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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-25 19:45:58 +0000
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-25 19:45:58 +0000
commit4604ee1caf00fe1a8c095119c1046e7f625e1f0b (patch)
tree2141c5a502ffd09ea415a690ea11afb5970ba992 /src
parent1aa382f08aadb0d4392b139204cb88df3685ab7e (diff)
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Allow mouse focus click-through
This is generally expected on Linux, where it feels annoying that the initial click just focuses the window. On macOS it's a little bit different, since applications can be specific about which elements are directly clickable and which aren't, but in general it feels better to me when the UI can be interacted with directly.
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/client.cpp2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 465ba0e8..14547870 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,5 +1,5 @@
include(FindPkgConfig)
-pkg_check_modules(SDL2 REQUIRED sdl2>=2.0.1 SDL2_image SDL2_mixer SDL2_net SDL2_ttf)
+pkg_check_modules(SDL2 REQUIRED sdl2>=2.0.5 SDL2_image SDL2_mixer SDL2_net SDL2_ttf)
FIND_PACKAGE(PhysFS REQUIRED)
FIND_PACKAGE(CURL REQUIRED)
FIND_PACKAGE(LibXml2 REQUIRED)
diff --git a/src/client.cpp b/src/client.cpp
index eac55c83..7d887436 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -248,6 +248,8 @@ Client::Client(const Options &options):
}
atexit(SDL_Quit);
+ SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
+
ResourceManager *resman = ResourceManager::getInstance();
if (!resman->setWriteDir(mLocalDataDir))