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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-12 16:03:52 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-12 16:03:52 +0000 |
commit | 81567749246fd4f3fb3a9c1fdbaae41327459612 (patch) | |
tree | 2dd71710e2f2e0feddbc5a066a1ee0dd05f53cf4 /src | |
parent | 3262d5319c5f2cc830b3b783880df4b1b5d95710 (diff) | |
download | mana-81567749246fd4f3fb3a9c1fdbaae41327459612.tar.gz mana-81567749246fd4f3fb3a9c1fdbaae41327459612.tar.bz2 mana-81567749246fd4f3fb3a9c1fdbaae41327459612.tar.xz mana-81567749246fd4f3fb3a9c1fdbaae41327459612.zip |
Worked around a Guichan exception thrown for mice with many buttons (patch by
Roel van Dijk).
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index b07c5c9a..ba65298f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -29,6 +29,7 @@ #include <string> #include <guichan/sdl/sdlinput.hpp> +#include <guichan/exception.hpp> #include "beingmanager.h" #include "configuration.h" @@ -627,8 +628,17 @@ void Game::handleInput() } // Push input to GUI when not used - if (!used) { - guiInput->pushInput(event); + if (!used) + { + try + { + guiInput->pushInput(event); + } + catch (gcn::Exception e) + { + const char* err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } } } // End while |