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authorMaximilian Philipps <Turmfalke2007@web.de>2009-07-05 13:06:14 +0200
committerKess Vargavind <vargavind@gmail.com>2009-07-17 15:22:06 +0200
commit12991e1c92d0d0df9e6653f4b8f23811cae635a1 (patch)
tree4557a9727cdfef76edd698c61c72f730d608fa1d /src
parent8b0a65f00c0e5afb2c177462acd30013afa99b64 (diff)
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fix: Invalid money display in character selection screen reported by crazy on forum
Diffstat (limited to 'src')
-rw-r--r--src/gui/charselectdialog.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp
index 63a25d45..e93824f8 100644
--- a/src/gui/charselectdialog.cpp
+++ b/src/gui/charselectdialog.cpp
@@ -300,7 +300,7 @@ void CharSelectDialog::updatePlayerInfo()
mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"),
pi->mJobLevel));
#endif
- mMoneyLabel->setCaption(strprintf(_("Money: %s"), mMoney.c_str()));
+ mMoneyLabel->setCaption(strprintf(_("Money: %s"),mMoney.c_str()));
if (!mCharSelected)
{
#ifdef TMWSERV_SUPPORT
@@ -362,7 +362,10 @@ bool CharSelectDialog::selectByName(const std::string &name)
LocalPlayer *player = mCharInfo->getEntry();
if (player && player->getName() == name)
+ {
+ mMoney = Units::formatCurrency(player->getMoney());
return true;
+ }
mCharInfo->next();
} while (mCharInfo->getPos());