diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-13 14:32:36 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-13 14:32:36 +0000 |
commit | 4b2a028c8002609bd9256d1f8fd73aceee5c44fc (patch) | |
tree | 7fea11c221b5bd44a8c3cbf17643a3637e229493 /src | |
parent | 821732ebbc2760ec98e0097f38a962c67285d421 (diff) | |
download | mana-4b2a028c8002609bd9256d1f8fd73aceee5c44fc.tar.gz mana-4b2a028c8002609bd9256d1f8fd73aceee5c44fc.tar.bz2 mana-4b2a028c8002609bd9256d1f8fd73aceee5c44fc.tar.xz mana-4b2a028c8002609bd9256d1f8fd73aceee5c44fc.zip |
No need to keep track of mouse position ourselves. Also put default startup
mode to windowed.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 7 | ||||
-rw-r--r-- | src/game.h | 1 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 6 | ||||
-rw-r--r-- | src/gui/char_select.cpp | 6 | ||||
-rw-r--r-- | src/gui/char_server.cpp | 6 | ||||
-rw-r--r-- | src/gui/login.cpp | 6 | ||||
-rw-r--r-- | src/main.cpp | 9 |
7 files changed, 8 insertions, 33 deletions
diff --git a/src/game.cpp b/src/game.cpp index b9b417df..e4fd0dff 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -47,7 +47,6 @@ volatile bool action_time = false; int current_npc, server_tick; extern unsigned char screen_mode; int fps = 0, frame = 0; -int mouseX = 0, mouseY = 0; OkDialog *deathNotice = NULL; @@ -286,12 +285,6 @@ void do_input() } } - else if (event.type == SDL_MOUSEMOTION) - { - // Update the known mouse position - mouseX = event.motion.x; - mouseY = event.motion.y; - } // Push input to GUI when not used if (!used) { @@ -62,7 +62,6 @@ extern char walk_status; extern unsigned short src_x, src_y, x, y; extern volatile int tick_time; extern int server_tick; -extern int mouseX, mouseY; /** * Main game loop diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index a0786e59..835698b4 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -222,6 +222,8 @@ void Graphics::drawImageRect( void Graphics::updateScreen() { // Draw mouse before flipping + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); mouseCursor->draw(screen, mouseX - 5, mouseY - 2); SDL_Flip(screen); @@ -338,6 +340,10 @@ Engine::~Engine() void Engine::draw() { + // Get the current mouse position + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + map_x = (player_node->x - 13) * 32 + get_x_offset(player_node); map_y = (player_node->y - 9) * 32 + diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 128fbf7c..5032b196 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -441,12 +441,6 @@ void charSelect() case SDL_QUIT: state = EXIT; break; - - case SDL_MOUSEMOTION: - // Update the known mouse position - mouseX = event.motion.x; - mouseY = event.motion.y; - break; } guiInput->pushInput(event); diff --git a/src/gui/char_server.cpp b/src/gui/char_server.cpp index 781f4a37..c0f1c523 100644 --- a/src/gui/char_server.cpp +++ b/src/gui/char_server.cpp @@ -126,12 +126,6 @@ void char_server() { case SDL_QUIT: state = EXIT; break; - - case SDL_MOUSEMOTION: - // Update the known mouse position - mouseX = event.motion.x; - mouseY = event.motion.y; - break; } guiInput->pushInput(event); diff --git a/src/gui/login.cpp b/src/gui/login.cpp index d0cfa899..5496c01b 100644 --- a/src/gui/login.cpp +++ b/src/gui/login.cpp @@ -147,12 +147,6 @@ void login() { state = EXIT; } break; - - case SDL_MOUSEMOTION: - // Update the known mouse position - mouseX = event.motion.x; - mouseY = event.motion.y; - break; } guiInput->pushInput(event); diff --git a/src/main.cpp b/src/main.cpp index 7e67bafd..99458bad 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -166,7 +166,8 @@ void init_engine() { // Fill tmw.ini with defaults config.setValue("host", "animesites.de"); config.setValue("port", 6901); - config.setValue("screen", 1); + config.setValue("hwaccel", 0); + config.setValue("screen", 0); config.setValue("sound", 1); #ifdef __USE_UNIX98 char *chatlogFilename = new char[400]; @@ -309,12 +310,6 @@ int main(int argc, char *argv[]) { case SDL_QUIT: state = EXIT; break; - - case SDL_MOUSEMOTION: - // Update the known mouse position - mouseX = event.motion.x; - mouseY = event.motion.y; - break; } guiInput->pushInput(event); |