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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-07-03 17:19:19 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-07-03 17:19:19 +0000
commitdedaa5562180bd874afddb7dca909f45b75a5ca4 (patch)
treef0ea926299d5bfc0bc633686a2b49ca915ee3be2 /src
parent1b834b68e187cf77f2d04dcf51f8aca0d4dfe4c8 (diff)
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Minor fixes and cleanups
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp4
-rw-r--r--src/engine.cpp2
-rw-r--r--src/engine.h2
-rw-r--r--src/game.cpp10
4 files changed, 7 insertions, 11 deletions
diff --git a/src/being.cpp b/src/being.cpp
index cd0a31c9..578d4be0 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -395,10 +395,10 @@ bool Being::isPlayer()
bool Being::isNpc()
{
- return job > 45 && job < 126;
+ return job >= 100 && job < 200;
}
bool Being::isMonster()
{
- return job > 200;
+ return job >= 1000 && job < 1200;
}
diff --git a/src/engine.cpp b/src/engine.cpp
index 3fb50276..a7317708 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -37,7 +37,7 @@
char itemCurrenyQ[10] = "0";
int map_x, map_y, camera_x, camera_y;
-char npc_button[10] = "Close";
+//char npc_button[10] = "Close";
gcn::Label *debugInfo;
diff --git a/src/engine.h b/src/engine.h
index 1d0e6d3a..eb99237e 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -49,7 +49,7 @@
#include "graphic/spriteset.h"
extern int map_x, map_y, camera_x, camera_y;
-extern char npc_button[10];
+//extern char npc_button[10];
extern ChatWindow *chatWindow;
extern StatusWindow *statusWindow;
diff --git a/src/game.cpp b/src/game.cpp
index bee62b0c..181b7d6f 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -788,7 +788,7 @@ void do_parse()
{
if (RFIFOB(6) == 1)
{ // Death
- if (being->job > 110)
+ if (being->isMonster())
{
being->action = MONSTER_DEAD;
being->frame = 0;
@@ -1459,14 +1459,10 @@ void do_parse()
remove_floor_item(net_l_value(RFIFOL(2)));
}
break;
- // Next button in NPC dialog
+ // Next/Close button in NPC dialog
case 0x00b5:
- strcpy(npc_button, "Next");
- current_npc = RFIFOL(2);
- break;
- // Close button in NPC dialog
case 0x00b6:
- strcpy(npc_button, "Close");
+ // Unused
break;
// List in NPC dialog
case 0x00b7: