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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-02-23 16:02:00 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-02-23 16:02:00 +0000
commit05a12d5568111fa13759026442ed358605bf9a28 (patch)
tree9948a2351c846dee1b36f25a90d1429aa78dda23 /src
parent3737fb9fd3ff6072f83bdc514f88ad0fdbf4da6c (diff)
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A bunch of mostly cosmetic cleanups.
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp35
-rw-r--r--src/being.h10
-rw-r--r--src/beingmanager.cpp7
-rw-r--r--src/beingmanager.h1
-rw-r--r--src/engine.cpp9
-rw-r--r--src/gui/equipmentwindow.h3
-rw-r--r--src/gui/minimap.cpp23
-rw-r--r--src/gui/minimap.h5
-rw-r--r--src/gui/windowcontainer.cpp12
-rw-r--r--src/gui/windowcontainer.h11
-rw-r--r--src/inventory.cpp40
-rw-r--r--src/inventory.h2
-rw-r--r--src/logindata.h1
-rw-r--r--src/main.cpp6
-rw-r--r--src/main.h2
-rw-r--r--src/net/loginhandler.cpp2
-rw-r--r--src/openglgraphics.cpp1
17 files changed, 67 insertions, 103 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 2fb13607..253c2d24 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -314,11 +314,10 @@ void Being::setWeaponById(Uint16 weapon)
}
}
-int
-Being::getXOffset() const
+int Being::getOffset(char pos, char neg) const
{
- // Only beings walking to the left or the right have an x offset
- if (action != WALK || !(direction & (LEFT | RIGHT))) {
+ // Check whether we're walking in the requested direction
+ if (action != WALK || !(direction & (pos | neg))) {
return 0;
}
@@ -330,32 +329,8 @@ Being::getXOffset() const
offset = 0;
}
- // Going to the left? Invert the offset.
- if (direction & LEFT) {
- offset = -offset;
- }
-
- return offset;
-}
-
-int
-Being::getYOffset() const
-{
- // Only beings walking up or down have an y offset
- if (action != WALK || !(direction & (UP | DOWN))) {
- return 0;
- }
-
- int offset = (get_elapsed_time(walk_time) * 32) / mWalkSpeed;
-
- // We calculate the offset _from_ the _target_ location
- offset -= 32;
- if (offset > 0) {
- offset = 0;
- }
-
- // Going up? Invert the offset.
- if (direction & UP) {
+ // Going into negative direction? Invert the offset.
+ if (direction & pos) {
offset = -offset;
}
diff --git a/src/being.h b/src/being.h
index 45cfb15d..db6afbb8 100644
--- a/src/being.h
+++ b/src/being.h
@@ -278,13 +278,13 @@ class Being : public Sprite
* Get the current X pixel offset.
*/
int
- getXOffset() const;
+ getXOffset() const { return getOffset(LEFT, RIGHT); }
/**
* Get the current Y pixel offset.
*/
int
- getYOffset() const;
+ getYOffset() const { return getOffset(UP, DOWN); }
protected:
/**
@@ -293,6 +293,12 @@ class Being : public Sprite
void
setPath(std::list<PATH_NODE> path);
+ /**
+ * Calculates the offset in the given directions.
+ * If walking in direction 'neg' the value is negated.
+ */
+ int getOffset(char pos, char neg) const;
+
Uint32 mId; /**< Unique sprite id */
Uint16 mWeapon; /**< Weapon picture id */
Uint16 mWalkSpeed; /**< Walking speed */
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp
index e6c88041..311cfa91 100644
--- a/src/beingmanager.cpp
+++ b/src/beingmanager.cpp
@@ -95,7 +95,7 @@ void BeingManager::destroyBeing(Being *being)
Being* BeingManager::findBeing(Uint32 id)
{
- for (Beings::iterator i = mBeings.begin(); i != mBeings.end(); i++)
+ for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++)
{
Being *being = (*i);
if (being->getId() == id) {
@@ -111,7 +111,7 @@ Being* BeingManager::findBeing(Uint16 x, Uint16 y, Being::Type type)
beingFinder.y = y;
beingFinder.type = type;
- Beings::iterator i = find_if(mBeings.begin(), mBeings.end(), beingFinder);
+ BeingIterator i = find_if(mBeings.begin(), mBeings.end(), beingFinder);
return (i == mBeings.end()) ? NULL : *i;
}
@@ -128,8 +128,7 @@ void BeingManager::clear()
mBeings.remove(player_node);
}
- Beings::iterator i;
- for (i = mBeings.begin(); i != mBeings.end(); i++)
+ for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++)
{
delete (*i);
}
diff --git a/src/beingmanager.h b/src/beingmanager.h
index e50e804c..2347021c 100644
--- a/src/beingmanager.h
+++ b/src/beingmanager.h
@@ -31,6 +31,7 @@ class Map;
class Network;
typedef std::list<Being*> Beings;
+typedef Beings::iterator BeingIterator;
class BeingManager
{
diff --git a/src/engine.cpp b/src/engine.cpp
index 4a637777..879a6b21 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -136,7 +136,12 @@ void Engine::changeMap(std::string mapPath)
std::string oldMusic = "";
// Notify the minimap and beingManager about the map change
- minimap->setMap(newMap);
+ Image *mapImage = NULL;
+ if (newMap->hasProperty("minimap")) {
+ ResourceManager *resman = ResourceManager::getInstance();
+ mapImage = resman->getImage(newMap->getProperty("minimap"));
+ }
+ minimap->setMapImage(mapImage);
beingManager->setMap(newMap);
if (mCurrentMap) {
@@ -252,7 +257,7 @@ void Engine::draw(Graphics *graphics)
// Draw player nickname, speech, and emotion sprite as needed
Beings *beings = beingManager->getAll();
- for (Beings::iterator i = beings->begin(); i != beings->end(); i++)
+ for (BeingIterator i = beings->begin(); i != beings->end(); i++)
{
(*i)->drawSpeech(graphics, -map_x, -map_y);
(*i)->drawName(graphics, -map_x, -map_y);
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index 651c593a..d55adb16 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -22,7 +22,7 @@
*/
#ifndef _TMW_EQUIPMENT_H
-#define _TMW_EQUIPMENT_H
+#define _TMW_EQUIPMENT_H
#include "window.h"
@@ -56,7 +56,6 @@ class EquipmentWindow : public Window
Spriteset *itemset;
Equipment *mEquipment;
-
};
extern EquipmentWindow *equipmentWindow;
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index 1165d7bb..e19a8c62 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -26,10 +26,8 @@
#include "../being.h"
#include "../beingmanager.h"
#include "../graphics.h"
-#include "../map.h"
#include "../resources/image.h"
-#include "../resources/resourcemanager.h"
Minimap::Minimap():
Window("Map"),
@@ -48,32 +46,23 @@ Minimap::~Minimap()
}
}
-void Minimap::setMap(Map *map)
+void Minimap::setMapImage(Image *img)
{
if (mMapImage)
{
mMapImage->decRef();
}
- if (map->hasProperty("minimap"))
- {
- ResourceManager *resman = ResourceManager::getInstance();
- mMapImage = resman->getImage(map->getProperty("minimap"));
+ mMapImage = img;
- if (mMapImage != NULL)
- {
- setVisible(true);
- mMapImage->setAlpha(0.7);
- }
- else
- {
- setVisible(false);
- }
+ if (mMapImage)
+ {
+ setVisible(true);
+ mMapImage->setAlpha(0.7);
}
else
{
setVisible(false);
- mMapImage = NULL;
}
}
diff --git a/src/gui/minimap.h b/src/gui/minimap.h
index 14db195b..53b18630 100644
--- a/src/gui/minimap.h
+++ b/src/gui/minimap.h
@@ -26,7 +26,6 @@
#include "window.h"
-class Map;
class Image;
/**
@@ -48,9 +47,9 @@ class Minimap : public Window
~Minimap();
/**
- * Sets the map that should be displayed.
+ * Sets the map image that should be displayed.
*/
- void setMap(Map *map);
+ void setMapImage(Image *img);
/**
* Draws the minimap.
diff --git a/src/gui/windowcontainer.cpp b/src/gui/windowcontainer.cpp
index b79e39de..3803b652 100644
--- a/src/gui/windowcontainer.cpp
+++ b/src/gui/windowcontainer.cpp
@@ -23,23 +23,17 @@
#include "windowcontainer.h"
-WindowContainer::WindowContainer()
-{
-}
-
void WindowContainer::logic()
{
- std::list<gcn::Widget*>::iterator i = deathList.begin();
- for (i= deathList.begin(); i != deathList.end(); i++) {
+ for (WidgetIterator i = mDeathList.begin(); i != mDeathList.end(); i++) {
delete (*i);
}
-
- deathList.clear();
+ mDeathList.clear();
gcn::Container::logic();
}
void WindowContainer::scheduleDelete(gcn::Widget *widget)
{
- deathList.push_back(widget);
+ mDeathList.push_back(widget);
}
diff --git a/src/gui/windowcontainer.h b/src/gui/windowcontainer.h
index 533e42e4..b860fa3c 100644
--- a/src/gui/windowcontainer.h
+++ b/src/gui/windowcontainer.h
@@ -34,11 +34,6 @@
class WindowContainer : public gcn::Container {
public:
/**
- * Constructor.
- */
- WindowContainer();
-
- /**
* Do GUI logic. This functions adds automatic deletion of objects that
* volunteered to be deleted.
*/
@@ -50,11 +45,13 @@ class WindowContainer : public gcn::Container {
*/
void scheduleDelete(gcn::Widget *widget);
- protected:
+ private:
/**
* List of widgets that are scheduled to be deleted.
*/
- std::list<gcn::Widget*> deathList;
+ typedef std::list<gcn::Widget*> Widgets;
+ typedef Widgets::iterator WidgetIterator;
+ Widgets mDeathList;
};
#endif
diff --git a/src/inventory.cpp b/src/inventory.cpp
index 6cfcb921..65f21292 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -27,15 +27,15 @@
Inventory::Inventory()
{
- items = new Item[INVENTORY_SIZE];
+ mItems = new Item[INVENTORY_SIZE];
for (int i = 0; i < INVENTORY_SIZE; i++) {
- items[i].setInvIndex(i);
+ mItems[i].setInvIndex(i);
}
}
Inventory::~Inventory()
{
- delete [] items;
+ delete [] mItems;
}
Item* Inventory::getItem(int index)
@@ -45,7 +45,7 @@ Item* Inventory::getItem(int index)
return 0;
}
- return &items[index];
+ return &mItems[index];
}
void Inventory::addItem(int id, int quantity, bool equipment)
@@ -55,27 +55,27 @@ void Inventory::addItem(int id, int quantity, bool equipment)
void Inventory::addItem(int index, int id, int quantity, bool equipment)
{
- items[index].setId(id);
- items[index].increaseQuantity(quantity);
- items[index].setEquipment(equipment);
+ mItems[index].setId(id);
+ mItems[index].increaseQuantity(quantity);
+ mItems[index].setEquipment(equipment);
}
void Inventory::clear()
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
- items[i].setId(-1);
- items[i].setQuantity(0);
- items[i].setEquipped(false);
+ mItems[i].setId(-1);
+ mItems[i].setQuantity(0);
+ mItems[i].setEquipped(false);
}
}
void Inventory::removeItem(int id)
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
- if (items[i].getId() == id) {
- items[i].setId(-1);
- items[i].setQuantity(0);
+ if (mItems[i].getId() == id) {
+ mItems[i].setId(-1);
+ mItems[i].setQuantity(0);
}
}
}
@@ -83,7 +83,7 @@ void Inventory::removeItem(int id)
bool Inventory::contains(Item *item)
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
- if (items[i].getId() == item->getId()) {
+ if (mItems[i].getId() == item->getId()) {
return true;
}
}
@@ -94,7 +94,7 @@ bool Inventory::contains(Item *item)
int Inventory::getFreeSlot()
{
for (int i = 2; i < INVENTORY_SIZE; i++) {
- if (items[i].getId() == -1) {
+ if (mItems[i].getId() == -1) {
return i;
}
}
@@ -103,16 +103,16 @@ int Inventory::getFreeSlot()
int Inventory::getNumberOfSlotsUsed()
{
- int NumberOfFilledSlot = 0;
+ int numberOfFilledSlot = 0;
for (int i = 0; i < INVENTORY_SIZE; i++)
{
- if (items[i].getId() > -1 || items[i].getQuantity() > 0)
+ if (mItems[i].getId() > -1 || mItems[i].getQuantity() > 0)
{
- NumberOfFilledSlot++;
+ numberOfFilledSlot++;
}
}
- return NumberOfFilledSlot;
+ return numberOfFilledSlot;
}
int Inventory::getLastUsedSlot()
@@ -120,7 +120,7 @@ int Inventory::getLastUsedSlot()
int i;
for (i = INVENTORY_SIZE - 1; i >= 0; i--) {
- if ((items[i].getId() != -1) && (items[i].getQuantity() > 0)) {
+ if ((mItems[i].getId() != -1) && (mItems[i].getQuantity() > 0)) {
break;
}
}
diff --git a/src/inventory.h b/src/inventory.h
index b1f4fb01..40bcafbb 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -80,7 +80,7 @@ class Inventory
int getLastUsedSlot();
protected:
- Item *items; /**< The holder of items */
+ Item *mItems; /**< The holder of items */
};
#endif
diff --git a/src/logindata.h b/src/logindata.h
index c7bee88a..f4fcd1b1 100644
--- a/src/logindata.h
+++ b/src/logindata.h
@@ -34,6 +34,7 @@ struct LoginData
int account_ID;
int session_ID1;
int session_ID2;
+ char sex;
bool remember;
};
diff --git a/src/main.cpp b/src/main.cpp
index 4e47f7e4..af6d21e3 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -76,7 +76,7 @@
#include "resources/resourcemanager.h"
// Account infos
-char sex, n_server, n_character;
+char n_server, n_character;
Spriteset *hairset = NULL, *playerset = NULL;
Graphics *graphics;
@@ -443,7 +443,7 @@ void charLogin(Network *network, LoginData *loginData)
outMsg.writeInt32(loginData->session_ID1);
outMsg.writeInt32(loginData->session_ID2);
outMsg.writeInt16(0); // unknown
- outMsg.writeInt8(sex);
+ outMsg.writeInt8(loginData->sex);
// We get 4 useless bytes before the real answer comes in
network->skip(4);
@@ -465,7 +465,7 @@ void mapLogin(Network *network, LoginData *loginData)
outMsg.writeInt32(player_node->mCharId);
outMsg.writeInt32(loginData->session_ID1);
outMsg.writeInt32(loginData->session_ID2);
- outMsg.writeInt8(sex);
+ outMsg.writeInt8(loginData->sex);
// We get 4 useless bytes before the real answer comes in
network->skip(4);
diff --git a/src/main.h b/src/main.h
index 2f86c916..5506bbb1 100644
--- a/src/main.h
+++ b/src/main.h
@@ -67,7 +67,7 @@ enum {
LEN_MIN_PASSWORD = 4
};
-extern char sex, n_server, n_character;
+extern char n_server, n_character;
extern unsigned char state;
extern std::string errorMessage;
extern Sound sound;
diff --git a/src/net/loginhandler.cpp b/src/net/loginhandler.cpp
index aca08e6a..195e54e9 100644
--- a/src/net/loginhandler.cpp
+++ b/src/net/loginhandler.cpp
@@ -59,7 +59,7 @@ void LoginHandler::handleMessage(MessageIn *msg)
mLoginData->account_ID = msg->readInt32();
mLoginData->session_ID2 = msg->readInt32();
msg->skip(30); // unknown
- sex = msg->readInt8();
+ mLoginData->sex = msg->readInt8();
for (int i = 0; i < n_server; i++)
{
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index efe875bc..5e2cb500 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -25,7 +25,6 @@
#include "openglgraphics.h"
-#include <iostream>
#include <SDL.h>
#ifdef __APPLE__