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authorJared Adams <jaxad0127@gmail.com>2009-07-13 11:14:39 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-13 11:14:39 -0600
commitc0bfb778b38e0212d645c3c03d88969b8abf4423 (patch)
treeb389fe5c4b904509b2ac996886887fa5d05ccb1e /src
parent05257eec9413ac954a50f94a69e2f44c1c3d340f (diff)
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Adjust skill displays
Experiience progress bars and increase buttons are now only visible if they're applicable.
Diffstat (limited to 'src')
-rw-r--r--src/gui/skilldialog.cpp51
1 files changed, 42 insertions, 9 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index fee40349..8ed6b097 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -287,9 +287,26 @@ void SkillEntry::widgetResized(const gcn::Event &event)
{
gcn::Rectangle size = getChildrenArea();
- mLevelLabel->setPosition(size.width - mLevelLabel->getWidth(), 0);
- mProgress->setWidth(size.width - mIncrease->getWidth() - 39);
- mIncrease->setPosition(getWidth() - mIncrease->getWidth() - 2, 13);
+ if (mProgress->isVisible() && mIncrease->isVisible())
+ {
+ mLevelLabel->setPosition(size.width - mLevelLabel->getWidth()
+ - mIncrease->getWidth() - 4, 0);
+ mProgress->setWidth(size.width - mIncrease->getWidth() - 39);
+ mIncrease->setPosition(getWidth() - mIncrease->getWidth() - 2, 6);
+ }
+ else if (mProgress->isVisible())
+ {
+ mLevelLabel->setPosition(size.width - mLevelLabel->getWidth(), 0);
+ mProgress->setWidth(size.width - 39);
+ }
+ else if (mIncrease->isVisible())
+ {
+ mLevelLabel->setPosition(size.width - mLevelLabel->getWidth()
+ - mIncrease->getWidth() - 4, 0);
+ mIncrease->setPosition(getWidth() - mIncrease->getWidth() - 2, 6);
+ }
+ else
+ mLevelLabel->setPosition(size.width - mLevelLabel->getWidth(), 0);
}
void SkillEntry::update()
@@ -321,14 +338,30 @@ void SkillEntry::update()
std::string sExp (toString(exp.first) + " / " + toString(exp.second));
mLevelLabel->adjustSize();
- mProgress->setText(sExp);
- // More intense red as exp grows
- int color = 150 - (int)(150 * ((float) exp.first / exp.second));
- mProgress->setColor(244, color, color);
- mProgress->setProgress((float) exp.first / exp.second);
+ if (exp.second)
+ {
+ mProgress->setVisible(true);
+ mProgress->setText(sExp);
+
+ // More intense red as exp grows
+ int color = 150 - (int)(150 * ((float) exp.first / exp.second));
+ mProgress->setColor(244, color, color);
+ mProgress->setProgress((float) exp.first / exp.second);
+ }
+ else
+ mProgress->setVisible(false);
- mIncrease->setEnabled(mInfo->modifiable && player_node->getSkillPoints());
+ if (mInfo->modifiable)
+ {
+ mIncrease->setVisible(true);
+ mIncrease->setEnabled(player_node->getSkillPoints());
+ }
+ else
+ {
+ mIncrease->setVisible(false);
+ mIncrease->setEnabled(false);
+ }
widgetResized(NULL);
}