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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-05-12 23:45:30 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-05-12 23:45:30 +0000
commit6a92182d9f24f7003f634c0b6a21af418daef442 (patch)
treefc7bc695906c4f197a3aee73f575d5ffca4fbf8a /src
parent918548bbb6d64a64c0e3ecf4c7e715cb7ac5ed00 (diff)
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Set color back to current color instead of setting it to white. Fixes white
rectangles in equipment window.
Diffstat (limited to 'src')
-rw-r--r--src/openglgraphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index 1e8918cb..dc14b6c6 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -96,7 +96,7 @@ bool OpenGLGraphics::drawImage(Image *image, int srcX, int srcY,
drawTexedQuad(dstX, dstY, width, height, texX1, texY1, texX2, texY2);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a);
return true;
}