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authorPhilipp Sehmisch <tmw@crushnet.org>2007-12-31 16:14:27 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-12-31 16:14:27 +0000
commit5f04c73af0dbc456fb24047ab11845d751bc5b16 (patch)
treee473b7b7729e36c484b9146e9804bd5623fdcba7 /src
parenteae0c3171fd94970105d4cbd987c8e1218481985 (diff)
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Added config options to set the scroll center. Retained scroll offset during map change for smoother map transitions.
Diffstat (limited to 'src')
-rw-r--r--src/engine.cpp5
-rw-r--r--src/engine.h5
-rw-r--r--src/gui/viewport.cpp104
-rw-r--r--src/gui/viewport.h17
-rw-r--r--src/net/playerhandler.cpp7
5 files changed, 81 insertions, 57 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 98b4a5f1..49ffbbfc 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -127,6 +127,11 @@ void Engine::changeMap(const std::string &mapPath)
outMsg.writeInt16(CMSG_MAP_LOADED);
}
+void Engine::scrollBy(float scrollX, float scrollY)
+{
+ viewport->scrollBy(scrollX, scrollY);
+}
+
void Engine::logic()
{
beingManager->logic();
diff --git a/src/engine.h b/src/engine.h
index 4575051e..06fa2e01 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -57,6 +57,11 @@ class Engine
void changeMap(const std::string &mapName);
/**
+ * Changes viewpoint by relative pixel coordinates.
+ */
+ void scrollBy(float scrollX, float scrollY);
+
+ /**
* Performs engine logic.
*/
void logic();
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 2c664176..d99b48ba 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -50,10 +50,10 @@
Viewport::Viewport():
mMap(0),
- mViewX(0.0f),
- mViewY(0.0f),
- mCameraX(0),
- mCameraY(0),
+ mPixelViewX(0.0f),
+ mPixelViewY(0.0f),
+ mTileViewX(0),
+ mTileViewY(0),
mShowDebugPath(false),
mPlayerFollowMouse(false)
{
@@ -62,6 +62,8 @@ Viewport::Viewport():
mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
mScrollRadius = (int) config.getValue("ScrollRadius", 32);
+ mScrollCenterOffsetX = (int) config.getValue("ScrollCenterOffsetX", 0);
+ mScrollCenterOffsetY = (int) config.getValue("ScrollCenterOffsetY", 0);
config.addListener("ScrollLaziness", this);
config.addListener("ScrollRadius", this);
@@ -150,8 +152,8 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
}
// Calculate viewpoint
- int midTileX = graphics->getWidth() / 32 / 2;
- int midTileY = graphics->getHeight() / 32 / 2;
+ int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 32 / 2;
+ int midTileY = (graphics->getHeight() + mScrollCenterOffsetY) / 32 / 2;
int player_x = (player_node->mX - midTileX) * 32 +
player_node->getXOffset();
@@ -164,34 +166,34 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
// Apply lazy scrolling
while (lastTick < tick_time)
{
- if (player_x > mViewX + mScrollRadius)
+ if (player_x > mPixelViewX + mScrollRadius)
{
- mViewX += (player_x - mViewX - mScrollRadius) / mScrollLaziness;
+ mPixelViewX += (player_x - mPixelViewX - mScrollRadius) / mScrollLaziness;
}
- if (player_x < mViewX - mScrollRadius)
+ if (player_x < mPixelViewX - mScrollRadius)
{
- mViewX += (player_x - mViewX + mScrollRadius) / mScrollLaziness;
+ mPixelViewX += (player_x - mPixelViewX + mScrollRadius) / mScrollLaziness;
}
- if (player_y > mViewY + mScrollRadius)
+ if (player_y > mPixelViewY + mScrollRadius)
{
- mViewY += (player_y - mViewY - mScrollRadius) / mScrollLaziness;
+ mPixelViewY += (player_y - mPixelViewY - mScrollRadius) / mScrollLaziness;
}
- if (player_y < mViewY - mScrollRadius)
+ if (player_y < mPixelViewY - mScrollRadius)
{
- mViewY += (player_y - mViewY + mScrollRadius) / mScrollLaziness;
+ mPixelViewY += (player_y - mPixelViewY + mScrollRadius) / mScrollLaziness;
}
lastTick++;
}
// Auto center when player is off screen
- if ( player_x - mViewX > graphics->getWidth() / 2
- || mViewX - player_x > graphics->getWidth() / 2
- || mViewY - player_y > graphics->getHeight() / 2
- || player_y - mViewY > graphics->getHeight() / 2
+ if ( player_x - mPixelViewX > graphics->getWidth() / 2
+ || mPixelViewX - player_x > graphics->getWidth() / 2
+ || mPixelViewY - player_y > graphics->getHeight() / 2
+ || player_y - mPixelViewY > graphics->getHeight() / 2
)
{
- mViewX = player_x;
- mViewY = player_y;
+ mPixelViewX = player_x;
+ mPixelViewY = player_y;
};
// Don't move camera so that the end of the map is on screen
@@ -199,31 +201,31 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
int viewYmax = (mMap->getHeight() * 32) - graphics->getHeight();
if (mMap)
{
- if (mViewX < 0) {
- mViewX = 0;
+ if (mPixelViewX < 0) {
+ mPixelViewX = 0;
}
- if (mViewY < 0) {
- mViewY = 0;
+ if (mPixelViewY < 0) {
+ mPixelViewY = 0;
}
- if (mViewX > viewXmax) {
- mViewX = viewXmax;
+ if (mPixelViewX > viewXmax) {
+ mPixelViewX = viewXmax;
}
- if (mViewY > viewYmax) {
- mViewY = viewYmax;
+ if (mPixelViewY > viewYmax) {
+ mPixelViewY = viewYmax;
}
}
- mCameraX = (int) (mViewX + 16) / 32;
- mCameraY = (int) (mViewY + 16) / 32;
+ mTileViewX = (int) (mPixelViewX + 16) / 32;
+ mTileViewY = (int) (mPixelViewY + 16) / 32;
// Draw tiles and sprites
if (mMap)
{
- mMap->draw(graphics, (int) mViewX, (int) mViewY, 0);
+ mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY, 0);
drawTargetCursor(graphics);
- mMap->draw(graphics, (int) mViewX, (int) mViewY, 1);
- mMap->draw(graphics, (int) mViewX, (int) mViewY, 2);
- mMap->drawOverlay(graphics, mViewX, mViewY,
+ mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY, 1);
+ mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY, 2);
+ mMap->drawOverlay(graphics, mPixelViewX, mPixelViewY,
(int) config.getValue("OverlayDetail", 2));
drawTargetName(graphics);
}
@@ -236,8 +238,8 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
- int mouseTileX = mouseX / 32 + mCameraX;
- int mouseTileY = mouseY / 32 + mCameraY;
+ int mouseTileX = mouseX / 32 + mTileViewX;
+ int mouseTileY = mouseY / 32 + mTileViewY;
Path debugPath = mMap->findPath(
player_node->mX, player_node->mY,
@@ -246,8 +248,8 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
graphics->setColor(gcn::Color(255, 0, 0));
for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++)
{
- int squareX = i->x * 32 - (int) mViewX + 12;
- int squareY = i->y * 32 - (int) mViewY + 12;
+ int squareX = i->x * 32 - (int) mPixelViewX + 12;
+ int squareY = i->y * 32 - (int) mPixelViewY + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
graphics->drawText(
@@ -260,9 +262,9 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
Beings &beings = beingManager->getAll();
for (BeingIterator i = beings.begin(); i != beings.end(); i++)
{
- (*i)->drawSpeech(graphics, -(int) mViewX, -(int) mViewY);
- (*i)->drawName(graphics, -(int) mViewX, -(int) mViewY);
- (*i)->drawEmotion(graphics, -(int) mViewX, -(int) mViewY);
+ (*i)->drawSpeech(graphics, -(int) mPixelViewX, -(int) mPixelViewY);
+ (*i)->drawName(graphics, -(int) mPixelViewX, -(int) mPixelViewY);
+ (*i)->drawEmotion(graphics, -(int) mPixelViewX, -(int) mPixelViewY);
}
// Draw contained widgets
@@ -283,8 +285,8 @@ Viewport::logic()
if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
mWalkTime != player_node->mWalkTime)
{
- player_node->setDestination(mouseX / 32 + mCameraX,
- mouseY / 32 + mCameraY);
+ player_node->setDestination(mouseX / 32 + mTileViewX,
+ mouseY / 32 + mTileViewY);
mWalkTime = player_node->mWalkTime;
}
@@ -321,8 +323,8 @@ Viewport::drawTargetCursor(Graphics *graphics)
}
// Draw the target cursor at the correct position
- int posX = target->getPixelX() + 16 - targetCursor->getWidth() / 2 - (int) mViewX;
- int posY = target->getPixelY() + 16 - targetCursor->getHeight() / 2 - (int) mViewY;
+ int posX = target->getPixelX() + 16 - targetCursor->getWidth() / 2 - (int) mPixelViewX;
+ int posY = target->getPixelY() + 16 - targetCursor->getHeight() / 2 - (int) mPixelViewY;
graphics->drawImage(targetCursor, posX, posY);
}
@@ -339,8 +341,8 @@ Viewport::drawTargetName(Graphics *graphics)
graphics->setColor(gcn::Color(255, 32, 32));
const MonsterInfo &mi = static_cast<Monster*>(target)->getInfo();
- int posX = target->getPixelX() + 16 - (int)mViewX;
- int posY = target->getPixelY() + 16 - target->getHeight() - (int)mViewY;
+ int posX = target->getPixelX() + 16 - (int)mPixelViewX;
+ int posY = target->getPixelY() + 16 - target->getHeight() - (int)mPixelViewY;
graphics->drawText(mi.getName(), posX, posY, gcn::Graphics::CENTER);
}
@@ -359,8 +361,8 @@ Viewport::mousePressed(gcn::MouseEvent &event)
mPlayerFollowMouse = false;
- int tilex = event.getX() / 32 + mCameraX;
- int tiley = event.getY() / 32 + mCameraY;
+ int tilex = event.getX() / 32 + mTileViewX;
+ int tiley = event.getY() / 32 + mTileViewY;
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
@@ -455,8 +457,8 @@ Viewport::mouseDragged(gcn::MouseEvent &event)
if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime)
{
- int destX = event.getX() / 32 + mCameraX;
- int destY = event.getY() / 32 + mCameraY;
+ int destX = event.getX() / 32 + mTileViewX;
+ int destY = event.getY() / 32 + mTileViewY;
player_node->setDestination(destX, destY);
}
}
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index eeb31bae..58ef7146 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -120,13 +120,16 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
* Returns camera x offset in tiles.
*/
int
- getCameraX() { return mCameraX; }
+ getCameraX() { return mTileViewX; }
/**
* Returns camera y offset in tiles.
*/
int
- getCameraY() { return mCameraY; }
+ getCameraY() { return mTileViewY; }
+
+ void
+ scrollBy (float x, float y) { mPixelViewX += x; mPixelViewY += y; }
private:
/**
@@ -153,10 +156,12 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
int mScrollRadius;
int mScrollLaziness;
- float mViewX; /**< Current viewpoint in pixels. */
- float mViewY; /**< Current viewpoint in pixels. */
- int mCameraX; /**< Current viewpoint in tiles. */
- int mCameraY; /**< Current viewpoint in tiles. */
+ int mScrollCenterOffsetX;
+ int mScrollCenterOffsetY;
+ float mPixelViewX; /**< Current viewpoint in pixels. */
+ float mPixelViewY; /**< Current viewpoint in pixels. */
+ int mTileViewX; /**< Current viewpoint in tiles. */
+ int mTileViewY; /**< Current viewpoint in tiles. */
bool mShowDebugPath; /**< Show a path from player to pointer. */
/** Images of in range target cursor. */
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index a5a2330b..0ea404ed 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -125,11 +125,18 @@ void PlayerHandler::handleMessage(MessageIn *msg)
current_npc = 0;
+ float scrollOffsetX = (x - player_node->mX) * 32;
+ float scrollOffsetY = (y - player_node->mY) * 32;
+
player_node->setAction(Being::STAND);
player_node->stopAttack();
player_node->mFrame = 0;
player_node->mX = x;
player_node->mY = y;
+
+ logger->log("Adjust scrolling by %d:%d", (int)scrollOffsetX, (int)scrollOffsetY);
+
+ engine->scrollBy(scrollOffsetX, scrollOffsetY);
}
break;