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authorBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-29 16:26:25 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-29 16:26:25 +0000
commit9ddc6e0d5208820a374f3bc9b9c5678e013535b2 (patch)
tree8f536daa9dd1eabd890e1bb97235fec2cad94296 /src
parent1265eb758eedb57b8a66d6ebee8f03c22672586c (diff)
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Ported NPC list dialog to Guichan.
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp11
-rw-r--r--src/graphic/graphic.cpp50
-rw-r--r--src/graphic/graphic.h2
-rw-r--r--src/gui/gui.cpp10
-rw-r--r--src/gui/npc.cpp86
-rw-r--r--src/gui/npc.h60
6 files changed, 131 insertions, 88 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 1c12a5d9..eb2a99a5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -871,22 +871,23 @@ void do_parse() {
// List in NPC dialog
case 0x00b7:
current_npc = RFIFOL(4);
- //alert(RFIFOP(8),"","","","",0,0);
+ // Hammerbear: Second argument here shouldn't be neccesary, instead
+ // make sure the string is \0 terminated.
//parse_items(RFIFOP(8), RFIFOW(2));
- parse_items(RFIFOP(8));
+ npcListDialog->parseItems(RFIFOP(8));
RFIFOW(2);
- show_npc_dialog = 5;
+ npcListDialog->setVisible(true);
break;
// Look change
case 0x00c3:
// Change hair color
- if(RFIFOB(6)==6) {
+ if (RFIFOB(6) == 6) {
node = find_node(RFIFOL(2));
node->hair_color = RFIFOB(7);
/*char prova[100];
sprintf(prova, "%i %i %i", RFIFOL(2), RFIFOB(6), RFIFOB(7));
alert(prova,"","","","",0,0);*/
- } else if(RFIFOB(6)==1) {
+ } else if (RFIFOB(6) == 1) {
node = find_node(RFIFOL(2));
node->hair_style = RFIFOB(7);
}
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index cc450d33..bba04d52 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -46,6 +46,7 @@ BuyDialog *buyDialog;
SellDialog *sellDialog;
BuySellDialog *buySellDialog;
InventoryWindow *inventoryWindow;
+NpcListDialog *npcListDialog;
void ChatListener::action(const std::string& eventId)
{
@@ -98,15 +99,6 @@ DIALOG skill_list_dialog[] = {
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
-DIALOG npc_list_dialog[] = {
- /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
- { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL },
- { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL },
- { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL },
- { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)item_list, NULL, NULL },
- { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
-};
-
char hairtable[14][4][2] = {
// S(x,y) W(x,y) N(x,y) E(x,y)
{ { 0, 0}, {-1, 2}, {-1, 2}, {0, 2} }, // STAND
@@ -200,11 +192,13 @@ GraphicEngine::GraphicEngine() {
inventoryWindow->setVisible(false);
inventoryWindow->setPosition(100, 100);
+ npcListDialog = new NpcListDialog(guiTop);
+ npcListDialog->setVisible(false);
+
npc_player = init_dialog(npc_dialog, -1);
position_dialog(npc_dialog, 300, 200);
skill_player = init_dialog(skill_dialog, -1);
skill_list_player = init_dialog(skill_list_dialog, -1);
- npc_list_player = init_dialog(npc_list_dialog, -1);
buffer = create_bitmap(SCREEN_W, SCREEN_H);
if(!buffer) {
@@ -291,28 +285,27 @@ void GraphicEngine::refresh() {
else if (node->job < 10) { // Draw a player
node->text_x = sx * 32 + get_x_offset(node) - offset_x;
node->text_y = sy * 32 + get_y_offset(node) - offset_y;
+ int hf = node->hair_color - 1 + 10 * (dir + 4 *
+ (node->hair_style - 1));
if (node->action == SIT) node->frame = 0;
if (node->action == ATTACK) {
int pf = node->frame + node->action + 4 * node->weapon;
- int wf = 16 * node->weapon + 4 * node->frame;
playerset->spriteset[4 * pf + dir]->draw(buffer,
- node->text_x-64, node->text_y-80);
- /*draw_rle_sprite(buffer, (RLE_SPRITE*)weaponset[wf + dir].dat,
- node->text_x, node->text_y);*/
- hairset->spriteset[node->hair_color-1+10*(dir+4*(node->hair_style-1))]->draw(
- buffer, node->text_x -2 + 2*hairtable[pf][dir][0],
- node->text_y -50 + 2*hairtable[pf][dir][1]);
+ node->text_x - 64, node->text_y - 80);
+ hairset->spriteset[hf]->draw(
+ buffer, node->text_x - 2 + 2 * hairtable[pf][dir][0],
+ node->text_y - 50 + 2 * hairtable[pf][dir][1]);
}
else {
int pf = node->frame + node->action;
playerset->spriteset[4 * pf + dir]->draw(buffer,
- node->text_x-64, node->text_y-80);
- hairset->spriteset[node->hair_color-1+10*(dir+4*(node->hair_style-1))]->draw(
- buffer, node->text_x - 2 + 2*hairtable[pf][dir][0],
- node->text_y - 50 + 2*hairtable[pf][dir][1]);
+ node->text_x - 64, node->text_y - 80);
+ hairset->spriteset[hf]->draw(
+ buffer, node->text_x - 2 + 2 * hairtable[pf][dir][0],
+ node->text_y - 50 + 2 * hairtable[pf][dir][1]);
}
if (node->emotion != 0) {
emotionset->spriteset[node->emotion - 1]->draw(buffer,
@@ -472,21 +465,6 @@ void GraphicEngine::refresh() {
WFIFOSET(6);
}
break;
- case 5:
- dialog_message(npc_list_dialog, MSG_DRAW, 0, 0);
- if (!gui_update(npc_list_player)) {
- show_npc_dialog = shutdown_dialog(npc_list_player);
- if (show_npc_dialog == 1) {
- WFIFOW(0) = net_w_value(0x00b8);
- WFIFOL(2) = net_l_value(current_npc);
- WFIFOB(6) = net_b_value(npc_list_dialog[3].d1+1);
- WFIFOSET(7);
- }
- show_npc_dialog = 0;
- npc_list_player = init_dialog(npc_list_dialog, -1);
- remove_all_items();
- }
- break;
}
if (show_skill_dialog) {
diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h
index 40a6d107..564a380e 100644
--- a/src/graphic/graphic.h
+++ b/src/graphic/graphic.h
@@ -26,6 +26,7 @@
#include "../map.h"
#include "../being.h"
#include "../gui/buy.h"
+#include "../gui/npc.h"
#include "../gui/sell.h"
#include "../gui/buysell.h"
#include "../gui/chat.h"
@@ -58,6 +59,7 @@ extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern BuySellDialog *buySellDialog;
extern InventoryWindow *inventoryWindow;
+extern NpcListDialog *npcListDialog;
// The action listener for the chat field
class ChatListener : public gcn::ActionListener {
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 6c515b51..e301f422 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -567,7 +567,6 @@ int tmw_text_proc(int msg, DIALOG *d, int c) {
int tmw_button_proc(int msg, DIALOG *d, int c) {
- int rtm = 0;
int col = 0;
int ofs = 0;
int ret = D_O_K;
@@ -684,7 +683,6 @@ int tmw_radio_proc(int msg, DIALOG *d, int c) {
BITMAP *box = NULL;
int x, y;
int tx, ty, l;
- int rtm = 0;
int col = 0;
@@ -746,7 +744,6 @@ int tmw_list_proc(int msg, DIALOG *d, int c) {
int x,y,delta;
int a, col;
int w, h = 0;
- int rtm = 0;
int cl, cr, cb, ct;
int th = text_height(font);
@@ -914,7 +911,6 @@ return D_O_K;
/* Dialog box with left centered head */
int tmw_dialog_proc(int msg, DIALOG *d, int c) {
- int rtm;
int x, y;
switch(msg) {
@@ -954,7 +950,7 @@ int tmw_dialog_proc(int msg, DIALOG *d, int c) {
textprintf_centre_ex(gui_bitmap, font,
d->x + d->w/2,
- d->y + (gui_skin.dialog.bg.grid[1]->h - text_height(font))/2, d->fg, -1, "%s", d->dp);
+ d->y + (gui_skin.dialog.bg.grid[1]->h - text_height(font))/2, d->fg, -1, "%s", (char*)d->dp);
break;
}
@@ -966,7 +962,6 @@ int tmw_dialog_proc(int msg, DIALOG *d, int c) {
dialog box w/ left aligned head
*/
int tmw_ldialog_proc(int msg, DIALOG *d, int c) {
- int rtm;
int x, y;
if (msg == MSG_CLICK) {
@@ -1003,7 +998,7 @@ int tmw_ldialog_proc(int msg, DIALOG *d, int c) {
}
draw_skinned_rect(gui_bitmap, &gui_skin.dialog.bg, d->x, d->y, d->w, d->h);
- textprintf_ex(gui_bitmap, font, d->x + 4, d->y + (gui_skin.dialog.bg.grid[1]->h - text_height(font))/2, d->fg, -1, "%s", d->dp);
+ textprintf_ex(gui_bitmap, font, d->x + 4, d->y + (gui_skin.dialog.bg.grid[1]->h - text_height(font))/2, d->fg, -1, "%s", (char*)d->dp);
}
return D_O_K;
}
@@ -1061,7 +1056,6 @@ void _gui_draw_textbox(char *thetext, int *listsize, int draw, int offset,
int line = 0;
int i = 0;
int noignore;
- int rtm;
usetc(s+usetc(s, '.'), 0);
usetc(text+usetc(text, ' '), 0);
diff --git a/src/gui/npc.cpp b/src/gui/npc.cpp
index eb864c39..d206010e 100644
--- a/src/gui/npc.cpp
+++ b/src/gui/npc.cpp
@@ -21,38 +21,50 @@
* $Id$
*/
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
#include "npc.h"
-#include <vector>
+#include "button.h"
+#include "scrollarea.h"
+#include "../game.h"
-std::vector<ITEM*> items;
+NpcListDialog::NpcListDialog(gcn::Container *parent):
+ Window(parent, "NPC")
+{
+ itemList = new gcn::ListBox(this);
+ scrollArea = new ScrollArea(itemList);
+ okButton = new Button("OK");
+ cancelButton = new Button("Cancel");
+ setSize(260, 175);
+ scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 130));
+ okButton->setPosition(180, 145);
+ cancelButton->setPosition(208, 145);
-char *item_list(int index, int *list_size) {
- if (index < 0) {
- *list_size = items.size();
- return NULL;
- } else {
- return items[index]->name;
- }
+ itemList->setEventId("item");
+ okButton->setEventId("ok");
+ cancelButton->setEventId("cancel");
+
+ itemList->addActionListener(this);
+ okButton->addActionListener(this);
+ cancelButton->addActionListener(this);
+
+ add(scrollArea);
+ add(okButton);
+ add(cancelButton);
+
+ setLocationRelativeTo(getParent());
}
-void add_item(char *name) {
- ITEM *item = (ITEM*)malloc(sizeof(ITEM));
- item->name = name;
- items.push_back(item);
+int NpcListDialog::getNumberOfElements()
+{
+ return items.size();
}
-void remove_tail() {
- free(items.back()->name);
- free(items.back());
- items.pop_back();
-}
+std::string NpcListDialog::getElementAt(int i)
+{
+ return items[i];
+}
-void parse_items(const char *string) {
+void NpcListDialog::parseItems(const char *string) {
char *copy = new char[strlen(string) + 1];
strcpy(copy, string);
@@ -60,18 +72,32 @@ void parse_items(const char *string) {
while (token != NULL) {
char *temp = (char*)malloc(strlen(token) + 1);
strcpy(temp, token);
- add_item(temp);
+ items.push_back(std::string(temp));
token = strtok(NULL, ":");
}
delete[] copy;
}
-void remove_all_items() {
- int i;
- for (i = 0; i < items.size(); i++) {
- free(items[i]->name);
- free(items[i]);
- }
+void NpcListDialog::reset() {
items.clear();
}
+
+void NpcListDialog::action(const std::string& eventId)
+{
+ if (eventId == "ok") {
+ // Send the selected index back to the server
+ int selectedIndex = itemList->getSelected();
+ if (selectedIndex > -1) {
+ WFIFOW(0) = net_w_value(0x00b8);
+ WFIFOL(2) = net_l_value(current_npc);
+ WFIFOB(6) = net_b_value(selectedIndex + 1);
+ WFIFOSET(7);
+ setVisible(false);
+ reset();
+ }
+ } else if (eventId == "cancel") {
+ setVisible(false);
+ reset();
+ }
+}
diff --git a/src/gui/npc.h b/src/gui/npc.h
index a8077dcf..acc91173 100644
--- a/src/gui/npc.h
+++ b/src/gui/npc.h
@@ -24,19 +24,61 @@
#ifndef _NPC_H
#define _NPC_H
-struct ITEM {
- char *name;
-};
-
-char *item_list(int index, int *list_size);
+#include <guichan.hpp>
+#include <vector>
+#include <string>
+#include "window.h"
/**
- * Fills the options list for an NPC dialog.
+ * The npc list dialog.
*
- * @param string A string with the options separated with colons.
+ * \ingroup GUI
*/
-void parse_items(const char *string);
+class NpcListDialog : public Window, public gcn::ActionListener,
+ public gcn::ListModel
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ NpcListDialog(gcn::Container *parent);
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const std::string& eventId);
+
+ /**
+ * Returns the number of items in the choices list.
+ */
+ int getNumberOfElements();
+
+ /**
+ * Returns the name of item number i of the choices list.
+ */
+ std::string getElementAt(int i);
-void remove_all_items();
+ /**
+ * Fills the options list for an NPC dialog.
+ *
+ * @param string A string with the options separated with colons.
+ */
+ void parseItems(const char *string);
+
+ /**
+ * Resets the list by removing all items.
+ */
+ void reset();
+
+ private:
+ gcn::Button *okButton;
+ gcn::Button *cancelButton;
+ gcn::ListBox *itemList;
+ gcn::ScrollArea *scrollArea;
+
+ std::vector<std::string> items;
+};
#endif