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author | sniper <sniper@livecd.janhome.net> | 2009-03-11 17:19:31 +0100 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-12 18:53:16 -0600 |
commit | c7fa79ff1704d86e12e12b83e1e4745ca27a543a (patch) | |
tree | 6b55903486c3543f0d1608cc1465702c368c6327 /src | |
parent | 4260cb92571842c6336537bf0d0c47c4f011ac0f (diff) | |
download | mana-c7fa79ff1704d86e12e12b83e1e4745ca27a543a.tar.gz mana-c7fa79ff1704d86e12e12b83e1e4745ca27a543a.tar.bz2 mana-c7fa79ff1704d86e12e12b83e1e4745ca27a543a.tar.xz mana-c7fa79ff1704d86e12e12b83e1e4745ca27a543a.zip |
Added a class for rendering of floating text
This is a header only-class that merges the textrendering of the
TextParticle and Text classes. It is done to reduce code duplication and
to prepare some color configuration gui.
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/textrenderer.h | 81 | ||||
-rw-r--r-- | src/text.cpp | 36 | ||||
-rw-r--r-- | src/textparticle.cpp | 30 |
3 files changed, 94 insertions, 53 deletions
diff --git a/src/gui/textrenderer.h b/src/gui/textrenderer.h new file mode 100644 index 00000000..0381f766 --- /dev/null +++ b/src/gui/textrenderer.h @@ -0,0 +1,81 @@ +/* + * Text Renderer + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TEXT_RENDERER_H +#define TEXT_RENDERER_H + +#include "graphics.h" +#include "palette.h" + +/** + * Class for text rendering. Used by the TextParticle, the Text and FlashText + * objects and the Preview in the color dialog. + */ +class TextRenderer +{ + public: + /** + * Renders a specified text. + */ + static inline void renderText(gcn::Graphics *graphics, const std::string& + text, int x, int y, gcn::Graphics::Alignment align, + const gcn::Color* color, gcn::Font *font, bool outline = false, + bool shadow = false, int alpha = 255) + { + graphics->setFont(font); + + // Text shadow + if (shadow) + { + graphics->setColor(guiPalette->getColor(Palette::SHADOW, + alpha / 2)); + if (outline) + { + graphics->drawText(text, x + 2, y + 2, align); + } + else + { + graphics->drawText(text, x + 1, y + 1, align); + } + } + + if (outline) { +/* graphics->setColor(guiPalette->getColor(Palette::OUTLINE, + alpha/4)); + // TODO: Reanable when we can draw it nicely in software mode + graphics->drawText(text, x + 2, y + 2, align); + graphics->drawText(text, x + 1, y + 2, align); + graphics->drawText(text, x + 2, y + 1, align);*/ + + // Text outline + graphics->setColor(guiPalette->getColor(Palette::OUTLINE, alpha)); + graphics->drawText(text, x + 1, y, align); + graphics->drawText(text, x - 1, y, align); + graphics->drawText(text, x, y + 1, align); + graphics->drawText(text, x, y - 1, align); + } + + graphics->setColor(*color); + graphics->drawText(text, x, y, align); + } +}; + +#endif diff --git a/src/text.cpp b/src/text.cpp index cb4587d3..5a912d17 100644 --- a/src/text.cpp +++ b/src/text.cpp @@ -30,6 +30,8 @@ #include "resources/image.h" #include "gui/gui.h" +#include "gui/palette.h" +#include "gui/textrenderer.h" int Text::mInstances = 0; ImageRect Text::mBubble; @@ -129,37 +131,9 @@ void Text::draw(gcn::Graphics *graphics, int xOff, int yOff) */ } - // Text shadow - graphics->setColor(gcn::Color(0, 0, 0)); - graphics->drawText(mText, mX - xOff + 1, mY - yOff + 1, - gcn::Graphics::LEFT); - - if (!mIsSpeech) { - graphics->setColor(gcn::Color(0, 0, 0, 64)); - /* - // TODO: Reanable when we can draw it nicely in software mode - graphics->drawText(mText, mX - xOff + 2, mY - yOff + 2, - gcn::Graphics::LEFT); - graphics->drawText(mText, mX - xOff + 1, mY - yOff + 2, - gcn::Graphics::LEFT); - graphics->drawText(mText, mX - xOff + 2, mY - yOff + 1, - gcn::Graphics::LEFT); - */ - - // Text outline - graphics->setColor(gcn::Color(0, 0, 0)); - graphics->drawText(mText, mX - xOff + 1, mY - yOff, - gcn::Graphics::LEFT); - graphics->drawText(mText, mX - xOff - 1, mY - yOff, - gcn::Graphics::LEFT); - graphics->drawText(mText, mX - xOff, mY - yOff + 1, - gcn::Graphics::LEFT); - graphics->drawText(mText, mX - xOff, mY - yOff - 1, - gcn::Graphics::LEFT); - } - - graphics->setColor(mColor); - graphics->drawText(mText, mX - xOff, mY - yOff, gcn::Graphics::LEFT); + TextRenderer::renderText(graphics, mText, + mX - xOff, mY - yOff, gcn::Graphics::LEFT, + &mColor, boldFont, !mIsSpeech, true); } FlashText::FlashText(const std::string &text, int x, int y, diff --git a/src/textparticle.cpp b/src/textparticle.cpp index 3494b97f..ed8609e9 100644 --- a/src/textparticle.cpp +++ b/src/textparticle.cpp @@ -21,10 +21,12 @@ #include <guichan/color.hpp> -#include "graphics.h" -#include "textparticle.h" #include <SDL/SDL_ttf.h> +#include "textparticle.h" + +#include "gui/textrenderer.h" + TextParticle::TextParticle(Map *map, const std::string &text, int colorR, int colorG, int colorB, gcn::Font *font, bool outline): @@ -60,24 +62,8 @@ void TextParticle::draw(Graphics *graphics, int offsetX, int offsetY) const alpha /= mFadeIn; } - graphics->setFont(mTextFont); - if (mOutline) - { - graphics->setColor(gcn::Color(0, 0, 0, (int)(alpha/4))); - // Text outline - graphics->setColor(gcn::Color(0, 0, 0, (int)alpha)); - graphics->drawText(mText, screenX + 1, screenY, - gcn::Graphics::CENTER); - - graphics->drawText(mText, screenX - 1, screenY, - gcn::Graphics::CENTER); - - graphics->drawText(mText, screenX, screenY + 1, - gcn::Graphics::CENTER); - - graphics->drawText(mText, screenX, screenY - 1, - gcn::Graphics::CENTER); - } - graphics->setColor(gcn::Color(mColorR, mColorG, mColorB, (int)alpha)); - graphics->drawText(mText, screenX, screenY, gcn::Graphics::CENTER); + TextRenderer::renderText(graphics, mText, + screenX, screenY, gcn::Graphics::CENTER, + &gcn::Color(mColorR, mColorG, mColorB), mTextFont, mOutline, false, + (int)alpha); } |