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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-02-27 10:51:33 +0000 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-02-27 10:51:33 +0000 |
commit | 254c3db4a39aa35274fd7cd4ec2cccde5b92d71b (patch) | |
tree | 01c1b5ad71794c02b03d9c45f2c4b5043bc03163 /src/video.cpp | |
parent | 81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08 (diff) | |
download | mana-254c3db4a39aa35274fd7cd4ec2cccde5b92d71b.tar.gz mana-254c3db4a39aa35274fd7cd4ec2cccde5b92d71b.tar.bz2 mana-254c3db4a39aa35274fd7cd4ec2cccde5b92d71b.tar.xz mana-254c3db4a39aa35274fd7cd4ec2cccde5b92d71b.zip |
Added VSync and windowed fullscreen options
The configuration and setup UI were adjusted to the new options.
This also fixes issues in applying new video settings.
Default resolution was changed from 800x600 to 1280x720. VSync is
enabled by default while FPS limit was disabled.
Display aspect ratio for the resolution options.
I had to work around some macOS issues:
* Don't change window size when it appears to be "maximized", since it
just changes the rendering area while leaving the window maximized.
* Unset fullscreen display mode temporarily to allow changing resolutions,
otherwise the rendering area no longer matches the screen and mouse
input is also off.
* Removed SDL_WINDOW_ALLOW_HIGHDPI for now because it causes issues on
macOS, since we're not actually handling the scaling factor.
A Video class and an SDLGraphics subclass were split off from Graphics.
This setup has Less duplication and leaves the OpenGLGraphics and
SDLGraphics better separated.
Fixes #57
Fixes #58
Diffstat (limited to 'src/video.cpp')
-rw-r--r-- | src/video.cpp | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/src/video.cpp b/src/video.cpp new file mode 100644 index 00000000..9e69ec27 --- /dev/null +++ b/src/video.cpp @@ -0,0 +1,263 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2012 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "video.h" + +#include "log.h" +#include "sdlgraphics.h" +#include "utils/stringutils.h" + +#ifdef USE_OPENGL +#include "openglgraphics.h" +#endif + +#include <algorithm> + +Video::~Video() +{ + mGraphics.reset(); // reset graphics first + + if (mWindow) + SDL_DestroyWindow(mWindow); +} + +Graphics *Video::initialize(const VideoSettings &settings) +{ + mSettings = settings; + + if (!initDisplayModes()) + { + logger->log("Failed to initialize display modes: %s", SDL_GetError()); + } + + SDL_DisplayMode displayMode; + + if (mSettings.windowMode == WindowMode::Fullscreen) + { + SDL_DisplayMode requestedMode; + requestedMode.format = 0; + requestedMode.w = mSettings.width; + requestedMode.h = mSettings.height; + requestedMode.refresh_rate = 0; + requestedMode.driverdata = nullptr; + + if (SDL_GetClosestDisplayMode(mSettings.display, &requestedMode, &displayMode) == nullptr) + { + logger->log("SDL_GetClosestDisplayMode failed: %s, falling back to borderless mode", SDL_GetError()); + mSettings.windowMode = WindowMode::WindowedFullscreen; + } + } + + int windowFlags = SDL_WINDOW_RESIZABLE; + const char *videoMode = "windowed"; + + switch (mSettings.windowMode) + { + case WindowMode::Windowed: + break; + case WindowMode::Fullscreen: + windowFlags |= SDL_WINDOW_FULLSCREEN; + videoMode = "fullscreen"; + break; + case WindowMode::WindowedFullscreen: + windowFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP; + videoMode = "windowed fullscreen"; + break; + } + + if (mSettings.openGL) + windowFlags |= SDL_WINDOW_OPENGL; + + logger->log("Setting video mode %dx%d %s", + mSettings.width, + mSettings.height, + videoMode); + + mWindow = SDL_CreateWindow("Mana", + SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, + mSettings.width, + mSettings.height, + windowFlags); + + if (!mWindow) + { + logger->error(strprintf("Failed to create window: %s", + SDL_GetError())); + return nullptr; + } + + SDL_SetWindowMinimumSize(mWindow, 640, 480); + + if (mSettings.windowMode == WindowMode::Fullscreen) + { + if (SDL_SetWindowDisplayMode(mWindow, &displayMode) != 0) + { + logger->log("SDL_SetWindowDisplayMode failed: %s", SDL_GetError()); + } + } + +#ifdef USE_OPENGL + if (mSettings.openGL) + { + SDL_GLContext glContext = SDL_GL_CreateContext(mWindow); + if (!glContext) + { + logger->log("Failed to create OpenGL context, falling back to SDL renderer: %s", + SDL_GetError()); + mSettings.openGL = false; + } + else + { + if (mSettings.vsync) + SDL_GL_SetSwapInterval(1); + + mGraphics = std::make_unique<OpenGLGraphics>(mWindow, glContext); + return mGraphics.get(); + } + } +#endif + + int rendererFlags = 0; + if (settings.vsync) + rendererFlags |= SDL_RENDERER_PRESENTVSYNC; + + SDL_Renderer *renderer = SDL_CreateRenderer(mWindow, -1, rendererFlags); + if (!renderer) + { + logger->error(strprintf("Failed to create renderer: %s", + SDL_GetError())); + return nullptr; + } + + mGraphics = std::make_unique<SDLGraphics>(mWindow, renderer); + return mGraphics.get(); +} + +bool Video::apply(const VideoSettings &settings) +{ + if (mSettings == settings) + return true; + + // When changing to fullscreen mode, we set the display mode first + if (settings.windowMode == WindowMode::Fullscreen) + { + SDL_DisplayMode displayMode; + if (SDL_GetWindowDisplayMode(mWindow, &displayMode) != 0) + { + logger->error(strprintf("SDL_GetCurrentDisplayMode failed: %s", SDL_GetError())); + return false; + } + + if (displayMode.w != settings.width || displayMode.h != settings.height) + { +#ifdef __APPLE__ + // Workaround SDL2 issue when switching display modes while already + // fullscreen on macOS (tested as of SDL 2.30.0). + if (SDL_GetWindowFlags(mWindow) & SDL_WINDOW_FULLSCREEN) + SDL_SetWindowFullscreen(mWindow, 0); +#endif + + displayMode.w = settings.width; + displayMode.h = settings.height; + + if (SDL_SetWindowDisplayMode(mWindow, &displayMode) != 0) + { + logger->error(strprintf("SDL_SetWindowDisplayMode failed: %s", SDL_GetError())); + return false; + } + } + } + + int windowFlags = 0; + switch (settings.windowMode) + { + case WindowMode::Windowed: + break; + case WindowMode::WindowedFullscreen: + windowFlags = SDL_WINDOW_FULLSCREEN_DESKTOP; + break; + case WindowMode::Fullscreen: + windowFlags = SDL_WINDOW_FULLSCREEN; + break; + } + + if (SDL_SetWindowFullscreen(mWindow, windowFlags) != 0) + { + logger->error(strprintf("SDL_SetWindowFullscreen failed: %s", SDL_GetError())); + return false; + } + + if (settings.windowMode == WindowMode::Windowed) { +#ifdef __APPLE__ + // Workaround SDL2 issue when setting the window size on a window + // which the user has put in fullscreen. Unfortunately, this mode can't + // be distinguished from a maximized window (tested as of SDL 2.30.0). + if (!(SDL_GetWindowFlags(mWindow) & SDL_WINDOW_MAXIMIZED)) +#endif + SDL_SetWindowSize(mWindow, settings.width, settings.height); + } + + mGraphics->setVSync(settings.vsync); + + mSettings = settings; + + // Make sure the resolution is reflected in current settings + SDL_GetWindowSize(mWindow, &mSettings.width, &mSettings.height); + + return true; +} + +bool Video::initDisplayModes() +{ + const int displayIndex = mSettings.display; + SDL_DisplayMode mode; + if (SDL_GetDesktopDisplayMode(displayIndex, &mode) != 0) + return false; + + mDesktopDisplayMode.width = mode.w; + mDesktopDisplayMode.height = mode.h; + + // Get available fullscreen/hardware modes + const int numModes = SDL_GetNumDisplayModes(displayIndex); + for (int i = 0; i < numModes; i++) + { + if (SDL_GetDisplayMode(displayIndex, i, &mode) != 0) + return false; + + // Skip the unreasonably small modes + if (mode.w < 640 || mode.h < 480) + continue; + + // Only list each resolution once + // (we currently don't support selecting the refresh rate) + if (std::find_if(mDisplayModes.cbegin(), + mDisplayModes.cend(), + [&mode](const DisplayMode &other) { + return mode.w == other.width && mode.h == other.height; + }) != mDisplayModes.cend()) + continue; + + mDisplayModes.push_back(DisplayMode { mode.w, mode.h }); + } + + return true; +} |