summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorChuck Miller <shadowmil@gmail.com>2012-07-31 12:13:35 -0400
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-08-01 13:53:26 +0200
commit0ba2b8cf8040594b0780c66d68f32aba0cc56f89 (patch)
tree866235995a84bb7bb57bedef73a65c427db0ef21 /src
parent40e15ec4676cf74713685c74f8feeeab6213ade7 (diff)
downloadmana-0ba2b8cf8040594b0780c66d68f32aba0cc56f89.tar.gz
mana-0ba2b8cf8040594b0780c66d68f32aba0cc56f89.tar.bz2
mana-0ba2b8cf8040594b0780c66d68f32aba0cc56f89.tar.xz
mana-0ba2b8cf8040594b0780c66d68f32aba0cc56f89.zip
Modify the NPC Dialog to be more RPG-Like
Diffstat (limited to 'src')
-rw-r--r--src/defaults.cpp1
-rw-r--r--src/gui/npcdialog.cpp291
-rw-r--r--src/gui/npcdialog.h77
-rw-r--r--src/gui/setup_interface.cpp13
-rw-r--r--src/gui/setup_interface.h2
-rw-r--r--src/resources/theme.cpp1
-rw-r--r--src/resources/theme.h1
7 files changed, 146 insertions, 240 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp
index e8a6e6e6..facff7d8 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -101,7 +101,6 @@ DefaultsData* getConfigDefaults()
AddDEF(configData, "downTolerance", 100);
AddDEF(configData, "leftTolerance", 100);
AddDEF(configData, "rightTolerance", 100);
- AddDEF(configData, "logNpcInGui", true);
AddDEF(configData, "download-music", false);
AddDEF(configData, "guialpha", 0.8f);
AddDEF(configData, "ChatLogLength", 0);
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
index 74d8a4aa..16d8d5bd 100644
--- a/src/gui/npcdialog.cpp
+++ b/src/gui/npcdialog.cpp
@@ -41,16 +41,13 @@
#include "net/net.h"
#include "net/npchandler.h"
+#include "resources/theme.h"
+
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
-#define CAPTION_WAITING _("Waiting for server")
-#define CAPTION_NEXT _("Next")
-#define CAPTION_CLOSE _("Close")
-#define CAPTION_SUBMIT _("Submit")
-
typedef std::map<int, NpcDialog*> NpcDialogs;
class NpcEventListener : public EventListener
@@ -71,37 +68,36 @@ static NpcEventListener *npcListener = NULL;
NpcDialog::DialogList NpcDialog::instances;
NpcDialog::NpcDialog(int npcId)
- : Window(_("NPC")),
+ : Window("", false, NULL, "npcdialog.xml"),
mNpcId(npcId),
- mLogInteraction(config.getBoolValue("logNpcInGui")),
mDefaultInt(0),
+ mText(""),
+ mTextPlayTime(tick_time),
+ mClearTextOnNextPlay(true),
mInputState(NPC_INPUT_NONE),
mActionState(NPC_ACTION_WAIT)
{
// Basic Window Setup
setWindowName("NpcText");
- setResizable(true);
+ setResizable(false);
setCloseButton(false);
+ setMovable(false);
setFocusable(true);
- setMinWidth(200);
- setMinHeight(150);
-
- setDefaultSize(260, 200, ImageRect::CENTER);
-
// Setup output text box
mTextBox = new TextBox;
mTextBox->setEditable(false);
mTextBox->setOpaque(false);
- mScrollArea = new ScrollArea(mTextBox);
- mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
- mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+ mTextBox->setTextColor(&(Theme::instance()->getColor(Theme::ThemePalette::NPC_DIALOG_TEXT)));
+
+ // Place the window
+ setContentSize(getParent()->getWidth() / 2, 175);
+ setLocationRelativeTo(ImageRect::LOWER_CENTER, 0, -50);
// Setup listbox
mItemList = new ListBox(this);
mItemList->setWrappingEnabled(true);
- setContentSize(260, 175);
mListScrollArea = new ScrollArea(mItemList);
mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
@@ -116,35 +112,17 @@ NpcDialog::NpcDialog(int npcId)
mIntField = new IntTextField;
mIntField->setVisible(true);
- mClearButton = new Button(_("Clear log"), "clear", this);
-
- // Setup button
- mNextButton = new Button("", "ok", this);
-
- //Setup more and less buttons (int input)
- mPlusButton = new Button(_("+"), "inc", this);
- mMinusButton = new Button(_("-"), "dec", this);
-
- int width = std::max(mNextButton->getFont()->getWidth(CAPTION_WAITING),
- mNextButton->getFont()->getWidth(CAPTION_NEXT));
- width = std::max(width, mNextButton->getFont()->getWidth(CAPTION_CLOSE));
- width = std::max(width, mNextButton->getFont()->getWidth(CAPTION_SUBMIT));
-
- mNextButton->setWidth(8 + width);
-
- mResetButton = new Button(_("Reset"), "reset", this);
+ mSubmitButton = new Button(_("Submit"), "submit", this);
// Place widgets
buildLayout();
- center();
- loadWindowState();
-
instances.push_back(this);
setVisible(true);
requestFocus();
- listen(Event::ConfigChannel);
+ this->addKeyListener(this);
+
PlayerInfo::setNPCInteractionCount(PlayerInfo::getNPCInteractionCount()
+ 1);
}
@@ -152,130 +130,127 @@ NpcDialog::NpcDialog(int npcId)
NpcDialog::~NpcDialog()
{
// These might not actually be in the layout, so lets be safe
- delete mScrollArea;
+ delete mTextBox;
delete mItemList;
delete mTextField;
delete mIntField;
- delete mResetButton;
- delete mPlusButton;
- delete mMinusButton;
- delete mNextButton;
+ delete mSubmitButton;
instances.remove(this);
+ this->removeKeyListener(this);
+
PlayerInfo::setNPCInteractionCount(PlayerInfo::getNPCInteractionCount()
- 1);
npcListener->removeDialog(mNpcId);
}
-void NpcDialog::setText(const std::string &text)
+void NpcDialog::logic()
{
- mText = text;
- mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15);
+
+ if (get_elapsed_time(mTextPlayTime) > 10)
+ {
+ mTextPlayTime = tick_time;
+
+ ushort currentLength = mTextBox->getText().length();
+ if (currentLength < mText.length())
+ {
+ setText(mText.substr(0, currentLength + 1));
+ }
+ }
+ Window::logic();
}
-void NpcDialog::addText(const std::string &text, bool save)
+void NpcDialog::playText(const std::string &text)
{
- if (save || mLogInteraction)
+ if (mClearTextOnNextPlay)
{
- mNewText += text + "\n";
- setText(mText + text + "\n");
+ mClearTextOnNextPlay = false;
+ mText = "";
+ setText("");
+
}
- mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
- mActionState = NPC_ACTION_WAIT;
- buildLayout();
+ mText += text + "\n";
+}
+
+void NpcDialog::setText(const std::string &text)
+{
+ mTextBox->setTextWrapped(text, getWidth() - 15);
}
-void NpcDialog::showNextButton()
+void NpcDialog::setStateNext()
{
mActionState = NPC_ACTION_NEXT;
buildLayout();
}
-void NpcDialog::showCloseButton()
+void NpcDialog::setStateClose()
{
mActionState = NPC_ACTION_CLOSE;
buildLayout();
}
-void NpcDialog::action(const gcn::ActionEvent &event)
+void NpcDialog::keyPressed(gcn::KeyEvent &keyEvent)
{
- if (event.getId() == "ok")
+ if (!keyEvent.isConsumed())
{
- if (mActionState == NPC_ACTION_NEXT)
+ if (keyEvent.getKey() == gcn::Key::SPACE)
{
- nextDialog();
- addText(std::string(), false);
+ keyEvent.consume();
+ proceed();
}
- else if (mActionState == NPC_ACTION_CLOSE)
- {
- close();
- }
- else if (mActionState == NPC_ACTION_INPUT)
- {
- std::string printText = ""; // Text that will get printed in the textbox
-
- if (mInputState == NPC_INPUT_LIST)
- {
- int selectedIndex = mItemList->getSelected();
-
- if (selectedIndex >= (int) mItems.size() || selectedIndex < 0)
- return;
+ }
+}
- printText = mItems[selectedIndex];
+void NpcDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "submit")
+ {
+ proceed();
+ }
+}
- Net::getNpcHandler()->menuSelect(mNpcId, selectedIndex + 1);
- }
- else if (mInputState == NPC_INPUT_STRING)
- {
- printText = mTextField->getText();
+void NpcDialog::proceed()
+{
+ // If the message isn't done typing out, finish it
+ if (mTextBox->getText().length() < mText.length())
+ {
+ setText(mText);
+ return;
+ }
- Net::getNpcHandler()->stringInput(mNpcId, printText);
- }
- else if (mInputState == NPC_INPUT_INTEGER)
- {
- printText = strprintf("%d", mIntField->getValue());
+ if (mActionState == NPC_ACTION_NEXT)
+ {
+ mClearTextOnNextPlay = true;
+ Net::getNpcHandler()->nextDialog(mNpcId);
+ }
+ else if (mActionState == NPC_ACTION_CLOSE)
+ {
+ close();
+ }
+ else if (mActionState == NPC_ACTION_INPUT)
+ {
+ if (mInputState == NPC_INPUT_LIST)
+ {
+ int selectedIndex = mItemList->getSelected();
- Net::getNpcHandler()->integerInput(mNpcId, mIntField->getValue());
- }
- // addText will auto remove the input layout
- addText(strprintf("\n> \"%s\"\n", printText.c_str()), false);
+ if (selectedIndex >= (int) mItems.size() || selectedIndex < 0)
+ return;
- mNewText.clear();
+ Net::getNpcHandler()->menuSelect(mNpcId, selectedIndex + 1);
}
-
- if (!mLogInteraction)
- setText("");
- }
- else if (event.getId() == "reset")
- {
- if (mInputState == NPC_INPUT_STRING)
+ else if (mInputState == NPC_INPUT_STRING)
{
- mTextField->setText(mDefaultString);
+ Net::getNpcHandler()->stringInput(mNpcId, mTextField->getText());
}
else if (mInputState == NPC_INPUT_INTEGER)
{
- mIntField->setValue(mDefaultInt);
+ Net::getNpcHandler()->integerInput(mNpcId, mIntField->getValue());
}
+ mClearTextOnNextPlay = true;
}
- else if (event.getId() == "inc")
- {
- mIntField->setValue(mIntField->getValue() + 1);
- }
- else if (event.getId() == "dec")
- {
- mIntField->setValue(mIntField->getValue() - 1);
- }
- else if (event.getId() == "clear")
- {
- setText(mNewText);
- }
-}
-void NpcDialog::nextDialog()
-{
- Net::getNpcHandler()->nextDialog(mNpcId);
}
void NpcDialog::close()
@@ -284,6 +259,7 @@ void NpcDialog::close()
Window::close();
}
+
int NpcDialog::getNumberOfElements()
{
return mItems.size();
@@ -376,13 +352,6 @@ void NpcDialog::move(int amount)
}
}
-void NpcDialog::widgetResized(const gcn::Event &event)
-{
- Window::widgetResized(event);
-
- setText(mText);
-}
-
void NpcDialog::setVisible(bool visible)
{
Window::setVisible(visible);
@@ -393,31 +362,18 @@ void NpcDialog::setVisible(bool visible)
}
}
-void NpcDialog::event(Event::Channel channel, const Event &event)
-{
- if (channel != Event::ConfigChannel)
- return;
-
- if (event.getType() == Event::ConfigOptionChanged &&
- event.getString("option") == "logNpcInGui")
- {
- mLogInteraction = config.getBoolValue("logNpcInGui");
- }
-}
-
-void NpcDialog::mouseClicked(gcn::MouseEvent &mouseEvent)
+void NpcDialog::mousePressed(gcn::MouseEvent &mouseEvent)
{
if (mouseEvent.getSource() == mItemList &&
isDoubleClick(mItemList->getSelected()))
{
- action(gcn::ActionEvent(mNextButton, mNextButton->getActionEventId()));
+ proceed();
}
- if (mouseEvent.getSource() == mTextBox && isDoubleClick((int)(long)mTextBox))
+ if (mActionState == NPC_ACTION_NEXT || mActionState == NPC_ACTION_CLOSE)
{
- if (mActionState == NPC_ACTION_NEXT || mActionState == NPC_ACTION_CLOSE)
- action(gcn::ActionEvent(mNextButton,
- mNextButton->getActionEventId()));
+ proceed();
}
+ Window::mousePressed(mouseEvent);
}
NpcDialog *NpcDialog::getActive()
@@ -466,67 +422,35 @@ void NpcDialog::buildLayout()
if (mActionState != NPC_ACTION_INPUT)
{
- if (mActionState == NPC_ACTION_WAIT)
- {
- mNextButton->setCaption(CAPTION_WAITING);
- }
- else if (mActionState == NPC_ACTION_NEXT)
- {
- mNextButton->setCaption(CAPTION_NEXT);
- }
- else if (mActionState == NPC_ACTION_CLOSE)
- {
- mNextButton->setCaption(CAPTION_CLOSE);
- }
- place(0, 0, mScrollArea, 5, 3);
- place(3, 3, mClearButton);
- place(4, 3, mNextButton);
+ place(0, 0, mTextBox, 5, 3);
}
else if (mInputState != NPC_INPUT_NONE)
{
- if (!mLogInteraction)
- setText(mNewText);
-
- mNextButton->setCaption(CAPTION_SUBMIT);
if (mInputState == NPC_INPUT_LIST)
{
- place(0, 0, mScrollArea, 6, 3);
+ place(0, 0, mTextBox, 6, 3);
place(0, 3, mListScrollArea, 6, 3);
- place(2, 6, mClearButton, 2);
- place(4, 6, mNextButton, 2);
mItemList->setSelected(-1);
}
else if (mInputState == NPC_INPUT_STRING)
{
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mTextField, 6);
- place(0, 4, mResetButton, 2);
- place(2, 4, mClearButton, 2);
- place(4, 4, mNextButton, 2);
+ place(0, 0, mTextBox, 6, 3);
+ place(1, 3, mTextField, 3);
+ place(4, 3, mSubmitButton, 1);
}
else if (mInputState == NPC_INPUT_INTEGER)
{
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mMinusButton, 1);
- place(1, 3, mIntField, 4);
- place(5, 3, mPlusButton, 1);
- place(0, 4, mResetButton, 2);
- place(2, 4, mClearButton, 2);
- place(4, 4, mNextButton, 2);
+ place(0, 0, mTextBox, 6, 3);
+ place(1, 3, mIntField, 3);
+ place(4, 3, mSubmitButton, 1);
}
}
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
- bool waitState = isWaitingForTheServer();
- mNextButton->setEnabled(!waitState);
- setCloseButton(waitState);
-
redraw();
-
- mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
}
void NpcEventListener::event(Event::Channel channel,
@@ -538,8 +462,7 @@ void NpcEventListener::event(Event::Channel channel,
if (event.getType() == Event::Message)
{
NpcDialog *dialog = getDialog(event.getInt("id"));
-
- dialog->addText(event.getString("text"));
+ dialog->playText(event.getString("text"));
}
else if (event.getType() == Event::Menu)
{
@@ -587,7 +510,7 @@ void NpcEventListener::event(Event::Channel channel,
return;
}
- dialog->showNextButton();
+ dialog->setStateNext();
}
else if (event.getType() == Event::Close)
{
@@ -601,7 +524,7 @@ void NpcEventListener::event(Event::Channel channel,
return;
}
- dialog->showCloseButton();
+ dialog->setStateClose();
}
else if (event.getType() == Event::CloseAll)
{
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h
index 9c6839b0..5f2b61be 100644
--- a/src/gui/npcdialog.h
+++ b/src/gui/npcdialog.h
@@ -27,8 +27,10 @@
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
+#include <guichan/keylistener.hpp>
#include <guichan/listmodel.hpp>
+
#include <list>
#include <string>
#include <vector>
@@ -47,7 +49,7 @@ class Button;
class NpcDialog : public Window,
public gcn::ActionListener,
public gcn::ListModel,
- public EventListener
+ public gcn::KeyListener
{
public:
NpcDialog(int npcId);
@@ -59,36 +61,46 @@ class NpcDialog : public Window,
*/
void action(const gcn::ActionEvent &event);
+ void keyPressed(gcn::KeyEvent &keyEvent);
+
/**
- * Sets the text shows in the dialog.
- *
- * @param string The new text.
- */
- void setText(const std::string &string);
+ * Moves the dialog forward
+ */
+ void proceed();
/**
- * Adds the text to the text shows in the dialog. Also adds a newline
- * to the end.
+ * Update the text being written to the screen
*
- * @param string The text to add.
+ * @overload Window::logic
*/
- void addText(const std::string &string, bool save = true);
+ void logic();
/**
- * When called, the widget will show a "Next" button.
+ * Has the dialog window animate playing the text
+ *
+ * @param string The text that will be played
*/
- void showNextButton();
+ void playText(const std::string &string);
+
+ /**
+ * Sets the text shows in the dialog.
+ *
+ * @param string The new text.
+ */
+ void setText(const std::string &string);
/**
- * When called, the widget will show a "Close" button and will close
- * the dialog when clicked.
+ * When called the window's next interaction
+ * with the player will be to request the next
+ * stage in the interaction.
*/
- void showCloseButton();
+ void setStateNext();
/**
- * Notifies the server that client has performed a next action.
+ * When called the window's next interaction
+ * with the player will be to close the window.
*/
- void nextDialog();
+ void setStateClose();
/**
* Notifies the server that the client has performed a close action.
@@ -139,18 +151,9 @@ class NpcDialog : public Window,
void move(int amount);
- /**
- * Called when resizing the window.
- *
- * @param event The calling event
- */
- void widgetResized(const gcn::Event &event);
-
void setVisible(bool visible);
- void event(Event::Channel channel, const Event &event);
-
- void mouseClicked(gcn::MouseEvent &mouseEvent);
+ void mousePressed(gcn::MouseEvent &mouseEvent);
/**
* Returns the first active instance. Useful for pushing user
@@ -175,16 +178,19 @@ class NpcDialog : public Window,
void buildLayout();
int mNpcId;
- bool mLogInteraction;
int mDefaultInt;
std::string mDefaultString;
// Used for the main input area
- gcn::ScrollArea *mScrollArea;
TextBox *mTextBox;
+ // Target string to be displayed into mTextBox
std::string mText;
- std::string mNewText;
+ // Timer for when to add a new character
+ int mTextPlayTime;
+ // When set, if playText() is called again
+ // It will clear the existing values
+ bool mClearTextOnNextPlay;
// Used for choice input
ListBox *mItemList;
@@ -194,16 +200,7 @@ class NpcDialog : public Window,
// Used for string and integer input
TextField *mTextField;
IntTextField *mIntField;
- Button *mPlusButton;
- Button *mMinusButton;
-
- Button *mClearButton;
-
- // Used for the button
- Button *mNextButton;
-
- // Will reset the text and integer input to the provided default
- Button *mResetButton;
+ Button *mSubmitButton;
enum NpcInputState
{
diff --git a/src/gui/setup_interface.cpp b/src/gui/setup_interface.cpp
index b35a30fe..90cfba48 100644
--- a/src/gui/setup_interface.cpp
+++ b/src/gui/setup_interface.cpp
@@ -97,7 +97,6 @@ Setup_Interface::Setup_Interface():
mShowMonsterDamageEnabled(config.getBoolValue("showMonstersTakedDamage")),
mVisibleNamesEnabled(config.getBoolValue("visiblenames")),
mNameEnabled(config.getBoolValue("showownname")),
- mNPCLogEnabled(config.getBoolValue("logNpcInGui")),
mPickupChatEnabled(config.getBoolValue("showpickupchat")),
mPickupParticleEnabled(config.getBoolValue("showpickupparticle")),
mOpacity(config.getFloatValue("guialpha")),
@@ -105,7 +104,6 @@ Setup_Interface::Setup_Interface():
mVisibleNamesCheckBox(new CheckBox(_("Visible names"),
mVisibleNamesEnabled)),
mNameCheckBox(new CheckBox(_("Show own name"), mNameEnabled)),
- mNPCLogCheckBox(new CheckBox(_("Log NPC dialogue"), mNPCLogEnabled)),
mPickupNotifyLabel(new Label(_("Show pickup notification:"))),
// TRANSLATORS: Refers to "Show pickup notification"
mPickupChatCheckBox(new CheckBox(_("in chat"), mPickupChatEnabled)),
@@ -143,7 +141,6 @@ Setup_Interface::Setup_Interface():
mPickupChatCheckBox->setActionEventId("pickupchat");
mPickupParticleCheckBox->setActionEventId("pickupparticle");
mNameCheckBox->setActionEventId("showownname");
- mNPCLogCheckBox->setActionEventId("lognpc");
mAlphaSlider->setActionEventId("guialpha");
mSpeechSlider->setActionEventId("speech");
@@ -153,7 +150,6 @@ Setup_Interface::Setup_Interface():
mPickupChatCheckBox->addActionListener(this);
mPickupParticleCheckBox->addActionListener(this);
mNameCheckBox->addActionListener(this);
- mNPCLogCheckBox->addActionListener(this);
mAlphaSlider->addActionListener(this);
mSpeechSlider->addActionListener(this);
@@ -168,7 +164,6 @@ Setup_Interface::Setup_Interface():
place(3, 0, mNameCheckBox, 3);
place(0, 1, mShowMonsterDamageCheckBox, 3);
- place(3, 1, mNPCLogCheckBox, 3);
place(0, 2, space, 1, 1);
@@ -204,7 +199,6 @@ void Setup_Interface::apply()
mShowMonsterDamageEnabled = config.getBoolValue("showMonstersTakedDamage");
mVisibleNamesEnabled = config.getBoolValue("visiblenames");
mNameEnabled = config.getBoolValue("showownname");
- mNPCLogEnabled = config.getBoolValue("logNpcInGui");
mSpeechMode = static_cast<Being::Speech>(config.getIntValue("speech"));
mOpacity = config.getFloatValue("guialpha");
mPickupChatEnabled = config.getBoolValue("showpickupchat");
@@ -217,7 +211,6 @@ void Setup_Interface::cancel()
mVisibleNamesCheckBox->setSelected(mVisibleNamesEnabled);
mSpeechSlider->setValue(mSpeechMode);
mNameCheckBox->setSelected(mNameEnabled);
- mNPCLogCheckBox->setSelected(mNPCLogEnabled);
mAlphaSlider->setValue(mOpacity);
//mAlphaSlider->setEnabled(!mSDLTransparencyDisabled);
@@ -227,7 +220,6 @@ void Setup_Interface::cancel()
config.setValue("showownname", mNameEnabled);
if (local_player)
local_player->setCheckNameSetting(true);
- config.setValue("logNpcInGui", mNPCLogEnabled);
config.setValue("guialpha", mOpacity);
config.setValue("showpickupchat", mPickupChatEnabled);
config.setValue("showpickupparticle", mPickupParticleEnabled);
@@ -273,10 +265,5 @@ void Setup_Interface::action(const gcn::ActionEvent &event)
local_player->setCheckNameSetting(true);
config.setValue("showownname", mNameCheckBox->isSelected());
}
- else if (id == "lognpc")
- {
- config.setValue("logNpcInGui", mNPCLogCheckBox->isSelected());
- }
-
}
diff --git a/src/gui/setup_interface.h b/src/gui/setup_interface.h
index 2b1de5b7..d3ddefdb 100644
--- a/src/gui/setup_interface.h
+++ b/src/gui/setup_interface.h
@@ -48,7 +48,6 @@ class Setup_Interface : public SetupTab, public gcn::ActionListener,
bool mShowMonsterDamageEnabled;
bool mVisibleNamesEnabled;
bool mNameEnabled;
- bool mNPCLogEnabled;
bool mPickupChatEnabled;
bool mPickupParticleEnabled;
double mOpacity;
@@ -63,7 +62,6 @@ class Setup_Interface : public SetupTab, public gcn::ActionListener,
gcn::CheckBox *mShowMonsterDamageCheckBox;
gcn::CheckBox *mVisibleNamesCheckBox;
gcn::CheckBox *mNameCheckBox;
- gcn::CheckBox *mNPCLogCheckBox;
gcn::Label *mPickupNotifyLabel;
gcn::CheckBox *mPickupChatCheckBox;
diff --git a/src/resources/theme.cpp b/src/resources/theme.cpp
index e95a1fa9..4b46b003 100644
--- a/src/resources/theme.cpp
+++ b/src/resources/theme.cpp
@@ -396,6 +396,7 @@ static int readColorType(const std::string &type)
{
static std::string colors[] = {
"TEXT",
+ "NPC_DIALOG_TEXT",
"SHADOW",
"OUTLINE",
"PROGRESS_BAR",
diff --git a/src/resources/theme.h b/src/resources/theme.h
index b2dd10de..9c1ec293 100644
--- a/src/resources/theme.h
+++ b/src/resources/theme.h
@@ -121,6 +121,7 @@ class Theme : public Palette, public EventListener
enum ThemePalette {
TEXT,
+ NPC_DIALOG_TEXT,
SHADOW,
OUTLINE,
PROGRESS_BAR,