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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-17 21:19:42 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-17 21:19:42 +0000
commitcf4a6be42ce03dde0caea52032f0403f3f96781a (patch)
treee57fb325ab5d8962235af10992ff11d163d22d51 /src
parentd6047de8171b3a6c2afd2197dc460e954057494d (diff)
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Improve key input some more.
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp186
-rw-r--r--src/game.h8
-rw-r--r--src/main.cpp2
3 files changed, 59 insertions, 137 deletions
diff --git a/src/game.cpp b/src/game.cpp
index af7e592b..990a139b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -164,19 +164,18 @@ void do_exit() {
void do_input()
{
- // Get the state of the keyboard keys
- Uint8* keys;
- keys = SDL_GetKeyState(NULL);
-
// Events
SDL_Event event;
while (SDL_PollEvent(&event))
{
+ bool used = false;
+
// For discontinuous keys
- if ( event.type == SDL_KEYDOWN )
+ if (event.type == SDL_KEYDOWN)
{
+ SDL_keysym keysym = event.key.keysym;
- if ( (event.key.keysym.sym == SDLK_F5) && action_time)
+ if ((keysym.sym == SDLK_F5) && action_time)
{
if (player_node->action == STAND)
action(2, 0);
@@ -186,28 +185,45 @@ void do_input()
}
// Emotions, Skill dialog
- if ( event.key.keysym.mod == KMOD_ALT && action_time)
+ if (keysym.mod & KMOD_ALT && action_time)
{
- if (player_node->emotion == 0)
+ if (player_node->emotion == 0)
{
unsigned char emotion = 0;
- if (event.key.keysym.sym == SDLK_1) emotion = 1;
- else if (event.key.keysym.sym == SDLK_2) emotion = 2;
- else if (event.key.keysym.sym == SDLK_3) emotion = 3;
- else if (event.key.keysym.sym == SDLK_4) emotion = 4;
- else if (event.key.keysym.sym == SDLK_5) emotion = 5;
- else if (event.key.keysym.sym == SDLK_6) emotion = 6;
- else if (event.key.keysym.sym == SDLK_7) emotion = 7;
- else if (event.key.keysym.sym == SDLK_8) emotion = 8;
- else if (event.key.keysym.sym == SDLK_9) emotion = 9;
- else if (event.key.keysym.sym == SDLK_0) emotion = 10;
+ if (keysym.sym == SDLK_1) emotion = 1;
+ else if (keysym.sym == SDLK_2) emotion = 2;
+ else if (keysym.sym == SDLK_3) emotion = 3;
+ else if (keysym.sym == SDLK_4) emotion = 4;
+ else if (keysym.sym == SDLK_5) emotion = 5;
+ else if (keysym.sym == SDLK_6) emotion = 6;
+ else if (keysym.sym == SDLK_7) emotion = 7;
+ else if (keysym.sym == SDLK_8) emotion = 8;
+ else if (keysym.sym == SDLK_9) emotion = 9;
+ else if (keysym.sym == SDLK_0) emotion = 10;
if (emotion != 0) {
WFIFOW(0) = net_w_value(0x00bf);
WFIFOB(2) = emotion;
WFIFOSET(3);
action_time = false;
+ used = true;
}
}
+
+ }
+
+ if (keysym.mod & KMOD_ALT) {
+ if (keysym.sym == SDLK_i) {
+ inventoryWindow->setVisible(!inventoryWindow->isVisible());
+ used = true;
+ }
+ else if (keysym.sym == SDLK_s) {
+ statsWindow->setVisible(!statsWindow->isVisible());
+ used = true;
+ }
+ else if (keysym.sym == SDLK_k) {
+ skillDialog->setVisible(!skillDialog->isVisible());
+ used = true;
+ }
}
if (event.key.keysym.sym == SDLK_ESCAPE)
@@ -215,9 +231,9 @@ void do_input()
state = EXIT;
}
- if (event.key.keysym.sym == SDLK_f)
+ if (keysym.sym == SDLK_f)
{
- if (event.key.keysym.mod & KMOD_CTRL)
+ if (keysym.mod & KMOD_CTRL)
{
// Works with X11 only?
SDL_WM_ToggleFullScreen(screen);
@@ -225,16 +241,16 @@ void do_input()
}
} // End key down
- if ( event.button.type == SDL_MOUSEBUTTONDOWN )
+ if (event.button.type == SDL_MOUSEBUTTONDOWN)
{
- if ( event.button.button == 3 )
+ if (event.button.button == 3)
{
// We click the right button
// NPC Call
int npc_x = event.motion.x / 32 + camera_x;
int npc_y = event.motion.y / 32 + camera_y;
int id = find_npc(npc_x, npc_y);
- if (id != 0)
+ if (id != 0)
{
WFIFOW(0) = net_w_value(0x0090);
WFIFOL(2) = net_l_value(id);
@@ -246,21 +262,27 @@ void do_input()
}
- // Push input to GUI
- guiInput->pushInput(event);
+ // Push input to GUI when not used
+ if (!used) {
+ guiInput->pushInput(event);
+ }
} // End while
- if (walk_status == 0 && player_node->action != DEAD)
+ // Get the state of the keyboard keys
+ Uint8* keys;
+ keys = SDL_GetKeyState(NULL);
+
+ if (walk_status == 0 && player_node->action != DEAD)
{
int x = player_node->x;
int y = player_node->y;
- if ( keys[SDLK_UP] || keys[SDLK_KP8] )
+ if (keys[SDLK_UP] || keys[SDLK_KP8])
{
// UP
- if (get_walk(x, y - 1) != 0)
+ if (get_walk(x, y - 1) != 0)
{
walk(x, y-1, NORTH);
walk_status = 1;
@@ -273,10 +295,10 @@ void do_input()
}
else player_node->direction = NORTH;
}
- else if ( keys[SDLK_DOWN] || keys[SDLK_KP2] )
+ else if (keys[SDLK_DOWN] || keys[SDLK_KP2])
{
// Down
- if (get_walk(x, y + 1) != 0)
+ if (get_walk(x, y + 1) != 0)
{
walk(x, y + 1, SOUTH);
walk_status = 1;
@@ -288,8 +310,8 @@ void do_input()
player_node->direction = SOUTH;
}
else player_node->direction = SOUTH;
- }
- else if ( keys[SDLK_LEFT] || keys[SDLK_KP4] )
+ }
+ else if (keys[SDLK_LEFT] || keys[SDLK_KP4])
{
if (get_walk(x - 1, y) != 0) {
walk(x - 1, y, WEST);
@@ -303,7 +325,7 @@ void do_input()
}
else player_node->direction = WEST;
}
- else if ( keys[SDLK_RIGHT] || keys[SDLK_KP6] )
+ else if (keys[SDLK_RIGHT] || keys[SDLK_KP6])
{
if (get_walk(x + 1, y) != 0) {
walk(x + 1, y, EAST);
@@ -318,9 +340,9 @@ void do_input()
else player_node->direction = EAST;
}
- if (player_node->action == STAND)
+ if (player_node->action == STAND)
{
- if ( keys[SDLK_LCTRL])
+ if (keys[SDLK_LCTRL])
{
player_node->action = ATTACK;
attack(player_node->x,
@@ -335,67 +357,6 @@ void do_input()
// Old version
/*
- if (walk_status == 0 && player_node->action != DEAD) {
- int x = player_node->x;
- int y = player_node->y;
-
- if (key[KEY_8_PAD] || key[KEY_UP]) {
- if (get_walk(x, y - 1) != 0) {
- walk(x, y-1, NORTH);
- walk_status = 1;
- src_x = x;
- src_y = y;
- player_node->action = WALK;
- player_node->tick_time = tick_time;
- player_node->y = y - 1;
- player_node->direction = NORTH;
- } else player_node->direction = NORTH;
- } else if (key[KEY_2_PAD] || key[KEY_DOWN]) {
- if (get_walk(x, y + 1) != 0) {
- walk(x, y + 1, SOUTH);
- walk_status = 1;
- src_x = x;
- src_y = y;
- player_node->action = WALK;
- player_node->tick_time = tick_time;
- player_node->y = y + 1;
- player_node->direction = SOUTH;
- } else player_node->direction = SOUTH;
- } else if (key[KEY_4_PAD] || key[KEY_LEFT]) {
- if (get_walk(x - 1, y) != 0) {
- walk(x - 1, y, WEST);
- walk_status = 1;
- src_x = x;
- src_y = y;
- player_node->action = WALK;
- player_node->tick_time = tick_time;
- player_node->x = x - 1;
- player_node->direction = WEST;
- } else player_node->direction = WEST;
- } else if (key[KEY_6_PAD] || key[KEY_RIGHT]) {
- if (get_walk(x + 1, y) != 0) {
- walk(x + 1, y, EAST);
- walk_status = 1;
- src_x = x;
- src_y = y;
- player_node->action = WALK;
- player_node->tick_time = tick_time;
- player_node->x = x + 1;
- player_node->direction = EAST;
- } else player_node->direction = EAST;
- }
- }
-
- if (player_node->action == STAND) {
- if (key[KEY_LCONTROL]) {
- player_node->action = ATTACK;
- attack(player_node->x,
- player_node->y,
- player_node->direction);
- player_node->tick_time = tick_time;
- }
- }
-
if (key[KEY_F5] && action_time) {
if (player_node->action == STAND)
action(2, 0);
@@ -443,29 +404,8 @@ void do_input()
*/
}
-bool handle_key(int unicode, int scancode)
-{
-
- // Events
- SDL_Event event;
- while (SDL_PollEvent(&event) )
- { // For discontinuous keys
- if ( event.type == SDL_KEYDOWN )
- {
- if ( event.key.keysym.sym == SDLK_ESCAPE )
- {
- // We quit
- state = EXIT;
- return true;
- }
- }
- }
-
/*
switch (scancode) {
- case KEY_ESC:
- state = EXIT;
- return true;
case KEY_F1:
save_bitmap("./data/graphic/screenshot.bmp", buffer, NULL);
return true;
@@ -491,22 +431,10 @@ bool handle_key(int unicode, int scancode)
if (key_shifts & KB_ALT_FLAG) {
switch (scancode) {
- case KEY_I:
- inventoryWindow->setVisible(!inventoryWindow->isVisible());
- return true;
- case KEY_S:
- statsWindow->setVisible(!statsWindow->isVisible());
- return true;
- case KEY_K:
- skillDialog->setVisible(!skillDialog->isVisible());
- return true;
}
}
*/
- return false;
-}
-
int get_packet_length(short id) {
int len = get_length(id);
if (len == -1)len = RFIFOW(2);
diff --git a/src/game.h b/src/game.h
index 67cd97e6..13e8c472 100644
--- a/src/game.h
+++ b/src/game.h
@@ -64,14 +64,6 @@ extern volatile int tick_time;
extern int server_tick;
/**
- * Handle a key press.
- *
- * @return <code>true</code> when the key is used, <code>false</code>
- * otherwise.
- */
-bool handle_key(int unicode, int scancode);
-
-/**
* Main game loop
*/
void game();
diff --git a/src/main.cpp b/src/main.cpp
index e15ae0e1..60aaf8df 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -108,6 +108,8 @@ void init_engine() {
atexit(SDL_Quit);
SDL_EnableUNICODE(1);
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
init_log();
dir = new char[400];