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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_fr>2010-06-01 01:20:56 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_fr>2010-06-01 01:31:32 +0200
commit64776c1b4c6ccdd3e46897a59c201dd749de9dff (patch)
tree45ea4c97b4acc9d1dd9819408659aa1e5a3a336b /src
parent34e7725106500af8f4ed4f148e60005b9738c04a (diff)
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Made the MP bar be shown only if the protocol is using it.
Reviewed-by: Jaxad0127.
Diffstat (limited to 'src')
-rw-r--r--src/gui/ministatus.cpp20
-rw-r--r--src/gui/statuswindow.cpp36
-rw-r--r--src/net/gamehandler.h5
-rw-r--r--src/net/manaserv/gamehandler.h6
-rw-r--r--src/net/tmwa/gamehandler.h3
5 files changed, 55 insertions, 15 deletions
diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp
index 90581f61..c8c942fd 100644
--- a/src/gui/ministatus.cpp
+++ b/src/gui/ministatus.cpp
@@ -35,6 +35,7 @@
#include "net/net.h"
#include "net/playerhandler.h"
+#include "net/gamehandler.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -47,19 +48,28 @@ MiniStatusWindow::MiniStatusWindow():
int max = player_node->getMaxHp();
mHpBar = new ProgressBar(max ? (float) player_node->getHp() / max : 0,
100, 20, Theme::PROG_HP);
- max = player_node->getMaxMP();
- mMpBar = new ProgressBar(max ? (float) player_node->getMP() / max : 0,
+ if (Net::getGameHandler()->canUseMagicBar())
+ {
+ max = player_node->getMaxMP();
+ mMpBar = new ProgressBar(max ? (float) player_node->getMaxMP() / max : 0,
100, 20, Net::getPlayerHandler()->canUseMagic() ?
Theme::PROG_MP : Theme::PROG_NO_MP);
+ }
+ else
+ mMpBar = 0;
+
max = player_node->getExpNeeded();
mXpBar = new ProgressBar(max ? (float) player_node->getExp() / max : 0,
100, 20, Theme::PROG_EXP);
mHpBar->setPosition(0, 3);
- mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
- mXpBar->setPosition(mMpBar->getX() + mMpBar->getWidth() + 3, 3);
+ if (mMpBar)
+ mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
+ mXpBar->setPosition(mMpBar ? mMpBar->getX() + mMpBar->getWidth() + 3 :
+ mHpBar->getX() + mHpBar->getWidth() + 3, 3);
add(mHpBar);
- add(mMpBar);
+ if (mMpBar)
+ add(mMpBar);
add(mXpBar);
setContentSize(mXpBar->getX() + mXpBar->getWidth(),
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index 2439a213..ad9c0ed7 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -38,6 +38,7 @@
#include "net/net.h"
#include "net/playerhandler.h"
+#include "net/gamehandler.h"
#include "utils/gettext.h"
#include "utils/mathutils.h"
@@ -117,11 +118,15 @@ StatusWindow::StatusWindow():
mXpBar = new ProgressBar(max ? (float) player_node->getExp() / max : 0,
80, 15, Theme::PROG_EXP);
- max = player_node->getMaxMP();
- mMpLabel = new Label(_("MP:"));
- mMpBar = new ProgressBar(max ? (float) player_node->getMaxMP() / max : 0,
+ bool magicBar = Net::getGameHandler()->canUseMagicBar();
+ if (magicBar)
+ {
+ max = player_node->getMaxMP();
+ mMpLabel = new Label(_("MP:"));
+ mMpBar = new ProgressBar(max ? (float) player_node->getMaxMP() / max : 0,
80, 15, Net::getPlayerHandler()->canUseMagic() ?
Theme::PROG_MP : Theme::PROG_NO_MP);
+ }
place(0, 0, mLvlLabel, 3);
// 5, 0 Job Level
@@ -130,9 +135,12 @@ StatusWindow::StatusWindow():
place(1, 1, mHpBar, 4);
place(5, 1, mXpLabel).setPadding(3);
place(6, 1, mXpBar, 5);
- place(0, 2, mMpLabel).setPadding(3);
- // 5, 2 and 6, 2 Job Progress Bar
- place(1, 2, mMpBar, 4);
+ if (magicBar)
+ {
+ place(0, 2, mMpLabel).setPadding(3);
+ // 5, 2 and 6, 2 Job Progress Bar
+ place(1, 2, mMpBar, 4);
+ }
if (Net::getPlayerHandler()->getJobLocation() > 0)
{
@@ -177,16 +185,15 @@ StatusWindow::StatusWindow():
loadWindowState();
update(HP);
- update(MP);
+ if (magicBar)
+ update(MP);
update(EXP);
update(MONEY);
update(CHAR_POINTS); // This also updates all attributes (none atm)
update(LEVEL);
int job = Net::getPlayerHandler()->getJobLocation();
if (job > 0)
- {
update(job);
- }
}
std::string StatusWindow::update(int id)
@@ -304,6 +311,8 @@ void StatusWindow::addAttribute(int id, const std::string &name,
void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
{
+ if (!bar)
+ return;
if (showMax)
bar->setText(toString(player_node->getHp()) +
@@ -320,6 +329,9 @@ void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
{
+ if (!bar)
+ return;
+
if (showMax)
bar->setText(toString(player_node->getMP()) +
"/" + toString(player_node->getMaxMP()));
@@ -342,6 +354,9 @@ void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
void StatusWindow::updateProgressBar(ProgressBar *bar, int value, int max,
bool percent)
{
+ if (!bar)
+ return;
+
if (max == 0)
{
bar->setText(_("Max"));
@@ -362,6 +377,9 @@ void StatusWindow::updateProgressBar(ProgressBar *bar, int value, int max,
void StatusWindow::updateXPBar(ProgressBar *bar, bool percent)
{
+ if (!bar)
+ return;
+
updateProgressBar(bar, player_node->getExp(),
player_node->getExpNeeded(), percent);
}
diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h
index 774de16c..8d29a55b 100644
--- a/src/net/gamehandler.h
+++ b/src/net/gamehandler.h
@@ -49,6 +49,11 @@ class GameHandler
virtual bool removeDeadBeings() const = 0;
+ /**
+ * Tells whether the protocol is using the MP statu bar
+ */
+ virtual bool canUseMagicBar() const = 0;
+
virtual ~GameHandler() {}
};
diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h
index dde1748f..912b308e 100644
--- a/src/net/manaserv/gamehandler.h
+++ b/src/net/manaserv/gamehandler.h
@@ -53,12 +53,16 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void quit() { quit(false); }
void ping(int tick);
-
+
bool removeDeadBeings() const { return false; }
void clear();
void gameLoading();
+
+ /** The ManaServ protocol doesn't use the Mp Main status bar. */
+ bool canUseMagicBar() const { return false; }
+
};
} // namespace ManaServ
diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h
index ca8d27e6..101e7972 100644
--- a/src/net/tmwa/gamehandler.h
+++ b/src/net/tmwa/gamehandler.h
@@ -60,6 +60,9 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void setMap(const std::string map);
+ /** The tmwa protocol is making use of the Mp Main status bar. */
+ bool canUseMagicBar() const { return true; }
+
private:
std::string mMap;
int mCharID; /// < Saved for map-server switching