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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-17 21:10:44 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-17 21:10:44 +0000
commit9bf3338f82bfbd425debb2855d015c7bd0e33989 (patch)
treeba390f42ebb7149e91c3494bc6a4ef3ac919ae22 /src
parentfbf19c2cdde592b126fe91c0dfff480f1318f50c (diff)
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Added Item and Equipment class and made the appropriate places make use of them. Plus some cleanups.
Diffstat (limited to 'src')
-rw-r--r--src/Makefile.am6
-rw-r--r--src/equipment.cpp37
-rw-r--r--src/equipment.h99
-rw-r--r--src/game.cpp137
-rw-r--r--src/gui/equipment.cpp78
-rw-r--r--src/gui/equipment.h22
-rw-r--r--src/gui/inventory.cpp122
-rw-r--r--src/gui/inventory.h28
-rw-r--r--src/gui/item_amount.cpp6
-rw-r--r--src/gui/itemcontainer.cpp130
-rw-r--r--src/gui/itemcontainer.h83
-rw-r--r--src/gui/sell.cpp13
-rw-r--r--src/gui/trade.cpp100
-rw-r--r--src/gui/trade.h2
-rw-r--r--src/gui/updatewindow.cpp2
-rw-r--r--src/item.cpp39
-rw-r--r--src/item.h119
17 files changed, 543 insertions, 480 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index 6851a7e7..e5cd02f3 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1,3 +1,5 @@
+AUTOMAKE_OPTIONS = subdir-objects
+
bin_PROGRAMS = tmw
tmw_SOURCES = graphic/spriteset.cpp \
graphic/spriteset.h \
@@ -132,12 +134,16 @@ tmw_SOURCES = graphic/spriteset.cpp \
configuration.h \
engine.cpp \
engine.h \
+ equipment.cpp \
+ equipment.h \
floor_item.cpp \
floor_item.h \
game.cpp \
game.h \
graphics.cpp \
graphics.h \
+ item.cpp \
+ item.h \
log.cpp \
log.h \
main.cpp \
diff --git a/src/equipment.cpp b/src/equipment.cpp
new file mode 100644
index 00000000..6a470e03
--- /dev/null
+++ b/src/equipment.cpp
@@ -0,0 +1,37 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "equipment.h"
+
+Equipment *Equipment::instance = 0;
+
+Equipment::Equipment()
+{
+ for (int i = 0; i < EQUIPMENT_SIZE; i++) {
+ equipment[i] = 0;
+ }
+}
+
+Equipment::~Equipment()
+{
+}
diff --git a/src/equipment.h b/src/equipment.h
new file mode 100644
index 00000000..a1cdb13c
--- /dev/null
+++ b/src/equipment.h
@@ -0,0 +1,99 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _EQUIPMENT_H
+#define _EQUIPMENT_H
+
+#include "item.h"
+
+#define EQUIPMENT_SIZE 10
+
+class Equipment
+{
+ public:
+ static Equipment* getInstance();
+
+ Item* getEquipment(int index);
+ void setEquipment(int index, Item *item);
+
+ void removeEquipment(int index);
+ void removeEquipment(Item *item);
+
+ Item* getArrows();
+ void setArrows(Item *arrows);
+
+ protected:
+ Equipment();
+ ~Equipment();
+
+ Item *equipment[EQUIPMENT_SIZE];
+ Item *arrows;
+
+ private:
+ static Equipment *instance;
+};
+
+inline Equipment *Equipment::getInstance()
+{
+ if (!instance)
+ instance = new Equipment();
+
+ return instance;
+}
+
+inline Item* Equipment::getEquipment(int index)
+{
+ return equipment[index];
+}
+
+inline void Equipment::setEquipment(int index, Item *item)
+{
+ equipment[index] = item;
+}
+
+inline void Equipment::removeEquipment(int index)
+{
+ equipment[index] = 0;
+}
+
+inline void Equipment::removeEquipment(Item *item)
+{
+ for (int i = 0; i < EQUIPMENT_SIZE; i++) {
+ if (equipment[i] == item) {
+ equipment[i] = 0;
+ break;
+ }
+ }
+}
+
+inline Item* Equipment::getArrows()
+{
+ return arrows;
+}
+
+inline void Equipment::setArrows(Item *arrows)
+{
+ this->arrows = arrows;
+}
+
+#endif
diff --git a/src/game.cpp b/src/game.cpp
index 48a4fd8d..0b5411a1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -28,6 +28,7 @@
#include "engine.h"
#include "log.h"
#include "map.h"
+#include "equipment.h"
#include "gui/chat.h"
#include "gui/gui.h"
#include "gui/inventory.h"
@@ -765,6 +766,7 @@ void do_parse()
FloorItem *floorItem = NULL;
int len, n_items;
Map *tiledMap = engine->getCurrentMap();
+ Equipment *equipment = Equipment::getInstance();
// We need at least 2 bytes to identify a packet
if (in_size >= 2) {
@@ -1067,34 +1069,31 @@ void do_parse()
break;
// Trade: New Item add response
case 0x01b1:
- switch (RFIFOB(6))
{
- case 0:
- // Successfully added item
- if (inventoryWindow->items->isEquipment(RFIFOW(2))
- && inventoryWindow->items->isEquipped(
- RFIFOW(2)))
- {
- inventoryWindow->unequipItem(RFIFOW(2));
- }
- tradeWindow->addItem(
- tradeWindow->myItems->getFreeSlot(),
- inventoryWindow->items->getId(RFIFOW(2)),
- true, RFIFOW(4),
- inventoryWindow->items->isEquipment(
- RFIFOW(2)));
- inventoryWindow->changeQuantity(RFIFOW(2),
- (inventoryWindow->items->getQuantity(RFIFOW(2))
- - RFIFOW(4)));
- break;
- case 1:
- // Add item failed - player overweighted
- chatWindow->chat_log("Failed adding item. Trade "
- "partner is over weighted.", BY_SERVER);
- break;
- default:
- //printf("Unhandled 0x00ea byte!\n");
- break;
+ Item *item = inventoryWindow->items->getItem(RFIFOW(2));
+ switch (RFIFOB(6))
+ {
+ case 0:
+ // Successfully added item
+ if (item->isEquipment() && item->isEquipped())
+ {
+ inventoryWindow->unequipItem(item);
+ }
+ tradeWindow->addItem(
+ tradeWindow->myItems->getFreeSlot(),
+ item->getId(), true, RFIFOW(4),
+ item->isEquipment());
+ item->increaseQuantity(-RFIFOW(4));
+ break;
+ case 1:
+ // Add item failed - player overweighted
+ chatWindow->chat_log("Failed adding item. Trade "
+ "partner is over weighted.", BY_SERVER);
+ break;
+ default:
+ //printf("Unhandled 0x00ea byte!\n");
+ break;
+ }
}
break;
// Trade received Ok message
@@ -1133,15 +1132,15 @@ void do_parse()
for (int loop = 0; loop < (RFIFOW(2) - 4) / 18; loop++)
{
- inventoryWindow->addItem(RFIFOW(4 + loop * 18),
+ inventoryWindow->items->addItem(RFIFOW(4 + loop * 18),
RFIFOW(4 + loop * 18 + 2),
RFIFOW(4 + loop * 18 + 6), false);
// Trick because arrows are not considered equipment
if (RFIFOW(4 + loop * 18 + 2) == 1199 ||
RFIFOW(4 + loop * 18 + 2) == 529)
{
- inventoryWindow->items->setEquipment(
- RFIFOW(4 + loop * 18), true);
+ inventoryWindow->items->getItem(
+ RFIFOW(4 + loop * 18))->setEquipment(true);
}
}
break;
@@ -1151,7 +1150,7 @@ void do_parse()
for (int loop = 0; loop < ((RFIFOW(2) - 4) / 20); loop++)
{
- inventoryWindow->addItem(RFIFOW(4 + loop * 20),
+ inventoryWindow->items->addItem(RFIFOW(4 + loop * 20),
RFIFOW(4 + loop * 20 + 2), 1, true);
if (RFIFOW(4 + loop * 20 + 8))
{
@@ -1162,12 +1161,9 @@ void do_parse()
mask *= 2;
position++;
}
- equipmentWindow->addEquipment(position - 1,
- RFIFOW(4+loop*20+2));
- equipmentWindow->equipments[position - 1].inventoryIndex =
- RFIFOW(4+loop*20);
- inventoryWindow->items->setEquipped(
- RFIFOW(4+loop*20), true);
+ Item *item = inventoryWindow->items->getItem(RFIFOW(4+loop*20));
+ item->setEquipped(true);
+ equipment->setEquipment(position - 1, item);
}
}
break;
@@ -1179,7 +1175,7 @@ void do_parse()
}
else
{
- inventoryWindow->changeQuantity(RFIFOW(2), RFIFOW(4));
+ inventoryWindow->items->getItem(RFIFOW(2))->setQuantity(RFIFOW(4));
}
break;
// Warp
@@ -1470,33 +1466,17 @@ void do_parse()
if (RFIFOB(22) > 0)
chatWindow->chat_log("Unable to pick up item", BY_SERVER);
else {
- if(RFIFOW(19)) {
- inventoryWindow->addItem(RFIFOW(2), RFIFOW(6),
- RFIFOW(4), true);
- }
- else {
- inventoryWindow->addItem(RFIFOW(2), RFIFOW(6),
- RFIFOW(4), false);
- }
- if (equipmentWindow->getArrows() == RFIFOW(6))
- {
- equipmentWindow->arrowsNumber += RFIFOW(4);
- }
+ inventoryWindow->items->addItem(RFIFOW(2), RFIFOW(6),
+ RFIFOW(4), RFIFOW(19) != 0);
}
break;
// Decrease quantity of an item in inventory
case 0x00af:
- inventoryWindow->increaseQuantity(RFIFOW(2), -RFIFOW(4));
- // If the item is arrow decrease number from equipment
- // window when equipped
- if (inventoryWindow->items->isEquipped(RFIFOW(2)) && (
- inventoryWindow->items->getId(RFIFOW(2)) == 529 ||
- inventoryWindow->items->getId(RFIFOW(2)) == 1199 ) )
- equipmentWindow->arrowsNumber -= RFIFOW(4);
+ inventoryWindow->items->getItem(RFIFOW(2))->increaseQuantity(-RFIFOW(4));
break;
// Use an item
case 0x01c8:
- inventoryWindow->changeQuantity(RFIFOW(2), RFIFOW(10));
+ inventoryWindow->items->getItem(RFIFOW(2))->setQuantity( RFIFOW(10));
break;
// Skill list TAG
case 0x010f:
@@ -1593,21 +1573,17 @@ void do_parse()
position++;
}
logger->log("Position %i", position-1);
- int equippedId = equipmentWindow->equipments[position - 1].id;
- if (equippedId > 0)
- inventoryWindow->items->setEquipped(
- equipmentWindow->equipments[position - 1].inventoryIndex,
- false);
-
- inventoryWindow->items->setEquipped(RFIFOW(2),
- true);
- equipmentWindow->addEquipment(position - 1,
- inventoryWindow->items->getId(RFIFOW(2)));
- equipmentWindow->equipments[position - 1].inventoryIndex = RFIFOW(2);
+ Item *item = equipment->getEquipment(position - 1);
+ if (item)
+ item->setEquipped(false);
+
+ item = inventoryWindow->items->getItem(RFIFOW(2));
+ item->setEquipped(true);
+ equipment->setEquipment(position - 1, item);
// Trick to use the proper graphic until I find
// the right packet
- switch (inventoryWindow->items->getId(RFIFOW(2))) {
+ switch (item->getId()) {
case 521:
case 522:
case 536:
@@ -1638,12 +1614,13 @@ void do_parse()
mask *= 2;
position++;
}
- inventoryWindow->items->setEquipped(RFIFOW(2), false);
- switch (inventoryWindow->items->getId(RFIFOW(2))) {
+
+ Item *item = inventoryWindow->items->getItem(RFIFOW(2));
+ item->setEquipped(false);
+ switch (item->getId()) {
case 529:
case 1199:
- equipmentWindow->setArrows(0);
- equipmentWindow->arrowsNumber = 0;
+ equipment->setArrows(NULL);
break;
case 521:
case 522:
@@ -1654,7 +1631,7 @@ void do_parse()
player_node->weapon = 0;
break;
default:
- equipmentWindow->removeEquipment(position - 1);
+ equipment->removeEquipment(position - 1);
break;
}
logger->log("Unequipping: %i %i(%i) %i", RFIFOW(2),RFIFOW(4),RFIFOB(6), position -1);
@@ -1664,12 +1641,10 @@ void do_parse()
// Arrows equipped
case 0x013c:
if (RFIFOW(2) > 1) {
- inventoryWindow->items->setEquipped(RFIFOW(2), true);
- equipmentWindow->setArrows(
- inventoryWindow->items->getId(RFIFOW(2)));
- equipmentWindow->arrowsNumber =
- inventoryWindow->items->getQuantity(RFIFOW(2));
- logger->log("Arrows equipped: %i", RFIFOW(2));
+ Item *item = inventoryWindow->items->getItem(RFIFOW(2));
+ item->setEquipped(true);
+ equipment->setArrows(item);
+ logger->log("Arrows equipped: %i", RFIFOW(2));
}
break;
// Various messages
diff --git a/src/gui/equipment.cpp b/src/gui/equipment.cpp
index 37623637..dbfc4f8d 100644
--- a/src/gui/equipment.cpp
+++ b/src/gui/equipment.cpp
@@ -22,16 +22,16 @@
*/
#include <guichan.hpp>
-#include "equipment.h"
+#include "gui/equipment.h"
+#include "../equipment.h"
#include "../log.h"
#include "../resources/resourcemanager.h"
-#include "../resources/itemmanager.h"
#include "../resources/image.h"
#include <sstream>
EquipmentWindow::EquipmentWindow():
- Window("Equipment"), arrows(0)
+ Window("Equipment")
{
setContentSize(200, 90);
setPosition(40, 40);
@@ -40,11 +40,6 @@ EquipmentWindow::EquipmentWindow():
Image *itemImg = resman->getImage("graphics/sprites/items.png");
if (!itemImg) logger->error("Unable to load items.png");
itemset = new Spriteset(itemImg, 32, 32);
-
- for (int i = 0; i < 10; i++ ) {
- equipments[i].id = 0;
- equipments[i].inventoryIndex = -1;
- }
}
EquipmentWindow::~EquipmentWindow()
@@ -59,62 +54,41 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
// Draw window graphics
Window::draw(graphics);
+ Equipment *equipment = Equipment::getInstance();
+ Item *item;
+ Image *image;
+
for (int i = 0; i < 8; i++) {
- if (equipments[i].id > 0) {
- Image *image = itemset->spriteset[itemDb->getItemInfo(
- equipments[i].id)->getImage() - 1];
- dynamic_cast<Graphics*>(graphics)->drawImage(
- image, x + 36 * (i % 4) + 10, y + 36 * (i / 4) + 25);
- }
graphics->setColor(gcn::Color(0, 0, 0));
graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4),
36 * (i / 4) + 25, 32, 32));
- }
- graphics->setColor(gcn::Color(0, 0, 0));
- graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32));
- if (arrows) {
- Image *image = itemset->spriteset[
- itemDb->getItemInfo(arrows)->getImage() - 1];
+ if (!(item = equipment->getEquipment(i))) {
+ continue;
+ }
+
+ image = itemset->spriteset[item->getInfo()->getImage() - 1];
dynamic_cast<Graphics*>(graphics)->drawImage(
- image, x + 160, y + 25);
- std::stringstream n;
- n << arrowsNumber;
- graphics->drawText(n.str(), 170, 62,
- gcn::Graphics::CENTER);
+ image, x + 36 * (i % 4) + 10, y + 36 * (i / 4) + 25);
}
-}
-
-void EquipmentWindow::action(const std::string &eventId)
-{
-}
-void EquipmentWindow::addEquipment(int index, int id)
-{
- equipments[index].id = id;
-}
-
-void EquipmentWindow::removeEquipment(int index)
-{
- equipments[index].id = 0;
-}
+ graphics->setColor(gcn::Color(0, 0, 0));
+ graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32));
-void EquipmentWindow::setInventoryIndex(int index, int inventoryIndex)
-{
- equipments[index].inventoryIndex = inventoryIndex;
-}
+ if (!(item = equipment->getArrows())) {
+ return;
+ }
-int EquipmentWindow::getInventoryIndex(int index)
-{
- return equipments[index].inventoryIndex;
-}
+ image = itemset->spriteset[item->getInfo()->getImage() - 1];
-void EquipmentWindow::setArrows(int id)
-{
- arrows = id;
+ dynamic_cast<Graphics*>(graphics)->drawImage(
+ image, x + 160, y + 25);
+ std::stringstream n;
+ n << item->getQuantity();
+ graphics->drawText(n.str(), 170, 62,
+ gcn::Graphics::CENTER);
}
-int EquipmentWindow::getArrows()
+void EquipmentWindow::action(const std::string &eventId)
{
- return arrows;
}
diff --git a/src/gui/equipment.h b/src/gui/equipment.h
index 87f543ca..5670d065 100644
--- a/src/gui/equipment.h
+++ b/src/gui/equipment.h
@@ -27,11 +27,6 @@
#include "../graphic/spriteset.h"
#include "window.h"
-typedef struct {
- int id;
- int inventoryIndex;
-} EQUIPMENT_HOLDER;
-
/**
* Equipment dialog.
*
@@ -58,25 +53,8 @@ class EquipmentWindow : public Window, gcn::ActionListener {
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
-
- void addEquipment(int index, int id);
-
- void removeEquipment(int index);
-
- void setInventoryIndex(int index, int inventoryIndex);
-
- int getInventoryIndex(int index);
- void setArrows(int id);
-
- int getArrows();
-
- EQUIPMENT_HOLDER equipments[10];
-
- int arrowsNumber;
-
private:
- int arrows;
Spriteset *itemset;
};
diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp
index 73bf67f5..98f17134 100644
--- a/src/gui/inventory.cpp
+++ b/src/gui/inventory.cpp
@@ -23,12 +23,11 @@
#include "../playerinfo.h"
#include "inventory.h"
-#include "equipment.h"
+#include "../equipment.h"
#include "button.h"
#include "scrollarea.h"
#include "../net/network.h"
#include "item_amount.h"
-#include "../resources/itemmanager.h"
#include <string>
InventoryWindow::InventoryWindow():
@@ -97,119 +96,94 @@ void InventoryWindow::logic()
weightLabel->adjustSize();
}
-int InventoryWindow::addItem(int index, int id, int quantity, bool equipment)
-{
- items->addItem(index, id, quantity, equipment);
- return 0;
-}
-
-int InventoryWindow::removeItem(int id)
-{
- items->removeItem(id);
- return 0;
-}
-
-int InventoryWindow::changeQuantity(int index, int quantity)
-{
- items->changeQuantity(index, quantity);
- return 0;
-}
-
-int InventoryWindow::increaseQuantity(int index, int quantity)
-{
- items->increaseQuantity(index, quantity);
- return 0;
-}
-
-int InventoryWindow::useItem(int index, int id)
+int InventoryWindow::useItem(Item *item)
{
WFIFOW(0) = net_w_value(0x00a7);
- WFIFOW(2) = net_w_value(index);
- WFIFOL(4) = net_l_value(id);
+ WFIFOW(2) = net_w_value(item->getInvIndex());
+ WFIFOL(4) = net_l_value(item->getId());
// Note: id is dest of item, usually player_node->account_ID ??
WFIFOSET(8);
while ((out_size > 0)) flush();
return 0;
}
-int InventoryWindow::dropItem(int index, int quantity)
+int InventoryWindow::dropItem(Item *item, int quantity)
{
// TODO: Fix wrong coordinates of drops, serverside?
WFIFOW(0) = net_w_value(0x00a2);
- WFIFOW(2) = net_w_value(index);
+ WFIFOW(2) = net_w_value(item->getInvIndex());
WFIFOW(4) = net_w_value(quantity);
WFIFOSET(6);
while ((out_size > 0)) flush();
return 0;
}
-void InventoryWindow::equipItem(int index)
+void InventoryWindow::equipItem(Item *item)
{
WFIFOW(0) = net_w_value(0x00a9);
- WFIFOW(2) = net_w_value(index);
+ WFIFOW(2) = net_w_value(item->getInvIndex());
WFIFOW(4) = net_w_value(0);
WFIFOSET(6);
while ((out_size > 0)) flush();
}
-void InventoryWindow::unequipItem(int index)
+void InventoryWindow::unequipItem(Item *item)
{
WFIFOW(0) = net_w_value(0x00ab);
- WFIFOW(2) = net_w_value(index);
+ WFIFOW(2) = net_w_value(item->getInvIndex());
WFIFOSET(4);
while ((out_size > 0)) flush();
-
+
// Tidy equipment directly to avoid weapon still shown bug, by instance
- for (int i = 0; i < 8; i++)
- {
- if ( equipmentWindow->getInventoryIndex(i) == index )
- {
- equipmentWindow->removeEquipment(i);
- }
- }
+ Equipment::getInstance()->removeEquipment(item);
}
void InventoryWindow::action(const std::string &eventId)
{
- int selectedItem = items->getIndex();
-
- if (selectedItem != -1) {
- if (eventId == "use") {
- if (items->isEquipment(selectedItem)) {
- if (items->isEquipped(selectedItem)) {
- unequipItem(selectedItem);
- }
- else {
- equipItem(selectedItem);
- }
+ Item *item = items->getItem();
+
+ if (!item) {
+ return;
+ }
+
+ if (eventId == "use") {
+ if (item->isEquipment()) {
+ if (item->isEquipped()) {
+ unequipItem(item);
}
else {
- useItem(selectedItem, items->getId());
+ equipItem(item);
}
}
- else if (eventId == "drop")
- {
- // Choose amount of items to drop
- new ItemAmountWindow(AMOUNT_ITEM_DROP, this);
+ else {
+ useItem(item);
}
}
+ else if (eventId == "drop")
+ {
+ // Choose amount of items to drop
+ new ItemAmountWindow(AMOUNT_ITEM_DROP, this);
+ }
}
void InventoryWindow::mouseClick(int x, int y, int button, int count)
{
Window::mouseClick(x, y, button, count);
- if (items->getIndex() != -1)
- {
- // Show Name and Description
- std::string SomeText;
- SomeText = "Name: " + itemDb->getItemInfo(items->getId())->getName();
- itemNameLabel->setCaption(SomeText);
- itemNameLabel->adjustSize();
- SomeText = "Description: " + itemDb->getItemInfo(items->getId())->getDescription();
- itemDescriptionLabel->setCaption(SomeText);
- itemDescriptionLabel->adjustSize();
+ Item *item = items->getItem();
+
+ if (!item) {
+ return;
}
+
+ // Show Name and Description
+ std::string SomeText;
+ SomeText = "Name: " + item->getInfo()->getName();
+ itemNameLabel->setCaption(SomeText);
+ itemNameLabel->adjustSize();
+ SomeText = "Description: " + item->getInfo()->getDescription();
+ itemDescriptionLabel->setCaption(SomeText);
+ itemDescriptionLabel->adjustSize();
}
void InventoryWindow::mouseMotion(int mx, int my)
@@ -245,9 +219,11 @@ void InventoryWindow::updateWidgets()
void InventoryWindow::updateButtons()
{
- if (items->getIndex() != -1 && items->isEquipment(items->getIndex()))
+ Item *item;
+
+ if ((item = items->getItem()) && item->isEquipment())
{
- if (items->isEquipped(items->getIndex())) {
+ if (item->isEquipped()) {
useButton->setCaption("Unequip");
}
else {
@@ -258,6 +234,6 @@ void InventoryWindow::updateButtons()
useButton ->setCaption("Use");
}
- useButton->setEnabled(items->getIndex() != -1);
- dropButton->setEnabled(items->getIndex() != -1);
+ useButton->setEnabled(!!item);
+ dropButton->setEnabled(!!item);
}
diff --git a/src/gui/inventory.h b/src/gui/inventory.h
index 4fcc6870..e9924ead 100644
--- a/src/gui/inventory.h
+++ b/src/gui/inventory.h
@@ -51,41 +51,21 @@ class InventoryWindow : public Window, gcn::ActionListener
void logic();
/**
- * Add an item the inventory.
- */
- int addItem(int index, int id, int quantity, bool equipment);
-
- /**
- * Remove a item from the inventory.
- */
- int removeItem(int id);
-
- /**
* Equips an item.
*/
- void equipItem(int index);
+ void equipItem(Item *item);
/**
* Unequips an item.
*/
- void unequipItem(int index);
-
- /**
- * Change quantity of an item.
- */
- int changeQuantity(int index, int quantity);
-
- /**
- * Increase quantity of an item.
- */
- int increaseQuantity(int index, int quantity);
+ void unequipItem(Item *item);
/**
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
- int dropItem(int index, int quantity);
+ int dropItem(Item *item, int quantity);
void mouseClick(int x, int y, int button, int count);
@@ -94,7 +74,7 @@ class InventoryWindow : public Window, gcn::ActionListener
ItemContainer *items;
private:
- int useItem(int index, int id);
+ int useItem(Item *item);
void updateWidgets(); /** Updates widgets size/position */
void updateButtons(); /** Updates button states */
diff --git a/src/gui/item_amount.cpp b/src/gui/item_amount.cpp
index 036fdc15..021da3eb 100644
--- a/src/gui/item_amount.cpp
+++ b/src/gui/item_amount.cpp
@@ -38,7 +38,7 @@ ItemAmountWindow::ItemAmountWindow(int usage, Window *parent):
itemAmountOkButton = new Button("Okay");
itemAmountCancelButton = new Button("Cancel");
- itemAmountTextBox->setRange(1, inventoryWindow->items->getQuantity());
+ itemAmountTextBox->setRange(1, inventoryWindow->items->getItem()->getQuantity());
// Set button events Id
itemAmountMinusButton->setEventId("Minus");
@@ -108,12 +108,12 @@ void ItemAmountWindow::action(const std::string& eventId)
}
else if (eventId == "Drop")
{
- inventoryWindow->dropItem(inventoryWindow->items->getIndex(), itemAmountTextBox->getInt());
+ inventoryWindow->dropItem(inventoryWindow->items->getItem(), itemAmountTextBox->getInt());
scheduleDelete();
}
else if (eventId == "AddTrade")
{
- tradeWindow->tradeItem(inventoryWindow->items->getIndex(), itemAmountTextBox->getInt());
+ tradeWindow->tradeItem(inventoryWindow->items->getItem(), itemAmountTextBox->getInt());
scheduleDelete();
}
else if (eventId == "Plus")
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index 534364dc..51780fca 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -26,7 +26,6 @@
#include "../log.h"
#include "../graphics.h"
#include "../resources/resourcemanager.h"
-#include "../resources/itemmanager.h"
#include <sstream>
ItemContainer::ItemContainer()
@@ -40,14 +39,10 @@ ItemContainer::ItemContainer()
selImg = resman->getImage("graphics/gui/selection.png");
if (!selImg) logger->error("Unable to load selection.png");
- selectedItem = -1; // No item selected
+ selectedItem = 0; // No item selected
- for (int i = 0; i < INVENTORY_SIZE; i++)
- {
- items[i].id = -1;
- items[i].quantity = 0;
- items[i].equipment = false;
- items[i].equipped = false;
+ for (int i = 0; i < INVENTORY_SIZE; i++) {
+ items[i].setInvIndex(i);
}
addMouseListener(this);
@@ -76,9 +71,9 @@ void ItemContainer::draw(gcn::Graphics* graphics)
// Reset selected item when quantity not above 0 (should probably be made
// sure somewhere else)
- if (items[selectedItem].quantity <= 0)
+ if (selectedItem && selectedItem->getQuantity() <= 0)
{
- selectedItem = -1;
+ selectedItem = 0;
}
/*
@@ -87,32 +82,31 @@ void ItemContainer::draw(gcn::Graphics* graphics)
*/
for (int i = 2; i < INVENTORY_SIZE; i++)
{
- if (items[i].quantity > 0)
+ if (items[i].getQuantity() > 0)
{
int itemX = ((i - 2) % columns) * gridWidth;
int itemY = ((i - 2) / columns) * gridHeight;
// Draw selection image below selected item
- if (selectedItem == i)
+ if (selectedItem == &items[i])
{
dynamic_cast<Graphics*>(graphics)->drawImage(
selImg, x + itemX, y + itemY);
}
// Draw item icon
- if (itemDb->getItemInfo(items[i].id)->getImage() > 0)
+ int idx;
+ if ((idx = items[i].getInfo()->getImage()) > 0)
{
- Image *image = itemset->spriteset[itemDb->getItemInfo(
- items[i].id)->getImage() - 1];
dynamic_cast<Graphics*>(graphics)->drawImage(
- image, x + itemX, y + itemY);
+ itemset->spriteset[idx - 1], x + itemX, y + itemY);
}
// Draw item caption
std::stringstream ss;
- if (!items[i].equipped) {
- ss << items[i].quantity;
+ if (!items[i].isEquipped()) {
+ ss << items[i].getQuantity();
}
else {
ss << "Eq.";
@@ -143,63 +137,37 @@ void ItemContainer::setWidth(int width)
(INVENTORY_SIZE % columns > 0 ? 1 : 0)) * gridHeight);
}
-int ItemContainer::getIndex()
-{
- return selectedItem;
-}
-
int ItemContainer::getIndex(int id)
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
- if (items[i].id == id) {
+ if (items[i].getId() == id) {
return i;
}
}
return -1;
}
-int ItemContainer::getId()
-{
- if (selectedItem != -1) {
- return items[selectedItem].id;
- }
- else {
- return 0;
- }
-}
-
-int ItemContainer::getId(int index)
-{
- return items[index].id;
-}
-
-int ItemContainer::getQuantity()
+Item* ItemContainer::getItem()
{
- if (selectedItem != -1) {
- return items[selectedItem].quantity;
- }
- else {
- return 0;
- }
-
+ return selectedItem;
}
-int ItemContainer::getQuantity(int index)
+Item* ItemContainer::getItem(int index)
{
- return items[index].quantity;
+ return &items[index];
}
void ItemContainer::addItem(int index, int id, int quantity, bool equipment)
{
- items[index].id = id;
- items[index].quantity += quantity;
- items[index].equipment = equipment;
+ items[index].setId(id);
+ items[index].increaseQuantity(quantity);
+ items[index].setEquipment(equipment);
}
int ItemContainer::getFreeSlot()
{
for (int i = 2; i < INVENTORY_SIZE; i++) {
- if (items[i].id == -1) {
+ if (items[i].getId() == -1) {
return i;
}
}
@@ -209,37 +177,27 @@ int ItemContainer::getFreeSlot()
void ItemContainer::resetItems()
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
- items[i].id = -1;
- items[i].quantity = 0;
- items[i].equipped = false;
+ items[i].setId(-1);
+ items[i].setQuantity(0);
+ items[i].setEquipped(false);
}
}
void ItemContainer::selectNone()
{
- selectedItem = -1;
+ selectedItem = 0;
}
void ItemContainer::removeItem(int id)
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
- if (items[i].id == id) {
- items[i].id = -1;
- items[i].quantity = 0;
+ if (items[i].getId() == id) {
+ items[i].setId(-1);
+ items[i].setQuantity(0);
}
}
}
-void ItemContainer::changeQuantity(int index, int quantity)
-{
- items[index].quantity = quantity;
-}
-
-void ItemContainer::increaseQuantity(int index, int quantity)
-{
- items[index].quantity += quantity;
-}
-
void ItemContainer::mousePress(int mx, int my, int button)
{
int gridWidth = itemset->spriteset[0]->getWidth() + 4;
@@ -249,41 +207,21 @@ void ItemContainer::mousePress(int mx, int my, int button)
if (button == gcn::MouseInput::LEFT)
{
- selectedItem = mx / gridWidth + ((my / gridHeight) * columns) + 2;
- }
+ int index = mx / gridWidth + ((my / gridHeight) * columns) + 2;
- if (selectedItem > INVENTORY_SIZE)
- {
- selectedItem = INVENTORY_SIZE;
+ if (index > INVENTORY_SIZE) {
+ index = INVENTORY_SIZE - 1;
+ }
+ selectedItem = &items[index];
}
}
-bool ItemContainer::isEquipment(int index)
-{
- return items[index].equipment;
-}
-
-bool ItemContainer::isEquipped(int index)
-{
- return items[index].equipped;
-}
-
-void ItemContainer::setEquipped(int index, bool equipped)
-{
- items[index].equipped = equipped;
-}
-
-void ItemContainer::setEquipment(int index, bool equipment)
-{
- items[index].equipment = equipment;
-}
-
int ItemContainer::getNumberOfSlotsUsed()
{
int NumberOfFilledSlot = 0;
for (int i = 0; i < INVENTORY_SIZE; i++)
{
- if (items[i].id > -1 || items[i].quantity > 0)
+ if (items[i].getId() > -1 || items[i].getQuantity() > 0)
{
NumberOfFilledSlot++;
}
diff --git a/src/gui/itemcontainer.h b/src/gui/itemcontainer.h
index a0e3b79a..6e72eba0 100644
--- a/src/gui/itemcontainer.h
+++ b/src/gui/itemcontainer.h
@@ -26,36 +26,22 @@
#include <iostream>
#include <guichan.hpp>
+
+#include "../item.h"
+
+#include "../item.h"
#include "../resources/image.h"
#include "../graphic/spriteset.h"
#define INVENTORY_SIZE 100
/**
- * The holder of a item.
- */
-struct ITEM_HOLDER
-{
- int id; /**< The id of the item */
- int quantity; /**< The number of items */
- bool equipment; /**< Whether this item is equipment */
- bool equipped; /**< Whether this item is equipped */
-};
-
-/**
* An item container. Used to show items in inventory and trade dialog.
*
* \ingroup GUI
*/
class ItemContainer : public gcn::Widget, public gcn::MouseListener
{
- private:
- Spriteset *itemset;
- Image *selImg;
- int selectedItem;
- int itemNumber;
- ITEM_HOLDER items[INVENTORY_SIZE]; /**< The holder of items */
-
public:
/**
* Constructor. Initializes the graphic.
@@ -84,34 +70,19 @@ class ItemContainer : public gcn::Widget, public gcn::MouseListener
void mousePress(int mx, int my, int button);
/**
- * Returns index of the selected item.
- */
- int getIndex();
-
- /**
* Finds the index of an item.
*/
int getIndex(int id);
/**
- * Returns the id of the selected item.
- */
- int getId();
-
- /**
- * Returns the id of an item.
+ * Returns the selected item.
*/
- int getId(int index);
+ Item* getItem();
/**
- * Returns the quantity of the selected item.
+ * Returns the item at the specified index.
*/
- int getQuantity();
-
- /**
- * Returns the quantity of an item.
- */
- int getQuantity(int index);
+ Item* getItem(int index);
/**
* Returns id of next free slot or -1 if all occupied.
@@ -139,39 +110,17 @@ class ItemContainer : public gcn::Widget, public gcn::MouseListener
void removeItem(int id);
/**
- * Change quantity of an item.
- */
- void changeQuantity(int index, int quantity);
-
- /**
- * Increase quantity of an item.
- */
- void increaseQuantity(int index, int quantity);
-
- /**
- * Returns whether the item at the specified index is equipment.
- */
- bool isEquipment(int index);
-
- /**
- * Returns whether the item at the specified index is equipped.
- */
- bool isEquipped(int index);
-
- /**
- * Sets whether the item at the specified index is equipped.
- */
- void setEquipped(int index, bool equipped);
-
- /**
- * Sets whether the item at the specified index is equipment.
- */
- void setEquipment(int index, bool equipment);
-
- /**
* Get the number of slots filled with an item
*/
int getNumberOfSlotsUsed();
+
+ private:
+ Spriteset *itemset;
+ Image *selImg;
+ Item *selectedItem;
+ int itemNumber;
+ Item items[INVENTORY_SIZE]; /**< The holder of items */
+
};
#endif
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index 5693e091..5ce56438 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -29,7 +29,6 @@
#include "listbox.h"
#include "../game.h"
#include "../net/network.h"
-#include "../resources/itemmanager.h"
#include <sstream>
@@ -91,15 +90,19 @@ void SellDialog::reset()
void SellDialog::addItem(short index, int price)
{
- int id = inventoryWindow->items->getId(index);
+ Item *item = inventoryWindow->items->getItem(index);
+
+ if (!item)
+ return;
+
ITEM_SHOP item_shop;
sprintf(item_shop.name, "%s %i gp",
- itemDb->getItemInfo(id)->getName().c_str(), price);
+ item->getInfo()->getName().c_str(), price);
item_shop.price = price;
item_shop.index = index;
- item_shop.id = id;
- item_shop.quantity = inventoryWindow->items->getQuantity(index);
+ item_shop.id = item->getId();;
+ item_shop.quantity = item->getQuantity();
shopInventory.push_back(item_shop);
itemList->adjustSize();
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
index 4516400f..ddf9bc0f 100644
--- a/src/gui/trade.cpp
+++ b/src/gui/trade.cpp
@@ -30,7 +30,6 @@
#include "scrollarea.h"
#include "textfield.h"
#include "../net/network.h"
-#include "../resources/itemmanager.h"
#include <sstream>
TradeWindow::TradeWindow():
@@ -164,18 +163,18 @@ void TradeWindow::removeItem(int id, bool own)
void TradeWindow::changeQuantity(int index, bool own, int quantity)
{
if (own) {
- myItems->changeQuantity(index, quantity);
+ myItems->getItem(index)->setQuantity(quantity);
} else {
- partnerItems->changeQuantity(index, quantity);
+ partnerItems->getItem(index)->setQuantity(quantity);
}
}
void TradeWindow::increaseQuantity(int index, bool own, int quantity)
{
if (own) {
- myItems->increaseQuantity(index, quantity);
+ myItems->getItem(index)->increaseQuantity(quantity);
} else {
- partnerItems->increaseQuantity(index, quantity);
+ partnerItems->getItem(index)->increaseQuantity(quantity);
}
}
@@ -220,10 +219,10 @@ void TradeWindow::receivedOk(bool own)
}
}
-void TradeWindow::tradeItem(int index, int quantity)
+void TradeWindow::tradeItem(Item *item, int quantity)
{
WFIFOW(0) = net_w_value(0x00e8);
- WFIFOW(2) = net_w_value(index);
+ WFIFOW(2) = net_w_value(item->getInvIndex());
WFIFOL(4) = net_l_value(quantity);
WFIFOSET(8);
while ((out_size > 0)) flush();
@@ -231,75 +230,66 @@ void TradeWindow::tradeItem(int index, int quantity)
void TradeWindow::mouseClick(int x, int y, int button, int count)
{
-
Window::mouseClick(x, y, button, count);
+ Item *item;
+
// myItems selected
if (x >= myScroll->getX() + 3
&& x <= myScroll->getX() + myScroll->getWidth() - 10
&& y >= myScroll->getY() + 16
- && y <= myScroll->getY() + myScroll->getHeight() + 15)
+ && y <= myScroll->getY() + myScroll->getHeight() + 15
+ && (item = myItems->getItem()))
{
- if (myItems->getIndex() != -1)
- {
partnerItems->selectNone();
-
- // Show Name and Description
- std::string SomeText;
- SomeText = "Name: " +
- itemDb->getItemInfo(myItems->getId())->getName();
- itemNameLabel->setCaption(SomeText);
- itemNameLabel->adjustSize();
- SomeText = "Description: " +
- itemDb->getItemInfo(myItems->getId())->getDescription();
- itemDescriptionLabel->setCaption(SomeText);
- itemDescriptionLabel->adjustSize();
- }
// partnerItems selected
}
else if (x >= partnerScroll->getX() + 3
&& x <= partnerScroll->getX() + partnerScroll->getWidth() - 20
&& y >= partnerScroll->getY() + 16
- && y <= partnerScroll->getY() + partnerScroll->getHeight() + 15)
+ && y <= partnerScroll->getY() + partnerScroll->getHeight() + 15
+ && (item = partnerItems->getItem()))
{
- if (partnerItems->getIndex() != -1)
- {
myItems->selectNone();
-
- // Show Name and Description
- std::string SomeText;
- SomeText = "Name: " +
- itemDb->getItemInfo(partnerItems->getId())->getName();
- itemNameLabel->setCaption(SomeText);
- itemNameLabel->adjustSize();
- SomeText = "Description: " +
- itemDb->getItemInfo(partnerItems->getId())->getDescription();
- itemDescriptionLabel->setCaption(SomeText);
- itemDescriptionLabel->adjustSize();
- }
+ } else {
+ return;
}
+
+ // Show Name and Description
+ std::string SomeText;
+ SomeText = "Name: " + item->getInfo()->getName();
+ itemNameLabel->setCaption(SomeText);
+ itemNameLabel->adjustSize();
+ SomeText = "Description: " + item->getInfo()->getDescription();
+ itemDescriptionLabel->setCaption(SomeText);
+ itemDescriptionLabel->adjustSize();
}
void TradeWindow::action(const std::string &eventId)
{
+ Item *item = inventoryWindow->items->getItem();
+
if (eventId == "add") {
- if (inventoryWindow->items->getIndex() >= 0 &&
- inventoryWindow->items->getIndex() <= INVENTORY_SIZE) {
- if (tradeWindow->myItems->getFreeSlot() >= 0) {
- if (tradeWindow->myItems->getIndex(
- inventoryWindow->items->getId()) == -1) {
- if (inventoryWindow->items->getQuantity() == 1) {
- tradeItem(inventoryWindow->items->getIndex(), 1);
- }
- else {
- // Choose amount of items to trade
- new ItemAmountWindow(AMOUNT_TRADE_ADD, this);
- }
- } else {
- chatWindow->chat_log("Failed adding item. You can not "
- "overlap one kind of item on the window.", BY_SERVER);
- }
- }
+ if (!item) {
+ return;
+ }
+
+ if (tradeWindow->myItems->getFreeSlot() < 1) {
+ return;
+ }
+
+ if (myItems->getIndex(item->getId()) != -1) {
+ chatWindow->chat_log("Failed adding item. You can not "
+ "overlap one kind of item on the window.", BY_SERVER);
+ return;
+ }
+
+ if (item->getQuantity() == 1) {
+ tradeItem(item, 1);
+ }
+ else {
+ // Choose amount of items to trade
+ new ItemAmountWindow(AMOUNT_TRADE_ADD, this);
}
}
else if (eventId == "cancel")
diff --git a/src/gui/trade.h b/src/gui/trade.h
index 5b824548..6132a182 100644
--- a/src/gui/trade.h
+++ b/src/gui/trade.h
@@ -89,7 +89,7 @@ class TradeWindow : public Window, gcn::ActionListener
/**
* Send trade packet.
*/
- void TradeWindow::tradeItem(int index, int quantity);
+ void TradeWindow::tradeItem(Item *item, int quantity);
/**
* Called on mouse click.
diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp
index 7c925077..4911261e 100644
--- a/src/gui/updatewindow.cpp
+++ b/src/gui/updatewindow.cpp
@@ -211,7 +211,7 @@ int downloadThread(void *ptr)
if (memoryTransfer)
{
downloadedBytes = 0;
- curl_easy_setopt(curl, CURLOPT_FAILONERROR, TRUE);
+ curl_easy_setopt(curl, CURLOPT_FAILONERROR, 1);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, memoryWrite);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, NULL);
}
diff --git a/src/item.cpp b/src/item.cpp
new file mode 100644
index 00000000..e49de630
--- /dev/null
+++ b/src/item.cpp
@@ -0,0 +1,39 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "item.h"
+#include "resources/itemmanager.h"
+
+Item::Item(int id, int quantity, bool equipment, bool equipped):
+ id(id), quantity(quantity), equipment(equipment), equipped(equipped)
+{
+}
+
+Item::~Item()
+{
+}
+
+ItemInfo* Item::getInfo()
+{
+ return itemDb->getItemInfo(id);
+}
diff --git a/src/item.h b/src/item.h
new file mode 100644
index 00000000..3b51874d
--- /dev/null
+++ b/src/item.h
@@ -0,0 +1,119 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _ITEM_H
+#define _ITEM_H
+
+#include "resources/iteminfo.h"
+
+class Item
+{
+ public:
+ Item(int id=-1, int quantity=0,
+ bool equipment=false, bool equipped=false);
+
+ ~Item();
+
+ void setId(int id);
+ int getId();
+
+ void setQuantity(int quantity);
+ void increaseQuantity(int amount);
+ int getQuantity();
+
+ void setEquipment(bool equipment);
+ bool isEquipment();
+
+ void setEquipped(bool equipped);
+ bool isEquipped();
+
+ int getInvIndex();
+ void setInvIndex(int index);
+
+ ItemInfo* getInfo();
+
+ protected:
+ int id;
+ int quantity;
+ bool equipment;
+ bool equipped;
+
+ int invIndex;
+};
+
+inline void Item::setId(int id)
+{
+ this->id = id;
+}
+
+inline int Item::getId()
+{
+ return id;
+}
+
+inline void Item::setQuantity(int quantity)
+{
+ this->quantity = quantity;
+}
+
+inline void Item::increaseQuantity(int amount)
+{
+ this->quantity += amount;
+}
+
+inline int Item::getQuantity()
+{
+ return quantity;
+}
+
+inline void Item::setEquipment(bool equipment)
+{
+ this->equipment = equipment;
+}
+
+inline bool Item::isEquipment()
+{
+ return equipment;
+}
+
+inline void Item::setEquipped(bool equipped)
+{
+ this->equipped = equipped;
+}
+
+inline bool Item::isEquipped()
+{
+ return equipped;
+}
+
+inline int Item::getInvIndex()
+{
+ return invIndex;
+}
+
+inline void Item::setInvIndex(int index)
+{
+ this->invIndex = index;
+}
+
+#endif