diff options
author | Chuck Miller <shadowmil@gmail.com> | 2010-11-03 23:50:35 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-11-07 23:26:37 -0500 |
commit | c81b3c269e39700be94fd9e2629b0bdfb0d093f8 (patch) | |
tree | c4dbca3f9dbb288151fec3171089e12295d33e04 /src | |
parent | 671a465fa2c9469bde36b78c49e84bd0325c4cf1 (diff) | |
download | mana-c81b3c269e39700be94fd9e2629b0bdfb0d093f8.tar.gz mana-c81b3c269e39700be94fd9e2629b0bdfb0d093f8.tar.bz2 mana-c81b3c269e39700be94fd9e2629b0bdfb0d093f8.tar.xz mana-c81b3c269e39700be94fd9e2629b0bdfb0d093f8.zip |
Convert the emote system to use particles
Reviewed-by: Jared Adams
Diffstat (limited to 'src')
-rw-r--r-- | src/being.cpp | 21 | ||||
-rw-r--r-- | src/being.h | 23 | ||||
-rw-r--r-- | src/gui/emotepopup.cpp | 4 | ||||
-rw-r--r-- | src/gui/emotepopup.h | 4 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 1 | ||||
-rw-r--r-- | src/gui/widgets/emoteshortcutcontainer.cpp | 6 | ||||
-rw-r--r-- | src/gui/widgets/emoteshortcutcontainer.h | 5 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 9 | ||||
-rw-r--r-- | src/playerrelations.cpp | 29 | ||||
-rw-r--r-- | src/resources/emotedb.cpp | 111 | ||||
-rw-r--r-- | src/resources/emotedb.h | 21 |
11 files changed, 75 insertions, 159 deletions
diff --git a/src/being.cpp b/src/being.cpp index 585e7352..95f2ecdd 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -80,7 +80,6 @@ Being::Being(int id, Type type, int subtype, Map *map): ActorSprite(id), mInfo(BeingInfo::Unknown), mActionTime(0), - mEmotion(0), mEmotionTime(0), mSpeechTime(0), mAttackType(1), mAttackSpeed(350), @@ -869,13 +868,6 @@ void Being::logic() mY * 32 + 32 + getYOffset()); } - if (mEmotion != 0) - { - mEmotionTime--; - if (mEmotionTime == 0) - mEmotion = 0; - } - ActorSprite::logic(); int frameCount = getFrameCount(); @@ -891,19 +883,6 @@ void Being::logic() } } -void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY) -{ - if (!mEmotion) - return; - - const int px = getPixelX() - offsetX - 16; - const int py = getPixelY() - offsetY - 64 - 32; - const int emotionIndex = mEmotion - 1; - - if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast()) - EmoteDB::getAnimation(emotionIndex)->draw(graphics, px, py); -} - void Being::drawSpeech(int offsetX, int offsetY) { const int px = getPixelX() - offsetX; diff --git a/src/being.h b/src/being.h index 0d1816f9..94790f5f 100644 --- a/src/being.h +++ b/src/being.h @@ -322,11 +322,6 @@ class Being : public ActorSprite, public ConfigListener, public Mana::Listener */ void drawSpeech(int offsetX, int offsetY); - /** - * Draws the emotion picture above the being. - */ - void drawEmotion(Graphics *graphics, int offsetX, int offsetY); - Uint16 getSubType() const { return mSubType; } /** @@ -444,22 +439,6 @@ class Being : public ActorSprite, public ConfigListener, public Mana::Listener */ const Path &getPath() const { return mPath; } - /** - * Set the Emoticon type and time displayed above - * the being. - */ - void setEmote(Uint8 emotion, Uint8 emote_time) - { - mEmotion = emotion; - mEmotionTime = emote_time; - } - - /** - * Get the current Emoticon type displayed above - * the being. - */ - Uint8 getEmotion() const { return mEmotion; } - static void load(); virtual void optionChanged(const std::string &value); @@ -527,8 +506,6 @@ class Being : public ActorSprite, public ConfigListener, public Mana::Listener int mActionTime; /**< Time spent in current action */ - int mEmotion; /**< Currently showing emotion */ - int mEmotionTime; /**< Time until emotion disappears */ /** Time until the last speech sentence disappears */ int mSpeechTime; diff --git a/src/gui/emotepopup.cpp b/src/gui/emotepopup.cpp index f9dc8e0f..bd40a932 100644 --- a/src/gui/emotepopup.cpp +++ b/src/gui/emotepopup.cpp @@ -22,7 +22,7 @@ #include "gui/emotepopup.h" -#include "animatedsprite.h" +#include "imagesprite.h" #include "configuration.h" #include "emoteshortcut.h" #include "graphics.h" @@ -53,7 +53,7 @@ EmotePopup::EmotePopup(): // Setup emote sprites for (int i = 0; i <= EmoteDB::getLast(); ++i) { - mEmotes.push_back(EmoteDB::getAnimation(i)); + mEmotes.push_back(EmoteDB::get(i)->sprite); } mSelectionImage = Theme::getImageFromTheme("selection.png"); diff --git a/src/gui/emotepopup.h b/src/gui/emotepopup.h index 62a3f24a..d2cabc44 100644 --- a/src/gui/emotepopup.h +++ b/src/gui/emotepopup.h @@ -30,7 +30,7 @@ #include <list> #include <vector> -class AnimatedSprite; +class ImageSprite; class Image; namespace gcn { @@ -105,7 +105,7 @@ class EmotePopup : public Popup */ void distributeValueChangedEvent(); - std::vector<const AnimatedSprite*> mEmotes; + std::vector<const ImageSprite*> mEmotes; Image *mSelectionImage; int mSelectedEmoteIndex; int mHoveredEmoteIndex; diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 368eef17..06dbd43e 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -215,7 +215,6 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) Being *b = static_cast<Being*>(*it); b->drawSpeech((int) mPixelViewX, (int) mPixelViewY); - b->drawEmotion(graphics, (int) mPixelViewX, (int) mPixelViewY); } if (miniStatusWindow) diff --git a/src/gui/widgets/emoteshortcutcontainer.cpp b/src/gui/widgets/emoteshortcutcontainer.cpp index 7a24c464..f7a6ca2b 100644 --- a/src/gui/widgets/emoteshortcutcontainer.cpp +++ b/src/gui/widgets/emoteshortcutcontainer.cpp @@ -20,11 +20,11 @@ #include "gui/widgets/emoteshortcutcontainer.h" -#include "animatedsprite.h" #include "configuration.h" #include "emoteshortcut.h" #include "graphics.h" #include "inventory.h" +#include "imagesprite.h" #include "item.h" #include "itemshortcut.h" #include "keyboardconfig.h" @@ -56,7 +56,7 @@ EmoteShortcutContainer::EmoteShortcutContainer(): // Setup emote sprites for (int i = 0; i <= EmoteDB::getLast(); i++) { - mEmoteImg.push_back(EmoteDB::getAnimation(i)); + mEmoteImg.push_back(EmoteDB::get(i)->sprite); } mMaxItems = EmoteDB::getLast() < MAX_ITEMS ? EmoteDB::getLast() : MAX_ITEMS; @@ -106,7 +106,7 @@ void EmoteShortcutContainer::draw(gcn::Graphics *graphics) if (mEmoteMoved) { // Draw the emote image being dragged by the cursor. - const AnimatedSprite* sprite = mEmoteImg[mEmoteMoved - 1]; + const ImageSprite* sprite = mEmoteImg[mEmoteMoved - 1]; if (sprite) { const int tPosX = mCursorPosX - (sprite->getWidth() / 2); diff --git a/src/gui/widgets/emoteshortcutcontainer.h b/src/gui/widgets/emoteshortcutcontainer.h index e90612b4..c3fb9d14 100644 --- a/src/gui/widgets/emoteshortcutcontainer.h +++ b/src/gui/widgets/emoteshortcutcontainer.h @@ -25,8 +25,7 @@ #include <vector> -class AnimatedSprite; -class Image; +class ImageSprite; /** * An emote shortcut container. Used to quickly use emoticons. @@ -67,7 +66,7 @@ class EmoteShortcutContainer : public ShortcutContainer void mouseReleased(gcn::MouseEvent &event); private: - std::vector<const AnimatedSprite*> mEmoteImg; + std::vector<const ImageSprite*> mEmoteImg; bool mEmoteClicked; int mEmoteMoved; diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index d6ba816b..61491692 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -34,13 +34,12 @@ #include "net/tmwa/protocol.h" #include "resources/colordb.h" +#include "resources/emotedb.h" #include <iostream> namespace TmwAthena { -const int EMOTION_TIME = 150; /**< Duration of emotion icon */ - BeingHandler::BeingHandler(bool enableSync): mSync(enableSync) { @@ -376,9 +375,9 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) { - // only set emote if one doesnt already exist - if (!dstBeing->getEmotion()) - dstBeing->setEmote(msg.readInt8(), EMOTION_TIME); + const int fx = EmoteDB::get(msg.readInt8())->effect; + //TODO: figure out why the -1 is needed + effectManager->trigger(fx - 1, dstBeing); } break; diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp index f5d3d01b..8b6e6255 100644 --- a/src/playerrelations.cpp +++ b/src/playerrelations.cpp @@ -37,8 +37,6 @@ #define NAME "name" // constant for xml serialisation #define RELATION "relation" // constant for xml serialisation -#define IGNORE_EMOTE_TIME 100 - // (De)serialisation class class PlayerConfSerialiser : public ConfigurationListManager<std::pair<std::string, PlayerRelation *>, std::map<std::string, PlayerRelation *> *> @@ -349,38 +347,11 @@ public: } }; -class PIS_emote : public PlayerIgnoreStrategy -{ -public: - PIS_emote(int emote_nr, const std::string &description, const std::string &shortname) : - mEmotion(emote_nr) - { - mDescription = description; - mShortName = shortname; - } - - virtual void ignore(Being *being, unsigned int flags) - { - being->setEmote(mEmotion, IGNORE_EMOTE_TIME); - } -private: - int mEmotion; -}; - - - std::vector<PlayerIgnoreStrategy *> * PlayerRelationsManager::getPlayerIgnoreStrategies() { if (mIgnoreStrategies.size() == 0) { - // not initialised yet? - mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE, - _("Floating '...' bubble"), - PLAYER_IGNORE_STRATEGY_EMOTE0)); - mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1, - _("Floating bubble"), - "emote1")); mIgnoreStrategies.push_back(new PIS_nothing()); mIgnoreStrategies.push_back(new PIS_dotdotdot()); mIgnoreStrategies.push_back(new PIS_blinkname()); diff --git a/src/resources/emotedb.cpp b/src/resources/emotedb.cpp index bd8a8e38..f48798b8 100644 --- a/src/resources/emotedb.cpp +++ b/src/resources/emotedb.cpp @@ -20,16 +20,20 @@ #include "resources/emotedb.h" -#include "animatedsprite.h" +#include "configuration.h" #include "log.h" +#include "imagesprite.h" + +#include "resources/resourcemanager.h" +#include "resources/image.h" +#include "resources/imageset.h" #include "utils/xml.h" -#include "configuration.h" namespace { - EmoteInfos mEmoteInfos; - EmoteInfo mUnknown; + Emotes mEmotes; + Emote mUnknown; bool mLoaded = false; int mLastEmote = 0; } @@ -39,13 +43,12 @@ void EmoteDB::load() if (mLoaded) unload(); - mLastEmote = 0; + mUnknown.name = "unknown"; + mUnknown.effect = 0; + mUnknown.sprite = new ImageSprite( + ResourceManager::getInstance()->getImage("graphics/sprites/error.png")); - EmoteSprite *unknownSprite = new EmoteSprite; - unknownSprite->sprite = AnimatedSprite::load( - paths.getStringValue("spriteErrorFile")); - unknownSprite->name = "unknown"; - mUnknown.sprites.push_back(unknownSprite); + mLastEmote = 0; logger->log("Initializing emote database..."); @@ -71,27 +74,46 @@ void EmoteDB::load() continue; } - EmoteInfo *currentInfo = new EmoteInfo; + Emote *currentEmote = new Emote; + + currentEmote->name = XML::getProperty(emoteNode, "name", "unknown"); + currentEmote->effect = XML::getProperty(emoteNode, "effectid", -1); - for_each_xml_child_node(spriteNode, emoteNode) + if (currentEmote->effect == -1) { - if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite")) - { - EmoteSprite *currentSprite = new EmoteSprite; - std::string file = paths.getStringValue("sprites") - + (std::string) (const char*) - spriteNode->xmlChildrenNode->content; - currentSprite->sprite = AnimatedSprite::load(file, - XML::getProperty(spriteNode, "variant", 0)); - currentInfo->sprites.push_back(currentSprite); - } - else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx")) - { - std::string particlefx = (const char*) spriteNode->xmlChildrenNode->content; - currentInfo->particles.push_back(particlefx); - } + logger->log("Emote Database: Warning: Emote with no attached effect!"); + delete currentEmote; + continue; } - mEmoteInfos[id] = currentInfo; + + const std::string imageName = XML::getProperty(emoteNode, "image", ""); + const int width = XML::getProperty(emoteNode, "width", 0); + const int height = XML::getProperty(emoteNode, "height", 0); + + if (imageName.empty() || !(width > 0) || !(height > 0)) + { + logger->log("Emote Database: Warning: Emote with bad imageset values"); + delete currentEmote; + continue; + } + + ImageSet *is = ResourceManager::getInstance()->getImageSet(imageName, + width, + height); + if (!is || !(is->size() > 0)) + { + logger->log("Emote Database: Error loading imageset"); + delete is; + delete currentEmote; + continue; + } + else + { + // For now we just use the first image in the animation + currentEmote->sprite = new ImageSprite(is->get(0)); + } + + mEmotes[id] = currentEmote; if (id > mLastEmote) mLastEmote = id; } @@ -101,36 +123,19 @@ void EmoteDB::load() void EmoteDB::unload() { - for (EmoteInfos::const_iterator i = mEmoteInfos.begin(); - i != mEmoteInfos.end(); - i++) + Emotes::iterator i; + for (i = mEmotes.begin(); i != mEmotes.end(); i++) { - while (!i->second->sprites.empty()) - { - delete i->second->sprites.front()->sprite; - delete i->second->sprites.front(); - i->second->sprites.pop_front(); - } delete i->second; } - - mEmoteInfos.clear(); - - while (!mUnknown.sprites.empty()) - { - delete mUnknown.sprites.front()->sprite; - delete mUnknown.sprites.front(); - mUnknown.sprites.pop_front(); - } - mLoaded = false; } -const EmoteInfo *EmoteDB::get(int id) +const Emote *EmoteDB::get(int id) { - EmoteInfos::const_iterator i = mEmoteInfos.find(id); + Emotes::const_iterator i = mEmotes.find(id); - if (i == mEmoteInfos.end()) + if (i == mEmotes.end()) { logger->log("EmoteDB: Warning, unknown emote ID %d requested", id); return &mUnknown; @@ -141,12 +146,6 @@ const EmoteInfo *EmoteDB::get(int id) } } -const AnimatedSprite *EmoteDB::getAnimation(int id) -{ - const EmoteInfo *info = get(id); - return info->sprites.front()->sprite; -} - const int &EmoteDB::getLast() { return mLastEmote; diff --git a/src/resources/emotedb.h b/src/resources/emotedb.h index 3d80ce8f..a2887a74 100644 --- a/src/resources/emotedb.h +++ b/src/resources/emotedb.h @@ -25,21 +25,16 @@ #include <map> #include <string> -class AnimatedSprite; +class ImageSprite; -struct EmoteSprite +struct Emote { - const AnimatedSprite *sprite; std::string name; + ImageSprite *sprite; + int effect; }; -struct EmoteInfo -{ - std::list<EmoteSprite*> sprites; - std::list<std::string> particles; -}; - -typedef std::map<int, EmoteInfo*> EmoteInfos; +typedef std::map<int, Emote*> Emotes; /** * Emote information database. @@ -50,13 +45,11 @@ namespace EmoteDB void unload(); - const EmoteInfo *get(int id); - - const AnimatedSprite *getAnimation(int id); + const Emote *get(int id); const int &getLast(); - typedef EmoteInfos::iterator EmoteInfosIterator; + typedef Emotes::iterator EmotesIterator; } #endif |