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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 12:07:25 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 12:07:25 +0000
commit6f706879515b4e37a78994aaae6b0e36d00b5f32 (patch)
tree33785b722f71a1496fc88e4a619dedbc7f716ea8 /src
parent8bde9095c5840b8d62ebafe11beaed98877d6ac2 (diff)
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Fixed map switch to crash the client.
Diffstat (limited to 'src')
-rw-r--r--src/engine.cpp28
-rw-r--r--src/game.cpp23
2 files changed, 33 insertions, 18 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index b7155ebb..dda6896c 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -190,12 +190,38 @@ Map *Engine::getCurrentMap()
void Engine::changeMap(const std::string &mapPath)
{
+ // Clean up floor items
+ empty_floor_items();
+
+ // Remove the local player, so it is not deleted
+ if (player_node != NULL)
+ {
+ beings.remove(player_node);
+ }
+
+ // Delete all beings (except the local player)
+ std::list<Being*>::iterator i;
+ for (i = beings.begin(); i != beings.end(); i++)
+ {
+ delete (*i);
+ }
+ beings.clear();
+
+ // Attempt to load the new map
Map *newMap = MapReader::readMap(mapPath);
if (!newMap) {
logger->error("Could not find map file");
}
+ // Re-add the local player node and transfer him to the newly loaded map
+ if (player_node != NULL)
+ {
+ beings.push_back(player_node);
+ player_node->setMap(newMap);
+ }
+
+ // Start playing new music file when necessary
std::string oldMusic = "";
if (mCurrentMap) {
@@ -211,6 +237,8 @@ void Engine::changeMap(const std::string &mapPath)
}
mCurrentMap = newMap;
+
+ // Notify the minimap about the map change
minimap->setMap(mCurrentMap);
}
diff --git a/src/game.cpp b/src/game.cpp
index d85149fe..e8692fd9 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1472,35 +1472,22 @@ void do_parse()
{
// Set new map path
map_path = "maps/" + msg.readString(16);
- map_path= map_path.substr(0, map_path.rfind(".")) + ".tmx.gz";
+ map_path = map_path.substr(0, map_path.rfind(".")) +
+ ".tmx.gz";
Uint16 x = msg.readShort();
Uint16 y = msg.readShort();
- logger->log("Warping to %s (%d, %d)", map_path.c_str(), x, y);
+ logger->log("Warping to %s (%d, %d)",
+ map_path.c_str(), x, y);
+ // Switch the actual map, deleting the previous one
engine->changeMap(map_path);
tiledMap = engine->getCurrentMap();
- empty_floor_items();
-
- // Remove the player, so it is not deleted
- beings.remove(player_node);
-
- // Delete all beings except the local player
- std::list<Being *>::iterator i;
- for (i = beings.begin(); i != beings.end(); i++)
- {
- delete (*i);
- }
- beings.clear();
-
autoTarget = NULL;
current_npc = 0;
- // Re-add the local player node
- beings.push_back(player_node);
-
player_node->action = Being::STAND;
player_node->mFrame = 0;
player_node->x = x;