diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-09-29 23:59:08 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-09-29 23:59:08 +0000 |
commit | e8f94fe7ca5e7e7838eaa84f1792b4b42b4bada3 (patch) | |
tree | e8dc775e12f6b4eb0a6d56448f05286c774bbb8a /src | |
parent | 0e8c09433f3a193b5a94a1ad572d8237113cdfbf (diff) | |
download | mana-e8f94fe7ca5e7e7838eaa84f1792b4b42b4bada3.tar.gz mana-e8f94fe7ca5e7e7838eaa84f1792b4b42b4bada3.tar.bz2 mana-e8f94fe7ca5e7e7838eaa84f1792b4b42b4bada3.tar.xz mana-e8f94fe7ca5e7e7838eaa84f1792b4b42b4bada3.zip |
Merged trunk changes from revision 2618 to 2716 into the 0.1.0 branch.
Diffstat (limited to 'src')
50 files changed, 921 insertions, 332 deletions
diff --git a/src/Makefile.am b/src/Makefile.am index 01f8a3b2..b621c63e 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -2,6 +2,8 @@ AUTOMAKE_OPTIONS = subdir-objects bin_PROGRAMS = tmw tmw_SOURCES = graphic/imagerect.h \ + gui/widgets/dropdown.cpp \ + gui/widgets/dropdown.h \ gui/browserbox.cpp \ gui/browserbox.h \ gui/buddywindow.cpp \ @@ -77,6 +79,7 @@ tmw_SOURCES = graphic/imagerect.h \ gui/register.h \ gui/scrollarea.cpp \ gui/scrollarea.h \ + gui/selectionlistener.h \ gui/sell.cpp \ gui/sell.h \ gui/serverdialog.cpp \ diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index f984d13f..3815f04a 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -18,7 +18,7 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * - * $Id: animation.cpp 2430 2006-07-24 00:13:24Z b_lindeijer $ + * $Id$ */ #include "animatedsprite.h" @@ -90,14 +90,9 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): // get action else if (xmlStrEqual(node->name, BAD_CAST "action")) { - std::string name = getProperty(node, "name", ""); + std::string actionName = getProperty(node, "name", ""); std::string imageset = getProperty(node, "imageset", ""); - if (name.empty()) - { - logger->log("Warning: unnamed action in %s", - animationFile.c_str()); - } if (mSpritesets.find(imageset) == mSpritesets.end()) { logger->log("Warning: imageset \"%s\" not defined in %s", imageset.c_str(), @@ -107,10 +102,25 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): continue; } - Action *action = new Action(); + SpriteAction actionType = makeSpriteAction(actionName); + if (actionType == ACTION_INVALID) + { + logger->log("Warning: Unknown action \"%s\" defined in %s", + actionName.c_str(), + animationFile.c_str()); + continue; + } + Action *action = new Action(); action->setSpriteset(mSpritesets[imageset]); - mActions[makeSpriteAction(name)] = action; + mActions[actionType] = action; + + // When first action set it as default direction + if (mActions.empty()) + { + mActions[ACTION_DEFAULT] = action; + } + // get animations for (xmlNodePtr animationNode = node->xmlChildrenNode; @@ -121,9 +131,20 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): if (!xmlStrEqual(animationNode->name, BAD_CAST "animation")) continue; - std::string dir = getProperty(animationNode, "direction", ""); + std::string directionName = getProperty(animationNode, "direction", ""); + + SpriteDirection directionType = makeSpriteDirection(directionName); + if (directionType == DIRECTION_INVALID) + { + logger->log("Warning: Unknown direction \"%s\" defined for action %s in %s", + directionName.c_str(), + actionName.c_str(), + animationFile.c_str()); + continue; + } + Animation *animation = new Animation(); - action->setAnimation(makeSpriteDirection(dir), animation); + action->setAnimation(directionType, animation); // Get animation phases for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode; @@ -156,12 +177,17 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): start++; } } + else if (xmlStrEqual(phaseNode->name, BAD_CAST "end")) + { + animation->addTerminator(); + }; } // for phaseNode } // for animationNode } // if "<imageset>" else if "<action>" } // for node // Complete missing actions + substituteAction(ACTION_STAND, ACTION_DEFAULT); substituteAction(ACTION_WALK, ACTION_STAND); substituteAction(ACTION_WALK, ACTION_RUN); substituteAction(ACTION_ATTACK, ACTION_STAND); @@ -247,7 +273,7 @@ AnimatedSprite::reset() } void -AnimatedSprite::play(SpriteAction action, int time) +AnimatedSprite::play(SpriteAction action) { ActionIterator i = mActions.find(action); @@ -262,31 +288,31 @@ AnimatedSprite::play(SpriteAction action, int time) if (mAction != i->second) { mAction = i->second; - mLastTime = 0; - } - - if (!mAction || !time) - mSpeed = 1.0f; - else { - int animationLength = mAction->getAnimation(mDirection)->getLength(); - mSpeed = (float) animationLength / time; + //mAction->reset(); } } void AnimatedSprite::update(int time) { + bool notFinished = true; // Avoid freaking out at first frame or when tick_time overflows if (time < mLastTime || mLastTime == 0) mLastTime = time; - // If not enough time have passed yet, do nothing + // If not enough time has passed yet, do nothing if (time > mLastTime && mAction) { Animation *animation = mAction->getAnimation(mDirection); - animation->update((unsigned int)((time - mLastTime) * mSpeed)); + if (animation != NULL) { + notFinished = animation->update((unsigned int)(time - mLastTime));} mLastTime = time; } + + if (!notFinished) + { + play(ACTION_STAND); + } } bool @@ -296,6 +322,8 @@ AnimatedSprite::draw(Graphics* graphics, Sint32 posX, Sint32 posY) const return false; Animation *animation = mAction->getAnimation(mDirection); + if (animation == NULL) return false; + int phase = animation->getCurrentPhase(); if (phase < 0) return false; @@ -322,6 +350,9 @@ AnimatedSprite::getHeight() const SpriteAction AnimatedSprite::makeSpriteAction(const std::string& action) { + if (action == "" || action == "default") { + return ACTION_DEFAULT; + } if (action == "stand") { return ACTION_STAND; } @@ -365,14 +396,17 @@ AnimatedSprite::makeSpriteAction(const std::string& action) return ACTION_DEAD; } else { - return ACTION_DEFAULT; + return ACTION_INVALID; } } SpriteDirection AnimatedSprite::makeSpriteDirection(const std::string& direction) { - if (direction == "up") { + if (direction == "" || direction == "default") { + return DIRECTION_DEFAULT; + } + else if (direction == "up") { return DIRECTION_UP; } else if (direction == "left") { @@ -381,7 +415,10 @@ AnimatedSprite::makeSpriteDirection(const std::string& direction) else if (direction == "right") { return DIRECTION_RIGHT; } - else { + else if (direction == "down") { return DIRECTION_DOWN; } + else { + return DIRECTION_INVALID; + }; } diff --git a/src/animatedsprite.h b/src/animatedsprite.h index b73bdb5c..bda612ab 100644 --- a/src/animatedsprite.h +++ b/src/animatedsprite.h @@ -18,7 +18,7 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * - * $Id: animation.h 2430 2006-07-24 00:13:24Z b_lindeijer $ + * $Id$ */ #ifndef _TMW_ANIMATEDSPRITE_H @@ -50,15 +50,18 @@ enum SpriteAction ACTION_SIT, ACTION_SLEEP, ACTION_HURT, - ACTION_DEAD + ACTION_DEAD, + ACTION_INVALID }; enum SpriteDirection { - DIRECTION_DOWN = 0, + DIRECTION_DEFAULT = 0, + DIRECTION_DOWN, DIRECTION_UP, DIRECTION_LEFT, - DIRECTION_RIGHT + DIRECTION_RIGHT, + DIRECTION_INVALID }; /** @@ -85,11 +88,10 @@ class AnimatedSprite reset(); /** - * Plays an action using the current direction that will have a - * duration of the specified time, 0 means default. + * Plays an action using the current direction */ void - play(SpriteAction action, int time = 0); + play(SpriteAction action); /** * Inform the animation of the passed time so that it can output the diff --git a/src/animation.cpp b/src/animation.cpp index c1b27ebd..98a4abb8 100644 --- a/src/animation.cpp +++ b/src/animation.cpp @@ -39,45 +39,68 @@ Animation::reset() iCurrentPhase = mAnimationPhases.begin(); } -void + +bool Animation::update(unsigned int time) { mTime += time; if (mAnimationPhases.empty()) - return; + return true; + if (isTerminator(*iCurrentPhase)) + return false; unsigned int delay = iCurrentPhase->delay; - if (!delay) - return; while (mTime > delay) { + if (!delay) + return true; mTime -= delay; iCurrentPhase++; if (iCurrentPhase == mAnimationPhases.end()) { iCurrentPhase = mAnimationPhases.begin(); } + if (isTerminator(*iCurrentPhase)) + return false; + delay = iCurrentPhase->delay; } + return true; } + int Animation::getCurrentPhase() const { return mAnimationPhases.empty() ? -1 : iCurrentPhase->image; } + void Animation::addPhase(int image, unsigned int delay, int offsetX, int offsetY) { //add new phase to animation list - AnimationPhase newPhase = { image, delay, offsetX, offsetY }; + AnimationPhase newPhase = { image, delay, offsetX, offsetY}; mAnimationPhases.push_back(newPhase); //reset animation circle iCurrentPhase = mAnimationPhases.begin(); } +void +Animation::addTerminator() +{ + AnimationPhase terminator = { -1, 0, 0, 0}; + mAnimationPhases.push_back(terminator); + iCurrentPhase = mAnimationPhases.begin(); +} + +bool +Animation::isTerminator(AnimationPhase candidate) +{ + return (candidate.image < 0); +} + int Animation::getLength() { diff --git a/src/animation.h b/src/animation.h index 60dcd287..605d8cb1 100644 --- a/src/animation.h +++ b/src/animation.h @@ -61,10 +61,25 @@ class Animation void reset(); + /** + * Appends a new animation at the end of the sequence + */ void addPhase(int image, unsigned int delay, int offsetX, int offsetY); + /** + * Appends an animation terminator that states that the animation + * should not loop + */ void + addTerminator(); + + /** + * Updates animation phase. + * true indicates a still running animation while false indicates a + * finished animation + */ + bool update(unsigned int time); int @@ -89,6 +104,7 @@ class Animation getLength(); protected: + static bool isTerminator(AnimationPhase); std::list<AnimationPhase> mAnimationPhases; std::list<AnimationPhase>::iterator iCurrentPhase; unsigned int mTime; diff --git a/src/being.cpp b/src/being.cpp index 982b0ebf..4d542753 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -331,10 +331,24 @@ Being::setAction(Uint8 action) currentAction = ACTION_ATTACK; break; } + for (int i = 0; i < VECTOREND_SPRITE; i++) + { + if (mSprites[i]) + { + mSprites[i]->reset(); + } + } }; break; case MONSTER_ATTACK: currentAction = ACTION_ATTACK; + for (int i = 0; i < VECTOREND_SPRITE; i++) + { + if (mSprites[i]) + { + mSprites[i]->reset(); + } + } break; case DEAD: currentAction = ACTION_DEAD; @@ -346,16 +360,7 @@ Being::setAction(Uint8 action) for (int i = 0; i < VECTOREND_SPRITE; i++) { - if (!mSprites[i]) - continue; - - if (currentAction == ACTION_ATTACK || - currentAction == ACTION_ATTACK_STAB || - currentAction == ACTION_ATTACK_BOW) - { - mSprites[i]->play(currentAction, mAttackSpeed); - } - else + if (mSprites[i]) { mSprites[i]->play(currentAction); } diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index d2db055a..30b68ee2 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -113,9 +113,9 @@ Being* BeingManager::findBeing(Uint16 x, Uint16 y, Being::Type type) return (i == mBeings.end()) ? NULL : *i; } -Beings* BeingManager::getAll() +Beings& BeingManager::getAll() { - return &mBeings; + return mBeings; } void BeingManager::logic() @@ -153,3 +153,28 @@ void BeingManager::clear() mBeings.push_back(player_node); } } + +Being* BeingManager::findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist, + Being::Type type) +{ + Being *closestBeing = NULL; + int dist = 0; + + for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) + { + Being *being = (*i); + int d = abs(being->mX - x) + abs(being->mY - y); + + if ((being->getType() == type || type == Being::UNKNOWN) + && (d < dist || closestBeing == NULL) // it is closer + && being->mAction != Being::DEAD // no dead beings + && being->mAction != Being::MONSTER_DEAD + ) + { + dist = d; + closestBeing = being; + } + } + + return (maxdist >= dist) ? closestBeing : NULL; +} diff --git a/src/beingmanager.h b/src/beingmanager.h index c32884a0..15a347de 100644 --- a/src/beingmanager.h +++ b/src/beingmanager.h @@ -46,29 +46,38 @@ class BeingManager void setPlayer(LocalPlayer *player); /** - * Create a being and add it to the list of beings + * Create a being and add it to the list of beings. */ Being* createBeing(Uint16 id, Uint16 job); /** - * Remove a Being + * Remove a Being. */ void destroyBeing(Being *being); /** - * Return a specific id Being + * Return a specific id Being. */ Being* findBeing(Uint16 id); /** - * Return a being at specific coordinates + * Return a being at specific coordinates. */ Being* findBeing(Uint16 x, Uint16 y, Being::Type type = Being::UNKNOWN); /** + * Return a being nearest to specific coordinates. + * + * \param maxdist maximal distance. If minimal distance is larger, + * no being is returned + */ + Being* findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist, + Being::Type type = Being::UNKNOWN); + + /** * Returns the whole list of beings */ - Beings* getAll(); + Beings& getAll(); /** * Logic. diff --git a/src/engine.cpp b/src/engine.cpp index 253a8288..231313c4 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -266,8 +266,8 @@ void Engine::draw(Graphics *graphics) } // Draw player nickname, speech, and emotion sprite as needed - Beings *beings = beingManager->getAll(); - for (BeingIterator i = beings->begin(); i != beings->end(); i++) + Beings &beings = beingManager->getAll(); + for (BeingIterator i = beings.begin(); i != beings.end(); i++) { (*i)->drawSpeech(graphics, -camera_x, -camera_y); (*i)->drawName(graphics, -camera_x, -camera_y); diff --git a/src/floor_item.cpp b/src/floor_item.cpp index edd5d4a7..9a179a21 100644 --- a/src/floor_item.cpp +++ b/src/floor_item.cpp @@ -42,7 +42,7 @@ FloorItem::FloorItem(unsigned int id, mMap(map) { // Retrieve item image from item info - mImage = itemDb->getItemInfo(itemId)->getImage(); + mImage = itemDb->getItemInfo(itemId).getImage(); // Add ourselves to the map mSpriteIterator = mMap->addSprite(this); @@ -50,6 +50,6 @@ FloorItem::FloorItem(unsigned int id, FloorItem::~FloorItem() { - // Remove and delete the representative sprite + // Remove ourselves from the map mMap->removeSprite(mSpriteIterator); } diff --git a/src/game.cpp b/src/game.cpp index f5ebe095..5e4c24c2 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -202,9 +202,9 @@ void createGuiWindows() minimap->getHeight() + 30);*/ // Set initial window visibility - chatWindow->setSticky(true); - miniStatusWindow->setSticky(true); - menuWindow->setSticky(true); +// chatWindow->setSticky(true); +// miniStatusWindow->setSticky(true); +// menuWindow->setSticky(true); chatWindow->setVisible(true); miniStatusWindow->setVisible(true); @@ -277,6 +277,10 @@ Game::Game(): SDL_AddTimer(10, nextTick, NULL); // Logic counter SDL_AddTimer(1000, nextSecond, NULL); // Seconds counter + // Initialize frame limiting + config.addListener("fpslimit", this); + optionChanged("fpslimit"); + // Initialize beings beingManager->setPlayer(player_node); @@ -339,12 +343,23 @@ bool saveScreenshot(SDL_Surface *screenshot) return ImageWriter::writePNG(screenshot, filename.str()); } +void Game::optionChanged(const std::string &name) +{ + int fpsLimit = (int) config.getValue("fpslimit", 0); + + // Calculate new minimum frame time + mMinFrameTime = fpsLimit ? 1000 / fpsLimit : 0; + + // Reset draw time to current time + mDrawTime = tick_time * 10; +} + void Game::logic() { + // mDrawTime has a higher granularity than gameTime in order to be able to + // work with minimum frame durations in milliseconds. int gameTime = tick_time; - int drawTime = tick_time * 10; - int delta = 0; - int fpsLimit = 0; + mDrawTime = tick_time * 10; while (!done) { @@ -356,23 +371,35 @@ void Game::logic() gameTime++; } + // This is done because at some point tick_time will wrap. gameTime = tick_time; - fpsLimit = (int)config.getValue("fpslimit", 50); - delta = fpsLimit ? 1000 / fpsLimit : 0; - - // Update the screen when application is active, delay otherwise - if (SDL_GetAppState() & SDL_APPACTIVE && - (abs(tick_time * 10 - drawTime) >= delta)) + // Update the screen when application is active, delay otherwise. + if (SDL_GetAppState() & SDL_APPACTIVE) { - frame++; - engine->draw(graphics); - graphics->updateScreen(); - drawTime += delta; + // Draw a frame if either frames are not limited or enough time has + // passed since the last frame. + if (!mMinFrameTime || + get_elapsed_time(mDrawTime / 10) > mMinFrameTime) + { + frame++; + engine->draw(graphics); + graphics->updateScreen(); + mDrawTime += mMinFrameTime; + + // Make sure to wrap mDrawTime, since tick_time will wrap. + if (mDrawTime > MAX_TIME * 10) + mDrawTime -= MAX_TIME * 10; + } + else + { + SDL_Delay(10); + } } else { SDL_Delay(10); + mDrawTime = tick_time * 10; } // Handle network stuff @@ -463,10 +490,7 @@ void Game::handleInput() // Attempt to hide all windows case SDLK_h: - chatWindow->setVisible(false); - miniStatusWindow->setVisible(false); statusWindow->setVisible(false); - menuWindow->setVisible(false); buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); @@ -474,12 +498,9 @@ void Game::handleInput() npcTextDialog->setVisible(false); npcListDialog->setVisible(false); skillDialog->setVisible(false); - //newSkillWindow->setVisible(false); setupWindow->setVisible(false); equipmentWindow->setVisible(false); chargeDialog->setVisible(false); - tradeWindow->setVisible(false); - //buddyWindow->setVisible(false); helpWindow->setVisible(false); debugWindow->setVisible(false); break; @@ -679,6 +700,18 @@ void Game::handleInput() player_node->attack(target, newTarget); } + // Target the nearest monster if 'a' pressed + if (keys[SDLK_a]) + { + Being *target = + beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); + + if (target) + { + player_node->setTarget(target); + } + } + if (joystick) { if (joystick->buttonPressed(1)) @@ -27,6 +27,8 @@ #include <iosfwd> #include <memory> +#include "configlistener.h" + #define SPEECH_TIME 80 #define SPEECH_MAX_TIME 100 @@ -36,7 +38,7 @@ extern std::string map_path; extern volatile int fps; extern volatile int tick_time; -class Game +class Game : public ConfigListener { public: Game(); @@ -46,7 +48,15 @@ class Game void handleInput(); - protected: + void optionChanged(const std::string &name); + + private: + /** Used to determine whether to draw the next frame. */ + int mDrawTime; + + /** The minimum frame time (used for frame limiting). */ + int mMinFrameTime; + typedef std::auto_ptr<MessageHandler> MessageHandlerPtr; MessageHandlerPtr mBeingHandler; MessageHandlerPtr mBuySellHandler; @@ -61,8 +71,7 @@ class Game }; /** - * Returns elapsed time. (Warning: very unsafe function, it supposes the delay - * is always < 10 seconds) + * Returns elapsed time. (Warning: supposes the delay is always < 100 seconds) */ int get_elapsed_time(int start_time); diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp index 165fa7dc..ae779503 100644 --- a/src/gui/buy.cpp +++ b/src/gui/buy.cpp @@ -91,6 +91,7 @@ BuyDialog::BuyDialog(): mSlider->setEventId("slider"); mItemList->addActionListener(this); + mItemList->addSelectionListener(this); mSlider->addActionListener(this); add(mScrollArea); @@ -140,7 +141,8 @@ void BuyDialog::addItem(short id, int price) { ITEM_SHOP item_shop; - item_shop.name = itemDb->getItemInfo(id)->getName() + " " + toString(price) + " GP"; + item_shop.name = itemDb->getItemInfo(id).getName() + " " + + toString(price) + " GP"; item_shop.price = price; item_shop.id = id; @@ -152,7 +154,8 @@ void BuyDialog::action(const std::string &eventId, gcn::Widget *widget) { int selectedItem = mItemList->getSelected(); - if (eventId == "item") { + if (eventId == "item") + { // Reset amount of items and update labels mAmountItems = 0; mSlider->setValue(0); @@ -175,23 +178,27 @@ void BuyDialog::action(const std::string &eventId, gcn::Widget *widget) mIncreaseButton->setEnabled(mMaxItems > 0); mSlider->setEnabled(mMaxItems > 0); } - else if (eventId == "quit") { + else if (eventId == "quit") + { setVisible(false); current_npc = 0; } // The following actions require a valid selection - if (selectedItem < 0 || selectedItem >= int(mShopItems->size())) { + if (selectedItem < 0 || selectedItem >= int(mShopItems->size())) + { return; } bool updateButtonsAndLabels = false; - if (eventId == "slider") { + if (eventId == "slider") + { mAmountItems = (int)(mSlider->getValue() * mMaxItems); updateButtonsAndLabels = true; } - else if (eventId == "+") { + else if (eventId == "+") + { if (mAmountItems < mMaxItems) { mAmountItems++; } else { @@ -201,7 +208,8 @@ void BuyDialog::action(const std::string &eventId, gcn::Widget *widget) mSlider->setValue(double(mAmountItems)/double(mMaxItems)); updateButtonsAndLabels = true; } - else if (eventId == "-") { + else if (eventId == "-") + { if (mAmountItems > 0) { mAmountItems--; } else { @@ -211,7 +219,7 @@ void BuyDialog::action(const std::string &eventId, gcn::Widget *widget) mSlider->setValue(double(mAmountItems)/double(mMaxItems)); updateButtonsAndLabels = true; } - // TODO Actually we'd have a bug elsewhere if this check for the number + // TODO: Actually we'd have a bug elsewhere if this check for the number // of items to be bought ever fails, Bertram removed the assertions, is // there a better way to ensure this fails in an _obivous_ way in C++? else if (eventId == "buy" && (mAmountItems > 0 && @@ -239,7 +247,8 @@ void BuyDialog::action(const std::string &eventId, gcn::Widget *widget) } // If anything has changed, we have to update the buttons and labels - if (updateButtonsAndLabels) { + if (updateButtonsAndLabels) + { // Update buttons mIncreaseButton->setEnabled(mAmountItems < mMaxItems); mDecreaseButton->setEnabled(mAmountItems > 0); @@ -255,19 +264,21 @@ void BuyDialog::action(const std::string &eventId, gcn::Widget *widget) } } -void BuyDialog::mouseClick(int x, int y, int button, int count) +void BuyDialog::selectionChanged(const SelectionEvent &event) { - Window::mouseClick(x, y, button, count); - int selectedItem = mItemList->getSelected(); + if (selectedItem > -1) { - int itemId = mShopItems->at(selectedItem).id; - ItemInfo *itemInfo = itemDb->getItemInfo(itemId); + const ItemInfo &info = + itemDb->getItemInfo(mShopItems->at(selectedItem).id); - mItemDescLabel->setCaption("Description: " + - itemInfo->getDescription()); - mItemEffectLabel->setCaption("Effect: " + - itemInfo->getEffect()); + mItemDescLabel->setCaption("Description: " + info.getDescription()); + mItemEffectLabel->setCaption("Effect: " + info.getEffect()); + } + else + { + mItemDescLabel->setCaption("Description:"); + mItemEffectLabel->setCaption("Effect:"); } } diff --git a/src/gui/buy.h b/src/gui/buy.h index 0ddea4c4..f5c163e1 100644 --- a/src/gui/buy.h +++ b/src/gui/buy.h @@ -27,17 +27,19 @@ #include <guichan/actionlistener.hpp> #include "window.h" +#include "selectionlistener.h" #include "../guichanfwd.h" class ShopItems; +class ListBox; /** * The buy dialog. * * \ingroup Interface */ -class BuyDialog : public Window, public gcn::ActionListener +class BuyDialog : public Window, public gcn::ActionListener, SelectionListener { public: /** @@ -78,9 +80,11 @@ class BuyDialog : public Window, public gcn::ActionListener int getNumberOfElements(); /** - * Mouse callback + * Updates the labels according to the selected item. + * + * @see SelectionListener::selectionChanged */ - void mouseClick(int x, int y, int buton, int count); + void selectionChanged(const SelectionEvent &event); /** * Returns the name of item number i in the shop inventory. @@ -92,7 +96,7 @@ class BuyDialog : public Window, public gcn::ActionListener gcn::Button *mQuitButton; gcn::Button *mIncreaseButton; gcn::Button *mDecreaseButton; - gcn::ListBox *mItemList; + ListBox *mItemList; gcn::ScrollArea *mScrollArea; gcn::Label *mItemDescLabel; gcn::Label *mItemEffectLabel; diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 042a5be8..3e6c4a5f 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -224,6 +224,28 @@ void CharSelectDialog::logic() updatePlayerInfo(); } +bool CharSelectDialog::selectByName(const std::string &name) +{ + if (mCharInfo->isLocked()) + return false; + + unsigned int oldPos = mCharInfo->getPos(); + + mCharInfo->select(0); + do { + LocalPlayer *player = mCharInfo->getEntry(); + + if (player && player->getName() == name) + return true; + + mCharInfo->next(); + } while (mCharInfo->getPos()); + + mCharInfo->select(oldPos); + + return false; +} + std::string CharSelectDialog::getName() { return mNameLabel->getCaption(); diff --git a/src/gui/char_select.h b/src/gui/char_select.h index 06881bb5..6d9d1a83 100644 --- a/src/gui/char_select.h +++ b/src/gui/char_select.h @@ -54,6 +54,8 @@ class CharSelectDialog : public Window, public gcn::ActionListener void logic(); + bool selectByName(const std::string &name); + /** * Returns name of selected player */ diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 2cbffde4..ec525c47 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -65,7 +65,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) continue; } - image = item->getInfo()->getImage(); + image = item->getInfo().getImage(); dynamic_cast<Graphics*>(graphics)->drawImage( image, 36 * (i % 4) + 10, 36 * (i / 4) + 25); } @@ -76,7 +76,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) return; } - image = item->getInfo()->getImage(); + image = item->getInfo().getImage(); dynamic_cast<Graphics*>(graphics)->drawImage(image, 160, 25); graphics->drawText(toString(item->getQuantity()), 170, 62, diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index ecf81712..33852f2b 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -322,6 +322,19 @@ Gui::mousePress(int mx, int my, int button) } } } + + if (button == gcn::MouseInput::MIDDLE) + { + // Find the being nearest to the clicked position + Being *target = beingManager->findNearestLivingBeing( + tilex, tiley, + 20, Being::MONSTER); + + if (target) + { + player_node->setTarget(target); + } + } } void diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 063e8836..ea0fd8c0 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -55,6 +55,8 @@ InventoryWindow::InventoryWindow(): mDropButton = new Button("Drop", "drop", this); mItems = new ItemContainer(player_node->mInventory.get()); + mItems->addSelectionListener(this); + mInvenScroll = new ScrollArea(mItems); mInvenScroll->setPosition(8, 8); mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); @@ -123,33 +125,46 @@ void InventoryWindow::action(const std::string &eventId, gcn::Widget *widget) } } -void InventoryWindow::mouseClick(int x, int y, int button, int count) +void InventoryWindow::selectionChanged(const SelectionEvent &event) { - Window::mouseClick(x, y, button, count); - Item *item = mItems->getItem(); - if (!item) { - return; + // Update name, effect and description + if (!item) + { + mItemNameLabel->setCaption("Name:"); + mItemEffectLabel->setCaption("Effect:"); + mItemDescriptionLabel->setCaption("Description:"); + } + else + { + const ItemInfo& itemInfo = item->getInfo(); + std::string SomeText; + SomeText = "Name: " + itemInfo.getName(); + mItemNameLabel->setCaption(SomeText); + SomeText = "Effect: " + itemInfo.getEffect(); + mItemEffectLabel->setCaption(SomeText); + SomeText = "Description: " + itemInfo.getDescription(); + mItemDescriptionLabel->setCaption(SomeText); + + mItemNameLabel->adjustSize(); + mItemEffectLabel->adjustSize(); + mItemDescriptionLabel->adjustSize(); } +} - // Show Name and Description - std::string SomeText; - SomeText = "Name: " + item->getInfo()->getName(); - mItemNameLabel->setCaption(SomeText); - mItemNameLabel->adjustSize(); - SomeText = "Effect: " + item->getInfo()->getEffect(); - mItemEffectLabel->setCaption(SomeText); - mItemEffectLabel->adjustSize(); - SomeText = "Description: " + item->getInfo()->getDescription(); - mItemDescriptionLabel->setCaption(SomeText); - mItemDescriptionLabel->adjustSize(); +void InventoryWindow::mouseClick(int x, int y, int button, int count) +{ + Window::mouseClick(x, y, button, count); if (button == gcn::MouseInput::RIGHT) { - /* - * convert relative to the window coordinates to - * absolute screen coordinates + Item *item = mItems->getItem(); + + if (!item) return; + + /* Convert relative to the window coordinates to + * absolute screen coordinates. */ int mx = x + getX(); int my = y + getY(); @@ -223,11 +238,6 @@ void InventoryWindow::loadWindowState() updateWidgets(); } -void InventoryWindow::setDefaultSize(int defaultX, int defaultY, int defaultWidth, int defaultHeight) -{ - Window::setDefaultSize(defaultX, defaultY, defaultWidth, defaultHeight); -} - void InventoryWindow::resetToDefaultSize() { Window::resetToDefaultSize(); diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h index da7a7ef2..d46e91e7 100644 --- a/src/gui/inventorywindow.h +++ b/src/gui/inventorywindow.h @@ -27,6 +27,7 @@ #include <guichan/actionlistener.hpp> #include "window.h" +#include "selectionlistener.h" #include "../guichanfwd.h" @@ -38,7 +39,7 @@ class ItemContainer; * * \ingroup Interface */ -class InventoryWindow : public Window, gcn::ActionListener +class InventoryWindow : public Window, gcn::ActionListener, SelectionListener { public: /** @@ -47,14 +48,14 @@ class InventoryWindow : public Window, gcn::ActionListener InventoryWindow(); /** - * Logic (updates buttons and weight information) + * Logic (updates buttons and weight information). */ void logic(); /** * Called when receiving actions from the widgets. */ - void action(const std::string& eventId, gcn::Widget* widget); + void action(const std::string &eventId, gcn::Widget *widget); void mouseClick(int x, int y, int button, int count); @@ -64,14 +65,19 @@ class InventoryWindow : public Window, gcn::ActionListener void loadWindowState(); - void setDefaultSize(int defaultX, int defaultY, int defaultWidth, int defaultHeight); - void resetToDefaultSize(); + /** + * Updates labels to currently selected item. + * + * @see SelectionListener::selectionChanged. + */ + void selectionChanged(const SelectionEvent &event); + private: - void updateButtons(); /** Updates button states */ + void updateButtons(); /**< Updates button states. */ - void updateWidgets(); /** Updates widgets size/position */ + void updateWidgets(); /**< Updates widgets size/position. */ ItemContainer *mItems; diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp index c7c55fd9..5bcd000d 100644 --- a/src/gui/itemcontainer.cpp +++ b/src/gui/itemcontainer.cpp @@ -25,6 +25,8 @@ #include <guichan/mouseinput.hpp> +#include "selectionlistener.h" + #include "../graphics.h" #include "../inventory.h" #include "../item.h" @@ -38,14 +40,14 @@ #include "../utils/tostring.h" ItemContainer::ItemContainer(Inventory *inventory): - mInventory(inventory) + mInventory(inventory), + mSelectedItem(NULL) { ResourceManager *resman = ResourceManager::getInstance(); mSelImg = resman->getImage("graphics/gui/selection.png"); if (!mSelImg) logger->error("Unable to load selection.png"); - mSelectedItem = 0; // No item selected mMaxItems = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2 addMouseListener(this); @@ -84,7 +86,7 @@ void ItemContainer::draw(gcn::Graphics* graphics) // sure somewhere else) if (mSelectedItem && mSelectedItem->getQuantity() <= 0) { - mSelectedItem = 0; + selectNone(); } /* @@ -111,7 +113,7 @@ void ItemContainer::draw(gcn::Graphics* graphics) // Draw item icon Image* image; - if ((image = item->getInfo()->getImage()) != NULL) + if ((image = item->getInfo().getImage()) != NULL) { dynamic_cast<Graphics*>(graphics)->drawImage( image, itemX, itemY); @@ -150,7 +152,28 @@ Item* ItemContainer::getItem() void ItemContainer::selectNone() { - mSelectedItem = 0; + setSelectedItem(NULL); +} + +void ItemContainer::setSelectedItem(Item *item) +{ + if (mSelectedItem != item) + { + mSelectedItem = item; + fireSelectionChangedEvent(); + } +} + +void ItemContainer::fireSelectionChangedEvent() +{ + SelectionEvent event(this); + SelectionListeners::iterator i_end = mListeners.end(); + SelectionListeners::iterator i; + + for (i = mListeners.begin(); i != i_end; ++i) + { + (*i)->selectionChanged(event); + } } void ItemContainer::mousePress(int mx, int my, int button) @@ -166,6 +189,6 @@ void ItemContainer::mousePress(int mx, int my, int button) if (index > INVENTORY_SIZE) { index = INVENTORY_SIZE - 1; } - mSelectedItem = mInventory->getItem(index); + setSelectedItem(mInventory->getItem(index)); } } diff --git a/src/gui/itemcontainer.h b/src/gui/itemcontainer.h index f52f37ec..a2d5f0f7 100644 --- a/src/gui/itemcontainer.h +++ b/src/gui/itemcontainer.h @@ -27,9 +27,12 @@ #include <guichan/mouselistener.hpp> #include <guichan/widget.hpp> +#include <list> + class Image; class Inventory; class Item; +class SelectionListener; /** * An item container. Used to show items in inventory and trade dialog. @@ -76,16 +79,46 @@ class ItemContainer : public gcn::Widget, public gcn::MouseListener Item* getItem(); /** - * Set selected item to -1. + * Sets selected item to NULL. */ void selectNone(); + /** + * Adds a listener to the list that's notified each time a change to + * the selection occurs. + */ + void addSelectionListener(SelectionListener *listener) + { + mListeners.push_back(listener); + } + + /** + * Removes a listener from the list that's notified each time a change + * to the selection occurs. + */ + void removeSelectionListener(SelectionListener *listener) + { + mListeners.remove(listener); + } + private: + /** + * Sets the currently selected item. + */ + void setSelectedItem(Item *item); + + /** + * Sends out selection events to the list of selection listeners. + */ + void fireSelectionChangedEvent(); + Inventory *mInventory; Image *mSelImg; Item *mSelectedItem; int mMaxItems; + + std::list<SelectionListener*> mListeners; }; #endif diff --git a/src/gui/listbox.cpp b/src/gui/listbox.cpp index df03b81b..14626d06 100644 --- a/src/gui/listbox.cpp +++ b/src/gui/listbox.cpp @@ -23,12 +23,16 @@ #include "listbox.h" +#include "selectionlistener.h" + #include <guichan/font.hpp> #include <guichan/graphics.hpp> #include <guichan/listmodel.hpp> +#include <guichan/mouseinput.hpp> ListBox::ListBox(gcn::ListModel *listModel): - gcn::ListBox(listModel) + gcn::ListBox(listModel), + mMousePressed(false) { } @@ -45,8 +49,8 @@ void ListBox::draw(gcn::Graphics *graphics) // Draw rectangle below the selected list element if (mSelected >= 0) { - graphics->fillRectangle( - gcn::Rectangle(0, fontHeight * mSelected, getWidth(), fontHeight)); + graphics->fillRectangle(gcn::Rectangle(0, fontHeight * mSelected, + getWidth(), fontHeight)); } // Draw the list elements @@ -55,3 +59,50 @@ void ListBox::draw(gcn::Graphics *graphics) graphics->drawText(mListModel->getElementAt(i), 1, y); } } + +void ListBox::setSelected(int selected) +{ + gcn::ListBox::setSelected(selected); + fireSelectionChangedEvent(); +} + +void ListBox::mousePress(int x, int y, int button) +{ + gcn::ListBox::mousePress(x, y, button); + + if (button == gcn::MouseInput::LEFT && hasMouse()) + { + mMousePressed = true; + } +} + +void ListBox::mouseRelease(int x, int y, int button) +{ + gcn::ListBox::mouseRelease(x, y, button); + + mMousePressed = false; +} + +void ListBox::mouseMotion(int x, int y) +{ + gcn::ListBox::mouseMotion(x, y); + + // Pretend mouse is pressed continuously while dragged. Causes list + // selection to be updated as is default in many GUIs. + if (mMousePressed) + { + mousePress(x, y, gcn::MouseInput::LEFT); + } +} + +void ListBox::fireSelectionChangedEvent() +{ + SelectionEvent event(this); + SelectionListeners::iterator i_end = mListeners.end(); + SelectionListeners::iterator i; + + for (i = mListeners.begin(); i != i_end; ++i) + { + (*i)->selectionChanged(event); + } +} diff --git a/src/gui/listbox.h b/src/gui/listbox.h index 5999f7a7..c1932f54 100644 --- a/src/gui/listbox.h +++ b/src/gui/listbox.h @@ -26,10 +26,12 @@ #include <guichan/widgets/listbox.hpp> +class SelectionListener; + /** * A list box, meant to be used inside a scroll area. Same as the Guichan list * box except this one doesn't have a background, instead completely relying - * on the scroll area. + * on the scroll area. It also adds selection listener functionality. * * \ingroup GUI */ @@ -45,6 +47,43 @@ class ListBox : public gcn::ListBox * Draws the list box. */ void draw(gcn::Graphics *graphics); + + void mousePress(int x, int y, int button); + void mouseRelease(int x, int y, int button); + void mouseMotion(int x, int y); + + /** + * Adds a listener to the list that's notified each time a change to + * the selection occurs. + */ + void addSelectionListener(SelectionListener *listener) + { + mListeners.push_back(listener); + } + + /** + * Removes a listener from the list that's notified each time a change + * to the selection occurs. + */ + void removeSelectionListener(SelectionListener *listener) + { + mListeners.remove(listener); + } + + /** + * Sets the index of the selected element. + */ + void setSelected(int selected); + + private: + /** + * Sends out selection events to the list of selection listeners. + */ + void fireSelectionChangedEvent(); + + bool mMousePressed; /**< Keeps track of mouse pressed status. */ + + std::list<SelectionListener*> mListeners; }; #endif diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp index db6d4f15..69c5eb6e 100644 --- a/src/gui/minimap.cpp +++ b/src/gui/minimap.cpp @@ -76,10 +76,10 @@ void Minimap::draw(gcn::Graphics *graphics) mMapImage, getPadding(), getTitleBarHeight()); } - Beings *beings = beingManager->getAll(); + Beings &beings = beingManager->getAll(); BeingIterator bi; - for (bi = beings->begin(); bi != beings->end(); bi++) + for (bi = beings.begin(); bi != beings.end(); bi++) { Being *being = (*bi); int dotSize = 1; diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp index ba97d54c..46cd7e85 100644 --- a/src/gui/playerbox.cpp +++ b/src/gui/playerbox.cpp @@ -97,7 +97,7 @@ void PlayerBox::draw(gcn::Graphics *graphics) if (mHairStyle > 0 && mHairColor < NR_HAIR_COLORS && mHairStyle < NR_HAIR_STYLES) { - int hf = 9 * mHairColor; + int hf = 5 * mHairColor; if (hf >= 0 && hf < (int)hairset[mHairStyle]->size()) { dynamic_cast<Graphics*>(graphics)->drawImage( hairset[mHairStyle - 1]->get(hf), 35, 7); diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 59316de1..ab81f7d0 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -106,7 +106,7 @@ void PopupMenu::showPopup(int x, int y, FloorItem *floorItem) mBrowserBox->clearRows(); // Floor item can be picked up (single option, candidate for removal) - std::string name = itemDb->getItemInfo(mFloorItem->getItemId())->getName(); + std::string name = itemDb->getItemInfo(mFloorItem->getItemId()).getName(); mBrowserBox->addRow("@@pickup|Pick Up " + name + "@@"); //browserBox->addRow("@@look|Look To@@"); diff --git a/src/gui/selectionlistener.h b/src/gui/selectionlistener.h new file mode 100644 index 00000000..a2fc6533 --- /dev/null +++ b/src/gui/selectionlistener.h @@ -0,0 +1,78 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: selectionlistener.h 2651 2006-09-03 16:47:48Z b_lindeijer $ + */ + +#ifndef _TMW_SELECTIONLISTENER_H__ +#define _TMW_SELECTIONLISTENER_H__ + +#include <guichan/widget.hpp> + +/** + * An event that characterizes a change in the current selection. + * + * \ingroup GUI + */ +class SelectionEvent +{ + public: + /** + * Constructor. + */ + SelectionEvent(gcn::Widget *source): + mSource(source) + { + } + + /** + * The widget from which the event originated. + */ + gcn::Widget* getSource() const + { + return mSource; + } + + private: + gcn::Widget *mSource; +}; + +/** + * The listener that's notified when a selection value changes. + * + * \ingroup GUI + */ +class SelectionListener +{ + public: + /** + * Virtual destructor. + */ + virtual ~SelectionListener() {} + + /** + * Called whenever the value of the selection changes. + */ + virtual void selectionChanged(const SelectionEvent &event) = 0; +}; + +typedef std::list<SelectionListener*> SelectionListeners; + +#endif diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp index 33813271..d6d8cad5 100644 --- a/src/gui/sell.cpp +++ b/src/gui/sell.cpp @@ -94,6 +94,7 @@ SellDialog::SellDialog(): mSlider->setEventId("mSlider"); mItemList->addActionListener(this); + mItemList->addSelectionListener(this); mSlider->addActionListener(this); add(scrollArea); @@ -141,7 +142,7 @@ void SellDialog::addItem(Item *item, int price) ITEM_SHOP item_shop; - item_shop.name = item->getInfo()->getName() + " " + toString(price) + " GP"; + item_shop.name = item->getInfo().getName() + " " + toString(price) + " GP"; item_shop.price = price; item_shop.index = item->getInvIndex(); item_shop.id = item->getId(); @@ -155,7 +156,8 @@ void SellDialog::action(const std::string &eventId, gcn::Widget *widget) { int selectedItem = mItemList->getSelected(); - if (eventId == "item") { + if (eventId == "item") + { mAmountItems = 0; mSlider->setValue(0); mDecreaseButton->setEnabled(false); @@ -188,19 +190,22 @@ void SellDialog::action(const std::string &eventId, gcn::Widget *widget) bool updateButtonsAndLabels = false; - if (eventId == "mSlider") { + if (eventId == "mSlider") + { mAmountItems = (int)(mSlider->getValue() * mMaxItems); updateButtonsAndLabels = true; } - else if (eventId == "+") { + else if (eventId == "+") + { assert(mAmountItems < mMaxItems); mAmountItems++; mSlider->setValue(double(mAmountItems)/double(mMaxItems)); updateButtonsAndLabels = true; } - else if (eventId == "-") { + else if (eventId == "-") + { assert(mAmountItems > 0); mAmountItems--; @@ -208,7 +213,8 @@ void SellDialog::action(const std::string &eventId, gcn::Widget *widget) updateButtonsAndLabels = true; } - else if (eventId == "sell") { + else if (eventId == "sell") + { // Attempt sell assert(mAmountItems > 0 && mAmountItems <= mMaxItems); @@ -234,7 +240,8 @@ void SellDialog::action(const std::string &eventId, gcn::Widget *widget) } // If anything changed, we need to update the buttons and labels - if (updateButtonsAndLabels) { + if (updateButtonsAndLabels) + { // Update labels mQuantityLabel->setCaption(toString(mAmountItems)); mQuantityLabel->adjustSize(); @@ -250,16 +257,21 @@ void SellDialog::action(const std::string &eventId, gcn::Widget *widget) } } -void SellDialog::mouseClick(int x, int y, int button, int count) +void SellDialog::selectionChanged(const SelectionEvent &event) { - Window::mouseClick(x, y, button, count); - int selectedItem = mItemList->getSelected(); + if (selectedItem > -1) { - mItemDescLabel->setCaption("Description: " + - itemDb->getItemInfo(mShopItems->at(selectedItem).id)->getDescription()); - mItemEffectLabel->setCaption("Effect: " + - itemDb->getItemInfo(mShopItems->at(selectedItem).id)->getEffect()); + const ItemInfo &info = + itemDb->getItemInfo(mShopItems->at(selectedItem).id); + + mItemDescLabel->setCaption("Description: " + info.getDescription()); + mItemEffectLabel->setCaption("Effect: " + info.getEffect()); + } + else + { + mItemDescLabel->setCaption("Description"); + mItemEffectLabel->setCaption("Effect"); } } diff --git a/src/gui/sell.h b/src/gui/sell.h index be5185bd..69f8b089 100644 --- a/src/gui/sell.h +++ b/src/gui/sell.h @@ -27,19 +27,20 @@ #include <guichan/actionlistener.hpp> #include "window.h" +#include "selectionlistener.h" #include "../guichanfwd.h" class Item; class ShopItems; - +class ListBox; /** * The sell dialog. * * \ingroup Interface */ -class SellDialog : public Window, public gcn::ActionListener +class SellDialog : public Window, gcn::ActionListener, SelectionListener { public: /** @@ -70,15 +71,17 @@ class SellDialog : public Window, public gcn::ActionListener void action(const std::string& eventId, gcn::Widget* widget); /** - * Mouse callback + * Updates labels according to selected item. + * + * @see SelectionListener::selectionChanged */ - void mouseClick(int x, int y, int buton, int count); + void selectionChanged(const SelectionEvent &event); private: gcn::Button *mSellButton; gcn::Button *mIncreaseButton; gcn::Button *mDecreaseButton; - gcn::ListBox *mItemList; + ListBox *mItemList; gcn::Label *mMoneyLabel; gcn::Label *mItemDescLabel; gcn::Label *mItemEffectLabel; diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp index d12ace75..78b10498 100644 --- a/src/gui/setup.cpp +++ b/src/gui/setup.cpp @@ -43,7 +43,7 @@ Setup::Setup(): Window("Setup") { int width = 230; - int height = 225; + int height = 245; setContentSize(width, height); const char *buttonNames[] = { @@ -58,7 +58,7 @@ Setup::Setup(): } TabbedContainer *panel = new TabbedContainer(); - panel->setDimension(gcn::Rectangle(5, 5, 220, 185)); + panel->setDimension(gcn::Rectangle(5, 5, 220, 205)); panel->setOpaque(false); SetupTab *tab; diff --git a/src/gui/setup_video.cpp b/src/gui/setup_video.cpp index 7c72975a..7a4aae03 100644 --- a/src/gui/setup_video.cpp +++ b/src/gui/setup_video.cpp @@ -106,7 +106,7 @@ Setup_Video::Setup_Video(): mOpenGLEnabled(config.getValue("opengl", 0)), mCustomCursorEnabled(config.getValue("customcursor", 1)), mOpacity(config.getValue("guialpha", 0.8)), - mFps((int)config.getValue("fpslimit", 50)), + mFps((int)config.getValue("fpslimit", 60)), mModeListModel(new ModeListModel()), mModeList(new ListBox(mModeListModel)), mFsCheckBox(new CheckBox("Full screen", mFullScreenEnabled)), @@ -121,7 +121,10 @@ Setup_Video::Setup_Video(): mScrollLazinessField(new TextField()), mOriginalScrollRadius((int) config.getValue("ScrollRadius", 32)), mScrollRadiusSlider(new Slider(0, 128)), - mScrollRadiusField(new TextField()) + mScrollRadiusField(new TextField()), + mOverlayDetail((int) config.getValue("OverlayDetail", 2)), + mOverlayDetailSlider(new Slider(0, 2)), + mOverlayDetailField(new gcn::Label("")) { setOpaque(false); @@ -163,6 +166,8 @@ Setup_Video::Setup_Video(): mScrollRadiusField->setEventId("scrollradiusfield"); mScrollLazinessSlider->setEventId("scrolllazinessslider"); mScrollLazinessField->setEventId("scrolllazinessfield"); + mOverlayDetailSlider->setEventId("overlaydetailslider"); + mOverlayDetailField->setEventId("overlaydetailfield"); mCustomCursorCheckBox->addActionListener(this); mAlphaSlider->addActionListener(this); @@ -173,6 +178,8 @@ Setup_Video::Setup_Video(): mScrollRadiusField->addKeyListener(this); mScrollLazinessSlider->addActionListener(this); mScrollLazinessField->addKeyListener(this); + mOverlayDetailSlider->addActionListener(this); + mOverlayDetailField->addKeyListener(this); mScrollRadiusSlider->setDimension(gcn::Rectangle(10, 120, 75, 10)); gcn::Label *scrollRadiusLabel = new gcn::Label("Scroll radius"); @@ -190,6 +197,25 @@ Setup_Video::Setup_Video(): mScrollLazinessField->setText(toString(mOriginalScrollLaziness)); mScrollLazinessSlider->setValue(mOriginalScrollLaziness); + mOverlayDetailSlider->setDimension(gcn::Rectangle(10, 160, 75, 10)); + gcn::Label *overlayDetailLabel = new gcn::Label("Ambient FX"); + overlayDetailLabel->setPosition(90, 160); + mOverlayDetailField->setPosition(180, 160); + mOverlayDetailField->setWidth(30); + switch (mOverlayDetail) + { + case 0: + mOverlayDetailField->setCaption("off"); + break; + case 1: + mOverlayDetailField->setCaption("low"); + break; + case 2: + mOverlayDetailField->setCaption("high"); + break; + } + mOverlayDetailSlider->setValue(mOverlayDetail); + add(scrollArea); add(mFsCheckBox); add(mOpenGLCheckBox); @@ -205,6 +231,9 @@ Setup_Video::Setup_Video(): add(mScrollLazinessSlider); add(scrollLazinessLabel); add(mScrollLazinessField); + add(mOverlayDetailSlider); + add(overlayDetailLabel); + add(mOverlayDetailField); } Setup_Video::~Setup_Video() @@ -258,6 +287,7 @@ void Setup_Video::apply() mFullScreenEnabled = config.getValue("screen", 0); mCustomCursorEnabled = config.getValue("customcursor", 1); mOpacity = config.getValue("guialpha", 0.8); + mOverlayDetail = (int)config.getValue("OverlayDetail", 2); mOpenGLEnabled = config.getValue("opengl", 0); } @@ -288,6 +318,7 @@ void Setup_Video::cancel() mOpenGLCheckBox->setMarked(mOpenGLEnabled); mCustomCursorCheckBox->setMarked(mCustomCursorEnabled); mAlphaSlider->setValue(mOpacity); + mOverlayDetailSlider->setValue(mOverlayDetail); mScrollRadiusField->setText(toString(mOriginalScrollRadius)); mScrollLazinessField->setText(toString(mOriginalScrollLaziness)); @@ -328,6 +359,23 @@ void Setup_Video::action(const std::string &event, gcn::Widget *widget) mScrollLazinessField->setText(toString(val)); config.setValue("ScrollLaziness", val); } + else if (event == "overlaydetailslider") + { + int val = (int)mOverlayDetailSlider->getValue(); + switch (val) + { + case 0: + mOverlayDetailField->setCaption("off"); + break; + case 1: + mOverlayDetailField->setCaption("low"); + break; + case 2: + mOverlayDetailField->setCaption("high"); + break; + } + config.setValue("OverlayDetail", val); + } else if (event == "fpslimitcheckbox") { if (mFpsCheckBox->isMarked()) diff --git a/src/gui/setup_video.h b/src/gui/setup_video.h index a3fd8884..482d1c65 100644 --- a/src/gui/setup_video.h +++ b/src/gui/setup_video.h @@ -73,6 +73,10 @@ class Setup_Video : public SetupTab, public gcn::ActionListener, gcn::Slider *mScrollRadiusSlider; gcn::TextField *mScrollRadiusField; + int mOverlayDetail; + gcn::Slider *mOverlayDetailSlider; + gcn::Label *mOverlayDetailField; + void updateSliders(bool originalValues); diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp index 0cd49013..44efbdb1 100644 --- a/src/gui/trade.cpp +++ b/src/gui/trade.cpp @@ -58,12 +58,14 @@ TradeWindow::TradeWindow(): mTradeButton = new Button("Trade", "trade", this); mMyItemContainer = new ItemContainer(mMyInventory.get()); + mMyItemContainer->addSelectionListener(this); mMyItemContainer->setPosition(2, 2); mMyScroll = new ScrollArea(mMyItemContainer); mMyScroll->setPosition(8, 8); mPartnerItemContainer = new ItemContainer(mPartnerInventory.get()); + mPartnerItemContainer->addSelectionListener(this); mPartnerItemContainer->setPosition(2, 58); mPartnerScroll = new ScrollArea(mPartnerItemContainer); @@ -219,53 +221,54 @@ void TradeWindow::tradeItem(Item *item, int quantity) outMsg.writeLong(quantity); } -void TradeWindow::mouseClick(int x, int y, int button, int count) +void TradeWindow::selectionChanged(const SelectionEvent &event) { - Window::mouseClick(x, y, button, count); - Item *item; - // mMyItems selected - if (x >= mMyScroll->getX() + 3 - && x <= mMyScroll->getX() + mMyScroll->getWidth() - 10 - && y >= mMyScroll->getY() + 16 - && y <= mMyScroll->getY() + mMyScroll->getHeight() + 15 - && (item = mMyItemContainer->getItem())) + /* If an item is selected in one container, make sure no item is selected + * in the other container. + */ + if (event.getSource() == mMyItemContainer && + (item = mMyItemContainer->getItem())) { - mPartnerItemContainer->selectNone(); - // mPartnerItems selected + mPartnerItemContainer->selectNone(); } - else if (x >= mPartnerScroll->getX() + 3 - && x <= mPartnerScroll->getX() + mPartnerScroll->getWidth() - 20 - && y >= mPartnerScroll->getY() + 16 - && y <= mPartnerScroll->getY() + mPartnerScroll->getHeight() + 15 - && (item = mPartnerItemContainer->getItem())) + else if ((item = mPartnerItemContainer->getItem())) { - mMyItemContainer->selectNone(); - } else { - return; + mMyItemContainer->selectNone(); } - // Show Name and Description - std::string SomeText; - SomeText = "Name: " + item->getInfo()->getName(); - mItemNameLabel->setCaption(SomeText); - mItemNameLabel->adjustSize(); - SomeText = "Description: " + item->getInfo()->getDescription(); - mItemDescriptionLabel->setCaption(SomeText); - mItemDescriptionLabel->adjustSize(); + // Update name and description + if (!item) + { + mItemNameLabel->setCaption("Name:"); + mItemDescriptionLabel->setCaption("Description:"); + } + else + { + std::string SomeText; + SomeText = "Name: " + item->getInfo().getName(); + mItemNameLabel->setCaption(SomeText); + mItemNameLabel->adjustSize(); + SomeText = "Description: " + item->getInfo().getDescription(); + mItemDescriptionLabel->setCaption(SomeText); + mItemDescriptionLabel->adjustSize(); + } } void TradeWindow::action(const std::string &eventId, gcn::Widget *widget) { Item *item = inventoryWindow->getItem(); - if (eventId == "add") { - if (!item) { + if (eventId == "add") + { + if (!item) + { return; } - if (mMyInventory->getFreeSlot() < 1) { + if (mMyInventory->getFreeSlot() < 1) + { return; } diff --git a/src/gui/trade.h b/src/gui/trade.h index fe60aac5..ebd05a52 100644 --- a/src/gui/trade.h +++ b/src/gui/trade.h @@ -29,6 +29,7 @@ #include <guichan/actionlistener.hpp> #include "window.h" +#include "selectionlistener.h" #include "../guichanfwd.h" @@ -42,7 +43,7 @@ class ScrollArea; * * \ingroup Interface */ -class TradeWindow : public Window, gcn::ActionListener +class TradeWindow : public Window, gcn::ActionListener, SelectionListener { public: /** @@ -102,14 +103,15 @@ class TradeWindow : public Window, gcn::ActionListener tradeItem(Item *item, int quantity); /** - * Called on mouse click. + * Updates the labels and makes sure only one item is selected in + * either my inventory or partner inventory. */ - void mouseClick(int x, int y, int button, int count); + void selectionChanged(const SelectionEvent &event); /** * Called when receiving actions from the widgets. */ - void action(const std::string& eventId, gcn::Widget* widget); + void action(const std::string &eventId, gcn::Widget *widget); private: typedef std::auto_ptr<Inventory> InventoryPtr; diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp index 77a026fe..00b10406 100644 --- a/src/gui/updatewindow.cpp +++ b/src/gui/updatewindow.cpp @@ -48,9 +48,9 @@ UpdaterWindow::UpdaterWindow(): Window("Updating..."), mThread(NULL), mMutex(NULL), mDownloadStatus(UPDATE_NEWS), mUpdateHost(""), mCurrentFile("news.txt"), mBasePath(""), - mStoreInMemory(true), mDownloadComplete(true), mDownloadedBytes(0), - mMemoryBuffer(NULL), mCurlError(new char[CURL_ERROR_SIZE]), - mFileIndex(0) + mStoreInMemory(true), mDownloadComplete(true), mUserCancel(false), + mDownloadedBytes(0), mMemoryBuffer(NULL), + mCurlError(new char[CURL_ERROR_SIZE]), mFileIndex(0) { mCurlError[0] = 0; @@ -133,6 +133,8 @@ void UpdaterWindow::action(const std::string &eventId, gcn::Widget *widget) { if (eventId == "cancel") { + // Register the user cancel + mUserCancel=true; // Skip the updating process if (mDownloadStatus == UPDATE_COMPLETE) { @@ -329,7 +331,15 @@ void UpdaterWindow::logic() case UPDATE_ERROR: if (mThread) { - SDL_WaitThread(mThread, NULL); + if(mUserCancel){ + // Kill the thread, because user has canceled + SDL_KillThread(mThread); + // Set the flag to false again + mUserCancel = false; + } + else{ + SDL_WaitThread(mThread, NULL); + } mThread = NULL; } addRow(""); diff --git a/src/gui/updatewindow.h b/src/gui/updatewindow.h index 8a168be8..5016036d 100644 --- a/src/gui/updatewindow.h +++ b/src/gui/updatewindow.h @@ -162,6 +162,11 @@ class UpdaterWindow : public Window, public gcn::ActionListener bool mDownloadComplete; /** + * Flag that show if the user has canceled the update + */ + bool mUserCancel; + + /** * Byte count currently downloaded in mMemoryBuffer. */ int mDownloadedBytes; diff --git a/src/gui/window.cpp b/src/gui/window.cpp index 2172baa8..c7860021 100644 --- a/src/gui/window.cpp +++ b/src/gui/window.cpp @@ -249,16 +249,18 @@ void Window::setSticky(bool sticky) mSticky = sticky; } -bool Window::isSticky() { +bool Window::isSticky() +{ return mSticky; } -void Window::setVisible(bool visible) { - if(isSticky()) +void Window::setVisible(bool visible) +{ + if (isSticky()) { gcn::Window::setVisible(true); - } - else + } + else { gcn::Window::setVisible(visible); } @@ -118,7 +118,7 @@ class Item /** * Returns information about this item type. */ - ItemInfo* + const ItemInfo& getInfo() const { return itemDb->getItemInfo(mId); } protected: diff --git a/src/localplayer.h b/src/localplayer.h index 7d5aef87..dbf2a147 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -96,12 +96,17 @@ class LocalPlayer : public Player * Sets the trading state of the player, i.e. whether or not he is * currently involved into some trade. */ - void setTrading(bool trading) { mTrading = trading; }; + void setTrading(bool trading) { mTrading = trading; } void attack(Being *target=NULL, bool keep=false); void stopAttack(); Being* getTarget() const; + /** + * Sets the target being of the player. + */ + void setTarget(Being* target) { mTarget = target; } + void walk(unsigned char dir); /** diff --git a/src/main.cpp b/src/main.cpp index 9d2a1e64..f881ddad 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -108,6 +108,33 @@ namespace { } /** + * A structure holding the values of various options that can be passed from + * the command line. + */ +struct Options +{ + /** + * Constructor. + */ + Options(): + printHelp(false), + skipUpdate(false), + chooseDefault(false), + serverPort(0) + {}; + + bool printHelp; + bool skipUpdate; + bool chooseDefault; + std::string playername; + std::string password; + std::string configPath; + + std::string serverName; + short serverPort; +}; + +/** * Initializes the home directory. On UNIX and FreeBSD, ~/.tmw is used. On * Windows and other systems we use the current working directory. */ @@ -133,7 +160,7 @@ void initHomeDir() /** * Initialize configuration. */ -void initConfiguration() +void initConfiguration(const Options &options) { // Fill configuration with defaults config.setValue("host", "animesites.de"); @@ -158,7 +185,10 @@ void initConfiguration() // Checking if the configuration file exists... otherwise create it with // default options. FILE *tmwFile = 0; - std::string configPath = homeDir + "/config.xml"; + std::string configPath = options.configPath; + if (configPath == "") { + configPath = homeDir + "/config.xml"; + } tmwFile = fopen(configPath.c_str(), "r"); // If we can't read it, it doesn't exist ! @@ -176,7 +206,7 @@ void initConfiguration() } /** - * Do all initialization stuff + * Do all initialization stuff. */ void init_engine() { @@ -279,7 +309,8 @@ void init_engine() sound.init(); } sound.setSfxVolume((int)config.getValue("sfxVolume", defaultSfxVolume)); - sound.setMusicVolume((int)config.getValue("musicVolume", defaultMusicVolume)); + sound.setMusicVolume((int)config.getValue("musicVolume", + defaultMusicVolume)); } catch (const char *err) { state = STATE_ERROR; @@ -311,33 +342,6 @@ void exit_engine() ResourceManager::deleteInstance(); } -/** - * A structure holding the values of various options that can be passed from - * the command line. - */ -struct Options -{ - /** - * Constructor. - */ - Options(): - printHelp(false), - skipUpdate(false), - chooseDefault(false), - serverPort(0) - {}; - - bool printHelp; - bool skipUpdate; - bool chooseDefault; - std::string playername; - std::string password; - - std::string serverName; - short serverPort; - -}; - void printHelp() { std::cout @@ -351,12 +355,13 @@ void printHelp() << std::endl << " -s --server : Login Server name or IP" << std::endl << " -o --port : Login Server Port" << std::endl - << " -p --playername : Login with this player" << std::endl; + << " -p --playername : Login with this player" << std::endl + << " -C --configfile : Configuration file to use" << std::endl; } void parseOptions(int argc, char *argv[], Options &options) { - const char *optstring = "huU:P:Dp:s:o:"; + const char *optstring = "huU:P:Dp:s:o:C:"; const struct option long_options[] = { { "help", no_argument, 0, 'h' }, @@ -367,6 +372,7 @@ void parseOptions(int argc, char *argv[], Options &options) { "server", required_argument, 0, 's' }, { "port", required_argument, 0, 'o' }, { "playername", required_argument, 0, 'p' }, + { "configfile", required_argument, 0, 'C' }, { 0 } }; @@ -403,6 +409,9 @@ void parseOptions(int argc, char *argv[], Options &options) case 'p': options.playername = optarg; break; + case 'C': + options.configPath = optarg; + break; } } } @@ -480,6 +489,10 @@ void mapLogin(LoginData *loginData) { Network::registerHandler(&mapLoginHandler); + logger->log("Memorizing selected character %s", + player_node->getName().c_str()); + config.setValue("lastCharacter", player_node->getName()); + // Send connect messages with the magic token to game and chat servers MessageOut gameServerConnect(PGMSG_CONNECT); gameServerConnect.writeString(token, 32); @@ -510,7 +523,7 @@ int main(int argc, char *argv[]) PHYSFS_init(argv[0]); initHomeDir(); - initConfiguration(); + initConfiguration(options); // Configure logger logger = new Logger(); @@ -721,23 +734,16 @@ int main(int argc, char *argv[]) case STATE_CHAR_SELECT: logger->log("State: CHAR_SELECT"); currentDialog = new CharSelectDialog(&charInfo); - if (options.playername != "") { - n_character = 0; - while (((CharSelectDialog*) currentDialog)->getName() - != options.playername && - n_character < MAX_SLOT + 1) - { - ((CharSelectDialog*) currentDialog)->action("next", - NULL); - ((CharSelectDialog*) currentDialog)->updatePlayerInfo(); - n_character++; - } - n_character = MAX_SLOT + 1; - } - if (options.chooseDefault || options.playername != "") { - ((CharSelectDialog*)currentDialog)->action("ok", - NULL); - } + + if (((CharSelectDialog*)currentDialog)-> + selectByName(options.playername)) + options.chooseDefault = true; + else + ((CharSelectDialog*)currentDialog)->selectByName( + config.getValue("lastCharacter", "")); + + if (options.chooseDefault) + ((CharSelectDialog*)currentDialog)->action("ok", NULL); break; case STATE_ERROR: diff --git a/src/map.cpp b/src/map.cpp index 5063a754..3ccaafc0 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -63,8 +63,11 @@ Map::Map(int width, int height, int tileWidth, int tileHeight): mOnClosedList(1), mOnOpenList(2), mLastScrollX(0.0f), mLastScrollY(0.0f) { - mMetaTiles = new MetaTile[mWidth * mHeight]; - mTiles = new Image*[mWidth * mHeight * 3]; + int size = mWidth * mHeight; + + mMetaTiles = new MetaTile[size]; + mTiles = new Image*[size * 3]; + std::fill_n(mTiles, size * 3, (Image*)0); } Map::~Map() @@ -86,12 +89,17 @@ Map::~Map() void Map::setSize(int width, int height) { - mWidth = width; - mHeight = height; delete[] mMetaTiles; delete[] mTiles; - mMetaTiles = new MetaTile[mWidth * mHeight]; - mTiles = new Image*[mWidth * mHeight * 3]; + + mWidth = width; + mHeight = height; + + int size = width * height; + + mMetaTiles = new MetaTile[size]; + mTiles = new Image*[size * 3]; + std::fill_n(mTiles, size * 3, (Image*)0); } void @@ -330,8 +338,8 @@ Map::getWalk(int x, int y) /* // Check for collision with a being - Beings *beings = beingManager->getAll(); - for (BeingIterator i = beings->begin(); i != beings->end(); i++) { + Beings &beings = beingManager->getAll(); + for (BeingIterator i = beings.begin(); i != beings.end(); i++) { // job 45 is a portal, they don't collide if ((*i)->mX / 32 == x && (*i)->mY / 32 == y && (*i)->mJob != 45) { return false; diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index c4192bc5..3f7e8709 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -92,14 +92,9 @@ void InventoryHandler::handleMessage(MessageIn &msg) if (msg.readByte()> 0) { chatWindow->chatLog("Unable to pick up item", BY_SERVER); } else { - ItemInfo *itemInfo = itemDb->getItemInfo(itemId); - if (itemInfo) { - chatWindow->chatLog("You picked up a " + - itemInfo->getName(), BY_SERVER); - } else { - chatWindow->chatLog("You picked up an unknown item", - BY_SERVER); - } + const ItemInfo &itemInfo = itemDb->getItemInfo(itemId); + chatWindow->chatLog("You picked up a " + + itemInfo.getName(), BY_SERVER); player_node->addInvItem(index, itemId, amount, equipType != 0); } break; diff --git a/src/resources/image.cpp b/src/resources/image.cpp index 51899d3f..eb3a2409 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -260,11 +260,18 @@ void Image::unload() { mLoaded = false; - if (!mImage) return; + if (mImage) { + // Free the image surface. + SDL_FreeSurface(mImage); + mImage = NULL; + } - // Free the image surface. - SDL_FreeSurface(mImage); - mImage = NULL; +#ifdef USE_OPENGL + if (mGLImage) { + glDeleteTextures(1, &mGLImage); + mGLImage = 0; + } +#endif } Image *Image::getSubImage(int x, int y, int width, int height) @@ -341,7 +348,11 @@ SubImage::SubImage(Image *parent, GLuint image, SubImage::~SubImage() { - mImage = 0; // Avoid destruction of the image + // Avoid destruction of the image + mImage = 0; +#ifdef USE_OPENGL + mGLImage = 0; +#endif mParent->decRef(); } diff --git a/src/resources/image.h b/src/resources/image.h index 78751394..a1ab7f48 100644 --- a/src/resources/image.h +++ b/src/resources/image.h @@ -28,6 +28,13 @@ #include <SDL.h> #ifdef USE_OPENGL + +/* The definition of OpenGL extensions by SDL is giving problems with recent + * gl.h headers, since they also include these definitions. As we're not using + * extensions anyway it's safe to just disable the SDL version. + */ +#define NO_SDL_GLEXT + #include <SDL_opengl.h> #endif diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp index 5d39d832..b09d1cc0 100644 --- a/src/resources/iteminfo.cpp +++ b/src/resources/iteminfo.cpp @@ -23,22 +23,33 @@ #include "iteminfo.h" #include "resourcemanager.h" +#include "image.h" -Image* -ItemInfo::getImage() { - if (mImage == NULL && mImageName != "") { - mImage = ResourceManager::getInstance()->getImage(mImageName); + +ItemInfo::~ItemInfo() +{ + if (mImage != NULL) + { + mImage->decRef(); } - return mImage; } void -ItemInfo::setImage(const std::string &image) { +ItemInfo::setImage(const std::string &image) +{ mImageName = "graphics/items/" + image; -} -ItemInfo::~ItemInfo() { - if (mImage != NULL){ - mImage->decRef(); + if (mImageName != "") + { + if (mImage != NULL) + { + mImage->decRef(); + } + + mImage = ResourceManager::getInstance()->getImage(mImageName); + } + else + { + mImage = NULL; } } diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index afa2e857..9a04bb2e 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -26,7 +26,7 @@ #include <string> -#include "image.h" +class Image; /** * Defines a class for storing item infos. @@ -40,8 +40,8 @@ class ItemInfo * Constructor. */ ItemInfo(): - mImage(NULL), mImageName(""), + mImage(NULL), mArt(0), mType(0), mWeight(0), @@ -53,19 +53,19 @@ class ItemInfo setArt(short art) { mArt = art; } short - getArt() { return mArt; } + getArt() const { return mArt; } void setName(const std::string &name) { mName = name; } - std::string - getName() { return mName; } + const std::string& + getName() const { return mName; } void setImage(const std::string &image); Image* - getImage(); + getImage() const { return mImage; } void setDescription(const std::string &description) @@ -73,32 +73,32 @@ class ItemInfo mDescription = description; } - std::string - getDescription() { return mDescription; } + const std::string& + getDescription() const { return mDescription; } void setEffect(const std::string &effect) { mEffect = effect; } - std::string - getEffect() { return mEffect; } + const std::string& + getEffect() const { return mEffect; } void setType(short type) { mType = type; } short - getType() { return mType; } + getType() const { return mType; } void setWeight(short weight) { mWeight = weight; } short - getWeight() { return mWeight; } + getWeight() const { return mWeight; } void setSlot(char slot) { mSlot = slot; } char - getSlot() { return mSlot; } + getSlot() const { return mSlot; } protected: /** @@ -106,8 +106,14 @@ class ItemInfo */ ~ItemInfo(); - Image* mImage; std::string mImageName; + + /* TODO (BL): I do not think the item info should keep a reference to + * the item icon. It would probably be better if this was kept in the + * Item class, so that the images can be lazily instantiated and also + * unloaded when no longer used. + */ + Image *mImage; short mArt; std::string mName; std::string mDescription; diff --git a/src/resources/itemmanager.cpp b/src/resources/itemmanager.cpp index a497b3c8..7d0b13f2 100644 --- a/src/resources/itemmanager.cpp +++ b/src/resources/itemmanager.cpp @@ -41,8 +41,7 @@ ItemManager::ItemManager() { - mUnknown = new ItemInfo(); - mUnknown->setName("Unknown item"); + mUnknown.setName("Unknown item"); ResourceManager *resman = ResourceManager::getInstance(); int size; @@ -163,14 +162,12 @@ ItemManager::~ItemManager() delete i->second; } mItemInfos.clear(); - - delete mUnknown; } -ItemInfo* +const ItemInfo& ItemManager::getItemInfo(int id) { ItemInfoIterator i = mItemInfos.find(id); - return (i != mItemInfos.end()) ? i->second : mUnknown; + return (i != mItemInfos.end()) ? *(i->second) : mUnknown; } diff --git a/src/resources/itemmanager.h b/src/resources/itemmanager.h index 06eee507..b1f2b95c 100644 --- a/src/resources/itemmanager.h +++ b/src/resources/itemmanager.h @@ -24,9 +24,9 @@ #ifndef _TMW_ITEM_MANAGER_H #define _TMW_ITEM_MANAGER_H -#include <map> +#include "iteminfo.h" -class ItemInfo; +#include <map> /** * Defines a class to load items database. @@ -44,14 +44,14 @@ class ItemManager */ ~ItemManager(); - ItemInfo *getItemInfo(int id); + const ItemInfo& getItemInfo(int id); protected: // Items database typedef std::map<int, ItemInfo*> ItemInfos; typedef ItemInfos::iterator ItemInfoIterator; ItemInfos mItemInfos; - ItemInfo *mUnknown; + ItemInfo mUnknown; }; extern ItemManager *itemDb; @@ -7,8 +7,8 @@ A ICON MOVEABLE PURE LOADONCALL DISCARDABLE "data/icons/tmw-icon.ico" // TO CHANGE VERSION INFORMATION, EDIT PROJECT OPTIONS...
//
1 VERSIONINFO
-FILEVERSION 0,0,20,0
-PRODUCTVERSION 0,0,20,0
+FILEVERSION 0,0,21,0
+PRODUCTVERSION 0,0,21,0
FILETYPE VFT_APP
{
BLOCK "StringFileInfo"
@@ -16,14 +16,14 @@ FILETYPE VFT_APP BLOCK "040904E4"
{
VALUE "CompanyName", "The Mana World Development Team"
- VALUE "FileVersion", "0.0.20"
+ VALUE "FileVersion", "0.0.21"
VALUE "FileDescription", "The Mana World"
VALUE "InternalName", "tmw.exe"
VALUE "LegalCopyright", "2004-2006 (C)"
VALUE "LegalTrademarks", ""
VALUE "OriginalFilename", "tmw.exe"
VALUE "ProductName", "The Mana World MMORPG"
- VALUE "ProductVersion", "0.0.20"
+ VALUE "ProductVersion", "0.0.21"
}
}
BLOCK "VarFileInfo"
|