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authorJared Adams <jaxad0127@gmail.com>2010-06-03 14:12:42 -0600
committerJared Adams <jaxad0127@gmail.com>2010-06-03 14:23:08 -0600
commit8615f1bbad630602009c04a317cd83e03aaa620c (patch)
tree6f1aaade0f9d745536ec1bda73314cb0841a89e4 /src
parent24802c19b0c3ee287898a81a0257d27843d5d09d (diff)
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Unload loaded DBs before loading them again
This greatly simplifies handling DBs when changing states. No more need to manage unloading in Client (except when exiting). Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp16
-rw-r--r--src/resources/colordb.cpp2
-rw-r--r--src/resources/emotedb.cpp2
-rw-r--r--src/resources/itemdb.cpp2
-rw-r--r--src/resources/monsterdb.cpp2
-rw-r--r--src/resources/npcdb.cpp2
-rw-r--r--src/statuseffect.cpp10
-rw-r--r--src/statuseffect.h1
8 files changed, 24 insertions, 13 deletions
diff --git a/src/client.cpp b/src/client.cpp
index aa48591f..93450805 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -422,6 +422,14 @@ Client::~Client()
SDL_RemoveTimer(mLogicCounterId);
SDL_RemoveTimer(mSecondsCounterId);
+ // Unload XML databases
+ ColorDB::unload();
+ EmoteDB::unload();
+ ItemDB::unload();
+ MonsterDB::unload();
+ NPCDB::unload();
+ StatusEffect::unload();
+
// Before config.write() since it writes the shortcuts to the config
delete itemShortcut;
delete emoteShortcut;
@@ -575,14 +583,6 @@ int Client::exec()
{
delete game;
game = 0;
-
- // Unload XML databases
- ColorDB::unload();
- EmoteDB::unload();
- ItemDB::unload();
- MonsterDB::unload();
- NPCDB::unload();
- StatusEffect::unload();
}
mOldState = mState;
diff --git a/src/resources/colordb.cpp b/src/resources/colordb.cpp
index 0041cee4..c35a5660 100644
--- a/src/resources/colordb.cpp
+++ b/src/resources/colordb.cpp
@@ -36,7 +36,7 @@ namespace
void ColorDB::load()
{
if (mLoaded)
- return;
+ unload();
XML::Document *doc = new XML::Document("hair.xml");
xmlNodePtr root = doc->rootNode();
diff --git a/src/resources/emotedb.cpp b/src/resources/emotedb.cpp
index 117c0bab..fddab500 100644
--- a/src/resources/emotedb.cpp
+++ b/src/resources/emotedb.cpp
@@ -36,7 +36,7 @@ namespace
void EmoteDB::load()
{
if (mLoaded)
- return;
+ unload();
mLastEmote = 0;
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index 4638f00e..077012c7 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -108,7 +108,7 @@ static std::string normalized(const std::string &name)
void ItemDB::load()
{
if (mLoaded)
- return;
+ unload();
logger->log("Initializing item database...");
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index e9afa7ef..5a796f5f 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -43,7 +43,7 @@ namespace
void MonsterDB::load()
{
if (mLoaded)
- return;
+ unload();
mUnknown.addSprite("error.xml");
diff --git a/src/resources/npcdb.cpp b/src/resources/npcdb.cpp
index 4bc5a6e4..bc36a3b4 100644
--- a/src/resources/npcdb.cpp
+++ b/src/resources/npcdb.cpp
@@ -35,7 +35,7 @@ namespace
void NPCDB::load()
{
if (mLoaded)
- return;
+ unload();
NPCsprite *unknownSprite = new NPCsprite;
unknownSprite->sprite = "error.xml";
diff --git a/src/statuseffect.cpp b/src/statuseffect.cpp
index 49619f8a..6ab0b8fa 100644
--- a/src/statuseffect.cpp
+++ b/src/statuseffect.cpp
@@ -32,6 +32,8 @@
#define STATUS_EFFECTS_FILE "status-effects.xml"
+bool StatusEffect::mLoaded = false;
+
StatusEffect::StatusEffect() :
mPersistentParticleEffect(false)
{}
@@ -113,6 +115,9 @@ StatusEffect *StatusEffect::getStunEffect(int index, bool enabling)
void StatusEffect::load()
{
+ if (mLoaded)
+ unload();
+
XML::Document doc(STATUS_EFFECTS_FILE);
xmlNodePtr rootNode = doc.rootNode();
@@ -175,8 +180,13 @@ void unloadMap(std::map<int, StatusEffect *> map)
void StatusEffect::unload()
{
+ if (!mLoaded)
+ return;
+
unloadMap(statusEffects[0]);
unloadMap(statusEffects[1]);
unloadMap(stunEffects[0]);
unloadMap(stunEffects[1]);
+
+ mLoaded = false;
}
diff --git a/src/statuseffect.h b/src/statuseffect.h
index 0fed5748..fc0e7336 100644
--- a/src/statuseffect.h
+++ b/src/statuseffect.h
@@ -98,6 +98,7 @@ public:
static void unload();
private:
+ static bool mLoaded;
std::string mMessage;
std::string mSFXEffect;