET; amount = msg.readInt16(); - if (Item *item = storage->getItem(index)) + if (Item *item = mStorage->getItem(index)) { item->increaseQuantity(-amount); if (item->getQuantity() == 0) - storage->removeItemAt(index); + mStorage->removeItemAt(index); } break; case SMSG_PLAYER_STORAGE_CLOSE: - /* - * Storage access has been closed - */ - storage->clear(); - player_node->setInStorage(false); + // Storage access has been closed + + // Storage window deletes itself + mStorageWindow = 0; + + mStorage->clear(); + delete mStorage; + mStorage = 0; break; case SMSG_PLAYER_EQUIPMENT: @@ -482,9 +514,9 @@ size_t InventoryHandler::getSize(StorageType type) const case INVENTORY: return 100; case STORAGE: - return 300; + return 0; case GUILD_STORAGE: - return 1000; + return 0; default: return 0; } diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h index a2d0d388..2699e584 100644 --- a/src/net/ea/inventoryhandler.h +++ b/src/net/ea/inventoryhandler.h @@ -26,11 +26,15 @@ #include "inventory.h" #include "localplayer.h" +#include "gui/storagewindow.h" + #include "net/inventoryhandler.h" #include "net/net.h" #include "net/ea/messagehandler.h" +#include <list> + namespace EAthena { class EquipBackend : public Equipment::Backend { @@ -89,11 +93,35 @@ class EquipBackend : public Equipment::Backend { int mEquipment[EQUIPMENT_SIZE]; }; +/** + * Used to cache storage data until we get size data for it. + */ +class InventoryItem +{ + public: + int slot; + int id; + int quantity; + bool equip; + + InventoryItem(int slot, int id, int quantity, bool equip) + { + this->slot = slot; + this->id = id; + this->quantity = quantity; + this->equip = equip; + } +}; + +typedef std::list<InventoryItem> InventoryItems; + class InventoryHandler : public MessageHandler, public Net::InventoryHandler { public: InventoryHandler(); + ~InventoryHandler(); + void handleMessage(Net::MessageIn &msg); void equipItem(const Item *item); @@ -121,6 +149,9 @@ class InventoryHandler : public MessageHandler, public Net::InventoryHandler private: EquipBackend mEquips; + InventoryItems mInventoryItems; + Inventory *mStorage; + StorageWindow *mStorageWindow; }; } // namespace EAthena diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 46919488..89e55f92 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -86,8 +86,6 @@ namespace { NpcDialog::closeAll(); SellDialog::closeAll(); - if (storageWindow->isVisible()) - storageWindow->close(); viewport->closePopupMenu(); } } deathListener; diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h index e3d0064d..9d0a5bc8 100644 --- a/src/net/inventoryhandler.h +++ b/src/net/inventoryhandler.h @@ -61,6 +61,7 @@ class InventoryHandler virtual void moveItem(StorageType source, int slot, int amount, StorageType destination) = 0; + // TODO: fix/remove me virtual size_t getSize(StorageType type) const = 0; virtual ~InventoryHandler() {} |