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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-14 20:34:42 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-14 20:34:42 +0100 |
commit | 7835e9afe3a493b27906b62aaa003c38d09b8114 (patch) | |
tree | 71017751d84f3b98a827c190559defd0b0e71a8a /src | |
parent | 7ea2e30e40f15d1540f23d401a1e2543c17b17b0 (diff) | |
download | mana-7835e9afe3a493b27906b62aaa003c38d09b8114.tar.gz mana-7835e9afe3a493b27906b62aaa003c38d09b8114.tar.bz2 mana-7835e9afe3a493b27906b62aaa003c38d09b8114.tar.xz mana-7835e9afe3a493b27906b62aaa003c38d09b8114.zip |
Code reformatting to conform to line length
(cherry picked from mainline)
Conflicts:
src/game.cpp
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 104 |
1 files changed, 63 insertions, 41 deletions
diff --git a/src/game.cpp b/src/game.cpp index 199c2638..a4d15548 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -337,10 +337,12 @@ Game::~Game() joystick = NULL; } -bool saveScreenshot(SDL_Surface *screenshot) +static bool saveScreenshot() { static unsigned int screenshotCount = 0; + SDL_Surface *screenshot = graphics->getScreenshot(); + // Search for an unused screenshot name std::stringstream filenameSuffix; std::stringstream filename; @@ -359,24 +361,28 @@ bool saveScreenshot(SDL_Surface *screenshot) #endif filenameSuffix << "TMW_Screenshot_" << screenshotCount << ".png"; filename << filenameSuffix.str(); - std::cerr << "Trying `" << filename.str() << "' from `" << filenameSuffix.str() << "'\n"; testExists.open(filename.str().c_str(), std::ios::in); found = !testExists.is_open(); testExists.close(); } while (!found); - if (ImageWriter::writePNG(screenshot, filename.str())) + const bool success = ImageWriter::writePNG(screenshot, filename.str()); + + if (success) { std::stringstream chatlogentry; - chatlogentry << "Screenshot saved to ~/" << filenameSuffix.str().c_str(); + chatlogentry << "Screenshot saved to ~/" << filenameSuffix.str(); chatWindow->chatLog(chatlogentry.str(), BY_SERVER); - return true; } else { chatWindow->chatLog("Saving screenshot failed!", BY_SERVER); - return false; + logger->log("Error: could not save screenshot."); } + + SDL_FreeSurface(screenshot); + + return success; } void Game::optionChanged(const std::string &name) @@ -446,9 +452,9 @@ void Game::logic() { if (!disconnectedDialog) { - disconnectedDialog = new - OkDialog("Network Error", - "The connection to the server was lost, the program will now quit"); + disconnectedDialog = new OkDialog("Network Error", + "The connection to the server was lost, " + "the program will now quit"); disconnectedDialog->addActionListener(&exitListener); disconnectedDialog->requestMoveToTop(); } @@ -458,10 +464,8 @@ void Game::logic() void Game::handleInput() { - if (joystick != NULL) - { + if (joystick) joystick->update(); - } // Events SDL_Event event; @@ -494,14 +498,7 @@ void Game::handleInput() { case SDLK_p: // Screenshot (picture, hence the p) - { - SDL_Surface *screenshot = graphics->getScreenshot(); - if (!saveScreenshot(screenshot)) - { - logger->log("Error: could not save Screenshot."); - } - SDL_FreeSurface(screenshot); - } + saveScreenshot(); used = true; break; @@ -519,10 +516,14 @@ void Game::handleInput() { unsigned int deflt = player_relations.getDefault(); if (deflt & PlayerRelation::TRADE) { - chatWindow->chatLog("Ignoring incoming trade requests", BY_SERVER); + chatWindow->chatLog( + "Ignoring incoming trade requests", + BY_SERVER); deflt &= ~PlayerRelation::TRADE; } else { - chatWindow->chatLog("Accepting incoming trade requests", BY_SERVER); + chatWindow->chatLog( + "Accepting incoming trade requests", + BY_SERVER); deflt |= PlayerRelation::TRADE; } @@ -663,11 +664,12 @@ void Game::handleInput() switch (tKey) { case KeyboardConfig::KEY_PICKUP: { - FloorItem *item = floorItemManager->findByCoordinates( - player_node->mX, player_node->mY); + FloorItem *item = + floorItemManager->findByCoordinates( + player_node->mX, player_node->mY); - // If none below the player, try the tile in front of - // the player + // If none below the player, try the tile in front + // of the player if (!item) { Uint16 x = player_node->mX; Uint16 y = player_node->mY; @@ -680,7 +682,8 @@ void Game::handleInput() if (player_node->getDirection() & Being::RIGHT) x++; - item = floorItemManager->findByCoordinates(x, y); + item = floorItemManager->findByCoordinates( + x, y); } if (item) @@ -707,15 +710,34 @@ void Game::handleInput() debugWindow->setVisible(false); } break; - case KeyboardConfig::KEY_WINDOW_STATUS: requestedWindow = statusWindow; break; - case KeyboardConfig::KEY_WINDOW_INVENTORY: requestedWindow = inventoryWindow; break; - case KeyboardConfig::KEY_WINDOW_EQUIPMENT: requestedWindow = equipmentWindow; break; - case KeyboardConfig::KEY_WINDOW_SKILL: requestedWindow = skillDialog; break; - case KeyboardConfig::KEY_WINDOW_MINIMAP: requestedWindow = minimap; break; - case KeyboardConfig::KEY_WINDOW_CHAT: requestedWindow = chatWindow; break; - case KeyboardConfig::KEY_WINDOW_SHORTCUT: requestedWindow = itemShortcutWindow; break; - case KeyboardConfig::KEY_WINDOW_SETUP: requestedWindow = setupWindow; break; - case KeyboardConfig::KEY_WINDOW_DEBUG: requestedWindow = debugWindow; break; + + case KeyboardConfig::KEY_WINDOW_STATUS: + requestedWindow = statusWindow; + break; + case KeyboardConfig::KEY_WINDOW_INVENTORY: + requestedWindow = inventoryWindow; + break; + case KeyboardConfig::KEY_WINDOW_EQUIPMENT: + requestedWindow = equipmentWindow; + break; + case KeyboardConfig::KEY_WINDOW_SKILL: + requestedWindow = skillDialog; + break; + case KeyboardConfig::KEY_WINDOW_MINIMAP: + requestedWindow = minimap; + break; + case KeyboardConfig::KEY_WINDOW_CHAT: + requestedWindow = chatWindow; + break; + case KeyboardConfig::KEY_WINDOW_SHORTCUT: + requestedWindow = itemShortcutWindow; + break; + case KeyboardConfig::KEY_WINDOW_SETUP: + requestedWindow = setupWindow; + break; + case KeyboardConfig::KEY_WINDOW_DEBUG: + requestedWindow = debugWindow; + break; } } @@ -752,11 +774,11 @@ void Game::handleInput() } } // End while + // If the user is configuring the keys then don't respond. if (!keyboard.isEnabled()) - { - return; - } + return; + // Moving player around if (player_node->mAction != Being::DEAD && current_npc == 0 && @@ -841,8 +863,8 @@ void Game::handleInput() if (keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) || (joystick && joystick->buttonPressed(3))) { - Being *target = - beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); + Being *target = beingManager->findNearestLivingBeing( + x, y, 20, Being::MONSTER); if (target) { |