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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-07-03 10:40:06 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-07-03 10:40:06 +0000
commit4f40a1bcbdc27affb96737f5f5dc0c086d1031ce (patch)
treeaa693beedd08e925b5e5ef9364bfcaed3e945edc /src
parent79d63d624b44faa4085bd82eaa3519df77bbb58b (diff)
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- Commenting out buddy and new skills windows
- Some code cleaning - Workaround for colored text not being displayed in SDL mode (disabled)
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp4
-rw-r--r--src/engine.cpp22
-rw-r--r--src/engine.h14
-rw-r--r--src/game.cpp6
-rw-r--r--src/gui/gui.cpp6
-rw-r--r--src/gui/popupmenu.cpp7
6 files changed, 28 insertions, 31 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 770a5c5a..cd0a31c9 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -346,6 +346,7 @@ void Being::drawSpeech(Graphics *graphics)
gcn::Graphics::CENTER);
}
if (showDamage) {
+#ifdef USE_OPENGL
// Selecting the right color
if (damage == "miss")
{
@@ -359,6 +360,7 @@ void Being::drawSpeech(Graphics *graphics)
{
graphics->setFont(hitRedFont);
}
+#endif
int textX = 0;
int textY = 0;
@@ -370,7 +372,7 @@ void Being::drawSpeech(Graphics *graphics)
textX = 60;
textY = 0;
}
-
+
graphics->drawText(damage,
text_x + textX,
text_y - textY - get_elapsed_time(damage_time) / 100,
diff --git a/src/engine.cpp b/src/engine.cpp
index 14c70541..0c2a0527 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -29,7 +29,7 @@
#include "gui/chargedialog.h"
#include "gui/itemcontainer.h"
#include "gui/trade.h"
-#include "gui/buddywindow.h"
+//#include "gui/buddywindow.h"
#include "gui/help.h"
#include "main.h"
#include "being.h"
@@ -55,14 +55,14 @@ InventoryWindow *inventoryWindow;
NpcListDialog *npcListDialog;
NpcTextDialog *npcTextDialog;
SkillDialog *skillDialog;
-NewSkillDialog *newSkillWindow;
+//NewSkillDialog *newSkillWindow;
StatsWindow *statsWindow;
Setup* setupWindow;
Minimap *minimap;
EquipmentWindow *equipmentWindow;
ChargeDialog *chargeDialog;
TradeWindow *tradeWindow;
-BuddyWindow *buddyWindow;
+//BuddyWindow *buddyWindow;
HelpWindow *helpWindow;
PopupMenu *popupMenu;
std::map<int, Spriteset*> monsterset;
@@ -156,14 +156,14 @@ Engine::Engine():
npcTextDialog = new NpcTextDialog();
npcListDialog = new NpcListDialog();
skillDialog = new SkillDialog();
- newSkillWindow = new NewSkillDialog();
+ //newSkillWindow = new NewSkillDialog();
statsWindow = new StatsWindow();
setupWindow = new Setup();
minimap = new Minimap();
equipmentWindow = new EquipmentWindow();
chargeDialog = new ChargeDialog();
tradeWindow = new TradeWindow();
- buddyWindow = new BuddyWindow();
+ //buddyWindow = new BuddyWindow();
helpWindow = new HelpWindow();
popupMenu = new PopupMenu();
@@ -181,8 +181,8 @@ Engine::Engine():
tradeWindow->setPosition(screen->w - statusWindow->getWidth() -
tradeWindow->getWidth() - 10,
inventoryWindow->getY() + inventoryWindow->getHeight());
- buddyWindow->setPosition(10,
- minimap->getHeight() + 30);
+ /*buddyWindow->setPosition(10,
+ minimap->getHeight() + 30);*/
equipmentWindow->setPosition(5,140);
// Set initial window visibility
@@ -195,13 +195,13 @@ Engine::Engine():
npcTextDialog->setVisible(false);
npcListDialog->setVisible(false);
skillDialog->setVisible(false);
- newSkillWindow->setVisible(false);
+ //newSkillWindow->setVisible(false);
statsWindow->setVisible(false);
setupWindow->setVisible(false);
equipmentWindow->setVisible(false);
chargeDialog->setVisible(false);
tradeWindow->setVisible(false);
- buddyWindow->setVisible(false);
+ //buddyWindow->setVisible(false);
helpWindow->setVisible(false);
popupMenu->setVisible(false);
@@ -247,9 +247,9 @@ Engine::~Engine()
delete minimap;
delete equipmentWindow;
delete chargeDialog;
- delete newSkillWindow;
+ //delete newSkillWindow;
delete tradeWindow;
- delete buddyWindow;
+ //delete buddyWindow;
delete helpWindow;
delete popupMenu;
diff --git a/src/engine.h b/src/engine.h
index 1a4c3b70..03a9cf2e 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -29,7 +29,7 @@
#include "gui/buy.h"
#include "gui/sell.h"
#include "gui/buysell.h"
-#include "gui/buddywindow.h"
+//#include "gui/buddywindow.h"
#include "gui/chat.h"
#include "gui/inventory.h"
#include "gui/shop.h"
@@ -48,14 +48,6 @@
#include "map.h"
#include "graphic/spriteset.h"
-extern char speech[255];
-extern char npc_text[1000];
-extern char skill_points[10];
-extern bool show_skill_dialog, show_skill_list_dialog;
-extern int show_npc_dialog;
-extern int map_x, map_y, camera_x, camera_y;
-extern char npc_button[10];
-
extern ChatWindow *chatWindow;
extern StatusWindow *statusWindow;
extern BuyDialog *buyDialog;
@@ -65,13 +57,13 @@ extern InventoryWindow *inventoryWindow;
extern NpcListDialog *npcListDialog;
extern NpcTextDialog *npcTextDialog;
extern SkillDialog *skillDialog;
-extern NewSkillDialog *newSkillWindow;
+//extern NewSkillDialog *newSkillWindow;
extern StatsWindow *statsWindow;
extern Setup *setupWindow;
extern EquipmentWindow *equipmentWindow;
extern ChargeDialog* chargeDialog;
extern TradeWindow *tradeWindow;
-extern BuddyWindow *buddyWindow;
+//extern BuddyWindow *buddyWindow;
extern HelpWindow *helpWindow;
extern PopupMenu *popupMenu;
extern std::map<int, Spriteset*> monsterset;
diff --git a/src/game.cpp b/src/game.cpp
index a6a9d866..27583d92 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -303,12 +303,13 @@ void do_input()
statsWindow->setVisible(!statsWindow->isVisible());
used = true;
}
+ /*
// New skills window
else if (keysym.sym == SDLK_n)
{
newSkillWindow->setVisible(!newSkillWindow->isVisible());
used = true;
- }
+ }*/
// Skill window
else if (keysym.sym == SDLK_k)
{
@@ -327,12 +328,13 @@ void do_input()
equipmentWindow->setVisible(!equipmentWindow->isVisible());
used = true;
}
+ /*
// Buddy window
else if (keysym.sym == SDLK_b)
{
buddyWindow->setVisible(!buddyWindow->isVisible());
used = true;
- }
+ }*/
// Emotions
else if (action_time && (player_node->emotion == 0))
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 35b3c843..ec9a6adc 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -91,8 +91,10 @@ Gui::Gui(Graphics *graphics)
{
logger->error("Unable to load fixedfont.png!");
}
+
+ gcn::Widget::setGlobalFont(guiFont);
- // Set hits' colourful fonts
+ // Load hits' colourful fonts
try {
hitRedFont = new gcn::ImageFont(
TMW_DATADIR "data/graphics/gui/hits_red.png",
@@ -108,8 +110,6 @@ Gui::Gui(Graphics *graphics)
{
logger->error("Unable to load colored hits' fonts!");
}
-
- gcn::Widget::setGlobalFont(guiFont);
}
Gui::~Gui()
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 76b8e4e2..f58312db 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -91,7 +91,7 @@ void PopupMenu::showPopup(int mx, int my)
//browserBox->addRow("@@attack|Attack " + name + "@@");
browserBox->addRow("@@trade|Trade With " + name + "@@");
browserBox->addRow("@@follow|Follow " + name + "@@");
- browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@");
+ //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@");
}
}
else if (floorItem)
@@ -172,7 +172,8 @@ void PopupMenu::handleLink(const std::string& link)
else if (link == "follow")
{
}
-
+
+ /*
// Add Buddy action
else if ((link == "buddy") && being && being->isPlayer())
{
@@ -180,7 +181,7 @@ void PopupMenu::handleLink(const std::string& link)
buddyWindow->setVisible(true);
buddyWindow->addBuddy(being->name);
- }
+ }*/
// Pick Up Floor Item action
else if ((link == "pickup") && floorItem)