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authorLloyd Bryant <lloyd_bryant@netzero.net>2008-07-19 22:45:23 +0000
committerLloyd Bryant <lloyd_bryant@netzero.net>2008-07-19 22:45:23 +0000
commit1e0d803e1b6ba168874522bba11ccd7dfa7503c2 (patch)
treea8c123d4bed0119b26b94c37c2d6a3e616c051c6 /src
parente3fef730b69e4edc328e6105ea48b9774631563d (diff)
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Pulled the teeth from the stop walking packet handler
Diffstat (limited to 'src')
-rw-r--r--src/net/beinghandler.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index f48e7751..f3c0cfb4 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -427,13 +427,18 @@ void BeingHandler::handleMessage(MessageIn *msg)
if (dstBeing) {
dstBeing->mX = msg->readInt16();
dstBeing->mY = msg->readInt16();
+ /*
+ * I'm deactivating this - players are reporting that
+ * this makes things *worse*, not better.
if (dstBeing->mAction == Being::WALK) {
dstBeing->mFrame = 0;
dstBeing->setAction(Being::STAND);
}
+ */
} else {
logger->log("0x0088: Non-existent being %d", id);
}
+
break;
case SMSG_PLAYER_MOVE_TO_ATTACK: