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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-28 00:18:59 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-28 00:18:59 +0000
commit4525bedabcf5796da0d7923a014bbdc18fee429e (patch)
tree81e2ac034886fffcb3b9d17699a57dbe87d37aa0 /src
parent30063f42cc8d13ed241a52b90e63c2c68599115e (diff)
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Applied inventory weight information patch by Javila.
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp6
-rw-r--r--src/gui/inventory.cpp17
-rw-r--r--src/gui/inventory.h4
-rw-r--r--src/main.h3
4 files changed, 26 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 9193e821..f84775b7 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1041,6 +1041,12 @@ void do_parse()
char_info->skill_point = RFIFOW(4);
skillDialog->setPoints(char_info->skill_point);
break;
+ case 0x0018:
+ char_info->totalWeight = RFIFOW(4);
+ break;
+ case 0x0019:
+ char_info->maxWeight = RFIFOW(4);
+ break;
case 0x0037:
char_info->job_lv = RFIFOW(4);
break;
diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp
index 95cc4bd3..66ccff58 100644
--- a/src/gui/inventory.cpp
+++ b/src/gui/inventory.cpp
@@ -36,7 +36,7 @@
InventoryWindow::InventoryWindow():
Window("Inventory")
{
- setContentSize(322, 150);
+ setContentSize(322, 160);
useButton = new Button("Use");
dropButton = new Button("Drop");
@@ -51,12 +51,17 @@ InventoryWindow::InventoryWindow():
itemNameLabel = new gcn::Label("Name:");
itemDescriptionLabel = new gcn::Label("Description:");
+ weightLabel = new gcn::Label("Total Weight: - Maximum Weight: ");
+ weightLabel->setPosition(8, 8);
+ invenScroll->setPosition(8,
+ weightLabel->getY() + weightLabel->getHeight() + 5);
add(useButton);
add(dropButton);
add(invenScroll);
add(itemNameLabel);
add(itemDescriptionLabel);
+ add(weightLabel);
setResizeable(true);
setMinWidth(240);
@@ -74,6 +79,7 @@ InventoryWindow::~InventoryWindow()
delete items;
delete itemNameLabel;
delete itemDescriptionLabel;
+ delete weightLabel;
}
void InventoryWindow::logic()
@@ -83,6 +89,13 @@ void InventoryWindow::logic()
// It would be nicer if this update could be event based, needs some
// redesign of InventoryWindow and ItemContainer probably.
updateButtons();
+
+ // Update weight information
+ char tempstr[128];
+ sprintf(tempstr, "Total Weight: %2i - Maximum Weight: %2i",
+ char_info->totalWeight, char_info->maxWeight);
+ weightLabel->setCaption(tempstr);
+ weightLabel->adjustSize();
}
int InventoryWindow::addItem(int index, int id, int quantity, bool equipment)
@@ -207,7 +220,7 @@ void InventoryWindow::updateWidgets()
dropButton->setPosition(48 + 16, getHeight() - 24);
items->setSize(getWidth() - 24 - 12 - 1,
(INVENTORY_SIZE * 24) / (getWidth() / 24) - 1);
- invenScroll->setSize(getWidth() - 16, getHeight() - 72);
+ invenScroll->setSize(getWidth() - 16, getHeight() - 90);
itemNameLabel->setPosition(8, invenScroll->getY() + invenScroll->getHeight() + 4);
itemDescriptionLabel->setPosition(8,
diff --git a/src/gui/inventory.h b/src/gui/inventory.h
index 37edff7f..969424fb 100644
--- a/src/gui/inventory.h
+++ b/src/gui/inventory.h
@@ -51,7 +51,7 @@ class InventoryWindow : public Window, gcn::ActionListener
~InventoryWindow();
/**
- * Logic (updates buttons)
+ * Logic (updates buttons and weight information)
*/
void logic();
@@ -93,6 +93,7 @@ class InventoryWindow : public Window, gcn::ActionListener
int dropItem(int index, int quantity);
void mouseClick(int x, int y, int button, int count);
+
void mouseMotion(int mx, int my);
ItemContainer *items;
@@ -107,6 +108,7 @@ class InventoryWindow : public Window, gcn::ActionListener
gcn::Label *itemNameLabel;
gcn::Label *itemDescriptionLabel;
+ gcn::Label *weightLabel;
};
#endif
diff --git a/src/main.h b/src/main.h
index 59dd1792..bac5ce43 100644
--- a/src/main.h
+++ b/src/main.h
@@ -82,7 +82,8 @@ typedef struct {
short statp, skill_point, hair_color, hair_style;
char STR, AGI, VIT, INT, DEX, LUK;
char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp;
- short weapon;
+ int totalWeight, maxWeight;
+ short weapon;
// skill list declaration
std::vector<SKILL> m_Skill; // array of N_SKILLS skills
// gets the requested skills level from char_info