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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-14 19:35:27 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-14 19:35:27 +0000
commit55494057bd7e1ae5e6260816b1c5b2a84e2ff573 (patch)
treee8dac9033909041361c1ca72d8955884f2a85b7f /src
parent1ccc963719897ca290104f42adc9c37b792feb7a (diff)
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Removed the rather useless remaining draw function from the engine class and
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp33
-rw-r--r--src/being.h1
-rw-r--r--src/engine.cpp5
-rw-r--r--src/engine.h9
-rw-r--r--src/game.cpp2
-rw-r--r--src/utils/wingettimeofday.h8
6 files changed, 21 insertions, 37 deletions
diff --git a/src/being.cpp b/src/being.cpp
index b3cb9906..d4f68fac 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -62,7 +62,6 @@ Being::Being(Uint32 id, Uint16 job, Map *map):
mSex(2),
mSpeechTime(0),
mDamageTime(0),
- mShowSpeech(false), mShowDamage(false),
mPx(0), mPy(0),
mSprites(VECTOREND_SPRITE, NULL),
mEquipmentSpriteIDs(VECTOREND_SPRITE, 0)
@@ -134,16 +133,14 @@ void
Being::setSpeech(const std::string &text, Uint32 time)
{
mSpeech = text;
- mSpeechTime = tick_time;
- mShowSpeech = true;
+ mSpeechTime = 500;
}
void
Being::setDamage(Sint16 amount, Uint32 time)
{
mDamage = amount ? toString(amount) : "miss";
- mDamageTime = tick_time;
- mShowDamage = true;
+ mDamageTime = 300;
}
void
@@ -297,17 +294,13 @@ Being::nextStep()
void
Being::logic()
{
- // Determine whether speech should still be displayed
- if (get_elapsed_time(mSpeechTime) > 5000)
- {
- mShowSpeech = false;
- }
+ // Reduce the time that speech is still displayed
+ if (mSpeechTime > 0)
+ mSpeechTime--;
- // Determine whether damage should still be displayed
- if (get_elapsed_time(mDamageTime) > 3000)
- {
- mShowDamage = false;
- }
+ // Reduce the time that damage is still displayed
+ if (mDamageTime > 0)
+ mDamageTime--;
// Update pixel coordinates
mPx = mX * 32 + getXOffset();
@@ -365,7 +358,7 @@ Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
int py = mPy + offsetY;
// Draw speech above this being
- if (mShowSpeech)
+ if (mSpeechTime > 0)
{
graphics->setFont(speechFont);
graphics->setColor(gcn::Color(255, 255, 255));
@@ -373,7 +366,7 @@ Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
}
// Draw damage above this being
- if (mShowDamage && get_elapsed_time(mDamageTime) > 250)
+ if (mDamageTime > 0 && mDamageTime < 275)
{
// Selecting the right color
if (mDamage == "miss")
@@ -390,13 +383,13 @@ Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
}
int textY = (getType() == MONSTER) ? 32 : 70;
- int ft = get_elapsed_time(mDamageTime) - 1500;
- float a = (ft > 0) ? 1.0 - ft / 1500.0 : 1.0;
+ int ft = 150 - mDamageTime;
+ float a = (ft > 0) ? 1.0 - ft / 150.0 : 1.0;
graphics->setColor(gcn::Color(255, 255, 255, (int)(255 * a)));
graphics->drawText(mDamage,
px + 16,
- py - textY - get_elapsed_time(mDamageTime) / 100,
+ py - textY - (300 - mDamageTime) / 10,
gcn::Graphics::CENTER);
// Reset alpha value
diff --git a/src/being.h b/src/being.h
index 65b501d6..38f44fb4 100644
--- a/src/being.h
+++ b/src/being.h
@@ -371,7 +371,6 @@ class Being : public Sprite
Uint8 mSex;
Uint32 mSpeechTime;
Uint32 mDamageTime;
- bool mShowSpeech, mShowDamage;
Sint32 mPx, mPy; /**< Pixel coordinates */
std::vector<AnimatedSprite*> mSprites;
diff --git a/src/engine.cpp b/src/engine.cpp
index bcf6ad8c..6ed02a9d 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -128,8 +128,3 @@ void Engine::logic()
beingManager->logic();
gui->logic();
}
-
-void Engine::draw(Graphics *graphics)
-{
- gui->draw();
-}
diff --git a/src/engine.h b/src/engine.h
index dbe1fddc..90cee9c0 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -26,12 +26,12 @@
#include <iosfwd>
-class Graphics;
class Map;
class Network;
/**
- * Game engine that does the main drawing.
+ * Game engine. Actually hardly does anything anymore except keeping track of
+ * the current map and loading the emotes.
*/
class Engine
{
@@ -61,11 +61,6 @@ class Engine
*/
void logic();
- /**
- * Draws everything on the screen.
- */
- void draw(Graphics *graphics);
-
private:
Map *mCurrentMap;
Network *mNetwork;
diff --git a/src/game.cpp b/src/game.cpp
index 0cfc72e5..97427860 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -363,7 +363,7 @@ void Game::logic()
get_elapsed_time(mDrawTime / 10) > mMinFrameTime)
{
frame++;
- engine->draw(graphics);
+ gui->draw();
graphics->updateScreen();
mDrawTime += mMinFrameTime;
diff --git a/src/utils/wingettimeofday.h b/src/utils/wingettimeofday.h
index 0f8b767a..a5537f39 100644
--- a/src/utils/wingettimeofday.h
+++ b/src/utils/wingettimeofday.h
@@ -1,5 +1,5 @@
/*
- * The Mana World Server
+ * The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
@@ -17,10 +17,12 @@
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
*/
-#ifndef _TMWSERV_WINGETTIMEOFDAY_H_
-#define _TMWSERV_WINGETTIMEOFDAY_H_
+#ifndef _TMW_WINGETTIMEOFDAY_H_
+#define _TMW_WINGETTIMEOFDAY_H_
#ifdef WIN32