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authorJared Adams <jaxad0127@gmail.com>2009-07-13 21:39:23 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-13 21:39:23 -0600
commit6d3e53146ba15e4d90670db3067fa7f1a67034e1 (patch)
tree20c2fd4db10392997ba712ca7e75ed68da044230 /src
parentfeb73c9a8dcaf9ebd30ad8b00ce08cf41ca65849 (diff)
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Rename Net::SkillHandler to Net::SpecialHandler
SkillHandler::up moved to PlayerHandler::increaseSkill
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt10
-rw-r--r--src/Makefile.am10
-rw-r--r--src/gui/skilldialog.cpp4
-rw-r--r--src/localplayer.cpp1
-rw-r--r--src/net/ea/generalhandler.cpp6
-rw-r--r--src/net/ea/generalhandler.h2
-rw-r--r--src/net/ea/playerhandler.cpp9
-rw-r--r--src/net/ea/playerhandler.h2
-rw-r--r--src/net/ea/specialhandler.cpp (renamed from src/net/ea/skillhandler.cpp)24
-rw-r--r--src/net/ea/specialhandler.h (renamed from src/net/ea/skillhandler.h)14
-rw-r--r--src/net/net.cpp8
-rw-r--r--src/net/net.h4
-rw-r--r--src/net/playerhandler.h2
-rw-r--r--src/net/specialhandler.h (renamed from src/net/skillhandler.h)16
-rw-r--r--src/net/tmwserv/playerhandler.cpp5
-rw-r--r--src/net/tmwserv/playerhandler.h2
-rw-r--r--src/net/tmwserv/specialhandler.cpp (renamed from src/net/tmwserv/skillhandler.cpp)16
-rw-r--r--src/net/tmwserv/specialhandler.h (renamed from src/net/tmwserv/skillhandler.h)14
18 files changed, 82 insertions, 67 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 33f9e88c..a3c817e1 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -262,7 +262,7 @@ SET(SRCS
net/partyhandler.h
net/playerhandler.h
net/serverinfo.h
- net/skillhandler.h
+ net/specialhandler.h
net/tradehandler.h
resources/action.cpp
resources/action.h
@@ -457,8 +457,8 @@ SET(SRCS_EA
net/ea/playerhandler.cpp
net/ea/playerhandler.h
net/ea/protocol.h
- net/ea/skillhandler.cpp
- net/ea/skillhandler.h
+ net/ea/specialhandler.cpp
+ net/ea/specialhandler.h
net/ea/tradehandler.cpp
net/ea/tradehandler.h
)
@@ -543,8 +543,8 @@ SET(SRCS_TMW
net/tmwserv/playerhandler.cpp
net/tmwserv/playerhandler.h
net/tmwserv/protocol.h
- net/tmwserv/skillhandler.cpp
- net/tmwserv/skillhandler.h
+ net/tmwserv/specialhandler.cpp
+ net/tmwserv/specialhandler.h
net/tmwserv/tradehandler.cpp
net/tmwserv/tradehandler.h
guild.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index bc6d7184..03d37015 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -211,7 +211,7 @@ tmw_SOURCES = gui/widgets/avatar.cpp \
net/partyhandler.h \
net/playerhandler.h \
net/serverinfo.h \
- net/skillhandler.h \
+ net/specialhandler.h \
net/tradehandler.h \
resources/action.cpp \
resources/action.h \
@@ -449,8 +449,8 @@ tmw_SOURCES += \
net/tmwserv/playerhandler.cpp \
net/tmwserv/playerhandler.h \
net/tmwserv/protocol.h \
- net/tmwserv/skillhandler.cpp \
- net/tmwserv/skillhandler.h \
+ net/tmwserv/specialhandler.cpp \
+ net/tmwserv/specialhandler.h \
net/tmwserv/tradehandler.cpp \
net/tmwserv/tradehandler.h \
guild.cpp \
@@ -497,8 +497,8 @@ tmw_SOURCES += \
net/ea/playerhandler.cpp \
net/ea/playerhandler.h \
net/ea/protocol.h \
- net/ea/skillhandler.cpp \
- net/ea/skillhandler.h \
+ net/ea/specialhandler.cpp \
+ net/ea/specialhandler.h \
net/ea/tradehandler.cpp \
net/ea/tradehandler.h
endif
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 8ed6b097..5e700387 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -38,7 +38,7 @@
#include "log.h"
#include "net/net.h"
-#include "net/skillhandler.h"
+#include "net/playerhandler.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
@@ -112,7 +112,7 @@ void SkillDialog::action(const gcn::ActionEvent &event)
SkillEntry *disp = dynamic_cast<SkillEntry*>(event.getSource()->getParent());
if (disp)
- Net::getSkillHandler()->up(disp->mInfo->id);
+ Net::getPlayerHandler()->increaseSkill(disp->mInfo->id);
}
else if (event.getId() == "close")
{
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index fd0c0264..fac0d5d0 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -58,7 +58,6 @@
#include "net/tmwserv/chatserver/guild.h"
#else
#include "net/ea/partyhandler.h"
-#include "net/ea/skillhandler.h"
#endif
#include "resources/animation.h"
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
index 959e7632..8ff62d37 100644
--- a/src/net/ea/generalhandler.cpp
+++ b/src/net/ea/generalhandler.cpp
@@ -42,7 +42,7 @@
#include "net/ea/playerhandler.h"
#include "net/ea/partyhandler.h"
#include "net/ea/tradehandler.h"
-#include "net/ea/skillhandler.h"
+#include "net/ea/specialhandler.h"
#include "net/ea/gui/partytab.h"
@@ -78,7 +78,7 @@ GeneralHandler::GeneralHandler():
mNpcHandler(new NpcHandler),
mPartyHandler(new PartyHandler),
mPlayerHandler(new PlayerHandler),
- mSkillHandler(new SkillHandler),
+ mSpecialHandler(new SpecialHandler),
mTradeHandler(new TradeHandler)
{
static const Uint16 _messages[] = {
@@ -158,7 +158,7 @@ void GeneralHandler::load()
mNetwork->registerHandler(mMapHandler.get());
mNetwork->registerHandler(mNpcHandler.get());
mNetwork->registerHandler(mPlayerHandler.get());
- mNetwork->registerHandler(mSkillHandler.get());
+ mNetwork->registerHandler(mSpecialHandler.get());
mNetwork->registerHandler(mTradeHandler.get());
mNetwork->registerHandler(mPartyHandler.get());
}
diff --git a/src/net/ea/generalhandler.h b/src/net/ea/generalhandler.h
index ebbc84ca..98364e5d 100644
--- a/src/net/ea/generalhandler.h
+++ b/src/net/ea/generalhandler.h
@@ -66,7 +66,7 @@ class GeneralHandler : public MessageHandler, public Net::GeneralHandler
MessageHandlerPtr mNpcHandler;
MessageHandlerPtr mPartyHandler;
MessageHandlerPtr mPlayerHandler;
- MessageHandlerPtr mSkillHandler;
+ MessageHandlerPtr mSpecialHandler;
MessageHandlerPtr mTradeHandler;
};
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 07b738ee..9eecc445 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -469,6 +469,15 @@ void PlayerHandler::decreaseStat(LocalPlayer::Attribute attr)
// Supported by eA?
}
+void PlayerHandler::increaseSkill(int skillId)
+{
+ if (player_node->getSkillPoints() <= 0)
+ return;
+
+ MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
+ outMsg.writeInt16(skillId);
+}
+
void PlayerHandler::pickUp(FloorItem *floorItem)
{
MessageOut outMsg(CMSG_ITEM_PICKUP);
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index 5dbc171b..dcf53f6f 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -43,6 +43,8 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler
void decreaseStat(LocalPlayer::Attribute attr);
+ void increaseSkill(int skillId);
+
void pickUp(FloorItem *floorItem);
void setDirection(char direction);
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/specialhandler.cpp
index 9fb4e566..e75ed1bb 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/specialhandler.cpp
@@ -19,7 +19,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "net/ea/skillhandler.h"
+#include "net/ea/specialhandler.h"
#include "net/ea/protocol.h"
@@ -67,11 +67,11 @@
/** should always be zero if failed */
#define SKILL_FAILED 0x00
-Net::SkillHandler *skillHandler;
+Net::SpecialHandler *specialHandler;
namespace EAthena {
-SkillHandler::SkillHandler()
+SpecialHandler::SpecialHandler()
{
static const Uint16 _messages[] = {
SMSG_PLAYER_SKILLS,
@@ -80,10 +80,10 @@ SkillHandler::SkillHandler()
0
};
handledMessages = _messages;
- skillHandler = this;
+ specialHandler = this;
}
-void SkillHandler::handleMessage(MessageIn &msg)
+void SpecialHandler::handleMessage(MessageIn &msg)
{
int skillCount;
int skillId;
@@ -223,26 +223,22 @@ void SkillHandler::handleMessage(MessageIn &msg)
}
}
-void SkillHandler::up(int skillId)
+void SpecialHandler::use(int id)
{
- if (player_node->getSkillPoints() <= 0)
- return;
-
- MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
- outMsg.writeInt16(skillId);
+ // TODO
}
-void SkillHandler::use(int skillId, int level, int beingId)
+void SpecialHandler::use(int id, int level, int beingId)
{
// TODO
}
-void SkillHandler::use(int skillId, int level, int x, int y)
+void SpecialHandler::use(int id, int level, int x, int y)
{
// TODO
}
-void SkillHandler::use(int skillId, const std::string &map)
+void SpecialHandler::use(int id, const std::string &map)
{
// TODO
}
diff --git a/src/net/ea/skillhandler.h b/src/net/ea/specialhandler.h
index c1965213..eac53569 100644
--- a/src/net/ea/skillhandler.h
+++ b/src/net/ea/specialhandler.h
@@ -24,24 +24,24 @@
#include "net/messagehandler.h"
#include "net/net.h"
-#include "net/skillhandler.h"
+#include "net/specialhandler.h"
namespace EAthena {
-class SkillHandler : public MessageHandler, public Net::SkillHandler
+class SpecialHandler : public MessageHandler, public Net::SpecialHandler
{
public:
- SkillHandler();
+ SpecialHandler();
void handleMessage(MessageIn &msg);
- void up(int skillId);
+ void use(int id);
- void use(int skillId, int level, int beingId);
+ void use(int id, int level, int beingId);
- void use(int skillId, int level, int x, int y);
+ void use(int id, int level, int x, int y);
- void use(int skillId, const std::string &map);
+ void use(int id, const std::string &map);
};
} // namespace EAthena
diff --git a/src/net/net.cpp b/src/net/net.cpp
index a329af1a..7df336c6 100644
--- a/src/net/net.cpp
+++ b/src/net/net.cpp
@@ -33,7 +33,7 @@
#include "net/npchandler.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
-#include "net/skillhandler.h"
+#include "net/specialhandler.h"
#include "net/tradehandler.h"
extern Net::AdminHandler *adminHandler;
@@ -47,7 +47,7 @@ extern Net::MapHandler *mapHandler;
extern Net::NpcHandler *npcHandler;
extern Net::PartyHandler *partyHandler;
extern Net::PlayerHandler *playerHandler;
-extern Net::SkillHandler *skillHandler;
+extern Net::SpecialHandler *specialHandler;
extern Net::TradeHandler *tradeHandler;
Net::AdminHandler *Net::getAdminHandler()
@@ -111,9 +111,9 @@ Net::PlayerHandler *Net::getPlayerHandler()
return playerHandler;
}
-Net::SkillHandler *Net::getSkillHandler()
+Net::SpecialHandler *Net::getSpecialHandler()
{
- return skillHandler;
+ return specialHandler;
}
Net::TradeHandler *Net::getTradeHandler()
diff --git a/src/net/net.h b/src/net/net.h
index 9154c1ef..1d91faa7 100644
--- a/src/net/net.h
+++ b/src/net/net.h
@@ -36,7 +36,7 @@ class MapHandler;
class NpcHandler;
class PartyHandler;
class PlayerHandler;
-class SkillHandler;
+class SpecialHandler;
class TradeHandler;
AdminHandler *getAdminHandler();
@@ -51,7 +51,7 @@ MapHandler *getMapHandler();
NpcHandler *getNpcHandler();
PartyHandler *getPartyHandler();
PlayerHandler *getPlayerHandler();
-SkillHandler *getSkillHandler();
+SpecialHandler *getSpecialHandler();
TradeHandler *getTradeHandler();
} // namespace Net
diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h
index 163b48f3..9a185d9c 100644
--- a/src/net/playerhandler.h
+++ b/src/net/playerhandler.h
@@ -39,6 +39,8 @@ class PlayerHandler
virtual void decreaseStat(LocalPlayer::Attribute attr) = 0;
+ virtual void increaseSkill(int skillId) = 0;
+
virtual void pickUp(FloorItem *floorItem) = 0;
virtual void setDirection(char direction) = 0;
diff --git a/src/net/skillhandler.h b/src/net/specialhandler.h
index 9db6ac5b..602003aa 100644
--- a/src/net/skillhandler.h
+++ b/src/net/specialhandler.h
@@ -19,23 +19,23 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef SKILLHANDLER_H
-#define SKILLHANDLER_H
+#ifndef SPECIALHANDLER_H
+#define SPECIALHANDLER_H
#include <iosfwd>
namespace Net {
-class SkillHandler
+class SpecialHandler
{
public:
- virtual void up(int skillId) = 0;
+ virtual void use(int id) = 0;
- virtual void use(int skillId, int level, int beingId) = 0;
+ virtual void use(int id, int level, int beingId) = 0;
- virtual void use(int skillId, int level, int x, int y) = 0;
+ virtual void use(int id, int level, int x, int y) = 0;
- virtual void use(int skillId, const std::string &map) = 0;
+ virtual void use(int id, const std::string &map) = 0;
};
}
-#endif // SKILLHANDLER_H
+#endif // SPECIALHANDLER_H
diff --git a/src/net/tmwserv/playerhandler.cpp b/src/net/tmwserv/playerhandler.cpp
index 6cf81496..fe1b821c 100644
--- a/src/net/tmwserv/playerhandler.cpp
+++ b/src/net/tmwserv/playerhandler.cpp
@@ -332,6 +332,11 @@ void PlayerHandler::decreaseStat(LocalPlayer::Attribute attr)
// TODO
}
+void PlayerHandler::increaseSkill(int skillId)
+{
+ // Not used atm
+}
+
void PlayerHandler::pickUp(FloorItem *floorItem)
{
int id = floorItem->getId();
diff --git a/src/net/tmwserv/playerhandler.h b/src/net/tmwserv/playerhandler.h
index 164d30ae..88844a55 100644
--- a/src/net/tmwserv/playerhandler.h
+++ b/src/net/tmwserv/playerhandler.h
@@ -42,6 +42,8 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler
void decreaseStat(LocalPlayer::Attribute attr);
+ void increaseSkill(int skillId);
+
void pickUp(FloorItem *floorItem);
void setDirection(char direction);
diff --git a/src/net/tmwserv/skillhandler.cpp b/src/net/tmwserv/specialhandler.cpp
index e35b896a..5be8272a 100644
--- a/src/net/tmwserv/skillhandler.cpp
+++ b/src/net/tmwserv/specialhandler.cpp
@@ -19,33 +19,33 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "net/tmwserv/skillhandler.h"
+#include "net/tmwserv/specialhandler.h"
-Net::SkillHandler *skillHandler;
+Net::SpecialHandler *specialHandler;
namespace TmwServ {
-SkillHandler::SkillHandler()
+SpecialHandler::SpecialHandler()
{
- skillHandler = this;
+ specialHandler = this;
}
-void SkillHandler::up(int skillId)
+void SpecialHandler::use(int id)
{
// TODO
}
-void SkillHandler::use(int skillId, int level, int beingId)
+void SpecialHandler::use(int id, int level, int beingId)
{
// TODO
}
-void SkillHandler::use(int skillId, int level, int x, int y)
+void SpecialHandler::use(int id, int level, int x, int y)
{
// TODO
}
-void SkillHandler::use(int skillId, const std::string &map)
+void SpecialHandler::use(int id, const std::string &map)
{
// TODO
}
diff --git a/src/net/tmwserv/skillhandler.h b/src/net/tmwserv/specialhandler.h
index 8c459c4f..c7ebd6a2 100644
--- a/src/net/tmwserv/skillhandler.h
+++ b/src/net/tmwserv/specialhandler.h
@@ -22,22 +22,22 @@
#ifndef NET_TMWSERV_SKILLHANDLER_H
#define NET_TMWSERV_SKILLHANDLER_H
-#include "net/skillhandler.h"
+#include "net/specialhandler.h"
namespace TmwServ {
-class SkillHandler : public Net::SkillHandler
+class SpecialHandler : public Net::SpecialHandler
{
public:
- SkillHandler();
+ SpecialHandler();
- void up(int skillId);
+ void use(int id);
- void use(int skillId, int level, int beingId);
+ void use(int id, int level, int beingId);
- void use(int skillId, int level, int x, int y);
+ void use(int id, int level, int x, int y);
- void use(int skillId, const std::string &map);
+ void use(int id, const std::string &map);
};
} // namespace TmwServ